1. Abilities
  2. qtr
  3. 1x2
  4. daily
  5. the_black_hole
  6. imperial
  7. the_end_of_torvix
  8. electropulse

Electropulse

shockwave

Electropulse

Attributes

Conditions

Metadata

Users

Used by
  • class.npc.qtr.1x2.daily.the_black_hole.imperial.the_fall_of_torvix.annihilation_droid

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
shockwave
Electropulse
2
shockwave
Electropulse
3
shockwave
Electropulse
  • [hidden] [0.5s]
    shockwaveEffect #1

  • 1
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Play appearance epp.qtr.1x2.daily.the_black_hole.imperial.the_end_of_torvix.electropulse.cast_instant
  • 2
    • When effect expires

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [0s] [not displayed]
    shockwaveEffect #2

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 20
      - Sort Type = Closest
      - Radius = 8m

    Only when the following conditions are met:

      • <
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.1
      - Standard Health Percent Min = (float) 0.1
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #3 to TARGET from CASTER, Combat Math Only
  • [0s] [not displayed]
    shockwaveEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic Impulse, centered at caster, never knockdown, momentum = 3, 15° pitch, 0° yaw