1. Abilities
  2. qtr
  3. flashpoint
  4. tython
  5. republic
  6. boss
  7. droid_trainer
  8. backstab

Ambush

Ambush

Attributes

Conditions

Metadata

Users

Used by
  • class.npc.qtr.flashpoint.tython.republic.boss.droid_trainer.boss_droid_trainer

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
Ambush
2
Ambush
3
Ambush
4
criticalbladeBleeding (Any) – Periodic internal damage that can be removed by using a medpac or emergency kolto station.
  • [0s] [not displayed]
    Effect #1

  • 1
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

  • 2
    • When effect is applied

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.06
      - Standard Health Percent Min = (float) 0.06
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
    • Play appearance epp.jedi_consular.shadow_strike.cast_instant
    • Add effect #3 to TARGET from CASTER
    • Add effect #4 to TARGET from CASTER, Combat Math Only
  • [1.7s]
    Ambush

  • 1
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook end_stealth
  • [hidden] [120s]
    Effect #3

  • [20s]
    criticalbladeBleeding (Any)
    Periodic internal damage that can be removed by using a medpac or emergency kolto station.

  • 1
    • When effect ticks

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.035
      - Standard Health Percent Min = (float) 0.035
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 2

    Perform the following actions:

    • Remove this effect