1. Abilities
  2. daily_area
  3. ord_mantell
  4. world
  5. heroic_4
  6. savrip_droidbuster
  7. seeking_missiles_ground

Seeking Missile

missiletracking

Seeking Missile

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
missiletracking
Seeking Missile
2
missiletracking
Seeking Missile
  • [hidden] [3s]
    missiletrackingEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.daily_area.ord_mantell.world.heroic_4.savrip_droidbuster.seeking_missiles.warning, dependent on calling effect
  • 2
    • When effect expires

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [hidden] [3s]
    missiletrackingEffect #2

  • 1
    • When effect ticks the 1st time

    Override target to:

    • Caster

    Perform the following actions:

    • Play appearance epp.daily_area.ord_mantell.world.heroic_4.savrip_droidbuster.seeking_missiles.cast, dependent on calling effect
  • 2
    • When effect ticks the 2nd time

    Perform the following actions:

    • Play appearance epp.daily_area.ord_mantell.world.heroic_4.savrip_droidbuster.seeking_missiles.impact, dependent on calling effect
  • 3
    • When effect ticks the 3rd time

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 3m

    Only when the following conditions are met:

      • <
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) true
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.25
      - Standard Health Percent Min = (float) 0.25
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Ballistic Impulse, centered at caster, possibly knockdown, momentum = 1.5, 25° pitch, 0° yaw