1. Abilities
  2. flashpoint
  3. secrets_of_the_enclave
  4. companion
  5. follower_passive

[follower_passive]

[follower_passive]

Attributes

Conditions

Metadata

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
[follower_passive]
2
[follower_passive]
3
stealthStealthed – Difficult to detect.
4
[follower_passive]
  • [hidden] [does not expire]
    Effect #1

  • 1
    • Before NPC with this effect takes damage

    Only when the following conditions are met:

      • If hitpoints of CASTER ≤ 25%

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 2
    • When effect ticks

    Only when the following conditions are met:

      • <
        • If CASTER is in combat
        AND
        • If hitpoints of CASTER < 50%
        >

    Perform the following actions:

    • Heal the TARGET for 1*BonusHeal + (3% of its HP), causing no threat
  • 3
    • When effect ticks

    Only when the following conditions are met:

      • <
        • If CASTER is not in combat
        AND
        • If hitpoints of CASTER < 100%
        >

    Perform the following actions:

    • Heal the TARGET for 1*BonusHeal + (3% of its HP), causing no threat
  • 4
    • Just before NPC with this effect dies

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 5
    • When effect ticks

    Override target to:

    • Master
      - Pet = (int) 3

    Only when the following conditions are met:

      • <
        • If CASTER is not stealthed
        AND
        • If TARGET is stealthed
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 6
    • When effect ticks

    Override target to:

    • Master
      - Pet = (int) 3

    Only when the following conditions are met:

      • <
        • If CASTER is stealthed
        AND
        • If TARGET is not stealthed
        >

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [hidden] [10s]
    Effect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Grant Immunity
      - Tag = (string)
      - Ability Spec = 0
      - Damage Type List = Int(1, 2, 3, 4)
      - Damage Channel List = Int(1)
  • [does not expire]
    stealthStealthed
    Difficult to detect.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.smuggler.stealth.cast
  • 2
    • When effect is applied

    Perform the following actions:

    • Put TARGET into stealth
    • Play appearance epp.smuggler.stealth.loop
    • Modify stat Increased Stealth Level, increase by 15
    • Exit Combat
  • 3
    • When character takes damage, delayed by 1s
    • When character deals damage, delayed by 1s
    • When starting a conversation
    • When CASTER enters combat

    Perform the following actions:

    • Remove this effect
  • 4
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.smuggler.stealth.exit
  • [0s] [not displayed]
    Effect #4

  • 1
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Dispel all effects from tags tag.​abl.​buff.​stealth