[death_prevent]
[death_prevent]
Attributes
Type: | active |
Activation time: | instant |
Target type: | Self |
AI type: | Buff |
Metadata
Contained since: | Patch 1.2.0 |
Global ID: | 16141129936425487254 |
Combat log ID: | 2848418015739904 |
FQN: | abl. |
Star Wars name: | [death_prevent] |
Other languages: | [death_prevent] [death_prevent] |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Buff Duration: passive On death: Effect is removed # occurrences: 1 Tags: tag. abl. qtr. 1x2. combat. location. vos. superboss. gormak. immune_ to_ damage Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Global ID: 16141139649999282347 FQN: abl. qtr. 1x2. combat. location. voss. superboss. gormak. death_ prevent/4/1 - Set Stack Limit
- 1
- Before NPC with this effect takes damage, not more than every 3s
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- [does not expire]
Energy Screen
Cannot be killed while The Thing from the Stars is alive.
Absorbing 100% of all incoming damage.Slot: Buff Duration: passive On death: Effect is removed # occurrences: 1 Tags: tag. abl. qtr. 1x2. combat. location. vos. superboss. gormak. immune_ to_ damage Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16141140749510910590 Combat log ID: 2848418015740163 FQN: abl. qtr. 1x2. combat. location. voss. superboss. gormak. death_ prevent/4/2 - Set Stack Limit
- 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
bounty_hunter. , dependent on calling effectenergy_shield. energy_shield_cast
- 2
- Before NPC with this effect takes damage
Perform the following actions:
- Absorb Damage
- Damage Type = (int) 5
- Spell Type = (int) 1
- Level Cap = (int) 0
- Amplifier Spec = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 1
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0
- Max Damage Absorbed = (float) 0
- Healing Power Coefficient = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0