1. Abilities
  2. itm
  3. relic
  4. onhit
  5. absorb_shield
  6. rating
  7. 306

Absorb Shield

spiritarmor

Absorb Shield

Incoming attacks have a 30% chance to grant an Absorb Shield that protects the wearer from <<3>> damage for up to <<1>> seconds. This effect can only occur once every <<2>> seconds.

Attributes

Conditions

Metadata

Used by

Triggered by equipping an item (63)

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
spiritarmor
Absorb Shield
2
spiritarmorAbsorb Shield – Absorbing damage.
3
spiritarmor
Absorb Shield
  • [hidden] [does not expire]
    spiritarmorEffect #1

    • On Pre Damage Taken
      - Ignore Redirected Damage = (bool) false
      - Tags = (string)
      - Tag Exclusions = (string)
      - Actor = (int) 1
      - Damage Type = (int) 5
      - Weapon Mode = (int) 1
      - Spell Type = (int) 1
      - Proc Chance Percent = (float) 30
      - Rate Limit Interval = (time) 40s
      - Initial Delay = (time) 30s

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If CASTER does not have 1 or more effects with the tag tag.​abl.​itm.​relic.​lockout.​absorb_shield applied by CASTER
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Add effect #3 to TARGET from CASTER
  • [6s]
    spiritarmorAbsorb Shield
    Absorbing damage.

    • On Pre Damage Taken
      - Ignore Redirected Damage = (bool) false
      - Tags = (string)
      - Tag Exclusions = (string)
      - Actor = (int) 1
      - Damage Type = (int) 5
      - Weapon Mode = (int) 1
      - Spell Type = (int) 1
      - Proc Chance Percent = (float) 0
      - Rate Limit Interval = (time) 0s
      - Initial Delay = (time) 0s

    Perform the following actions:

    • Play appearance epp . itm . relic . onhit . tank_defense . light, dependent on calling effect
    • Absorb Damage
      - Damage Type = (int) 5
      - Spell Type = (int) 1
      - Level Cap = (int) 75
      - AmplifierSpec = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 1
      - Standard Health Percent Max = (float) 0.257
      - Standard Health Percent Min = (float) 0.257
      - Max Damage Absorbed = (float) 0
      - Healing Power Coefficient = (float) 0
  • [hidden] [40s]
    spiritarmorEffect #3