Absorb Shield

Absorb Shield
Incoming attacks have a 30% chance to grant an Absorb Shield that protects the wearer from <<3>> damage for up to <<1>> seconds. This effect can only occur once every <<2>> seconds.
Attributes
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | Buff |
Metadata
Contained since: | Patch 6.0.0 |
Global ID: | 16140911350676602572 |
Combat log ID: | 4293846309535744 |
FQN: | abl.itm.relic.onhit.absorb_shield.rating.306 |
Star Wars name: | Absorb Shield |
Other languages: | Absorptionsschild Bouclier absorbant |
Other sites: | TORCommunity |
Used by
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1
Slot: EffectOther Duration: passive Tick rate: does not tick # occurrences: 1 Tags: tag.abl.itm.is_relic, tag.abl.itm.relic.onhit_proc_absorbshield, tag.abl.itm.relic.on_hit - On Pre Damage Taken
- Ignore Redirected Damage = (bool) false
- Tags = (string)
- Tag Exclusions = (string)
- Actor = (int) 1
- Damage Type = (int) 5
- Weapon Mode = (int) 1
- Spell Type = (int) 1
- Proc Chance Percent = (float) 30
- Rate Limit Interval = (time) 40s
- Initial Delay = (time) 30s
Only when the following conditions are met:
- <
- If TARGET is alive
- If CASTER does not have 1 or more effects with the tag tag.abl.itm.relic.lockout.absorb_shield applied by CASTER
Perform the following actions:
- On Pre Damage Taken
- [6s]
Absorb Shield
Absorbing damage.Slot: Buff Duration: 6s Tick rate: does not tick # occurrences: 1 Tags: tag.abl.itm.is_relic, tag.abl.itm.relic.on_hit Conditions: - Can only by called by other effects
- On Pre Damage Taken
- Ignore Redirected Damage = (bool) false
- Tags = (string)
- Tag Exclusions = (string)
- Actor = (int) 1
- Damage Type = (int) 5
- Weapon Mode = (int) 1
- Spell Type = (int) 1
- Proc Chance Percent = (float) 0
- Rate Limit Interval = (time) 0s
- Initial Delay = (time) 0s
Perform the following actions:
- Play appearance epp . itm . relic . onhit . tank_defense . light, dependent on calling effect
- Absorb Damage
- Damage Type = (int) 5
- Spell Type = (int) 1
- Level Cap = (int) 75
- AmplifierSpec = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 1
- Standard Health Percent Max = (float) 0.257
- Standard Health Percent Min = (float) 0.257
- Max Damage Absorbed = (float) 0
- Healing Power Coefficient = (float) 0
- On Pre Damage Taken
- [hidden] [40s]
Effect #3
Slot: EffectOther Duration: 40s Tick rate: does not tick # occurrences: 1 Tags: tag.abl.itm.is_relic, tag.abl.itm.relic.lockout.absorb_shield, tag.abl.itm.relic.on_hit Conditions: - Can only by called by other effects