1. Abilities
  2. placeables
  3. test
  4. robh
  5. channel_use_test_fx_gold

Accessing the Emplacement

disabledpowercell

Accessing the Emplacement

Attributes

Conditions

Metadata

Used by

Triggered by clicking on (1)

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
disabledpowercell
Accessing the Emplacement
2
disabledpowercell
Accessing the Emplacement
3
disabledpowercell
Accessing the Emplacement
4
disabledpowercell
Accessing the Emplacement
  • [hidden] [2s]
    disabledpowercellEffect #1

    • When effect expires

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
    • When NPC with this effect receives an effect
    • [target override]

    Only when the following conditions are met:

      • If target is an enemy

    Perform the following actions:

    • Add effect #3 to TARGET from TARGET
  • [hidden] [does not expire]
    disabledpowercellEffect #2

    • When effect ticks

    Perform the following actions:

    • Execute Hydra Hook
      - Event Name = (string) Using_Gen_1
      - Object Self = (int) 1
    • When NPC with this effect takes damage (weapon mode 1)

    Perform the following actions:

    • Ability Interrupt
      - Duration = (time) 0s
    • When NPC with this effect receives an effect
    • [target override]

    Only when the following conditions are met:

      • If target is an enemy

    Perform the following actions:

    • Add effect #3 to TARGET from TARGET
  • [hidden] [1s]
    disabledpowercellEffect #3

    • On Apply

    Perform the following actions:

    • Increment Custom Scoreboard Value
      - Scoreboard Value = (int) 300
      - Scoreboard Index = (int) 1
    • Increment Custom Scoreboard Value
      - Scoreboard Value = (int) 300
      - Scoreboard Index = (int) 2
    • Execute Hydra Hook
      - Event Name = (string) Den_Cap_Stop
      - Object Self = (int) 1
  • [hidden] [does not expire]
    disabledpowercellEffect #4

    • Just before this effect is removed

    Perform the following actions:

    • Dispel all effects
    • Play appearance epp . qtr . 1x2 . pvp . denova . scan_exit, dependent on calling effect