1. Abilities
  2. qtr
  3. flashpoint
  4. rishi
  5. flashpoint_2
  6. mob
  7. boss
  8. boss_1
  9. spy_activate_turret

Activate Assault Droid

antitoxinprobe

Activate Assault Droid

Attributes

Conditions

Metadata

Used by

Used by
  • Class 16141165183821093554

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
antitoxinprobe
Activate Assault Droid
2
antitoxinprobe
Activate Assault Droid
3
forcepush
Activate Assault Droid
4
antitoxinprobe
Activate Assault Droid
5
terminate
Activate Assault Droid
6
terminate
Activate Assault Droid
7
terminate
Activate Assault Droid
8
terminate
Activate Assault Droid
  • [hidden] [0s] [not displayed]
    antitoxinprobeEffect #1

    • On Apply

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
  • [hidden] [1s]
    antitoxinprobeEffect #2

    • On Apply
    • [target override]

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET is alive
        AND
        • If target is an enemy
        >

    Perform the following actions:

    • Add effect #3 to TARGET from TARGET
    • When effect expires

    Perform the following actions:

    • Add effect #4 to TARGET from TARGET
  • [hidden] [5s]
    forcepushEffect #3

  • [0s] [not displayed]
    antitoxinprobeEffect #4

    • On Apply
    • [target override]

    Only when the following conditions are met:

      • <
        • If hitpoints of TARGET > 75%
        AND
        • If PRIMARY TARGET has an effect with the tag tag.​abl.​qtr.​flashpoint.​rishi.​flashpoint_2.​mob.​boss.​boss_1.​spy.​executed_laser_check
        AND
        • If PRIMARY TARGET is alive
        AND
        • If target is an enemy
        >

    Perform the following actions:

    • Play appearance epp . qtr . 1x6 . raid . darvannis . boss . warlords . human . reticule, dependent on calling effect
    • Add effect #5 to TARGET from PRIMARY TARGET
    • On Apply
    • [target override]

    Only when the following conditions are met:

      • <
        • If hitpoints of TARGET <= 75%
        AND
        • If hitpoints of TARGET > 50%
        AND
        • If PRIMARY TARGET has an effect with the tag tag.​abl.​qtr.​flashpoint.​rishi.​flashpoint_2.​mob.​boss.​boss_1.​spy.​executed_laser_check
        AND
        • If PRIMARY TARGET is alive
        AND
        • If target is an enemy
        >

    Perform the following actions:

    • Play appearance epp . qtr . 1x6 . raid . darvannis . boss . warlords . human . reticule, dependent on calling effect
    • Add effect #6 to TARGET from PRIMARY TARGET
    • On Apply
    • [target override]

    Only when the following conditions are met:

      • <
        • If hitpoints of TARGET <= 50%
        AND
        • If hitpoints of TARGET > 25%
        AND
        • If PRIMARY TARGET has an effect with the tag tag.​abl.​qtr.​flashpoint.​rishi.​flashpoint_2.​mob.​boss.​boss_1.​spy.​executed_laser_check
        AND
        • If PRIMARY TARGET is alive
        AND
        • If target is an enemy
        >

    Perform the following actions:

    • Play appearance epp . qtr . 1x6 . raid . darvannis . boss . warlords . human . reticule, dependent on calling effect
    • Add effect #7 to TARGET from PRIMARY TARGET
    • On Apply
    • [target override]

    Only when the following conditions are met:

      • <
        • If hitpoints of TARGET <= 25%
        AND
        • If PRIMARY TARGET has an effect with the tag tag.​abl.​qtr.​flashpoint.​rishi.​flashpoint_2.​mob.​boss.​boss_1.​spy.​executed_laser_check
        AND
        • If PRIMARY TARGET is alive
        AND
        • If target is an enemy
        >

    Perform the following actions:

    • Play appearance epp . qtr . 1x6 . raid . darvannis . boss . warlords . human . reticule, dependent on calling effect
    • Add effect #8 to TARGET from PRIMARY TARGET
  • [hidden] [10s]
    terminateEffect #5

    • On Apply

    Perform the following actions:

    • Execute Hydra Hook
      - Event Name = (string) Turret_One
      - Object Self = (int) 1
  • [hidden] [10s]
    terminateEffect #6

    • On Apply

    Perform the following actions:

    • Execute Hydra Hook
      - Event Name = (string) Turret_Two
      - Object Self = (int) 1
  • [hidden] [10s]
    terminateEffect #7

    • On Apply

    Perform the following actions:

    • Execute Hydra Hook
      - Event Name = (string) Turret_Three
      - Object Self = (int) 1
  • [hidden] [10s]
    terminateEffect #8

    • On Apply

    Perform the following actions:

    • Execute Hydra Hook
      - Event Name = (string) Turret_Four
      - Object Self = (int) 1