Abilities

Search

or Show all or Tree view

1,735 results found, showing first 1,000.

NameCooldownActivationAdded with

Aberrant Maelstrom

FQN: abl.​operation.​yavin_4.​enemy.​boss.​the_returned.​force_aberration.​aberrant_field

Aberrant Maelstrom
passive3.0.0

Acid Spit

FQN: abl.​operation.​rishi.​boss.​pirate_queen.​flutterplume.​bird_spit

Acid Spit
15s3.0.0

Activate Assault Droid

FQN: abl.​qtr.​flashpoint.​rishi.​flashpoint_2.​mob.​boss.​boss_1.​spy_activate_turret

Activate Assault Droid
45s3.0.0

Activate Support Droid

FQN: abl.​qtr.​flashpoint.​rishi.​flashpoint_2.​mob.​boss.​boss_1.​spy_activate_support_droid

Activate Support Droid
60s3.0.0

Activates GSI Combat Support Droid

Activates GSI Combat Support Droid

FQN: abl.​qtr.​flashpoint.​general.​solo.​summon_merc

Activates GSI Combat Support Droid
1s3.0.0

Activating

FQN: abl.​operation.​rishi.​boss.​pirate_queen.​pirate_queen.​activate_escape_pod

Activating
30s3.0.0

Activating Cooling

FQN: abl.​placeables.​operation.​rishi.​pirate_captain.​activating_vents

Activating Cooling
none3.0.0

Activating Extermination Mode

FQN: abl.​qtr.​flashpoint.​korriban.​imperial.​boss.​battledroid.​enrage

Activating Extermination Mode
2h 30m 0s3.0.0

Activating Repair Droid...

FQN: abl.​placeables.​operation.​rishi.​engineer.​activate_repair_droids

Activating Repair Droid...
none3.0.0

Activating Self Destruct

FQN: abl.​operation.​rishi.​boss.​pirate_queen.​pirate_captain.​destroy_ship

Activating Self Destruct
20s3.0.0

Activating Self Destruct

FQN: abl.​operation.​rishi.​boss.​pirate_queen.​pirate_captain.​destroy_ship_failsafe

Activating Self Destruct
20s3.0.0

Adrenaline Fueled

While Adrenaline Rush is active, your damage reduction is increased by 30%. Additionally, the active cooldown of Adrenaline Rush is reduced by 6 seconds when you are attacked. This effect cannot occur more than once per second.

FQN: abl.​trooper.​skill.​plasmatech.​adrenaline_fueled

Adrenaline Fueled
passive3.0.0

Advanced Anodyne Absorb Adrenal

Increases Absorb and Shield by 750 for <<1[%d/%d/%d]>> seconds.

FQN: abl.​itm.​potion.​adrenal.​lilvl_081.​biochem_tank_artifact

Advanced Anodyne Absorb Adrenal
3m 0s3.0.0

Advanced Anodyne Attack Adrenal

Increases Power by 750 and reduces all healing done by 20%. Lasts <<1[%d/%d/%d]>> seconds.

FQN: abl.​itm.​potion.​adrenal.​lilvl_081.​biochem_atk_artifact

Advanced Anodyne Attack Adrenal
3m 0s3.0.0

Advanced Anodyne Command Stim

Increases Presence by 233 for 480 minutes. Only one stimpack can be active at a time. This effect persists through defeat.

FQN: abl.​itm.​potion.​stimpack.​ilvl_081.​biochem_artifact_pre

Advanced Anodyne Command Stim
none3.0.0

Advanced Anodyne Critical Adrenal

Increases Critical Rating by 750 for <<1[%d/%d/%d]>> seconds.

FQN: abl.​itm.​potion.​adrenal.​lilvl_081.​biochem_crit_artifact

Advanced Anodyne Critical Adrenal
3m 0s3.0.0

Advanced Anodyne Efficacy Adrenal

Increases Alacrity by 750 for <<1[%d/%d/%d]>> seconds.

FQN: abl.​itm.​potion.​adrenal.​lilvl_081.​biochem_cast_artifact

Advanced Anodyne Efficacy Adrenal
3m 0s3.0.0

Advanced Anodyne Force Adrenal

Increases Critical Rating by 750 for <<1[%d/%d/%d]>> seconds.

FQN: abl.​itm.​potion.​adrenal.​lilvl_081.​biochem_force_artifact

Advanced Anodyne Force Adrenal
3m 0s3.0.0

Advanced Anodyne Fortitude Stim

Increases Endurance by 198 and Defense by 81 for 480 minutes. Only one stimpack can be active at a time. This effect persists through defeat.

FQN: abl.​itm.​potion.​stimpack.​ilvl_081.​biochem_artifact_end

Advanced Anodyne Fortitude Stim
none3.0.0

Advanced Anodyne Med Unit

Restores <<1>> health to you and your companion. Only usable once per fight. Health restored scales by level up to level 62.

FQN: abl.​itm.​potion.​medpac.​ilvl_081.​biochem_target_artifact_medpac

Advanced Anodyne Med Unit
1m 30s3.0.0

Advanced Anodyne Medpac

Restores <<2>> health and an additional <<3>> health over <<1[%d/%d/%d]>> seconds. Only usable once per fight. Health restored scales by level up to level 62.

FQN: abl.​itm.​potion.​medpac.​ilvl_081.​biochem_artifact_medpac

Advanced Anodyne Medpac
1m 30s3.0.0

Advanced Anodyne Might Stim

Increases Mastery by 198 and Power by 81 for 480 minutes. Only one stimpack can be active at a time. This effect persists through defeat.

FQN: abl.​itm.​potion.​stimpack.​ilvl_081.​biochem_artifact_str

Advanced Anodyne Might Stim
none3.0.0

Advanced Anodyne Reflex Stim

Increases Mastery by 198 and Power by 81 for 480 minutes. Only one stimpack can be active at a time. This effect persists through defeat.

FQN: abl.​itm.​potion.​stimpack.​ilvl_081.​biochem_artifact_agi

Advanced Anodyne Reflex Stim
none3.0.0

Advanced Anodyne Resolve Stim

Increases Mastery by 198 and Power by 81 for 480 minutes. Only one stimpack can be active at a time. This effect persists through defeat.

FQN: abl.​itm.​potion.​stimpack.​ilvl_081.​biochem_artifact_will

Advanced Anodyne Resolve Stim
none3.0.0

Advanced Anodyne Skill Stim

Increases Mastery by 198 and Power by 81 for 480 minutes. Only one stimpack can be active at a time. This effect persists through defeat.

FQN: abl.​itm.​potion.​stimpack.​ilvl_081.​biochem_artifact_cun

Advanced Anodyne Skill Stim
none3.0.0

Advanced Anodyne Tech Adrenal

Increases Accuracy by 750 for <<1[%d/%d/%d]>> seconds.

FQN: abl.​itm.​potion.​adrenal.​lilvl_081.​biochem_tech_artifact

Advanced Anodyne Tech Adrenal
3m 0s3.0.0

Advanced Anodyne Triage Adrenal

Increases Force Power and Tech Power by 750 and reduces all damage dealt by 20%. Lasts <<1[%d/%d/%d]>> seconds.

FQN: abl.​itm.​potion.​adrenal.​lilvl_081.​biochem_heal_artifact

Advanced Anodyne Triage Adrenal
3m 0s3.0.0

Advanced Cloaking

Reduces the cooldown of Cloaking Screen by 30 seconds and activating Cloaking Screen increases movement speed by 50% for <<1>> seconds.

FQN: abl.​agent.​skill.​utility.​advanced_cloaking

Advanced Cloaking
passive3.0.0

Advanced Kolto Pack

FQN: abl.​operation.​rishi.​trash.​sawbones.​kolto_pack

Advanced Kolto Pack
15s3.0.0

Advanced Stealth

FQN: abl.​operation.​yavin_4.​enemy.​boss.​the_returned.​hk_47.​stealth

Advanced Stealth
none3.0.0

Advanced Targeting

Unload, Blazing Bolts, Rail Shot, and Mag Shot ignore 30% of the target's armor. In addition, the critical chance of Rapid Scan and Emergency Scan are increased by 5%, and critical results with damage and healing abilities increase critical damage and healing by 10% for <<1[%d seconds/%d second/%d seconds]>>.

FQN: abl.​bounty_hunter.​advanced_targeting

Advanced Targeting
passive3.0.0

Advancing Guard

FQN: abl.​qtr.​flashpoint.​general.​solo.​mercenary.​advancing_guard

Advancing Guard
45s3.0.0

Aegis Assault

Increases damage reduction and shield absorption by 3% for <<2[%d seconds/%d second/%d seconds]>>, generates 6 rage, and deals <<1>> weapon damage to the target with a series of quick melee attacks. Replaces Sundering Assault.

FQN: abl.​sith_warrior.​skill.​immortal.​aegis_assault

Aegis Assault
15s3.0.0

Aerial Strike

FQN: abl.​qtr.​flashpoint.​rishi.​flashpoint_1.​mob.​boss.​boss_2.​b.​aerial_stike_caster

Aerial Strike
30s3.0.0

Afterburners

Missile Blast immobilizes the target for <<1>> seconds. Direct damage caused after 2 seconds ends the effect. This effect can only occur once every 8 seconds. In addition, Jet Boost's knockback effect is stronger and pushes enemies 4 meters further away.

FQN: abl.​bounty_hunter.​skill.​utility.​afterburners

Afterburners
passive3.0.0

Aimed Shot

Fires a shot at the target's head that deals heavy damage. Long cast time.

FQN: abl.​qtr.​flashpoint.​general.​solo.​mercenary.​head_shot

Aimed Shot
15s3.0.0

Aimed Shot

FQN: abl.​qtr.​flashpoint.​rishi.​flashpoint_2.​mob.​boss.​boss_1.​spy_snipe

Aimed Shot
5s3.0.0

Aimed Shot

Fires a well-aimed shot that deals <<1>> weapon damage. Aimed Shot ignores 20% of the targets armor. Requires dual blasters.

FQN: abl.​smuggler.​skill.​sharpshooter.​aimed_shot

Aimed Shot
15s3.0.0

Air Strike

FQN: abl.​exp.​02.​yavin_4.​world_boss.​random_air_strike

Air Strike
passive3.0.0

Alacrity Boost

Increases Alacrity Rating by 519 for <<1[%d seconds/%d second/%d seconds]>>. Can not be activated in PvP areas.

FQN: abl.​itm.​relic.​onuse.​dps_alacrity.​premium.​ilvl_081

Alacrity Boost
2m 0s3.0.0

Alacrity Boost

Increases Alacrity Rating by 560 for <<1[%d seconds/%d second/%d seconds]>>. Can not be activated in PvP areas.

FQN: abl.​itm.​relic.​onuse.​dps_alacrity.​artifact.​ilvl_087

Alacrity Boost
2m 0s3.0.0

Alacrity Boost

Increases Alacrity Rating by 515 for <<1[%d seconds/%d second/%d seconds]>>. Can not be activated in PvP areas.

FQN: abl.​itm.​relic.​onuse.​dps_alacrity.​artifact.​ilvl_084

Alacrity Boost
2m 0s3.0.0

Alacrity Boost

Increases Alacrity Rating by 535 for <<1[%d seconds/%d second/%d seconds]>>. Can not be activated in PvP areas.

FQN: abl.​itm.​relic.​onuse.​dps_alacrity.​artifact.​ilvl_081

Alacrity Boost
2m 0s3.0.0

Alacrity Boost

Increases Alacrity Rating by 527 for <<1[%d seconds/%d second/%d seconds]>>. Can not be activated in PvP areas.

FQN: abl.​itm.​relic.​onuse.​dps_alacrity.​prototype.​ilvl_081

Alacrity Boost
2m 0s3.0.0

Altruism

Mind Crush, Disturbance, Deliverance, and Salvation grant Altruism, which causes your next Benevolence to activate instantly, consume no Force, and heal for 60% more. This effect may not occur more than once every 10 seconds.

FQN: abl.​jedi_consular.​skill.​seer.​altruism

Altruism
passive3.0.0

Ambush

Fires a high-powered shot that deals <<1>> weapon damage. Ambush ignores 20% of the target's armor.

FQN: abl.​agent.​skill.​marksmanship.​ambush

Ambush
15s3.0.0

Amzab ZB-12

Activates the Amzab ZB-12, increasing movement speed based on the rank of your Speeder Piloting skill. <<1>>

FQN: abl.​player.​mount.​mtx.​amzab.​zb12

Amzab ZB-12
none3.0.0

Amzab ZB-4

Activates the Amzab ZB-4, increasing movement speed based on the rank of your Speeder Piloting skill. <<1>>

FQN: abl.​player.​mount.​mtx.​amzab.​zb4

Amzab ZB-4
none3.0.0

Amzab ZB-8

Activates the Amzab ZB-8, increasing movement speed based on the rank of your Speeder Piloting skill. <<1>>

FQN: abl.​player.​mount.​mtx.​amzab.​amzab_zb8

Amzab ZB-8
none3.0.0

Animal Tranquilizer

Puts the target to sleep for 8 seconds. Damage will break the effect prematurely. NOTE - Balanced for Caster NPCs. This version will target a random companion character.

FQN: abl.​operation.​rishi.​trash.​hound_wrangler.​sleep_dart_random

Animal Tranquilizer
60s3.0.0

Annihilate

FQN: abl.​exp.​02.​yavin_4.​world_arc.​the_enemy_within.​revan.​annihilate

Annihilate
6s3.0.0

Anodyne Absorb Adrenal

Increases Absorb and Shield by 533 for <<1[%d/%d/%d]>> seconds.

FQN: abl.​itm.​potion.​adrenal.​lilvl_081.​biochem_tank

Anodyne Absorb Adrenal
3m 0s3.0.0

Anodyne Attack Adrenal

Increases Power by 685 and reduces all healing done by 20%. Lasts <<1[%d/%d/%d]>> seconds.

FQN: abl.​itm.​potion.​adrenal.​lilvl_081.​biochem_atk

Anodyne Attack Adrenal
3m 0s3.0.0

Anodyne Command Stim

Increases Presence by 203 for 60 minutes. Only one stimpack can be active at a time.

FQN: abl.​itm.​potion.​stimpack.​ilvl_081.​biochem_pre

Anodyne Command Stim
none3.0.0

Anodyne Critical Adrenal

Increases Critical Rating by 685 for <<1[%d/%d/%d]>> seconds.

FQN: abl.​itm.​potion.​adrenal.​lilvl_081.​biochem_crit

Anodyne Critical Adrenal
3m 0s3.0.0

Anodyne Efficacy Adrenal

Increases Alacrity by 685 for <<1[%d/%d/%d]>> seconds.

FQN: abl.​itm.​potion.​adrenal.​lilvl_081.​biochem_cast

Anodyne Efficacy Adrenal
3m 0s3.0.0

Anodyne Force Adrenal

Increases Critical Rating by 685 for <<1[%d/%d/%d]>> seconds.

FQN: abl.​itm.​potion.​adrenal.​lilvl_081.​biochem_force

Anodyne Force Adrenal
3m 0s3.0.0

Anodyne Fortitude Stim

Increases Endurance by 178 and Defense by 74 for 60 minutes. Only one stimpack can be active at a time.

FQN: abl.​itm.​potion.​stimpack.​ilvl_081.​biochem_end

Anodyne Fortitude Stim
none3.0.0

Anodyne Med Unit

Restores <<1>> health to you and your companion. Only usable once per fight. Health restored scales by level up to level 62.

FQN: abl.​itm.​potion.​medpac.​ilvl_081.​biochem_target_medpac

Anodyne Med Unit
1m 30s3.0.0

Anodyne Medpac

Restores <<2>> health and an additional <<3>> health over <<1[%d/%d/%d]>> seconds. Only usable once per fight. Health restored scales by level up to level 62.

FQN: abl.​itm.​potion.​medpac.​ilvl_081.​biochem_medpac

Anodyne Medpac
1m 30s3.0.0

Anodyne Might Stim

Increases Mastery by 178 and Power by 74 for 60 minutes. Only one stimpack can be active at a time.

FQN: abl.​itm.​potion.​stimpack.​ilvl_081.​biochem_str

Anodyne Might Stim
none3.0.0

Anodyne Reflex Stim

Increases Mastery by 178 and Power by 74 for 60 minutes. Only one stimpack can be active at a time.

FQN: abl.​itm.​potion.​stimpack.​ilvl_081.​biochem_agi

Anodyne Reflex Stim
none3.0.0

Anodyne Resolve Stim

Increases Mastery by 178 and Power by 74 for 60 minutes. Only one stimpack can be active at a time.

FQN: abl.​itm.​potion.​stimpack.​ilvl_081.​biochem_wi

Anodyne Resolve Stim
none3.0.0

Anodyne Skill Stim

Increases Mastery by 178 and Power by 74 for 60 minutes. Only one stimpack can be active at a time.

FQN: abl.​itm.​potion.​stimpack.​ilvl_081.​biochem_cun

Anodyne Skill Stim
none3.0.0

Anodyne Tech Adrenal

Increases Accuracy by 685 for <<1[%d/%d/%d]>> seconds.

FQN: abl.​itm.​potion.​adrenal.​lilvl_081.​biochem_tech

Anodyne Tech Adrenal
3m 0s3.0.0

Anodyne Triage Adrenal

Increases Force Power and Tech Power by 685 and reduces all damage dealt by 20%. Lasts <<1[%d/%d/%d]>> seconds.

FQN: abl.​itm.​potion.​adrenal.​lilvl_081.​biochem_heal

Anodyne Triage Adrenal
3m 0s3.0.0

Answering the Call

FQN: abl.​operation.​rishi.​boss.​junkyard_dog.​junkyard_pack.​answering_the_call

Answering the Call
none3.0.0

Arctic Thranta

Summons a small thranta which will follow and passively observe you on your adventures.

FQN: abl.​itm.​vanity_pet.​manta.​arctic

Arctic Thranta
none3.0.0

Armed

FQN: abl.​qtr.​flashpoint.​rishi.​flashpoint_2.​mob.​shared.​poi03.​weak_01_suicide_droid_passive

Armed
passive3.0.0

Armored Boreal Ice Tromper

Calls your Armored Boreal Ice Tromper mount. Movement speed increases based on the rank of your Speeder Piloting skill. <<1>>

FQN: abl.​player.​mount.​mtx.​ice_tromper.​armored_boreal_icetromper

Armored Boreal Ice Tromper
none3.0.0

Armored Uxibeast

Calls your Armored Uxibeast mount. Movement speed increases based on the rank of your Speeder Piloting skill. <<1>>

FQN: abl.​player.​mount.​mtx.​uxibeast.​armored

Armored Uxibeast
none3.0.0

Assassin's Training

Increases your total Endurance by 3%. In addition, Saber Strike restores 1 Force each time it damages an enemy.

FQN: abl.​sith_inquisitor.​assassins_training

Assassin's Training
passive3.0.0

Assassination Protocols

FQN: abl.​operation.​yavin_4.​enemy.​boss.​the_returned.​hk_47.​stealth_assassination_stealth_and_taunt

Assassination Protocols
20s3.0.0

Assassination Protocols

FQN: abl.​operation.​yavin_4.​enemy.​boss.​the_returned.​hk_47.​stealth_assassination_p2_stealth_and_taunt

Assassination Protocols
30s3.0.0

Assault

Duel Wield Flurry replacement for visualization only.

FQN: abl.​operation.​rishi.​trash.​bravo.​flurry

Assault
none3.0.0

Assault Order

Initiates the military order to assault the Temple of Yavin.

FQN: abl.​exp.​02.​yavin_4.​world_arc.​the_enemy_within.​bombardment_order

Assault Order
3s3.0.0

Assault Plastique

Throws a moldable plastic explosive that sticks to the target and detonates after several seconds, exploding for <<1>> kinetic damage. Standard and weak enemies enter a state of panic when the explosive attaches and are knocked down when it detonates.

FQN: abl.​trooper.​skill.​tactics.​assault_plastique

Assault Plastique
15s3.0.0

Astromech Blaster

A single unarmed swing for a probe droid.

FQN: abl.​operation.​rishi.​trash.​astromech.​flurry

Astromech Blaster
none3.0.0

Attack

FQN: abl.​qtr.​flashpoint.​tython.​imperial.​boss.​droid_trainer.​droids.​mark_2.​melee_flurry

Attack
none3.0.0

Attacking

FQN: abl.​quest.​exp.​02.​rishi.​world_arc.​shared.​hub_1.​the_cove_crier.​street_lamp

Attacking
none3.0.0

Authentic Identification Codes

Grants a large amount of reputation points.

FQN: abl.​reputation.​trophy.​cartel.​freebooter.​freebooter_trophy_large

Authentic Identification Codes
none3.0.0

BA-2 Command Walker

Activates your BA-2 Command Walker. Movement speed increases based on the rank of your Speeder Piloting skill. <<1>>

FQN: abl.​player.​mount.​walker.​republic_guns_v02

BA-2 Command Walker
none3.0.0

BA-2 Recon Walker

Activates your BA-2 Recon Walker. Movement speed increases based on the rank of your Speeder Piloting skill. <<1>>

FQN: abl.​player.​mount.​walker.​republic_noguns_v02

BA-2 Recon Walker
none3.0.0

Backhand

Smashes the target with a backhand for kinetic damage. This version does not stun, but does good damage on a short cooldown.

FQN: abl.​operation.​rishi.​trash.​graft_fiend.​backhand_nostun

Backhand
6s3.0.0

Backstab

Ambushes an enemy for <<1>> kinetic damage. Only usable while behind the target or while stealthed. If used while stealthed, deals <<2>> kinetic damage and grants a Tactical Advantage.

FQN: abl.​operation.​rishi.​boss.​pirate_queen.​pirate_captain.​back_stab

Backstab
none3.0.0

Bacta Infusion

Instantly heals a friendly target for <<1>>.

FQN: abl.​trooper.​bacta_infusion

Bacta Infusion
21s3.0.0

Ball Lightning

Blasts the target with a ball of lightning for <<1>> energy damage. Standard and weak targets are additionally stunned for <<2[%d seconds/%d second/%d seconds]>>. Replaces Shock.

FQN: abl.​sith_inquisitor.​skill.​deception.​ball_lightning

Ball Lightning
6s3.0.0

Ballistic Dampers

Entering cover grants 3 charges of Ballistic Dampers. Each charge absorbs 30% of the damage dealt by an incoming attack. This effect cannot occur more than once every 1.5 seconds. Ballistic Dampers can only be gained once every 6 seconds.

FQN: abl.​agent.​skill.​utility.​ballistic_damper

Ballistic Dampers
passive3.0.0

Ballistic Dampers

Entering cover grants 3 charges of Ballistic Dampers. Each charge absorbs 30% of the damage dealt by incoming attacks. This effect cannot occur more than once every 1.5 seconds. Ballistic Dampers can only be gained once every 6 seconds.

FQN: abl.​smuggler.​skill.​utility.​ballistic_damper

Ballistic Dampers
passive3.0.0

Barely Made It

FQN: abl.​operation.​rishi.​boss.​pirate_queen.​pirate_captain.​stun_crash

Barely Made It
none3.0.0

Baron Deathmark's Furious Walker

Activates Baron Deathmark's Furious Walker. Movement speed increases based on the rank of your Speeder Piloting skill. <<1>>

FQN: abl.​player.​mount.​walker.​baron_walker

Baron Deathmark's Furious Walker
none3.0.0

Barrel Carry

FQN: abl.​operation.​rishi.​boss.​quartermaster.​quartermaster.​carry_barrel

Barrel Carry
none3.0.0

Barrel Throw

FQN: abl.​operation.​rishi.​boss.​quartermaster.​quartermaster.​barrel_throw

Barrel Throw
10s3.0.0

Basic Attack

(Standard attack for AT-ST)

FQN: abl.​flurry.​droid.​atst.​revanite.​a02.​flurry_mixed

Basic Attack
1.5s3.0.0

Basic Attack

(Standard attack for Isotope-5 Droid)

FQN: abl.​flurry.​droid.​atst.​rep.​a01.​flurry_mixed

Basic Attack
1.5s3.0.0

Basic Attack

(Standard attack for AT-ST)

FQN: abl.​flurry.​droid.​atst.​imp.​a02.​flurry_mixed

Basic Attack
1.5s3.0.0

Basic Attack

(Standard attack for AT-ST)

FQN: abl.​exp.​02.​yavin_4.​world_boss.​flurry_mixed

Basic Attack
1.5s3.0.0

Basic Attack

(Standard attack for Isotope-5 Droid)

FQN: abl.​flurry.​droid.​atst.​imp.​a01.​flurry_mixed

Basic Attack
1.5s3.0.0

Basic Attack

(Standard attack for AT-ST)

FQN: abl.​flurry.​droid.​atst.​rep.​a02.​flurry_mixed

Basic Attack
1.5s3.0.0

Basic Attack

(Standard attack for Isotope-5 Droid)

FQN: abl.​flurry.​droid.​atst.​revanite.​a01.​flurry_mixed

Basic Attack
1.5s3.0.0

Basic Attack

(Standard attack for Isotope-5 Droid)

FQN: abl.​operation.​yavin_4.​enemy.​boss.​atst.​atst_1.​flurry

Basic Attack
none3.0.0

Battle Meditation

FQN: abl.​exp.​02.​yavin_4.​world_arc.​the_enemy_within.​satele_shan.​battle_meditation

Battle Meditation
10s3.0.0

Battlefield Command

Getting attacked reduces the active cooldown of Force Leap by 1 second. This effect cannot occur more than once every 1.5 seconds. Force Leap enables your next Dispatch or Whirling Blade to be used against a target with any percentage of health.

FQN: abl.​jedi_knight.​skill.​utility.​battlefield_command

Battlefield Command
passive3.0.0

Battlefield Training

Increases movement speed by 15%.

FQN: abl.​trooper.​skill.​utility.​battlefield_training

Battlefield Training
passive3.0.0

Beast Tranquilizer

Potent tranquilizer, usable once the creature has been weakened in combat.

FQN: abl.​quest.​exp.​02.​rishi.​world.​hub_1.​beasts_burden.​beast_tranquilizer

Beast Tranquilizer
3s3.0.0

Berserk

FQN: abl.​qtr.​flashpoint.​rishi.​flashpoint_2.​mob.​shared.​poi01.​elite_01_berserk

Berserk
5m 0s3.0.0

Berserk

FQN: abl.​qtr.​flashpoint.​korriban.​republic.​boss.​bonus.​berserk

Berserk
5m 0s3.0.0

Big Wrench

FQN: abl.​operation.​rishi.​boss.​engineer.​engineer.​flurry

Big Wrench
none3.0.0

Bite

FQN: abl.​npc.​ability.​creature.​cat.​bite

Bite
15s3.0.0

Blade Barricade

Riposte raises a Blade Barricade, increasing your defense chance by 5% for <<1[%d seconds/%d second/%d seconds]>>.

FQN: abl.​jedi_knight.​skill.​defense.​blade_barricade

Blade Barricade
passive3.0.0

Blade Barricade

Retaliation raises a Blade Barricade, increasing your defense chance by 5% for <<1[%d seconds/%d second/%d seconds]>>.

FQN: abl.​sith_warrior.​skill.​immortal.​blade_barricade

Blade Barricade
passive3.0.0

Blade Throw

Throws both lightsabers in a straight line towards the target, dealing <<1>> weapon damage to all enemies directly in front of you up to 30 meters away. Affected enemies are slowed by 50% for <<2>> seconds. Requires two lightsabers.

FQN: abl.​qtr.​flashpoint.​rishi.​flashpoint_1.​mob.​boss.​boss_2.​b.​blade_throw

Blade Throw
15s3.0.0

Blast Attack

FQN: abl.​qtr.​flashpoint.​tython.​imperial.​boss.​droid_trainer.​droids.​mark_4.​ranged_flurry

Blast Attack
1.5s3.0.0

Blaster Cannon

FQN: abl.​operation.​rishi.​boss.​buddy_battledroid.​battledroid.​power_bolt_phase2

Blaster Cannon
none3.0.0

Blaster Cannon

FQN: abl.​operation.​rishi.​boss.​buddy_battledroid.​battledroid.​power_bolt

Blaster Cannon
none3.0.0

Blaster Whip

Strikes the target with your weapon for kinetic damage.

FQN: abl.​qtr.​flashpoint.​rishi.​flashpoint_2.​mob.​shared.​poi01.​elite_02_blaster_whip

Blaster Whip
6s3.0.0

Blaster Whip

Strikes the target with your weapon for <<1>> kinetic damage.

FQN: abl.​smuggler.​blaster_whip

Blaster Whip
6s3.0.0

Blazing Bolts

Fires a continuous blaze of blaster bolts at the target, dealing <<1>> weapon damage and generating 16 heat over the duration. Weak and standard enemies caught in the blaze of bolts are stunned for the duration. Requires two blasters. Replaces Unload.

FQN: abl.​bounty_hunter.​skill.​arsenal.​blazing_bolts

Blazing Bolts
15s3.0.0

Blazing Celerity

Damage dealt by Mag Bolt makes your next Charged Bolts, Serrated Bolt, or Medical Probe activate instantly. This effect cannot occur more than once every 15 seconds.

FQN: abl.​trooper.​skill.​assault_specialist.​blazing_celerity

Blazing Celerity
passive3.0.0

Blazing Ward

Dealing burn damage to a target increases your damage reduction by 5% for 3 seconds.

FQN: abl.​jedi_knight.​skill.​watchman.​blazing_ward

Blazing Ward
passive3.0.0

Bleed

FQN: abl.​qtr.​flashpoint.​tython.​imperial.​boss.​bonus.​bleed

Bleed
15s3.0.0

Blind Drunk

FQN: abl.​operation.​rishi.​trash.​drunken_pirate.​passive_blind_drunk

Blind Drunk
passive3.0.0

Blockout

Activating Cloud Mind grants Blockout, which increases damage reduction by 25% for <<1>> seconds.

FQN: abl.​jedi_consular.​skill.​utility.​blockout

Blockout
passive3.0.0

Blood Boiler

Summons a probe that boils the blood of the target for a few seconds, after which, damage dealt by one of your bleeds will trigger an explosion, dealing <<1>> internal damage and making the target assailable for <<2>> seconds. Assailable targets take 7% more damage from elemental and internal attacks.

FQN: abl.​smuggler.​skill.​scrapper.​blood_boiler

Blood Boiler
18s3.0.0

Blood Guard

Dealing bleed damage to a target increases your damage reduction by 5% for 3 seconds.

FQN: abl.​sith_warrior.​skill.​annihilation.​blood_guard

Blood Guard
passive3.0.0

Bloodfury

FQN: abl.​operation.​yavin_4.​enemy.​boss.​the_returned.​bloodfury

Bloodfury
60m 0s3.0.0

Bloodletting

Your damaging periodic effects have a 30% chance to trigger Bloodletting, which finishes the active cooldown on Assassinate and makes your next Assassinate usable on a target with any health level. This effect cannot occur more than once every <<1[%d seconds/%d second/%d seconds]>>.

FQN: abl.​sith_inquisitor.​skill.​hatred.​bloodletting

Bloodletting
passive3.0.0

Bloodthirst

Requires and converts 30 stacks of Fury to issue Bloodthirst to you and your Operation group members within 40 meters, increasing all damage and healing done by 15%. Lasts <<1[%d/%d/%d]>> seconds.

FQN: abl.​exp.​02.​yavin_4.​world_arc.​the_enemy_within.​darth_marr.​bloodthirst

Bloodthirst
1m 30s3.0.0

Blowback

Being interrupted grants Blowback, which makes your next Blazing Bolts immune to interruption. This effect cannot occur more than once every 8 seconds.

FQN: abl.​bounty_hunter.​skill.​arsenal.​blowback

Blowback
passive3.0.0

Blowback

Being interrupted grants Blowback, which makes your next Boltstorm immune to interruption. This effect cannot occur more than once every 8 seconds.

FQN: abl.​trooper.​skill.​gunnery.​blowback

Blowback
passive3.0.0

Bludgeon

Bashes the target with the scattergun's butt for <<1>> kinetic damage, granting an Upper Hand. Replaces Blaster Whip.

FQN: abl.​smuggler.​skill.​scrapper.​bludgeon

Bludgeon
6s3.0.0

Blunt Force Trama

FQN: abl.​operation.​rishi.​boss.​pirate_queen.​invisible_knockback.​insta_kill

Blunt Force Trama
none3.0.0

Body Slam

FQN: abl.​operation.​rishi.​boss.​junkyard_dog.​junkyard_dog.​body_slam

Body Slam
24s3.0.0

Bog Skarkla

Summons a small skarkla which will follow and passively observe you on your adventures.

FQN: abl.​itm.​vanity_pet.​skarkla.​bog

Bog Skarkla
none3.0.0

Boltstorm

Fires a continuous stream of bolts that deals <<1>> weapon damage and depletes 16 energy cells over the duration. Weak and standard enemies caught in the blaster fire are stunned for the duration. Replaces Full Auto.

FQN: abl.​trooper.​skill.​gunnery.​boltstorm

Boltstorm
15s3.0.0

Boon of the Spirit

FQN: abl.​operation.​yavin_4.​enemy.​boss.​the_returned.​spiral_ascent_res

Boon of the Spirit
none3.0.0

Brutal Pounce

FQN: abl.​operation.​rishi.​boss.​junkyard_dog.​junkyard_dog.​brutalize_pounce

Brutal Pounce
10s3.0.0

Brutal Saber Throw

FQN: abl.​qtr.​flashpoint.​rishi.​flashpoint_2.​mob.​boss.​boss_2.​jedi_saber_throw

Brutal Saber Throw
30s3.0.0

Brutal Shots

Exploits Upper Hand to fire a volley of brutal shots, dealing <<1>> weapon damage and causing your periodic bleed effects on the target to also deal damage. Requires and consumes Upper Hand.

FQN: abl.​smuggler.​skill.​ruffian.​brutal_shots

Brutal Shots
none3.0.0

Brutalize

FQN: abl.​operation.​rishi.​boss.​junkyard_dog.​junkyard_dog.​brutalize

Brutalize
none3.0.0

Burning Purpose

Overhead Slash sets the target ablaze for <<1>> elemental damage over <<2>> seconds and beats the target down for <<3>> seconds. Beat Down targets take 5% more damage from melee attacks.

FQN: abl.​jedi_knight.​skill.​vigilance.​burning_purpose

Burning Purpose
passive3.0.0

Burrow

FQN: abl.​creature.​tentaclecine.​timed_despawn_loop

Burrow
none3.0.0

Call Reinforcements

FQN: abl.​qtr.​flashpoint.​rishi.​flashpoint_2.​mob.​boss.​boss_3.​atst_call_reinforcements

Call Reinforcements
1m 20s3.0.0

Calling The Boss

FQN: abl.​operation.​rishi.​boss.​buddy_battledroid.​battledroid.​phase2_transition

Calling The Boss
60m 0s3.0.0

Cannon Blast

FQN: abl.​qtr.​flashpoint.​rishi.​flashpoint_2.​mob.​boss.​boss_3.​atst_cannon

Cannon Blast
10s3.0.0

Cannonball Leap

Leaps to the target, hitting one other nearby enemy on the way (if one is in range). Deals melee damage to both targets.

FQN: abl.​operation.​rishi.​trash.​bravo.​cannonball

Cannonball Leap
9s3.0.0

Carbonize

FQN: abl.​qtr.​flashpoint.​rishi.​flashpoint_1.​mob.​boss.​boss_3.​ground.​carbonize

Carbonize
30s3.0.0

Cascading Debris

Deals <<1>> kinetic damage to the target and consumes 40 Force over the duration of the channel. Slows the movement speed of the target by 50% and stuns weak or standard enemies while channeled. This ability can be channeled while moving.

FQN: abl.​jedi_consular.​skill.​combat.​cascading_debris

Cascading Debris
6s3.0.0

Cauterize

Strikes the target for <<1>> weapon damage and causes it to burn for <<2>> elemental damage over <<3[%d seconds/%d second/%d seconds]>>. Requires two lightsabers.

FQN: abl.​jedi_knight.​skill.​watchman.​cauterize

Cauterize
none3.0.0

Cell Burst

Unleashes your High Energy Cell's stored energy to decimate the target, dealing <<1>> energy damage. This damage increases based on your current number of Energy Lodes. Energy Lodes build when High Impact Bolt is used, and up to 4 charges may be stored at once. Cell Burst causes the target to burn for <<2>> elemental damage over 3 seconds. This effect can stack up to 4 times on the target, and each Energy Lode unleashed generates one stack.

FQN: abl.​trooper.​skill.​tactics.​cell_burst

Cell Burst
none3.0.0

Cell Capacitor

Recharge Cells now immediately recharges 15 additional cells and grants 10% alacrity for <<2>> seconds.

FQN: abl.​trooper.​skill.​utility.​cell_capacitor

Cell Capacitor
passive3.0.0

Chain Lightning

FQN: abl.​qtr.​flashpoint.​rishi.​flashpoint_2.​mob.​boss.​boss_2.​sith_chain_lightning

Chain Lightning
15s3.0.0

Charged Barrier

Charged Bolts and Medical Probe build a Charged Barrier that reduces damage taken by 2% per stack for <<1[%d seconds/%d second/%d seconds]>>. Stacks up to 3 times.

FQN: abl.​trooper.​skill.​utility.​charged_barrier

Charged Barrier
passive3.0.0

Charged Bolt

FQN: abl.​flurry.​droid.​atst.​rep.​a02.​ranged_special_attack_03

Charged Bolt
13s3.0.0

Charged Bolt

FQN: abl.​flurry.​droid.​atst.​rep.​a01.​ranged_special_attack_02

Charged Bolt
12s3.0.0

Charged Bolt

FQN: abl.​flurry.​droid.​atst.​imp.​a02.​ranged_special_attack_02

Charged Bolt
12s3.0.0

Charged Bolt

FQN: abl.​flurry.​droid.​atst.​revanite.​a02.​ranged_special_attack_02

Charged Bolt
13s3.0.0

Charged Bolts

Spins up the assault cannon and fires off a quick burst of powerful, charged rounds at the target for <<1>> weapon damage. Requires Assault Cannon.

FQN: abl.​trooper.​charged_bolts

Charged Bolts
none3.0.0

Charged Burst

Fires a series of powerful blasts for <<1>> weapon damage. Can only be used from cover. Fires both blasters if dual wielding.

FQN: abl.​exp.​02.​yavin_4.​world_arc.​the_enemy_within.​theron_shan.​charged_burst

Charged Burst
10s3.0.0

Charged Gauntlets

Activating Flaming Fist makes your next Rail Shot an automatic critical hit. Increases the critical bonus damage of Searing Wave, Flaming Fist, Scorch, and Immolate by 10%.

FQN: abl.​bounty_hunter.​skill.​firebug.​charged_gauntlets

Charged Gauntlets
passive3.0.0

Charged Reaction

Direct damage dealt by your Crushing Darkness, Chain Lightning, and Halted Offensive abilities refreshes the duration of your Affliction on affected targets. In addition, Lightning Bolt increases your Force regeneration rate by 10% for <<1>> seconds. Stacks up to 3 times.

FQN: abl.​sith_inquisitor.​skill.​lightning.​charged_reaction

Charged Reaction
passive3.0.0

Charged Rounds

Spin up the assault cannon and fire off a quick burst of powerful, charged rounds at the target for high damage.

FQN: abl.​operation.​rishi.​trash.​cannoneer.​charged_bolts

Charged Rounds
none3.0.0

Chilling Scream

Chills up to 8 enemies within 8 meters, dealing <<1>> elemental damage and reducing movement speed by 50% for <<2[%d seconds/%d second/%d seconds]>>.

FQN: abl.​sith_warrior.​chilling_scream

Chilling Scream
none3.0.0

Clashing Blast

Unleashes a powerful blast of Force energy at the target, dealing <<1>> energy damage. The blast stuns standard and weak enemies for <<2>> seconds. Replaces Blade Storm.

FQN: abl.​jedi_knight.​skill.​combat.​clashing_blast

Clashing Blast
12s3.0.0

Classic Encounter

FQN: abl.​operation.​oricon.​palace.​boss.​dread_council.​logic.​legacy_cooldowns

Classic Encounter
none3.0.0

Classic Encounter

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​trash.​secret.​legacy_cooldowns

Classic Encounter
none3.0.0

Classic Encounter

FQN: abl.​operation.​oricon.​fortress.​boss.​gatekeeper.​legacy_cooldowns

Classic Encounter
none3.0.0

Claw

A series of unarmed swings for a creature.

FQN: abl.​operation.​rishi.​trash.​cove_crab.​melee_attack

Claw
none3.0.0

Cloak of Annihilation

Each use of Assault, Battering Assault, and Crippling Slash reduces the active cooldown of Cloak of Pain by 3 seconds.

FQN: abl.​sith_warrior.​skill.​utility.​cloak_of_annihilation

Cloak of Annihilation
passive3.0.0

Cloud Mind

Clouds the minds of your enemies, instantly lowering your threat by a moderate amount. Activating Cloud Mind grants Blockout, which increases damage reduction by 25% for 6 seconds.

FQN: abl.​jedi_consular.​cloud_mind

Cloud Mind
45s3.0.0

Cluster Rockets

FQN: abl.​qtr.​flashpoint.​tython.​imperial.​boss.​droid_trainer.​droids.​mark_4.​rockets

Cluster Rockets
15s3.0.0

Cluster Rockets

FQN: abl.​exp.​02.​yavin_4.​world_boss.​ranged_special_attack_01

Cluster Rockets
12s3.0.0

Coastal Thranta

Summons a small thranta which will follow and passively observe you on your adventures.

FQN: abl.​itm.​vanity_pet.​manta.​coastal

Coastal Thranta
none3.0.0

Collapse

FQN: abl.​operation.​yavin_4.​enemy.​difficulty_1.​boss.​rock_force_beast.​ceiling_collapse_pound

Collapse
25s3.0.0

Collar

Once applied, the collared beast obeys basic commands, including directing the beast to a home location.

FQN: abl.​quest.​exp.​02.​rishi.​world.​hub_1.​beasts_burden.​beast_collar

Collar
none3.0.0

Combat Focus

Immediately generates 6 focus.

FQN: abl.​jedi_knight.​combat_focus

Combat Focus
45s3.0.0

Combat Support

FQN: abl.​qtr.​flashpoint.​rishi.​flashpoint_2.​mob.​boss.​boss_1.​spy_support_droid_heal_1

Combat Support
45s3.0.0

Combat Support

FQN: abl.​qtr.​flashpoint.​rishi.​flashpoint_2.​mob.​boss.​boss_1.​spy_support_droid_heal_2

Combat Support
45s3.0.0

Concentrated Defense

Concentrated Slice grants Concentrated Defense, increasing your defense chance by 10% for <<1>> seconds.

FQN: abl.​jedi_knight.​skill.​concentration.​concentrated_defense

Concentrated Defense
passive3.0.0

Concentrated Slice

Slices the target for <<1>> weapon damage. Attacks with both weapons if dual wielding.

FQN: abl.​jedi_knight.​skill.​focus.​concentrated_slice

Concentrated Slice
9s3.0.0

Concordian Scout Craft

Activates the Concordian Scout Craft, increasing movement speed based on the rank of your Speeder Piloting skill. <<1>>

FQN: abl.​player.​mount.​rishi.​storm_carrier

Concordian Scout Craft
none3.0.0

Concussion Pulse

FQN: abl.​qtr.​flashpoint.​rishi.​flashpoint_2.​mob.​shared.​poi02.​elite_02_aoe_pushback

Concussion Pulse
15s3.0.0

Concussive Force

Explosive Round immobilizes the target for <<1>> seconds. Direct damage caused after 2 seconds ends the effect. This effect can only occur once every 8 seconds. In addition, Concussion Charge's knockback effect is stronger and pushes enemies 4 meters further away.

FQN: abl.​trooper.​skill.​utility.​concussive_force

Concussive Force
passive3.0.0

Concussive Round

FQN: abl.​operation.​rishi.​trash.​cannoneer.​concussive_round

Concussive Round
60s3.0.0

Cool Under Pressure

While in cover, you heal for 3% of your total health every 2 seconds.

FQN: abl.​smuggler.​skill.​utility.​cool_under_pressure

Cool Under Pressure
passive3.0.0

Corrosive Assault

Executes your Tactical Advantage to fire a volley of corrosive shots, dealing <<1>> weapon damage and causing your periodic poison effects on the target to also deal damage. Requires and consumes a Tactical Advantage.

FQN: abl.​agent.​skill.​lethality.​corrosive_assault

Corrosive Assault
none3.0.0

Corrosive Dart

Fires a dart at the target that deals <<1>> internal poison damage over <<2[%d/%d/%d]>> seconds.

FQN: abl.​agent.​corrosive_dart

Corrosive Dart
none3.0.0

Corrosive Dart

Fires a dart at the target that deals <<1>> internal damage over <<2[%d/%d/%d]>> seconds.

FQN: abl.​operation.​rishi.​boss.​pirate_queen.​pirate_captain.​stacking_poison

Corrosive Dart
10s3.0.0

Corrosive Grenade

FQN: abl.​operation.​rishi.​boss.​pirate_queen.​pirate_captain.​toxic_grenade

Corrosive Grenade
15s3.0.0

Corrosive Grenade

FQN: abl.​operation.​rishi.​boss.​pirate_queen.​pirate_queen.​flame_grenade_single

Corrosive Grenade
15s3.0.0

Corrosive Grenade

FQN: abl.​qtr.​flashpoint.​rishi.​flashpoint_2.​mob.​boss.​boss_1.​spy_corrosive_grenade

Corrosive Grenade
25s3.0.0

Corrosive Grenade

FQN: abl.​operation.​rishi.​boss.​pirate_queen.​pirate_captain.​smoke_grenade

Corrosive Grenade
15s3.0.0

Corrosive Mine

Increases the duration of your Ballistic Shield by 5 seconds. In addition, when you activate Covered Escape, you detonate a Corrosive Mine that deals <<1>> internal damage to all nearby enemies over the duration. Targets that remain within are additionally slowed by 70% for the duration. Lasts <<2>> seconds. Does not affect sleeping or incapacitated targets.

FQN: abl.​agent.​skill.​virulence.​corrosive_mine

Corrosive Mine
passive3.0.0

Counter Measures

FQN: abl.​exp.​02.​yavin_4.​world_arc.​the_enemy_within.​theron_shan.​aggro_dump

Counter Measures
5s3.0.0

Countermeasures

Activates countermeasures, instantly lowering threat by a moderate amount.

FQN: abl.​qtr.​flashpoint.​general.​solo.​mercenary.​countermeasures

Countermeasures
30s3.0.0

Countermeasures

Activates countermeasures, instantly lowering threat by a moderate amount, purging all movement-impairing effects and increasing your movement speed by 75% for <<1>> seconds.

FQN: abl.​agent.​countermeasures

Countermeasures
45s3.0.0

Counterstrike

Countermeasures will also purge all movement-impairing effects when activated.

FQN: abl.​agent.​skill.​utility.​counter_strike

Counterstrike
passive3.0.0

Cover Dive

FQN: abl.​exp.​02.​yavin_4.​world_arc.​the_enemy_within.​theron_shan.​teleport_to_target

Cover Dive
none3.0.0

Cover Dive

FQN: abl.​exp.​02.​yavin_4.​world_arc.​the_enemy_within.​theron_shan.​teleport_to_target_caster

Cover Dive
10s3.0.0

Crippling Slice

Slices the target low for <<1>> kinetic damage and immobilizes it, preventing it from moving or turning for <<2>> seconds.

FQN: abl.​agent.​skill.​concealment.​crippling_slice

Crippling Slice
15s3.0.0

Critical Surge

Healing an ally or performing a damaging attack on an enemy both have a 30% chance to grant 508 Critical Rating for <<1>> seconds. This effect can only occur once every 20 seconds.

FQN: abl.​itm.​relic.​onhit.​dps_critrating.​artifact.​ilvl_084_pvp

Critical Surge
passive3.0.0

Critical Surge

Healing an ally or performing a damaging attack on an enemy both have a 30% chance to grant 460 Critical Rating for <<1>> seconds. This effect can only occur once every 20 seconds.

FQN: abl.​itm.​relic.​onhit.​dps_critrating.​artifact.​ilvl_075_pvp

Critical Surge
passive3.0.0

Critical Surge

Healing an ally or performing a damaging attack on an enemy both have a 30% chance to grant 520 Critical Rating for <<1>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​dps_critrating.​artifact.​ilvl_081

Critical Surge
passive3.0.0

Critical Surge

Healing an ally or performing a damaging attack on an enemy both have a 30% chance to grant 532 Critical Rating for <<1>> seconds. This effect can only occur once every 20 seconds.

FQN: abl.​itm.​relic.​onhit.​dps_critrating.​artifact.​ilvl_087_pvp

Critical Surge
passive3.0.0

Critical Surge

Healing an ally or performing a damaging attack on an enemy both have a 30% chance to grant 496 Critical Rating for <<1>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​dps_critrating.​prototype.​ilvl_081

Critical Surge
passive3.0.0

Critical Surge

Healing an ally or performing a damaging attack on an enemy both have a 30% chance to grant 556 Critical Rating for <<1>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​dps_critrating.​artifact.​ilvl_087

Critical Surge
passive3.0.0

Critical Surge

Healing an ally or performing a damaging attack on an enemy both have a 30% chance to grant 544 Critical Rating for <<1>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​dps_critrating.​artifact.​ilvl_084

Critical Surge
passive3.0.0

Critical Surge

Healing an ally or performing a damaging attack on an enemy both have a 30% chance to grant 439 Critical Rating for <<1>> seconds. This effect can only occur once every 20 seconds.

FQN: abl.​itm.​relic.​onhit.​dps_critrating.​artifact.​ilvl_072_pvp

Critical Surge
passive3.0.0

Critical Surge

Healing an ally or performing a damaging attack on an enemy both have a 30% chance to grant 484 Critical Rating for <<1>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​dps_critrating.​premium.​ilvl_081

Critical Surge
passive3.0.0

Cross Slash

FQN: abl.​operation.​rishi.​trash.​bravo.​cross_slash

Cross Slash
12s3.0.0

Crush

FQN: abl.​qtr.​flashpoint.​rishi.​flashpoint_1.​mob.​challenges.​02_rancor.​crush

Crush
15s3.0.0

Crush

FQN: abl.​qtr.​flashpoint.​rishi.​flashpoint_1.​mob.​challenges.​02_rancor.​smash

Crush
20s3.0.0

Crush

FQN: abl.​creature.​rancor.​ground_aoe_knockback_no_conditions

Crush
15s3.0.0

Crushing Blow

FQN: abl.​exp.​02.​yavin_4.​world_arc.​the_devoted_ones.​iven.​knockdown

Crushing Blow
20s3.0.0

Crushing Blow

FQN: abl.​npc.​ability.​pole.​knockdown

Crushing Blow
20s3.0.0

Crushing Blow

FQN: abl.​exp.​02.​yavin_4.​world_arc.​the_devoted_ones.​dark_spanner.​knockdown

Crushing Blow
20s3.0.0

Crushing Darkness

Summons a dark cloud of energy to crush the target, instantly dealing kinetic damage and additional kinetic damage over time.

FQN: abl.​qtr.​flashpoint.​rishi.​flashpoint_2.​mob.​shared.​poi01.​standard_02_affliction_cast_time

Crushing Darkness
30s3.0.0

Crushing Fist

For the Immortal discipline, Smash slows the targets it damages by 60% for <<1>> seconds. For the Vengeance and Rage disciplines, Smash and Vengeful Slam sunder the targets they damage for <<2>> seconds. Sundered targets have their armor rating decreased by 20%.

FQN: abl.​sith_warrior.​skill.​utility.​crushing_fist

Crushing Fist
passive3.0.0

Cryo Grenade

FQN: abl.​qtr.​flashpoint.​rishi.​flashpoint_2.​mob.​shared.​poi03.​boss_01_cryo_grenade_gtaoe

Cryo Grenade
20s3.0.0

Cryo Grenade

FQN: abl.​operation.​rishi.​trash.​sawbones.​cryo_grenade

Cryo Grenade
30s3.0.0

Cryo Grenade

FQN: abl.​operation.​yavin_4.​enemy.​boss.​companions.​adds.​outlaw.​cryo_grenade_random

Cryo Grenade
24s3.0.0

Cull

Fires a volley of bolts at the target, dealing <<1>> weapon damage and spending 6 energy each second. When you deal damage with Cull, each of your poison effects on the target also deal damage.

FQN: abl.​operation.​rishi.​boss.​pirate_queen.​pirate_captain.​cull

Cull
20s3.0.0

Cull

Fires a volley of bolts at the target, dealing <<1>> weapon damage and spending 6 energy each second. When you deal damage with Cull, each of your poison effects on the target also deal damage.

FQN: abl.​agent.​skill.​virulence.​cull

Cull
9s3.0.0

Cyborg Sablefur Kowakian Monkey-lizard

Summons a small Cyborg Sablefur Kowakian monkey-lizard which will follow and passively observe you on your adventures.

FQN: abl.​itm.​vanity_pet.​monkey_lizard.​cyborg_monkey_lizard_a01v03

Cyborg Sablefur Kowakian Monkey-lizard
none3.0.0

Cyclone Slash

Slashes up to 8 enemies within 5 meters in front of you for <<1>> weapon damage. Attacks with both weapons if dual wielding.

FQN: abl.​jedi_knight.​cyclone_slash

Cyclone Slash
none3.0.0

Czerka Commuter

Activates the Czerka Commuter, increasing movement speed based on the rank of your Speeder Piloting skill. <<1>>

FQN: abl.​player.​mount.​mtx.​czerka.​commuter

Czerka Commuter
none3.0.0

D4-V3 Pirate Astromech Droid

Summons a small pirate astromech droid which will follow and passively observe you on your adventures.

FQN: abl.​itm.​vanity_pet.​astromech.​astromech_pirate_a01_v01

D4-V3 Pirate Astromech Droid
none3.0.0

Dark Charge

Dark energy courses through your weapon, giving your melee attacks a 50% chance to deal <<1>> internal damage and generate additional threat. Reduces all damage dealt by 10%, but increases armor rating by 150%, shield chance by 15%, threat generation by 200%, accuracy by 10%, and damage reduction by 5%. Replaces Lightning Charge.

FQN: abl.​sith_inquisitor.​dark_charge

Dark Charge
passive3.0.0

Dark Concentration

Crushing Darkness, Lightning Strike, Dark Infusion, and Revivification grant Dark Concentration, which causes your next Dark Heal to activate instantly, consume no Force, and heal for 60% more. This effect may not occur more than once every 10 seconds.

FQN: abl.​sith_inquisitor.​skill.​corruption.​dark_concentration

Dark Concentration
passive3.0.0

Dark Growth

FQN: abl.​exp.​02.​yavin_4.​world_arc.​the_enemy_within.​revan.​dark_growth_caster

Dark Growth
10s3.0.0

Dark Growth

Absorbing life and force powers from target.

FQN: abl.​exp.​02.​yavin_4.​world_arc.​the_enemy_within.​revan.​dark_growth

Dark Growth
none3.0.0

Dark Heal

Heals a friendly target for a moderate amount of health.

FQN: abl.​exp.​02.​yavin_4.​world_arc.​the_enemy_within.​lana_beniko.​dark_heal

Dark Heal
3s3.0.0

Dark Infusion

Heals a friendly target for <<1>> health.

FQN: abl.​sith_inquisitor.​skill.​corruption.​dark_infusion

Dark Infusion
none3.0.0

Dark Side Fissure

FQN: abl.​exp.​02.​yavin_4.​world_arc.​the_enemy_within.​invs_npc.​darkside_fissure

Dark Side Fissure
passive3.0.0

Daunting Presence

Force Leap finishes the cooldown on Force Kick. In addition, Saber Reflect lasts 2 seconds longer, and if Soresu Form is being utilized, generates a high amount of threat on all engaged enemies within 30 meters when activated.

FQN: abl.​jedi_knight.​skill.​utility.​daunting_presence

Daunting Presence
passive3.0.0

Deadeye Snipe

FQN: abl.​operation.​rishi.​trash.​deadeye.​deadeye_snipe

Deadeye Snipe
1.5s3.0.0

Deadly Reprisal

Taking non-periodic area of effect damage generates 2 rage. This effect cannot occur more than once per second.

FQN: abl.​sith_warrior.​skill.​utility.​deadly_reprisal

Deadly Reprisal
passive3.0.0

Deadly Saber

Charges your lightsabers with deadly energy for 15 seconds, causing your next 3 successful melee attacks to make the target bleed for <<1>> internal damage over 6 seconds. Stacks up to 3 times. Juyo Form must be active.

FQN: abl.​qtr.​flashpoint.​tython.​imperial.​boss.​bonus.​deadly_saber

Deadly Saber
15s3.0.0

Death from Above

FQN: abl.​qtr.​flashpoint.​rishi.​flashpoint_2.​mob.​boss.​boss_1.​trooper_dfa_attack

Death from Above
30s3.0.0

Death from Above

FQN: abl.​exp.​02.​yavin_4.​world_arc.​the_enemy_within.​shae_vizla.​death_from_above

Death from Above
15s3.0.0

Death from Above

FQN: abl.​operation.​yavin_4.​enemy.​boss.​companions.​adds.​mando.​death_from_above

Death from Above
18s3.0.0

Death from Above

FQN: abl.​qtr.​flashpoint.​rishi.​flashpoint_1.​mob.​boss.​boss_3.​air.​death_from_above

Death from Above
15s3.0.0

Debris Throw

FQN: abl.​creature.​tentaclecine.​ranged_flurry

Debris Throw
6s3.0.0

Deck Guns

FQN: abl.​operation.​rishi.​boss.​pirate_queen.​invisible_cannon.​cannon_shot

Deck Guns
20s3.0.0

Defense Boost

Increases Defense Rating by 590 for <<1[%d seconds/%d second/%d seconds]>>. Can not be activated in PvP areas.

FQN: abl.​itm.​relic.​onuse.​tank_defense.​artifact.​ilvl_087

Defense Boost
2m 0s3.0.0

Defense Boost

Increases Defense Rating by 535 for <<1[%d seconds/%d second/%d seconds]>>. Can not be activated in PvP areas.

FQN: abl.​itm.​relic.​onuse.​tank_defense.​artifact.​ilvl_081

Defense Boost
2m 0s3.0.0

Defense Boost

Increases Defense Rating by 560 for <<1[%d seconds/%d second/%d seconds]>>. Can not be activated in PvP areas.

FQN: abl.​itm.​relic.​onuse.​tank_defense.​artifact.​ilvl_084

Defense Boost
2m 0s3.0.0

Defense Boost

Increases Defense Rating by 519 for <<1[%d seconds/%d second/%d seconds]>>. Can not be activated in PvP areas.

FQN: abl.​itm.​relic.​onuse.​tank_defense.​premium.​ilvl_081

Defense Boost
2m 0s3.0.0

Defense Boost

Increases Defense Rating by 527 for <<1[%d seconds/%d second/%d seconds]>>. Can not be activated in PvP areas.

FQN: abl.​itm.​relic.​onuse.​tank_defense.​prototype.​ilvl_081

Defense Boost
2m 0s3.0.0

Defensive Burst

FQN: abl.​qtr.​flashpoint.​general.​solo.​mercenary.​triage_mode

Defensive Burst
12s3.0.0

Defensive Roll

FQN: abl.​operation.​yavin_4.​enemy.​boss.​companions.​adds.​sith.​passive_defensive_roll

Defensive Roll
passive3.0.0

Defiance

You generate 4 focus when stunned, immobilized, put to sleep, or knocked around.

FQN: abl.​jedi_knight.​skill.​utility.​defiance

Defiance
passive3.0.0

Deflection

Increases your ranged and melee defenses by 50% for <<1[%d/%d/%d]>> seconds. Requires a melee weapon.

FQN: abl.​sith_inquisitor.​deflection

Deflection
2m 0s3.0.0

Degauss

Activating Chaff Flare makes you immune to interrupts and increases your defense chance by 35% for <<1>> seconds.

FQN: abl.​bounty_hunter.​skill.​innovative_ordnance.​degauss

Degauss
passive3.0.0

Degauss

FQN: abl.​operation.​rishi.​boss.​buddy_battledroid.​battledroid.​degauss

Degauss
60m 0s3.0.0

Deliverance

Heals a friendly target for <<1>> health.

FQN: abl.​jedi_consular.​skill.​seer.​deliverance

Deliverance
none3.0.0

Demolish

Crushes the target with devastating force, dealing <<1>> kinetic damage initially, plus an additional <<2>> kinetic damage over <<3>> seconds. The target also becomes Vulnerable for <<4>> seconds, increasing the damage taken from Force attacks by 5%. Replaces Crushing Darkness.

FQN: abl.​sith_inquisitor.​skill.​madness.​demolish

Demolish
15s3.0.0

Deploy Entropy Enhancers

FQN: abl.​operation.​yavin_4.​enemy.​boss.​the_returned.​hk_47.​summon_probes

Deploy Entropy Enhancers
30s3.0.0

Depredating Volts

Deals <<1>> energy damage to the target and consumes 40 Force over the duration of the channel. Slows the movement speed of the target by 50% and stuns weak or standard enemies while channeled. This ability can be channeled while moving.

FQN: abl.​sith_inquisitor.​skill.​darkness.​depredating_volts

Depredating Volts
6s3.0.0

Desperate Roar

FQN: abl.​operation.​rishi.​boss.​junkyard_dog.​junkyard_dog.​roar_desperate

Desperate Roar
5s3.0.0

Destroying

FQN: abl.​placeables.​destroy.​kick_low_instant

Destroying
none3.0.0

Destruction

Berserk and Force Crush grant Destruction, increasing the damage dealt by your next Smash or Raging Burst by 15% and making your next Smash or Raging Burst consume no rage.

FQN: abl.​sith_warrior.​skill.​fury.​destruction

Destruction
passive3.0.0

Devastating Blast

Unleashes a powerful blast of Force energy at the target, dealing <<1>> energy damage. The blast stuns standard and weak enemies for <<2>> seconds. Replaces Force Scream.

FQN: abl.​sith_warrior.​skill.​carnage.​devastating_blast

Devastating Blast
12s3.0.0

Devastation

FQN: abl.​operation.​yavin_4.​enemy.​difficulty_1.​boss.​rock_force_beast.​4_way_split_channel_hmode

Devastation
30s3.0.0

Devastation

FQN: abl.​operation.​yavin_4.​enemy.​difficulty_1.​boss.​rock_force_beast.​4_way_split_channel

Devastation
30s3.0.0

Dirty Blast

Shoots a target for <<1>> weapon damage and <<2>> internal bleed damage. Replaces Charged Burst.

FQN: abl.​smuggler.​skill.​dirty_fighting.​dirty_blast

Dirty Blast
none3.0.0

Dirty Trickster

Surrender purges all movement-impairing effects when activated. Additionally, when Tranquilizer wears off, the target is struck by Sedatives, reducing all damage dealt by 50% for the next 10 seconds.

FQN: abl.​smuggler.​skill.​utility.​dirty_trickster

Dirty Trickster
passive3.0.0

Discard

FQN: abl.​operation.​yavin_4.​enemy.​boss.​the_returned.​discard

Discard
60m 0s3.0.0

Dispatch

Throws the main-hand lightsaber at a target, dealing <<1>> energy damage. Only usable on targets at or below 30% max health.

FQN: abl.​jedi_knight.​dispatch

Dispatch
10s3.0.0

Dispense Adds

FQN: abl.​operation.​yavin_4.​enemy.​boss.​massassi.​dispense_adds

Dispense Adds
15s3.0.0

Displacement Mine

FQN: abl.​qtr.​flashpoint.​rishi.​flashpoint_2.​mob.​boss.​boss_1.​trooper_mine_random

Displacement Mine
45s3.0.0

Disrespectful Kick

FQN: abl.​operation.​yavin_4.​enemy.​boss.​companions.​outlaw.​dirty_kick

Disrespectful Kick
15s3.0.0

Disrupting Local Stealth Fields...

FQN: abl.​quest.​exp.​02.​rishi.​class.​sith_warrior.​gree_stealth_disruptor

Disrupting Local Stealth Fields...
none3.0.0

Disruption

Smashes into the target, disrupting its current action and preventing that ability from being used for the next 4 seconds.

FQN: abl.​sith_warrior.​disruption

Disruption
12s3.0.0

Diversion

Reduces the accuracy by 45% and exposes from cover of up to 8 enemies within 8 meters for <<1[%d/%d/%d]>> seconds. Cannot be used on Operation bosses.

FQN: abl.​smuggler.​diversion

Diversion
60s3.0.0

Diversion

Reduces the accuracy by 45% and exposes from cover up to 8 enemies within 8 meters for <<1[%d/%d/%d]>> seconds. Cannot be used on Operation bosses.

FQN: abl.​agent.​diversion

Diversion
60s3.0.0

Double Pump Action

Blast your target repeatedly with your scattergun, dealing heavy kinetic damage over 3 seconds.

FQN: abl.​operation.​rishi.​trash.​hound_wrangler.​pump_action

Double Pump Action
10s3.0.0

Drown

Chokes a target, leaving them suspended in the air while the Warrior channels the ability. The target takes very high damage spread over 3 seconds. NOTE - Balanced for non-Caster NPCs

FQN: abl.​creature.​tentaclecine.​drown

Drown
20s3.0.0

Dual Saber Attack

FQN: abl.​operation.​yavin_4.​enemy.​boss.​the_returned.​melee_attack_dual

Dual Saber Attack
none3.0.0

Dual Shot

FQN: abl.​operation.​yavin_4.​enemy.​boss.​companions.​adds.​mando.​ranged_attack

Dual Shot
none3.0.0

Dual Shot

FQN: abl.​operation.​yavin_4.​enemy.​boss.​companions.​mando.​ranged_attack

Dual Shot
none3.0.0

Egress

Force Speed grants Egress, removing all movement-impairing effects and granting immunity to them for the duration.

FQN: abl.​jedi_consular.​skill.​utility.​egress

Egress
passive3.0.0

Electric Bindings

Overload binds its targets in electricity, immobilizing them for 5 seconds. Direct damage dealt after 2 seconds ends the effect prematurely.

FQN: abl.​sith_inquisitor.​skill.​utility.​electric_bindings

Electric Bindings
passive3.0.0

Electric Jolt

FQN: abl.​operation.​rishi.​trash.​astromech.​electric_jolt

Electric Jolt
12s3.0.0

Electrical Megastorm

FQN: abl.​qtr.​flashpoint.​rishi.​flashpoint_2.​mob.​boss.​boss_3.​atst_arena_aoe

Electrical Megastorm
30s3.0.0

Electrified Fence

FQN: abl.​operation.​rishi.​boss.​buddy_battledroid.​logic.​electric_fence

Electrified Fence
none3.0.0

Electro Dart

FQN: abl.​qtr.​flashpoint.​rishi.​flashpoint_1.​mob.​boss.​boss_3.​ground.​electro_dart

Electro Dart
30s3.0.0

Electro Net

Fires an electro net that ensnares the target, reducing its movement speed by 50% and dealing <<1>> energy damage over <<2>> seconds. While affected, a target that moves takes 20% more damage from electro net, and this effect can stack up to 10 times on enemy players or 5 times on any other target. Additionally, the electro net hinders the target, preventing the use of high mobility actions and escapes such as charges, vanishes, and speed boosts. Lasts <<3>> seconds.

FQN: abl.​qtr.​flashpoint.​rishi.​flashpoint_1.​mob.​boss.​boss_1.​adds.​electro_net

Electro Net
30s3.0.0

Electro Shield

When activated, your Reactive Shield charges with electricity, zapping attackers for <<1>> elemental damage when they deal direct damage to you. This effect cannot occur more than once each second.

FQN: abl.​trooper.​skill.​utility.​electro_shield

Electro Shield
passive3.0.0

Electrocution

Electrocutes the target, dealing minor energy damage and stunning it for 2.5 seconds. NOTE - Balanced for Caster NPCs, due to the length of the stun.

FQN: abl.​exp.​02.​yavin_4.​world_arc.​the_enemy_within.​lana_beniko.​electrocution

Electrocution
3s3.0.0

Electrostatic Charge

FQN: abl.​operation.​rishi.​boss.​buddy_battledroid.​astromech.​electrostatic_charge

Electrostatic Charge
none3.0.0

Emboldening Scream

Chilling Scream increases the movement speed of all allies within 8 meters, excluding yourself, by 50% for <<1>> seconds.

FQN: abl.​sith_warrior.​skill.​utility.​emboldening_scream

Emboldening Scream
passive3.0.0

Emergency Healing

FQN: abl.​qtr.​flashpoint.​general.​solo.​mercenary.​heal_to_full

Emergency Healing
1.5s3.0.0

Emergency Repairs

FQN: abl.​operation.​rishi.​boss.​buddy_battledroid.​astromech.​emergency_repairs

Emergency Repairs
none3.0.0

Emergency Response

Eliminates the energy cell use by Bacta Infusion. In addition, activating Bacta Infusion grants Emergency Response, which makes your next Advanced Medical Probe activate instantly. Lasts <<1>> seconds.

FQN: abl.​trooper.​skill.​combat_medic.​emergency_response

Emergency Response
passive3.0.0

Emergency Response

Eliminates the heat generated by Emergency Scan. In addition, activating Emergency Scan grants Emergency Response, which makes your next Healing Scan activate instantly. Lasts <<1>> seconds.

FQN: abl.​bounty_hunter.​skill.​bodyguard.​emergency_response

Emergency Response
passive3.0.0

Emergency Scan

Instantly heals a friendly target for <<1>>.

FQN: abl.​bounty_hunter.​emergency_scan

Emergency Scan
21s3.0.0

Emergency Shielding

FQN: abl.​operation.​yavin_4.​enemy.​boss.​atst.​logic.​shield

Emergency Shielding
60s3.0.0

Emersion

Force Speed grants Emersion, removing all movement-impairing effects and granting immunity to them for the duration.

FQN: abl.​sith_inquisitor.​skill.​utility.​emersion

Emersion
passive3.0.0

EMP Discharge

Deals <<1>> energy damage to the enemy affected by your Interrogation Probe and stuns the enemy for 2 seconds if it is also affected by your Plasma Probe.

FQN: abl.​agent.​skill.​engineering.​emp_discharge

EMP Discharge
18s3.0.0

Endorphin Rush

Adrenaline Probe now immediately restores 15 additional energy.

FQN: abl.​agent.​skill.​utility.​endorphin_rush

Endorphin Rush
passive3.0.0

Endothermic Grenade

FQN: abl.​flashpoint.​manaan.​boss.​bonus.​foreman.​snare_grenade

Endothermic Grenade
16s3.0.0

Energize

Damage dealt by Thrash, Maul, and Lacerate have a 30% chance and Assassinate has a 100% chance to finish the cooldown on Shock and make your next Shock cost 15 less Force and automatically critically hit. Energized Shocks that consume a charge of Recklessness deal an additional 50% critical damage.

FQN: abl.​sith_inquisitor.​skill.​darkness.​energize

Energize
passive3.0.0

Energized Grapple

FQN: abl.​flashpoint.​rakata.​enemy.​boss.​bonus.​pull_in

Energized Grapple
5s3.0.0

Energy Burst

Unleashes your High Energy Gas Cylinder's stored energy to decimate the target, dealing <<1>> energy damage. This damage increases based on your current number of Energy Lodes. Energy Lodes build when Rail Shot is used, and up to 4 charges may be stored at once. Applies Energy Burn, dealing damage over 3 seconds.

FQN: abl.​bounty_hunter.​skill.​advanced_prototype.​energy_burst

Energy Burst
none3.0.0

Energy Rebounder

When you take damage, the active cooldown of Energy Shield is reduced by 3 seconds. This effect cannot occur more than once every 1.5 seconds. In addition, when taking damage, you have a 20% chance to emit an Energy Redoubt, which lasts up to <<1>> seconds and absorbs <<2>> damage. This effect cannot occur more than once every 10 seconds.

FQN: abl.​bounty_hunter.​skill.​utility.​energy_rebounder

Energy Rebounder
passive3.0.0

Energy Reflector

FQN: abl.​operation.​yavin_4.​enemy.​boss.​companions.​outlaw.​energy_deflector

Energy Reflector
31s3.0.0

Energy Shield

FQN: abl.​qtr.​flashpoint.​rishi.​flashpoint_2.​mob.​shared.​poi01.​strong_01_energy_shield

Energy Shield
30s3.0.0

Energy Shield

FQN: abl.​operation.​rishi.​trash.​sentry_droid.​energy_shield

Energy Shield
45s3.0.0

Engaging Turret Controls...

Automatically uploads targeting data to nearby air support.

FQN: abl.​placeables.​exp.​02.​rishi.​world.​hub_2.​the_enemy_guns.​turret_long

Engaging Turret Controls...
4.5s3.0.0

Engaging Turret Controls...

Automatically uploads targeting data to nearby air support.

FQN: abl.​placeables.​exp.​02.​rishi.​world.​hub_2.​the_enemy_guns.​turret

Engaging Turret Controls...
4.5s3.0.0

Enrage

FQN: abl.​operation.​yavin_4.​enemy.​boss.​atst.​logic.​enrage

Enrage
passive3.0.0

Enrage

FQN: abl.​operation.​rishi.​boss.​quartermaster.​quartermaster.​enrage

Enrage
passive3.0.0

Enrage

FQN: abl.​operation.​yavin_4.​enemy.​difficulty_1.​boss.​rock_force_beast.​engrage

Enrage
passive3.0.0

Enrage

FQN: abl.​operation.​rishi.​boss.​pirate_queen.​flutterplume.​enrage

Enrage
passive3.0.0

Enrage

FQN: abl.​operation.​rishi.​boss.​pirate_queen.​pirate_queen.​bird_death_enrage

Enrage
none3.0.0

Enrage

FQN: abl.​operation.​rishi.​boss.​engineer.​engineer.​enrage_turret

Enrage
passive3.0.0

Enrage

FQN: abl.​operation.​rishi.​boss.​pirate_queen.​pirate_captain.​enrage

Enrage
passive3.0.0

Enrage

FQN: abl.​operation.​rishi.​boss.​pirate_queen.​pirate_queen.​enrage

Enrage
passive3.0.0

Enrage

FQN: abl.​operation.​rishi.​boss.​engineer.​engineer.​enrage

Enrage
passive3.0.0

Enrage

FQN: abl.​operation.​yavin_4.​enemy.​boss.​massassi.​enrage

Enrage
passive3.0.0

Enraged Beast

This beast has been kept in a cage for so long that it has a ferocious strength, preventing it from being stunned.

FQN: abl.​quest.​exp.​02.​rishi.​world.​hub_1.​beasts_burden.​stun_preventer

Enraged Beast
1m 30s3.0.0

Enraged Slash

Vicious Slash, Sweeping Slash, Vicious Throw, Massacre, Annihilate, and Furious Strike refund 1 rage when used. In addition, Battering Assault beats down its target for <<1>> seconds. Beat Down targets take 5% more damage from melee attacks.

FQN: abl.​sith_warrior.​enraged_slash

Enraged Slash
passive3.0.0

Entangling Tools

Tactical Surge, Ion Pulse, and Explosive Surge reduce the movement speed of affected targets by 25% for <<1>> seconds. Additionally, Neural Jolt slows the target by 50% for 6 seconds.

FQN: abl.​trooper.​skill.​utility.​entangling_tools

Entangling Tools
passive3.0.0

Entropic Field

Dealing critical damage grants Entropic Field, increasing damage reduction by 3% for <<1>> seconds. Stacks up to 3 times.

FQN: abl.​sith_inquisitor.​skill.​deception.​entropic_field

Entropic Field
passive3.0.0

Entropic Surprise

FQN: abl.​operation.​yavin_4.​enemy.​boss.​the_returned.​hk_47.​probe.​entropic_surprise

Entropic Surprise
none3.0.0

Entropy Enhancer

FQN: abl.​operation.​yavin_4.​enemy.​boss.​the_returned.​hk_47.​probe.​entropy_enhancer

Entropy Enhancer
none3.0.0

Escape

FQN: abl.​operation.​rishi.​trash.​shared.​on_enter_combat_escape

Escape
6m 40s3.0.0

Escaping

FQN: abl.​placeables.​operation.​rishi.​pirate_captain.​escape_pod_2

Escaping
none3.0.0

Escaping.....?

FQN: abl.​placeables.​operation.​rishi.​pirate_captain.​escape_pod_1

Escaping.....?
none3.0.0

Essence Corruption

FQN: abl.​operation.​yavin_4.​enemy.​boss.​the_returned.​essence_corruption

Essence Corruption
10s3.0.0

Essence Restoration

FQN: abl.​operation.​yavin_4.​enemy.​boss.​the_returned.​essence_corruption_trig_cleanse

Essence Restoration
none3.0.0

Essence Shear

FQN: abl.​operation.​yavin_4.​enemy.​boss.​the_returned.​machine_focus.​passives

Essence Shear
passive3.0.0

Ethereal Rakling

Summons a small rakghoul which will follow and passively observe you on your adventures.

FQN: abl.​itm.​vanity_pet.​rakghoul.​ethereal_rakling

Ethereal Rakling
none3.0.0

Evasive Imperative

Every time you get attacked, the active cooldown of your Evasion is reduced by 3 seconds. This effect cannot occur more than once every 1.5 seconds.

FQN: abl.​agent.​skill.​utility.​evasive_imperative

Evasive Imperative
passive3.0.0

Evasive Maneuvers

FQN: abl.​operation.​rishi.​boss.​pirate_queen.​invisible_knockback.​knockback

Evasive Maneuvers
10s3.0.0

Eviscerate

Impale causes the target to bleed for <<1>> internal damage over <<2>> seconds and beats the target down for <<3>> seconds. Beat Down targets take 5% more damage from melee attacks.

FQN: abl.​sith_warrior.​skill.​vengeance.​eviscerate

Eviscerate
passive3.0.0

Examining Deep Space Array...

FQN: abl.​placeables.​exp.​02.​rishi.​class.​sith_sorcerer.​examine_array

Examining Deep Space Array...
none3.0.0

Examining Deep Space Array...

FQN: abl.​placeables.​exp.​02.​rishi.​class.​sith_sorcerer.​examine_array_4_b

Examining Deep Space Array...
none3.0.0

Examining Sea Pheromones

FQN: abl.​placeables.​exp.​02.​rishi.​ambient.​hunt.​sea_pheromones

Examining Sea Pheromones
none3.0.0

Examining...

Uses the placeable and triggers the "On Use" hook.

FQN: abl.​placeables.​examine.​examine_mid_default_ooc

Examining...
none3.0.0

Excavation Droid

Summons an Excavation Droid to search a 5-meter radius at the desired location. Any buried items that are found are automatically extracted and returned to you. After a search is complete, your Excavation Droid will automatically deploy a sonar pulse to detect any items of interest near your present location.

FQN: abl.​quest.​exp.​02.​rishi.​world.​hub_1.​buried_cache.​excavation_droid

Excavation Droid
15s3.0.0

Execute

FQN: abl.​qtr.​flashpoint.​rishi.​flashpoint_1.​mob.​boss.​boss_2.​b.​execute

Execute
10s3.0.0

Exit Flashpoint

Teleports you out of your current flashpoint when the object is clicked.

FQN: abl.​placeables.​flashpoint.​exit_flashpoint_short_cast

Exit Flashpoint
none3.0.0

Exonium Ore

Grants a medium amount of reputation points.

FQN: abl.​reputation.​trophy.​rishi.​rishi_trophy_medium

Exonium Ore
none3.0.0

Expedition Uxibeast

Calls your Expedition Uxibeast mount. Movement speed increases based on the rank of your Speeder Piloting skill. <<1>>

FQN: abl.​player.​mount.​mtx.​uxibeast.​expedition

Expedition Uxibeast
none3.0.0

Exploding Mine

FQN: abl.​operation.​yavin_4.​enemy.​boss.​atst.​adds.​rolling_mine

Exploding Mine
passive3.0.0

Exploit Vulnerability

FQN: abl.​operation.​yavin_4.​enemy.​boss.​the_returned.​exploit_vulnerability

Exploit Vulnerability
none3.0.0

Exploitive Strikes

Critical hits with Force attacks increase your melee critical chance by 5% for <<1>> seconds.

FQN: abl.​sith_inquisitor.​exploitive_strikes

Exploitive Strikes
passive3.0.0

Explosion

FQN: abl.​operation.​rishi.​boss.​pirate_queen.​bridge_crew.​mouse_explode

Explosion
none3.0.0

Explosion

FQN: abl.​operation.​rishi.​boss.​quartermaster.​quartermaster.​load_lifter_explode

Explosion
none3.0.0

Explosive Charge

FQN: abl.​exp.​02.​yavin_4.​world_boss.​massive_bomb

Explosive Charge
15s3.0.0

Explosive Force

FQN: abl.​exp.​02.​yavin_4.​ambient.​ghosts.​ghost_05_passive

Explosive Force
passive3.0.0

Explosive Probe

Puts an explosive probe on the target that detonates when the target takes damage, dealing <<1>> kinetic damage to the target. Standard and weak targets are additionally knocked down and set on fire, dealing <<2>> additional elemental damage over <<3[%d/%d/%d]>> seconds.

FQN: abl.​agent.​skill.​engineering.​explosive_probe

Explosive Probe
18s3.0.0

Explosive Rockets

Fires a heavy round that deals <<1>> kinetic damage to the primary target and <<2>> kinetic damage to up to 3 targets within 5 meters. If the primary target is a weak or standard enemy, it is knocked to the ground.

FQN: abl.​flurry.​droid.​atst.​imp.​a01.​ranged_special_attack_02

Explosive Rockets
12s3.0.0

Explosives

FQN: abl.​operation.​yavin_4.​enemy.​boss.​atst.​logic.​get_explosives

Explosives
none3.0.0

Expunge

Cleanses a friendly target of up to 2 negative mental or Force effects.

FQN: abl.​sith_inquisitor.​expunge

Expunge
12s3.0.0

Exsanguination

All damage abilities have a chance to deal additional internal damage over 6 seconds.

FQN: abl.​operation.​rishi.​trash.​graft_fiend.​exsanguination

Exsanguination
passive3.0.0

Falling Rock

FQN: abl.​qtr.​flashpoint.​tython.​republic.​boss.​lord_goh.​falling_rock_hard

Falling Rock
none3.0.0

Feeler Choke

Chokes a target, leaving them suspended in the air while the Warrior channels the ability. The target is stunned and takes kinetic damage over 6 seconds. NOTE - Balanced for Caster NPCs

FQN: abl.​quest.​exp.​02.​rishi.​world.​hub_1.​beachs_bounty.​giant_crab_grapple

Feeler Choke
30s3.0.0

Field Aid

Cleanses a friendly target of up to 2 negative tech or physical effects.

FQN: abl.​trooper.​field_aid

Field Aid
12s3.0.0

Fightin' Mad

FQN: abl.​quest.​exp.​02.​rishi.​world_arc.​shared.​hub_1.​a_scoundrels_debt.​fighting

Fightin' Mad
none3.0.0

Fire Bomb

FQN: abl.​qtr.​flashpoint.​general.​solo.​mercenary.​fire_bomb

Fire Bomb
30s3.0.0

Fire Mine

FQN: abl.​qtr.​flashpoint.​rishi.​flashpoint_1.​mob.​boss.​boss_1.​adds.​place_mine

Fire Mine
none3.0.0

Fire Pulse

Emits a fiery pulse wave, dealing <<1>> elemental damage to the target.

FQN: abl.​trooper.​skill.​plasmatech.​fire_pulse

Fire Pulse
15s3.0.0

Fire Turret

FQN: abl.​placeables.​stronghold.​toys.​turret_fire_small_turret

Fire Turret
none3.0.0

Fire Wheel of Death

FQN: abl.​operation.​rishi.​boss.​buddy_battledroid.​astromech.​overpowered_welding_torch

Fire Wheel of Death
32s3.0.0

Flame Barrage

Immolate makes your next Flame Burst or Flame Sweep generate no heat. Additionally, Searing Wave will now overwhelm the targets it damages. Overwhelmed targets take 10% more damage from area attacks.

FQN: abl.​bounty_hunter.​skill.​firebug.​flame_barrage

Flame Barrage
passive3.0.0

Flame Grenade

FQN: abl.​operation.​rishi.​boss.​pirate_queen.​pirate_queen.​flame_grenade_multi

Flame Grenade
30s3.0.0

Flame Grenade

FQN: abl.​operation.​rishi.​boss.​pirate_queen.​pirate_captain.​fire_grenade

Flame Grenade
15s3.0.0

Flame Sweep

FQN: abl.​exp.​02.​yavin_4.​world_arc.​the_enemy_within.​shae_vizla.​flame_sweep

Flame Sweep
15s3.0.0

Flame Sweep

FQN: abl.​qtr.​flashpoint.​rishi.​flashpoint_1.​mob.​boss.​boss_3.​ground.​flame_sweep

Flame Sweep
10s3.0.0

Flame Thrower

FQN: abl.​qtr.​flashpoint.​rishi.​flashpoint_1.​mob.​boss.​boss_1.​adds.​flame_thrower

Flame Thrower
15s3.0.0

Flamethrower

FQN: abl.​qtr.​flashpoint.​rishi.​flashpoint_1.​mob.​boss.​boss_3.​air.​flamethrower

Flamethrower
15s3.0.0

Flamethrower

FQN: abl.​qtr.​flashpoint.​rishi.​flashpoint_1.​mob.​boss.​boss_3.​ground.​flamethrower

Flamethrower
12s3.0.0

Flaming Fist

Engages the jetpack and ignites your gauntlet, allowing you to strike the target with a flaming fist that deals <<1>> kinetic damage and <<2>> elemental damage. Replaces Rocket Punch.

FQN: abl.​bounty_hunter.​skill.​firebug.​flaming_fist

Flaming Fist
9s3.0.0

Flash Bang

FQN: abl.​operation.​rishi.​boss.​pirate_queen.​pirate_captain.​flash_grenade

Flash Bang
25s3.0.0

Flee the Scene

Reduces the cooldown of Disappearing Act by 30 seconds and activating Disappearing Act increases movement speed by 50% for <<1>> seconds.

FQN: abl.​smuggler.​skill.​utility.​flee_the_scene

Flee the Scene
passive3.0.0

Fleet Pass: Forged Alliances

Request immediate transportation to the Fleet.

FQN: abl.​quest.​exp.​02.​forged_alliances.​imperial_fleet_pass_manaan

Fleet Pass: Forged Alliances
60m 0s3.0.0

Fleet Pass: Forged Alliances

Request immediate transportation to the Fleet.

FQN: abl.​quest.​exp.​02.​forged_alliances.​republic_fleet_pass_manaan

Fleet Pass: Forged Alliances
60m 0s3.0.0

Fleet Pass: Forged Alliances

Request immediate transportation to the Fleet.

FQN: abl.​quest.​exp.​02.​forged_alliances.​republic_fleet_pass

Fleet Pass: Forged Alliances
60m 0s3.0.0

Fleet Pass: Forged Alliances

Request immediate transportation to the Fleet.

FQN: abl.​quest.​exp.​02.​forged_alliances.​imperial_fleet_pass

Fleet Pass: Forged Alliances
60m 0s3.0.0

Floor Vents

FQN: abl.​operation.​rishi.​boss.​engineer.​engineer.​floor_vents

Floor Vents
30s3.0.0

Floor Vents

FQN: abl.​operation.​rishi.​boss.​engineer.​engineer.​activate_floor_vents_ground_target

Floor Vents
none3.0.0

Flourish Shot

Fires a high-impact shot that deals <<1>> weapon damage and reduces the target's armor by 20% for <<2[%d/%d/%d]>> seconds. Additionally inflicts trauma for <<3>> seconds, reducing all healing the target receives by 20%. Fires both blasters if dual wielding.

FQN: abl.​operation.​rishi.​trash.​cutthroat.​flourish_shot

Flourish Shot
4.5s3.0.0

Flurry of Bolts

A flurry of bolts shot from your blaster.

FQN: abl.​operation.​rishi.​trash.​pistoleer.​flurry_of_bolts

Flurry of Bolts
4.5s3.0.0

Flying Rock

FQN: abl.​qtr.​flashpoint.​rishi.​flashpoint_1.​mob.​boss.​boss_1.​aoe_rock_grenade

Flying Rock
none3.0.0

Focal Lightning

Damage dealt by Chain Lightning, Halted Offensive, and Lightning Flash has a 100% chance and damage dealt by Lightning Strike and Lightning Bolt has a 50% chance to grant Focal Lightning, which increases alacrity by 1%. Stacks up to 5 times. Lasts <<1>> seconds.

FQN: abl.​sith_inquisitor.​skill.​lightning.​focal_lightning

Focal Lightning
passive3.0.0

Focus

FQN: abl.​operation.​rishi.​boss.​pirate_queen.​pirate_captain.​lock_on

Focus
40s3.0.0

Focused Burst

Blasts the enemy target with a powerful burst of Force energy, dealing <<1>> kinetic damage.

FQN: abl.​jedi_knight.​skill.​focus.​focused_burst

Focused Burst
15s3.0.0

Focused Defense

Incoming attacks have a 30% chance to grant 735 Defense Rating for <<1>> seconds. This effect can only occur once every 20 seconds.

FQN: abl.​itm.​relic.​onhit.​tank_defense.​artifact.​ilvl_084_pvp

Focused Defense
passive3.0.0

Focused Defense

Incoming attacks have a 30% chance to grant 735 Defense Rating for <<1>> seconds. This effect can only occur once every 20 seconds.

FQN: abl.​itm.​relic.​onhit.​tank_defense.​artifact.​ilvl_072_pvp

Focused Defense
passive3.0.0

Focused Defense

Incoming attacks have a 30% chance to grant 800 Defense Rating for <<1>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​tank_defense.​premium.​ilvl_081

Focused Defense
passive3.0.0

Focused Defense

Incoming attacks have a 30% chance to grant 835 Defense Rating for <<1>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​tank_defense.​artifact.​ilvl_081

Focused Defense
passive3.0.0

Focused Defense

Incoming attacks have a 30% chance to grant 770 Defense Rating for <<1>> seconds. This effect can only occur once every 20 seconds.

FQN: abl.​itm.​relic.​onhit.​tank_defense.​artifact.​ilvl_087_pvp

Focused Defense
passive3.0.0

Focused Defense

Incoming attacks have a 30% chance to grant 810 Defense Rating for <<1>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​tank_defense.​prototype.​ilvl_081

Focused Defense
passive3.0.0

Focused Defense

Incoming attacks have a 30% chance to grant 890 Defense Rating for <<1>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​tank_defense.​artifact.​ilvl_087

Focused Defense
passive3.0.0

Focused Defense

Incoming attacks have a 30% chance to grant 770 Defense Rating for <<1>> seconds. This effect can only occur once every 20 seconds.

FQN: abl.​itm.​relic.​onhit.​tank_defense.​artifact.​ilvl_075_pvp

Focused Defense
passive3.0.0

Focused Defense

Incoming attacks have a 30% chance to grant 855 Defense Rating for <<1>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​tank_defense.​artifact.​ilvl_084

Focused Defense
passive3.0.0

Focused Slash

Slash, Cyclone Slash, Dispatch, Blade Rush, Merciless Slash, and Concentrated Slice refund 1 focus when used. In addition, Zealous Strike beats down its target for <<1>> seconds. Beat Down targets take 5% more damage from melee attacks.

FQN: abl.​jedi_knight.​focused_slash

Focused Slash
passive3.0.0

Focused Striking

Reduces the cooldowns of Sundering Strike and Warding Strike by 3 seconds each and increases the focus they generate by 2.

FQN: abl.​jedi_knight.​focused_striking

Focused Striking
passive3.0.0

Force Aberration

FQN: abl.​operation.​yavin_4.​enemy.​boss.​the_returned.​summon_force_aberration

Force Aberration
1m 13s3.0.0

Force Barrier

Projects a Force Barrier around you, granting immunity to all control, damage, and negative effects while channeled. This ability does not respect the global cooldown and can be used while controlled.

FQN: abl.​exp.​02.​yavin_4.​world_arc.​the_enemy_within.​lana_beniko.​force_barrier

Force Barrier
15s3.0.0

Force Barrier

Projects a Force Barrier around you, granting immunity to all control, damage, and negative effects while channeled. This ability does not respect the global cooldown and can be used while controlled. While you are protected by Force Barrier charges will build up and grant Enduring Bastion, a shield that absorbs an amount of damage based off the charges that are present when Force Barrier ended. Enduring Bastion also grants immunity to interrupts.

FQN: abl.​exp.​02.​yavin_4.​world_arc.​the_enemy_within.​satele_shan.​force_barrier

Force Barrier
11s3.0.0

Force Bolt

FQN: abl.​exp.​02.​yavin_4.​ambient.​ghosts.​ghost_05_attack_02

Force Bolt
3s3.0.0

Force Camouflage

Obscures yourself with the Force, removing all cleansable effects and becoming difficult to detect. Reduces your threat towards all enemies and all damage taken by 50%, grants immunity to controlling effects and increases movement speed by 50%. Lasts <<1[%d/%d/%d]>> seconds. Dealing direct damage ends the effect prematurely.

FQN: abl.​jedi_knight.​force_camouflage

Force Camouflage
45s3.0.0

Force Camouflage

Obscures yourself with the Force, removing all cleansable effects and becoming difficult to detect. Reduces your threat towards all enemies and all damage taken by 50%, grants immunity to controlling effects and increases movement speed by 50%. Lasts <<1[%d/%d/%d]>> seconds. Dealing direct damage ends the effect prematurely.

FQN: abl.​sith_warrior.​force_camouflage

Force Camouflage
45s3.0.0

Force Charge

Charges the enemy, immobilizing it for 1.5 seconds and dealing low damage.

FQN: abl.​qtr.​flashpoint.​tython.​imperial.​boss.​bonus.​force_charge_random

Force Charge
15s3.0.0

Force Choke

Chokes a target, leaving them suspended in the air while the Warrior channels the ability. The target is stunned and takes kinetic damage over 6 seconds. NOTE - Balanced for Caster NPCs

FQN: abl.​qtr.​flashpoint.​korriban.​imperial.​boss.​bonus.​force_choke_aoe

Force Choke
30s3.0.0

Force Choke

Chokes a target, leaving them suspended in the air while the Warrior channels the ability. The target is stunned and takes kinetic damage over 6 seconds. NOTE - Balanced for Caster NPCs

FQN: abl.​exp.​02.​yavin_4.​world_arc.​the_enemy_within.​revan.​force_choke

Force Choke
25s3.0.0

Force Destruction

FQN: abl.​exp.​02.​yavin_4.​world_arc.​the_enemy_within.​revan.​consuming_siphon

Force Destruction
30s3.0.0

Force Empowerment

Increases mastery, endurance, and presence for you and your Operation group members within 40 meters by 10%. Lasts <<1>> seconds. Those affected by Force Empowerment become Drained and cannot regain Force Empowerment for 5 minutes.

FQN: abl.​jedi_consular.​force_empowerment

Force Empowerment
5m 0s3.0.0

Force Explosion

FQN: abl.​exp.​02.​yavin_4.​world_arc.​the_enemy_within.​revan.​enter_combat

Force Explosion
2h 30m 0s3.0.0

Force Flagellation

Slash and Cyclone Slash deal <<1>> additional Force energy damage. In addition, damage dealt by Force Sweep and Focused Burst overwhelms targets for <<2>> seconds. Overwhelmed targets take 10% more damage from area attacks.

FQN: abl.​jedi_knight.​skill.​concentration.​force_flagellation

Force Flagellation
passive3.0.0

Force Flagellation

Vicious Slash and Sweeping Slash deal <<1>> additional Force energy damage. In addition, damage dealt by Smash and Raging Burst overwhelms targets for <<2>> seconds. Overwhelmed targets take 10% more damage from area attacks.

FQN: abl.​sith_warrior.​skill.​fury.​force_flagellation

Force Flagellation
passive3.0.0

Force Ghost

Applies the Force Ghost VFX to the NPC

FQN: abl.​world_design.​utility.​npc_fx.​rakling_force_ghost

Force Ghost
passive3.0.0

Force Health

Increases damage reduction by 2%. In addition, Twin Saber Throw builds 2 focus.

FQN: abl.​jedi_knight.​skill.​combat.​force_health

Force Health
passive3.0.0

Force Hound

Summons a small Force Hound which will follow and passively observe you on your adventures.

FQN: abl.​itm.​vanity_pet.​dog.​kathhound_a01v02

Force Hound
none3.0.0

Force Imbue

FQN: abl.​operation.​yavin_4.​enemy.​boss.​the_returned.​force_imbue

Force Imbue
45s3.0.0

Force Imbued Killshot

FQN: abl.​operation.​yavin_4.​enemy.​boss.​the_returned.​hk_47.​force_imbued_killshot

Force Imbued Killshot
none3.0.0

Force Lash

Concentrated Slice enables Riposte and beats down its target for 45 seconds. Beat Down targets take 5% more damage from melee attacks. Slash, Cyclone Slash, and Riposte deal <<1>> additional Force energy damage.

FQN: abl.​jedi_knight.​skill.​focus.​force_lash

Force Lash
passive3.0.0

Force Lash

Furious Strike enables Retaliation and beats down its target for 45 seconds. Beat Down targets take 5% more damage from melee attacks. In addition, Vicious Slash, Sweeping Slash, and Retaliation deal <<1>> additional Force energy damage.

FQN: abl.​sith_warrior.​skill.​rage.​force_lash

Force Lash
passive3.0.0

Force Leap

FQN: abl.​qtr.​flashpoint.​rishi.​flashpoint_2.​mob.​boss.​boss_2.​jedi_force_leap_back

Force Leap
30s3.0.0

Force Leap

FQN: abl.​qtr.​flashpoint.​rishi.​flashpoint_2.​mob.​boss.​boss_2.​jedi_force_leap

Force Leap
45s3.0.0

Force Leap

FQN: abl.​operation.​yavin_4.​enemy.​boss.​companions.​adds.​sith.​force_leap

Force Leap
8s3.0.0

Force Leap

Leaps to the target, immobilizing it for 1.5 seconds and dealing low damage.

FQN: abl.​flashpoint.​manaan.​trash.​shasa_zealot.​force_leap

Force Leap
30s3.0.0

Force Leap

Leaps to the target, immobilizing it for 1.5 seconds and dealing low damage.

FQN: abl.​exp.​02.​yavin_4.​world_arc.​the_enemy_within.​darth_marr.​force_leap

Force Leap
10s3.0.0

Force Leap

Leaps to the target, immobilizing it for 1.5 seconds and dealing low damage. Shorter cooldown and shorter max range.

FQN: abl.​npc.​ability.​pole.​leap

Force Leap
15s3.0.0

Force Leech

FQN: abl.​exp.​02.​yavin_4.​ambient.​ghosts.​ghost_05_debuff

Force Leech
2h 30m 0s3.0.0

Force Leech

Steals life from an enemy, dealing <<1>> internal damage to the target and healing you for 50% of the damage dealt. Force Leech deals 30% more damage when used on a target affected by your Affliction.

FQN: abl.​sith_inquisitor.​skill.​madness.​force_leech

Force Leech
12s3.0.0

Force Lift

Lifts the target helplessly into the air, preventing all action for up to <<1[%d/%d/%d]>> seconds. Non-player, non-standard and non-weak targets heal rapidly while lifted out of harm's way. Damage will break the effect prematurely.

FQN: abl.​jedi_consular.​force_lift

Force Lift
60s3.0.0

Force Lightning

Deals high energy damage to the target over the duration of the effect. Force Lightning also slows the movement speed of the target by 50%.

FQN: abl.​exp.​02.​yavin_4.​world_arc.​the_enemy_within.​lana_beniko.​force_lightning

Force Lightning
30s3.0.0

Force Lightning

FQN: abl.​exp.​02.​yavin_4.​ambient.​ghosts.​ghost_05_attack_01

Force Lightning
1.5s3.0.0

Force Melt

Calls on the power of the Force to build 4 focus and melt the target, causing it to burn for <<1>> elemental damage over <<2[%d seconds/%d second/%d seconds]>>.

FQN: abl.​jedi_knight.​skill.​watchman.​force_melt

Force Melt
15s3.0.0

Force Potency

Grants 2 charges of Force Potency, which increases the Force critical chance of your direct attacks and heals by 60%. Each time a direct Force ability critically hits or each time a channeled Force ability is activated, 1 charge is consumed. Lasts <<1>> seconds.

FQN: abl.​jedi_consular.​force_potency

Force Potency
1m 30s3.0.0

Force Push

Deals <<1>> kinetic damage, knocks the target back several meters, and knocks the target down for <<2[%d/%d/%d]>> seconds. Force Push immediately finishes the cooldown of Force Charge.

FQN: abl.​exp.​02.​yavin_4.​world_arc.​the_enemy_within.​revan.​force_push

Force Push
30s3.0.0

Force Push

Deals kinetic damage, and pushes the target away from the caster. Does not stun or knock down the target.

FQN: abl.​qtr.​flashpoint.​tython.​imperial.​boss.​bonus.​force_push_noknockdown

Force Push
10s3.0.0

Force Push

Deals kinetic damage, and pushes the target away from the caster. Does not stun or knock down the target. Selects a random target from the nearby enemies.

FQN: abl.​qtr.​flashpoint.​korriban.​imperial.​boss.​bonus.​force_push

Force Push
10s3.0.0

Force Rend

Summons dark Force power to build 4 rage and rend the target, causing it to bleed for <<1>> internal damage over <<2[%d seconds/%d second/%d seconds]>>.

FQN: abl.​sith_warrior.​skill.​annihilation.​force_gash

Force Rend
15s3.0.0

Force Serenity

Redistributes life from an enemy, dealing <<1>> internal damage to the target and healing you for 50% of the damage dealt. Force Serenity deals 30% more damage when used on a target affected by your Weaken Mind.

FQN: abl.​jedi_consular.​skill.​balance.​force_serenity

Force Serenity
12s3.0.0

Force Silence

FQN: abl.​exp.​02.​yavin_4.​ambient.​ghosts.​ghost_05_tank_swap

Force Silence
5s3.0.0

Force Slash

FQN: abl.​qtr.​flashpoint.​rishi.​flashpoint_2.​mob.​boss.​boss_2.​jedi_cone_attack

Force Slash
30s3.0.0

Force Speed

Increases movement speed by 150% for <<1[%d/%d/%d]>> seconds. Does not break Stealth.

FQN: abl.​exp.​02.​yavin_4.​world_arc.​the_enemy_within.​revan.​force_speed

Force Speed
5s3.0.0

Force Storm

FQN: abl.​exp.​02.​yavin_4.​ambient.​ghosts.​ghost_05_attack_03

Force Storm
5s3.0.0

Force Storm

Calls down a force storm over the target area, dealing high damage to all targets within. Affected enemies are additionally slowed by 30% for as long as they remain in the area of effect. Powerful storm on a long cooldown. Balanced assuming the player suffers 3 ticks of damage before leaving area.

FQN: abl.​exp.​02.​yavin_4.​world_arc.​the_enemy_within.​lana_beniko.​force_storm

Force Storm
30s3.0.0

Force Suffusion

Overload heals you and up to 7 affected allies for <<1>>.

FQN: abl.​sith_inquisitor.​skill.​utility.​force_suffusion

Force Suffusion
passive3.0.0

Force Sweep

FQN: abl.​qtr.​flashpoint.​tython.​republic.​boss.​bonus.​force_sweep

Force Sweep
15s3.0.0

Force Synergy

Critical hits with Force attacks increase your melee critical chance by 5% for <<1>> seconds.

FQN: abl.​jedi_consular.​force_synergy

Force Synergy
passive3.0.0

Force Vigor

Increases damage reduction by 2%. In addition, Dual Saber Throw builds 2 rage.

FQN: abl.​sith_warrior.​skill.​carnage.​force_vigor

Force Vigor
passive3.0.0

Force Wake

Force Wave unbalances its targets, immobilizing them for 5 seconds. Direct damage dealt after 2 seconds ends the effect prematurely.

FQN: abl.​jedi_consular.​skill.​utility.​force_wake

Force Wake
passive3.0.0

Force Wave

FQN: abl.​qtr.​flashpoint.​tython.​republic.​boss.​lord_goh.​force_wave

Force Wave
15s3.0.0

Force Wave

FQN: abl.​qtr.​flashpoint.​tython.​imperial.​boss.​master_oric.​force_wave

Force Wave
15s3.0.0

Force Wave

Deals <<1>> kinetic damage and knocks back up to 8 enemies within a 15-meter cone in front of you, unbalancing them and immobilizing them for 5 seconds. Standard and weak enemies are additionally knocked down for 3 seconds. Direct damage dealt after 2 seconds ends the immobilize effect prematurely.

FQN: abl.​jedi_consular.​force_wave

Force Wave
20s3.0.0

Force Wield

FQN: abl.​operation.​yavin_4.​enemy.​boss.​the_returned.​force_wield_throw_out

Force Wield
60s3.0.0

Force Wielded Lightsaber

FQN: abl.​operation.​yavin_4.​enemy.​boss.​the_returned.​force_wield_saber_passive

Force Wielded Lightsaber
passive3.0.0

Forceful Roar

FQN: abl.​operation.​rishi.​boss.​junkyard_dog.​junkyard_dog.​roar_frenzied

Forceful Roar
40s3.0.0

Frag Grenade

FQN: abl.​operation.​rishi.​boss.​pirate_queen.​pirate_captain.​frag_grenade

Frag Grenade
10s3.0.0

Frenzied Onslaught

FQN: abl.​operation.​rishi.​boss.​pirate_queen.​flutterplume.​frenzy

Frenzied Onslaught
30s3.0.0

Frenzy

FQN: abl.​operation.​rishi.​trash.​graft_fiend.​on_crit_frenzy

Frenzy
passive3.0.0

Fulguration

Creeping Terror now deals 10% additional damage, and when your Lightning Charge deals damage, it restores 5 Force.

FQN: abl.​sith_inquisitor.​skill.​hatred.​fulguration

Fulguration
passive3.0.0

Full Auto

FQN: abl.​qtr.​flashpoint.​rishi.​flashpoint_2.​mob.​boss.​boss_1.​trooper_full_auto_blue

Full Auto
18s3.0.0

Full Auto

FQN: abl.​operation.​yavin_4.​enemy.​boss.​companions.​adds.​mando.​full_auto

Full Auto
18s3.0.0

Furious Defense

Furious Strike grants Furious Defense, increasing your defense chance by 10% for <<1>> seconds.

FQN: abl.​sith_warrior.​skill.​fury.​furious_defense

Furious Defense
passive3.0.0

Furious Strike

Strikes the target for <<1>> weapon damage. Attacks with both weapons if dual wielding.

FQN: abl.​sith_warrior.​skill.​rage.​furious_strike

Furious Strike
9s3.0.0

Fury

Activating an attack that spends rage and defeating opponents builds Fury. When 30 stacks of Fury are built, you become Furious, enabling the use of Berserk, Predation and Bloodthirst.

FQN: abl.​exp.​02.​yavin_4.​world_arc.​the_enemy_within.​darth_marr.​fury

Fury
passive3.0.0

Gale Cutter

Activates the Gale Cutter, increasing movement speed based on the rank of your Speeder Piloting skill. <<1>>

FQN: abl.​player.​mount.​mtx.​cutter.​gale

Gale Cutter
none3.0.0

Gaseous Fire Suppression

FQN: abl.​operation.​rishi.​boss.​pirate_queen.​pirate_queen.​top_vents

Gaseous Fire Suppression
none3.0.0

Gather Strength

Whenever your movement is impaired, you gain a 10% damage bonus to your next ability that consumes focus. This effect can stack up to 5 times and lasts <<1>> seconds.

FQN: abl.​jedi_knight.​skill.​utility.​gather_strength

Gather Strength
passive3.0.0

Ghost

Activating Countermeasures increases movement speed by 50% for <<1>> seconds.

FQN: abl.​agent.​skill.​concealment.​ghost

Ghost
passive3.0.0

Grapple

FQN: abl.​qtr.​flashpoint.​rishi.​flashpoint_2.​mob.​boss.​boss_1.​trooper_grapple

Grapple
15s3.0.0

Grapple

Pulls enemy target to the caster.

FQN: abl.​qtr.​flashpoint.​rishi.​flashpoint_2.​mob.​shared.​poi02.​elite_02_grapple

Grapple
20s3.0.0

Grapple

FQN: abl.​qtr.​flashpoint.​rishi.​flashpoint_1.​mob.​boss.​boss_3.​droid.​grapple

Grapple
20s3.0.0

Grapple

FQN: abl.​creature.​tentaclecine.​grapple

Grapple
12s3.0.0

Grapple

FQN: abl.​qtr.​flashpoint.​rishi.​flashpoint_1.​mob.​boss.​boss_3.​ground.​grapple

Grapple
30s3.0.0

Grapple

FQN: abl.​qtr.​flashpoint.​rishi.​flashpoint_1.​mob.​boss.​boss_2.​a.​grapple

Grapple
25s3.0.0

Grapple

Pulls enemy target to the caster.

FQN: abl.​qtr.​flashpoint.​rishi.​flashpoint_2.​mob.​shared.​poi01.​strong_01_grapple

Grapple
20s3.0.0

Grav Round

FQN: abl.​operation.​rishi.​trash.​cannoneer.​grav_round

Grav Round
6s3.0.0

Gravity Missile

FQN: abl.​operation.​yavin_4.​enemy.​boss.​atst.​atst_2.​gravity_damage

Gravity Missile
none3.0.0

Gravity Missile

FQN: abl.​operation.​yavin_4.​enemy.​boss.​atst.​atst_2.​gravity_missile

Gravity Missile
none3.0.0

Great Swipe

FQN: abl.​operation.​rishi.​boss.​junkyard_dog.​junkyard_dog.​cleave_flurry_instant

Great Swipe
none3.0.0

Greater Traumatic Slash

FQN: abl.​operation.​yavin_4.​enemy.​boss.​companions.​sith.​traumatic_slash

Greater Traumatic Slash
6s3.0.0

Ground Burst Missile

FQN: abl.​operation.​yavin_4.​enemy.​boss.​atst.​atst_2.​gtaoe_missile_attack

Ground Burst Missile
8s3.0.0

Ground Smash

FQN: abl.​qtr.​flashpoint.​rishi.​flashpoint_1.​mob.​boss.​boss_1.​aoe_smash

Ground Smash
20s3.0.0

Guard

While active, the guarded player takes 5% less damage and generates 25% less threat. In addition, so long as you remain within 15 meters of the guarded player, 50% of all incoming damage from enemy players is transferred back to you.

FQN: abl.​exp.​02.​yavin_4.​world_arc.​the_enemy_within.​jakarro.​guard

Guard
10s3.0.0

Guard

While active, the guarded player takes 5% less damage and generates 25% less threat. In addition, so long as you remain within 15 meters of the guarded player, 50% of all incoming damage from enemy players is transferred back to you.

FQN: abl.​exp.​02.​yavin_4.​world_arc.​the_enemy_within.​darth_marr.​guard

Guard
10s3.0.0

Guard Assist

FQN: abl.​qtr.​flashpoint.​general.​solo.​mercenary.​guard_assist

Guard Assist
15s3.0.0

Guard Cannon

Damaging a target with your Shoulder Cannon missiles heals you for 3% of your total health.

FQN: abl.​trooper.​skill.​utility.​guard_cannon

Guard Cannon
passive3.0.0

Guardianship

Challenging Call protects all allies within range, excluding yourself, granting Guardianship, which absorbs <<2>> damage. Lasts up to <<1>> seconds.

FQN: abl.​jedi_knight.​skill.​utility.​guardianship

Guardianship
passive3.0.0

Guided Missile Volley

FQN: abl.​operation.​yavin_4.​enemy.​boss.​companions.​mando.​guided_missiles

Guided Missile Volley
21s3.0.0

Gut

FQN: abl.​qtr.​flashpoint.​rishi.​flashpoint_2.​mob.​shared.​poi03.​strong_01_gut

Gut
15s3.0.0

Gutting Knife

FQN: abl.​operation.​rishi.​trash.​cutthroat.​gut

Gutting Knife
15s3.0.0

Gyroscopic Alignment Jets

You vent 20 heat when stunned, immobilized, knocked down or otherwise incapacitated. Additionally, when this happens your next tech ability used within <<1>> seconds deals 10% more damage or healing.

FQN: abl.​bounty_hunter.​skill.​utility.​gyroscopic_alignment_jets

Gyroscopic Alignment Jets
passive3.0.0

Hammer Attack

FQN: abl.​exp.​02.​yavin_4.​mob.​massassi.​hammer_cone

Hammer Attack
10s3.0.0

Hammer Leap

FQN: abl.​exp.​02.​yavin_4.​mob.​massassi.​leap

Hammer Leap
30s3.0.0

Hammer Leap

FQN: abl.​exp.​02.​yavin_4.​mob.​massassi.​aoe_leap

Hammer Leap
30s3.0.0

Hammer Leap

FQN: abl.​exp.​02.​yavin_4.​world.​altars_of_history.​leap

Hammer Leap
15s3.0.0

Hammer Shot

Fires a series of hammering shots that deal low damage to the target. Requires rifle or cannon.

FQN: abl.​exp.​02.​yavin_4.​world_arc.​the_enemy_within.​jakarro.​hammer_shot

Hammer Shot
4.5s3.0.0

Hammer Shot

FQN: abl.​qtr.​flashpoint.​rishi.​flashpoint_2.​mob.​boss.​boss_1.​trooper_hammer_shot

Hammer Shot
5s3.0.0

Hammer Smash

FQN: abl.​operation.​yavin_4.​enemy.​boss.​massassi.​hammer_smash

Hammer Smash
5s3.0.0

Handful of Grenades

FQN: abl.​operation.​yavin_4.​enemy.​boss.​the_returned.​hk_47.​handful_of_grenades

Handful of Grenades
20s3.0.0

Harpoon

Fire a harpoon line that pulls the target to the Trooper. Cannot be used on targets in cover.

FQN: abl.​qtr.​flashpoint.​rishi.​flashpoint_2.​mob.​shared.​poi03.​boss_01_harpoon

Harpoon
20s3.0.0

Harpoon

Fires a harpoon line that pulls the target to your location and generates a high amount of threat. Cannot be used on targets in cover.

FQN: abl.​qtr.​flashpoint.​tython.​imperial.​boss.​droid_trainer.​droids.​mark_3.​harpoon

Harpoon
15s3.0.0

Has Hammer

FQN: abl.​operation.​yavin_4.​enemy.​boss.​massassi.​get_hammer

Has Hammer
30s3.0.0

Hasty Retreat

FQN: abl.​operation.​rishi.​boss.​pirate_queen.​pirate_queen.​aggro_escape_pod

Hasty Retreat
30s3.0.0

Head Swipe

FQN: abl.​creature.​kell_dragon.​head_swipe_cone

Head Swipe
6s3.0.0

Headbutt

FQN: abl.​creature.​kell_dragon.​bite_and_throw

Headbutt
40s3.0.0

Headbutt

Headbutts the target, dealing kinetic damage and knocking the target back several meters.

FQN: abl.​operation.​rishi.​trash.​guard_dog.​headbutt

Headbutt
15s3.0.0

Headbutt

FQN: abl.​npc.​ability.​creature.​cat.​headbutt

Headbutt
12s3.0.0

Headcrack

FQN: abl.​qtr.​flashpoint.​rishi.​flashpoint_1.​mob.​challenges.​06_krakjya.​stun

Headcrack
20s3.0.0

Healing

FQN: abl.​flashpoint.​healing_spore

Healing
none3.0.0

Healing Mucus

FQN: abl.​operation.​rishi.​trash.​cove_crab.​spit_heal

Healing Mucus
15s3.0.0

Healing Resonance

Healing an ally has a 50% chance to restore an additional <<1>> health over <<2>> seconds. This effect can only occur once every 20 seconds.

FQN: abl.​itm.​relic.​onhit.​heal_hot.​artifact.​ilvl_084_pvp

Healing Resonance
passive3.0.0

Healing Resonance

Healing an ally has a 50% chance to restore an additional <<1>> health over <<2>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​heal_hot.​artifact.​ilvl_084

Healing Resonance
passive3.0.0

Healing Resonance

Healing an ally has a 50% chance to restore an additional <<1>> health over <<2>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​heal_hot.​artifact.​ilvl_087

Healing Resonance
passive3.0.0

Healing Resonance

Healing an ally has a 50% chance to restore an additional <<1>> health over <<2>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​heal_hot.​prototype.​ilvl_081

Healing Resonance
passive3.0.0

Healing Resonance

Healing an ally has a 50% chance to restore an additional <<1>> health over <<2>> seconds. This effect can only occur once every 20 seconds.

FQN: abl.​itm.​relic.​onhit.​heal_hot.​artifact.​ilvl_075_pvp

Healing Resonance
passive3.0.0

Healing Resonance

Healing an ally has a 50% chance to restore an additional <<1>> health over <<2>> seconds. This effect can only occur once every 20 seconds.

FQN: abl.​itm.​relic.​onhit.​heal_hot.​artifact.​ilvl_072_pvp

Healing Resonance
passive3.0.0

Healing Resonance

Healing an ally has a 50% chance to restore an additional <<1>> health over <<2>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​heal_hot.​premium.​ilvl_081

Healing Resonance
passive3.0.0

Healing Resonance

Healing an ally has a 50% chance to restore an additional <<1>> health over <<2>> seconds. This effect can only occur once every 20 seconds.

FQN: abl.​itm.​relic.​onhit.​heal_hot.​artifact.​ilvl_087_pvp

Healing Resonance
passive3.0.0

Healing Resonance

Healing an ally has a 50% chance to restore an additional <<1>> health over <<2>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​heal_hot.​artifact.​ilvl_081

Healing Resonance
passive3.0.0

Health

FQN: abl.​qtr.​flashpoint.​general.​solo.​mercenary.​health

Health
passive3.0.0

Heatseeker Missiles

FQN: abl.​qtr.​flashpoint.​rishi.​flashpoint_2.​mob.​boss.​boss_1.​trooper_heatseeker_missiles

Heatseeker Missiles
25s3.0.0

Heave

FQN: abl.​operation.​yavin_4.​enemy.​boss.​the_returned.​heave

Heave
30s3.0.0

Heavy Attack

FQN: abl.​qtr.​flashpoint.​rishi.​flashpoint_1.​mob.​boss.​boss_2.​adds.​heavy_attack

Heavy Attack
3s3.0.0

Heavy Blow

FQN: abl.​flashpoint.​rakata.​enemy.​boss.​commando.​adds.​backhand

Heavy Blow
5s3.0.0

Heavy Strike

FQN: abl.​exp.​02.​yavin_4.​world_arc.​the_devoted_ones.​dark_spanner.​heavy_strike

Heavy Strike
10s3.0.0

Heavy Strike

FQN: abl.​exp.​02.​yavin_4.​world_arc.​the_devoted_ones.​iven.​heavy_strike

Heavy Strike
10s3.0.0

Hemorrhaging Blast

Deals <<1>> weapon damage and for the next <<2>> seconds causes the target to take an additional <<1>> weapon damage whenever it takes damage from one of your bleed effects. Requires both blasters to activate.

FQN: abl.​smuggler.​skill.​dirty_fighting.​hemorrhaging_blast

Hemorrhaging Blast
18s3.0.0

High Caliber Rounds

FQN: abl.​operation.​yavin_4.​enemy.​boss.​the_returned.​hk_47.​passive_high_caliber_rounds

High Caliber Rounds
passive3.0.0

High Energy Beam

FQN: abl.​exp.​02.​yavin_4.​world_boss.​high_energy_beam

High Energy Beam
30s3.0.0

High Friction Bolts

High Impact Bolt may be fired at targets that are not incapacitated or suffering from periodic damage. In addition, High Impact Bolt ignores 30% of the target's armor, regenerates 6 energy cells if it hits a bleeding target, and refreshes the duration of your Gut's bleed effect, if present.

FQN: abl.​trooper.​skill.​tactics.​high_friction_bolts

High Friction Bolts
passive3.0.0

High Impact Bolt

FQN: abl.​exp.​02.​yavin_4.​world_boss.​ranged_special_attack_02

High Impact Bolt
15s3.0.0

High Powered Laser

FQN: abl.​qtr.​flashpoint.​rishi.​flashpoint_2.​mob.​boss.​boss_1.​spy_fire_turret_new

High Powered Laser
3s3.0.0

Hilt Bash

Smacks the target for <<1>> kinetic damage, stunning it for <<2[%d seconds/%d second/%d seconds]>>. This ability generates a high amount of threat.

FQN: abl.​jedi_knight.​skill.​defense.​hilt_bash

Hilt Bash
60s3.0.0

Hilt Strike

Hilt strike that stuns the target briefly. Will not stun if used by Standard/Weak mobs.

FQN: abl.​qtr.​flashpoint.​korriban.​imperial.​boss.​bonus.​hilt_strike

Hilt Strike
30s3.0.0

Hilt Strike

Hilt strike that stuns the target briefly. Will not stun if used by Standard/Weak mobs.

FQN: abl.​operation.​rishi.​trash.​bravo.​hilt_strike

Hilt Strike
30s3.0.0

Hindering Shockwave

FQN: abl.​qtr.​flashpoint.​rishi.​flashpoint_2.​mob.​boss.​boss_1.​trooper_hinder_aoe

Hindering Shockwave
15s3.0.0

Hit and Run

Striking a target with Shiv or Veiled Strike grants Hit and Run, increasing your movement speed by 50% for <<1>> seconds.

FQN: abl.​agent.​skill.​utility.​hit_and_run

Hit and Run
passive3.0.0

Holdout Defense

Slapping a target with Blaster Whip or Bludgeon grants Holdout Defense, increasing your movement speed by 50% for <<1>> seconds.

FQN: abl.​smuggler.​skill.​utility.​holdout_defense

Holdout Defense
passive3.0.0

Honed Shots

Charged Burst grants Honed Shots, increasing the critical hit chance and damage done by Charged Burst by 3% for <<1>> seconds. Stacks up to 3 times.

FQN: abl.​smuggler.​skill.​sharpshooter.​honed_shots

Honed Shots
passive3.0.0

Honed Shots

Snipe grants Honed Shots, increasing the critical hit chance and damage done by Snipe by 3% for <<1>> seconds. Stacks up to 3 times.

FQN: abl.​agent.​skill.​marksmanship.​honed_shots

Honed Shots
passive3.0.0

Hook 'Em

FQN: abl.​operation.​rishi.​boss.​pirate_queen.​pirate_captain.​pull_in

Hook 'Em
30s3.0.0

Hostage Situation

FQN: abl.​operation.​rishi.​boss.​pirate_queen.​pirate_captain.​hostage

Hostage Situation
60s3.0.0

Hoth Wampa Cub

Summons a Hoth Wampa Cub which will follow and passively observe you on your adventures.

FQN: abl.​itm.​vanity_pet.​wampa.​wampa_a01_v01

Hoth Wampa Cub
none3.0.0

Howling Tempest Gang Emblem

Places a holographic emblem for the Howling Tempest Gang on defeated Nova Blades.

FQN: abl.​quest.​exp.​02.​rishi.​world_arc.​shared.​hub_1.​bonus.​part_01_jungle_valley.​pirate_flag_blue

Howling Tempest Gang Emblem
5s3.0.0

Huge Grenade

FQN: abl.​operation.​yavin_4.​enemy.​boss.​atst.​atst_1.​not_so_huge_grenade

Huge Grenade
30s3.0.0

Hungry Omnivore

FQN: abl.​operation.​rishi.​trash.​cove_crab.​passives

Hungry Omnivore
passive3.0.0

Hungry Sea Predators

FQN: abl.​world_design.​environmental.​exhaustion.​exhaustion_death_predator

Hungry Sea Predators
none3.0.0

Hunker Down

Hunkers you down into cover, becoming immune to all controlling effects. Only grants protection while in cover. Lasts <<1[%d/%d/%d]>> seconds.

FQN: abl.​exp.​02.​yavin_4.​world_arc.​the_enemy_within.​theron_shan.​hunker_down

Hunker Down
30s3.0.0

Hunting Trap

FQN: abl.​qtr.​flashpoint.​rishi.​flashpoint_1.​mob.​boss.​boss_1.​adds.​mine_caster

Hunting Trap
25s3.0.0

Hurl

FQN: abl.​operation.​yavin_4.​enemy.​difficulty_1.​boss.​rock_force_beast.​rock_throw

Hurl
10s3.0.0

Hurl

FQN: abl.​qtr.​flashpoint.​rishi.​flashpoint_1.​mob.​boss.​boss_1.​rock_throw

Hurl
17s3.0.0

Hydraulic Shield

Increases the critical chance of Rocket Punch and Flame Sweep by 10% and the damage dealt by Flame Sweep by 15%. In addition, shielding or defending an attack has a 50% chance to finish the cooldown on Rocket Punch. This effect cannot occur more than once every 7.5 seconds.

FQN: abl.​bounty_hunter.​skill.​shield_tech.​hydraulic_shield

Hydraulic Shield
passive3.0.0

Hyper Assault Cell

Activating Shockstrike makes your next High Impact Bolt an automatic critical hit. Increases the critical bonus damage of Ion Wave, Shockstrike, Plasmatize, and Plasma Flare by 10%.

FQN: abl.​trooper.​skill.​plasmatech.​hyper_assault_cell

Hyper Assault Cell
passive3.0.0

If You're Not Even Going To Try...

FQN: abl.​operation.​rishi.​boss.​buddy_battledroid.​battledroid.​murder_not_in_fight_area

If You're Not Even Going To Try...
none3.0.0

Ikas XK-4

Activates the Ikas XK-4, increasing movement speed based on the rank of your Speeder Piloting skill. <<1>>

FQN: abl.​player.​mount.​mtx.​ikas.​ikas_xk4

Ikas XK-4
none3.0.0

Imbedding Neural Data Packet

FQN: abl.​placeables.​exp.​02.​rishi.​ambient.​hunt.​grophet_databuff_3

Imbedding Neural Data Packet
none3.0.0

Imbedding Neural Data Packet

FQN: abl.​placeables.​exp.​02.​rishi.​ambient.​hunt.​grophet_databuff_2

Imbedding Neural Data Packet
none3.0.0

Imbedding Neural Data Packet

FQN: abl.​placeables.​exp.​02.​rishi.​ambient.​hunt.​grophet_databuff_1

Imbedding Neural Data Packet
none3.0.0

Imbedding Neural Key

FQN: abl.​placeables.​exp.​02.​rishi.​ambient.​hunt.​cyberskull_datakey

Imbedding Neural Key
none3.0.0

Immolate

Sprays the target with fuel and ignites it into a fireball that deals <<1>> elemental damage.

FQN: abl.​bounty_hunter.​skill.​firebug.​immolate

Immolate
15s3.0.0

Impale

Impales the target with your main-hand lightsaber for very high damage.

FQN: abl.​exp.​02.​yavin_4.​world_arc.​the_enemy_within.​revan.​impale

Impale
15s3.0.0

Impel

FQN: abl.​operation.​yavin_4.​enemy.​boss.​the_returned.​impel_channel

Impel
20s3.0.0

Impel

FQN: abl.​operation.​yavin_4.​enemy.​boss.​the_returned.​impel

Impel
20s3.0.0

Improved Vents

Vent Heat now immediately vents an additional 15 heat and grants 10% alacrity for <<2>> seconds.

FQN: abl.​bounty_hunter.​skill.​utility.​improved_vents

Improved Vents
passive3.0.0

Incendiary Mine

Increases the duration of your Scrambling Field by 5 seconds. In addition, when you activate Hightail It, you detonate an Incendiary Mine that deals <<1>> internal damage to all nearby enemies over the duration. Targets that remain within are additionally slowed by 70% for the duration. Lasts <<2>> seconds. Does not affect sleeping or incapacitated targets.

FQN: abl.​smuggler.​skill.​dirty_fighting.​incendiary_mine

Incendiary Mine
passive3.0.0

Incendiary Mortar

FQN: abl.​operation.​rishi.​boss.​buddy_battledroid.​battledroid.​thermite_mortar.​thermite_mortar_eternal

Incendiary Mortar
none3.0.0

Incendiary Mortar

FQN: abl.​operation.​rishi.​boss.​buddy_battledroid.​battledroid.​thermite_mortar.​thermite_mortar

Incendiary Mortar
none3.0.0

Incendiary Round

Launches an incendiary projectile, setting the target ablaze for <<1>> elemental damage and an additional <<2>> elemental damage over <<3[%d seconds/%d second/%d seconds]>>.

FQN: abl.​trooper.​skill.​plasmatech.​incendiary_round

Incendiary Round
none3.0.0

Incisor

Force Leap, Force Melt, Clashing Blast, and Zealous Leap snare the target, reducing its movement speed by 50% for <<1>> seconds.

FQN: abl.​jedi_knight.​skill.​utility.​incisor

Incisor
passive3.0.0

Infectious Claw

FQN: abl.​qtr.​flashpoint.​rishi.​flashpoint_1.​mob.​challenges.​04_skarkla.​dot

Infectious Claw
15s3.0.0

Infernal Krayt Dragon Mask

Put on an Infernal Krayt Dragon Mask that lasts for a short time.

FQN: abl.​mtx.​toy.​skull_dragon_flame

Infernal Krayt Dragon Mask
15s3.0.0

Infernal Thranta Mask

Put on an Infernal Thranta Mask that lasts for a short time.

FQN: abl.​mtx.​toy.​skull_thranta_flame

Infernal Thranta Mask
15s3.0.0

Infiltrator

Increases movement speed by 15% and effective stealth level by 3.

FQN: abl.​agent.​skill.​utility.​infiltrator

Infiltrator
passive3.0.0

Infinite Army Regeneration

FQN: abl.​flashpoint.​manaan.​boss.​stivastin.​passives_regeneration

Infinite Army Regeneration
passive3.0.0

Injecting...

FQN: abl.​quest.​exp.​02.​rishi.​class.​jedi_knight.​cure_citizen

Injecting...
none3.0.0

Injury

This slave is injured and weakened.

FQN: abl.​quest.​exp.​02.​rishi.​world_arc.​shared.​hub_1.​bonus.​part_02_desert_island.​medical_device_target

Injury
passive3.0.0

Innovative Particle Accelerator

Power Shot, Unload, and Sweeping Blasters finish the cooldown on Rail Shot and Mag Shot and make the next Rail Shot or Mag Shot generate no heat. This effect cannot occur more than once every 7.0 seconds.

FQN: abl.​bounty_hunter.​skill.​innovative_ordnance.​innovative_particle_accelerator

Innovative Particle Accelerator
passive3.0.0

Inspiring Force

Freezing Force increases the movement speed of all allies within 8 meters, excluding yourself, by 50% for <<1>> seconds.

FQN: abl.​jedi_knight.​skill.​utility.​inspiring_force

Inspiring Force
passive3.0.0

Intercept

T7 fires booster rockets, intercepting a target. Deals low damage and immobilizes them for <<1[%d/%d/%d]>> seconds. Does not work against targets in cover.

FQN: abl.​operation.​rishi.​trash.​astromech.​intercept

Intercept
15s3.0.0

Interceptor

Force Charge, Force Rend, Devastating Blast, and Obliterate snare the target, reducing its movement speed by 50% for <<1>> seconds.

FQN: abl.​sith_warrior.​skill.​utility.​interceptor

Interceptor
passive3.0.0

Interrupt Overload

FQN: abl.​operation.​yavin_4.​enemy.​boss.​the_returned.​hk_47.​probe.​entropic_surprise_detonation

Interrupt Overload
none3.0.0

Interrupting Shock

FQN: abl.​qtr.​flashpoint.​rishi.​flashpoint_2.​mob.​shared.​poi02.​elite_02_interrupting_shock

Interrupting Shock
15s3.0.0

Intervention

Force Leap, Guardian Slash, Overhead Slash, Zealous Leap, Guardian Leap, and Blade Blitz grant Intervention, which makes your next Freezing Force consume no focus and activate with a 0.5 second global cooldown.

FQN: abl.​jedi_knight.​skill.​utility.​intervention

Intervention
passive3.0.0

Intimidating Presence

Force Charge finishes the cooldown on Disruption. In addition, Saber Reflect lasts 2 seconds longer, and if Soresu Form is being utilized, generates a high amount of threat on all engaged enemies within 30 meters when activated.

FQN: abl.​sith_warrior.​skill.​utility.​intimidating_presence

Intimidating Presence
passive3.0.0

Inversion

FQN: abl.​operation.​yavin_4.​enemy.​boss.​the_returned.​inversion

Inversion
20s3.0.0

Investigating

FQN: abl.​placeables.​exp.​02.​rishi.​ambient.​hunt.​anchored_rock_beast_call

Investigating
none3.0.0

Investigating

FQN: abl.​placeables.​exp.​02.​rishi.​ambient.​hunt.​cyberskull_geo_trap

Investigating
none3.0.0

Invulnerability Field

FQN: abl.​operation.​yavin_4.​enemy.​boss.​the_returned.​hk_47.​invulnerability_field

Invulnerability Field
40s3.0.0

Invulnerability Shield

FQN: abl.​operation.​yavin_4.​enemy.​boss.​the_returned.​hk_47.​probe.​passive_invuln_shield

Invulnerability Shield
passive3.0.0

Ion Beam

FQN: abl.​operation.​rishi.​trash.​astromech.​ion_beam

Ion Beam
6s3.0.0

Ion Pulse Wave

FQN: abl.​operation.​rishi.​boss.​buddy_battledroid.​astromech.​overpowered_ion_pulse_wave

Ion Pulse Wave
10s3.0.0

Ion Storm

Sprays waves of ionizing energy in a 10-meter cone, dealing <<1>> elemental damage to up to 8 enemy targets. Affected targets are impaired for <<2>> seconds, reducing the Force and tech damage they deal by 5%.

FQN: abl.​trooper.​skill.​shield_specialist.​ion_storm

Ion Storm
18s3.0.0

Ionic Accelerator

While Plasma Cell is active, Charged Bolts, Full Auto, and Hail of Bolts finish the cooldown on High Impact Bolt and Mag Bolt and make the next High Impact Bolt or Mag Bolt cost no energy cells. This effect cannot occur more than once every 7.5 seconds.

FQN: abl.​trooper.​skill.​assault_specialist.​ionic_accelerator_commando

Ionic Accelerator
passive3.0.0

Irresponsibly Modified Flamethrower

FQN: abl.​operation.​rishi.​trash.​astromech.​flame_thrower

Irresponsibly Modified Flamethrower
passive3.0.0

Issuing Challenge...

Assert the Red Hulls' superiority.

FQN: abl.​quest.​exp.​02.​rishi.​world.​hub_1.​pirate_taunting.​taunt_rep

Issuing Challenge...
1.5s3.0.0

Issuing Challenge...

Assert the Howling Tempest Gang's superiority.

FQN: abl.​quest.​exp.​02.​rishi.​world.​hub_1.​pirate_taunting.​taunt_imp

Issuing Challenge...
1.5s3.0.0

Jamming Comm Relay

FQN: abl.​placeables.​exp.​02.​rishi.​class.​trooper.​jam_relay_4

Jamming Comm Relay
none3.0.0

Jamming Comm Relay

FQN: abl.​placeables.​exp.​02.​rishi.​class.​trooper.​jam_relay_1

Jamming Comm Relay
none3.0.0

Jamming Comm Relay

FQN: abl.​placeables.​exp.​02.​rishi.​class.​trooper.​jam_relay_5

Jamming Comm Relay
none3.0.0

Jamming Comm Relay

FQN: abl.​placeables.​exp.​02.​rishi.​class.​trooper.​jam_relay_2

Jamming Comm Relay
none3.0.0

Jamming Comms Relay

FQN: abl.​placeables.​exp.​02.​rishi.​class.​trooper.​jam_relay_3

Jamming Comms Relay
none3.0.0

Jedi Promulgator

Each use of Strike, Zealous Strike, and Leg Slash reduces the active cooldown of Rebuke by 3 seconds.

FQN: abl.​jedi_knight.​skill.​utility.​jedi_promulgator

Jedi Promulgator
passive3.0.0

Jet Boost

FQN: abl.​operation.​yavin_4.​enemy.​boss.​companions.​mando.​jet_boost

Jet Boost
24s3.0.0

Jet Boost

Blasts 8 nearby enemies back and away. Targets hit by this take <<1>> elemental damage and have their movement slowed by 50% for <<2[%d seconds/%d second/%d seconds]>>.

FQN: abl.​operation.​rishi.​boss.​pirate_queen.​pirate_captain.​single_knockback

Jet Boost
30s3.0.0

Jet Charge

FQN: abl.​qtr.​flashpoint.​rishi.​flashpoint_1.​mob.​boss.​boss_1.​adds.​jet_charge

Jet Charge
30s3.0.0

Jet Charge

FQN: abl.​qtr.​flashpoint.​rishi.​flashpoint_1.​mob.​boss.​boss_2.​a.​jet_charge

Jet Charge
30s3.0.0

Jet Charge

FQN: abl.​qtr.​flashpoint.​rishi.​flashpoint_2.​mob.​boss.​boss_1.​trooper_dfa_jet_charge

Jet Charge
35s3.0.0

Jet Charge

FQN: abl.​qtr.​flashpoint.​rishi.​flashpoint_2.​mob.​shared.​poi03.​standard_01_jet_charge

Jet Charge
30s3.0.0

Jet Charge

FQN: abl.​operation.​yavin_4.​enemy.​boss.​companions.​adds.​mando.​retarget_jet_charge

Jet Charge
15s3.0.0

Jet Charge

Jumps to a distant target, dealing <<1>> kinetic damage, interrupting the target's current action and immobilizing the target for <<2[%d seconds/%d second/%d seconds]>>. Cannot be used against targets in cover. Activating Jet Charge grants Jet Speed, increasing movement speed by 30% for <<3>> seconds. The duration of Jet Speed is refreshed if attacked while it is active.

FQN: abl.​operation.​rishi.​boss.​pirate_queen.​pirate_captain.​jet_charge

Jet Charge
3s3.0.0

Jet Charge

FQN: abl.​qtr.​flashpoint.​rishi.​flashpoint_1.​mob.​boss.​boss_3.​ground.​jet_charge

Jet Charge
10s3.0.0

Jet Charge

FQN: abl.​qtr.​flashpoint.​general.​solo.​mercenary.​jet_charge

Jet Charge
10s3.0.0

Jet Pack Exhaust

FQN: abl.​exp.​02.​yavin_4.​world_arc.​the_enemy_within.​shae_vizla.​phase_change

Jet Pack Exhaust
30s3.0.0

Jet Rebounder

Activating Jet Boost generates 2 stacks of Supercharge and heals you and up to 7 other allies within 8 meters for <<1>> health. In addition, Jet Boost deals 30% more damage and reduces its active cooldown by 1 second when you take damage. This effect cannot occur more than once per second.

FQN: abl.​bounty_hunter.​skill.​utility.​jet_rebounder

Jet Rebounder
passive3.0.0

Jewelled Orobird

Calls your Jewelled Orobird mount. Movement speed increases based on the rank of your Speeder Piloting skill. <<1>>

FQN: abl.​player.​mount.​mtx.​creature.​orobird.​jewelled

Jewelled Orobird
none3.0.0

Joko TZ-2

Activates the Joko TZ-2, increasing movement speed based on the rank of your Speeder Piloting skill. <<1>>

FQN: abl.​player.​mount.​mtx.​joko.​tz2

Joko TZ-2
none3.0.0

Joko TZ-4

Activates the Joko TZ-4, increasing movement speed based on the rank of your Speeder Piloting skill. <<1>>

FQN: abl.​player.​mount.​mtx.​joko.​tz4

Joko TZ-4
none3.0.0

Joko TZ-8

Activates the Joko TZ-8, increasing movement speed based on the rank of your Speeder Piloting skill. <<1>>

FQN: abl.​player.​mount.​mtx.​joko.​tz8

Joko TZ-8
none3.0.0

Jump Smash

FQN: abl.​operation.​yavin_4.​enemy.​boss.​rock_force_beast.​little_lurker.​mini_passives_buff

Jump Smash
passive3.0.0

Jungle Grophet

Summons a small Jungle Grophet which will follow and passively observe you on your adventures.

FQN: abl.​itm.​vanity_pet.​dog.​grophet_a01v02

Jungle Grophet
none3.0.0

Juyo Form

Enters an aggressive lightsaber form, causing your melee attacks to increase all damage dealt by 1% for <<1>> seconds. Stacks up to 5 times. This effect cannot occur more than once every second.

FQN: abl.​sith_warrior.​juyo_form

Juyo Form
1.5s3.0.0

Keep Cool

Cool Head now immediately restores 15 additional energy.

FQN: abl.​smuggler.​skill.​utility.​keep_cool

Keep Cool
passive3.0.0

Kick

Deliver a low blow to the target that deals kinetic damage.

FQN: abl.​operation.​rishi.​trash.​graft_fiend.​dirty_kick_nostun

Kick
12s3.0.0

Kick

Deliver a low blow to the target that deals kinetic damage.

FQN: abl.​qtr.​flashpoint.​rishi.​flashpoint_2.​mob.​shared.​poi01.​elite_02_dirty_kick_nostun

Kick
12s3.0.0

Knockback

FQN: abl.​operation.​rishi.​boss.​pirate_queen.​pirate_captain.​aoe_knockback

Knockback
30s3.0.0

Knocking...

FQN: abl.​placeables.​exp.​02.​rishi.​class.​bounty_hunter.​knock

Knocking...
none3.0.0

Knocking...

FQN: abl.​placeables.​exp.​02.​rishi.​class.​spy.​knock

Knocking...
none3.0.0

Koan

Zen and Force Exhaustion grant Koan, increasing the damage dealt by your next Force Sweep or Focused Burst by 15% and making your next Force Sweep or Focused Burst consume no focus.

FQN: abl.​jedi_knight.​skill.​concentration.​koan

Koan
passive3.0.0

Kolto Assist

FQN: abl.​qtr.​flashpoint.​general.​solo.​mercenary.​kolto_assist

Kolto Assist
6s3.0.0

Kolto Bomb

FQN: abl.​operation.​yavin_4.​enemy.​boss.​companions.​adds.​outlaw.​kolto_effusion

Kolto Bomb
24s3.0.0

Kolto Boosters

Reduces the heat generated by Kolto Missile by 5, and increases the critical heal chance of Kolto Shell by 5%. Additionally, Kolto Shot vents 1 heat when it normally heals and 2 heat when it critically heals.

FQN: abl.​bounty_hunter.​skill.​bodyguard.​kolto_boosters

Kolto Boosters
passive3.0.0

Kolto Injection

Heals a friendly target for <<1>> and grants a Tactical Advantage.

FQN: abl.​agent.​skill.​medic.​kolto_injection

Kolto Injection
none3.0.0

Kolto Jets

Jet Boost heals you and up to 7 other allies within range for <<2>>.

FQN: abl.​bounty_hunter.​skill.​utility.​kolto_jets

Kolto Jets
passive3.0.0

Kolto Pack

Exploits your Upper Hand to heal the target immediately for <<1>>. Requires and consumes Upper Hand.

FQN: abl.​smuggler.​kolto_pack

Kolto Pack
9s3.0.0

Kolto Pods

Kolto Missile leaves a pool of kolto that heals allies for <<1>> over <<2>> seconds.

FQN: abl.​bounty_hunter.​skill.​bodyguard.​kolto_pods

Kolto Pods
passive3.0.0

Kolto Probe

Summons a droid that heals a friendly target for <<1[%d/%d/%d]>> over <<2[%d/%d/%d]>> seconds. Stacks up to 2 times.

FQN: abl.​agent.​kolto_probe

Kolto Probe
none3.0.0

Kolto Probe

FQN: abl.​operation.​rishi.​trash.​sawbones.​kolto_probe

Kolto Probe
4.5s3.0.0

Kolto Residue

Kolto Missile leaves a residue on up to 8 enemies in its area of impact, reducing movement speed by 50% for 3 seconds. In addition, Healing Scan grants Invigorated to its target, increasing healing received by 3% for <<1>> seconds.

FQN: abl.​bounty_hunter.​skill.​bodyguard.​kolto_residue

Kolto Residue
passive3.0.0

Kolto Residue

Kolto Bomb leaves a residue on up to 8 enemies in its area of impact, reducing movement speed by 50% for 3 seconds. In addition, Advanced Medical Probe grants Invigorated to its target, increasing healing received by 3% for <<1>> seconds.

FQN: abl.​trooper.​skill.​combat_medic.​kolto_residue

Kolto Residue
passive3.0.0

Kolto Shot

Heals a friendly target for <<1>>.

FQN: abl.​bounty_hunter.​kolto_shot

Kolto Shot
none3.0.0

Kolto Wave

Concussion Charge heals you and up to 7 other allies within range for <<2>>.

FQN: abl.​trooper.​skill.​utility.​kolto_wave

Kolto Wave
passive3.0.0

Kolto Waves

Heals up to 8 allies that remain within 8 meters of the targeted area for <<1>> health over the channel duration. Depletes 28 energy over the duration of the channel.

FQN: abl.​smuggler.​skill.​sawbones.​kolto_waves

Kolto Waves
10s3.0.0

Kolto Waves

Heals up to 8 allies that remain within 8 meters of the targeted area for <<1>> health over the channel duration. Depletes 28 energy over the duration of the channel.

FQN: abl.​agent.​skill.​medic.​kolto_waves

Kolto Waves
10s3.0.0

KX-7 Command Walker

Activates your KX-7 Command Walker. Movement speed increases based on the rank of your Speeder Piloting skill. <<1>>

FQN: abl.​player.​mount.​walker.​imperial_guns_v07

KX-7 Command Walker
none3.0.0

KX-7 Recon Walker

Activates your KX-7 Recon Walker. Movement speed increases based on the rank of your Speeder Piloting skill. <<1>>

FQN: abl.​player.​mount.​walker.​imperial_noguns_v07

KX-7 Recon Walker
none3.0.0

Land Mine

FQN: abl.​operation.​rishi.​boss.​pirate_queen.​pirate_captain.​tank_mine

Land Mine
10s3.0.0

Laser Beam

FQN: abl.​operation.​rishi.​boss.​engineer.​turrets.​line_turret_attack

Laser Beam
none3.0.0

Laze Target

FQN: abl.​operation.​yavin_4.​enemy.​boss.​atst.​adds.​laze_target

Laze Target
60s3.0.0

Laze Target

FQN: abl.​operation.​rishi.​trash.​technician.​laze_target

Laze Target
20s3.0.0

Leap

FQN: abl.​operation.​rishi.​boss.​pirate_queen.​pirate_queen.​leap_to_bird

Leap
25s3.0.0

Leap

FQN: abl.​operation.​rishi.​trash.​guard_dog.​ballistics_leap

Leap
8s3.0.0

Leap

FQN: abl.​operation.​yavin_4.​enemy.​difficulty_1.​boss.​rock_force_beast.​leap_ranged

Leap
12s3.0.0

Leap

Leaps to the target, immobilizing it for 1.5 seconds and dealing low damage. Shorter cooldown and shorter max range.

FQN: abl.​exp.​02.​yavin_4.​world_arc.​the_devoted_ones.​iven.​leap

Leap
10s3.0.0

Leap

Leaps to the target, immobilizing it for 1.5 seconds and dealing low damage. Shorter cooldown and shorter max range.

FQN: abl.​exp.​02.​yavin_4.​world_arc.​the_devoted_ones.​dark_spanner.​leap

Leap
10s3.0.0

Leap

FQN: abl.​operation.​yavin_4.​enemy.​difficulty_1.​boss.​rock_force_beast.​leap

Leap
10s3.0.0

Leap Slam

FQN: abl.​creature.​kell_dragon.​pbaoe_smash

Leap Slam
15s3.0.0

Leaping Attack

FQN: abl.​qtr.​flashpoint.​rishi.​flashpoint_1.​mob.​challenges.​06_krakjya.​leap_attack

Leaping Attack
5s3.0.0

Leaping Attack

FQN: abl.​npc.​ability.​creature.​cat.​leaping_attack

Leaping Attack
30s3.0.0

Leaping Attack

FQN: abl.​qtr.​flashpoint.​rishi.​flashpoint_1.​mob.​challenges.​02_rancor.​leap_attack

Leaping Attack
15s3.0.0

Leaping Attack

FQN: abl.​qtr.​flashpoint.​rishi.​flashpoint_1.​mob.​challenges.​05_wampa.​teleport

Leaping Attack
15s3.0.0

Leeching Strike

Saps the life away from an enemy, dealing <<1>> weapon damage to the target and healing you for 100% of the damage dealt. Replaces Maul.

FQN: abl.​sith_inquisitor.​skill.​hatred.​leeching_strike

Leeching Strike
12s3.0.0

Leg Shot

FQN: abl.​operation.​yavin_4.​enemy.​boss.​the_returned.​hk_47.​leg_shot

Leg Shot
6s3.0.0

Legitimate Customs Documents

Grants a small amount of reputation points.

FQN: abl.​reputation.​trophy.​cartel.​freebooter.​freebooter_trophy_small

Legitimate Customs Documents
none3.0.0

Lergo Agitator

Activates the Lergo Agitator, increasing movement speed based on the rank of your Speeder Piloting skill. <<1>>

FQN: abl.​player.​mount.​mtx.​lergo.​agitator

Lergo Agitator
none3.0.0

Lergo Enforcer

Activates the Lergo Enforcer increasing movement speed based on the rank of your Speeder Piloting skill. <<1>>

FQN: abl.​player.​mount.​mtx.​lergo.​enforcer

Lergo Enforcer
none3.0.0

Lergo LS-4

Activates the Lergo LS-4, increasing movement speed based on the rank of your Speeder Piloting skill. <<1>>

FQN: abl.​player.​mount.​mtx.​lergo.​ls4

Lergo LS-4
none3.0.0

Let Me Fix You

FQN: abl.​operation.​rishi.​boss.​engineer.​astromech.​let_me_fix_you

Let Me Fix You
none3.0.0

Let Me Fix You

FQN: abl.​operation.​rishi.​boss.​engineer.​astromech.​let_me_fix_you_2

Let Me Fix You
none3.0.0

Lethal Shot

Shoots a target for <<1>> weapon damage and <<2>> internal poison damage. Replaces Snipe.

FQN: abl.​agent.​skill.​virulence.​lethal_shot

Lethal Shot
none3.0.0

Lethal Strike

Ambushes an enemy for <<1>> kinetic damage and <<3>> internal damage. If used while stealthed, deals <<2>> kinetic damage, <<4>> internal damage, and grants a Tactical Advantage. Replaces Backstab.

FQN: abl.​agent.​skill.​lethality.​lethal_strike

Lethal Strike
12s3.0.0

Lethal Takedown

Damage dealt by Cull has a 80% chance to trigger Lethal Takedown, which finishes the cooldown of Takedown and makes your next Takedown usable on a target with any health level and cost 3 less energy.

FQN: abl.​agent.​skill.​virulence.​lethal_takedown

Lethal Takedown
passive3.0.0

Life Day Gift

You are such a gift! You regenerate health and your class' energy pool while celebrating Life Day.

FQN: abl.​mtx.​toy.​holiday_2014.​lifeday_present

Life Day Gift
none3.0.0

Life Day Snowball Bomb

Lob a Life Day Snowball Bomb at your target within 30 meters, which explodes in a cloud of snow. Targets will trail snow for a short time after being hit.

FQN: abl.​mtx.​toy.​holiday_2014.​snowball_bomb_npc

Life Day Snowball Bomb
passive3.0.0

Light Side Fissure

FQN: abl.​exp.​02.​yavin_4.​world_arc.​the_enemy_within.​invs_npc.​lightside_fissure

Light Side Fissure
passive3.0.0

Lightning Ball

FQN: abl.​qtr.​flashpoint.​rishi.​flashpoint_2.​mob.​boss.​boss_2.​sith_ball_passive

Lightning Ball
passive3.0.0

Lightning Ball

FQN: abl.​qtr.​flashpoint.​rishi.​flashpoint_2.​mob.​boss.​boss_2.​sith_ball_summon

Lightning Ball
60s3.0.0

Lightning Ball

FQN: abl.​qtr.​flashpoint.​rishi.​flashpoint_2.​mob.​boss.​boss_2.​sith_ball_aoe

Lightning Ball
passive3.0.0

Lightning Bolt

Hurls a bolt of lightning at the target, dealing <<1>> energy damage and slowing the target by 30% for 3 seconds. Lightning Bolt increases your damage reduction by 5% for 10 seconds. Stacks up to 3 times. Replaces Lightning Strike.

FQN: abl.​sith_inquisitor.​skill.​lightning.​lightning_bolt

Lightning Bolt
none3.0.0

Lightning Charge

Lightning pulses through your weapon, giving your melee attacks a 50% chance to deal <<1>> energy damage.

FQN: abl.​sith_inquisitor.​lightning_charge

Lightning Charge
passive3.0.0

Lightning Flash

Blasts the target with a quick flash of lightning, which deals <<1>> energy damage and grants Force Flash, which reduces the activation time of your next Crushing Darkness by 0.5 seconds. This effect lasts up to <<2>> seconds.

FQN: abl.​sith_inquisitor.​skill.​lightning.​lightning_flash

Lightning Flash
15s3.0.0

Lightning Saber

FQN: abl.​qtr.​flashpoint.​rishi.​flashpoint_2.​mob.​boss.​boss_2.​sith_double_strike

Lightning Saber
25s3.0.0

Lightning Strike

Fires a charge of lightning at the target that deals moderate energy damage.

FQN: abl.​qtr.​flashpoint.​rishi.​flashpoint_2.​mob.​shared.​poi01.​standard_02_lightning_strike

Lightning Strike
6s3.0.0

Lightning Strikes

FQN: abl.​qtr.​flashpoint.​rishi.​flashpoint_2.​mob.​boss.​boss_2.​sith_lightning_targets

Lightning Strikes
35s3.0.0

Liquid Hot Magma

FQN: abl.​qtr.​flashpoint.​rishi.​flashpoint_1.​mob.​boss.​boss_3.​on_fire

Liquid Hot Magma
none3.0.0

Logistics Enforcement Laser

FQN: abl.​flashpoint.​manaan.​boss.​bonus.​foreman.​hand_cannon

Logistics Enforcement Laser
none3.0.0

Long Range Overcharge

FQN: abl.​operation.​rishi.​boss.​buddy_battledroid.​battledroid.​long_range_power_bolt

Long Range Overcharge
none3.0.0

Low Slash

FQN: abl.​operation.​rishi.​trash.​dockworker.​low_slash_electrostaff

Low Slash
15s3.0.0

Lunge

FQN: abl.​qtr.​flashpoint.​rishi.​flashpoint_2.​mob.​boss.​boss_2.​jedi_lunge

Lunge
6s3.0.0

Luring...

FQN: abl.​quest.​exp.​02.​rishi.​world.​hub_1.​beachs_bounty.​lure

Luring...
none3.0.0

Maelstrom

FQN: abl.​qtr.​flashpoint.​rishi.​flashpoint_1.​mob.​boss.​boss_3.​air.​maelstrom

Maelstrom
40s3.0.0

Mag Bolt

Fires a very powerful shot at the target that deals <<1>> weapon damage. Replaces High Impact Bolt.

FQN: abl.​trooper.​skill.​assault_specialist.​mag_bolt

Mag Bolt
15s3.0.0

Mag Shot

Fires a very powerful shot at the target that deals <<1>> weapon damage. Requires two blasters. Replaces Rail Shot.

FQN: abl.​bounty_hunter.​skill.​innovative_ordnance.​mag_shot

Mag Shot
15s3.0.0

Magnetic Blast

Fires a blast of electromagnetized energy at the target, dealing <<1>> energy damage. Replaces Flame Burst.

FQN: abl.​bounty_hunter.​skill.​advanced_prototype.​magnetic_blast

Magnetic Blast
none3.0.0

Magnetic Clamp

FQN: abl.​operation.​rishi.​boss.​engineer.​engineer.​clamps

Magnetic Clamp
30s3.0.0

Malevolent Force Bond

24.0 cd

FQN: abl.​operation.​yavin_4.​enemy.​boss.​the_returned.​force_binding_timeonly

Malevolent Force Bond
24s3.0.0

Malfunctioning Snow Missile

FQN: abl.​event.​lifeday.​bnk_snowcannon

Malfunctioning Snow Missile
none3.0.0

Mark of Cooperation

Grants a large amount of reputation points.

FQN: abl.​reputation.​trophy.​yavin_4.​yavin_4_trophy_large

Mark of Cooperation
none3.0.0

Marking Target...

FQN: abl.​placeables.​exp.​02.​rishi.​world_arc.​shared.​hub_1.​making_a_mark.​marking_target

Marking Target...
none3.0.0

Mass Affliction

Casts a powerful Force affliction upon the target that deals <<1>> internal damage over <<2[%d/%d/%d]>> seconds.

FQN: abl.​exp.​02.​yavin_4.​world_arc.​the_enemy_within.​revan.​affliction

Mass Affliction
15s3.0.0

Mass Barrage

FQN: abl.​operation.​rishi.​boss.​quartermaster.​quartermaster.​mass_barrage

Mass Barrage
60s3.0.0

Mass Crush

FQN: abl.​operation.​yavin_4.​enemy.​boss.​the_returned.​crush

Mass Crush
30s3.0.0

Mass Project

Throws debris at the target, dealing kinetic damage.

FQN: abl.​qtr.​flashpoint.​korriban.​imperial.​boss.​boss_one.​mass_project_hard

Mass Project
12s3.0.0

Mass Project

FQN: abl.​flashpoint.​manaan.​boss.​ortuno.​project_mass

Mass Project
48s3.0.0

Massacre

Strikes the target with both weapons. For 6 seconds after using Massacre, Ataru Form has an extra 15% chance to trigger an additional weapon swing. Requires two lightsabers, and abl.npc.ability.saber.ataru_form

FQN: abl.​qtr.​flashpoint.​rishi.​flashpoint_2.​mob.​shared.​poi02.​elite_01_massacre

Massacre
4.5s3.0.0

Massage Bot

Call in a Massage Bot to assist in your recovery. You regenerate health and your class' energy pool while you loosen up.

FQN: abl.​mtx.​toy.​massage_bot

Massage Bot
none3.0.0

Massassi Pendant

Grants a small amount of reputation points.

FQN: abl.​reputation.​trophy.​yavin_4.​yavin_4_trophy_small

Massassi Pendant
none3.0.0

Massassi Spear

FQN: abl.​exp.​02.​yavin_4.​mob.​massassi.​spear_throw

Massassi Spear
10s3.0.0

Massassi Spear

FQN: abl.​exp.​02.​yavin_4.​mob.​massassi.​spear_throw_weak

Massassi Spear
1.5s3.0.0

Massive Hammer Attack

FQN: abl.​exp.​02.​yavin_4.​world.​altars_of_history.​hammer_special

Massive Hammer Attack
20s3.0.0

Massive Wrench Blow

FQN: abl.​operation.​rishi.​boss.​engineer.​engineer.​sick_attack

Massive Wrench Blow
none3.0.0

Master Stasis

An instant, very weak version of Force Stasis NOTE - Balanced for Caster NPCs, due to duration of the stun.

FQN: abl.​qtr.​flashpoint.​korriban.​republic.​boss.​bonus.​force_stasis_aoe

Master Stasis
30s3.0.0

Master Strike

FQN: abl.​qtr.​flashpoint.​korriban.​imperial.​boss.​bonus.​master_strike

Master Strike
30s3.0.0

Master Strike

FQN: abl.​qtr.​flashpoint.​rishi.​flashpoint_2.​mob.​boss.​boss_2.​jedi_master_strike

Master Strike
18s3.0.0

Mastery Surge

Healing an ally or performing a damaging attack on an enemy both have a 30% chance to grant 800 of your Mastery Stat for <<1>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​primary_stat.​premium.​ilvl_081

Mastery Surge
passive3.0.0

Mastery Surge

Healing an ally or performing a damaging attack on an enemy both have a 30% chance to grant 810 of your Mastery Stat for <<1>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​primary_stat.​prototype.​ilvl_081

Mastery Surge
passive3.0.0

Mastery Surge

Healing an ally or performing a damaging attack on an enemy both have a 30% chance to grant 835 of your Mastery Stat for <<1>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​primary_stat.​artifact.​ilvl_081

Mastery Surge
passive3.0.0

Maul

FQN: abl.​qtr.​flashpoint.​rishi.​flashpoint_1.​mob.​boss.​boss_2.​b.​maul

Maul
10s3.0.0

Meatbag Entropy Enhancer

FQN: abl.​operation.​yavin_4.​enemy.​boss.​the_returned.​hk_47.​probe.​entropy_enhancer_precast

Meatbag Entropy Enhancer
60m 0s3.0.0

Med Boosters

Reduces the energy cells depleted by Kolto Bomb by 5, and increases the critical heal chance of Trauma Probe by 5%. Additionally, Med Shot regenerates 1 energy cell when it normally heals and 2 energy cells when it critically heals.

FQN: abl.​trooper.​skill.​combat_medic.​med_boosters

Med Boosters
passive3.0.0

Med Scan

FQN: abl.​operation.​rishi.​trash.​sawbones.​med_scan

Med Scan
none3.0.0

Med Screen

Your Defense Screen heals you for 5% of your maximum health when it collapses.

FQN: abl.​smuggler.​skill.​utility.​med_screen

Med Screen
passive3.0.0

Med Shield

Your Shield Probe heals you for 5% of your maximum health when it collapses.

FQN: abl.​agent.​skill.​utility.​med_shield

Med Shield
passive3.0.0

Med Shot

Fires a quick stream of bolts, causing <<1>> healing.

FQN: abl.​trooper.​med_shot

Med Shot
none3.0.0

Medical Device

Helps weakened slaves by giving them a stim boost.

FQN: abl.​quest.​exp.​02.​rishi.​world_arc.​shared.​hub_1.​bonus.​part_02_desert_island.​medical_device

Medical Device
5s3.0.0

Medical Probe

Summons a probe that heals for <<1>>.

FQN: abl.​trooper.​skill.​combat_medic.​medical_probe

Medical Probe
none3.0.0

Meditation Ritual

FQN: abl.​placeables.​exp.​02.​rishi.​class.​jedi_wizard.​campfire_meditation

Meditation Ritual
none3.0.0

Mega Blast

FQN: abl.​operation.​yavin_4.​enemy.​boss.​atst.​atst_1.​enrage_attack

Mega Blast
none3.0.0

Mega Blast

FQN: abl.​operation.​yavin_4.​enemy.​boss.​atst.​atst_1.​mega_blast

Mega Blast
15s3.0.0

Melee Attack

FQN: abl.​creature.​kell_dragon.​flurry_default_baby

Melee Attack
none3.0.0

Melee Attack

FQN: abl.​qtr.​flashpoint.​rishi.​flashpoint_1.​mob.​challenges.​06_krakjya.​flurry

Melee Attack
0.5s3.0.0

Melee Attack

FQN: abl.​operation.​rishi.​trash.​drunken_pirate.​melee_flurry

Melee Attack
none3.0.0

Melee Attack

FQN: abl.​qtr.​flashpoint.​rishi.​flashpoint_2.​mob.​boss.​boss_2.​jedi_flurry

Melee Attack
none3.0.0

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​operation.​rishi.​trash.​dockworker.​flurry

Melee Attack
none3.0.0

Melee Attack

FQN: abl.​qtr.​flashpoint.​rishi.​flashpoint_1.​mob.​challenges.​06_krakjya.​bite

Melee Attack
1.5s3.0.0

Melee Attack

FQN: abl.​operation.​yavin_4.​enemy.​difficulty_1.​boss.​rock_force_beast.​flurry_melee

Melee Attack
1.5s3.0.0

Melee Attack

FQN: abl.​exp.​02.​yavin_4.​world_arc.​the_devoted_ones.​iven.​flurry

Melee Attack
1.3s3.0.0

Melee Attack

FQN: abl.​exp.​02.​yavin_4.​world_arc.​the_enemy_within.​revan.​flurry

Melee Attack
1s3.0.0

Melee Attack

A series of unarmed swings for a creature.

FQN: abl.​operation.​rishi.​trash.​guard_dog.​flurry

Melee Attack
1.5s3.0.0

Melee Attack

FQN: abl.​qtr.​flashpoint.​tython.​imperial.​boss.​bonus.​flurry

Melee Attack
1.5s3.0.0

Melee Attack

FQN: abl.​qtr.​flashpoint.​rishi.​flashpoint_2.​mob.​boss.​boss_2.​sith_flurry

Melee Attack
none3.0.0

Melee Attack

FQN: abl.​operation.​yavin_4.​enemy.​boss.​companions.​sith.​melee_attack

Melee Attack
none3.0.0

Melee Attack

FQN: abl.​creature.​kell_dragon.​flurry_default

Melee Attack
none3.0.0

Melee Attack

FQN: abl.​operation.​yavin_4.​enemy.​boss.​companions.​adds.​sith.​melee_attack

Melee Attack
none3.0.0

Melee Attack

A single unarmed swing for a probe droid.

FQN: abl.​operation.​rishi.​trash.​astromech.​flurry_melee

Melee Attack
1.5s3.0.0

Melee Attack

FQN: abl.​qtr.​flashpoint.​rishi.​flashpoint_1.​mob.​boss.​boss_1.​flurry

Melee Attack
1.5s3.0.0

Melee Attack

FQN: abl.​qtr.​flashpoint.​rishi.​flashpoint_1.​mob.​challenges.​02_rancor.​flurry

Melee Attack
1.5s3.0.0

Melee Attack

FQN: abl.​exp.​02.​yavin_4.​world_arc.​the_enemy_within.​darth_marr.​flurry

Melee Attack
1.5s3.0.0

Melee Attack

FQN: abl.​exp.​02.​yavin_4.​world_arc.​the_devoted_ones.​dark_spanner.​flurry

Melee Attack
1.3s3.0.0

Melee Attack

FQN: abl.​npc.​ability.​creature.​raptor.​melee_attack

Melee Attack
1.5s3.0.0

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​operation.​rishi.​trash.​sawbones.​flurry

Melee Attack
none3.0.0

Melee Attack

FQN: abl.​exp.​02.​yavin_4.​world_arc.​the_enemy_within.​lana_beniko.​flurry

Melee Attack
1.5s3.0.0

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​operation.​rishi.​trash.​graft_fiend.​flurry

Melee Attack
none3.0.0

Melee Attack

FQN: abl.​creature.​tentaclecine.​flurry

Melee Attack
1.5s3.0.0

Melee Attack

FQN: abl.​qtr.​flashpoint.​rishi.​flashpoint_1.​mob.​boss.​boss_2.​adds.​flurry

Melee Attack
1.5s3.0.0

Mental Continuum

Direct damage dealt by your Mind Crush Telekinetic Wave, and Power of the Force abilities refreshes the duration of your Weaken Mind on affected targets. In addition, Telekinetic Burst and Disturbance increases your Force regeneration rate by 10% for <<1>> seconds. Stacks up to 3 times.

FQN: abl.​jedi_consular.​skill.​telekinetics.​mental_continuum

Mental Continuum
passive3.0.0

Metaphysical Alacrity

Reduces the cooldowns of Force Speed by 5 seconds and Force Barrier by 30 seconds. In addition, Force Speed lasts 0.5 seconds longer, Mental Alacrity increases your movement speed by 100% while active, and the active cooldown of Force Speed is finished when Force Barrier ends.

FQN: abl.​jedi_consular.​skill.​utility.​metaphysical_alacrity

Metaphysical Alacrity
passive3.0.0

Micro Missiles

FQN: abl.​qtr.​flashpoint.​rishi.​flashpoint_1.​mob.​boss.​boss_3.​air.​missile_unleash

Micro Missiles
3s3.0.0

Micro Missiles

FQN: abl.​qtr.​flashpoint.​rishi.​flashpoint_1.​mob.​boss.​boss_3.​air.​missiles

Micro Missiles
3s3.0.0

Mind Trap

Subsume your consciousness in the Mind Trap. You regenerate health and your class' energy pool while trapped.

FQN: abl.​mtx.​toy.​mind_trap

Mind Trap
none3.0.0

Misdirection

Increases your movement speed by 15% and your effective stealth level by 10.

FQN: abl.​jedi_consular.​skill.​utility.​misdirection

Misdirection
passive3.0.0

Missile

FQN: abl.​operation.​yavin_4.​enemy.​boss.​atst.​atst_2.​missile_attack

Missile
15s3.0.0

Missile Barrage

FQN: abl.​flurry.​droid.​atst.​rep.​a02.​ranged_special_attack_01

Missile Barrage
12s3.0.0

Missile Barrage

FQN: abl.​flurry.​droid.​atst.​imp.​a02.​ranged_special_attack_01

Missile Barrage
12s3.0.0

Missile Barrage

FQN: abl.​flurry.​droid.​atst.​revanite.​a02.​ranged_special_attack_01

Missile Barrage
12s3.0.0

Missile Blast

FQN: abl.​qtr.​flashpoint.​rishi.​flashpoint_2.​mob.​boss.​boss_3.​atst_missile_blast

Missile Blast
40s3.0.0

Missile Bombardment

FQN: abl.​operation.​yavin_4.​enemy.​boss.​atst.​atst_2.​enrage_attack

Missile Bombardment
none3.0.0

Missiles

(Standard attack for AT-ST)

FQN: abl.​operation.​yavin_4.​enemy.​boss.​atst.​atst_2.​flurry

Missiles
1.5s3.0.0

Model Rampart Mark Four

Summons a Model Rampart Mark Four which will follow and passively observe you on your adventures.

FQN: abl.​itm.​vanity_pet.​fighter.​rampart_mark4

Model Rampart Mark Four
none3.0.0

Model S-SC4 Bloodmark

Summons a Model S-SC4 Bloodmark which will follow and passively observe you on your adventures.

FQN: abl.​itm.​vanity_pet.​fighter.​ssc4_bloodmark

Model S-SC4 Bloodmark
none3.0.0

Model SGS-45 Quarrel

Summons a Model SGS-45 Quarrel which will follow and passively observe you on your adventures.

FQN: abl.​itm.​vanity_pet.​fighter.​sgs41b

Model SGS-45 Quarrel
none3.0.0

Mortar Round

Fires a heavy round that deals <<1>> kinetic damage to the primary target and <<2>> kinetic damage to up to 3 targets within 5 meters. If the primary target is a weak or standard enemy, it is knocked to the ground.

FQN: abl.​flurry.​droid.​atst.​rep.​a02.​ranged_special_attack_04

Mortar Round
13s3.0.0

Mortar Round

Fires a heavy round that deals <<1>> kinetic damage to the primary target and <<2>> kinetic damage to up to 3 targets within 5 meters. If the primary target is a weak or standard enemy, it is knocked to the ground.

FQN: abl.​flurry.​droid.​atst.​revanite.​a02.​ranged_special_attack_03

Mortar Round
13s3.0.0

Mortar Round

Fires a heavy round that deals <<1>> kinetic damage to the primary target and <<2>> kinetic damage to up to 3 targets within 5 meters. If the primary target is a weak or standard enemy, it is knocked to the ground.

FQN: abl.​flurry.​droid.​atst.​rep.​a01.​ranged_special_attack_01

Mortar Round
12s3.0.0

Mortar Round

Fires a heavy round that deals <<1>> kinetic damage to the primary target and <<2>> kinetic damage to up to 3 targets within 5 meters. If the primary target is a weak or standard enemy, it is knocked to the ground.

FQN: abl.​flurry.​droid.​atst.​revanite.​a01.​ranged_special_attack_01

Mortar Round
12s3.0.0

Mortar Round

Fires a heavy round that deals <<1>> kinetic damage to the primary target and <<2>> kinetic damage to up to 3 targets within 5 meters. If the primary target is a weak or standard enemy, it is knocked to the ground.

FQN: abl.​flurry.​droid.​atst.​imp.​a01.​ranged_special_attack_01

Mortar Round
12s3.0.0

Mortar Shots

FQN: abl.​qtr.​flashpoint.​rishi.​flashpoint_2.​mob.​boss.​boss_3.​atst_mortar

Mortar Shots
18s3.0.0

Mortar Volley

FQN: abl.​operation.​rishi.​trash.​cannoneer.​mortar_volley

Mortar Volley
15s3.0.0

My Loyal Bird

FQN: abl.​operation.​rishi.​boss.​pirate_queen.​pirate_queen.​bird_buff

My Loyal Bird
passive3.0.0

Narrowed Focus

Taking non-periodic area of effect damage generates 2 focus. This effect cannot occur more than once per second.

FQN: abl.​jedi_knight.​skill.​utility.​narrowed_focus

Narrowed Focus
passive3.0.0

Nimble Slashes

Strike, Zealous Strike, Slash, Cyclone Slash, Blade Storm, Dispatch, and Concentrated Slice reduce the active cooldowns of Force Sweep, Focused Burst, and Zealous Leap by 1 second.

FQN: abl.​jedi_knight.​skill.​concentration.​nimble_slashes

Nimble Slashes
passive3.0.0

Obfuscation

Increases your movement speed by 15% and your effective stealth level by 10.

FQN: abl.​sith_inquisitor.​skill.​utility.​obfuscation

Obfuscation
passive3.0.0

Opening Pack

Right-click to open this Master's Shadow Pack. This pack contains 6 items, including 1 boost item, 1 companion gift, 1 scrap material, 2 rare bonus items or Stronghold decorations, and 1 Freebooter's Trade Union item.

FQN: abl.​mtx.​pack.​shadow.​master

Opening Pack
none3.0.0

Opening Pack

Right-click to open this Grand Nightlife Pack. This pack contains 4 items: 1 Silver or better bonus item, 1 Bronze or better bonus item, 1 Expanded Dye Kit, and 1 Major or Minor XP Boost. This pack contains boxes of complete Armor sets, Mounts, Weapons, Color Crystals or Toys from the Nightlife Shipment.

FQN: abl.​mtx.​pack.​nightlife.​superpack

Opening Pack
none3.0.0

Opening Pack

Right-click to open this Hypercrate.

FQN: abl.​mtx.​pack.​nightlife.​superpack_hypercrate

Opening Pack
none3.0.0

Opening Pack

Right-click to open this Initiate's Shadow Pack. This pack contains 4 items, including 1 rare bonus item or Stronghold Decoration, 1 boost item, 1 companion gift, and 1 scrap material.

FQN: abl.​mtx.​pack.​shadow.​initiate

Opening Pack
none3.0.0

Opening Pack

Right-click to open this Architect's Stronghold Pack. This pack contains 7 items, including 1 boost item, 1 companion gift, 1 scrap material, 2 rare bonus items, 1 Binary Star Reality item and 1 bonus Stronghold decoration.

FQN: abl.​mtx.​pack.​stronghold.​architect

Opening Pack
none3.0.0

Opening Pack

Right-click to open this Pilgrim's Shadow Pack. This pack contains 6 items, including 1 boost item, 1 companion gift, 1 scrap material, 2 rare bonus items or Stronghold decorations, and 1 Freebooter's Trade Union item.

FQN: abl.​mtx.​pack.​shadow.​pilgrim

Opening Pack
none3.0.0

Opening Pack

Right-click to open this Apprentice's Shadow Pack. This pack contains 6 items, including 1 boost item, 1 companion gift, 1 scrap material, 2 rare bonus items or Stronghold decorations, and 1 Freebooter's Trade Union item.

FQN: abl.​mtx.​pack.​shadow.​apprentice

Opening Pack
none3.0.0

Opening Pack

Right-click to open this Acolyte's Shadow Pack. This pack contains 6 items, including 1 boost item, 1 companion gift, 1 scrap material, 2 rare bonus items or Stronghold decorations, and 1 Freebooter's Trade Union item.

FQN: abl.​mtx.​pack.​shadow.​acolyte

Opening Pack
none3.0.0

Opening...

FQN: abl.​placeables.​exp.​02.​rishi.​world_arc.​shared.​hub_1.​the_slavers.​open_slave_pen

Opening...
none3.0.0

Opportune Attack

Dealing damage with an Ataru Form strike grants Opportune Attack, making your next Blade Storm or Clashing Blast deal 10% more damage.

FQN: abl.​jedi_knight.​skill.​combat.​opportune_attack

Opportune Attack
passive3.0.0

Oppressor

Force Charge, Crushing Blow, Impale, Obliterate, Intercede, and Mad Dash grant Oppressor, which makes your next Chilling Scream consume no rage and activate with a 0.5 second global cooldown.

FQN: abl.​sith_warrior.​skill.​utility.​oppressor

Oppressor
passive3.0.0

Orbital Laser

FQN: abl.​qtr.​flashpoint.​rishi.​flashpoint_2.​mob.​boss.​boss_3.​atst_orbital_strike_random

Orbital Laser
35s3.0.0

Orlean LE-5

Activates the Orlean LE-5, increasing movement speed based on the rank of your Speeder Piloting skill. <<1>>

FQN: abl.​player.​mount.​mtx.​orlean.​le5

Orlean LE-5
none3.0.0

Ouch! Very Hot

FQN: abl.​operation.​rishi.​boss.​engineer.​turrets.​pbaoe_turret_attack

Ouch! Very Hot
none3.0.0

Overhead Slash

Acrobatic melee attack that does high damage to a single target.

FQN: abl.​qtr.​flashpoint.​tython.​imperial.​boss.​bonus.​overhead_slash

Overhead Slash
12s3.0.0

Overhead Slash

Acrobatic melee attack that does high damage to a single target.

FQN: abl.​exp.​02.​yavin_4.​world_arc.​the_enemy_within.​darth_marr.​overhead_slash

Overhead Slash
9s3.0.0

Overheated

This droid is overheated and malfunctioning.

FQN: abl.​event.​lifeday.​bnk_passive

Overheated
passive3.0.0

Overload Saber

Charges your sabers with deadly energy for 15 seconds, causing your next 3 successful melee attacks to make the target burn for <<1>> elemental damage over 6 seconds. Stacks up to 3 times. This effect cannot occur more than once every 1.5 seconds.

FQN: abl.​qtr.​flashpoint.​tython.​imperial.​boss.​bonus.​overload_saber

Overload Saber
20s3.0.0

Overload Saber

Charges your sabers with deadly energy for 15 seconds, causing your next 3 successful melee attacks to make the target burn for <<1>> elemental damage over 6 seconds. Stacks up to 3 times. This effect cannot occur more than once every 1.5 seconds.

FQN: abl.​qtr.​flashpoint.​tython.​republic.​boss.​bonus.​overload_saber

Overload Saber
15s3.0.0

Overpowered Charge Arm

FQN: abl.​operation.​rishi.​boss.​buddy_battledroid.​astromech.​flurry_jolt

Overpowered Charge Arm
none3.0.0

Overpowered Ion Cutter

FQN: abl.​operation.​rishi.​boss.​buddy_battledroid.​astromech.​overpowered_laser_cutter

Overpowered Ion Cutter
24s3.0.0

Override Safeguards

FQN: abl.​operation.​rishi.​trash.​technician.​override_safeguards

Override Safeguards
6m 0s3.0.0

Pandemonium

Activating Pulse Detonator makes the next Charged Burst or Dirty Blast activate instantly and increases your chance to resist Force and tech attacks by 20% for 6 seconds.

FQN: abl.​smuggler.​skill.​utility.​pandemonium

Pandemonium
passive3.0.0

Parallactic Combat Stims

You recharge 20 energy cells when stunned, immobilized, knocked down or otherwise incapacitated. Additionally, when this happens your next tech ability used within <<1>> seconds deals 10% more damage or healing.

FQN: abl.​trooper.​skill.​utility.​parallactic_combat_stims

Parallactic Combat Stims
passive3.0.0

Paralyzing Forcewave

FQN: abl.​qtr.​flashpoint.​rishi.​flashpoint_2.​mob.​boss.​boss_2.​jedi_hinder_aoe

Paralyzing Forcewave
30s3.0.0

Parting Shot

FQN: abl.​operation.​yavin_4.​enemy.​boss.​the_returned.​hk_47.​stealth_assassination_parting_shot

Parting Shot
10s3.0.0

Patchwork Devourer

Calls your Patchwork Devourer mount. Movement speed increases based on the rank of your Speeder Piloting skill. <<1>>

FQN: abl.​player.​mount.​mtx.​devourer.​patchwork

Patchwork Devourer
none3.0.0

Pearl's Poison

FQN: abl.​operation.​rishi.​boss.​pirate_queen.​flutterplume.​bird_flu

Pearl's Poison
30s3.0.0

Peck

A series of ranged shots for an NPC

FQN: abl.​operation.​rishi.​boss.​pirate_queen.​flutterplume.​flurry

Peck
none3.0.0

Penetrating Blasts

Fires a number of blasts that deal <<1>> weapon damage and sunder the target for <<2>> seconds. Sundered targets have their armor rating reduced by 20%. Consumes 20 energy over the duration of the channel. Replaces Series of Shots.

FQN: abl.​agent.​skill.​marksmanship.​penetrating_blasts

Penetrating Blasts
15s3.0.0

Penetrating Rounds

Unleashes a number of rounds that deal <<1>> weapon damage and sunder the target for <<2>> seconds. Sundered targets have their armor rating reduced by 20%. Consumes 20 energy over the duration of the channel. Requires both blasters. Replaces Speed Shot.

FQN: abl.​smuggler.​skill.​sharpshooter.​penetrating_rounds

Penetrating Rounds
15s3.0.0

Phantasmal Rakling

Summons a small rakghoul which will follow and passively observe you on your adventures.

FQN: abl.​itm.​vanity_pet.​rakghoul.​phantasmal_rakling

Phantasmal Rakling
none3.0.0

Picking up

FQN: abl.​placeables.​operation.​rishi.​quartermaster.​grab_barrel

Picking up
none3.0.0

Pin Down

Sever Tendon immobilizes the target for <<1>> seconds.

FQN: abl.​agent.​skill.​utility.​pin_down

Pin Down
passive3.0.0

Planting Bait...

FQN: abl.​placeables.​plant.​planting_bait_high_medium

Planting Bait...
none3.0.0

Plasma Barrage

Plasma Flare makes your next Ion Pulse or Explosive Surge deplete no energy cells. Additionally, Ion Wave will now overwhelm the targets it damages. Overwhelmed targets take 10% more damage from area attacks.

FQN: abl.​trooper.​skill.​plasmatech.​plasma_barrage

Plasma Barrage
passive3.0.0

Plasma Brand

Engulfs your lightsaber in fiery plasma, instantly dealing <<1>> elemental damage, with a further <<2[%d/%d/%d]>> elemental damage over <<3[%d/%d/%d]>> seconds.

FQN: abl.​jedi_knight.​skill.​vigilance.​plasma_brand

Plasma Brand
12s3.0.0

Plasma Probe

FQN: abl.​operation.​rishi.​trash.​technician.​plasma_probe

Plasma Probe
15s3.0.0

Plasmatize

Drenches the target with a blast of plasma, melting them for <<1>> elemental damage over <<2[%d seconds/%d second/%d seconds]>>. Plasmatize also makes the target Susceptible for <<3[%d seconds/%d second/%d seconds]>>, increasing the damage the target takes from tech attacks by 5%. When an affected target dies, Plasmatize spreads to the closest unaffected enemy target within 10 meters.

FQN: abl.​trooper.​skill.​plasmatech.​plasmatize

Plasmatize
none3.0.0

Plateshadow Devourer

Calls your Plateshadow Devourer mount. Movement speed increases based on the rank of your Speeder Piloting skill. <<1>>

FQN: abl.​player.​mount.​mtx.​devourer.​plateshadow

Plateshadow Devourer
none3.0.0

Pneumatic Boots

Increases movement speed by 15%.

FQN: abl.​bounty_hunter.​skill.​utility.​pneumatic_boots

Pneumatic Boots
passive3.0.0

Point Blank Shot

Blasts an enemy at point-blank range for <<1>> kinetic damage and <<3>> internal damage. If used while stealthed, deals <<2>> kinetic damage, <<4>> internal damage, and grants an Upper Hand. Replaces Back Blast.

FQN: abl.​smuggler.​skill.​ruffian.​point_blank_shot

Point Blank Shot
12s3.0.0

Pooled Hatred

Whenever your movement is impaired, you gain a 10% damage bonus to your next ability that consumes rage. This effect can stack up to 5 times and lasts <<1>> seconds.

FQN: abl.​sith_warrior.​skill.​utility.​pooled_hatred

Pooled Hatred
passive3.0.0

Pounce

FQN: abl.​operation.​rishi.​boss.​junkyard_dog.​junkyard_dog.​generic_pounce

Pounce
6s3.0.0

Power Barrier

Power Shot and Rapid Scan generate a Power Barrier, which increases damage reduction by 2% per stack for <<3[%d seconds/%d second/%d seconds]>>. Stacks up to 3 times.

FQN: abl.​bounty_hunter.​skill.​utility.​power_barrier

Power Barrier
passive3.0.0

Power Boost

Increases Power by 535 for <<1[%d seconds/%d second/%d seconds]>>. Can not be activated in PvP areas.

FQN: abl.​itm.​relic.​onuse.​dps_power.​artifact.​ilvl_081

Power Boost
2m 0s3.0.0

Power Boost

Increases Power by 519 for <<1[%d seconds/%d second/%d seconds]>>. Can not be activated in PvP areas.

FQN: abl.​itm.​relic.​onuse.​dps_power.​premium.​ilvl_081

Power Boost
2m 0s3.0.0

Power Boost

Increases Power by 515 for <<1[%d seconds/%d second/%d seconds]>>. Can not be activated in PvP areas.

FQN: abl.​itm.​relic.​onuse.​dps_power.​artifact.​ilvl_084

Power Boost
2m 0s3.0.0

Power Boost

Increases Power by 560 for <<1[%d seconds/%d second/%d seconds]>>. Can not be activated in PvP areas.

FQN: abl.​itm.​relic.​onuse.​dps_power.​artifact.​ilvl_087

Power Boost
2m 0s3.0.0

Power Boost

Increases Power by 527 for <<1[%d seconds/%d second/%d seconds]>>. Can not be activated in PvP areas.

FQN: abl.​itm.​relic.​onuse.​dps_power.​prototype.​ilvl_081

Power Boost
2m 0s3.0.0

Power Shot

Fire a single powerful blast at the target

FQN: abl.​operation.​rishi.​trash.​cutthroat.​power_shot

Power Shot
6s3.0.0

Power Surge

Healing an ally or performing a damaging attack on an enemy both have a 30% chance to grant 890 Power for <<1>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​dps_power.​artifact.​ilvl_087

Power Surge
passive3.0.0

Power Surge

Healing an ally or performing a damaging attack on an enemy both have a 30% chance to grant 800 Power for <<1>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​dps_power.​premium.​ilvl_081

Power Surge
passive3.0.0

Power Surge

Healing an ally or performing a damaging attack on an enemy both have a 30% chance to grant 770 Power for <<1>> seconds. This effect can only occur once every 20 seconds. Does not stack with other Serendipitous Assault effects.

FQN: abl.​itm.​relic.​onhit.​dps_power.​artifact.​ilvl_087_pvp

Power Surge
passive3.0.0

Power Surge

Healing an ally or performing a damaging attack on an enemy both have a 30% chance to grant 735 Power for <<1>> seconds. This effect can only occur once every 20 seconds. Does not stack with other Serendipitous Assault effects.

FQN: abl.​itm.​relic.​onhit.​dps_power.​artifact.​ilvl_072_pvp

Power Surge
passive3.0.0

Power Surge

Healing an ally or performing a damaging attack on an enemy both have a 30% chance to grant 855 Power for <<1>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​dps_power.​artifact.​ilvl_084

Power Surge
passive3.0.0

Power Surge

Healing an ally or performing a damaging attack on an enemy both have a 30% chance to grant 810 Power for <<1>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​dps_power.​prototype.​ilvl_081

Power Surge
passive3.0.0

Power Surge

Healing an ally or performing a damaging attack on an enemy both have a 30% chance to grant 735 Power for <<1>> seconds. This effect can only occur once every 20 seconds. Does not stack with other Serendipitous Assault effects.

FQN: abl.​itm.​relic.​onhit.​dps_power.​artifact.​ilvl_084_pvp

Power Surge
passive3.0.0

Power Surge

Healing an ally or performing a damaging attack on an enemy both have a 30% chance to grant 835 Power for <<1>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​dps_power.​artifact.​ilvl_081

Power Surge
passive3.0.0

Power Surge

Healing an ally or performing a damaging attack on an enemy both have a 30% chance to grant 770 Power for <<1>> seconds. This effect can only occur once every 20 seconds. Does not stack with other Serendipitous Assault effects.

FQN: abl.​itm.​relic.​onhit.​dps_power.​artifact.​ilvl_075_pvp

Power Surge
passive3.0.0

Prairie Ginx

Summons a small ginx which will follow and passively observe you on your adventures.

FQN: abl.​itm.​vanity_pet.​ginx.​prairie

Prairie Ginx
none3.0.0

Predation

Requires and converts 30 stacks of Fury to issue Predation to you and your group, increasing movement speed by 50% and melee and ranged defense by 10%. Lasts <<1[%d/%d/%d]>> seconds.

FQN: abl.​exp.​02.​yavin_4.​world_arc.​the_enemy_within.​darth_marr.​predation

Predation
1.5s3.0.0

Predator Toxins

FQN: abl.​world_design.​environmental.​exhaustion.​exhaustion_sea_predator

Predator Toxins
none3.0.0

Preparation

When you exit combat, the active cooldowns of Force Leap, Combat Focus, and Saber Throw are reduced by 100%.

FQN: abl.​jedi_knight.​skill.​utility.​preparation

Preparation
passive3.0.0

Primary Surge

Healing an ally or performing a damaging attack on an enemy both have a 30% chance to grant 770 of your Mastery Stat for <<1>> seconds. This effect can only occur once every 20 seconds.

FQN: abl.​itm.​relic.​onhit.​primary_stat.​artifact.​ilvl_087_pvp

Primary Surge
passive3.0.0

Primary Surge

Healing an ally or performing a damaging attack on an enemy both have a 30% chance to grant 890 of your Mastery Stat for <<1>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​primary_stat.​artifact.​ilvl_087

Primary Surge
passive3.0.0

Primary Surge

Healing an ally or performing a damaging attack on an enemy both have a 30% chance to grant 735 of your Mastery Stat for <<1>> seconds. This effect can only occur once every 20 seconds.

FQN: abl.​itm.​relic.​onhit.​primary_stat.​artifact.​ilvl_072_pvp

Primary Surge
passive3.0.0

Primary Surge

Healing an ally or performing a damaging attack on an enemy both have a 30% chance to grant 855 of your Mastery Stat for <<1>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​primary_stat.​artifact.​ilvl_084

Primary Surge
passive3.0.0

Primary Surge

Healing an ally or performing a damaging attack on an enemy both have a 30% chance to grant 770 of your Mastery Stat for <<1>> seconds. This effect can only occur once every 20 seconds.

FQN: abl.​itm.​relic.​onhit.​primary_stat.​artifact.​ilvl_075_pvp

Primary Surge
passive3.0.0

Primary Surge

Healing an ally or performing a damaging attack on an enemy both have a 30% chance to grant 735 of your Mastery Stat for <<1>> seconds. This effect can only occur once every 20 seconds.

FQN: abl.​itm.​relic.​onhit.​primary_stat.​artifact.​ilvl_084_pvp

Primary Surge
passive3.0.0

Priming Shot

Fires a priming shot that deals <<1>> weapon damage, allowing your next Tracer Missile to activate instantly and marking the target, if it hits. Marked targets take 5% more damage from ranged weapon attacks. Requires two blasters.

FQN: abl.​bounty_hunter.​skill.​arsenal.​priming_shot

Priming Shot
18s3.0.0

Priority Transport: Rishi

Call a shuttle for priority transportation to the planet Rishi.

FQN: abl.​legacy.​perks.​priority_transport.​rishi

Priority Transport: Rishi
none3.0.0

Priority Transport: Yavin 4

Call a shuttle for priority transportation to the moon Yavin 4.

FQN: abl.​legacy.​perks.​priority_transport.​yavin_4

Priority Transport: Yavin 4
none3.0.0

Progressive Scan

Heals a friendly target for <<1>> over the duration, and heals one new friendly target within 20 meters for <<2>> with each tick, healing up to four total targets with the final tick. 28 heat is generated over the channel duration.

FQN: abl.​bounty_hunter.​skill.​bodyguard.​progressive_scan

Progressive Scan
15s3.0.0

Project

FQN: abl.​operation.​yavin_4.​enemy.​boss.​the_returned.​project

Project
20s3.0.0

Prototype Anodyne Command Stim

Increases Presence by 216 for 120 minutes. Only one stimpack can be active at a time. This effect persists through defeat.

FQN: abl.​itm.​potion.​stimpack.​ilvl_081.​biochem_prototype_pre

Prototype Anodyne Command Stim
none3.0.0

Prototype Anodyne Fortitude Stim

Increases Endurance by 188 and Defense by 77 for 120 minutes. Only one stimpack can be active at a time. This effect persists through defeat.

FQN: abl.​itm.​potion.​stimpack.​ilvl_081.​biochem_prototype_end

Prototype Anodyne Fortitude Stim
none3.0.0

Prototype Anodyne Med Unit

Restores <<2>> health to you and your companion and an additional <<3>> health over <<1[%d/%d/%d]>> seconds. Only usable once per fight. Health restored scales by level up to level 62.

FQN: abl.​itm.​potion.​medpac.​ilvl_081.​biochem_target_prototype_medpac

Prototype Anodyne Med Unit
1m 30s3.0.0

Prototype Anodyne Medpac

Restores <<2>> health and an additional <<3>> health over <<1[%d/%d/%d]>> seconds. Only usable once per fight. Health restored scales by level up to level 62.

FQN: abl.​itm.​potion.​medpac.​ilvl_081.​biochem_prototype_medpac

Prototype Anodyne Medpac
1m 30s3.0.0

Prototype Anodyne Might Stim

Increases Mastery by 188 and Power by 77 for 120 minutes. Only one stimpack can be active at a time. This effect persists through defeat.

FQN: abl.​itm.​potion.​stimpack.​ilvl_081.​biochem_prototype_str

Prototype Anodyne Might Stim
none3.0.0

Prototype Anodyne Reflex Stim

Increases Mastery by 188 and Power by 77 for 120 minutes. Only one stimpack can be active at a time. This effect persists through defeat.

FQN: abl.​itm.​potion.​stimpack.​ilvl_081.​biochem_prototype_agi

Prototype Anodyne Reflex Stim
none3.0.0

Prototype Anodyne Resolve Stim

Increases Mastery by 188 and Power by 77 for 120 minutes. Only one stimpack can be active at a time. This effect persists through defeat.

FQN: abl.​itm.​potion.​stimpack.​ilvl_081.​biochem_prototype_wil

Prototype Anodyne Resolve Stim
none3.0.0

Prototype Anodyne Skill Stim

Increases Mastery by 188 and Power by 77 for 120 minutes. Only one stimpack can be active at a time. This effect persists through defeat.

FQN: abl.​itm.​potion.​stimpack.​ilvl_081.​biochem_prototype_cun

Prototype Anodyne Skill Stim
none3.0.0

Prototype Blaster Round

Charged shot from special pistol

FQN: abl.​exp.​02.​yavin_4.​world_arc.​the_enemy_within.​theron_shan.​rail_shot

Prototype Blaster Round
15s3.0.0

Prototype Particle Accelerator

Rocket Punch, Magnetic Blast, Shatter Slug, and Flame Sweep finish the cooldown on Rail Shot and make the next Rail Shot generate no heat. This effect cannot occur more than once every 6 seconds.

FQN: abl.​bounty_hunter.​skill.​advanced_prototype.​prototype_particle_accelerator

Prototype Particle Accelerator
passive3.0.0

Prototype Rail

Rail Shot may be fired at targets that are not incapacitated or suffering from periodic damage. In addition, Rail Shot ignores 30% of the target's armor, vents 6 heat if it hits a bleeding target, and refreshes the duration of your Retractable Blade's bleed effect, if present.

FQN: abl.​bounty_hunter.​skill.​advanced_prototype.​prototype_rail

Prototype Rail
passive3.0.0

Proximity Charge

FQN: abl.​flashpoint.​manaan.​boss.​bonus.​probe.​proximity_charge

Proximity Charge
passive3.0.0

Pseudorandom Violence

FQN: abl.​operation.​yavin_4.​enemy.​boss.​the_returned.​hk_47.​pseudorandom_violence

Pseudorandom Violence
14s3.0.0

Psychic Suffusion

Force Wave heals you and up to 7 affected allies for <<1>>.

FQN: abl.​jedi_consular.​skill.​utility.​psychic_suffusion

Psychic Suffusion
passive3.0.0

Psychokinetic Blast

Blasts the target with the psychokinetic power of the Force for <<1>> kinetic damage. Standard and weak targets are additionally stunned for <<2[%d seconds/%d second/%d seconds]>>. Replaces Project.

FQN: abl.​jedi_consular.​skill.​infiltration.​psychokinetic_blast

Psychokinetic Blast
6s3.0.0

Pugnacious

Pugnacity immediately restores 10 energy when activated and grants Surprise Comeback, restoring 5% of total health every 3 seconds and reducing damage received by 20% for the duration. Additionally reduces the cooldown of Pugnacity by 30 seconds.

FQN: abl.​smuggler.​skill.​ruffian.​pugnacious

Pugnacious
passive3.0.0

Pulse Cannon

Sprays waves of ionizing energy at targets in a 10-meter cone, dealing <<1>> elemental damage to up to 8 targets and depleting 28 energy cells over the duration.

FQN: abl.​trooper.​pulse_cannon

Pulse Cannon
18s3.0.0

Pulse Cannon

Sprays waves of ionizing energy at targets in a 10-meter cone, dealing <<1>> elemental damage to up to 8 targets and depleting 28 energy cells over the duration.

FQN: abl.​qtr.​flashpoint.​tython.​imperial.​boss.​droid_trainer.​droids.​mark_3.​pulse_cannon

Pulse Cannon
10s3.0.0

Pulse Generator

Ion Pulse, Explosive Surge, and Plasma Flare grant Pulse Generator, increasing the damage dealt by your next Ion Wave by 50% and causing it to slow affected targets by 45% for 3 seconds. This effect stacks up to 2 times.

FQN: abl.​trooper.​skill.​plasmatech.​pulse_generator

Pulse Generator
passive3.0.0

Pulse Round

Releases a close range blast that hits all targets near the primary target with a pulse of energy.

FQN: abl.​exp.​02.​yavin_4.​world_arc.​the_enemy_within.​jakarro.​pulse_round

Pulse Round
15s3.0.0

Purifying Sweep

For the Defense discipline, Force Sweep slows the targets it damages by 60% for <<1>> seconds. For the Vigilance and Focus disciplines, Force Sweep and Vigilant Thrust sunder the targets they damage for <<2>> seconds. Sundered targets have their armor rating decreased by 20%.

FQN: abl.​jedi_knight.​skill.​utility.​purifying_sweep

Purifying Sweep
passive3.0.0

Putrefaction

FQN: abl.​operation.​rishi.​trash.​cove_crab.​pollution_aura

Putrefaction
passive3.0.0

Pyro Shield

When activated, your Energy Shield ignites in a blaze, scorching attackers for <<1>> elemental damage when they deal direct damage to you. This effect cannot occur more than once each second.

FQN: abl.​bounty_hunter.​skill.​utility.​pyro_shield

Pyro Shield
passive3.0.0

Questioning Corellian Run Scoundrel...

FQN: abl.​quest.​exp.​02.​rishi.​world_arc.​shared.​hub_1.​a_scoundrels_debt.​questioning_human_1

Questioning Corellian Run Scoundrel...
none3.0.0

Questioning Corellian Run Scoundrel...

FQN: abl.​quest.​exp.​02.​rishi.​world_arc.​shared.​hub_1.​a_scoundrels_debt.​questioning_devaronian

Questioning Corellian Run Scoundrel...
none3.0.0

Questioning Corellian Run Scoundrel...

FQN: abl.​quest.​exp.​02.​rishi.​world_arc.​shared.​hub_1.​a_scoundrels_debt.​questioning_human_2

Questioning Corellian Run Scoundrel...
none3.0.0

Questioning Corellian Run Scoundrel...

FQN: abl.​quest.​exp.​02.​rishi.​world_arc.​shared.​hub_1.​a_scoundrels_debt.​questioning_twilek

Questioning Corellian Run Scoundrel...
none3.0.0

Questioning Corellian Run Scoundrel...

FQN: abl.​quest.​exp.​02.​rishi.​world_arc.​shared.​hub_1.​a_scoundrels_debt.​questioning_zabrak

Questioning Corellian Run Scoundrel...
none3.0.0

Quick Shot

Blasts a target for <<1>> weapon damage. Fires both blasters if dual wielding.

FQN: abl.​exp.​02.​yavin_4.​world_arc.​the_enemy_within.​theron_shan.​quick_shot

Quick Shot
6s3.0.0

R1-H5 Astromech Droid

Summons a small astromech droid which will follow and passively observe you on your adventures.

FQN: abl.​itm.​vanity_pet.​astromech.​astromech_pirate_a01_v02

R1-H5 Astromech Droid
none3.0.0

Rage Filled Determination

FQN: abl.​operation.​rishi.​boss.​pirate_queen.​pirate_captain.​invuln

Rage Filled Determination
none3.0.0

Rage Pounce

FQN: abl.​operation.​rishi.​boss.​junkyard_dog.​junkyard_pack.​pounce_taunter

Rage Pounce
7s3.0.0

Rage Storm

FQN: abl.​operation.​yavin_4.​enemy.​difficulty_1.​boss.​rock_force_beast.​roar_rocks

Rage Storm
9s3.0.0

Raging Assault

Reduces the cooldowns of Sundering Assault and Aegis Assault by 3 seconds each and increases the rage they generate by 2.

FQN: abl.​sith_warrior.​raging_assault

Raging Assault
passive3.0.0

Raging Burst

Blasts the enemy target with a powerful burst of Force energy, dealing <<1>> kinetic damage.

FQN: abl.​sith_warrior.​skill.​rage.​raging_burst

Raging Burst
15s3.0.0

Raider's Cove Saber

Grants a small amount of reputation points.

FQN: abl.​reputation.​trophy.​rishi.​rishi_trophy_small

Raider's Cove Saber
none3.0.0

Rail Shot

FQN: abl.​qtr.​flashpoint.​rishi.​flashpoint_1.​mob.​boss.​boss_2.​a.​rail_shot

Rail Shot
5s3.0.0

Rail Shot

Charged shot from special pistol

FQN: abl.​exp.​02.​yavin_4.​world_arc.​the_enemy_within.​shae_vizla.​rail_shot

Rail Shot
15s3.0.0

Rail Shot

Charged shot from special pistol

FQN: abl.​qtr.​flashpoint.​rishi.​flashpoint_1.​mob.​boss.​boss_3.​ground.​rail_shot

Rail Shot
14s3.0.0

Rain of Missiles

FQN: abl.​operation.​yavin_4.​enemy.​boss.​atst.​atst_2.​aoe_missile_attack

Rain of Missiles
20s3.0.0

Rain of Pain

FQN: abl.​operation.​rishi.​boss.​buddy_battledroid.​astromech.​missile_strafe.​passive

Rain of Pain
passive3.0.0

Rain of Pain

FQN: abl.​operation.​rishi.​boss.​buddy_battledroid.​astromech.​missile_strafe_trigger

Rain of Pain
1m 25s3.0.0

Rake

Claws the target, causing it to bleed for moderate internal damage over the duration.

FQN: abl.​operation.​rishi.​trash.​guard_dog.​claw_bleed

Rake
15s3.0.0

Rally Hounds

FQN: abl.​operation.​rishi.​trash.​hound_wrangler.​rally_hounds

Rally Hounds
60s3.0.0

Rampage Pounce

FQN: abl.​operation.​rishi.​boss.​junkyard_dog.​junkyard_dog.​rampage_pounce

Rampage Pounce
none3.0.0

Rampage Pounce

FQN: abl.​operation.​rishi.​boss.​junkyard_dog.​junkyard_dog.​rampage_pounce_select_target

Rampage Pounce
1s3.0.0

Rampage!

FQN: abl.​operation.​rishi.​boss.​junkyard_dog.​junkyard_dog.​rampage

Rampage!
48s3.0.0

Ranged Attack

FQN: abl.​qtr.​flashpoint.​rishi.​flashpoint_1.​mob.​boss.​boss_3.​air.​flurry

Ranged Attack
0.5s3.0.0

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​operation.​rishi.​trash.​cutthroat.​flurry

Ranged Attack
none3.0.0

Ranged Attack

FQN: abl.​operation.​rishi.​trash.​sentry_droid.​flurry

Ranged Attack
none3.0.0

Ranged Attack

FQN: abl.​operation.​yavin_4.​enemy.​boss.​companions.​outlaw.​ranged_attack

Ranged Attack
none3.0.0

Ranged Attack

FQN: abl.​qtr.​flashpoint.​rishi.​flashpoint_2.​mob.​boss.​boss_1.​spy_flurry

Ranged Attack
none3.0.0

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​operation.​rishi.​boss.​pirate_queen.​pirate_queen.​flurry

Ranged Attack
none3.0.0

Ranged Attack

FQN: abl.​qtr.​flashpoint.​general.​solo.​mercenary.​flurry

Ranged Attack
1.5s3.0.0

Ranged Attack

FQN: abl.​operation.​rishi.​trash.​drunken_pirate.​ranged_flurry

Ranged Attack
none3.0.0

Ranged Attack

FQN: abl.​qtr.​flashpoint.​rishi.​flashpoint_1.​mob.​boss.​boss_2.​a.​flurry

Ranged Attack
0.75s3.0.0

Ranged Attack

A series of melee swings for an NPC.

FQN: abl.​operation.​rishi.​boss.​pirate_queen.​pirate_captain.​flurry

Ranged Attack
none3.0.0

Ranged Attack

FQN: abl.​operation.​yavin_4.​enemy.​boss.​atst.​adds.​flurry

Ranged Attack
none3.0.0

Ranged Attack

FQN: abl.​qtr.​flashpoint.​korriban.​imperial.​boss.​boss_three.​droid_flurry_expl

Ranged Attack
30s3.0.0

Ranged Attack

FQN: abl.​exp.​02.​yavin_4.​world_arc.​the_enemy_within.​shae_vizla.​air_flurry

Ranged Attack
1.5s3.0.0

Ranged Attack

FQN: abl.​qtr.​flashpoint.​tython.​imperial.​boss.​droid_trainer.​droids.​mark_3.​flurry_channel

Ranged Attack
7.5s3.0.0

Ranged Attack

FQN: abl.​exp.​02.​yavin_4.​world_arc.​the_enemy_within.​shae_vizla.​flurry

Ranged Attack
1.5s3.0.0

Ranged Attack

FQN: abl.​qtr.​flashpoint.​rishi.​flashpoint_1.​mob.​boss.​boss_3.​ground.​flurry

Ranged Attack
1.5s3.0.0

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​operation.​rishi.​trash.​technician.​flurry

Ranged Attack
none3.0.0

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​operation.​rishi.​boss.​pirate_queen.​bridge_crew.​flurry

Ranged Attack
none3.0.0

Ranged Attack

FQN: abl.​qtr.​flashpoint.​rishi.​flashpoint_1.​mob.​boss.​boss_3.​air.​flurry_top_level

Ranged Attack
15s3.0.0

Ranged Attack

FQN: abl.​operation.​rishi.​trash.​pistoleer.​flurry

Ranged Attack
none3.0.0

Ranged Attack

FQN: abl.​qtr.​flashpoint.​korriban.​imperial.​boss.​boss_three.​droid_flurry

Ranged Attack
0.5s3.0.0

Ranged Attack

FQN: abl.​operation.​rishi.​boss.​quartermaster.​pirates.​melee_flurry

Ranged Attack
none3.0.0

Ranged Attack

FQN: abl.​qtr.​flashpoint.​rishi.​flashpoint_1.​mob.​boss.​boss_3.​ground.​flurry_top_level

Ranged Attack
30s3.0.0

Ranged Attack

FQN: abl.​qtr.​flashpoint.​rishi.​flashpoint_2.​mob.​boss.​boss_1.​trooper_flurry

Ranged Attack
none3.0.0

Ranged Attack

FQN: abl.​exp.​02.​yavin_4.​world_arc.​the_enemy_within.​theron_shan.​flurry

Ranged Attack
1.5s3.0.0

Ranged Attack

FQN: abl.​operation.​rishi.​boss.​quartermaster.​pirates.​ranged_flurry

Ranged Attack
none3.0.0

Ranged Attack

FQN: abl.​operation.​rishi.​trash.​cannoneer.​flurry

Ranged Attack
none3.0.0

Ranged Attack

FQN: abl.​qtr.​flashpoint.​rishi.​flashpoint_1.​mob.​boss.​boss_1.​adds.​flurry

Ranged Attack
1.5s3.0.0

Rapid Fire

FQN: abl.​operation.​yavin_4.​enemy.​boss.​atst.​atst_1.​strafing_attack

Rapid Fire
25s3.0.0

Rapid Scan

Heals a friendly target for <<1>>.

FQN: abl.​bounty_hunter.​skill.​bodyguard.​rapid_scan

Rapid Scan
none3.0.0

Ravage

Performs a series of lightsaber attacks that deals <<1>> weapon damage over 3 seconds. Standard and weak enemies are additionally stunned for the duration of the effect. Strikes with both weapons if dual wielding. Cannot be interrupted.

FQN: abl.​exp.​02.​yavin_4.​world_arc.​the_enemy_within.​darth_marr.​ravage

Ravage
30s3.0.0

Ravage

Performs a series of saber attacks that deal <<1>> weapon damage over 3 seconds. Standard and weak enemies are additionally stunned for the duration of the effect. Strikes with both weapons if dual wielding.

FQN: abl.​qtr.​flashpoint.​korriban.​republic.​boss.​bonus.​ravage

Ravage
30s3.0.0

Ravager Electro-Pulse Nova

FQN: abl.​operation.​rishi.​boss.​buddy_battledroid.​battledroid.​electromagnetic_pulse

Ravager Electro-Pulse Nova
12s3.0.0

Ravager Ultra Scatterblast

FQN: abl.​operation.​rishi.​boss.​buddy_battledroid.​battledroid.​massive_scattercannon

Ravager Ultra Scatterblast
9s3.0.0

Ravaging

Performs a series of saber attacks that deal <<1>> weapon damage over 3 seconds. Standard and weak enemies are additionally stunned for the duration of the effect. Strikes with both weapons if dual wielding.

FQN: abl.​operation.​rishi.​trash.​bravo.​ravage

Ravaging
30s3.0.0

Ravenous Maelstrom

FQN: abl.​operation.​yavin_4.​enemy.​boss.​the_returned.​ravenous_maelstrom_top

Ravenous Maelstrom
none3.0.0

Ravenous Maelstrom

FQN: abl.​operation.​yavin_4.​enemy.​boss.​the_returned.​ravenous_maelstrom_fall

Ravenous Maelstrom
none3.0.0

Ravenous Maelstrom

FQN: abl.​operation.​yavin_4.​enemy.​boss.​the_returned.​ravenous_maelstrom

Ravenous Maelstrom
passive3.0.0

Raw Force Energy

FQN: abl.​operation.​yavin_4.​enemy.​boss.​the_returned.​machine_core.​core_beam

Raw Force Energy
passive3.0.0

Raw Force Energy

FQN: abl.​operation.​yavin_4.​enemy.​boss.​the_returned.​machine_core.​core_beam_area_cast

Raw Force Energy
none3.0.0

Razalon FC-6

Activates the Razalon FC-6, increasing movement speed based on the rank of your Speeder Piloting skill. <<1>>

FQN: abl.​player.​mount.​mtx.​razalon.​fc_6

Razalon FC-6
none3.0.0

Raze

Melee attacks that strike a target affected by your Discharge grant Raze, finishing the cooldown on Eradicate and making your next Eradicate consume no Force. Additionally, activating Phantom Stride grants Raze, but Raze cannot occur more than once every 9 seconds.

FQN: abl.​sith_inquisitor.​skill.​hatred.​raze

Raze
passive3.0.0

Reactive Shield

FQN: abl.​operation.​yavin_4.​enemy.​boss.​the_returned.​hk_47.​reactive_shield

Reactive Shield
6s3.0.0

Reactive Shield

Damage mitigation shield that prevents 10% of incoming damage for 12s.

FQN: abl.​exp.​02.​yavin_4.​world_arc.​the_enemy_within.​jakarro.​reactive_shield

Reactive Shield
45s3.0.0

Reallocate Demolition Probes

FQN: abl.​flashpoint.​manaan.​boss.​bonus.​foreman.​summon_probe_wave

Reallocate Demolition Probes
60m 0s3.0.0

Rebounding Force

Sever Force deals 10% additional damage and when your Force Technique deals damage, it restores 5 Force.

FQN: abl.​jedi_consular.​skill.​serenity.​rebounding_force

Rebounding Force
passive3.0.0

Recovery Probe

Summons a Recovery Probe to search a 5-meter radius at the desired location. Any buried items that are found are automatically extracted and returned to you. After a search is complete, your Recovery Probe will automatically deploy a sonar pulse to detect any items of interest near your present location.

FQN: abl.​quest.​exp.​02.​rishi.​world.​hub_1.​a_trail_of_light.​recovery_probe

Recovery Probe
15s3.0.0

Red Hulls Emblem

Places a holographic emblem for the Red Hulls on defeated Nova Blades.

FQN: abl.​quest.​exp.​02.​rishi.​world_arc.​shared.​hub_1.​bonus.​part_01_jungle_valley.​pirate_flag_red

Red Hulls Emblem
5s3.0.0

Reestablish Range

Countermeasures purges all movement-impairing effects when activated and grants Reestablish Range, increasing your movement speed by 75% for <<1>> seconds.

FQN: abl.​agent.​skill.​utility.​reestablish_range

Reestablish Range
passive3.0.0

Reflective Armor

When Close and Personal is triggered, it will also deal <<1>> elemental damage to the attacker if the attacker is within 10 meters.

FQN: abl.​bounty_hunter.​skill.​utility.​reflective_armor

Reflective Armor
passive3.0.0

Reflective Armor

When Into the Fray is triggered, it will also deal <<1>> elemental damage to the attacker if the attacker is within 10 meters.

FQN: abl.​trooper.​skill.​utility.​reflective_armor

Reflective Armor
passive3.0.0

Reflexive Battery

Activating Concussion Charge generates 2 stacks of Supercharge and heals you and up to 7 other allies within 8 meters for <<1>> health. In addition, Concussion Charge deals 30% more damage and reduces its active cooldown by 1 second when you take damage. This effect cannot occur more than once per second.

FQN: abl.​trooper.​skill.​utility.​reflexive_battery

Reflexive Battery
passive3.0.0

Reflexive Shield

When you take damage, the active cooldown of Reactive Shield is reduced by 3 seconds. This effect cannot occur more than once every 1.5 seconds. In addition, when taking damage, you have a 20% chance to emit an Energy Redoubt, which lasts up to <<1>> seconds and absorbs <<2>> damage. This effect cannot occur more than once every 10 seconds.

FQN: abl.​trooper.​skill.​utility.​reflexive_shield

Reflexive Shield
passive3.0.0

Rejiggering

FQN: abl.​operation.​rishi.​boss.​buddy_battledroid.​battledroid.​rekerjigger

Rejiggering
60m 0s3.0.0

Rejuvenate

Immediately heals a target for a <<1>>, plus an additional <<2>> over <<3>> seconds.

FQN: abl.​jedi_consular.​rejuvenate

Rejuvenate
6s3.0.0

Removing...

Uses the placeable and triggers the "On Use" hook.

FQN: abl.​placeables.​exp.​02.​rishi.​class.​jedi_wizard.​remove_reeds

Removing...
none3.0.0

Rend

FQN: abl.​qtr.​flashpoint.​rishi.​flashpoint_1.​mob.​challenges.​06_krakjya.​rend

Rend
15s3.0.0

Rending Swipe

FQN: abl.​operation.​rishi.​boss.​junkyard_dog.​junkyard_pack.​melee_flurry

Rending Swipe
none3.0.0

Renewal

<<2[%d seconds/%d second/%d seconds]>> after refreshing your Rejuvenate on a target, the target will be healed for <<1>> health plus any healing that remained from the previous Rejuvenate.

FQN: abl.​jedi_consular.​skill.​seer.​renewal

Renewal
passive3.0.0

Renewal

<<2[%d seconds/%d second/%d seconds]>> after refreshing your Resurgence on a target, the target will be healed for <<1>> health plus any healing that remained from the previous Resurgence.

FQN: abl.​sith_inquisitor.​skill.​corruption.​renewal

Renewal
passive3.0.0

Repair Console

FQN: abl.​operation.​rishi.​boss.​engineer.​astromech.​repair_console

Repair Console
30s3.0.0

Repair Console

FQN: abl.​operation.​rishi.​boss.​engineer.​astromech.​repair_console_2

Repair Console
30s3.0.0

Repair Probe

Summons a droid that heals the friendly droid for 15 seconds. Stacks up to 3 times.

FQN: abl.​operation.​rishi.​trash.​technician.​repair_probe

Repair Probe
4.5s3.0.0

Repathing...

FQN: abl.​quest.​exp.​02.​rishi.​world_arc.​shared.​hub_1.​the_cove_crier.​droid_at_lamp

Repathing...
none3.0.0

Reposition

FQN: abl.​operation.​yavin_4.​enemy.​boss.​companions.​mando.​reposition

Reposition
15s3.0.0

Reprogramming...

FQN: abl.​placeables.​reprogram.​reprogram_high_long

Reprogramming...
none3.0.0

Reputable Business References

Grants a medium amount of reputation points.

FQN: abl.​reputation.​trophy.​cartel.​freebooter.​freebooter_trophy_medium

Reputable Business References
none3.0.0

Reset Engagement

Surrender purges all movement-impairing effects when activated and grants Reset Engagement, increasing your movement speed by 75% for <<1>> seconds.

FQN: abl.​smuggler.​skill.​utility.​reset_engagement

Reset Engagement
passive3.0.0

Resonance

FQN: abl.​operation.​yavin_4.​enemy.​boss.​the_returned.​resonance_precast

Resonance
60m 0s3.0.0

Resonance

FQN: abl.​operation.​yavin_4.​enemy.​boss.​the_returned.​resonance

Resonance
60m 0s3.0.0

Resonant Explosive Probes

FQN: abl.​operation.​rishi.​boss.​buddy_battledroid.​battledroid.​resonant_explosive_probe_phase2

Resonant Explosive Probes
25s3.0.0

Resonant Explosive Probes

FQN: abl.​operation.​rishi.​boss.​buddy_battledroid.​battledroid.​resonant_explosive_probe_distributor

Resonant Explosive Probes
23s3.0.0

Resonant Explosive Probes

FQN: abl.​operation.​rishi.​boss.​buddy_battledroid.​battledroid.​resonant_explosive_probe

Resonant Explosive Probes
none3.0.0

Resurgence

Immediately heals the target for <<1>>, plus an additional <<2>> over <<3>> seconds.

FQN: abl.​sith_inquisitor.​resurgence

Resurgence
6s3.0.0

Resurgence

Immediately heals the target for <<1>>, plus an additional <<2>> over <<3>> seconds.

FQN: abl.​exp.​02.​yavin_4.​world_arc.​the_enemy_within.​lana_beniko.​resurgence

Resurgence
9s3.0.0

Retractable Blade

Close range attack that causes moderate damage. Places a bleed on the target that hits every second for light internal damage over 6 seconds.

FQN: abl.​qtr.​flashpoint.​rishi.​flashpoint_1.​mob.​boss.​boss_3.​ground.​retractable_blade

Retractable Blade
10s3.0.0

Retractable Blade

Close range attack that causes moderate damage. Places a bleed on the target that hits every second for light internal damage over 6 seconds.

FQN: abl.​exp.​02.​yavin_4.​world_arc.​the_enemy_within.​shae_vizla.​retractable_blade

Retractable Blade
15s3.0.0

Revanite Dagger

Grants a medium amount of reputation points.

FQN: abl.​reputation.​trophy.​yavin_4.​yavin_4_trophy_medium

Revanite Dagger
none3.0.0

Revitalizers

Stim Boost now additionally grants Revitalizers, restoring 5% of total health every 3 seconds and reducing damage received by 20% for the duration.

FQN: abl.​agent.​skill.​utility.​revitalizers

Revitalizers
passive3.0.0

Revival

Revives an incapacitated ally. This ability is usable while in combat. When used, all group members can neither use nor be the target of an in-combat revival for the next 5 minutes.

FQN: abl.​exp.​02.​yavin_4.​world_arc.​the_enemy_within.​satele_shan.​revive

Revival
6s3.0.0

Revivification

Heals all allies within 8 meters of the targeted area for <<1[%d/%d/%d]>>. Targets remaining in the area heal for an additional <<2>> over <<3[%d/%d/%d]>> seconds.

FQN: abl.​exp.​02.​yavin_4.​world_arc.​the_enemy_within.​lana_beniko.​revivification

Revivification
15s3.0.0

Ricochet Shot

FQN: abl.​operation.​rishi.​boss.​pirate_queen.​pirate_queen.​double_debuff

Ricochet Shot
10s3.0.0

Rifle Shot

Fire two quick shots, dealing medium damage.

FQN: abl.​exp.​02.​yavin_4.​world_arc.​the_enemy_within.​jakarro.​flurry

Rifle Shot
1.5s3.0.0

Rifle Shot

FQN: abl.​operation.​rishi.​trash.​sentry_droid.​rifle_shot

Rifle Shot
1.5s3.0.0

Riot Gas

Throws down a canister of Riot Gas over 10 meters for <<1[%d seconds/%d second/%d seconds]>>. Enemies that enter and remain within the riot gas are slowed by 70% and suffer a 15% melee and ranged accuracy loss.

FQN: abl.​trooper.​skill.​shield_specialist.​riot_gas

Riot Gas
60s3.0.0

Rishi Outlaw Swoop

Activates the Rishi Outlaw Swoop, increasing movement speed based on the rank of your Speeder Piloting skill. <<1>>

FQN: abl.​player.​mount.​rishi.​pirate_taxi

Rishi Outlaw Swoop
none3.0.0

Rishii Amulet

Grants a large amount of reputation points.

FQN: abl.​reputation.​trophy.​rishi.​rishi_trophy_large

Rishii Amulet
none3.0.0

Roaming Mend

Places a mending Force on a friendly target that heals them for <<1>> health the next time they take damage. After healing the target, Roaming Mend travels to another friendly target within 20 meters. Roaming Mend lasts up to <<2>> seconds on each target and travels up to 3 times, healing up to 4 targets. Roaming Mend can only be placed on one target at a time.

FQN: abl.​itm.​setbonus.​endgame.​cheal1.​light.​roaming_mend_clone

Roaming Mend
15s3.0.0

Roaming Mend

Places a mending Force on a friendly target that heals them for <<1>> health the next time they take damage. After healing the target, Roaming Mend travels to another friendly target within 20 meters. Roaming Mend lasts up to <<2>> seconds on each target and travels up to 3 times, healing up to 4 targets. Roaming Mend can only be placed on one target at a time. Heals a friendly target for <<1>> health and consumes 60 Force over the channel duration. Roaming Mend grants resistance to the targets it heals for 45 seconds. Resistant targets have their internal and elemental damage reduction increased by 3%.

FQN: abl.​sith_inquisitor.​skill.​corruption.​roaming_mend

Roaming Mend
15s3.0.0

Roar

FQN: abl.​operation.​rishi.​boss.​junkyard_dog.​junkyard_dog.​roar

Roar
17s3.0.0

Rocket Punch

Close range gauntlet attack that does moderate damage.

FQN: abl.​qtr.​flashpoint.​rishi.​flashpoint_1.​mob.​boss.​boss_1.​adds.​rocket_punch

Rocket Punch
15s3.0.0

Rout

Assault, Battering Assault, Vicious Slash, Sweeping Slash, Force Scream, Vicious Throw, and Furious Strike reduce the active cooldowns of Smash, Raging Burst, and Obliterate by 1 second.

FQN: abl.​sith_warrior.​skill.​fury.​rout

Rout
passive3.0.0

Rupture

Stabs the target for <<1>> weapon damage and causes it to bleed for <<2>> internal damage over <<3[%d seconds/%d second/%d seconds]>>. Requires two lightsabers.

FQN: abl.​sith_warrior.​skill.​annihilation.​rupture

Rupture
none3.0.0

Saber Overcharge

FQN: abl.​operation.​yavin_4.​enemy.​boss.​the_returned.​saber_overload

Saber Overcharge
15s3.0.0

Saber Reflect

Reflects all direct single target ranged, Force, and tech attacks back to the attacker for <<1>> seconds. The damage done by each reflect is capped, and the cap rises with each new rank of the ability.

FQN: abl.​qtr.​flashpoint.​tython.​republic.​boss.​bonus.​saber_reflect

Saber Reflect
60s3.0.0

Saber Reflect

Reflects all direct single target ranged, Force, and tech attacks back to the attacker for <<1>> seconds. The damage done by each reflect is capped, and the cap rises with each new rank of the ability.

FQN: abl.​qtr.​flashpoint.​tython.​imperial.​boss.​bonus.​saber_reflect

Saber Reflect
60s3.0.0