1. Abilities
  2. placeables
  3. operation
  4. oricon
  5. fortress
  6. boss
  7. gate_puzzle
  8. gate_1
  9. gate_1_panel

Activating

droidmotor

Activating

Attributes

Conditions

Metadata

Used by

Triggered by clicking on (3)

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
droidmotor
Activating
2
droidmotor
Activating
3
droidmotor
Activating
  • [hidden] [does not expire]
    droidmotorEffect #1

    • On Apply

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
    • Just before this effect is removed

    Perform the following actions:

    • Add effect #3 to TARGET from TARGET
    • When effect ticks

    Only when the following conditions are met:

      • If difficulty is set to Nightmare Mode

    Perform the following actions:

    • Spell Damage
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 2000
      - Amount Min = (float) 2000
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
  • [hidden] [2s]
    droidmotorEffect #2

    • On Apply

    Perform the following actions:

    • Execute Hydra Hook
      - Event Name = (string) gate_1_increment
      - Object Self = (int) 1
  • [hidden] [2s]
    droidmotorEffect #3

    • On Apply

    Perform the following actions:

    • Execute Hydra Hook
      - Event Name = (string) gate_1_decrement
      - Object Self = (int) 1