1. Abilities
  2. itm
  3. potion
  4. biochem
  5. medpac
  6. companion
  7. artifact
  8. grade05

Advanced Hyper-Battle Med Unit

medkit

Advanced Hyper-Battle Med Unit

Restores <<2>> health to you and your companion and an additional <<3>> health over <<1[%d/%d/%d]>> seconds. Only usable once per fight. (Cooldown: 1.5 minutes). Health restored scales by level up to level 40.

Attributes

Conditions

Metadata

Used by

Triggered by using an item (1)

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
medkit
Advanced Hyper-Battle Med Unit
2
medkitAdvanced Hyper-Battle Med Unit – Periodic healing.
3
medkit
Advanced Hyper-Battle Med Unit
  • [0s] [not displayed]
    medkitEffect #1

    • On Apply
    • [target override]

    Only when the following conditions are met:

      • If PRIMARY TARGET is alive

    Perform the following actions:

    • Heal the TARGET for (0.81 to 0.97)*StandardHealth, causing no threat
    • Play appearance epp . itm . potion . medpac . restore_health_target
    • Add effect #2 to TARGET from TARGET
    • On Apply
    • [target override]

    Only when the following conditions are met:

      • If PRIMARY TARGET is alive

    Perform the following actions:

    • Heal the TARGET for (0.81 to 0.97)*StandardHealth, causing no threat
    • Play appearance epp . itm . potion . medpac . restore_health
    • Add effect #2 to TARGET from TARGET
    • On Apply

    Only when the following conditions are met:

      • If TARGET is in combat

    Perform the following actions:

    • Add effect #3 to TARGET from TARGET
  • [15s]
    medkitAdvanced Hyper-Battle Med Unit
    Periodic healing.

    • When effect ticks

    Only when the following conditions are met:

      • If PRIMARY TARGET is alive

    Perform the following actions:

    • Play appearance epp . agent . kolto_probe . heal, dependent on calling effect
    • Heal the TARGET for 0.05*StandardHealth, causing no threat
  • [hidden] [does not expire]
    medkitEffect #3

    • When CASTER exits combat

    Perform the following actions:

    • Remove this effect