Abilities

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NameCooldownActivationAdded with

20,000,000 Health

Using this item on your ship's Operations Training Dummy will set its health to 20,000,000.

FQN: abl.​npc.​ability.​utility.​training_dummy_25mil_health

20,000,000 Health
5s4.0.0

Absorbing Photovoltaic Energy

FQN: abl.​flashpoint.​star_fortress.​boss.​expert_boss.​ring_03.​buff_channel_recharge_shield_ring03

Absorbing Photovoltaic Energy
none4.0.0

Absorbing Photovoltaic Energy

FQN: abl.​flashpoint.​star_fortress.​boss.​expert_boss.​ring_04.​buff_channel_recharge_shield_ring04

Absorbing Photovoltaic Energy
none4.0.0

Accessing

FQN: abl.​exp.​seasons.​01.​ep_07.​t7_hacking_channel_passive

Accessing
none4.0.0

Acquire Target

FQN: abl.​exp.​seasons.​01_dailies.​the_arena.​round_01.​acquire_target

Acquire Target
12s4.0.0

Acquiring Bounties

FQN: abl.​placeables.​stronghold.​technological.​bounty_terminal

Acquiring Bounties
none4.0.0

Activate Combat Support Droid

Signals for deployment of a Combat Support Droid to your location.

FQN: abl.​qtr.​flashpoint.​general.​solo.​level_50.​summon_merc

Activate Combat Support Droid
1s4.0.0

Activate Combat Support Droid

Signals for deployment of a Combat Support Droid to your location.

FQN: abl.​qtr.​flashpoint.​general.​solo.​transitionarc.​summon_merc

Activate Combat Support Droid
1s4.0.0

Activate Combat Support Droid

Signals for deployment of a Combat Support Droid to your location.

FQN: abl.​qtr.​flashpoint.​general.​solo.​revan_part_2.​summon_merc

Activate Combat Support Droid
1s4.0.0

Activate Combat Support Droid

Signals for deployment of a Combat Support Droid to your location.

FQN: abl.​qtr.​flashpoint.​general.​solo.​revan_part_1.​summon_merc

Activate Combat Support Droid
1s4.0.0

Activate Random Mount

Randomly activates any unlocked favorite vehicle or calls any unlocked favorite creature mount.

FQN: abl.​legacy.​mount.​random_mount

Activate Random Mount
none4.0.0

Activating

FQN: abl.​placeables.​activate.​activate_mid_short_no_combat

Activating
none4.0.0

Activating Requisition...

Activates your droid operator requisition.

FQN: abl.​mtx.​companion.​droid.​bmf_assassin.​grant_bmf_assassin

Activating Requisition...
1s4.0.0

Activating Requisition...

Activates your droid operator requisition.

FQN: abl.​mtx.​companion.​droid.​probe_droid.​grant_probe

Activating Requisition...
1s4.0.0

Adhesive Supplements

Power Shot and Tracer Missile reduce the movement speed of targets they damage by 40% for <<1[%d seconds/%d second/%d seconds]>>. In addition, the slowing effect applied by Kolto Residue lasts an additional 3 seconds.

FQN: abl.​bounty_hunter.​skill.​utility.​adhesive_supplements

Adhesive Supplements
passive4.0.0

Advanced Absorb Adrenal

Increases Armor by 1300 for <<1[%d/%d/%d]>> seconds. (Cooldown: 3 minutes)

FQN: abl.​itm.​potion.​biochem.​adrenal.​shield.​artifact.​grade05

Advanced Absorb Adrenal
3m 0s4.0.0

Advanced Anodyne Absorb Adrenal

Increases Absorb and Shield by 750 for <<1[%d/%d/%d]>> seconds. (Cooldown: 3 minutes)

FQN: abl.​itm.​potion.​biochem.​adrenal.​shield.​artifact.​grade08

Advanced Anodyne Absorb Adrenal
3m 0s4.0.0

Advanced Anodyne Attack Adrenal

Increases Power by 750 and reduces all healing done by 20%. Lasts <<1[%d/%d/%d]>> seconds.

FQN: abl.​itm.​potion.​biochem.​adrenal.​atk.​artifact.​grade08

Advanced Anodyne Attack Adrenal
3m 0s4.0.0

Advanced Anodyne Critical Adrenal

Increases Critical Rating by 750 for <<1[%d/%d/%d]>> seconds.

FQN: abl.​itm.​potion.​biochem.​adrenal.​critical.​artifact.​grade08

Advanced Anodyne Critical Adrenal
3m 0s4.0.0

Advanced Anodyne Efficacy Adrenal

Increases Alacrity by 750 for <<1[%d/%d/%d]>> seconds.

FQN: abl.​itm.​potion.​biochem.​adrenal.​alacrity.​artifact.​grade08

Advanced Anodyne Efficacy Adrenal
3m 0s4.0.0

Advanced Anodyne Fortitude Stim

Increases Endurance by 198 and Defense by 81 for 480 minutes. Only one stimpack can be active at a time. This effect persists through defeat.

FQN: abl.​itm.​potion.​biochem.​stimpack.​endurance.​artifact.​grade08

Advanced Anodyne Fortitude Stim
none4.0.0

Advanced Anodyne Med Unit

Restores <<2>> health to you and your companion and an additional <<3>> health over <<1[%d/%d/%d]>> seconds. Only usable once per fight. Health restored scales by level up to level 55.

FQN: abl.​itm.​potion.​biochem.​medpac.​companion.​artifact.​grade08

Advanced Anodyne Med Unit
1m 30s4.0.0

Advanced Anodyne Medpac

Restores <<2>> health and an additional <<3>> health over <<1[%d/%d/%d]>> seconds. Only usable once per fight. Health restored scales by level up to level 55.

FQN: abl.​itm.​potion.​biochem.​medpac.​player.​artifact.​grade08

Advanced Anodyne Medpac
1m 30s4.0.0

Advanced Anodyne Shield Adrenal

Absorbs 30% of damage up to <<2>> damage for <<1[%d/%d/%d]>> seconds. Damage absorbed scales by level up to level 57.

FQN: abl.​itm.​potion.​adrenal.​tank.​artifact.​grade8

Advanced Anodyne Shield Adrenal
3m 0s4.0.0

Advanced Anodyne Tech Adrenal

Increases Accuracy by 750 for <<1[%d/%d/%d]>> seconds.

FQN: abl.​itm.​potion.​biochem.​adrenal.​accuracy.​artifact.​grade08

Advanced Anodyne Tech Adrenal
3m 0s4.0.0

Advanced Anodyne Triage Adrenal

Increases Force Power and Tech Power by 750 and reduces all damage dealt by 20%. Lasts <<1[%d/%d/%d]>> seconds.

FQN: abl.​itm.​potion.​biochem.​adrenal.​heal.​artifact.​grade08

Advanced Anodyne Triage Adrenal
3m 0s4.0.0

Advanced Anodyne Versatile Stim

Increases Mastery by 198 and Power by 81 for 480 minutes. Only one stimpack can be active at a time. This effect persists through defeat.

FQN: abl.​itm.​potion.​biochem.​stimpack.​mastery.​artifact.​grade08

Advanced Anodyne Versatile Stim
none4.0.0

Advanced Attack Adrenal

Increases Power by 450 and reduces all healing done by 20%. Lasts <<1[%d/%d/%d]>> seconds.

FQN: abl.​itm.​potion.​biochem.​adrenal.​atk.​artifact.​grade05

Advanced Attack Adrenal
3m 0s4.0.0

Advanced Battle Command Stim

Increases Presence by 38 for 480 minutes. Only one stimpack can be active at a time. This effect persists through defeat.

FQN: abl.​itm.​potion.​biochem.​stimpack.​presence.​artifact.​grade01

Advanced Battle Command Stim
none4.0.0

Advanced Battle Med Unit

Restores <<2>> health to you and your companion and an additional <<3>> health over <<1[%d/%d/%d]>> seconds. Only usable once per fight. Health restored scales by level up to level 10.

FQN: abl.​itm.​potion.​biochem.​medpac.​companion.​artifact.​grade01

Advanced Battle Med Unit
1m 30s4.0.0

Advanced Battle Medpac

Restores <<2>> health and an additional <<3>> health over <<1[%d/%d/%d]>> seconds. Only usable once per fight. Health restored scales by level up to level 10.

FQN: abl.​itm.​potion.​biochem.​medpac.​player.​artifact.​grade01

Advanced Battle Medpac
1m 30s4.0.0

Advanced Battle Shield Adrenal

Absorbs 30% of damage up to <<2>> damage for <<1[%d/%d/%d]>> seconds. Damage absorbed scales by level up to level 10.

FQN: abl.​itm.​potion.​adrenal.​tank.​artifact.​grade1

Advanced Battle Shield Adrenal
3m 0s4.0.0

Advanced Battle Versatile Stim

Increases Mastery by 28 and Power by 11 for 480 minutes. Only one stimpack can be active at a time.This effect persists through defeat.

FQN: abl.​itm.​potion.​biochem.​stimpack.​mastery.​artifact.​grade01

Advanced Battle Versatile Stim
none4.0.0

Advanced Bio-Enhanced Command Stim

Increases Presence by 80 for 480 minutes. Only one stimpack can be active at a time. This effect persists through defeat.

FQN: abl.​itm.​potion.​biochem.​stimpack.​presence.​artifact.​grade03

Advanced Bio-Enhanced Command Stim
none4.0.0

Advanced Bio-Enhanced Med Unit

Restores <<2>> health to you and your companion and an additional <<3>> health over <<1[%d/%d/%d]>> seconds. Only usable once per fight. Health restored scales by level up to level 24.

FQN: abl.​itm.​potion.​biochem.​medpac.​companion.​artifact.​grade03

Advanced Bio-Enhanced Med Unit
1m 30s4.0.0

Advanced Bio-Enhanced Medpac

Restores <<2>> health and an additional <<3>> health over <<1[%d/%d/%d]>> seconds. Only usable once per fight. Health restored scales by level up to level 24.

FQN: abl.​itm.​potion.​biochem.​medpac.​player.​artifact.​grade03

Advanced Bio-Enhanced Medpac
1m 30s4.0.0

Advanced Bio-Enhanced Shield Adrenal

Absorbs 30% of damage up to <<2>> damage for <<1[%d/%d/%d]>> seconds. Damage absorbed scales by level up to level 30.

FQN: abl.​itm.​potion.​adrenal.​tank.​artifact.​grade3

Advanced Bio-Enhanced Shield Adrenal
3m 0s4.0.0

Advanced Bio-Enhanced Versatile Stim

Increases Mastery by 60 and Power by 27 for 480 minutes. Only one stimpack can be active at a time.This effect persists through defeat.

FQN: abl.​itm.​potion.​biochem.​stimpack.​mastery.​artifact.​grade03

Advanced Bio-Enhanced Versatile Stim
none4.0.0

Advanced Critical Adrenal

Increases Critical Rating by 450 for <<1[%d/%d/%d]>> seconds.

FQN: abl.​itm.​potion.​biochem.​adrenal.​critical.​artifact.​grade05

Advanced Critical Adrenal
3m 0s4.0.0

Advanced Efficacy Adrenal

Increases Alacrity by 450 for <<1[%d/%d/%d]>> seconds.

FQN: abl.​itm.​potion.​biochem.​adrenal.​alacrity.​artifact.​grade05

Advanced Efficacy Adrenal
3m 0s4.0.0

Advanced Exotech Command Stim

Increases Presence by 197 for 480 minutes. Only one stimpack can be active at a time. This effect persists through defeat.

FQN: abl.​itm.​potion.​biochem.​stimpack.​presence.​artifact.​grade06

Advanced Exotech Command Stim
none4.0.0

Advanced Exotech Med Unit

Restores <<2>> health to you and your companion and an additional <<3>> health over <<1[%d/%d/%d]>> seconds. Only usable once per fight. Health restored scales by level up to level 46.

FQN: abl.​itm.​potion.​biochem.​medpac.​companion.​artifact.​grade06

Advanced Exotech Med Unit
1m 30s4.0.0

Advanced Exotech Medpac

Restores <<2>> health and an additional <<3>> health over <<1[%d/%d/%d]>> seconds. Only usable once per fight. Health restored scales by level up to level 46.

FQN: abl.​itm.​potion.​biochem.​medpac.​player.​artifact.​grade06

Advanced Exotech Medpac
1m 30s4.0.0

Advanced Exotech Shield Adrenal

Absorbs 30% of damage up to <<2>> damage for <<1[%d/%d/%d]>> seconds. Damage absorbed scales by level up to level 46.

FQN: abl.​itm.​potion.​adrenal.​tank.​artifact.​grade5

Advanced Exotech Shield Adrenal
3m 0s4.0.0

Advanced Exotech Versatile Stim

Increases Mastery by 154 and Power by 63 for 480 minutes. Only one stimpack can be active at a time.This effect persists through defeat.

FQN: abl.​itm.​potion.​biochem.​stimpack.​mastery.​artifact.​grade06

Advanced Exotech Versatile Stim
none4.0.0

Advanced Experimental Command Stim

Increases Presence by 110 for 480 minutes. Only one stimpack can be active at a time. This effect persists through defeat.

FQN: abl.​itm.​potion.​biochem.​stimpack.​presence.​artifact.​grade04

Advanced Experimental Command Stim
none4.0.0

Advanced Experimental Med Unit

Restores <<2>> health to you and your companion and an additional <<3>> health over <<1[%d/%d/%d]>> seconds. Only usable once per fight. Health restored scales by level up to level 32.

FQN: abl.​itm.​potion.​biochem.​medpac.​companion.​artifact.​grade04

Advanced Experimental Med Unit
1m 30s4.0.0

Advanced Experimental Medpac

Restores <<2>> health and an additional <<3>> health over <<1[%d/%d/%d]>> seconds. Only usable once per fight. Health restored scales by level up to level 32.

FQN: abl.​itm.​potion.​biochem.​medpac.​player.​artifact.​grade04

Advanced Experimental Medpac
1m 30s4.0.0

Advanced Experimental Shield Adrenal

Absorbs 30% of damage up to <<2>> damage for <<1[%d/%d/%d]>> seconds. Damage absorbed scales by level up to level 40.

FQN: abl.​itm.​potion.​adrenal.​tank.​artifact.​grade4

Advanced Experimental Shield Adrenal
3m 0s4.0.0

Advanced Experimental Versatile Stim

Increases Mastery by 84 and Power by 34 for 480 minutes. Only one stimpack can be active at a time.This effect persists through defeat.

FQN: abl.​itm.​potion.​biochem.​stimpack.​mastery.​artifact.​grade04

Advanced Experimental Versatile Stim
none4.0.0

Advanced Field Tech Command Stim

Increases Presence by 58 for 480 minutes. Only one stimpack can be active at a time. This effect persists through defeat.

FQN: abl.​itm.​potion.​biochem.​stimpack.​presence.​artifact.​grade02

Advanced Field Tech Command Stim
none4.0.0

Advanced Field Tech Med Unit

Restores <<2>> health to you and your companion and an additional <<3>> health over <<1[%d/%d/%d]>> seconds. Only usable once per fight. Health restored scales by level up to level 16.

FQN: abl.​itm.​potion.​biochem.​medpac.​companion.​artifact.​grade02

Advanced Field Tech Med Unit
1m 30s4.0.0

Advanced Field Tech Medpac

Restores <<2>> health and an additional <<3>> health over <<1[%d/%d/%d]>> seconds. Only usable once per fight. Health restored scales by level up to level 16.

FQN: abl.​itm.​potion.​biochem.​medpac.​player.​artifact.​grade02

Advanced Field Tech Medpac
1m 30s4.0.0

Advanced Field Tech Shield Adrenal

Absorbs 30% of damage up to <<2>> damage for <<1[%d/%d/%d]>> seconds. Damage absorbed scales by level up to level 20.

FQN: abl.​itm.​potion.​adrenal.​tank.​artifact.​grade2

Advanced Field Tech Shield Adrenal
3m 0s4.0.0

Advanced Field Tech Versatile Stim

Increases Mastery by 42 and Power by 17 for 480 minutes. Only one stimpack can be active at a time.This effect persists through defeat.

FQN: abl.​itm.​potion.​biochem.​stimpack.​mastery.​artifact.​grade02

Advanced Field Tech Versatile Stim
none4.0.0

Advanced Hyper-Battle Command Stim

Increases Presence by 136 for 480 minutes. Only one stimpack can be active at a time. This effect persists through defeat.

FQN: abl.​itm.​potion.​biochem.​stimpack.​presence.​artifact.​grade05

Advanced Hyper-Battle Command Stim
none4.0.0

Advanced Hyper-Battle Med Unit

Restores <<2>> health to you and your companion and an additional <<3>> health over <<1[%d/%d/%d]>> seconds. Only usable once per fight. Health restored scales by level up to level 40.

FQN: abl.​itm.​potion.​biochem.​medpac.​companion.​artifact.​grade05

Advanced Hyper-Battle Med Unit
1m 30s4.0.0

Advanced Hyper-Battle Medpac

Restores <<2>> health and an additional <<3>> health over <<1[%d/%d/%d]>> seconds. Only usable once per fight. Health restored scales by level up to level 40.

FQN: abl.​itm.​potion.​biochem.​medpac.​player.​artifact.​grade05

Advanced Hyper-Battle Medpac
1m 30s4.0.0

Advanced Hyper-Battle Shield Adrenal

Absorbs 30% of damage up to <<2>> damage for <<1[%d/%d/%d]>> seconds. Damage absorbed scales by level up to level 50.

FQN: abl.​itm.​potion.​adrenal.​tank.​artifact.​grade6

Advanced Hyper-Battle Shield Adrenal
3m 0s4.0.0

Advanced Hyper-Battle Versatile Stim

Increases Mastery by 104 and Power by 43 for 480 minutes. Only one stimpack can be active at a time.This effect persists through defeat.

FQN: abl.​itm.​potion.​biochem.​stimpack.​mastery.​artifact.​grade05

Advanced Hyper-Battle Versatile Stim
none4.0.0

Advanced Medical Probe

Summons a probe that heals for <<1>>.

FQN: abl.​trooper.​skill.​combat_medic.​advanced_medical_probe

Advanced Medical Probe
12s4.0.0

Advanced Nano-Infused Command Stim

Increases Presence by 215 for 480 minutes. Only one stimpack can be active at a time. This effect persists through defeat.

FQN: abl.​itm.​potion.​biochem.​stimpack.​presence.​artifact.​grade07

Advanced Nano-Infused Command Stim
none4.0.0

Advanced Nano-Infused Med Unit

Restores <<2>> health to you and your companion and an additional <<3>> health over <<1[%d/%d/%d]>> seconds. Only usable once per fight. Health restored scales by level up to level 51.

FQN: abl.​itm.​potion.​biochem.​medpac.​companion.​artifact.​grade07

Advanced Nano-Infused Med Unit
1m 30s4.0.0

Advanced Nano-Infused Medpac

Restores <<2>> health and an additional <<3>> health over <<1[%d/%d/%d]>> seconds. Only usable once per fight. Health restored scales by level up to level 51.

FQN: abl.​itm.​potion.​biochem.​medpac.​player.​artifact.​grade07

Advanced Nano-Infused Medpac
1m 30s4.0.0

Advanced Nano-Infused Shield Adrenal

Absorbs 30% of damage up to <<2>> damage for <<1[%d/%d/%d]>> seconds. Damage absorbed scales by level up to level 52.

FQN: abl.​itm.​potion.​adrenal.​tank.​artifact.​grade7

Advanced Nano-Infused Shield Adrenal
3m 0s4.0.0

Advanced Nano-Infused Versatile Stim

Increases Mastery by 178 and Power by 74 for 480 minutes. Only one stimpack can be active at a time.This effect persists through defeat.

FQN: abl.​itm.​potion.​biochem.​stimpack.​mastery.​artifact.​grade07

Advanced Nano-Infused Versatile Stim
none4.0.0

Advanced Shielding

FQN: abl.​npc.​ability.​droid.​probe_droid.​advanced_target_shielding

Advanced Shielding
none4.0.0

Advanced Tech Adrenal

Increases Accuracy by 450 for <<1[%d/%d/%d]>> seconds.

FQN: abl.​itm.​potion.​biochem.​adrenal.​accuracy.​artifact.​grade05

Advanced Tech Adrenal
3m 0s4.0.0

Affectionate Slobber

Slowly heals the target for <<1>> over <<2[%d/%d/%d]>> seconds and cleanses physical and mental effects each time it heals the target. What an incredible smell!

FQN: abl.​companion.​unique.​mtx.​akk_dog.​healer.​single_target_hot

Affectionate Slobber
12s4.0.0

Aftershocks

FQN: abl.​exp.​seasons.​01.​ep_08.​exhaustion_valkorions_power_aftereffects

Aftershocks
passive4.0.0

Aivela's Flame

FQN: abl.​flashpoint.​star_fortress.​boss.​expert_boss.​final_platform.​debuff_bel_sunder

Aivela's Flame
24s4.0.0

Alacrity Boost

Increases Alacrity Rating by 591 for <<1[%d seconds/%d second/%d seconds]>>. Can not be activated in PvP areas.

FQN: abl.​itm.​relic.​onuse.​dps_alacrity.​prototype.​ilvl_094

Alacrity Boost
2m 0s4.0.0

Alacrity Boost

Increases Alacrity Rating by 619 for <<1[%d seconds/%d second/%d seconds]>>. Can not be activated in PvP areas.

FQN: abl.​itm.​relic.​onuse.​dps_alacrity.​artifact.​ilvl_098

Alacrity Boost
2m 0s4.0.0

Alacrity Boost

Increases Alacrity Rating by 631 for <<1[%d seconds/%d second/%d seconds]>>. Can not be activated in PvP areas.

FQN: abl.​itm.​relic.​onuse.​dps_alacrity.​artifact.​ilvl_100

Alacrity Boost
2m 0s4.0.0

Alacrity Boost

Increases Alacrity Rating by 607 for <<1[%d seconds/%d second/%d seconds]>>. Can not be activated in PvP areas.

FQN: abl.​itm.​relic.​onuse.​dps_alacrity.​artifact.​ilvl_096

Alacrity Boost
2m 0s4.0.0

Alacrity Boost

Increases Alacrity Rating by 595 for <<1[%d seconds/%d second/%d seconds]>>. Can not be activated in PvP areas.

FQN: abl.​itm.​relic.​onuse.​dps_alacrity.​artifact.​ilvl_094

Alacrity Boost
2m 0s4.0.0

Alpha Taunt

Taunts the target, forcing it to attack your creature for 6 seconds. Also reinforces your creature by placing an absorb shield that absorbs a moderate amount of damage.

FQN: abl.​companion.​unique.​mtx.​akk_dog.​tank.​single_target_taunt

Alpha Taunt
12s4.0.0

Ambush

Sucker-punch the guard with a knockout blow. Requires the guard to be distracted and very close.

FQN: abl.​flashpoint.​star_fortress.​environmental.​prison_break.​takedown_smuggler

Ambush
15s4.0.0

Ameliorating Force

Heals a friendly target for <<1>> health over the duration of the channel.

FQN: abl.​companion.​weapon_set.​lightsaber.​healer.​channel_heal

Ameliorating Force
7.5s4.0.0

Ameliorating Force

Heals a friendly target for <<1>> health over the duration of the channel.

FQN: abl.​companion.​weapon_set.​dualwield_lightsaber.​healer.​channel_heal

Ameliorating Force
7.5s4.0.0

Ameliorating Force

Heals a friendly target for <<1>> health over the duration of the channel.

FQN: abl.​companion.​weapon_set.​dualsaber.​healer.​channel_heal

Ameliorating Force
7.5s4.0.0

Anodyne Fortitude Stim

Increases Endurance by 178 and Defense by 74 for 60 minutes. Only one stimpack can be active at a time.

FQN: abl.​itm.​potion.​biochem.​stimpack.​endurance.​premium.​grade08

Anodyne Fortitude Stim
none4.0.0

Anodyne Shield Adrenal

Absorbs 20% of damage up to <<2>> damage for <<1[%d/%d/%d]>> seconds. Damage absorbed scales by level up to level 57.

FQN: abl.​itm.​potion.​adrenal.​tank.​prototype.​grade8

Anodyne Shield Adrenal
3m 0s4.0.0

Anodyne Versatile Stim

Increases Mastery by 178 and Power by 74 for 60 minutes. Only one stimpack can be active at a time.

FQN: abl.​itm.​potion.​biochem.​stimpack.​mastery.​premium.​grade08

Anodyne Versatile Stim
none4.0.0

Anti-Personnel Detonator

Activates an explosive that deals <<1>> kinetic damage to up to 5 enemies 5m around the user. Generates a moderate amount of threat and reduces incoming damage by 50% for 10 seconds. Does not hit sleeping, lifted, or incapacitated enemies.

FQN: abl.​companion.​weapon_set.​sniper_rifle.​tank.​aoe_attack

Anti-Personnel Detonator
15s4.0.0

Anti-Personnel Detonator

Activates an explosive that deals <<1>> kinetic damage to up to 5 enemies 5m around the user. Generates a moderate amount of threat and reduces incoming damage by 50% for 10 seconds. Does not hit sleeping, lifted, or incapacitated enemies.

FQN: abl.​companion.​weapon_set.​assault_cannon.​tank.​aoe_attack

Anti-Personnel Detonator
15s4.0.0

Anti-Personnel Detonator

Activates an explosive that deals <<1>> kinetic damage to up to 5 enemies 5m around the user. Generates a moderate amount of threat and reduces incoming damage by 50% for 10 seconds. Does not hit sleeping, lifted, or incapacitated enemies.

FQN: abl.​companion.​weapon_set.​blaster.​tank.​aoe_attack

Anti-Personnel Detonator
15s4.0.0

Anti-Personnel Detonator

Activates an explosive that deals <<1>> kinetic damage to up to 5 enemies 5m around the user. Generates a moderate amount of threat and reduces incoming damage by 50% for 10 seconds. Does not hit sleeping, lifted, or incapacitated enemies.

FQN: abl.​companion.​weapon_set.​dual_blaster.​tank.​aoe_attack

Anti-Personnel Detonator
15s4.0.0

Apply Unlock (Account)

Grants one additional character slot and the ability to create one new level 70 character.

FQN: abl.​mtx.​unlock.​learn_unlock_lvl60

Apply Unlock (Account)
none4.0.0

Applying scent

This can be used to attract small creatures, however it's scent will eventual wear off.

FQN: abl.​placeables.​test.​dstaats.​nerf_scent

Applying scent
none4.0.0

Ardent Advocate

Force Leap enables your next Dispatch or Whirling Blade to be used against a target with any percentage of health. Lasts up to <<1[%d seconds/%d second/%d seconds]>>.

FQN: abl.​jedi_knight.​skill.​utility.​ardent_advocate

Ardent Advocate
passive4.0.0

Armor Melt

FQN: abl.​npc.​ability.​all_episodic.​humanoid.​buffs.​negative.​armor_melt

Armor Melt
15s4.0.0

Assassin's Shelter

Mass Mind Control provides Assassin's Shelter to all allies within range, excluding yourself, reducing the damage they take by 5% for the next <<2[%d seconds/%d second/%d seconds]>> and healing them for <<1>> health over the duration.

FQN: abl.​sith_inquisitor.​skill.​utility.​assassins_shelter

Assassin's Shelter
passive4.0.0

Assault

Generates 2 rage and inflicts <<1>> weapon damage with a series of quick melee attacks. Attacks with both weapons if dual wielding.

FQN: abl.​flurry.​npc.​warrior_stance_flurry

Assault
none4.0.0

Assembling Reinforcements

FQN: abl.​flashpoint.​star_fortress.​boss.​droid_factory.​atk_summon_adds

Assembling Reinforcements
30s4.0.0

Atrophying Attacks

Dealing melee damage increases the critical chance of your damaging periodic effects by 20% for <<1[%d seconds/%d second/%d seconds]>>. In addition, Serenity Strike deals 20% more damage to targets below 30% health and restores 4 Force for each of your active periodic damaging effects on the target, up to 3.

FQN: abl.​jedi_consular.​skill.​serenity.​atrophying_attacks

Atrophying Attacks
passive4.0.0

Attacking

FQN: abl.​placeables.​flashpoint.​star_fortress.​prison_break.​destroy_gas_canister

Attacking
none4.0.0

Backhand

FQN: abl.​exp.​seasons.​01.​ep_08.​backhand_knockback

Backhand
30s4.0.0

Backhand

FQN: abl.​npc.​ability.​saber.​backhand_no_stun

Backhand
15s4.0.0

Bag of Tricks

Immediately finishes the active cooldowns on Surrender, Defense Screen, Pulse Detonator, and Hunker Down.

FQN: abl.​smuggler.​bag_of_tricks

Bag of Tricks
3m 0s4.0.0

Baron Deathmark's Predacious Wrangler

Activates Baron Deathmark's Predacious Wrangler. Movement speed increases based on the rank of your Speeder Piloting skill. Reduces incoming damage by 15% while mounted. <<1>>

FQN: abl.​player.​mount.​pvp.​season6.​wrangler

Baron Deathmark's Predacious Wrangler
none4.0.0

Basic Attack

FQN: abl.​exp.​seasons.​01.​ep_08.​flurry

Basic Attack
0.75s4.0.0

Basic Attack

FQN: abl.​exp.​seasons.​01.​ep_08.​flurry_2

Basic Attack
0.8s4.0.0

Basic Attack

FQN: abl.​exp.​seasons.​01.​ep_03.​novo_tanek_boss.​novo.​flurry

Basic Attack
0.75s4.0.0

Basic Attack

FQN: abl.​exp.​seasons.​01.​ep_03.​novo_tanek_boss.​novo.​flurry_2

Basic Attack
0.8s4.0.0

Basic Attack

FQN: abl.​exp.​seasons.​01.​ep_03.​novo_tanek_boss.​tanek.​special_attack

Basic Attack
3s4.0.0

Basic Attack

(Standard attack for Isotope-5 Droid)

FQN: abl.​flurry.​droid.​atst.​multi.​flurry_no_impact

Basic Attack
1.5s4.0.0

Basic Attack

FQN: abl.​exp.​seasons.​01.​ep_03.​novo_tanek_boss.​tanek.​flurry

Basic Attack
1.25s4.0.0

Basic Attack

(Standard attack for Isotope-5 Droid)

FQN: abl.​world_design.​utility.​staged.​atst.​flurry_no_impact

Basic Attack
1.5s4.0.0

Battle Absorb Adrenal

Increases Armor by 400 for <<1[%d/%d/%d]>> seconds. (Cooldown: 3 minutes)

FQN: abl.​itm.​potion.​biochem.​adrenal.​shield.​artifact.​grade01

Battle Absorb Adrenal
3m 0s4.0.0

Battle Attack Adrenal

Increases Power by 150 and reduces all healing done by 20%. Lasts <<1[%d/%d/%d]>> seconds.

FQN: abl.​itm.​potion.​biochem.​adrenal.​atk.​artifact.​grade01

Battle Attack Adrenal
3m 0s4.0.0

Battle Critical Adrenal

Increases Critical Rating by 150 for <<1[%d/%d/%d]>> seconds.

FQN: abl.​itm.​potion.​biochem.​adrenal.​critical.​artifact.​grade01

Battle Critical Adrenal
3m 0s4.0.0

Battle Efficacy Adrenal

Increases Alacrity by 150 for <<1[%d/%d/%d]>> seconds.

FQN: abl.​itm.​potion.​biochem.​adrenal.​alacrity.​artifact.​grade01

Battle Efficacy Adrenal
3m 0s4.0.0

Battle Fortitude Stim

Increases Endurance by 16 and Defense by 6 for 60 minutes. Only one stimpack can be active at a time.

FQN: abl.​itm.​potion.​biochem.​stimpack.​endurance.​premium.​grade01

Battle Fortitude Stim
none4.0.0

Battle Shield Adrenal

Absorbs 20% of damage up to <<2>> damage for <<1[%d/%d/%d]>> seconds. Damage absorbed scales by level up to level 10.

FQN: abl.​itm.​potion.​adrenal.​tank.​prototype.​grade1

Battle Shield Adrenal
3m 0s4.0.0

Battle Tech Adrenal

Increases Accuracy by 150 for <<1[%d/%d/%d]>> seconds.

FQN: abl.​itm.​potion.​biochem.​adrenal.​accuracy.​artifact.​grade01

Battle Tech Adrenal
3m 0s4.0.0

Battle Triage Adrenal

Increases Force Power and Tech Power by 150 and reduces all damage dealt by 20%. Lasts <<1[%d/%d/%d]>> seconds.

FQN: abl.​itm.​potion.​biochem.​adrenal.​heal.​artifact.​grade01

Battle Triage Adrenal
3m 0s4.0.0

Battle Versatile Stim

Increases Mastery by 16 and Power by 6 for 60 minutes. Only one stimpack can be active at a time.

FQN: abl.​itm.​potion.​biochem.​stimpack.​mastery.​premium.​grade01

Battle Versatile Stim
none4.0.0

Bayonet Strike

Strikes the target with the butt of the rifle, dealing moderate kinetic damage.

FQN: abl.​exp.​seasons.​01.​ep_01.​skytrooer_boss_1.​bayonet_strike

Bayonet Strike
18s4.0.0

Bayonet Strike

Strikes the target with the butt of the rifle, dealing moderate kinetic damage.

FQN: abl.​npc.​ability.​skytrooper.​bayonet_strike

Bayonet Strike
9s4.0.0

Beastmaster

Your bond is strong! You gain periodic healing.

FQN: abl.​mtx.​companion.​creature.​akk_dog.​heal.​beastmaster

Beastmaster
15s4.0.0

Beatdown

Grab the guard and batter him into unconsciousness. Requires the guard to be distracted and very close.

FQN: abl.​flashpoint.​star_fortress.​environmental.​prison_break.​takedown_bounty_hunter

Beatdown
15s4.0.0

Benevolent Haste

Benevolence increases the movement speed of the target by 50% for <<1[%d seconds/%d second/%d seconds]>>. This effect cannot occur more than once every 12 seconds.

FQN: abl.​jedi_consular.​skill.​utility.​benevolent_haste

Benevolent Haste
passive4.0.0

Bio-Enhanced Absorb Adrenal

Increases Armor by 850 for <<1[%d/%d/%d]>> seconds. (Cooldown: 3 minutes)

FQN: abl.​itm.​potion.​biochem.​adrenal.​shield.​artifact.​grade03

Bio-Enhanced Absorb Adrenal
3m 0s4.0.0

Bio-Enhanced Attack Adrenal

Increases Power by 285 and reduces all healing done by 20%. Lasts <<1[%d/%d/%d]>> seconds.

FQN: abl.​itm.​potion.​biochem.​adrenal.​atk.​artifact.​grade03

Bio-Enhanced Attack Adrenal
3m 0s4.0.0

Bio-Enhanced Critical Adrenal

Increases Critical Rating by 285 for <<1[%d/%d/%d]>> seconds.

FQN: abl.​itm.​potion.​biochem.​adrenal.​critical.​artifact.​grade03

Bio-Enhanced Critical Adrenal
3m 0s4.0.0

Bio-Enhanced Efficacy Adrenal

Increases Alacrity by 285 for <<1[%d/%d/%d]>> seconds.

FQN: abl.​itm.​potion.​biochem.​adrenal.​alacrity.​artifact.​grade03

Bio-Enhanced Efficacy Adrenal
3m 0s4.0.0

Bio-Enhanced Fortitude Stim

Increases Endurance by 42 and Defense by 17 for 60 minutes. Only one stimpack can be active at a time.

FQN: abl.​itm.​potion.​biochem.​stimpack.​endurance.​premium.​grade03

Bio-Enhanced Fortitude Stim
none4.0.0

Bio-Enhanced Shield Adrenal

Absorbs 20% of damage up to <<2>> damage for <<1[%d/%d/%d]>> seconds. Damage absorbed scales by level up to level 30.

FQN: abl.​itm.​potion.​adrenal.​tank.​prototype.​grade3

Bio-Enhanced Shield Adrenal
3m 0s4.0.0

Bio-Enhanced Tech Adrenal

Increases Accuracy by 285 for <<1[%d/%d/%d]>> seconds.

FQN: abl.​itm.​potion.​biochem.​adrenal.​accuracy.​artifact.​grade03

Bio-Enhanced Tech Adrenal
3m 0s4.0.0

Bio-Enhanced Triage Adrenal

Increases Force Power and Tech Power by 285 and reduces all damage dealt by 20%. Lasts <<1[%d/%d/%d]>> seconds.

FQN: abl.​itm.​potion.​biochem.​adrenal.​heal.​artifact.​grade03

Bio-Enhanced Triage Adrenal
3m 0s4.0.0

Bio-Enhanced Versatile Stim

Increases Mastery by 42 and Power by 17 for 60 minutes. Only one stimpack can be active at a time.

FQN: abl.​itm.​potion.​biochem.​stimpack.​mastery.​premium.​grade03

Bio-Enhanced Versatile Stim
none4.0.0

Biosynthetic Acclimatization

FQN: abl.​flashpoint.​star_fortress.​environmental.​shrines.​entrance_buff_research

Biosynthetic Acclimatization
none4.0.0

Bite

Your companion uses their powerful jaws to tear into your enemy.

FQN: abl.​mtx.​companion.​creature.​akk_dog.​bite

Bite
1.5s4.0.0

Bite

FQN: abl.​alliance.​hoth.​qyzen.​jagannath_target_2_bite

Bite
15s4.0.0

Bite

Your companion uses their powerful jaws to tear into your enemy.

FQN: abl.​mtx.​companion.​creature.​akk_dog.​dps.​bite

Bite
5s4.0.0

Blade Blitz

Quickly rush forward 20 meters, dealing <<1>> weapon damage to enemies in your path and increasing your defense chance by 100% while blitzing. Can be used while immobilized and purges movement-impairing effects when activated.

FQN: abl.​jedi_knight.​blade_blitz

Blade Blitz
35s4.0.0

Blade Dance

Performs a series of lightsaber attacks that deal <<1>> weapon damage over 3 seconds. Standard and weak enemies are additionally stunned for the duration of the effect. Strikes with both weapons if dual wielding. Cannot be interrupted.

FQN: abl.​jedi_knight.​blade_dance

Blade Dance
18s4.0.0

Blade Storm

FQN: abl.​npc.​ability.​force.​blade_storm_melee

Blade Storm
12s4.0.0

Blast

A powerful shot dealt to a single target, dealing <<1>> weapon damage.

FQN: abl.​companion.​weapon_set.​assault_cannon.​dps.​single_target_attack

Blast
7s4.0.0

Blast

A powerful shot dealt to a single target, dealing <<1>> weapon damage.

FQN: abl.​companion.​weapon_set.​droid.​dps.​single_target_attack

Blast
7s4.0.0

Blast

A powerful shot dealt to a single target, dealing <<1>> weapon damage.

FQN: abl.​companion.​weapon_set.​blaster.​dps.​single_target_attack

Blast
7s4.0.0

Blast

A powerful shot dealt to a single target, dealing <<1>> weapon damage.

FQN: abl.​companion.​weapon_set.​dual_blaster.​dps.​single_target_attack

Blast
7s4.0.0

Blast

A powerful shot dealt to a single target, dealing <<1>> weapon damage.

FQN: abl.​companion.​weapon_set.​sniper_rifle.​dps.​single_target_attack

Blast
7s4.0.0

Blast Attack

FQN: abl.​creature.​battle_droid.​battledroid_default_ranged_special_attack_15m

Blast Attack
6s4.0.0

Blast Attack

FQN: abl.​creature.​battle_droid.​battledroid_default_ranged_special_attack_10m

Blast Attack
6s4.0.0

Blast Attack

FQN: abl.​creature.​battle_droid.​battledroid_default_ranged_special_attack_12m

Blast Attack
6s4.0.0

Blaster Volley

A short burst of blaster fire that hits up to 5 targets in a cone in front of you for <<1[%d/%d/%d]>> weapon damage.

FQN: abl.​npc.​ability.​all_episodic.​humanoid.​ranged.​pistol_dual.​blaster_volley

Blaster Volley
20s4.0.0

Blaster Volley

A short burst of blaster fire that hits up to 5 targets in a cone in front of you for <<1[%d/%d/%d]>> weapon damage.

FQN: abl.​npc.​ability.​all_episodic.​humanoid.​ranged.​pistol.​blaster_volley

Blaster Volley
20s4.0.0

Blindside

HK-51 takes advantage of a distracted target, firing a well placed decisive shot for <<1>> weapon damage. Can only be used on targets impaired by Evasion Protocols.

FQN: abl.​companion.​unique.​hk51.​dps.​stun_attack

Blindside
15s4.0.0

Blindside Blow

Summon whatever Force energy you can through the Suppression Collar to subdue the guard quickly and quietly. Requires the guard to be distracted and very close.

FQN: abl.​flashpoint.​star_fortress.​environmental.​prison_break.​takedown_knight

Blindside Blow
15s4.0.0

Bloody Slashes

Damage dealt by Ravage stacks a bleeding effect on the target that builds up to 3 charges and deals up to <<1>> internal damage over <<2[%d seconds/%d second/%d seconds]>>.

FQN: abl.​sith_warrior.​skill.​carnage.​bloody_slashes

Bloody Slashes
passive4.0.0

Bluff

Draw the guard's attention by pretending to radio for reinforcements.

FQN: abl.​flashpoint.​star_fortress.​environmental.​prison_break.​distraction_trooper

Bluff
15s4.0.0

Body Slam

Your creature slams into an enemy hitting all hostiles 4m around the enemy target dealing <<1>> kinetic damage to up to 5 targets.

FQN: abl.​companion.​unique.​mtx.​akk_dog.​dps.​aoe_attack

Body Slam
22.5s4.0.0

Bolster

Your base stats, gear stats, ability ranks, dps, armor and combat level have all been increased while participating in an operation through Group Finder.

FQN: abl.​flashpoint.​bolster.​hard_mode_bolster

Bolster
none4.0.0

Bolster

Your base stats, gear stats, ability ranks, dps, armor and combat level have all been increased while on Kuat Drive Yards.

FQN: abl.​qtr.​flashpoint.​czerka.​shared.​bolster

Bolster
none4.0.0

Bolster

Your base stats, gear stats, ability ranks, dps, armor and combat level have all been increased while in a Flashpoint.

FQN: abl.​flashpoint.​bolster.​level_65

Bolster
none4.0.0

Bolster

Your base stats, gear stats, ability ranks, dps, armor and combat level have all been increased while on Kuat Drive Yards.

FQN: abl.​flashpoint.​bolster.​level_10

Bolster
none4.0.0

Bolster

Your base stats, gear stats, ability ranks, dps, armor and combat level have all been increased while in a Flashpoint.

FQN: abl.​flashpoint.​bolster.​level_60

Bolster
none4.0.0

Boom Thuk

Treek hurls a cluster bomb above an enemy target, where it explodes and deals <<1>> kinetic damage to all enemy targets within 8 meters. Does not hit sleeping, lifted, or incapacitated enemies. This attack also generates additional threat and reduces the damage dealt by enemy targets by 5% for <<2[%d seconds/%d second/%d seconds]>>.

FQN: abl.​companion.​unique.​mtx.​treek.​tank.​aoe_damage_taunt

Boom Thuk
15s4.0.0

Boom Thuk

Treek hurls a cluster bomb above an enemy target, where it explodes and deals <<1>> kinetic damage to all enemy targets within 8 meters. Does not hit sleeping, lifted, or incapacitated enemies.

FQN: abl.​companion.​unique.​mtx.​treek.​dps.​aoe_damage_taunt

Boom Thuk
15s4.0.0

Boosted Bolts

Dealing periodic damage grants Boosted Bolts, increasing the damage dealt by your next Charged Bolts or Hail of Bolts by 1%. This effect can stack up to 10 times and lasts up to <<1[%d seconds/%d second/%d seconds]>>.

FQN: abl.​trooper.​skill.​assault_specialist.​boosted_bolts

Boosted Bolts
passive4.0.0

Boosting

FQN: abl.​placeables.​pts.​level_booster

Boosting
none4.0.0

Bounty

FQN: abl.​pvp.​warzone.​yavin.​bounty

Bounty
none4.0.0

Bronze Season 6 Token Grant

Grants 5,400 Season 6 Tokens upon use.

FQN: abl.​itm.​loot.​pvp.​season6.​token_grant_bronze

Bronze Season 6 Token Grant
60s4.0.0

Burning Slices

Damage dealt by Blade Dance stacks a burning effect on the target that builds up to 3 charges and deals up to <<1>> elemental damage over <<2[%d seconds/%d second/%d seconds]>>.

FQN: abl.​jedi_knight.​skill.​combat.​burning_slices

Burning Slices
passive4.0.0

Calculated Precision

Fires a precision shot to a target with less than 30% health, dealing <<1>> weapon damage.

FQN: abl.​companion.​weapon_set.​droid.​dps.​execution_attack

Calculated Precision
20s4.0.0

Calculated Precision

Fires a precision shot to a target with less than 30% health, dealing <<1>> weapon damage.

FQN: abl.​companion.​weapon_set.​probe_droid.​dps.​execution_attack

Calculated Precision
20s4.0.0

Calibrated Shot

Shoots a target for <<1>> weapon damage.

FQN: abl.​companion.​unique.​hk51.​dps.​short_cast_damage

Calibrated Shot
8s4.0.0

Calibrated Taunting Shot

Shoots the target for <<1>> weapon damage while also taunting the target.

FQN: abl.​companion.​unique.​hk51.​tank.​short_cast_taunt

Calibrated Taunting Shot
8s4.0.0

Call Lightning

FQN: abl.​flashpoint.​star_fortress.​boss.​expert_boss.​final_platform.​atk_call_lightning_individual_strike

Call Lightning
none4.0.0

Call Lightning

FQN: abl.​flashpoint.​star_fortress.​boss.​expert_boss.​final_platform.​atk_call_lightning

Call Lightning
21s4.0.0

Capturing the Objective

FQN: abl.​placeables.​pvp.​warzone.​yavin.​use_objective

Capturing the Objective
none4.0.0

Capturing the Objective

FQN: abl.​placeables.​pvp.​warzone.​yavin.​use_extraction

Capturing the Objective
none4.0.0

Carbonite Aura

FQN: abl.​npc.​ability.​skytrooper.​cryo.​carbonize_aura

Carbonite Aura
2m 0s4.0.0

Celebration Sequence

Activate the celebration sequence to celebrate your achievements.

FQN: abl.​mtx.​companion.​droid.​probe_droid.​confetti

Celebration Sequence
13s4.0.0

Cell Burn

Cell Burst causes the target to burn for <<1>> elemental damage over <<2[%d seconds/%d second/%d seconds]>>. This effect can stack up to 4 times on the target, and each Energy Lode unleashed generates one stack.

FQN: abl.​trooper.​skill.​tactics.​cell_burn

Cell Burn
passive4.0.0

Centered Focus

Concentrated Slice grants Centered Focus and Concentrated Defense, increasing the critical damage bonus for your next Force Sweep or Focused Burst by 15% and increasing your defense chance by 10% for 6 seconds.

FQN: abl.​jedi_knight.​skill.​concentration.​centered_focus

Centered Focus
passive4.0.0

Chains of Corruption

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​crimson_vengeance.​boss.​darth_ikoral.​channeled_snare

Chains of Corruption
none4.0.0

Challenging Call

Taunts attacking enemies forcing them to attack your companion and generates a moderate amount of threat.

FQN: abl.​companion.​unique.​rakghoul_lokin.​tank.​aoe_taunt

Challenging Call
20s4.0.0

Charge

Your companion charges towards your enemy.

FQN: abl.​mtx.​companion.​creature.​akk_dog.​tank.​charge

Charge
15s4.0.0

Charged Laser Volley

FQN: abl.​flashpoint.​star_fortress.​boss.​droid_factory.​atk_missile_channel

Charged Laser Volley
18s4.0.0

Charged Leap

FQN: abl.​exp.​seasons.​01.​ep_08.​arcann_charged_leap

Charged Leap
30s4.0.0

Charged Smash

FQN: abl.​exp.​seasons.​01.​ep_08.​arcann_charged_smash

Charged Smash
30s4.0.0

Charging Saber...

FQN: abl.​exp.​seasons.​01.​ep_08.​arcann_charge_saber

Charging Saber...
5s4.0.0

Choke

With the collar suppressing your Force powers, you'll have to take the guard out the old fashioned way. Requires the guard to be distracted and very close.

FQN: abl.​flashpoint.​star_fortress.​environmental.​prison_break.​takedown_warrior

Choke
15s4.0.0

Collar Kolto Shield

Your creature uses its collar to place a Kolto-powered shield around the target, preventing a moderate amount of damage for up to 20 seconds.

FQN: abl.​companion.​unique.​mtx.​akk_dog.​healer.​single_target_shield

Collar Kolto Shield
37s4.0.0

Collecting...

FQN: abl.​placeables.​flashpoint.​star_fortress.​prison_break.​use_gas_canister_pickup

Collecting...
none4.0.0

Collecting...

FQN: abl.​placeables.​items.​pick_up_low_loot_ooc

Collecting...
none4.0.0

Collecting...

FQN: abl.​placeables.​items.​pick_up_low_ooc

Collecting...
none4.0.0

Command Reinforcements

FQN: abl.​exp.​seasons.​01.​ep_05.​control_droid.​immunity_channel

Command Reinforcements
none4.0.0

Concealed Blade

Strike with your hidden vibro-knife. Requires the guard to be distracted and very close.

FQN: abl.​flashpoint.​star_fortress.​environmental.​prison_break.​takedown_agent

Concealed Blade
15s4.0.0

Concentrated Firepower

FQN: abl.​flashpoint.​star_fortress.​boss.​droid_factory.​atk_concentrate_firepower

Concentrated Firepower
15s4.0.0

Concentrated Firepower

FQN: abl.​flashpoint.​star_fortress.​boss.​droid_factory.​atk_adds_concentrate_firepower

Concentrated Firepower
6s4.0.0

Concentration

Immune to damage and cannot be charged.

FQN: abl.​exp.​seasons.​01.​ep_05.​knight_boss.​immunity

Concentration
none4.0.0

Concentration

Immune to damage and cannot be charged.

FQN: abl.​exp.​seasons.​01.​ep_05.​knight_boss.​add_immunity

Concentration
none4.0.0

Consuming Darkness

Consumes the dark energy around you, restoring 40 Force. Utilizing Consuming Darkness makes you Weary, reducing your Force regeneration rate by 2 for 10 seconds. This effect can stack up to 4 times.

FQN: abl.​sith_inquisitor.​consuming_darkness

Consuming Darkness
none4.0.0

Corrosive Grenade

FQN: abl.​npc.​ability.​skytrooper.​toxin.​corrosive_grenade

Corrosive Grenade
30s4.0.0

Cover Dive

FQN: abl.​exp.​seasons.​01.​ep_01.​teleport_to_target

Cover Dive
none4.0.0

Cover Fire

This NPC ability sprays a cone of fire in front of the caster dealing damage to up to 3 targets.

FQN: abl.​exp.​seasons.​01.​ep_01.​skytrooer_boss_1.​cover_fire

Cover Fire
30s4.0.0

Create Aggro

Generates 5000 aggro on the target

FQN: abl.​exp.​seasons.​01.​ep_05.​knight_boss.​walker_aggro

Create Aggro
2h 30m 0s4.0.0

Critical Surge

Healing an ally or performing a damaging attack on an enemy both have a 30% chance to grant 688 Critical Rating for <<1>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​dps_critrating.​artifact.​ilvl_100

Critical Surge
passive4.0.0

Critical Surge

Healing an ally or performing a damaging attack on an enemy both have a 30% chance to grant 554 Critical Rating for <<1>> seconds. This effect can only occur once every 20 seconds.

FQN: abl.​itm.​relic.​onhit.​dps_critrating.​artifact.​ilvl_092_pvp

Critical Surge
passive4.0.0

Critical Surge

Healing an ally or performing a damaging attack on an enemy both have a 30% chance to grant 568 Critical Rating for <<1>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​dps_critrating.​prototype.​ilvl_094

Critical Surge
passive4.0.0

Critical Surge

Healing an ally or performing a damaging attack on an enemy both have a 30% chance to grant 616 Critical Rating for <<1>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​dps_critrating.​artifact.​ilvl_096

Critical Surge
passive4.0.0

Critical Surge

Healing an ally or performing a damaging attack on an enemy both have a 30% chance to grant 479 Critical Rating for <<1>> seconds. This effect can only occur once every 20 seconds.

FQN: abl.​itm.​relic.​onhit.​dps_critrating.​artifact.​ilvl_090_pvp

Critical Surge
passive4.0.0

Critical Surge

Healing an ally or performing a damaging attack on an enemy both have a 30% chance to grant 652 Critical Rating for <<1>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​dps_critrating.​artifact.​ilvl_098

Critical Surge
passive4.0.0

Critical Surge

Healing an ally or performing a damaging attack on an enemy both have a 30% chance to grant 580 Critical Rating for <<1>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​dps_critrating.​artifact.​ilvl_094

Critical Surge
passive4.0.0

Crush Spirit

Your damaging periodic effects have a 30% chance to trigger Crush Spirit, which finishes the active cooldown on Spinning Strike and makes your next Spinning Strike usable on a target with any health level. This effect cannot occur more than once every <<1[%d seconds/%d second/%d seconds]>>.

FQN: abl.​jedi_consular.​skill.​serenity.​crush_spirit

Crush Spirit
passive4.0.0

Cryo Blast

Fire a single cryo blast at the target. Has a short cast time.

FQN: abl.​npc.​ability.​skytrooper.​cryo.​cryo_blast

Cryo Blast
15s4.0.0

Cryoban Grenade

Fires an explosive round from the rifle that deals high damage to the primary target and low damage to other targets within 5m.

FQN: abl.​npc.​ability.​skytrooper.​cryo_grenade_shot

Cryoban Grenade
6s4.0.0

Curbing Shots

Overload Shot and Carbine Burst reduce the movement speed of targets they damage by 40% for <<1[%d seconds/%d second/%d seconds]>>.

FQN: abl.​agent.​skill.​utility.​curbing_shots

Curbing Shots
passive4.0.0

Curbing Shots

Quick Shot and Blaster Volley reduce the movement speed of targets they damage by 40% for <<1[%d seconds/%d second/%d seconds]>>.

FQN: abl.​smuggler.​skill.​utility.​curbing_shots

Curbing Shots
passive4.0.0

Custom Walkhar Auspice

This custom Walkhar Auspice has smaller intake dampeners and custom programming which allow for large bursts of speed in short intervals while also increasing movement speed and offering excellent knock-off protection.

FQN: abl.​daily_area.​ziost.​world_arc.​shared.​dead_center.​modified_walkhar_planet

Custom Walkhar Auspice
3s4.0.0

Cutting Swipe

Your creature cuts the target by dealing <<1>> internal damage over a 10 second duration.

FQN: abl.​companion.​unique.​mtx.​akk_dog.​dps.​single_target_dot

Cutting Swipe
12s4.0.0

Cyberclaw Vorantikus

Calls your Cyberclaw Vorantikus mount. Movement speed increases based on the rank of your Speeder Piloting skill. <<1>>

FQN: abl.​player.​mount.​mtx.​vorantikus.​cybernetic

Cyberclaw Vorantikus
none4.0.0

Dark Blast

Fires a blast of telekinetic energy at the target, dealing <<1>> internal damage.

FQN: abl.​exp.​seasons.​01.​emperors_power.​vaklorian_dark_blast

Dark Blast
6s4.0.0

Dark Ritual

Deals <<1>> energy damage to the target and heals the caster. Also slows the movement speed of the target by 50% and immobilizes weak and standard enemies.

FQN: abl.​exp.​seasons.​01.​emperors_power.​vaklorian_dark_ritual

Dark Ritual
6s4.0.0

Dark Shield

Summons dark energy that projects a shield around the you, absorbing a moderate amount of incoming damage for <<1[%d/%d/%d]>> seconds. Does not break stealth.

FQN: abl.​exp.​seasons.​01.​emperors_power.​vaklorian_dark_shield

Dark Shield
15s4.0.0

Dark Speed

Dark Heal increases the movement speed of the target by 50% for <<1[%d seconds/%d second/%d seconds]>>. This effect cannot occur more than once every 12 seconds.

FQN: abl.​sith_inquisitor.​skill.​utility.​dark_speed

Dark Speed
passive4.0.0

Dark Tempest

Holds the target in a Dark Tempest for up to 10 seconds. Damage to the target causes this effect to end prematurely. Targets may only be affected by the Dark Tempest once every 30 seconds. Target must not be suffering from periodic damage and have greater than 90% max health.

FQN: abl.​companion.​weapon_set.​lightsaber_dark.​healer.​single_target_mez

Dark Tempest
45s4.0.0

Dark Tempest

Holds the target in a Dark Tempest for up to 10 seconds. Damage to the target causes this effect to end prematurely. Targets may only be affected by the Dark Tempest once every 30 seconds. Target must not be suffering from periodic damage and have greater than 90% max health.

FQN: abl.​companion.​weapon_set.​dualwield_lightsaber_dark.​healer.​single_target_mez

Dark Tempest
45s4.0.0

Dark Tempest

Holds the target in a Dark Tempest for up to 10 seconds. Damage to the target causes this effect to end prematurely. Targets may only be affected by the Dark Tempest once every 30 seconds. Target must not be suffering from periodic damage and have greater than 90% max health.

FQN: abl.​companion.​weapon_set.​dualsaber_dark.​healer.​single_target_mez

Dark Tempest
45s4.0.0

Dark Tempest

Holds the target in a Dark Tempest for up to 10 seconds. Damage to the target causes this effect to end prematurely. Targets may only be affected by the Dark Tempest once every 30 seconds. Target must not be suffering from periodic damage and have greater than 90% max health.

FQN: abl.​companion.​weapon_set.​techblade_dark.​healer.​single_target_mez

Dark Tempest
45s4.0.0

Deadeye Double Shot

Fires a precision shot to a target with less than 30% health, dealing <<1>> weapon damage.

FQN: abl.​companion.​weapon_set.​dual_blaster.​dps.​execution_attack

Deadeye Double Shot
20s4.0.0

Deadeye Shot

Fires a precision shot to a target with less than 30% health, dealing <<1>> weapon damage.

FQN: abl.​companion.​weapon_set.​blaster.​dps.​execution_attack

Deadeye Shot
20s4.0.0

Deadeye Shot

Fires a precision shot to a target with less than 30% health, dealing <<1>> weapon damage.

FQN: abl.​companion.​weapon_set.​sniper_rifle.​dps.​execution_attack

Deadeye Shot
20s4.0.0

Deadeye Shot

Fires a precision shot to a target with less than 30% health, dealing <<1>> weapon damage.

FQN: abl.​companion.​weapon_set.​assault_cannon.​dps.​execution_attack

Deadeye Shot
20s4.0.0

Deafening Roar

Your creature unleashes a mighty roar that dazes the target for up to 10 seconds. Damage to the target causes this effect to end prematurely. Targets may only be affected by Deafening Roar once every 30 seconds. Target must not be suffering from periodic damage and have greater than 90% max health.

FQN: abl.​companion.​unique.​mtx.​akk_dog.​healer.​single_target_mez

Deafening Roar
45s4.0.0

Death Field

Creates a Death Field at the target's location, dealing internal damage and stealing health from up to 4 targets within an 8 meter radius.

FQN: abl.​exp.​seasons.​01.​ep_06.​death_field_cast

Death Field
12s4.0.0

Death Field

DNT - AOE Damage + Negative Status

FQN: abl.​exp.​seasons.​01.​ep_06.​tersu_death_field

Death Field
60s4.0.0

Death from Above

FQN: abl.​npc.​ability.​all_episodic.​humanoid.​multi.​tech.​ground_target_missiles

Death from Above
30s4.0.0

Debris Storm

FQN: abl.​exp.​seasons.​01.​ep_06.​project_storm

Debris Storm
60s4.0.0

Decelerate Beam

FQN: abl.​npc.​ability.​droid.​astromech.​channel_hinder_beam

Decelerate Beam
5s4.0.0

Defense Boost

Increases Defense Rating by 631 for <<1[%d seconds/%d second/%d seconds]>>. Can not be activated in PvP areas.

FQN: abl.​itm.​relic.​onuse.​tank_defense.​artifact.​ilvl_100

Defense Boost
2m 0s4.0.0

Defense Boost

Increases Defense Rating by 595 for <<1[%d seconds/%d second/%d seconds]>>. Can not be activated in PvP areas.

FQN: abl.​itm.​relic.​onuse.​tank_defense.​artifact.​ilvl_094

Defense Boost
2m 0s4.0.0

Defense Boost

Increases Defense Rating by 591 for <<1[%d seconds/%d second/%d seconds]>>. Can not be activated in PvP areas.

FQN: abl.​itm.​relic.​onuse.​tank_defense.​prototype.​ilvl_094

Defense Boost
2m 0s4.0.0

Defense Boost

Increases Defense Rating by 619 for <<1[%d seconds/%d second/%d seconds]>>. Can not be activated in PvP areas.

FQN: abl.​itm.​relic.​onuse.​tank_defense.​artifact.​ilvl_098

Defense Boost
2m 0s4.0.0

Defense Boost

Increases Defense Rating by 607 for <<1[%d seconds/%d second/%d seconds]>>. Can not be activated in PvP areas.

FQN: abl.​itm.​relic.​onuse.​tank_defense.​artifact.​ilvl_096

Defense Boost
2m 0s4.0.0

Defensive Jet Maneuvers

Leaps to the target, immobilizing it for 1.5 seconds and dealing low damage.

FQN: abl.​exp.​seasons.​01.​ep_01.​skytrooer_boss_3.​diving_rocket_punch

Defensive Jet Maneuvers
30s4.0.0

Defensive Slashes

Dealing damage with Ravage increases your defense chance by 2%. Stacks up to 3 times and lasts for <<1[%d seconds/%d second/%d seconds]>>.

FQN: abl.​sith_warrior.​skill.​immortal.​defensive_slashes

Defensive Slashes
passive4.0.0

Defensive Swings

Dealing damage with Blade Barrage increases your defense chance by 2%. Stacks up to 3 times and lasts for <<1[%d seconds/%d second/%d seconds]>>.

FQN: abl.​jedi_knight.​skill.​defense.​defensive_swings

Defensive Swings
passive4.0.0

Deploy Deep Scan Probe

Deploys a research probe at one of Lokin's marked sites. The probe must be protected during its initial scan, which will continuously attract all Rakghouls within 30m

FQN: abl.​alliance.​alderaan.​lokin.​research_probe_use_ability_sarlacc

Deploy Deep Scan Probe
10s4.0.0

Deploy Research Probe

Deploys a research probe at one of Lokin's marked sites. The probe must be protected during its initial scan, which will continuously attract all Rakghouls within 30m

FQN: abl.​alliance.​alderaan.​lokin.​research_probe_use_ability

Deploy Research Probe
10s4.0.0

Deploy Toxins Canister

Drains the target by dealing <<1>> weapon damage over a 10 second duration and causing the target to become sundered. Sundered targets have their armor reduced by 20% for <<2[%d seconds/%d second/%d seconds]>>.

FQN: abl.​companion.​weapon_set.​droid.​dps.​single_target_dot

Deploy Toxins Canister
12s4.0.0

Deploy Toxins Canister

Drains the target by dealing <<1>> weapon damage over a 10 second duration.

FQN: abl.​companion.​weapon_set.​probe_droid.​dps.​single_target_dot

Deploy Toxins Canister
12s4.0.0

Deploying...

FQN: abl.​placeables.​deploy.​deploy_generic

Deploying...
none4.0.0

Destroying

FQN: abl.​placeables.​flashpoint.​star_fortress.​prison_break.​destroy_remote_control

Destroying
none4.0.0

Detention Cell Access Remote

FQN: abl.​flashpoint.​star_fortress.​environmental.​prison_break.​buff_prison_guard_keys

Detention Cell Access Remote
passive4.0.0

Devastation

FQN: abl.​operation.​yavin_4.​enemy.​difficulty_1.​boss.​rock_force_beast.​4_way_split_cleave_simplified

Devastation
10s4.0.0

Devious Wounds

Annihilate increases the bleed damage you deal by 5% for <<1[%d seconds/%d second/%d seconds]>> after use.

FQN: abl.​sith_warrior.​skill.​annihilation.​devious_wounds

Devious Wounds
passive4.0.0

Disease Spread

Drains the target by dealing <<1>> weapon damage over a 10 second duration and causing the target to become sundered. Sundered targets have their armor reduced by 20% for <<2[%d seconds/%d second/%d seconds]>>.

FQN: abl.​companion.​unique.​rakghoul_lokin.​dps.​single_target_dot

Disease Spread
12s4.0.0

Distracting Tone

Utilize your subdermal implants to generate a high-frequency tone to draw the guard's attention.

FQN: abl.​flashpoint.​star_fortress.​environmental.​prison_break.​distraction_agent

Distracting Tone
15s4.0.0

Double Strike

Attacks two targets in melee range for moderate damage.

FQN: abl.​flashpoint.​star_fortress.​boss.​solo_boss.​trash.​atk_trash_pole_double_strike

Double Strike
4.5s4.0.0

Double Strike

FQN: abl.​flashpoint.​star_fortress.​boss.​expert_boss.​final_platform.​atk_double_strike

Double Strike
9s4.0.0

Dragon's Flame

FQN: abl.​exp.​seasons.​01.​ep_01.​skytrooer_boss_3.​firestorm

Dragon's Flame
24s4.0.0

Dragon's Flame

FQN: abl.​npc.​ability.​skytrooper.​firestorm

Dragon's Flame
18s4.0.0

Earthquake

((AOE "Channel" causing damage and snare))

FQN: abl.​creature.​rancor.​giant.​lesser_earthquake

Earthquake
none4.0.0

Ejecting Fuel Canister

FQN: abl.​exp.​seasons.​01.​ep_01.​skytrooer_boss_3.​incendiary_missile

Ejecting Fuel Canister
18s4.0.0

Ejecting Fuel Canister

FQN: abl.​npc.​ability.​skytrooper.​incendiary_missile

Ejecting Fuel Canister
9s4.0.0

Electric Pulse

Drains the target by dealing <<1>> weapon damage over a 10 second duration and causing the target to become sundered. Sundered targets have their armor reduced by 20% for <<2[%d seconds/%d second/%d seconds]>>.

FQN: abl.​companion.​weapon_set.​techstaff.​dps.​single_target_dot

Electric Pulse
12s4.0.0

Electric Pulse

Drains the target by dealing <<1>> weapon damage over a 10 second duration and causing the target to become sundered. Sundered targets have their armor reduced by 20% for <<2[%d seconds/%d second/%d seconds]>>.

FQN: abl.​companion.​weapon_set.​techblade.​dps.​single_target_dot

Electric Pulse
12s4.0.0

Electric Shield

A shield surrounds the droid that does minor energy damage to all attackers. Effect can only occur once every 2 seconds.

FQN: abl.​mtx.​companion.​droid.​probe_droid.​heal.​electric_shield

Electric Shield
30s4.0.0

Electrifying Grasp

Briefly overcome the Suppression Collar to overwhelm the guard with Force Lightning. Requires the guard to be distracted and very close.

FQN: abl.​flashpoint.​star_fortress.​environmental.​prison_break.​takedown_inquisitor

Electrifying Grasp
15s4.0.0

Electro Dart

Fires an electro dart stunning the target for <<1[%d seconds/%d second/%d seconds]>>.

FQN: abl.​companion.​weapon_set.​sniper_rifle.​dps.​single_stun

Electro Dart
45s4.0.0

Electro Dart

Fires an electro dart stunning the target for <<1[%d seconds/%d second/%d seconds]>>.

FQN: abl.​companion.​unique.​hk51.​dps.​single_stun

Electro Dart
45s4.0.0

Electro Dart

Fires an electro dart stunning the target for <<1[%d seconds/%d second/%d seconds]>>.

FQN: abl.​companion.​weapon_set.​droid.​dps.​single_stun

Electro Dart
45s4.0.0

Electro Dart

Fires an electro dart stunning the target for <<1[%d seconds/%d second/%d seconds]>>.

FQN: abl.​companion.​weapon_set.​assault_cannon.​dps.​single_stun

Electro Dart
45s4.0.0

Electro Dart

Fires an electro dart stunning the target for <<1[%d seconds/%d second/%d seconds]>>.

FQN: abl.​companion.​weapon_set.​dual_blaster.​dps.​single_stun

Electro Dart
45s4.0.0

Electro Dart

Fires an electro dart stunning the target for <<1[%d seconds/%d second/%d seconds]>>.

FQN: abl.​companion.​weapon_set.​blaster.​dps.​single_stun

Electro Dart
45s4.0.0

Electro Dart

Fires an electro dart stunning the target for <<1[%d seconds/%d second/%d seconds]>>.

FQN: abl.​companion.​weapon_set.​techblade.​dps.​single_stun

Electro Dart
45s4.0.0

Electro Dart

Fires an electro dart stunning the target for <<1[%d seconds/%d second/%d seconds]>>.

FQN: abl.​companion.​weapon_set.​techstaff.​dps.​single_stun

Electro Dart
45s4.0.0

Electro Shock

Fires an electro bolt stunning the target for <<1[%d seconds/%d second/%d seconds]>>.

FQN: abl.​companion.​weapon_set.​probe_droid.​dps.​single_stun

Electro Shock
45s4.0.0

Electro-Control Harness

FQN: abl.​flashpoint.​star_fortress.​bonus.​research.​buff_creature

Electro-Control Harness
passive4.0.0

Electro-Stasis

Binds the target in a stasis field for up to 10 seconds. Damage to the target causes this effect to end prematurely. Targets may only be affected by Electro-Stasis once every 30 seconds. Target must not be suffering from periodic damage and have greater than 90% max health.

FQN: abl.​companion.​weapon_set.​assault_cannon.​healer.​single_target_mez

Electro-Stasis
45s4.0.0

Electro-Stasis

Binds the target in a stasis field for up to 10 seconds. Damage to the target causes this effect to end prematurely. Targets may only be affected by Electro-Stasis once every 30 seconds. Target must not be suffering from periodic damage and have greater than 90% max health.

FQN: abl.​companion.​weapon_set.​probe_droid.​healer.​single_target_mez

Electro-Stasis
45s4.0.0

Electro-Stasis

Binds the target in a stasis field for up to 10 seconds. Damage to the target causes this effect to end prematurely. Targets may only be affected by Electro-Stasis once every 30 seconds. Target must not be suffering from periodic damage and have greater than 90% max health.

FQN: abl.​companion.​weapon_set.​blaster.​healer.​single_target_mez

Electro-Stasis
45s4.0.0

Electro-Stasis

Binds the target in a stasis field for up to 10 seconds. Damage to the target causes this effect to end prematurely. Targets may only be affected by Electro-Stasis once every 30 seconds. Target must not be suffering from periodic damage and have greater than 90% max health.

FQN: abl.​companion.​unique.​hk51.​healer.​single_target_mez

Electro-Stasis
45s4.0.0

Electro-Stasis

Binds the target in a stasis field for up to 10 seconds. Damage to the target causes this effect to end prematurely. Targets may only be affected by Electro-Stasis once every 30 seconds. Target must not be suffering from periodic damage and have greater than 90% max health.

FQN: abl.​companion.​weapon_set.​techblade.​healer.​single_target_mez

Electro-Stasis
45s4.0.0

Electro-Stasis

Binds the target in a stasis field for up to 10 seconds. Damage to the target causes this effect to end prematurely. Targets may only be affected by Electro-Stasis once every 30 seconds. Target must not be suffering from periodic damage and have greater than 90% max health.

FQN: abl.​companion.​weapon_set.​droid.​healer.​single_target_mez

Electro-Stasis
45s4.0.0

Electro-Stasis

Binds the target in a stasis field for up to 10 seconds. Damage to the target causes this effect to end prematurely. Targets may only be affected by Electro-Stasis once every 30 seconds. Target must not be suffering from periodic damage and have greater than 90% max health.

FQN: abl.​companion.​weapon_set.​dual_blaster.​healer.​single_target_mez

Electro-Stasis
45s4.0.0

Electro-Stasis

Binds the target in a stasis field for up to 10 seconds. Damage to the target causes this effect to end prematurely. Targets may only be affected by Electro-Stasis once every 30 seconds. Target must not be suffering from periodic damage and have greater than 90% max health.

FQN: abl.​companion.​weapon_set.​techstaff.​healer.​single_target_mez

Electro-Stasis
45s4.0.0

Electro-Stasis

Binds the target in a stasis field for up to 10 seconds. Damage to the target causes this effect to end prematurely. Targets may only be affected by Electro-Stasis once every 30 seconds. Target must not be suffering from periodic damage and have greater than 90% max health.

FQN: abl.​companion.​weapon_set.​sniper_rifle.​healer.​single_target_mez

Electro-Stasis
45s4.0.0

Electronics Overload

Activates an explosive that deals <<1>> kinetic damage to up to 5 enemies 5m around the user. Generates a moderate amount of threat and reduces incoming damage by 50% for 10 seconds. Does not hit sleeping, lifted, or incapacitated enemies.

FQN: abl.​companion.​weapon_set.​probe_droid.​tank.​aoe_attack

Electronics Overload
15s4.0.0

Electronics Overload

Activates an explosive that deals <<1>> kinetic damage to up to 5 enemies 5m around the user. Generates a moderate amount of threat and reduces incoming damage by 50% for 10 seconds. Does not hit sleeping, lifted, or incapacitated enemies.

FQN: abl.​companion.​weapon_set.​droid.​tank.​aoe_attack

Electronics Overload
15s4.0.0

Electropulse

Deals minor energy damage and knocks back all enemies within 8 meters.

FQN: abl.​exp.​seasons.​01.​ep_01.​skytrooer_boss_5.​electrosmash

Electropulse
30s4.0.0

Emergency Protocols

Restores 1% of maximum health every second for 15 seconds. Only usable when HK-51 is in combat and at or below 75% health. Only useable once per combat.

FQN: abl.​companion.​unique.​hk51.​tank.​defensive_buff

Emergency Protocols
none4.0.0

Empowered Force Scream

FQN: abl.​flashpoint.​star_fortress.​trash.​force_scream_cone

Empowered Force Scream
10s4.0.0

Energy Burn

Energy Burst causes the target to burn for <<1>> elemental damage over <<2[%d seconds/%d second/%d seconds]>>. This effect can stack up to 4 times on the target, and each Energy Lode unleashed generates one stack.

FQN: abl.​bounty_hunter.​skill.​advanced_prototype.​energy_burn

Energy Burn
passive4.0.0

Energy Shield

FQN: abl.​npc.​ability.​all_episodic.​humanoid.​buffs.​positive.​energy_shield

Energy Shield
3m 0s4.0.0

Enlivening Force

Heals a friendly target for <<1>> health over the duration of the channel.

FQN: abl.​companion.​weapon_set.​techblade_dark.​healer.​channel_heal

Enlivening Force
7.5s4.0.0

Enlivening Force

Heals a friendly target for <<1>> health over the duration of the channel.

FQN: abl.​companion.​weapon_set.​dualsaber_dark.​healer.​channel_heal

Enlivening Force
7.5s4.0.0

Enlivening Force

Heals a friendly target for <<1>> health over the duration of the channel.

FQN: abl.​companion.​weapon_set.​lightsaber_dark.​healer.​channel_heal

Enlivening Force
7.5s4.0.0

Enlivening Force

Heals a friendly target for <<1>> health over the duration of the channel.

FQN: abl.​companion.​weapon_set.​dualwield_lightsaber_dark.​healer.​channel_heal

Enlivening Force
7.5s4.0.0

Enrage

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​crimson_vengeance.​boss.​darth_ikoral.​enrage

Enrage
passive4.0.0

Ense's Avarice

FQN: abl.​flashpoint.​star_fortress.​boss.​expert_boss.​final_platform.​debuff_nar_heal_steal

Ense's Avarice
24s4.0.0

Enveloping Rage

Activating Raging Burst or Smash increases your damage reduction by 10% for <<1[%d seconds/%d second/%d seconds]>>. This effect cannot occur more than once every 8 seconds.

FQN: abl.​sith_warrior.​skill.​rage.​enveloping_rage

Enveloping Rage
passive4.0.0

Epsilon Interference

FQN: abl.​flashpoint.​star_fortress.​environmental.​shrines.​entrance_buff_underworld

Epsilon Interference
none4.0.0

Eternal Empire Command Walker

Activates your Eternal Empire Command Walker. Movement speed increases based on the rank of your Speeder Piloting skill. <<1>>

FQN: abl.​player.​mount.​walker.​zakuul_v02

Eternal Empire Command Walker
none4.0.0

Eternal Empire Recon Walker

Activates your Eternal Empire Recon Walker. Movement speed increases based on the rank of your Speeder Piloting skill. <<1>>

FQN: abl.​player.​mount.​walker.​zakuul

Eternal Empire Recon Walker
none4.0.0

Evasion Protocols

Activates HK-51's Evasion Protocols, which drops a diversionary grenade and causes him to leap towards you. The primary target is stunned for 2 seconds. Targets around HK-51 have 10% reduced accuracy for 4 seconds.

FQN: abl.​companion.​unique.​hk51.​tank.​aoe_stun

Evasion Protocols
15s4.0.0

Exhaustive Shot

Drains the target by dealing <<1>> weapon damage over a 10 second duration and causing the target to become sundered. Sundered targets have their armor reduced by 20% for <<2[%d seconds/%d second/%d seconds]>>.

FQN: abl.​companion.​weapon_set.​assault_cannon.​dps.​single_target_dot

Exhaustive Shot
12s4.0.0

Exhaustive Shot

Drains the target by dealing <<1>> kinetic damage over <<2[%d seconds/%d second/%d seconds]>> and causing the target to become sundered. Sundered targets have their armor reduced by 20% for <<3[%d seconds/%d second/%d seconds]>>.

FQN: abl.​companion.​weapon_set.​blaster.​dps.​single_target_dot

Exhaustive Shot
12s4.0.0

Exhaustive Shot

Drains the target by dealing <<1>> weapon damage over a 10 second duration and causing the target to become sundered. Sundered targets have their armor reduced by 20% for <<2[%d seconds/%d second/%d seconds]>>.

FQN: abl.​companion.​weapon_set.​dual_blaster.​dps.​single_target_dot

Exhaustive Shot
12s4.0.0

Exhaustive Shot

Drains the target by dealing <<1>> kinetic damage over <<2[%d seconds/%d second/%d seconds]>> and causing the target to become sundered. Sundered targets have their armor reduced by 20% for <<3[%d seconds/%d second/%d seconds]>>.

FQN: abl.​companion.​weapon_set.​sniper_rifle.​dps.​single_target_dot

Exhaustive Shot
12s4.0.0

Exotech Fortitude Stim

Increases Endurance by 104 and Defense by 43 for 60 minutes. Only one stimpack can be active at a time.

FQN: abl.​itm.​potion.​biochem.​stimpack.​endurance.​premium.​grade06

Exotech Fortitude Stim
none4.0.0

Exotech Shield Adrenal

Absorbs 20% of damage up to <<2>> damage for <<1[%d/%d/%d]>> seconds. Damage absorbed scales by level up to level 46.

FQN: abl.​itm.​potion.​adrenal.​tank.​prototype.​grade5

Exotech Shield Adrenal
3m 0s4.0.0

Exotech Versatile Stim

Increases Mastery by 104 and Power by 43 for 60 minutes. Only one stimpack can be active at a time.

FQN: abl.​itm.​potion.​biochem.​stimpack.​mastery.​premium.​grade06

Exotech Versatile Stim
none4.0.0

Experimental Absorb Adrenal

Increases Armor by 1100 for <<1[%d/%d/%d]>> seconds. (Cooldown: 3 minutes)

FQN: abl.​itm.​potion.​biochem.​adrenal.​shield.​artifact.​grade04

Experimental Absorb Adrenal
3m 0s4.0.0

Experimental Attack Adrenal

Increases Power by 375 and reduces all healing done by 20%. Lasts <<1[%d/%d/%d]>> seconds.

FQN: abl.​itm.​potion.​biochem.​adrenal.​atk.​artifact.​grade04

Experimental Attack Adrenal
3m 0s4.0.0

Experimental Efficacy Adrenal

Increases Alacrity by 375 for <<1[%d/%d/%d]>> seconds.

FQN: abl.​itm.​potion.​biochem.​adrenal.​alacrity.​artifact.​grade04

Experimental Efficacy Adrenal
3m 0s4.0.0

Experimental Force Adrenal

Increases Critical Rating by 375 for <<1[%d/%d/%d]>> seconds.

FQN: abl.​itm.​potion.​biochem.​adrenal.​critical.​artifact.​grade04

Experimental Force Adrenal
3m 0s4.0.0

Experimental Fortitude Stim

Increases Endurance by 60 and Defense by 27 for 60 minutes. Only one stimpack can be active at a time.

FQN: abl.​itm.​potion.​biochem.​stimpack.​endurance.​premium.​grade04

Experimental Fortitude Stim
none4.0.0

Experimental Shield Adrenal

Absorbs 20% of damage up to <<2>> damage for <<1[%d/%d/%d]>> seconds. Damage absorbed scales by level up to level 40.

FQN: abl.​itm.​potion.​adrenal.​tank.​prototype.​grade4

Experimental Shield Adrenal
3m 0s4.0.0

Experimental Tech Adrenal

Increases Accuracy by 375 for <<1[%d/%d/%d]>> seconds.

FQN: abl.​itm.​potion.​biochem.​adrenal.​accuracy.​artifact.​grade04

Experimental Tech Adrenal
3m 0s4.0.0

Experimental Triage Adrenal

Increases Force Power and Tech Power by 375 and reduces all damage dealt by 20%. Lasts <<1[%d/%d/%d]>> seconds.

FQN: abl.​itm.​potion.​biochem.​adrenal.​heal.​artifact.​grade04

Experimental Triage Adrenal
3m 0s4.0.0

Experimental Triage Adrenal

Increases Force Power and Tech Power by 450 and reduces all damage dealt by 20%. Lasts <<1[%d/%d/%d]>> seconds.

FQN: abl.​itm.​potion.​biochem.​adrenal.​heal.​artifact.​grade05

Experimental Triage Adrenal
3m 0s4.0.0

Experimental Triage Adrenal

Increases Force Power and Tech Power by 675 and reduces all damage dealt by 20%. Lasts <<1[%d/%d/%d]>> seconds.

FQN: abl.​itm.​potion.​biochem.​adrenal.​heal.​artifact.​grade06

Experimental Triage Adrenal
3m 0s4.0.0

Experimental Versatile Stim

Increases Mastery by 60 and Power by 27 for 60 minutes. Only one stimpack can be active at a time.

FQN: abl.​itm.​potion.​biochem.​stimpack.​mastery.​premium.​grade04

Experimental Versatile Stim
none4.0.0

Explosive Mine

FQN: abl.​flashpoint.​star_fortress.​boss.​bunker_boss.​tatooine.​grenade_explosion

Explosive Mine
none4.0.0

Explosive Mine

FQN: abl.​flashpoint.​star_fortress.​boss.​bunker_boss.​tatooine.​grenade_targeter

Explosive Mine
20s4.0.0

Explosive Rockets

Fires a heavy round that deals <<1>> kinetic damage to the primary target and <<2>> kinetic damage to up to 3 targets within 5 meters. If the primary target is a weak or standard enemy, it is knocked to the ground.

FQN: abl.​world_design.​utility.​staged.​atst.​ranged_attack_02

Explosive Rockets
6s4.0.0

Explosive Round

Fires an explosive round from the rifle that deals high damage to the primary target and low damage to other targets within 5m.

FQN: abl.​npc.​ability.​rifle.​explosive_round_original

Explosive Round
6s4.0.0

Explosive Surge

FQN: abl.​npc.​ability.​skytrooper.​flame.​explosive_surge

Explosive Surge
20s4.0.0

Feeding

Can be used to earn the trust of young Nerfs.

FQN: abl.​qtr.​pet.​shared.​nerf.​nerf_feeding

Feeding
none4.0.0

Feign Sickness

Draw the guard's attention by pretending to be seriously ill.

FQN: abl.​flashpoint.​star_fortress.​environmental.​prison_break.​distraction_smuggler

Feign Sickness
15s4.0.0

Fektur Bug

Treek sends a fektur bug at an enemy target. The fektur bug lands on the target and evaluates it for up to <<3>> seconds. If the target attacks a party member, the fektur bug flies to that party member and heals them for <<4>>.

FQN: abl.​companion.​unique.​mtx.​treek.​healer.​twoforone_01

Fektur Bug
15s4.0.0

Fektur Dart

Treek injects a friendly group member with medicine that heals for <<1>> over <<2>> seconds and cleanses one negative mental or physical effect with each tick.

FQN: abl.​companion.​unique.​mtx.​treek.​healer.​st_cleanse_hot

Fektur Dart
18s4.0.0

Fektur Sleesh

Treek tosses a medicinal berry at the ground near a friendly target, healing all group members within 8 meters of the friendly target for <<1>>.

FQN: abl.​companion.​unique.​mtx.​treek.​healer.​aoe_cast_heal

Fektur Sleesh
12s4.0.0

Fektur Sling

Treek heals a target group member for <<1>> over the channel duration and an additional <<2>> at the end of the channel. Treek may not heal herself with this ability.

FQN: abl.​companion.​unique.​mtx.​treek.​healer.​st_channel_heal

Fektur Sling
8s4.0.0

Field Tech Absorb Adrenal

Increases Armor by 650 for <<1[%d/%d/%d]>> seconds. (Cooldown: 3 minutes)

FQN: abl.​itm.​potion.​biochem.​adrenal.​shield.​artifact.​grade02

Field Tech Absorb Adrenal
3m 0s4.0.0

Field Tech Attack Adrenal

Increases Power by 210 and reduces all healing done by 20%. Lasts <<1[%d/%d/%d]>> seconds.

FQN: abl.​itm.​potion.​biochem.​adrenal.​atk.​artifact.​grade02

Field Tech Attack Adrenal
3m 0s4.0.0

Field Tech Critical Adrenal

Increases Critical Rating by 210 for <<1[%d/%d/%d]>> seconds.

FQN: abl.​itm.​potion.​biochem.​adrenal.​critical.​artifact.​grade02

Field Tech Critical Adrenal
3m 0s4.0.0

Field Tech Efficacy Adrenal

Increases Alacrity by 210 for <<1[%d/%d/%d]>> seconds.

FQN: abl.​itm.​potion.​biochem.​adrenal.​alacrity.​artifact.​grade02

Field Tech Efficacy Adrenal
3m 0s4.0.0

Field Tech Fortitude Stim

Increases Endurance by 28 and Defense by 11 for 60 minutes. Only one stimpack can be active at a time.

FQN: abl.​itm.​potion.​biochem.​stimpack.​endurance.​premium.​grade02

Field Tech Fortitude Stim
none4.0.0

Field Tech Shield Adrenal

Absorbs 20% of damage up to <<2>> damage for <<1[%d/%d/%d]>> seconds. Damage absorbed scales by level up to level 20.

FQN: abl.​itm.​potion.​adrenal.​tank.​prototype.​grade2

Field Tech Shield Adrenal
3m 0s4.0.0

Field Tech Tech Adrenal

Increases Accuracy by 210 for <<1[%d/%d/%d]>> seconds.

FQN: abl.​itm.​potion.​biochem.​adrenal.​accuracy.​artifact.​grade02

Field Tech Tech Adrenal
3m 0s4.0.0

Field Tech Triage Adrenal

Increases Force Power and Tech Power by 210 and reduces all damage dealt by 20%. Lasts <<1[%d/%d/%d]>> seconds.

FQN: abl.​itm.​potion.​biochem.​adrenal.​heal.​artifact.​grade02

Field Tech Triage Adrenal
3m 0s4.0.0

Field Tech Versatile Stim

Increases Mastery by 28 and Power by 11 for 60 minutes. Only one stimpack can be active at a time.

FQN: abl.​itm.​potion.​biochem.​stimpack.​mastery.​premium.​grade02

Field Tech Versatile Stim
none4.0.0

Finishing Strike

A precision strike to a target with less than 30% health, dealing <<1>> weapon damage.

FQN: abl.​companion.​weapon_set.​techblade.​dps.​execution_attack

Finishing Strike
20s4.0.0

Finishing Strike

A precision strike to a target with less than 30% health, dealing <<1>> weapon damage.

FQN: abl.​companion.​weapon_set.​techblade_dark.​dps.​execution_attack

Finishing Strike
20s4.0.0

Finishing Strike

A precision strike to a target with less than 30% health, dealing <<1>> weapon damage.

FQN: abl.​companion.​weapon_set.​dualsaber_dark.​dps.​execution_attack

Finishing Strike
20s4.0.0

Finishing Strike

A precision strike to a target with less than 30% health, dealing <<1>> weapon damage.

FQN: abl.​companion.​unique.​rakghoul_lokin.​dps.​execution_attack

Finishing Strike
20s4.0.0

Finishing Strike

A precision strike to a target with less than 30% health, dealing <<1>> weapon damage.

FQN: abl.​companion.​weapon_set.​dualwield_lightsaber.​dps.​execution_attack

Finishing Strike
20s4.0.0

Finishing Strike

A precision strike to a target with less than 30% health, dealing <<1>> weapon damage.

FQN: abl.​companion.​weapon_set.​dualwield_lightsaber_dark.​dps.​execution_attack

Finishing Strike
20s4.0.0

Finishing Strike

A precision strike to a target with less than 30% health, dealing <<1>> weapon damage.

FQN: abl.​companion.​weapon_set.​dualsaber.​dps.​execution_attack

Finishing Strike
20s4.0.0

Finishing Strike

A precision strike to a target with less than 30% health, dealing <<1>> weapon damage.

FQN: abl.​companion.​weapon_set.​lightsaber_dark.​dps.​execution_attack

Finishing Strike
20s4.0.0

Finishing Strike

A precision strike to a target with less than 30% health, dealing <<1>> weapon damage.

FQN: abl.​companion.​weapon_set.​lightsaber.​dps.​execution_attack

Finishing Strike
20s4.0.0

Finishing Strike

A precision strike to a target with less than 30% health, dealing <<1>> weapon damage.

FQN: abl.​companion.​weapon_set.​techstaff.​dps.​execution_attack

Finishing Strike
20s4.0.0

Flame Burst

Deals elemental damage to all nearby targets.

FQN: abl.​mtx.​companion.​droid.​probe_droid.​tank.​flamethrower

Flame Burst
5s4.0.0

Flame Sweep

FQN: abl.​npc.​ability.​skytrooper.​flame.​flame_sweep

Flame Sweep
20s4.0.0

Flame Thrower

Elemental damage.

FQN: abl.​creature.​battle_droid.​dual_flame_thrower

Flame Thrower
20s4.0.0

Flame Thrower

Torches everything in a 10-meter cone with a flamethrower, dealing elemental damage to up to 8 targets

FQN: abl.​world_design.​temporary_abilities.​flamethrower.​flame_ability

Flame Thrower
30s4.0.0

Flamethrower

FQN: abl.​npc.​ability.​skytrooper.​flame.​flamethrower

Flamethrower
20s4.0.0

Flamethrower

FQN: abl.​npc.​ability.​skytrooper.​flamethrower

Flamethrower
9s4.0.0

Flash Bang

FQN: abl.​npc.​ability.​all_episodic.​humanoid.​multi.​tech.​flash_bang

Flash Bang
60s4.0.0

Focused Defense

Incoming attacks have a 30% chance to grant 170 Defense Rating for <<1>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​tank_defense.​prototype.​ilvl_028

Focused Defense
passive4.0.0

Focused Defense

Incoming attacks have a 30% chance to grant 442 Defense Rating for <<1>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​tank_defense.​prototype.​ilvl_054

Focused Defense
passive4.0.0

Focused Defense

Incoming attacks have a 30% chance to grant 408 Defense Rating for <<1>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​tank_defense.​premium.​ilvl_047

Focused Defense
passive4.0.0

Focused Defense

Incoming attacks have a 30% chance to grant 896 Defense Rating for <<1>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​tank_defense.​prototype.​ilvl_094

Focused Defense
passive4.0.0

Focused Defense

Incoming attacks have a 30% chance to grant 156 Defense Rating for <<1>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​tank_defense.​premium.​ilvl_028

Focused Defense
passive4.0.0

Focused Defense

Incoming attacks have a 30% chance to grant 254 Defense Rating for <<1>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​tank_defense.​prototype.​ilvl_036

Focused Defense
passive4.0.0

Focused Defense

Incoming attacks have a 30% chance to grant 338 Defense Rating for <<1>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​tank_defense.​prototype.​ilvl_041

Focused Defense
passive4.0.0

Focused Defense

Incoming attacks have a 30% chance to grant 128 Defense Rating for <<1>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​tank_defense.​prototype.​ilvl_024

Focused Defense
passive4.0.0

Focused Defense

Incoming attacks have a 30% chance to grant 924 Defense Rating for <<1>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​tank_defense.​artifact.​ilvl_096

Focused Defense
passive4.0.0

Focused Defense

Incoming attacks have a 30% chance to grant 352 Defense Rating for <<1>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​tank_defense.​artifact.​ilvl_041

Focused Defense
passive4.0.0

Focused Defense

Incoming attacks have a 30% chance to grant 875 Defense Rating for <<1>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​tank_defense.​prototype.​ilvl_092

Focused Defense
passive4.0.0

Focused Defense

Incoming attacks have a 30% chance to grant 324 Defense Rating for <<1>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​tank_defense.​premium.​ilvl_041

Focused Defense
passive4.0.0

Focused Defense

Incoming attacks have a 30% chance to grant 240 Defense Rating for <<1>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​tank_defense.​premium.​ilvl_036

Focused Defense
passive4.0.0

Focused Defense

Incoming attacks have a 30% chance to grant 436 Defense Rating for <<1>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​tank_defense.​premium.​ilvl_054

Focused Defense
passive4.0.0

Focused Defense

Incoming attacks have a 30% chance to grant 380 Defense Rating for <<1>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​tank_defense.​prototype.​ilvl_044

Focused Defense
passive4.0.0

Focused Defense

Incoming attacks have a 30% chance to grant 142 Defense Rating for <<1>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​tank_defense.​artifact.​ilvl_024

Focused Defense
passive4.0.0

Focused Defense

Incoming attacks have a 30% chance to grant 44 Defense Rating for <<1>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​tank_defense.​prototype.​ilvl_016

Focused Defense
passive4.0.0

Focused Defense

Incoming attacks have a 30% chance to grant 492 Defense Rating for <<1>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​tank_defense.​premium.​ilvl_066

Focused Defense
passive4.0.0

Focused Defense

Incoming attacks have a 30% chance to grant 72 Defense Rating for <<1>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​tank_defense.​premium.​ilvl_020

Focused Defense
passive4.0.0

Focused Defense

Incoming attacks have a 30% chance to grant 478 Defense Rating for <<1>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​tank_defense.​artifact.​ilvl_058

Focused Defense
passive4.0.0

Focused Defense

Incoming attacks have a 30% chance to grant 882 Defense Rating for <<1>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​tank_defense.​artifact.​ilvl_092

Focused Defense
passive4.0.0

Focused Defense

Incoming attacks have a 30% chance to grant 945 Defense Rating for <<1>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​tank_defense.​artifact.​ilvl_098

Focused Defense
passive4.0.0

Focused Defense

Incoming attacks have a 30% chance to grant 86 Defense Rating for <<1>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​tank_defense.​prototype.​ilvl_020

Focused Defense
passive4.0.0

Focused Defense

Incoming attacks have a 30% chance to grant 422 Defense Rating for <<1>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​tank_defense.​prototype.​ilvl_047

Focused Defense
passive4.0.0

Focused Defense

Incoming attacks have a 30% chance to grant 450 Defense Rating for <<1>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​tank_defense.​premium.​ilvl_058

Focused Defense
passive4.0.0

Focused Defense

Incoming attacks have a 30% chance to grant 226 Defense Rating for <<1>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​tank_defense.​artifact.​ilvl_032

Focused Defense
passive4.0.0

Focused Defense

Incoming attacks have a 30% chance to grant 282 Defense Rating for <<1>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​tank_defense.​premium.​ilvl_038

Focused Defense
passive4.0.0

Focused Defense

Incoming attacks have a 30% chance to grant 464 Defense Rating for <<1>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​tank_defense.​prototype.​ilvl_058

Focused Defense
passive4.0.0

Focused Defense

Incoming attacks have a 30% chance to grant 436 Defense Rating for <<1>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​tank_defense.​artifact.​ilvl_047

Focused Defense
passive4.0.0

Focused Defense

Incoming attacks have a 30% chance to grant 198 Defense Rating for <<1>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​tank_defense.​premium.​ilvl_032

Focused Defense
passive4.0.0

Focused Defense

Incoming attacks have a 30% chance to grant 857 Defense Rating for <<1>> seconds. This effect can only occur once every 20 seconds.

FQN: abl.​itm.​relic.​onhit.​tank_defense.​artifact.​ilvl_090_pvp

Focused Defense
passive4.0.0

Focused Defense

Incoming attacks have a 30% chance to grant 114 Defense Rating for <<1>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​tank_defense.​premium.​ilvl_024

Focused Defense
passive4.0.0

Focused Defense

Incoming attacks have a 30% chance to grant 506 Defense Rating for <<1>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​tank_defense.​prototype.​ilvl_066

Focused Defense
passive4.0.0

Focused Defense

Incoming attacks have a 30% chance to grant 882 Defense Rating for <<1>> seconds. This effect can only occur once every 20 seconds.

FQN: abl.​itm.​relic.​onhit.​tank_defense.​artifact.​ilvl_092_pvp

Focused Defense
passive4.0.0

Focused Defense

Incoming attacks have a 30% chance to grant 520 Defense Rating for <<1>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​tank_defense.​artifact.​ilvl_066

Focused Defense
passive4.0.0

Focused Defense

Incoming attacks have a 30% chance to grant 296 Defense Rating for <<1>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​tank_defense.​prototype.​ilvl_038

Focused Defense
passive4.0.0

Focused Defense

Incoming attacks have a 30% chance to grant 966 Defense Rating for <<1>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​tank_defense.​artifact.​ilvl_100

Focused Defense
passive4.0.0

Focused Defense

Incoming attacks have a 30% chance to grant 212 Defense Rating for <<1>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​tank_defense.​prototype.​ilvl_032

Focused Defense
passive4.0.0

Focused Defense

Incoming attacks have a 30% chance to grant 366 Defense Rating for <<1>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​tank_defense.​premium.​ilvl_044

Focused Defense
passive4.0.0

Focused Defense

Incoming attacks have a 30% chance to grant 903 Defense Rating for <<1>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​tank_defense.​artifact.​ilvl_094

Focused Defense
passive4.0.0

Focused Defense

Incoming attacks have a 30% chance to grant 868 Defense Rating for <<1>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​tank_defense.​premium.​ilvl_092

Focused Defense
passive4.0.0

Focused Defense

Incoming attacks have a 30% chance to grant 30 Defense Rating for <<1>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​tank_defense.​premium.​ilvl_016

Focused Defense
passive4.0.0

Focused Defense

Incoming attacks have a 30% chance to grant 58 Defense Rating for <<1>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​tank_defense.​artifact.​ilvl_016

Focused Defense
passive4.0.0

Focused Freedom

Activating Combat Focus purges movement-impairing effects and increases your movement speed by 50% for <<1[%d seconds/%d second/%d seconds]>>.

FQN: abl.​jedi_knight.​skill.​utility.​focused_freedom

Focused Freedom
passive4.0.0

Force Blast

Call on Valkorion's power to deliver a massive blast of Force energy.

FQN: abl.​exp.​seasons.​01.​emperors_power.​vaklorians_power

Force Blast
2.5s4.0.0

Force Charge

Charges the enemy, immobilizing it for 1.5 seconds and dealing low damage.

FQN: abl.​flashpoint.​star_fortress.​boss.​solo_boss.​trash.​atk_trash_saber_leap

Force Charge
30s4.0.0

Force Choke

Chokes a target, leaving them suspended in the air while the Warrior channels the ability. The target is stunned and takes kinetic damage over 6 seconds. NOTE - Balanced for Caster NPCs

FQN: abl.​exp.​seasons.​01.​ep_08.​force_choke

Force Choke
30s4.0.0

Force Convocation

FQN: abl.​flashpoint.​star_fortress.​environmental.​shrines.​entrance_buff_force

Force Convocation
none4.0.0

Force Crush

Drains the target by dealing <<1>> weapon damage over a 10 second duration and causing the target to become sundered. Sundered targets have their armor reduced by 20% for <<2[%d seconds/%d second/%d seconds]>>.

FQN: abl.​companion.​weapon_set.​techblade_dark.​dps.​single_target_dot

Force Crush
12s4.0.0

Force Crush

Drains the target by dealing <<1>> weapon damage over a 10 second duration and causing the target to become sundered. Sundered targets have their armor reduced by 20% for <<2[%d seconds/%d second/%d seconds]>>.

FQN: abl.​companion.​weapon_set.​dualsaber_dark.​dps.​single_target_dot

Force Crush
12s4.0.0

Force Crush

Drains the target by dealing <<1>> weapon damage over a 10 second duration and causing the target to become sundered. Sundered targets have their armor reduced by 20% for <<2[%d seconds/%d second/%d seconds]>>.

FQN: abl.​companion.​weapon_set.​lightsaber_dark.​dps.​single_target_dot

Force Crush
14s4.0.0

Force Crush

Drains the target by dealing <<1>> weapon damage over a 10 second duration and causing the target to become sundered. Sundered targets have their armor reduced by 20% for <<2[%d seconds/%d second/%d seconds]>>.

FQN: abl.​companion.​weapon_set.​dualwield_lightsaber_dark.​dps.​single_target_dot

Force Crush
12s4.0.0

Force Crush

Drains the target by dealing <<1>> weapon damage over a 10 second duration and causing the target to become sundered. Sundered targets have their armor reduced by 20% for <<2[%d seconds/%d second/%d seconds]>>.

FQN: abl.​companion.​weapon_set.​dualwield_lightsaber.​dps.​single_target_dot

Force Crush
12s4.0.0

Force Crush

Drains the target by dealing <<1>> weapon damage over a 10 second duration and causing the target to become sundered. Sundered targets have their armor reduced by 20% for <<2[%d seconds/%d second/%d seconds]>>.

FQN: abl.​companion.​weapon_set.​lightsaber.​dps.​single_target_dot

Force Crush
14s4.0.0

Force Crush

Drains the target by dealing <<1>> weapon damage over a 10 second duration and causing the target to become sundered. Sundered targets have their armor reduced by 20% for <<2[%d seconds/%d second/%d seconds]>>.

FQN: abl.​companion.​weapon_set.​dualsaber.​dps.​single_target_dot

Force Crush
12s4.0.0

Force Detain

Detains the target in a Force stasis field for up to 10 seconds. Damage to the target causes this effect to end prematurely. Targets may only be affected by the Force Detain once every 30 seconds. Target must not be suffering from periodic damage and have greater than 90% max health.

FQN: abl.​companion.​weapon_set.​dualsaber.​healer.​single_target_mez

Force Detain
45s4.0.0

Force Detain

Detains the target in a Force stasis field for up to 10 seconds. Damage to the target causes this effect to end prematurely. Targets may only be affected by the Force Detain once every 30 seconds. Target must not be suffering from periodic damage and have greater than 90% max health.

FQN: abl.​companion.​weapon_set.​lightsaber.​healer.​single_target_mez

Force Detain
45s4.0.0

Force Detain

Detains the target in a Force stasis field for up to 10 seconds. Damage to the target causes this effect to end prematurely. Targets may only be affected by the Force Detain once every 30 seconds. Target must not be suffering from periodic damage and have greater than 90% max health.

FQN: abl.​companion.​weapon_set.​dualwield_lightsaber.​healer.​single_target_mez

Force Detain
45s4.0.0

Force Fade

Increases your movement speed by 15% and the movement speed bonus of Force Camouflage by 20%. Additionally, increases the duration of Force Camouflage by 2 seconds.

FQN: abl.​jedi_knight.​skill.​utility.​force_fade

Force Fade
passive4.0.0

Force Leap

Leaps to the target, immobilizing it for 1.5 seconds and dealing low damage.

FQN: abl.​exp.​seasons.​01.​ep_02_a_dream_of_empire.​force_leap_war

Force Leap
none4.0.0

Force Leap

Leaps to the target, immobilizing it for 1.5 seconds and dealing low damage.

FQN: abl.​exp.​seasons.​01.​ep_02_a_dream_of_empire.​force_leap_smug_agent

Force Leap
none4.0.0

Force Leap

Leaps to the target, immobilizing it for 1.5 seconds and dealing low damage.

FQN: abl.​exp.​seasons.​01.​ep_02_a_dream_of_empire.​force_leap_trop

Force Leap
none4.0.0

Force Leap

Leaps to the target, immobilizing it for 1.5 seconds and dealing low damage.

FQN: abl.​exp.​seasons.​01.​ep_02_a_dream_of_empire.​force_leap_bh

Force Leap
none4.0.0

Force Leap

Leaps to the target, immobilizing it for 1.5 seconds and dealing low damage. Shorter cooldown and shorter max range.

FQN: abl.​flashpoint.​star_fortress.​boss.​solo_boss.​trash.​atk_trash_pole_leap

Force Leap
15s4.0.0

Force Leap

Leaps to the target, immobilizing it for 1.5 seconds and dealing low damage.

FQN: abl.​npc.​ability.​force.​force_leap_zero_range_no_cooldown

Force Leap
30s4.0.0

Force Leap

FQN: abl.​flashpoint.​star_fortress.​boss.​expert_boss.​final_platform.​utl_force_leap

Force Leap
3s4.0.0

Force Leap

FQN: abl.​npc.​ability.​skytrooper.​jet_charge_shoulder_long_range

Force Leap
30s4.0.0

Force Leap

FQN: abl.​exp.​seasons.​01.​ep_03.​novo_tanek_boss.​tanek.​force_leap

Force Leap
1.5s4.0.0

Force Leap

Leaps to the target, immobilizing it for 1.5 seconds and dealing low damage.

FQN: abl.​exp.​seasons.​01.​ep_02_a_dream_of_empire.​force_leap

Force Leap
none4.0.0

Force Leap

FQN: abl.​exp.​seasons.​01.​ep_03.​novo_tanek_boss.​novo.​force_leap

Force Leap
1.5s4.0.0

Force Leap

Leaps to the target, immobilizing it for 1.5 seconds and dealing low damage.

FQN: abl.​exp.​seasons.​01.​ep_02_a_dream_of_empire.​force_leap_sorc

Force Leap
none4.0.0

Force Leap

Leaps to the target, immobilizing it for 1.5 seconds and dealing low damage.

FQN: abl.​npc.​ability.​skytrooper.​diving_rocket_punch

Force Leap
30s4.0.0

Force Leap

FQN: abl.​npc.​ability.​skytrooper.​jet_charge_shoulder

Force Leap
30s4.0.0

Force Leap

Leaps to the target, immobilizing it for 1.5 seconds and dealing low damage.

FQN: abl.​exp.​seasons.​01.​ep_02_a_dream_of_empire.​force_leap_knight

Force Leap
none4.0.0

Force Leap

FQN: abl.​exp.​seasons.​01.​ep_08.​force_leap

Force Leap
1.5s4.0.0

Force Melt

FQN: abl.​flashpoint.​star_fortress.​trash.​ae_force_melt

Force Melt
30s4.0.0

Force Pull

Pulls the target towards the caster. Interrupts any action the target is currently engaged in. Does not work against targets in cover.

FQN: abl.​flashpoint.​star_fortress.​trash.​force_pull_taunt

Force Pull
30s4.0.0

Force Pull

FQN: abl.​flashpoint.​star_fortress.​boss.​expert_boss.​final_platform.​atk_force_pull

Force Pull
9s4.0.0

Force Pull

FQN: abl.​flashpoint.​star_fortress.​boss.​expert_boss.​exarch_shielded.​atk_force_pull_los

Force Pull
3s4.0.0

Force Rift

FQN: abl.​exp.​seasons.​01.​ep_03.​novo_tanek_boss.​novo.​force_rift

Force Rift
10s4.0.0

Force Speed

Increases movement speed by 70% for 5 seconds. Does not break stealth.

FQN: abl.​flashpoint.​star_fortress.​trash.​force_speed

Force Speed
8s4.0.0

Force Storm

Calls down a force storm over the target area, dealing high damage to all targets within. Affected enemies are additionally slowed by 30% for as long as they remain in the area of effect. Powerful storm on a long cooldown. Balanced assuming the player suffers 3 ticks of damage before leaving area.

FQN: abl.​exp.​seasons.​01.​ep_06.​vanat_force_storm

Force Storm
60s4.0.0

Force Strike

Melee attacks that strike a target affected by your Force Breach grant Force Strike, finishing the cooldown on Squelch and making your next Squelch consume no Force. Additionally, activating Shadow Stride grants Force Strike, but Force Strike cannot occur more than once every 9 seconds.

FQN: abl.​jedi_consular.​skill.​serenity.​force_strike

Force Strike
passive4.0.0

Force Stun

Stuns the target for <<1[%d/%d/%d]>> seconds.

FQN: abl.​companion.​weapon_set.​dualsaber.​dps.​single_stun

Force Stun
45s4.0.0

Force Stun

Stuns the target for <<1[%d/%d/%d]>> seconds.

FQN: abl.​companion.​weapon_set.​dualwield_lightsaber.​dps.​single_stun

Force Stun
45s4.0.0

Force Stun

Stuns the target for <<1[%d/%d/%d]>> seconds.

FQN: abl.​companion.​weapon_set.​lightsaber.​dps.​single_stun

Force Stun
45s4.0.0

Force Stun

Stuns the target for <<1[%d/%d/%d]>> seconds.

FQN: abl.​companion.​weapon_set.​dualwield_lightsaber_dark.​dps.​single_stun

Force Stun
45s4.0.0

Force Stun

Stuns the target for <<1[%d/%d/%d]>> seconds.

FQN: abl.​companion.​weapon_set.​lightsaber_dark.​dps.​single_stun

Force Stun
45s4.0.0

Force Stun

Stuns the target for <<1[%d/%d/%d]>> seconds.

FQN: abl.​companion.​weapon_set.​techblade_dark.​dps.​single_stun

Force Stun
45s4.0.0

Force Stun

Stuns the target for <<1[%d/%d/%d]>> seconds.

FQN: abl.​companion.​weapon_set.​dualsaber_dark.​dps.​single_stun

Force Stun
45s4.0.0

Force Suppression

Force in Balance now suppresses resistance to the Force, increasing the amount of damage the targets suffer from your next 15 periodic damaging abilities by 15%. Lasts <<1>> seconds.

FQN: abl.​jedi_consular.​skill.​balance.​force_suppression

Force Suppression
passive4.0.0

Force Wave

Deals <<1>> kinetic damage and knocks back up to 8 enemies within a 15-meter cone in front of you. Standard and weak enemies are additionally knocked down for 3 seconds.

FQN: abl.​npc.​ability.​force.​force_wave

Force Wave
20s4.0.0

Force Wave

FQN: abl.​exp.​seasons.​01.​ep_03.​novo_tanek_boss.​tanek.​force_wave

Force Wave
18s4.0.0

Forcequake

FQN: abl.​exp.​seasons.​01.​ep_06.​maral_forcequake

Forcequake
60s4.0.0

Forest Raptor

Calls your Forest Raptor mount. Movement speed increases based on the rank of your Speeder Piloting skill. <<1>>

FQN: abl.​player.​mount.​mtx.​creature.​raptor.​forest

Forest Raptor
none4.0.0

Frostcrest Devourer

Calls your Frostcrest Devourer mount. Movement speed increases based on the rank of your Speeder Piloting skill. <<1>>

FQN: abl.​player.​mount.​mtx.​devourer.​frostcrest

Frostcrest Devourer
none4.0.0

Fulgurous Fortification

Lightning Bolt increases your damage reduction by 5% for <<1[%d seconds/%d second/%d seconds]>>. Stacks up to 3 times.

FQN: abl.​sith_inquisitor.​skill.​lightning.​fulgurous_fortification

Fulgurous Fortification
passive4.0.0

Full Auto

Fires a continuous stream of bolts that deal heavy damage for up to 4 seconds.

FQN: abl.​flashpoint.​star_fortress.​boss.​solo_boss.​trash.​atk_trash_rifle_full_auto

Full Auto
18s4.0.0

Full Auto

Fires a continuous stream of bolts that deal heavy damage for up to 4 seconds.

FQN: abl.​npc.​ability.​rifle.​full_auto_short_range

Full Auto
18s4.0.0

Full Auto

Fires a continuous stream of bolts that deal heavy damage for up to 4 seconds.

FQN: abl.​exp.​seasons.​01.​ep_01.​skytrooer_boss_1.​full_auto

Full Auto
30s4.0.0

Full Auto

Fires a continuous stream of bolts that deal heavy damage for up to 4 seconds. This ability is identical to the normal Full Auto, but with a different appearance.

FQN: abl.​npc.​ability.​skytrooper.​gunner.​full_auto

Full Auto
20s4.0.0

Fulminating Current

Dealing damage with Force Lightning increases the critical chance of your damaging periodic effects by 3% for <<1[%d seconds/%d second/%d seconds]>>. Stacks up to 4 times.

FQN: abl.​sith_inquisitor.​skill.​madness.​fulminating_current

Fulminating Current
passive4.0.0

Furious Rage

Furious Strike grants Furious Rage and Furious Defense, increasing the critical damage bonus for your next Smash or Raging Burst by 15% and increasing your defense chance by 10% for 6 seconds.

FQN: abl.​sith_warrior.​skill.​fury.​furious_rage

Furious Rage
passive4.0.0

Galaxy Season 6 Token Grant

Grants 144,400 Season 6 Tokens upon use.

FQN: abl.​itm.​loot.​pvp.​season6.​token_grant_galaxy

Galaxy Season 6 Token Grant
60s4.0.0

Giradda's Special Pet Nexu

Summons the Giradda's Special Pet Nexu creature mount. Movement speed increases based on the rank of your Speeder Piloting skill. <<1>>

FQN: abl.​player.​mount.​creature.​nexu.​nexu_mount_s5a

Giradda's Special Pet Nexu
none4.0.0

Give Treat To Companion

Give a treat to your companion to increase your influence with them.

FQN: abl.​player.​give_gift_to_creature_companion

Give Treat To Companion
none4.0.0

Give Treat To Companion

Give a Treat to your herbivore companion to increase your influence with them.

FQN: abl.​player.​give_gift_to_creature_companion_v2

Give Treat To Companion
none4.0.0

Gladiatorial Nexu

Summons the Gladiatorial Nexu creature mount. Movement speed increases based on the rank of your Speeder Piloting skill. <<1>>

FQN: abl.​player.​mount.​creature.​nexu.​nexu_mount_s5

Gladiatorial Nexu
none4.0.0

Go for the Throat

Your creature leaps at a target with less than 30% health and sinks in, dealing <<1>> internal damage.

FQN: abl.​companion.​unique.​mtx.​akk_dog.​dps.​execution_attack

Go for the Throat
20s4.0.0

Gold Season 6 Token Grant

Grants 113,000 Season 6 Tokens upon use.

FQN: abl.​itm.​loot.​pvp.​season6.​token_grant_gold

Gold Season 6 Token Grant
60s4.0.0

Grant Vehicle

FQN: abl.​mtx.​unlock.​unlock_mount

Grant Vehicle
none4.0.0

Grapple

FQN: abl.​flashpoint.​star_fortress.​boss.​solo_boss.​trash.​atk_trash_grapple

Grapple
9s4.0.0

Gravestone Scout Swoop

Activates the Gravestone Scout Swoop, increasing movement speed based on the rank of your Speeder Piloting skill. <<1>>

FQN: abl.​player.​mount.​zakuul.​gravestone

Gravestone Scout Swoop
none4.0.0

Gravitational Pull

FQN: abl.​flashpoint.​star_fortress.​boss.​expert_boss.​utl_sun_gravity_ballistic

Gravitational Pull
none4.0.0

Gravitational Pull

FQN: abl.​flashpoint.​star_fortress.​boss.​expert_boss.​utl_sun_gravity_ballistic_finalplatform

Gravitational Pull
none4.0.0

Gree Hypergate

You regenerate health and your class' energy pool while harnessing the power of the Gree.

FQN: abl.​mtx.​toy.​gree_hypergate

Gree Hypergate
none4.0.0

Groove Sensors Activated

FQN: abl.​alliance.​camp.​research.​droid_control_datapad

Groove Sensors Activated
none4.0.0

Ground Pound

Pounds the ground, dealing minor damage in an AoE around the caster and throwing the targets backwards.

FQN: abl.​npc.​ability.​creature.​acklay.​aoe_ground_pound

Ground Pound
20s4.0.0

Ground Quake

Whirl your lightsaber hitting all hostiles 4m around the enemy target dealing <<1>> weapon damage to up to 5 targets over 1.5 seconds.

FQN: abl.​companion.​weapon_set.​dualsaber_dark.​dps.​aoe_attack

Ground Quake
22.5s4.0.0

Ground Smash

Smash the ground dealing <<1>> internal damage to up to 5 enemies 5m around the user. Generates a moderate amount of threat and reduces incoming damage by 50% for 10 seconds. Does not hit sleeping, lifted, or incapacitated enemies.

FQN: abl.​companion.​weapon_set.​techblade.​tank.​aoe_attack

Ground Smash
15s4.0.0

Ground Smash

Smash the ground dealing <<1>> internal damage to up to 5 enemies 5m around the user. Generates a moderate amount of threat and reduces incoming damage by 50% for 10 seconds. Does not hit sleeping, lifted, or incapacitated enemies.

FQN: abl.​companion.​weapon_set.​techblade_dark.​tank.​aoe_attack

Ground Smash
15s4.0.0

Ground Smash

Smash the ground dealing <<1>> internal damage to up to 5 enemies 5m around the user. Generates a moderate amount of threat and reduces incoming damage by 50% for 10 seconds. Does not hit sleeping, lifted, or incapacitated enemies.

FQN: abl.​companion.​weapon_set.​dualwield_lightsaber.​tank.​aoe_attack

Ground Smash
15s4.0.0

Ground Smash

Smash the ground dealing <<1>> kinetic damage to up to 5 enemies 5m around the user. Generates a moderate amount of threat.

FQN: abl.​companion.​unique.​rakghoul_lokin.​tank.​aoe_attack

Ground Smash
15s4.0.0

Ground Smash

Smash the ground dealing <<1>> internal damage to up to 5 enemies 5m around the user. Generates a moderate amount of threat and reduces incoming damage by 50% for 10 seconds. Does not hit sleeping, lifted, or incapacitated enemies.

FQN: abl.​companion.​weapon_set.​lightsaber_dark.​tank.​aoe_attack

Ground Smash
15s4.0.0

Ground Smash

Smash the ground dealing <<1>> internal damage to up to 5 enemies 5m around the user. Generates a moderate amount of threat and reduces incoming damage by 50% for 10 seconds. Does not hit sleeping, lifted, or incapacitated enemies.

FQN: abl.​companion.​weapon_set.​dualsaber_dark.​tank.​aoe_attack

Ground Smash
15s4.0.0

Ground Smash

Smash the ground dealing <<1>> internal damage to up to 5 enemies 5m around the user. Generates a moderate amount of threat and reduces incoming damage by 50% for 10 seconds. Does not hit sleeping, lifted, or incapacitated enemies.

FQN: abl.​companion.​weapon_set.​dualwield_lightsaber_dark.​tank.​aoe_attack

Ground Smash
15s4.0.0

Ground Smash

Smash the ground dealing <<1>> internal damage to up to 5 enemies 5m around the user. Generates a moderate amount of threat and reduces incoming damage by 50% for 10 seconds. Does not hit sleeping, lifted, or incapacitated enemies.

FQN: abl.​companion.​weapon_set.​lightsaber.​tank.​aoe_attack

Ground Smash
15s4.0.0

Ground Smash

Smash the ground dealing <<1>> internal damage to up to 5 enemies 5m around the user. Generates a moderate amount of threat and reduces incoming damage by 50% for 10 seconds. Does not hit sleeping, lifted, or incapacitated enemies.

FQN: abl.​companion.​weapon_set.​dualsaber.​tank.​aoe_attack

Ground Smash
15s4.0.0

Ground Smash

Smash the ground dealing <<1>> internal damage to up to 5 enemies 5m around the user. Generates a moderate amount of threat and reduces incoming damage by 50% for 10 seconds. Does not hit sleeping, lifted, or incapacitated enemies.

FQN: abl.​companion.​weapon_set.​techstaff.​tank.​aoe_attack

Ground Smash
15s4.0.0

Gut

FQN: abl.​npc.​ability.​skytrooper.​assault.​gut

Gut
25s4.0.0

Gut

FQN: abl.​npc.​ability.​skytrooper.​gut

Gut
10s4.0.0

Gut

FQN: abl.​exp.​seasons.​01.​ep_01.​skytrooer_boss_4.​gut

Gut
18s4.0.0

Hammer Leap

FQN: abl.​alliance.​yavin.​talos.​leap

Hammer Leap
20s4.0.0

Hammer Shot

FQN: abl.​exp.​seasons.​01.​ep_03.​darkside_skytrooper_flurry

Hammer Shot
5s4.0.0

Hammer Shot

FQN: abl.​exp.​seasons.​01.​ep_03.​hammer_shot

Hammer Shot
10s4.0.0

Hammer Shot

Fires a series of hammering shots that deal low damage to the target. Requires rifle or cannon.

FQN: abl.​npc.​ability.​rifle.​hammer_shot_short_range

Hammer Shot
4.5s4.0.0

Hammer Shot

FQN: abl.​exp.​seasons.​01.​ep_03.​bridge_skytrooper_flurry

Hammer Shot
none4.0.0

Harpoon

Fire a harpoon line that pulls the target to the Trooper. Cannot be used on targets in cover.

FQN: abl.​npc.​ability.​skytrooper.​assault.​harpoon

Harpoon
2h 30m 0s4.0.0

Harpoon

FQN: abl.​flashpoint.​star_fortress.​boss.​expert_boss.​atk_skytrooper_harpoon

Harpoon
15s4.0.0

Head Laser Burst

heavy version of droid 2ndary laser attack

FQN: abl.​flurry.​droid.​battle_droid.​head_laser_burst_heavy_10m

Head Laser Burst
6s4.0.0

Head Laser Burst

heavy version of droid 2ndary laser attack

FQN: abl.​flurry.​droid.​battle_droid.​head_laser_burst_heavy_15m

Head Laser Burst
6s4.0.0

Head Laser Burst

heavy version of droid 2ndary laser attack

FQN: abl.​flurry.​droid.​battle_droid.​head_laser_burst_heavy_12m

Head Laser Burst
6s4.0.0

Headbutt

Your creature uses its head, stunning the target for <<1[%d seconds/%d second/%d seconds]>>.

FQN: abl.​companion.​unique.​mtx.​akk_dog.​dps.​single_stun

Headbutt
45s4.0.0

Headshot

Fires a shot at the target's head that deals heavy damage. Only works against a vulnerable (blinded/stunned) target.

FQN: abl.​npc.​ability.​skytrooper.​headshot

Headshot
15s4.0.0

Heal Full

FQN: abl.​utility.​heal_full_area_cast

Heal Full
none4.0.0

Healing Resonance

Healing an ally has a 50% chance to restore an additional <<1>> health over <<2>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​heal_hot.​prototype.​ilvl_024

Healing Resonance
passive4.0.0

Healing Resonance

Healing an ally has a 50% chance to restore an additional <<1>> health over <<2>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​heal_hot.​artifact.​ilvl_032

Healing Resonance
passive4.0.0

Healing Resonance

Healing an ally has a 50% chance to restore an additional <<1>> health over <<2>> seconds. This effect can only occur once every 20 seconds.

FQN: abl.​itm.​relic.​onhit.​heal_hot.​artifact.​ilvl_090_pvp

Healing Resonance
passive4.0.0

Healing Resonance

Healing an ally has a 50% chance to restore an additional <<1>> health over <<2>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​heal_hot.​artifact.​ilvl_092

Healing Resonance
passive4.0.0

Healing Resonance

Healing an ally has a 50% chance to restore an additional <<1>> health over <<2>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​heal_hot.​prototype.​ilvl_032

Healing Resonance
passive4.0.0

Healing Resonance

Healing an ally has a 50% chance to restore an additional <<1>> health over <<2>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​heal_hot.​prototype.​ilvl_066

Healing Resonance
passive4.0.0

Healing Resonance

Healing an ally has a 50% chance to restore an additional <<1>> health over <<2>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​heal_hot.​artifact.​ilvl_096

Healing Resonance
passive4.0.0

Healing Resonance

Healing an ally has a 50% chance to restore an additional <<1>> health over <<2>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​heal_hot.​artifact.​ilvl_047

Healing Resonance
passive4.0.0

Healing Resonance

Healing an ally has a 50% chance to restore an additional <<1>> health over <<2>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​heal_hot.​artifact.​ilvl_024

Healing Resonance
passive4.0.0

Healing Resonance

Healing an ally has a 50% chance to restore an additional <<1>> health over <<2>> seconds. This effect can only occur once every 20 seconds.

FQN: abl.​itm.​relic.​onhit.​heal_hot.​artifact.​ilvl_092_pvp

Healing Resonance
passive4.0.0

Healing Resonance

Healing an ally has a 50% chance to restore an additional <<1>> health over <<2>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​heal_hot.​prototype.​ilvl_094

Healing Resonance
passive4.0.0

Healing Resonance

Healing an ally has a 50% chance to restore an additional <<1>> health over <<2>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​heal_hot.​artifact.​ilvl_041

Healing Resonance
passive4.0.0

Healing Resonance

Healing an ally has a 50% chance to restore an additional <<1>> health over <<2>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​heal_hot.​premium.​ilvl_066

Healing Resonance
passive4.0.0

Healing Resonance

Healing an ally has a 50% chance to restore an additional <<1>> health over <<2>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​heal_hot.​artifact.​ilvl_016

Healing Resonance
passive4.0.0

Healing Resonance

Healing an ally has a 50% chance to restore an additional <<1>> health over <<2>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​heal_hot.​prototype.​ilvl_058

Healing Resonance
passive4.0.0

Healing Resonance

Healing an ally has a 50% chance to restore an additional <<1>> health over <<2>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​heal_hot.​artifact.​ilvl_058

Healing Resonance
passive4.0.0

Healing Resonance

Healing an ally has a 50% chance to restore an additional <<1>> health over <<2>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​heal_hot.​prototype.​ilvl_047

Healing Resonance
passive4.0.0

Healing Resonance

Healing an ally has a 50% chance to restore an additional <<1>> health over <<2>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​heal_hot.​prototype.​ilvl_016

Healing Resonance
passive4.0.0

Healing Resonance

Healing an ally has a 50% chance to restore an additional <<1>> health over <<2>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​heal_hot.​premium.​ilvl_092

Healing Resonance
passive4.0.0

Healing Resonance

Healing an ally has a 50% chance to restore an additional <<1>> health over <<2>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​heal_hot.​artifact.​ilvl_066

Healing Resonance
passive4.0.0

Healing Resonance

Healing an ally has a 50% chance to restore an additional <<1>> health over <<2>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​heal_hot.​artifact.​ilvl_094

Healing Resonance
passive4.0.0

Healing Resonance

Healing an ally has a 50% chance to restore an additional <<1>> health over <<2>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​heal_hot.​prototype.​ilvl_041

Healing Resonance
passive4.0.0

Healing Resonance

Healing an ally has a 50% chance to restore an additional <<1>> health over <<2>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​heal_hot.​artifact.​ilvl_098

Healing Resonance
passive4.0.0

Healing Resonance

Healing an ally has a 50% chance to restore an additional <<1>> health over <<2>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​heal_hot.​prototype.​ilvl_092

Healing Resonance
passive4.0.0

Healing Resonance

Healing an ally has a 50% chance to restore an additional <<1>> health over <<2>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​heal_hot.​artifact.​ilvl_100

Healing Resonance
passive4.0.0

Healing Scan

Heals a friendly target for <<1>>.

FQN: abl.​bounty_hunter.​skill.​bodyguard.​healing_scan

Healing Scan
12s4.0.0

Healing Wave

Bursts an area 8m wide area with a soothing, lingering Kolto cloud. Heals for <<1>> health over <<2[%d/%d/%d]>> seconds.

FQN: abl.​companion.​weapon_set.​lightsaber_dark.​healer.​aoe_hot

Healing Wave
40s4.0.0

Healing Wave

Bursts an area 8m wide area with a soothing, lingering Kolto wave. Heals for <<1>> health over <<2[%d/%d/%d]>> seconds.

FQN: abl.​companion.​weapon_set.​dualwield_lightsaber.​healer.​aoe_hot

Healing Wave
40s4.0.0

Healing Wave

Bursts an area 8m wide area with a soothing, lingering Kolto cloud. Heals for <<1>> health over <<2[%d/%d/%d]>> seconds.

FQN: abl.​exp.​seasons.​01.​ep_02_a_dream_of_empire.​valkorion.​aoe_hot

Healing Wave
30s4.0.0

Healing Wave

Bursts an area 8m wide area with a soothing, lingering Kolto wave. Heals for <<1>> health over <<2[%d/%d/%d]>> seconds.

FQN: abl.​companion.​weapon_set.​dualsaber_dark.​healer.​aoe_hot

Healing Wave
40s4.0.0

Healing Wave

Bursts an area 8m wide area with a soothing, lingering Kolto wave. Heals for <<1>> health over <<2[%d/%d/%d]>> seconds.

FQN: abl.​companion.​weapon_set.​dualsaber.​healer.​aoe_hot

Healing Wave
40s4.0.0

Healing Wave

Bursts an area 8m wide area with a soothing, lingering Kolto wave. Heals for <<1>> health over <<2[%d/%d/%d]>> seconds.

FQN: abl.​companion.​weapon_set.​lightsaber.​healer.​aoe_hot

Healing Wave
40s4.0.0

Healing Wave

Bursts an area 8m wide area with a soothing, lingering Kolto wave. Heals for <<1>> health over <<2[%d/%d/%d]>> seconds.

FQN: abl.​companion.​weapon_set.​dualwield_lightsaber_dark.​healer.​aoe_hot

Healing Wave
40s4.0.0

Heatseeker Missiles

FQN: abl.​npc.​ability.​skytrooper.​missile.​heatseeker

Heatseeker Missiles
15s4.0.0

Heavy Neural Blast

FQN: abl.​flashpoint.​star_fortress.​boss.​solo_boss.​boss_droid.​atk_turbulence

Heavy Neural Blast
12s4.0.0

Heroic Moment

Seize the moment, restoring 2% of your maximum health every 3 seconds. Requires an active companion. Lasts <<2[%d seconds/%d second/%d seconds]>>.

FQN: abl.​legacy.​heroic_moment.​heroic_moment

Heroic Moment
10m 0s4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Mandalorian Terror quest on Balmorra.

FQN: abl.​quest.​location.​balmorra_republic.​world.​the_mandalorian_terror.​heroic_transport

Heroic Transport
60m 0s4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Blackout quest on Taris.

FQN: abl.​quest.​location.​taris_imperial.​world.​blackout.​heroic_transport

Heroic Transport
60m 0s4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Deception Play quest on Makeb.

FQN: abl.​exp.​01.​makeb.​heroic_weekly.​transport_passes.​deception_play_transport_pass

Heroic Transport
60m 0s4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Supply Lines quest on Tatooine.

FQN: abl.​quest.​location.​tatooine.​world.​imperial.​supply_lines.​heroic_transport

Heroic Transport
60m 0s4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Enclave Raid quest on Taris.

FQN: abl.​quest.​location.​taris_imperial.​world.​enclave_raid.​heroic_transport

Heroic Transport
60m 0s4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Invisible Foes quest on Hoth.

FQN: abl.​quest.​location.​hoth.​bronze.​republic.​invisible_foes.​heroic_transport

Heroic Transport
60m 0s4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Project Haxapod quest on Balmorra.

FQN: abl.​quest.​location.​balmorra.​bronze.​project_hexapod.​heroic_transport

Heroic Transport
60m 0s4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Personal Challenge quest on Dromund Kaas.

FQN: abl.​quest.​location.​dromund_kaas.​bronze.​personal_challenge.​heroic_transport

Heroic Transport
60m 0s4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Rakghoul Release quest on Taris.

FQN: abl.​quest.​location.​taris.​bronze.​rakghoul_release.​heroic_transport

Heroic Transport
60m 0s4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Static quest on Hoth.

FQN: abl.​quest.​location.​hoth.​world.​imperial.​static.​heroic_transport

Heroic Transport
60m 0s4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Blood Money quest on Nar Shaddaa.

FQN: abl.​quest.​location.​nar_shaddaa.​world.​republic.​blood_money.​heroic_transport

Heroic Transport
60m 0s4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Reap the Whirlwind quest on Tatooine.

FQN: abl.​quest.​location.​tatooine.​bronze.​republic.​reap_the_whirlwind.​heroic_transport

Heroic Transport
60m 0s4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Rock Eaters quest on Voss.

FQN: abl.​quest.​location.​voss.​bronze.​imperial.​rock_eaters.​heroic_transport

Heroic Transport
60m 0s4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Prisoner Extraction quest on Hoth.

FQN: abl.​quest.​location.​hoth.​bronze.​republic.​prisoner_extraction.​heroic_transport

Heroic Transport
60m 0s4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Saving Face quest on Dromund Kaas.

FQN: abl.​quest.​location.​dromund_kaas.​bronze.​saving_face.​heroic_transport

Heroic Transport
60m 0s4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Droid Repossession quest on Alderaan.

FQN: abl.​quest.​location.​alderaan.​world.​imperial.​droid_repossession.​heroic_transport

Heroic Transport
60m 0s4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Turning the Tide quest on Alderaan.

FQN: abl.​quest.​location.​alderaan.​world.​republic.​turning_the_tide.​heroic_transport

Heroic Transport
60m 0s4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Into the Killik Warrens quest on Alderaan.

FQN: abl.​quest.​location.​alderaan.​bronze.​republic.​into_the_killik_warrens.​heroic_transport

Heroic Transport
60m 0s4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Black Box quest on Tatooine.

FQN: abl.​quest.​location.​tatooine.​bronze.​imperial.​black_box.​heroic_transport

Heroic Transport
60m 0s4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the The Specialists quest on Makeb.

FQN: abl.​exp.​01.​makeb.​heroic_weekly.​transport_passes.​the_specialists_transport_pass

Heroic Transport
60m 0s4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Pirate Bullies quest on Tatooine.

FQN: abl.​quest.​location.​tatooine.​bronze.​republic.​pirate_bullies.​heroic_transport

Heroic Transport
60m 0s4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Explosive Assault quest on Corellia.

FQN: abl.​quest.​location.​corellia.​world.​imperial.​explosive_assault.​heroic_transport

Heroic Transport
60m 0s4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Call Down the Thunder quest on Tatooine.

FQN: abl.​quest.​location.​tatooine.​bronze.​imperial.​calldownthethunder.​heroic_transport

Heroic Transport
60m 0s4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Down the Hole quest on Tatooine.

FQN: abl.​quest.​location.​tatooine.​bronze.​republic.​down_the_hole.​heroic_transport

Heroic Transport
60m 0s4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Special Delivery quest on Alderaan.

FQN: abl.​quest.​location.​alderaan.​world.​republic.​special_delivery.​heroic_transport

Heroic Transport
60m 0s4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Settling Debts quest on Balmorra.

FQN: abl.​quest.​location.​balmorra.​world.​settling_debts.​heroic_transport

Heroic Transport
60m 0s4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Frostclaw quest on Hoth.

FQN: abl.​quest.​location.​hoth.​bronze.​republic.​frostclaw.​heroic_transport

Heroic Transport
60m 0s4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Factory Recall Voice quest on Hutta.

FQN: abl.​quest.​location.​hutta.​bronze.​factory_recall.​heroic_transport

Heroic Transport
60m 0s4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Shadow Spawn quest on Dromund Kaas.

FQN: abl.​quest.​location.​dromund_kaas.​bronze.​shadow_spawn.​heroic_transport

Heroic Transport
60m 0s4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Weapons Test quest on Makeb.

FQN: abl.​exp.​01.​makeb.​heroic_weekly.​transport_passes.​weapons_test_transport_pass

Heroic Transport
60m 0s4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Toxic Bombs quest on Balmorra.

FQN: abl.​quest.​location.​balmorra.​bronze.​toxic_bombs.​heroic_transport

Heroic Transport
60m 0s4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Fall of the Locust quest on Taris.

FQN: abl.​quest.​location.​taris.​bronze.​fall_of_the_locust.​heroic_transport

Heroic Transport
60m 0s4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Proof of Treason quest on Alderaan.

FQN: abl.​quest.​location.​alderaan.​bronze.​republic.​proof_of_treason.​heroic_transport

Heroic Transport
60m 0s4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the A Lesson Is Learned quest on Belsavis.

FQN: abl.​quest.​location.​belsavis.​heroic_weekly.​transport_passes.​a_lesson_is_learned

Heroic Transport
60m 0s4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Firestar quest on Balmorra.

FQN: abl.​quest.​location.​balmorra.​world.​firestar.​heroic_transport

Heroic Transport
60m 0s4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Signal Jam quest on Hoth.

FQN: abl.​quest.​location.​hoth.​world.​republic.​signal_jam.​heroic_transport

Heroic Transport
60m 0s4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the The Long Goodbye quest on Tatooine.

FQN: abl.​quest.​location.​tatooine.​world.​republic.​the_long_goodbye.​heroic_transport

Heroic Transport
60m 0s4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Under New Management quest on Corellia.

FQN: abl.​quest.​location.​corellia.​world.​republic.​under_new_management.​heroic_transport

Heroic Transport
60m 0s4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Humanitarian Aid quest on Hoth.

FQN: abl.​quest.​location.​hoth.​world.​republic.​humanitarian_aid.​heroic_transport

Heroic Transport
60m 0s4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Reinforcements quest on Alderaan.

FQN: abl.​quest.​location.​alderaan.​world.​imperial.​reinforcements.​heroic_transport

Heroic Transport
60m 0s4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Botched Interrogation quest on Nar Shaddaa.

FQN: abl.​quest.​location.​nar_shaddaa.​bronze.​imperial.​botched_interrogation.​heroic_transport

Heroic Transport
60m 0s4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Survivors quest on Alderaan.

FQN: abl.​quest.​location.​alderaan.​world.​republic.​survivors.​heroic_transport

Heroic Transport
60m 0s4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the A Traitor's Punishment quest on Hoth.

FQN: abl.​quest.​location.​hoth.​world.​imperial.​a_traitors_punishment.​heroic_transport

Heroic Transport
60m 0s4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Industrial Sabotage quest on Balmorra.

FQN: abl.​quest.​location.​balmorra_republic.​world.​industrial_sabotage.​heroic_transport

Heroic Transport
60m 0s4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Sabotage quest on Alderaan.

FQN: abl.​quest.​location.​alderaan.​world.​imperial.​sabotage.​heroic_transport

Heroic Transport
60m 0s4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Recruitment quest on Nar Shaddaa.

FQN: abl.​quest.​location.​nar_shaddaa.​world.​imperial.​recruitment.​heroic_transport

Heroic Transport
60m 0s4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Wookiee Revolt quest on Corellia.

FQN: abl.​quest.​location.​corellia.​world.​imperial.​wookiee_revolt.​heroic_transport

Heroic Transport
60m 0s4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Starfighters of Corellia quest on Corellia.

FQN: abl.​quest.​location.​corellia.​world.​republic.​starfighters_of_corellia.​heroic_transport

Heroic Transport
60m 0s4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Deconstruction Efforts quest on Hoth.

FQN: abl.​quest.​location.​hoth.​bronze.​imperial.​deconstruction_efforts.​heroic_transport

Heroic Transport
60m 0s4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Search and Rescue quest on Tatooine.

FQN: abl.​quest.​location.​tatooine.​world.​republic.​search_and_rescue.​heroic_transport

Heroic Transport
60m 0s4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Breakthrough quest on Belsavis.

FQN: abl.​quest.​location.​belsavis.​heroic_weekly.​transport_passes.​breakthrough

Heroic Transport
60m 0s4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Mandalorian Rage quest on Nar Shaddaa.

FQN: abl.​quest.​location.​nar_shaddaa.​bronze.​republic.​mandalorian_rage.​heroic_transport

Heroic Transport
60m 0s4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Acquired Taste quest on Balmorra.

FQN: abl.​quest.​location.​balmorra_republic.​bronze.​acquired_taste.​heroic_transport

Heroic Transport
60m 0s4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Republic's Most Wanted quest on Coruscant.

FQN: abl.​quest.​location.​coruscant.​bronze.​republics_most_wanted.​heroic_transport

Heroic Transport
60m 0s4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Hostage Situation quest on Hutta.

FQN: abl.​quest.​location.​hutta.​bronze.​hostage_situation.​heroic_transport

Heroic Transport
60m 0s4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Enemies of the Republic quest on Coruscant.

FQN: abl.​quest.​location.​coruscant.​world.​enemies_of_the_republic.​heroic_transport

Heroic Transport
60m 0s4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Gamorrean Menace quest on Hoth.

FQN: abl.​quest.​location.​hoth.​bronze.​republic.​gamorrean_menace.​heroic_transport

Heroic Transport
60m 0s4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Pirated Lockbox quest on Hoth.

FQN: abl.​quest.​location.​hoth.​bronze.​imperial.​pirated_lock_box.​heroic_transport

Heroic Transport
60m 0s4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Justice for the Lost quest on Balmorra.

FQN: abl.​quest.​location.​balmorra_republic.​bronze.​justice_for_the_lost.​heroic_transport

Heroic Transport
60m 0s4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Possessed Hunter quest on Dromund Kaas.

FQN: abl.​quest.​location.​dromund_kaas.​bronze.​possessed_hunter.​heroic_transport

Heroic Transport
60m 0s4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Trail of the First quest on Voss.

FQN: abl.​quest.​location.​voss.​bronze.​republic.​trail_of_the_first.​heroic_transport

Heroic Transport
60m 0s4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Nar Shaddaa Blood Sport quest on Nar Shaddaa.

FQN: abl.​quest.​location.​nar_shaddaa.​bronze.​republic.​nar_shaddaa_blood_sport.​heroic_transport

Heroic Transport
60m 0s4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the The Hate Machine quest on Korriban.

FQN: abl.​quest.​location.​korriban.​heroic_weekly.​transport_passes.​the_hate_machine

Heroic Transport
60m 0s4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Jungle Fight quest on Belsavis.

FQN: abl.​quest.​location.​belsavis.​heroic_weekly.​transport_passes.​jungle_flight

Heroic Transport
60m 0s4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the The Vipers Nest quest on Makeb.

FQN: abl.​exp.​01.​makeb.​heroic_weekly.​transport_passes.​the_vipers_nest_transport_pass

Heroic Transport
60m 0s4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Friends of Old quest on Dromund Kaas.

FQN: abl.​quest.​location.​dromund_kaas.​bronze.​friends_of_old.​heroic_transport

Heroic Transport
60m 0s4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Target of Opportunity quest on Balmorra.

FQN: abl.​quest.​location.​balmorra_republic.​bronze.​target_of_opportunity.​heroic_transport

Heroic Transport
60m 0s4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Republic's Last Gasp quest on Balmorra.

FQN: abl.​quest.​location.​balmorra.​bronze.​the_republics_last_gasp.​heroic_transport

Heroic Transport
60m 0s4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Cutting Off the Head quest on Ord Mantell.

FQN: abl.​quest.​location.​ord_mantell.​bronze.​cutting_off_the_head.​heroic_transport

Heroic Transport
60m 0s4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Resistance Sympathizers quest on Balmorra.

FQN: abl.​quest.​location.​balmorra.​bronze.​republic_sympathizers.​heroic_transport

Heroic Transport
60m 0s4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Shifting Priorities quest on Balmorra.

FQN: abl.​quest.​location.​balmorra_republic.​bronze.​shifting_priorities.​heroic_transport

Heroic Transport
60m 0s4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Savage Skies quest on Makeb.

FQN: abl.​exp.​01.​makeb.​heroic_weekly.​transport_passes.​savage_skies_transport_pass

Heroic Transport
60m 0s4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Spring Thaw quest on Alderaan.

FQN: abl.​quest.​location.​alderaan.​bronze.​imperial.​spring_thaw.​heroic_transport

Heroic Transport
60m 0s4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Armed and Dangerous quest on Korriban.

FQN: abl.​quest.​location.​korriban.​heroic_weekly.​transport_passes.​armed_and_dangerous

Heroic Transport
60m 0s4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Colicoid Massacre quest on Balmorra.

FQN: abl.​quest.​location.​balmorra_republic.​world.​colicoid_massacre.​heroic_transport

Heroic Transport
60m 0s4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the End of Torvix quest on Corellia.

FQN: abl.​qtr.​1x2.​daily.​the_black_hole.​imperial.​the_end_of_torvix.​heroic_transport

Heroic Transport
60m 0s4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Breaking the Code quest on Tatooine.

FQN: abl.​quest.​location.​tatooine.​bronze.​republic.​breaking_the_code.​heroic_transport

Heroic Transport
60m 0s4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Prison Busting quest on Corellia.

FQN: abl.​quest.​location.​corellia.​world.​imperial.​prison_busting.​heroic_transport

Heroic Transport
60m 0s4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the A Pound of Flesh quest on Nar Shaddaa.

FQN: abl.​quest.​location.​nar_shaddaa.​bronze.​imperial.​a_pound_of_flesh.​heroic_transport

Heroic Transport
60m 0s4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Highway to Destruction quest on Taris.

FQN: abl.​quest.​location.​taris_imperial.​world.​highway_to_destruction.​heroic_transport

Heroic Transport
60m 0s4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the The Lanar Question quest on Alderaan

FQN: abl.​quest.​location.​alderaan.​world.​imperial.​the_lanar_question.​heroic_transport

Heroic Transport
60m 0s4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Republic Secrets quest on Belsavis.

FQN: abl.​quest.​location.​belsavis.​heroic_weekly.​transport_passes.​republic_secrets

Heroic Transport
60m 0s4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Blood and Sand quest on Tatooine.

FQN: abl.​quest.​location.​tatooine.​world.​imperial.​blood_and_sand.​heroic_transport

Heroic Transport
60m 0s4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Shadow Extraction quest on Nar Shaddaa.

FQN: abl.​quest.​location.​nar_shaddaa.​world.​republic.​shadow_extraction.​heroic_transport

Heroic Transport
60m 0s4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Sharing the Blame quest on Makeb.

FQN: abl.​exp.​01.​makeb.​heroic_weekly.​transport_passes.​sharing_the_blame_transport_pass

Heroic Transport
60m 0s4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Glitch quest on Nar Shaddaa.

FQN: abl.​quest.​location.​nar_shaddaa.​bronze.​imperial.​glitch.​heroic_transport

Heroic Transport
60m 0s4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Lab Animals quest on Nar Shaddaa.

FQN: abl.​quest.​location.​nar_shaddaa.​bronze.​republic.​lab_animals.​heroic_transport

Heroic Transport
60m 0s4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Joint Training quest on Hoth.

FQN: abl.​quest.​location.​hoth.​bronze.​imperial.​joint_training.​heroic_transport

Heroic Transport
60m 0s4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Cyber Mercenaries quest on Voss.

FQN: abl.​quest.​location.​voss.​bronze.​republic.​cyber_mercenaries.​heroic_transport

Heroic Transport
60m 0s4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Jawa Trade quest on Tatooine.

FQN: abl.​quest.​location.​tatooine.​world.​imperial.​jawa_trade.​heroic_transport

Heroic Transport
60m 0s4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Hit 'Em Where They Live quest on Balmorra.

FQN: abl.​quest.​location.​balmorra_republic.​bronze.​hit_em_where_they_live.​heroic_transport

Heroic Transport
60m 0s4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Prison Labor quest on Tatooine.

FQN: abl.​quest.​location.​tatooine.​world.​imperial.​prison_labor.​heroic_transport

Heroic Transport
60m 0s4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the The Observer quest on Makeb.

FQN: abl.​exp.​01.​makeb.​heroic_weekly.​transport_passes.​the_observer_transport_pass

Heroic Transport
60m 0s4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Terminal Injuries quest on Nar Shaddaa.

FQN: abl.​quest.​location.​nar_shaddaa.​bronze.​imperial.​terminal_injuries.​heroic_transport

Heroic Transport
60m 0s4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Hired Guns quest on Nar Shaddaa.

FQN: abl.​quest.​location.​nar_shaddaa.​bronze.​republic.​hired_guns.​heroic_transport

Heroic Transport
60m 0s4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Crushing the Jedi Freedom Fighters quest on Nar Shaddaa.

FQN: abl.​quest.​location.​nar_shaddaa.​bronze.​imperial.​crushing_the_jedi_freedom_fighters.​heroic_transport

Heroic Transport
60m 0s4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Corsec Crackdown quest on Corellia.

FQN: abl.​quest.​location.​corellia.​bronze.​imperial.​corsec_crackdown.​heroic_transport

Heroic Transport
60m 0s4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the The Stasis Generator quest on Belsavis.

FQN: abl.​quest.​location.​belsavis.​heroic_weekly.​transport_passes.​the_stasis_generator

Heroic Transport
60m 0s4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Building a Better Beast quest on Nar Shaddaa.

FQN: abl.​quest.​location.​nar_shaddaa.​bronze.​imperial.​building_a_better_beast.​heroic_transport

Heroic Transport
60m 0s4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Cleanse the Corrupted quest on Voss.

FQN: abl.​quest.​location.​voss.​bronze.​imperial.​cleanse_the_corrupted.​heroic_transport

Heroic Transport
60m 0s4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Not Afraid Enough quest on Voss.

FQN: abl.​quest.​location.​voss.​bronze.​republic.​not_afraid_enough.​heroic_transport

Heroic Transport
60m 0s4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Fathers of Taris quest on Taris.

FQN: abl.​quest.​location.​taris_imperial.​world.​the_fathers_of_taris.​heroic_transport

Heroic Transport
60m 0s4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the The Tyrant quest on Belsavis.

FQN: abl.​quest.​location.​belsavis.​heroic_weekly.​transport_passes.​the_tyrant

Heroic Transport
60m 0s4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Buying Loyalty quest on Ord Mantell.

FQN: abl.​quest.​location.​ord_mantell.​world.​buying_loyalty.​heroic_transport

Heroic Transport
60m 0s4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the The Big Find quest on Hoth.

FQN: abl.​quest.​location.​hoth.​bronze.​imperial.​the_big_find.​heroic_transport

Heroic Transport
60m 0s4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Freeing the Fallen quest on Belsavis.

FQN: abl.​quest.​location.​belsavis.​heroic_weekly.​transport_passes.​freeing_the_fallen

Heroic Transport
60m 0s4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Hunger of the Vrblthers quest on Nar Shaddaa.

FQN: abl.​quest.​location.​nar_shaddaa.​bronze.​imperial.​hunger_of_the_vrblthers.​heroic_transport

Heroic Transport
60m 0s4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Poisonous Strategy quest on Ilum.

FQN: abl.​quest.​location.​ilum.​bronze.​imperial.​poisonous_strategy.​heroic_transport

Heroic Transport
60m 0s4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Insufficient Staff quest on Alderaan.

FQN: abl.​quest.​location.​alderaan.​bronze.​imperial.​insufficient_staff.​heroic_transport

Heroic Transport
60m 0s4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the For the Record quest on Makeb.

FQN: abl.​exp.​01.​makeb.​heroic_weekly.​transport_passes.​for_the_record_transport_pass

Heroic Transport
60m 0s4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the A Rock and a Hard Place quest on Belsavis.

FQN: abl.​quest.​location.​belsavis.​heroic_weekly.​transport_passes.​a_rock_and_a_hard_place

Heroic Transport
60m 0s4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the The First Commando's Call quest on Voss.

FQN: abl.​quest.​location.​voss.​bronze.​imperial.​the_first_commandos_call.​heroic_transport

Heroic Transport
60m 0s4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Breaking Down Shadow Town quest on Nar Shaddaa.

FQN: abl.​quest.​location.​nar_shaddaa.​bronze.​republic.​breaking_down_shadow_town.​heroic_transport

Heroic Transport
60m 0s4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Tech Diagrams quest on Hoth.

FQN: abl.​quest.​location.​hoth.​bronze.​republic.​tech_diagrams.​heroic_transport

Heroic Transport
60m 0s4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Counterstrike quest on Makeb.

FQN: abl.​exp.​01.​makeb.​heroic_weekly.​transport_passes.​counterstrike_transport_pass

Heroic Transport
60m 0s4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Old Enemies quest on Belsavis.

FQN: abl.​quest.​location.​belsavis.​heroic_weekly.​transport_passes.​old_enemies

Heroic Transport
60m 0s4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Red Handed quest on Alderaan.

FQN: abl.​quest.​location.​alderaan.​world.​republic.​red_handed.​heroic_transport

Heroic Transport
60m 0s4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Looted Secrets quest on Alderaan.

FQN: abl.​quest.​location.​alderaan.​world.​republic.​looted_secrets.​heroic_transport

Heroic Transport
60m 0s4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the The Face Merchants quest on Coruscant.

FQN: abl.​quest.​location.​coruscant.​bronze.​the_face_merchants.​heroic_transport

Heroic Transport
60m 0s4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Darkness on Ilum quest on Ilum.

FQN: abl.​quest.​location.​ilum.​bronze.​republic.​darkness_on_ilum.​heroic_transport

Heroic Transport
60m 0s4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Total Elimination quest on Taris.

FQN: abl.​quest.​location.​taris.​bronze.​total_elimination.​heroic_transport

Heroic Transport
60m 0s4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Chasing the Shadow quest on Corellia.

FQN: abl.​qtr.​1x2.​daily.​the_black_hole.​republic.​chasing_the_shadow.​heroic_transport

Heroic Transport
60m 0s4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the A Jawas Concern quest on Tatooine.

FQN: abl.​quest.​location.​tatooine.​world.​republic.​a_jawas_concern.​heroic_transport

Heroic Transport
60m 0s4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the A Question of Motivation quest on Balmorra.

FQN: abl.​quest.​location.​balmorra.​world.​a_question_of_motivation.​heroic_transport

Heroic Transport
60m 0s4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Open Communications quest on Belsavis.

FQN: abl.​quest.​location.​belsavis.​heroic_weekly.​transport_passes.​open_communications

Heroic Transport
60m 0s4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the False History quest on Makeb.

FQN: abl.​exp.​01.​makeb.​heroic_weekly.​transport_passes.​false_history_transport_pass

Heroic Transport
60m 0s4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Last of the Tarisian Pirates quest on Taris.

FQN: abl.​quest.​location.​taris_imperial.​bronze.​last_of_the_tarisian_pirates.​heroic_transport

Heroic Transport
60m 0s4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Lights Out quest on Belsavis.

FQN: abl.​quest.​location.​belsavis.​heroic_weekly.​transport_passes.​lights_out

Heroic Transport
60m 0s4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Ancient Guardians quest on Voss.

FQN: abl.​quest.​location.​voss.​bronze.​imperial.​ancient_guardians.​heroic_transport

Heroic Transport
60m 0s4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Concierge quest on Corellia.

FQN: abl.​quest.​location.​corellia.​world.​republic.​concierge.​heroic_transport

Heroic Transport
60m 0s4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Man with the Steel Voice quest on Hutta.

FQN: abl.​quest.​location.​hutta.​world.​the_man_with_the_steel_voice.​heroic_transport

Heroic Transport
60m 0s4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Local Predators quest on Balmorra.

FQN: abl.​quest.​location.​balmorra_republic.​world.​local_predators.​heroic_transport

Heroic Transport
60m 0s4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Comrades in Arms quest on Balmorra.

FQN: abl.​quest.​location.​balmorra.​world.​comrades_in_arms.​heroic_transport

Heroic Transport
60m 0s4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Biological Warfare quest on Corellia.

FQN: abl.​quest.​location.​corellia.​world.​republic.​biological_warfare.​heroic_transport

Heroic Transport
60m 0s4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Taking the Heat quest on Hoth.

FQN: abl.​quest.​location.​hoth.​world.​imperial.​taking_the_heat.​heroic_transport

Heroic Transport
60m 0s4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Knight Fall quest on Taris.

FQN: abl.​quest.​location.​taris.​bronze.​knight_fall.​heroic_transport

Heroic Transport
60m 0s4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Destroy the Beacons quest on Ord Mantell.

FQN: abl.​quest.​location.​ord_mantell.​world.​destroy_the_beacons.​heroic_transport

Heroic Transport
60m 0s4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Fallen Stars quest on Taris.

FQN: abl.​quest.​location.​taris.​bronze.​fallen_stars.​heroic_transport

Heroic Transport
60m 0s4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Savage Connections quest on Voss.

FQN: abl.​quest.​location.​voss.​bronze.​republic.​savage_connections.​heroic_transport

Heroic Transport
60m 0s4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the The Brig Stompers quest on Hoth.

FQN: abl.​quest.​location.​hoth.​bronze.​imperial.​the_brig_stompers.​heroic_transport

Heroic Transport
60m 0s4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Trouble in Deed quest on Coruscant.

FQN: abl.​quest.​location.​coruscant.​bronze.​trouble_in_deed.​heroic_transport

Heroic Transport
60m 0s4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Mutations quest on Taris.

FQN: abl.​quest.​location.​taris.​bronze.​mutations.​heroic_transport

Heroic Transport
60m 0s4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the The Chamber of Speach quest on Tython.

FQN: abl.​quest.​location.​tython.​heroic_weekly.​transport_passes.​the_chamber_of_speech

Heroic Transport
60m 0s4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the The Terror Brigade quest on Hoth.

FQN: abl.​quest.​location.​hoth.​bronze.​republic.​the_terror_brigade.​heroic_transport

Heroic Transport
60m 0s4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Morgukai quest on Nar Shaddaa.

FQN: abl.​quest.​location.​nar_shaddaa.​world.​republic.​the_morgukai.​heroic_transport

Heroic Transport
60m 0s4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Spilling Chemicals quest on Taris.

FQN: abl.​quest.​location.​taris_imperial.​world.​spilling_chemicals.​heroic_transport

Heroic Transport
60m 0s4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the The Engineers Tale quest on Belsavis.

FQN: abl.​quest.​location.​belsavis.​heroic_weekly.​transport_passes.​the_engineers_tale

Heroic Transport
60m 0s4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Better Droids quest on Hoth.

FQN: abl.​quest.​location.​hoth.​bronze.​republic.​better_droids.​heroic_transport

Heroic Transport
60m 0s4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Shock Doctrine quest on Alderaan.

FQN: abl.​quest.​location.​alderaan.​world.​imperial.​shock_doctrine.​heroic_transport

Heroic Transport
60m 0s4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Sensitive Material quest on Hoth.

FQN: abl.​quest.​location.​hoth.​bronze.​imperial.​sensitive_material.​heroic_transport

Heroic Transport
60m 0s4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the War on Spice quest on Tatooine.

FQN: abl.​quest.​location.​tatooine.​world.​imperial.​war_on_spice.​heroic_transport

Heroic Transport
60m 0s4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Hostage Situation Cleanup quest on Hutta.

FQN: abl.​quest.​location.​hutta.​bronze.​hostage_situation_cleanup.​heroic_transport

Heroic Transport
60m 0s4.0.0

Hibernation Sickness

FQN: abl.​exp.​seasons.​01.​ep_02_a_dream_of_empire.​carbonite_sickness

Hibernation Sickness
none4.0.0

High Ground

FQN: abl.​npc.​ability.​skytrooper.​high_ground_boss_short_range

High Ground
60s4.0.0

High Ground

FQN: abl.​npc.​ability.​skytrooper.​high_ground

High Ground
60s4.0.0

High Ground

FQN: abl.​npc.​ability.​skytrooper.​high_ground_boss

High Ground
60s4.0.0

High Ground

FQN: abl.​npc.​ability.​skytrooper.​missile.​high_ground

High Ground
1m 30s4.0.0

High Impact Beam

FQN: abl.​npc.​ability.​droid.​astromech.​rail_shot

High Impact Beam
4.5s4.0.0

High Impact Round

Fires a very powerful round at the target that deals <<1>> damage. Only useable against incapacitated targets and targets suffering from periodic damage. Requires abl.npc.ability.tech.cryo_grenade_random to work.

FQN: abl.​exp.​seasons.​01.​ep_01.​skytrooer_boss_3.​high_impact_round

High Impact Round
30s4.0.0

High-Priority Target

FQN: abl.​operation.​logic.​rotating_event.​kp_buff

High-Priority Target
passive4.0.0

High-Priority Target

FQN: abl.​operation.​logic.​rotating_event.​dp_buff

High-Priority Target
passive4.0.0

High-Priority Target

FQN: abl.​operation.​logic.​rotating_event.​tfb_buff

High-Priority Target
passive4.0.0

High-Priority Target

FQN: abl.​operation.​logic.​rotating_event.​df_buff

High-Priority Target
passive4.0.0

High-Priority Target

FQN: abl.​operation.​logic.​rotating_event.​ec_buff

High-Priority Target
passive4.0.0

High-Priority Target

FQN: abl.​operation.​logic.​rotating_event.​snv_buff

High-Priority Target
passive4.0.0

High-Priority Target

FQN: abl.​operation.​logic.​rotating_event.​tos_buff

High-Priority Target
passive4.0.0

High-Priority Target

FQN: abl.​operation.​logic.​rotating_event.​ev_buff

High-Priority Target
passive4.0.0

High-Priority Target

FQN: abl.​operation.​logic.​rotating_event.​rv_buff

High-Priority Target
passive4.0.0

Hill Nerf Calf

Summons a small Hill Nerf which will follow and passively observe you on your adventures.

FQN: abl.​itm.​vanity_pet.​nerf.​nerf_calf

Hill Nerf Calf
none4.0.0

Holoprojection

FQN: abl.​flashpoint.​star_fortress.​boss.​solo_boss.​buff_ai_hologram

Holoprojection
passive4.0.0

Holotraverse

Supercharge your stealth generator, generating a Tactical Advantage and quickly moving you to a friendly or enemy target and increasing your movement speed by 75% for <<1[%d seconds/%d second/%d seconds]>>. Can be used while immobilized and purges any movement impairing effects. Does not break stealth. Cannot be used against enemy targets in cover.

FQN: abl.​agent.​holotraverse

Holotraverse
35s4.0.0

Hunter Killer

Deals <<1>> weapon damage to a target below 30% health.

FQN: abl.​companion.​unique.​hk51.​dps.​ranged_execute

Hunter Killer
20s4.0.0

Hutt Cantina Skiff

Activates the Hutt Cantina Skiff, increasing movement speed based on the rank of your Speeder Piloting skill. <<1>>

FQN: abl.​player.​mount.​mtx.​hutt_skiff.​cantina

Hutt Cantina Skiff
none4.0.0

Hveetin Yayath

Treek glides to an enemy target within 10-30 meters, immobilizing it for <<1>> seconds and walloping it for <<2>> kinetic damage.

FQN: abl.​companion.​unique.​mtx.​treek.​dps.​twoforone_01

Hveetin Yayath
15s4.0.0

Hyper-Battle Absorb Adrenal

Increases Armor by 1500 for <<1[%d/%d/%d]>> seconds. (Cooldown: 3 minutes)

FQN: abl.​itm.​potion.​biochem.​adrenal.​shield.​artifact.​grade06

Hyper-Battle Absorb Adrenal
3m 0s4.0.0

Hyper-Battle Attack Adrenal

Increases Power by 675 and reduces all healing done by 20%. Lasts <<1[%d/%d/%d]>> seconds.

FQN: abl.​itm.​potion.​biochem.​adrenal.​atk.​artifact.​grade06

Hyper-Battle Attack Adrenal
3m 0s4.0.0

Hyper-Battle Critical Adrenal

Increases Critical Rating by 675 for <<1[%d/%d/%d]>> seconds.

FQN: abl.​itm.​potion.​biochem.​adrenal.​critical.​artifact.​grade06

Hyper-Battle Critical Adrenal
3m 0s4.0.0

Hyper-Battle Efficacy Adrenal

Increases Alacrity by 675 for <<1[%d/%d/%d]>> seconds.

FQN: abl.​itm.​potion.​biochem.​adrenal.​alacrity.​artifact.​grade06

Hyper-Battle Efficacy Adrenal
3m 0s4.0.0

Hyper-Battle Fortitude Stim

Increases Endurance by 84 and Defense by 34 for 60 minutes. Only one stimpack can be active at a time.

FQN: abl.​itm.​potion.​biochem.​stimpack.​endurance.​premium.​grade05

Hyper-Battle Fortitude Stim
none4.0.0

Hyper-Battle Shield Adrenal

Absorbs 20% of damage up to <<2>> damage for <<1[%d/%d/%d]>> seconds. Damage absorbed scales by level up to level 50.

FQN: abl.​itm.​potion.​adrenal.​tank.​prototype.​grade6

Hyper-Battle Shield Adrenal
3m 0s4.0.0

Hyper-Battle Tech Adrenal

Increases Accuracy by 675 for <<1[%d/%d/%d]>> seconds.

FQN: abl.​itm.​potion.​biochem.​adrenal.​accuracy.​artifact.​grade06

Hyper-Battle Tech Adrenal
3m 0s4.0.0

Hyper-Battle Versatile Stim

Increases Mastery by 84 and Power by 34 for 60 minutes. Only one stimpack can be active at a time.

FQN: abl.​itm.​potion.​biochem.​stimpack.​mastery.​premium.​grade05

Hyper-Battle Versatile Stim
none4.0.0

Hyrotii YH-55

Activates the Hyrotii YH-55, increasing movement speed based on the rank of your Speeder Piloting skill. <<1>>

FQN: abl.​player.​mount.​mtx.​hyrotti.​yh55

Hyrotii YH-55
none4.0.0

Impaled

FQN: abl.​exp.​seasons.​01.​ep_08.​exhaustion_injured

Impaled
passive4.0.0

Impaled

FQN: abl.​exp.​seasons.​01.​ep_08.​exhaustion_zakuul_knight_fight

Impaled
passive4.0.0

Impaling Strikes

FQN: abl.​flashpoint.​star_fortress.​boss.​expert_boss.​final_platform.​atk_triple_impale

Impaling Strikes
27s4.0.0

Impulse

FQN: abl.​npc.​ability.​all_episodic.​humanoid.​multi.​tech.​cover_pulse

Impulse
10s4.0.0

Impulse

FQN: abl.​npc.​ability.​skytrooper.​sniper.​knockback

Impulse
1m 30s4.0.0

Initiating Active Sweep

FQN: abl.​alliance.​alderaan.​lokin.​probe_channel

Initiating Active Sweep
none4.0.0

Instigate

Draw the guard's attention through an intimidating show of raw bravado.

FQN: abl.​flashpoint.​star_fortress.​environmental.​prison_break.​distraction_bounty_hunter

Instigate
15s4.0.0

Interrupting Shock

FQN: abl.​exp.​seasons.​01.​ep_01.​skytrooer_boss_5.​interrupting_shock_singlegun

Interrupting Shock
24s4.0.0

Invincible Shielding

FQN: abl.​npc.​ability.​droid.​probe_droid.​invincible_shielding

Invincible Shielding
1.5s4.0.0

Ion Beams

FQN: abl.​exp.​seasons.​01.​ep_01.​skytrooer_boss_5.​ion_beams

Ion Beams
12s4.0.0

Ion Cell

Ranged attacks do shock damage to targets near your primary target.

FQN: abl.​exp.​seasons.​01.​ep_01.​skytrooer_boss_5.​ion_cell_permanent

Ion Cell
60m 0s4.0.0

Ion Storm

FQN: abl.​exp.​seasons.​01.​ep_01.​skytrooer_boss_5.​ion_storm

Ion Storm
30s4.0.0

Ionic Accelerator

Charged Bolts, Full Auto, and Hail of Bolts finish the cooldown on High Impact Bolt and Mag Bolt and make the next High Impact Bolt or Mag Bolt deplete no energy cells. This effect cannot occur more than once every 7.0 seconds.

FQN: abl.​trooper.​skill.​assault_specialist.​ionic_accelerator

Ionic Accelerator
passive4.0.0

Irakie Falcon

Activates the Irakie Falcon, increasing movement speed based on the rank of your Speeder Piloting skill. <<1>>

FQN: abl.​player.​mount.​mtx.​irakie.​falcon

Irakie Falcon
none4.0.0

Issuing Orders to the Empire

FQN: abl.​placeables.​stronghold.​technological.​imperial_command_center

Issuing Orders to the Empire
none4.0.0

Izax's Hunger

FQN: abl.​flashpoint.​star_fortress.​boss.​expert_boss.​final_platform.​atk_vos_life_steal

Izax's Hunger
24s4.0.0

Jet Boost

FQN: abl.​exp.​seasons.​01.​ep_03.​jet_boost

Jet Boost
20s4.0.0

Jet Charge

FQN: abl.​npc.​ability.​skytrooper.​flame.​jet_charge

Jet Charge
2h 30m 0s4.0.0

Jet Charge

FQN: abl.​npc.​ability.​all_episodic.​humanoid.​multi.​tech.​rocket_boot_charge

Jet Charge
35s4.0.0

Jet Charge

Jet to a distant target, dealing <<1>> kinetic damage, interrupting the target's current action and immobilizing the target for <<2[%d seconds/%d second/%d seconds]>>. Cannot be used against targets in cover. Using Jet Charge grants Battering Ram, resetting the cooldown of Jet Charge and increasing movement speed by 30% for 6 seconds. While Battering Ram is active, Jet Charge may be used once within 10 meters of the target and deals 50% additional damage but does not cause an additional interrupt, immobilize or charge. This effect cannot occur more than once every 15 seconds.

FQN: abl.​bounty_hunter.​jet_charge

Jet Charge
15s4.0.0

Juvenile Makrin Creeper

Summons a Juvenile Makrin Creeper which will follow and passively observe you on your adventures.

FQN: abl.​itm.​vanity_pet.​acklay.​makrin_a01

Juvenile Makrin Creeper
none4.0.0

Kai Zykken's Unparalleled Log Mount

There is almost no question - if this was a starship, it would complete the Kessel Run in less than 12 parsecs. Hang on for life while you regenerate health and your class' energy pool.

FQN: abl.​mtx.​toy.​log_mount

Kai Zykken's Unparalleled Log Mount
none4.0.0

Kakkran Daggerstar

Activates the Kakkran Daggerstar, increasing movement speed based on the rank of your Speeder Piloting skill. <<1>>

FQN: abl.​player.​mount.​kakkran.​daggerstar

Kakkran Daggerstar
none4.0.0

Keeper's Fury

FQN: abl.​alliance.​yavin.​talos.​keepers_fury

Keeper's Fury
none4.0.0

Kick

Strikes the target with the butt of the rifle, dealing moderate kinetic damage.

FQN: abl.​npc.​ability.​skytrooper.​kick

Kick
9s4.0.0

Kinetic Acceleration

Activating Project, Psychokinetic Blast, or Squelch increases your movement speed by 50% for <<1[%d seconds/%d second/%d seconds]>>. This effect cannot occur more than once every 18 seconds.

FQN: abl.​jedi_consular.​skill.​utility.​kinetic_acceleration

Kinetic Acceleration
passive4.0.0

King of the Pen

FQN: abl.​alliance.​alderaan.​lokin.​passive_king_of_the_pen

King of the Pen
passive4.0.0

Klektuhkuh Thleek

Treek hurls a spear at an enemy target dealing <<1>> weapon damage and causing the target to bleed for <<2>> internal damage over <<3>> seconds.

FQN: abl.​companion.​unique.​mtx.​treek.​dps.​st_damage_taunt

Klektuhkuh Thleek
18s4.0.0

Klektuhkuh Thleek

Treek hurls a spear at an enemy target dealing <<1>> weapon damage, causing the target to bleed for <<2>> internal damage over <<3>> seconds and generates additional threat.

FQN: abl.​companion.​unique.​mtx.​treek.​tank.​st_damage_taunt

Klektuhkuh Thleek
18s4.0.0

Knockback

FQN: abl.​exp.​seasons.​01.​ep_02_a_dream_of_empire.​monolith.​knockback

Knockback
1m 30s4.0.0

Kolto Area Scan

Bursts an area 8m wide area with a soothing, lingering Kolto cloud. Heals for <<1>> health over <<2[%d/%d/%d]>> seconds.

FQN: abl.​companion.​weapon_set.​droid.​healer.​aoe_hot

Kolto Area Scan
40s4.0.0

Kolto Burst

Bursts an area 8m wide area with a soothing, lingering Kolto cloud. Heals for <<1>> health over <<2[%d/%d/%d]>> seconds.

FQN: abl.​companion.​weapon_set.​assault_cannon.​healer.​aoe_hot

Kolto Burst
40s4.0.0

Kolto Burst

Bursts an area 8m wide area with a soothing, lingering Kolto cloud. Heals for <<1>> health over <<2[%d/%d/%d]>> seconds.

FQN: abl.​companion.​unique.​hk51.​healer.​aoe_hot

Kolto Burst
40s4.0.0

Kolto Burst

Bursts an area 8m wide area with a soothing, lingering Kolto cloud. Heals for <<1>> health over <<2[%d/%d/%d]>> seconds.

FQN: abl.​companion.​weapon_set.​dual_blaster.​healer.​aoe_hot

Kolto Burst
40s4.0.0

Kolto Burst

Bursts an area 8m wide area with a soothing, lingering Kolto cloud. Heals for <<1>> health over <<2[%d/%d/%d]>> seconds.

FQN: abl.​companion.​weapon_set.​sniper_rifle.​healer.​aoe_hot

Kolto Burst
40s4.0.0

Kolto Burst

Bursts an area 8m wide area with a soothing, lingering Kolto cloud. Heals for <<1>> health over <<2[%d/%d/%d]>> seconds.

FQN: abl.​companion.​weapon_set.​techblade_dark.​healer.​aoe_hot

Kolto Burst
40s4.0.0

Kolto Burst

Bursts an area 8m wide area with a soothing, lingering Kolto cloud. Heals for <<1>> health over <<2[%d/%d/%d]>> seconds.

FQN: abl.​companion.​weapon_set.​techstaff.​healer.​aoe_hot

Kolto Burst
40s4.0.0

Kolto Burst

Bursts an area 8m wide area with a soothing, lingering Kolto cloud. Heals for <<1>> health over <<2[%d/%d/%d]>> seconds.

FQN: abl.​companion.​weapon_set.​blaster.​healer.​aoe_hot

Kolto Burst
40s4.0.0

Kolto Burst

Bursts an area 8m wide area with a soothing, lingering Kolto cloud. Heals for <<1>> health over <<2[%d/%d/%d]>> seconds.

FQN: abl.​companion.​weapon_set.​techblade.​healer.​aoe_hot

Kolto Burst
40s4.0.0

Kolto Collar Dart

Your creature fires a Kolto Dart from its collar, healing the target for <<1>>.

FQN: abl.​companion.​unique.​mtx.​akk_dog.​healer.​single_target_heal

Kolto Collar Dart
10s4.0.0

Kolto Collar Scan

Your creature uses its Kolto Collar to heal a friendly target for <<1>> over the duration of the channel.

FQN: abl.​companion.​unique.​mtx.​akk_dog.​healer.​channel_heal

Kolto Collar Scan
7.5s4.0.0

Kolto Drip

Slowly heals the target for <<1>> over <<2[%d/%d/%d]>> seconds and cleanses physical and mental effects each time it heals the target.

FQN: abl.​companion.​weapon_set.​assault_cannon.​healer.​single_target_hot

Kolto Drip
12s4.0.0

Kolto Drip

Slowly heals the target for <<1>> over <<2[%d/%d/%d]>> seconds and cleanses physical and mental effects each time it heals the target.

FQN: abl.​companion.​weapon_set.​techblade.​healer.​single_target_hot

Kolto Drip
12s4.0.0

Kolto Drip

Slowly heals the target for <<1>> over <<2[%d/%d/%d]>> seconds and cleanses physical and mental effects each time it heals the target.

FQN: abl.​companion.​weapon_set.​sniper_rifle.​healer.​single_target_hot

Kolto Drip
12s4.0.0

Kolto Drip

Slowly heals the target for <<1>> over <<2[%d/%d/%d]>> seconds and cleanses physical and mental effects each time it heals the target.

FQN: abl.​companion.​unique.​hk51.​healer.​single_target_hot

Kolto Drip
12s4.0.0

Kolto Drip

Slowly heals the target for <<1>> over <<2[%d/%d/%d]>> seconds and cleanses physical and mental effects each time it heals the target.

FQN: abl.​companion.​weapon_set.​blaster.​healer.​single_target_hot

Kolto Drip
12s4.0.0

Kolto Drip

Slowly heals the target for <<1>> over <<2[%d/%d/%d]>> seconds and cleanses physical and mental effects each time it heals the target.

FQN: abl.​companion.​weapon_set.​dual_blaster.​healer.​single_target_hot

Kolto Drip
12s4.0.0

Kolto Drip

Slowly heals the target for <<1>> over <<2[%d/%d/%d]>> seconds and cleanses physical and mental effects each time it heals the target.

FQN: abl.​companion.​weapon_set.​techstaff.​healer.​single_target_hot

Kolto Drip
12s4.0.0

Kolto Missile

Fires a kolto missile that bursts in a 8m wide area with a soothing, lingering Kolto cloud. Heals for <<1>> health over <<2[%d/%d/%d]>> seconds.

FQN: abl.​companion.​weapon_set.​probe_droid.​healer.​aoe_hot

Kolto Missile
40s4.0.0

Kolto Quick Scan

Executes a quick Kolto scan on the target, healing for <<1>>.

FQN: abl.​companion.​weapon_set.​sniper_rifle.​healer.​single_target_heal

Kolto Quick Scan
10s4.0.0

Kolto Quick Scan

Executes a quick Kolto scan on the target, healing for <<1>>.

FQN: abl.​companion.​weapon_set.​techstaff.​healer.​single_target_heal

Kolto Quick Scan
10s4.0.0

Kolto Quick Scan

Executes a quick Kolto scan on the target, healing for <<1>>.

FQN: abl.​companion.​weapon_set.​assault_cannon.​healer.​single_target_heal

Kolto Quick Scan
10s4.0.0

Kolto Quick Scan

Executes a quick Kolto scan on the target, healing for <<1>>.

FQN: abl.​companion.​weapon_set.​blaster.​healer.​single_target_heal

Kolto Quick Scan
10s4.0.0

Kolto Quick Scan

Executes a quick Kolto scan on the target, healing for <<1>>.

FQN: abl.​companion.​weapon_set.​dual_blaster.​healer.​single_target_heal

Kolto Quick Scan
10s4.0.0

Kolto Quick Scan

Executes a quick Kolto scan on the target, healing for <<1>>.

FQN: abl.​companion.​weapon_set.​techblade.​healer.​single_target_heal

Kolto Quick Scan
10s4.0.0

Kolto Quick Scan

Executes a quick Kolto scan on the target, healing for <<1>>.

FQN: abl.​companion.​unique.​hk51.​healer.​single_target_heal

Kolto Quick Scan
10s4.0.0

Kolto Scan Process

Slowly heals the target for <<1>> over <<2[%d/%d/%d]>> seconds and cleanses physical and mental effects each time it heals the target.

FQN: abl.​companion.​weapon_set.​probe_droid.​healer.​single_target_hot

Kolto Scan Process
12s4.0.0

Kolto Scan Process

Slowly heals the target for <<1>> over <<2[%d/%d/%d]>> seconds and cleanses physical and mental effects each time it heals the target.

FQN: abl.​companion.​weapon_set.​droid.​healer.​single_target_hot

Kolto Scan Process
12s4.0.0

Korrealis KL-1F

Activates the Korrealis KL-1F landspeeder, increasing movement speed based on the rank of your Speeder Piloting skill. <<1>>

FQN: abl.​player.​mount.​mtx.​korrealis.​kl1f

Korrealis KL-1F
none4.0.0

Landslide Assault Speeder

Activates the Landslide Assault Speeder, increasing movement speed based on the rank of your Speeder Piloting skill. Use the Mount Flourish Key binding to activate this mount's flourish. <<1>>

FQN: abl.​player.​mount.​mtx.​tank.​landslide

Landslide Assault Speeder
none4.0.0

Languishing Lashes

Dealing melee damage increases the critical chance of your damaging periodic effects by 20% for <<1[%d seconds/%d second/%d seconds]>>. In addition, Leeching Strike deals 20% more damage to targets below 30% health and restores 4 Force for each of your active periodic damaging effects on the target, up to 3.

FQN: abl.​sith_inquisitor.​skill.​hatred.​languishing_lashes

Languishing Lashes
passive4.0.0

Leaping Jetstorm

Leaps to the target, immobilizing it for 1.5 seconds and dealing low damage.

FQN: abl.​npc.​ability.​skytrooper.​leaping_jetstorm

Leaping Jetstorm
30s4.0.0

Leaping Jetstorm

Leaps to the target, immobilizing it for 1.5 seconds and dealing low damage.

FQN: abl.​npc.​ability.​skytrooper.​leaping_bayonet

Leaping Jetstorm
30s4.0.0

Leaping Jetstorm

Leaps to the target, immobilizing it for 1.5 seconds and dealing low damage.

FQN: abl.​exp.​seasons.​01.​ep_01.​skytrooer_boss_1.​leaping_bayonet

Leaping Jetstorm
30s4.0.0

Leaping Strike

FQN: abl.​flashpoint.​star_fortress.​boss.​solo_boss.​boss_droid.​atk_force_charge_multi_target

Leaping Strike
9s4.0.0

Leg Sweep

FQN: abl.​exp.​seasons.​01.​ep_03.​novo_tanek_boss.​novo.​leg_sweep

Leg Sweep
20s4.0.0

Legacy Dirty Kick

Stuns the target for <<1[%d/%d/%d]>> seconds and deals kinetic damage. Can only be used during a Heroic Moment.

FQN: abl.​legacy.​class_unlock.​smuggler.​legacy_hm_dirty_kick

Legacy Dirty Kick
60s4.0.0

Legacy Flame Thrower

Torches everything in a 10-meter cone with a flamethrower, dealing elemental damage over the duration. Can only be used during a Heroic Moment.

FQN: abl.​legacy.​class_unlock.​bounty_hunter.​legacy_hm_flamethrower

Legacy Flame Thrower
60s4.0.0

Legacy Force Choke

Chokes the target, crushing and stunning it while Force Choke is channeled. Deals kinetic damage every second. Can only be used during a Heroic Moment.

FQN: abl.​legacy.​class_unlock.​sith_warrior.​legacy_hm_force_choke

Legacy Force Choke
60s4.0.0

Legacy Force Lightning

Hurl an arc of lightning, immobilizing the target and dealing energy damage over the duration. Can only be used during a Heroic Moment.

FQN: abl.​legacy.​class_unlock.​sith_inquisitor.​legacy_hm_force_lightning

Legacy Force Lightning
60s4.0.0

Legacy Force Sweep

Strikes up to 5 enemies within 5 meters with the Force, dealing kinetic damage. Can only be used during a Heroic Moment.

FQN: abl.​legacy.​class_unlock.​jedi_knight.​legacy_hm_force_sweep

Legacy Force Sweep
60s4.0.0

Legacy Orbital Strike

Calls in support from orbiting warships, dealing elemental damage over <<2[%d/%d/%d]>> seconds to all enemies within 8 meters of the targeted area. Can only be used during a Heroic Moment.

FQN: abl.​legacy.​class_unlock.​agent.​legacy_hm_orbital_strike

Legacy Orbital Strike
60s4.0.0

Legacy Project

Throws debris at the target, dealing kinetic damage. Can only be used during a Heroic Moment.

FQN: abl.​legacy.​class_unlock.​jedi_consular.​legacy_hm_project

Legacy Project
60s4.0.0

Legacy Sticky Plasma Grenade

Throws a sticky grenade that will detonate after several seconds, igniting up to 8 targets within 8 meters in fiery plasma. The plasma deals elemental damage when it burns. Can only be used during a Heroic Moment.

FQN: abl.​legacy.​class_unlock.​trooper.​legacy_hm_sticky_plasma_grenade

Legacy Sticky Plasma Grenade
60s4.0.0

Level Sync

FQN: abl.​player.​level_lock.​generic_area_lock

Level Sync
none4.0.0

Lhosan Maverick

Activates the Lhosan Maverick, increasing movement speed based on the rank of your Speeder Piloting skill. <<1>>

FQN: abl.​player.​mount.​mtx.​lhosan.​maverick

Lhosan Maverick
none4.0.0

Lightning Storm

FQN: abl.​exp.​seasons.​01.​ep_08.​lightning_storm

Lightning Storm
22.5s4.0.0

Longspur STAP Emissary

Activates the Longspur STAP Emissary, increasing movement speed based on the rank of your Speeder Piloting skill. <<1>>

FQN: abl.​player.​mount.​mtx.​longspur.​emissary

Longspur STAP Emissary
none4.0.0

Mad Dash

Madly dash forward 20 meters, dealing <<1>> weapon damage to enemies in your path and increasing your defense chance by 100% while dashing. Can be used while immobilized and purges movement-impairing effects when activated.

FQN: abl.​sith_warrior.​mad_dash

Mad Dash
35s4.0.0

Major Warzone Commendation Grant

Grants 50000 credits.

FQN: abl.​itm.​loot.​pvp.​warzone_major

Major Warzone Commendation Grant
0.5s4.0.0

Map to the Eastern Swamp

Use: Quick travel to the Eastern Swamp

FQN: abl.​exp.​seasons.​01.​ep_04.​phase_teleport

Map to the Eastern Swamp
30s4.0.0

Map to the Gravestone

Quick travel back to the Gravestone crash site.

FQN: abl.​exp.​seasons.​01.​ep_04.​gravestone_teleport

Map to the Gravestone
30s4.0.0

Marksman's Finesse

Snipe grants Marksman's Finesse, increasing the armor penetration and damage dealt by your next Followthrough by 10%. Stacks up to 2 times.

FQN: abl.​agent.​skill.​marksmanship.​marksmans_finesse

Marksman's Finesse
passive4.0.0

Mass Force Pull

Reaches out with the Force in a wide cone in front of the companion and pulls the closest three targets and generates a high amount of threat. Only affects targets that are in combat and are not in cover or have Boss Immunity.

FQN: abl.​companion.​weapon_set.​dualsaber.​tank.​aoe_pull

Mass Force Pull
45s4.0.0

Mass Force Pull

Reaches out with the Force in a wide cone in front of the companion and pulls the closest three targets and generates a high amount of threat. Only affects targets that are in combat and are not in cover or have Boss Immunity.

FQN: abl.​companion.​weapon_set.​dualwield_lightsaber.​tank.​aoe_pull

Mass Force Pull
45s4.0.0

Mass Force Pull

Reaches out with the Force in a wide cone in front of the companion and pulls the closest three targets and generates a high amount of threat. Only affects targets that are in combat and are not in cover or have Boss Immunity.

FQN: abl.​companion.​weapon_set.​lightsaber.​tank.​aoe_pull

Mass Force Pull
45s4.0.0

Mass Force Pull

Reaches out with the Force in a wide cone in front of the companion and pulls the closest three targets and generates a high amount of threat. Only affects targets that are in combat and are not in cover or have Boss Immunity.

FQN: abl.​companion.​weapon_set.​lightsaber_dark.​tank.​aoe_pull

Mass Force Pull
45s4.0.0

Mass Force Pull

Reaches out with the Force in a wide cone in front of the companion and pulls the closest three targets and generates a high amount of threat. Only affects targets that are in combat and are not in cover or have Boss Immunity.

FQN: abl.​companion.​weapon_set.​dualsaber_dark.​tank.​aoe_pull

Mass Force Pull
45s4.0.0

Mass Force Pull

Reaches out with the Force in a wide cone in front of the companion and pulls the closest three targets and generates a high amount of threat. Only affects targets that are in combat and are not in cover or have Boss Immunity.

FQN: abl.​companion.​weapon_set.​techblade_dark.​tank.​aoe_pull

Mass Force Pull
45s4.0.0

Mass Force Pull

Reaches out with the Force in a wide cone in front of the companion and pulls the closest three targets and generates a high amount of threat. Only affects targets that are in combat and are not in cover or have Boss Immunity.

FQN: abl.​companion.​weapon_set.​dualwield_lightsaber_dark.​tank.​aoe_pull

Mass Force Pull
45s4.0.0

Mastery Surge

Healing an ally or performing a damaging attack on an enemy both have a 30% chance to grant 408 of your Mastery Stat for <<1>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​primary_stat.​premium.​ilvl_047

Mastery Surge
passive4.0.0

Mastery Surge

Healing an ally or performing a damaging attack on an enemy both have a 30% chance to grant 30 of your Mastery Stat for <<1>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​primary_stat.​premium.​ilvl_016

Mastery Surge
passive4.0.0

Mastery Surge

Healing an ally or performing a damaging attack on an enemy both have a 30% chance to grant 896 of your Mastery Stat for <<1>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​primary_stat.​prototype.​ilvl_094

Mastery Surge
passive4.0.0

Mastery Surge

Healing an ally or performing a damaging attack on an enemy both have a 30% chance to grant 72 of your Mastery Stat for <<1>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​primary_stat.​premium.​ilvl_020

Mastery Surge
passive4.0.0

Mastery Surge

Healing an ally or performing a damaging attack on an enemy both have a 30% chance to grant 128 of your Mastery Stat for <<1>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​primary_stat.​prototype.​ilvl_024

Mastery Surge
passive4.0.0

Mastery Surge

Healing an ally or performing a damaging attack on an enemy both have a 30% chance to grant 464 of your Mastery Stat for <<1>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​primary_stat.​prototype.​ilvl_058

Mastery Surge
passive4.0.0

Mastery Surge

Healing an ally or performing a damaging attack on an enemy both have a 30% chance to grant 352 of your Mastery Stat for <<1>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​primary_stat.​artifact.​ilvl_041

Mastery Surge
passive4.0.0

Mastery Surge

Healing an ally or performing a damaging attack on an enemy both have a 30% chance to grant 338 of your Mastery Stat for <<1>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​primary_stat.​prototype.​ilvl_041

Mastery Surge
passive4.0.0

Mastery Surge

Healing an ally or performing a damaging attack on an enemy both have a 30% chance to grant 282 of your Mastery Stat for <<1>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​primary_stat.​premium.​ilvl_038

Mastery Surge
passive4.0.0

Mastery Surge

Healing an ally or performing a damaging attack on an enemy both have a 30% chance to grant 240 of your Mastery Stat for <<1>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​primary_stat.​premium.​ilvl_036

Mastery Surge
passive4.0.0

Mastery Surge

Healing an ally or performing a damaging attack on an enemy both have a 30% chance to grant 450 of your Mastery Stat for <<1>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​primary_stat.​premium.​ilvl_058

Mastery Surge
passive4.0.0

Mastery Surge

Healing an ally or performing a damaging attack on an enemy both have a 30% chance to grant 380 of your Mastery Stat for <<1>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​primary_stat.​prototype.​ilvl_044

Mastery Surge
passive4.0.0

Mastery Surge

Healing an ally or performing a damaging attack on an enemy both have a 30% chance to grant 903 of your Mastery Stat for <<1>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​primary_stat.​artifact.​ilvl_094

Mastery Surge
passive4.0.0

Mastery Surge

Healing an ally or performing a damaging attack on an enemy both have a 30% chance to grant 492 of your Mastery Stat for <<1>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​primary_stat.​premium.​ilvl_066

Mastery Surge
passive4.0.0

Mastery Surge

Healing an ally or performing a damaging attack on an enemy both have a 30% chance to grant 226 of your Mastery Stat for <<1>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​primary_stat.​artifact.​ilvl_032

Mastery Surge
passive4.0.0

Mastery Surge

Healing an ally or performing a damaging attack on an enemy both have a 30% chance to grant 170 of your Mastery Stat for <<1>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​primary_stat.​prototype.​ilvl_028

Mastery Surge
passive4.0.0

Mastery Surge

Healing an ally or performing a damaging attack on an enemy both have a 30% chance to grant 324 of your Mastery Stat for <<1>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​primary_stat.​premium.​ilvl_041

Mastery Surge
passive4.0.0

Mastery Surge

Healing an ally or performing a damaging attack on an enemy both have a 30% chance to grant 506 of your Mastery Stat for <<1>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​primary_stat.​prototype.​ilvl_066

Mastery Surge
passive4.0.0

Mastery Surge

Healing an ally or performing a damaging attack on an enemy both have a 30% chance to grant 478 of your Mastery Stat for <<1>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​primary_stat.​artifact.​ilvl_058

Mastery Surge
passive4.0.0

Mastery Surge

Healing an ally or performing a damaging attack on an enemy both have a 30% chance to grant 198 of your Mastery Stat for <<1>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​primary_stat.​premium.​ilvl_032

Mastery Surge
passive4.0.0

Mastery Surge

Healing an ally or performing a damaging attack on an enemy both have a 30% chance to grant 436 of your Mastery Stat for <<1>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​primary_stat.​artifact.​ilvl_047

Mastery Surge
passive4.0.0

Mastery Surge

Healing an ally or performing a damaging attack on an enemy both have a 30% chance to grant 422 of your Mastery Stat for <<1>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​primary_stat.​prototype.​ilvl_047

Mastery Surge
passive4.0.0

Mastery Surge

Healing an ally or performing a damaging attack on an enemy both have a 30% chance to grant 520 of your Mastery Stat for <<1>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​primary_stat.​artifact.​ilvl_066

Mastery Surge
passive4.0.0

Mastery Surge

Healing an ally or performing a damaging attack on an enemy both have a 30% chance to grant 142 of your Mastery Stat for <<1>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​primary_stat.​artifact.​ilvl_024

Mastery Surge
passive4.0.0

Mastery Surge

Healing an ally or performing a damaging attack on an enemy both have a 30% chance to grant 436 of your Mastery Stat for <<1>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​primary_stat.​premium.​ilvl_054

Mastery Surge
passive4.0.0

Mastery Surge

Healing an ally or performing a damaging attack on an enemy both have a 30% chance to grant 44 of your Mastery Stat for <<1>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​primary_stat.​prototype.​ilvl_016

Mastery Surge
passive4.0.0

Mastery Surge

Healing an ally or performing a damaging attack on an enemy both have a 30% chance to grant 58 of your Mastery Stat for <<1>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​primary_stat.​artifact.​ilvl_016

Mastery Surge
passive4.0.0

Mastery Surge

Healing an ally or performing a damaging attack on an enemy both have a 30% chance to grant 156 of your Mastery Stat for <<1>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​primary_stat.​premium.​ilvl_028

Mastery Surge
passive4.0.0

Mastery Surge

Healing an ally or performing a damaging attack on an enemy both have a 30% chance to grant 868 of your Mastery Stat for <<1>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​primary_stat.​premium.​ilvl_092

Mastery Surge
passive4.0.0

Mastery Surge

Healing an ally or performing a damaging attack on an enemy both have a 30% chance to grant 945 of your Mastery Stat for <<1>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​primary_stat.​artifact.​ilvl_098

Mastery Surge
passive4.0.0

Mastery Surge

Healing an ally or performing a damaging attack on an enemy both have a 30% chance to grant 882 of your Mastery Stat for <<1>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​primary_stat.​artifact.​ilvl_092

Mastery Surge
passive4.0.0

Mastery Surge

Healing an ally or performing a damaging attack on an enemy both have a 30% chance to grant 875 of your Mastery Stat for <<1>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​primary_stat.​prototype.​ilvl_092

Mastery Surge
passive4.0.0

Mastery Surge

Healing an ally or performing a damaging attack on an enemy both have a 30% chance to grant 296 of your Mastery Stat for <<1>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​primary_stat.​prototype.​ilvl_038

Mastery Surge
passive4.0.0

Mastery Surge

Healing an ally or performing a damaging attack on an enemy both have a 30% chance to grant 212 of your Mastery Stat for <<1>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​primary_stat.​prototype.​ilvl_032

Mastery Surge
passive4.0.0

Mastery Surge

Healing an ally or performing a damaging attack on an enemy both have a 30% chance to grant 966 of your Mastery Stat for <<1>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​primary_stat.​artifact.​ilvl_100

Mastery Surge
passive4.0.0

Mastery Surge

Healing an ally or performing a damaging attack on an enemy both have a 30% chance to grant 442 of your Mastery Stat for <<1>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​primary_stat.​prototype.​ilvl_054

Mastery Surge
passive4.0.0

Mastery Surge

Healing an ally or performing a damaging attack on an enemy both have a 30% chance to grant 114 of your Mastery Stat for <<1>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​primary_stat.​premium.​ilvl_024

Mastery Surge
passive4.0.0

Mastery Surge

Healing an ally or performing a damaging attack on an enemy both have a 30% chance to grant 366 of your Mastery Stat for <<1>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​primary_stat.​premium.​ilvl_044

Mastery Surge
passive4.0.0

Mastery Surge

Healing an ally or performing a damaging attack on an enemy both have a 30% chance to grant 86 of your Mastery Stat for <<1>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​primary_stat.​prototype.​ilvl_020

Mastery Surge
passive4.0.0

Mastery Surge

Healing an ally or performing a damaging attack on an enemy both have a 30% chance to grant 924 of your Mastery Stat for <<1>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​primary_stat.​artifact.​ilvl_096

Mastery Surge
passive4.0.0

Mastery Surge

Healing an ally or performing a damaging attack on an enemy both have a 30% chance to grant 254 of your Mastery Stat for <<1>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​primary_stat.​prototype.​ilvl_036

Mastery Surge
passive4.0.0

Maul

FQN: abl.​alliance.​hoth.​qyzen.​jagannath_target_3_maul

Maul
10s4.0.0

Med Scan

FQN: abl.​mtx.​companion.​droid.​probe_droid.​heal.​med_scan

Med Scan
7s4.0.0

Medium Warzone Commendation Grant

Grants 25000 credits.

FQN: abl.​itm.​loot.​pvp.​warzone_medium

Medium Warzone Commendation Grant
0.5s4.0.0

Meirm Agama

Activates the Meirm Agama, increasing movement speed based on the rank of your Speeder Piloting skill. <<1>>

FQN: abl.​player.​mount.​mtx.​meirm.​agama

Meirm Agama
none4.0.0

Meirm Dart Frog

Activates the Meirm Dart Frog, increasing movement speed based on the rank of your Speeder Piloting skill. <<1>>

FQN: abl.​player.​mount.​mtx.​meirm.​dart_frog

Meirm Dart Frog
none4.0.0

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​flashpoint.​star_fortress.​boss.​expert_boss.​final_platform.​force_pike_flurry

Melee Attack
none4.0.0

Melee Attack

A flurry of melee swings for a companion character.

FQN: abl.​flurry.​cc.​melee_m1_custom

Melee Attack
none4.0.0

Mending

Slowly heals the target for <<1>> over <<2[%d/%d/%d]>> seconds and cleanses physical and mental effects each time it heals the target.

FQN: abl.​companion.​weapon_set.​lightsaber_dark.​healer.​single_target_hot

Mending
12s4.0.0

Mending

Slowly heals the target for <<1>> over <<2[%d/%d/%d]>> seconds and cleanses physical and mental effects each time it heals the target.

FQN: abl.​companion.​weapon_set.​dualwield_lightsaber.​healer.​single_target_hot

Mending
12s4.0.0

Mending

Slowly heals the target for <<1>> over <<2[%d/%d/%d]>> seconds and cleanses physical and mental effects each time it heals the target.

FQN: abl.​companion.​weapon_set.​dualsaber.​healer.​single_target_hot

Mending
12s4.0.0

Mending

Slowly heals the target for <<1>> over <<2[%d/%d/%d]>> seconds and cleanses physical and mental effects each time it heals the target.

FQN: abl.​companion.​weapon_set.​dualsaber_dark.​healer.​single_target_hot

Mending
12s4.0.0

Mending

Slowly heals the target for <<1>> over <<2[%d/%d/%d]>> seconds and cleanses physical and mental effects each time it heals the target.

FQN: abl.​companion.​weapon_set.​techblade_dark.​healer.​single_target_hot

Mending
12s4.0.0

Mending

Slowly heals the target for <<1>> over <<2[%d/%d/%d]>> seconds and cleanses physical and mental effects each time it heals the target.

FQN: abl.​companion.​weapon_set.​lightsaber.​healer.​single_target_hot

Mending
12s4.0.0

Mending

Slowly heals the target healing for <<1>> for 10 seconds.

FQN: abl.​exp.​seasons.​01.​ep_02_a_dream_of_empire.​valkorion.​single_target_hot

Mending
12s4.0.0

Mending

Slowly heals the target for <<1>> over <<2[%d/%d/%d]>> seconds and cleanses physical and mental effects each time it heals the target.

FQN: abl.​companion.​weapon_set.​dualwield_lightsaber_dark.​healer.​single_target_hot

Mending
12s4.0.0

Meticulous Preparation

Immediately finishes the active cooldowns on Countermeasures, Shield Probe, Cover Pulse, and Entrench.

FQN: abl.​agent.​imperial_preparation

Meticulous Preparation
3m 0s4.0.0

Minas Hornet

Activates the Minas Hornet, increasing movement speed based on the rank of your Speeder Piloting skill. Use the Mount Flourish Key binding to activate this mount's flourish. <<1>>

FQN: abl.​player.​mount.​mtx.​minas.​hornet

Minas Hornet
none4.0.0

Minas Moth

Activates the Minas Moth, increasing movement speed based on the rank of your Speeder Piloting skill. <<1>>

FQN: abl.​player.​mount.​mtx.​minas.​moth

Minas Moth
none4.0.0

Minas Wasp

Activates the Minas Wasp, increasing movement speed based on the rank of your Speeder Piloting skill. Use the Mount Flourish Key binding to activate this mount's flourish. <<1>>

FQN: abl.​player.​mount.​mtx.​minas.​wasp

Minas Wasp
none4.0.0

Mind Trick

Places a thought in the guard's mind that he needs to inspect your cell more closely.

FQN: abl.​flashpoint.​star_fortress.​environmental.​prison_break.​distraction_consular

Mind Trick
15s4.0.0

Mind Trick

Places a thought in the guard's mind that he needs to inspect your cell more closely.

FQN: abl.​flashpoint.​star_fortress.​environmental.​prison_break.​distraction_knight

Mind Trick
15s4.0.0

Minor Warzone Commendation Grant

Grants 5000 credits.

FQN: abl.​itm.​loot.​pvp.​warzone_minor

Minor Warzone Commendation Grant
0.5s4.0.0

Missile Assault

FQN: abl.​exp.​seasons.​01.​ep_03.​skytrooper_missile_barrage

Missile Assault
60s4.0.0

Missile Blast

FQN: abl.​npc.​ability.​skytrooper.​missile.​concussion_missile

Missile Blast
30s4.0.0

Missile Blast

A powerful missile shot at a single target, dealing <<1>> weapon damage.

FQN: abl.​companion.​weapon_set.​probe_droid.​dps.​single_target_attack

Missile Blast
7s4.0.0

Missile Salvo

FQN: abl.​exp.​seasons.​01.​ep_03.​missile_salvo

Missile Salvo
15s4.0.0

Missile Shot

Fires an explosive round from the rifle that deals high damage to the primary target and low damage to other targets within 5m.

FQN: abl.​npc.​ability.​skytrooper.​wrist_missile_aoe

Missile Shot
15s4.0.0

Missile Shot

Fires an explosive round from the rifle that deals high damage to the primary target and low damage to other targets within 5m.

FQN: abl.​npc.​ability.​skytrooper.​wrist_missile_aoe_short_range

Missile Shot
15s4.0.0

Model Gravestone

Summons a Model Gravestone which will follow and passively observe you on your adventures.

FQN: abl.​itm.​vanity_pet.​frigate.​gravestone

Model Gravestone
none4.0.0

Model Mach 2

Summons a Model Mach 2 which will follow and passively observe you on your adventures.

FQN: abl.​itm.​vanity_pet.​fighter.​koth_shuttle

Model Mach 2
none4.0.0

Model Zakuul Battlecruiser

Summons a Model Zakuul Battlecruiser which will follow and passively observe you on your adventures.

FQN: abl.​itm.​vanity_pet.​frigate.​zakuul_battlecruiser

Model Zakuul Battlecruiser
none4.0.0

Moonlight Vrake

Summons the Moonlight Vrake creature mount. Movement speed increases based on the rank of your Speeder Piloting skill. <<1>>

FQN: abl.​player.​mount.​mtx.​vrake.​moonlight

Moonlight Vrake
none4.0.0

Mortar Shot

Fires an explosive round from the rifle that deals high damage to the primary target and low damage to other targets within 5m.

FQN: abl.​npc.​ability.​skytrooper.​grenade_shot

Mortar Shot
6s4.0.0

MSM J-37 Jetpack

Activates the MSM J-37 Jetpack, increasing movement speed based on the rank of your Speeder Piloting skill. Use the Mount Flourish Key binding to activate this mount's flourish. <<1>>

FQN: abl.​player.​mount.​mtx.​jetpack.​j37

MSM J-37 Jetpack
none4.0.0

MSM JT-9 Jetpack

Activates the MSM JT-9 Jetpack, increasing movement speed based on the rank of your Speeder Piloting skill. <<1>>

FQN: abl.​player.​mount.​mtx.​jetpack.​msm_jt9

MSM JT-9 Jetpack
none4.0.0

Multi-Grapple

Fires a multi-grapple line that fires in a wide cone in front of the companion and pulls the closest three targets and generates a high amount of threat. Only affects targets that are in combat and are not in cover or have Boss Immunity.

FQN: abl.​companion.​weapon_set.​assault_cannon.​tank.​aoe_pull

Multi-Grapple
45s4.0.0

Multi-Grapple

Fires a multi-grapple line that fires in a wide cone in front of the companion and pulls the closest three targets and generates a high amount of threat. Only affects targets that are in combat and are not in cover or have Boss Immunity.

FQN: abl.​companion.​weapon_set.​sniper_rifle.​tank.​aoe_pull

Multi-Grapple
45s4.0.0

Multi-Grapple

Fires a multi-grapple line that fires in a wide cone in front of the companion and pulls the closest three targets and generates a high amount of threat. Only affects targets that are in combat and are not in cover or have Boss Immunity.

FQN: abl.​companion.​weapon_set.​droid.​tank.​aoe_pull

Multi-Grapple
45s4.0.0

Multi-Grapple

Fires a multi-grapple line that fires in a wide cone in front of the companion and pulls the closest three targets and generates a high amount of threat. Only affects targets that are in combat and are not in cover or have Boss Immunity.

FQN: abl.​companion.​weapon_set.​techstaff.​tank.​aoe_pull

Multi-Grapple
45s4.0.0

Multi-Grapple

Fires a multi-grapple line from your creature's collar that fires in a wide cone in front of the Akk Dog and pulls the closest three targets and generates a high amount of threat. Only affects targets that are in combat and are not in cover or have Boss Immunity.

FQN: abl.​companion.​unique.​mtx.​akk_dog.​tank.​aoe_pull

Multi-Grapple
45s4.0.0

Multi-Grapple

Fires a multi-grapple line that fires in a wide cone in front of the companion and pulls the closest three targets and generates a high amount of threat. Only affects targets that are in combat and are not in cover or have Boss Immunity.

FQN: abl.​companion.​weapon_set.​dual_blaster.​tank.​aoe_pull

Multi-Grapple
45s4.0.0

Multi-Grapple

Fires a multi-grapple line that fires in a wide cone in front of the companion and pulls the closest three targets and generates a high amount of threat. Only affects targets that are in combat and are not in cover or have Boss Immunity.

FQN: abl.​companion.​weapon_set.​probe_droid.​tank.​aoe_pull

Multi-Grapple
45s4.0.0

Multi-Grapple

Fires a multi-grapple line that fires in a wide cone in front of the companion and pulls the closest three targets and generates a high amount of threat. Only affects targets that are in combat and are not in cover or have Boss Immunity.

FQN: abl.​companion.​weapon_set.​techblade.​tank.​aoe_pull

Multi-Grapple
45s4.0.0

Multi-Grapple

Fires a multi-grapple line that fires in a wide cone in front of the companion and pulls the closest three targets and generates a high amount of threat. Only affects targets that are in combat and are not in cover or have Boss Immunity.

FQN: abl.​companion.​weapon_set.​blaster.​tank.​aoe_pull

Multi-Grapple
45s4.0.0

Nahut's Burden

FQN: abl.​flashpoint.​star_fortress.​boss.​expert_boss.​final_platform.​debuff_hot_snare

Nahut's Burden
24s4.0.0

Nano-Infused Absorb Adrenal

Increases Absorb and Shield by 525 for <<1[%d/%d/%d]>> seconds. (Cooldown: 3 minutes)

FQN: abl.​itm.​potion.​biochem.​adrenal.​shield.​artifact.​grade07

Nano-Infused Absorb Adrenal
3m 0s4.0.0

Nano-Infused Attack Adrenal

Increases Power by 685 and reduces all healing done by 20%. Lasts <<1[%d/%d/%d]>> seconds.

FQN: abl.​itm.​potion.​biochem.​adrenal.​atk.​artifact.​grade07

Nano-Infused Attack Adrenal
3m 0s4.0.0

Nano-Infused Critical Adrenal

Increases Critical Rating by 685 for <<1[%d/%d/%d]>> seconds.

FQN: abl.​itm.​potion.​biochem.​adrenal.​critical.​artifact.​grade07

Nano-Infused Critical Adrenal
3m 0s4.0.0

Nano-Infused Efficacy Adrenal

Increases Alacrity by 685 for <<1[%d/%d/%d]>> seconds.

FQN: abl.​itm.​potion.​biochem.​adrenal.​alacrity.​artifact.​grade07

Nano-Infused Efficacy Adrenal
3m 0s4.0.0

Nano-Infused Fortitude Stim

Increases Endurance by 154 and Defense by 63 for 60 minutes. Only one stimpack can be active at a time.

FQN: abl.​itm.​potion.​biochem.​stimpack.​endurance.​premium.​grade07

Nano-Infused Fortitude Stim
none4.0.0

Nano-Infused Shield Adrenal

Absorbs 20% of damage up to <<2>> damage for <<1[%d/%d/%d]>> seconds. Damage absorbed scales by level up to level 52.

FQN: abl.​itm.​potion.​adrenal.​tank.​prototype.​grade7

Nano-Infused Shield Adrenal
3m 0s4.0.0

Nano-Infused Tech Adrenal

Increases Accuracy by 685 for <<1[%d/%d/%d]>> seconds.

FQN: abl.​itm.​potion.​biochem.​adrenal.​accuracy.​artifact.​grade07

Nano-Infused Tech Adrenal
3m 0s4.0.0

Nano-Infused Triage Adrenal

Increases Force Power and Tech Power by 685 and reduces all damage dealt by 20%. Lasts <<1[%d/%d/%d]>> seconds.

FQN: abl.​itm.​potion.​biochem.​adrenal.​heal.​artifact.​grade07

Nano-Infused Triage Adrenal
3m 0s4.0.0

Nano-Infused Versatile Stim

Increases Mastery by 154 and Power by 63 for 60 minutes. Only one stimpack can be active at a time.

FQN: abl.​itm.​potion.​biochem.​stimpack.​mastery.​premium.​grade07

Nano-Infused Versatile Stim
none4.0.0

Neural Concussion Burst

FQN: abl.​flashpoint.​star_fortress.​boss.​solo_boss.​boss_droid.​atk_overload

Neural Concussion Burst
30s4.0.0

Neural Energy Surge

Deals high energy damage to the target over the duration of the effect. Force Lightning also slows the movement speed of the target by 50%.

FQN: abl.​flashpoint.​star_fortress.​boss.​solo_boss.​boss_droid.​atk_force_lightning

Neural Energy Surge
12s4.0.0

Neural Rupture

FQN: abl.​flashpoint.​star_fortress.​boss.​solo_boss.​boss_droid.​atk_sunder

Neural Rupture
6s4.0.0

Nightmare Fury

Increases your damage, healing and health while in a Nightmare Mode Operation. Will be removed if you leave the area.

FQN: abl.​operation.​logic.​nightmare.​craftable_buff

Nightmare Fury
none4.0.0

Obliterate

FQN: abl.​exp.​seasons.​01.​ep_02_a_dream_of_empire.​obliterate

Obliterate
15s4.0.0

Open Box

This box contains special Alliance rewards.

FQN: abl.​itm.​loot.​alliance.​open_supply_crate

Open Box
none4.0.0

Open Box

This box contains special Alliance rewards.

FQN: abl.​itm.​loot.​alliance.​open_supply_crate_smuggled

Open Box
none4.0.0

Open Box

This box contains Implant and Hands armor pieces.

FQN: abl.​generic.​gear.​hands_implant_box

Open Box
none4.0.0

Open Box

This box contains Legs and Belt armor pieces.

FQN: abl.​generic.​gear.​legs_waist_box

Open Box
none4.0.0

Open Box

This box contains Head and Belt armor pieces.

FQN: abl.​generic.​gear.​head_waist_box

Open Box
none4.0.0

Open Box

This box contains two pieces of armor.

FQN: abl.​generic.​gear.​armor_box

Open Box
none4.0.0

Open Box

This box contains Chest and Leg armor pieces.

FQN: abl.​generic.​gear.​chest_legs_box

Open Box
none4.0.0

Open Box

This box contains Implant and Earpiece armor pieces.

FQN: abl.​generic.​gear.​implant_earpiece_box

Open Box
none4.0.0

Open Box

This box contains special Alliance rewards.

FQN: abl.​itm.​loot.​alliance.​open_supply_crate_artifacts

Open Box
none4.0.0

Open Box

This box contains Feet and Hands armor pieces.

FQN: abl.​generic.​gear.​feet_hands_box

Open Box
none4.0.0

Open Box

This box contains special Alliance rewards.

FQN: abl.​itm.​loot.​alliance.​open_supply_crate_alien

Open Box
none4.0.0

Open Box

This box contains Belt and Bracer armor pieces.

FQN: abl.​generic.​gear.​waist_wrists_box

Open Box
none4.0.0

Open Box

This box contains Head and Wrists armor pieces.

FQN: abl.​generic.​gear.​head_wrists_box

Open Box
none4.0.0

Open Box

This box contains Implant and Wrists armor pieces.

FQN: abl.​generic.​gear.​implant_wrists_box

Open Box
none4.0.0

Open Box

This box contains special Alliance rewards.

FQN: abl.​itm.​loot.​alliance.​open_supply_crate_military

Open Box
none4.0.0

Open Box

This box contains a single piece of gear.

FQN: abl.​generic.​gear.​armor_box_star_fortress_intro

Open Box
none4.0.0

Open Box

This box contains Feet and Earpiece armor pieces.

FQN: abl.​generic.​gear.​feet_earpiece_box

Open Box
none4.0.0

Open Box

This box contains conquest rewards.

FQN: abl.​mtx.​consumable.​open_lootbox_conquest

Open Box
none4.0.0

Opening Hypercrate

Right-click to open this Hypercrate.

FQN: abl.​mtx.​pack.​bundle.​hypercrate_alliance_generic

Opening Hypercrate
none4.0.0

Opening Pack

Right-click to open this Silver Decoration Pack. Contains one Silver or Gold Quality Stronghold Decoration or Stronghold Label, drawn randomly from all Cartel Market Decorations.

FQN: abl.​mtx.​pack.​superpack.​bsg.​decoration_silver

Opening Pack
none4.0.0

Opening Pack

Right-click to open this Grand Pets Pack. Contains one Pet, drawn randomly from the Starfighter, Stronghold, and Shadow Packs found on the Cartel Market.

FQN: abl.​mtx.​pack.​superpack.​pets_2

Opening Pack
none4.0.0

Opening Pack

Right-click to open this Grand Decorations Pack.

FQN: abl.​mtx.​pack.​superpack.​decorations

Opening Pack
none4.0.0

Opening Pack

Right-click to open this Bronze Decoration Pack. Contains one Bronze, Silver, or Gold Quality Stronghold Decoration or Stronghold Label, drawn randomly from all Cartel Market Decorations.

FQN: abl.​mtx.​pack.​superpack.​bsg.​decoration_bronze

Opening Pack
none4.0.0

Opening Pack

Right-click to open this Strategy Alliance Pack. This pack contains 4 items, including: 2 from Armor Lootboxes, Mounts or Vehicles, Weapons, Crystals, Stronghold Decorations, or a Creature Companion, 1 companion gift, and 1 scrap material.

FQN: abl.​mtx.​pack.​alliance.​strategy

Opening Pack
none4.0.0

Opening Pack

Right-click to open this Bronze Mount Pack. Contains one Bronze, Silver, or Gold Quality Vehicle or Mount, drawn randomly from all Cartel Market Vehicles and Mounts.

FQN: abl.​mtx.​pack.​superpack.​bsg.​mount_bronze

Opening Pack
none4.0.0

Opening Pack

Right-click to open this Strategy Alliance Platinum Pack. This pack contains 1 Super Rare or better Bonus Item from the Underworld Alliance Packs.

FQN: abl.​mtx.​pack.​alliance.​strategy_platinum

Opening Pack
none4.0.0

Opening Pack

Right-click to open this Grand Weapons Pack. Contains one Weapon, drawn randomly from all Cartel Market Weapons.

FQN: abl.​mtx.​pack.​superpack.​bsg.​weapons

Opening Pack
none4.0.0

Opening Pack

Right-click to open this Grand Weapons Pack. Contains one Weapon, drawn randomly from the Starfighter, Stronghold, and Shadow Packs found on the Cartel Market.

FQN: abl.​mtx.​pack.​superpack.​weapons_2

Opening Pack
none4.0.0

Opening Pack

Right-click to open this Grand Dyes Pack. Contains one Dye Module drawn randomly from all Cartel Market Dye Modules.

FQN: abl.​mtx.​pack.​superpack.​bsg.​dyes

Opening Pack
none4.0.0

Opening Pack

Right-click to open this Underworld Alliance Platinum Pack. This pack contains 1 Super Rare or better Bonus Item from the Underworld Alliance Packs.

FQN: abl.​mtx.​pack.​alliance.​underworld_platinum

Opening Pack
none4.0.0

Opening Pack

Right-click to open this Silver Mount Pack. Contains one Silver or Gold Quality Vehicle or Mount, drawn randomly from all Cartel Market Vehicles and Mounts.

FQN: abl.​mtx.​pack.​superpack.​bsg.​mount_silver

Opening Pack
none4.0.0

Opening Pack

Right-click to open this Grand Companion Customization Pack. Contains one Companion Customization, drawn randomly from all Cartel Market Companion Customizations.

FQN: abl.​mtx.​pack.​superpack.​bsg.​companion_customization

Opening Pack
none4.0.0

Opening Pack

Contains a selection of items drawn randomly from the Dogfighter's, Wingman's, Galactic Ace's, Hotshot's and Space Jockey's Starfighter's Packs found on the Cartel Market.

FQN: abl.​mtx.​pack.​superpack.​grand_starfighter

Opening Pack
none4.0.0

Opening Pack

Right-click to open this Research Alliance Pack. This pack contains 2 items, including 1 Armor Lootbox, Mount or Vehicle, Rest and Recharge, Droid Companion or Stronghold Decoration, and 1 companion gift.

FQN: abl.​mtx.​pack.​alliance.​research

Opening Pack
none4.0.0

Opening Pack

Right-click to open this Wild Space Platinum Pack. This pack contains an increased chance at 1 Silver or better Bonus Item from the Wild Space Explorer's Packs.

FQN: abl.​mtx.​pack.​explorer.​wild_space_platinum

Opening Pack
none4.0.0

Opening Pack

Right-click to open this Mid Rim Platinum Pack. This pack contains an increased chance at 1 Silver or better Bonus Item from the Mid Rim Explorer's Packs.

FQN: abl.​mtx.​pack.​explorer.​mid_rim_platinum

Opening Pack
none4.0.0

Opening Pack

Right-click to open this Underworld Alliance Pack. This pack contains 2 items, including 1 Armor Lootbox, Mount or Vehicle, Rest and Recharge, Creature Companion or Stronghold Decoration, and 1 companion gift.

FQN: abl.​mtx.​pack.​alliance.​underworld

Opening Pack
none4.0.0

Opening Pack

Right-click to open this Gold Mount Pack. Contains one Gold or Platinum Quality Vehicle or Mount, drawn randomly from all Cartel Market Vehicles and Mounts.

FQN: abl.​mtx.​pack.​superpack.​bsg.​mount_gold

Opening Pack
none4.0.0

Opening Pack

Right-click to open this Bronze Armor Pack. Contains one Bronze, Silver, or Gold Quality Full Armor Set, drawn randomly from all Cartel Market Armors.

FQN: abl.​mtx.​pack.​superpack.​bsg.​armor_bronze

Opening Pack
none4.0.0

Opening Pack

Right-click to open this Grand Mounts Pack. Contains one Mount, drawn randomly from the Starfighter, Stronghold, and Shadow Packs found on the Cartel Market.

FQN: abl.​mtx.​pack.​superpack.​mounts_2

Opening Pack
none4.0.0

Opening Pack

Right-click to open this Research Alliance Platinum Pack. This pack contains 1 Super Rare or better Bonus Item from the Research Alliance Packs.

FQN: abl.​mtx.​pack.​alliance.​research_platinum

Opening Pack
none4.0.0

Opening Pack

Right-click to open this Force Alliance Platinum Pack. This pack contains 1 Super Rare or better Bonus Item from the Underworld Alliance Packs.

FQN: abl.​mtx.​pack.​alliance.​force_platinum

Opening Pack
none4.0.0

Opening Pack

Right-click to open this Grand Toys Pack. Contains one toy, drawn randomly from all Cartel Market toys.

FQN: abl.​mtx.​pack.​superpack.​bsg.​toys

Opening Pack
none4.0.0

Opening Pack

Right-click to open this Grand Titles Pack. Contains one title, drawn randomly from all Cartel Market titles.

FQN: abl.​mtx.​pack.​superpack.​bsg.​titles

Opening Pack
none4.0.0

Opening Pack

Right-click to open this Grand Stronghold Pack. This pack contains 4 items, including 1 boost item, 1 reputation item, 1 complete armor set, and 1 rare bonus item.

FQN: abl.​mtx.​pack.​superpack.​grand_stronghold

Opening Pack
none4.0.0

Opening Pack

Right-click to open this Grand Pets Pack. Contains one pet, drawn randomly from all Cartel Market pets.

FQN: abl.​mtx.​pack.​superpack.​bsg.​pets

Opening Pack
none4.0.0

Opening Pack

Right-click to open this Gold Decoration Pack. Contains one Gold Quality Stronghold Decoration, drawn randomly from all Cartel Market Decorations.

FQN: abl.​mtx.​pack.​superpack.​bsg.​decoration_gold

Opening Pack
none4.0.0

Opening Pack

Right-click to open this Grand Dye Module Kit. Contains one Dye Module, drawn randomly from the Starfighter, Stronghold, and Shadow Packs found on the Cartel Market.

FQN: abl.​mtx.​pack.​superpack.​dyes_2

Opening Pack
none4.0.0

Opening Pack

Contains one Gold or Platinum Quality Full Armor Set, and one Gold Quality Armor Piece, drawn randomly from all Cartel Market Armors.

FQN: abl.​mtx.​pack.​superpack.​bsg.​armor_gold

Opening Pack
none4.0.0

Opening Pack

Right-click to open this Grand Emotes Pack. Contains one emote, drawn randomly from all Cartel Market emotes.

FQN: abl.​mtx.​pack.​superpack.​bsg.​emotes

Opening Pack
none4.0.0

Opening Pack

Right-click to open this Silver Armor Pack. Contains one Silver or Gold Quality Full Armor Set, drawn randomly from all Cartel Market Armors.

FQN: abl.​mtx.​pack.​superpack.​bsg.​armor_silver

Opening Pack
none4.0.0

Opening Pack

Right-click to open this Outer Rim Platinum Pack. This pack contains an increased chance at 1 Silver or better Bonus Item from the Outer Rim Explorer's Packs.

FQN: abl.​mtx.​pack.​explorer.​outer_rim_platinum

Opening Pack
none4.0.0

Opening Pack

Right-click to open this Grand Crystal Pack. Contains one Color Crystal, drawn randomly from the Starfighter, Stronghold, and Shadow Packs found on the Cartel Market.

FQN: abl.​mtx.​pack.​superpack.​crystals_2

Opening Pack
none4.0.0

Opening Pack

Right-click to open this Grand Crystals Pack. Contains one Crystal, drawn randomly from all Cartel Market Crystals.

FQN: abl.​mtx.​pack.​superpack.​bsg.​crystals

Opening Pack
none4.0.0

Opening Pack

Right-click to open this Grand Galactic Starfighter Pack. Contains one Galactic Starfighter item drawn randomly from all Cartel Market Galactic Starfighter items.

FQN: abl.​mtx.​pack.​superpack.​bsg.​starfighter

Opening Pack
none4.0.0

Opening Pack

Right-click to open this Grand Emotes Pack. Contains one Emote, drawn randomly from the Starfighter, Stronghold, and Shadow Packs found on the Cartel Market.

FQN: abl.​mtx.​pack.​superpack.​emotes_2

Opening Pack
none4.0.0

Opening Pack

Right-click to open this Force Alliance Pack. This pack contains 3 items, including 1 Armor Lootbox, Mount or Vehicle, Rest and Recharge, Droid Companion or Stronghold Decoration, 1 companion gift, and 1 Scrap Material.

FQN: abl.​mtx.​pack.​alliance.​force

Opening Pack
none4.0.0

Opening Supercrate

Right-click to open this Supercrate.

FQN: abl.​mtx.​pack.​bundle.​supercrate_alliance_generic

Opening Supercrate
none4.0.0

Opening...

Open's a placeable with a medium duration

FQN: abl.​placeables.​exp.​seasons.​01.​ep_01.​door_open

Opening...
none4.0.0

Opening...

FQN: abl.​placeables.​alliance.​yavin.​talos.​chained_coffer_open

Opening...
none4.0.0

Operating turret controls

FQN: abl.​placeables.​stronghold.​technological.​zakuul_turret_command

Operating turret controls
none4.0.0

Orbital Strike

Call in an orbital strike against the blaster cannons defending the shield bunker.

FQN: abl.​flashpoint.​star_fortress.​trash.​entrance_turret_item

Orbital Strike
30s4.0.0

Orbital Strike

FQN: abl.​exp.​seasons.​01.​ep_03.​atst.​orbital_strike

Orbital Strike
15s4.0.0

Orlean LE-12

Activates the Orlean LE-12, increasing movement speed based on the rank of your Speeder Piloting skill. <<1>>

FQN: abl.​player.​mount.​mtx.​orlean.​le12

Orlean LE-12
none4.0.0

Orlean Scout

Activates the Orlean Scout, increasing movement speed based on the rank of your Speeder Piloting skill. <<1>>

FQN: abl.​player.​mount.​mtx.​orlean.​scout

Orlean Scout
none4.0.0

Overcharge Collar

Your creature's collar overcharges unleashing an electric discharge dealing <<1>> internal damage to up to 5 enemies 5m around the impact. Generates a moderate amount of threat and reduces incoming damage by 50% for 10 seconds. Does not hit sleeping, lifted, or incapacitated enemies.

FQN: abl.​companion.​unique.​mtx.​akk_dog.​tank.​aoe_attack

Overcharge Collar
15s4.0.0

Overhead Claw Slam

Charges or strikes the target, dealing <<1>> weapon damage, heals for 25% of damage dealt and generates a moderate amount of threat.

FQN: abl.​companion.​unique.​rakghoul_lokin.​tank.​single_target_attack

Overhead Claw Slam
7.5s4.0.0

Overheated

This droid is overheated and malfunctioning.

FQN: abl.​npc.​ability.​droid.​astromech.​passive_bomb_appearance

Overheated
passive4.0.0

Overloading

FQN: abl.​placeables.​flashpoint.​star_fortress.​boss.​expert_boss.​overload_ring_03

Overloading
none4.0.0

Overloading

FQN: abl.​placeables.​flashpoint.​star_fortress.​boss.​expert_boss.​overload_ring_02

Overloading
none4.0.0

Overloading

FQN: abl.​placeables.​flashpoint.​star_fortress.​boss.​expert_boss.​overload_ring_04

Overloading
none4.0.0

Overloading...

Uses the placeable and triggers the "On Use" hook.

FQN: abl.​placeables.​exp.​seasons.​01.​ep_03.​overloading_02

Overloading...
none4.0.0

Overloading...

Uses the placeable and triggers the "On Use" hook.

FQN: abl.​placeables.​exp.​seasons.​01.​ep_03.​overloading

Overloading...
none4.0.0

Paranoia

Use dark whispers to make the guard believe that he needs to inspect your cell more closely.

FQN: abl.​flashpoint.​star_fortress.​environmental.​prison_break.​distraction_inquisitor

Paranoia
15s4.0.0

Paranoia

Use dark whispers to make the guard believe that he needs to inspect your cell more closely.

FQN: abl.​flashpoint.​star_fortress.​environmental.​prison_break.​distraction_warrior

Paranoia
15s4.0.0

Perform Maintenance on Companion

Perform Maintenance on your companion to increase your influence with them.

FQN: abl.​player.​give_gift_to_droid_companion

Perform Maintenance on Companion
none4.0.0

Personal Threat

Taunts the target, forcing it to attack the companion for 6 seconds. Also reinforces the companion by placing an absorb shield that absorbs a moderate amount of damage.

FQN: abl.​companion.​weapon_set.​dualsaber.​tank.​single_target_taunt

Personal Threat
12s4.0.0

Personal Threat

Taunts the target, forcing it to attack the companion for 6 seconds. Also reinforces the companion by placing an absorb shield that absorbs a moderate amount of damage.

FQN: abl.​companion.​weapon_set.​dualsaber_dark.​tank.​single_target_taunt

Personal Threat
12s4.0.0

Personal Threat

Taunts the target, forcing it to attack the companion for 6 seconds. Also reinforces the companion by placing an absorb shield that absorbs a moderate amount of damage.

FQN: abl.​companion.​weapon_set.​dualwield_lightsaber_dark.​tank.​single_target_taunt

Personal Threat
12s4.0.0

Personal Threat

Taunts the target, forcing it to attack the companion for 6 seconds. Also reinforces the companion by placing an absorb shield that absorbs a moderate amount of damage.

FQN: abl.​companion.​weapon_set.​lightsaber_dark.​tank.​single_target_taunt

Personal Threat
12s4.0.0

Personal Threat

Taunts the target, forcing it to attack the companion for 6 seconds. Also reinforces the companion by placing an absorb shield that absorbs a moderate amount of damage.

FQN: abl.​companion.​weapon_set.​techblade.​tank.​single_target_taunt

Personal Threat
12s4.0.0

Personal Threat

Taunts the target, forcing it to attack the companion for 6 seconds. Also reinforces the companion by placing an absorb shield that absorbs a moderate amount of damage.

FQN: abl.​companion.​weapon_set.​dualwield_lightsaber.​tank.​single_target_taunt

Personal Threat
12s4.0.0

Personal Threat

Taunts the target, forcing it to attack the companion for 6 seconds. Also reinforces the companion by placing an absorb shield that absorbs a moderate amount of damage.

FQN: abl.​companion.​weapon_set.​techstaff.​tank.​single_target_taunt

Personal Threat
12s4.0.0

Personal Threat

Taunts the target, forcing it to attack the companion for 6 seconds. Also reinforces the companion by placing an absorb shield that absorbs a moderate amount of damage.

FQN: abl.​companion.​weapon_set.​techblade_dark.​tank.​single_target_taunt

Personal Threat
12s4.0.0

Personal Threat

Taunts the target, forcing it to attack the companion for 6 seconds. Also reinforces the companion by placing an absorb shield that absorbs a moderate amount of damage.

FQN: abl.​companion.​weapon_set.​lightsaber.​tank.​single_target_taunt

Personal Threat
12s4.0.0

Phantom

Increases your movement speed by 15% and the movement speed bonus of Force Camouflage by 20%. Additionally, increases the duration of Force Camouflage by 2 seconds.

FQN: abl.​sith_warrior.​skill.​utility.​phantom

Phantom
passive4.0.0

Phantom Stride

Use the Force to move through time and space, appearing at your enemy target and increasing your movement speed by 75% for <<1[%d seconds/%d second/%d seconds]>>. Does not break stealth. Cannot be used against targets in cover. Requires a double-bladed lightsaber or electrostaff.

FQN: abl.​sith_inquisitor.​phantom_stride

Phantom Stride
30s4.0.0

Photoelectric Dampening Field

Creates a localized dampening shield around the caster, absorbing a significant potion of incoming Photovoltaic damage up to 4 times.

FQN: abl.​flashpoint.​star_fortress.​boss.​expert_boss.​itm_radiation_shield

Photoelectric Dampening Field
12s4.0.0

Photovoltaic Arc

FQN: abl.​flashpoint.​star_fortress.​boss.​expert_boss.​atk_reactor_drone_chain_lightning

Photovoltaic Arc
12s4.0.0

Photovoltaic Blast

FQN: abl.​flashpoint.​star_fortress.​boss.​expert_boss.​exarch_shielded.​atk_small_round_gtaoe

Photovoltaic Blast
4s4.0.0