Abilities

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NameCooldownActivationAdded with

10,000,000 Health

Using this item on your ship's Operations Training Dummy will set its health to 10,000,000.

FQN: abl.​npc.​ability.​utility.​training_dummy_25mil_health

10,000,000 Health
5s5s cast4.0.0

Absorbing Photovoltaic Energy

FQN: abl.​flashpoint.​star_fortress.​boss.​expert_boss.​ring_03.​buff_channel_recharge_shield_ring03

Absorbing Photovoltaic Energy
none12s channel4.0.0

Absorbing Photovoltaic Energy

FQN: abl.​flashpoint.​star_fortress.​boss.​expert_boss.​ring_04.​buff_channel_recharge_shield_ring04

Absorbing Photovoltaic Energy
none12s channel4.0.0

Accessing

FQN: abl.​exp.​seasons.​01.​ep_07.​t7_hacking_channel_passive

Accessing
none24s channel4.0.0

Acquire Target

FQN: abl.​exp.​seasons.​01_dailies.​the_arena.​round_01.​acquire_target

Acquire Target
12sinstant4.0.0

Acquiring Bounties

FQN: abl.​placeables.​stronghold.​technological.​bounty_terminal

Acquiring Bounties
none30s cast4.0.0

Activate Combat Support Droid

Signals for deployment of a Combat Support Droid to your location.

FQN: abl.​qtr.​flashpoint.​general.​solo.​level_50.​summon_merc

Activate Combat Support Droid
15s3s cast4.0.0

Activate Combat Support Droid

Signals for deployment of a Combat Support Droid to your location.

FQN: abl.​qtr.​flashpoint.​general.​solo.​transitionarc.​summon_merc

Activate Combat Support Droid
15s3s cast4.0.0

Activate Combat Support Droid

Signals for deployment of a Combat Support Droid to your location.

FQN: abl.​qtr.​flashpoint.​general.​solo.​revan_part_2.​summon_merc

Activate Combat Support Droid
15s3s cast4.0.0

Activate Combat Support Droid

Signals for deployment of a Combat Support Droid to your location.

FQN: abl.​qtr.​flashpoint.​general.​solo.​revan_part_1.​summon_merc

Activate Combat Support Droid
15s3s cast4.0.0

Activate Random Mount

Randomly activates any unlocked favorite vehicle or calls any unlocked favorite creature mount.

FQN: abl.​legacy.​mount.​random_mount

Activate Random Mount
none0.5s cast4.0.0

Activating

FQN: abl.​placeables.​activate.​activate_mid_short_no_combat

Activating
none1s cast4.0.0

Activating Requisition...

Activates your droid operator requisition.

FQN: abl.​mtx.​companion.​droid.​bmf_assassin.​grant_bmf_assassin

Activating Requisition...
1s2s cast4.0.0

Activating Requisition...

Activates your droid operator requisition.

FQN: abl.​mtx.​companion.​droid.​probe_droid.​grant_probe

Activating Requisition...
1s2s cast4.0.0

Adhesive Supplements

Power Shot and Tracer Missile reduce the movement speed of targets they damage by 40% for <<1[%d seconds/%d second/%d seconds]>>. In addition, the slowing effect applied by Kolto Residue lasts an additional 3 seconds.

FQN: abl.​bounty_hunter.​skill.​utility.​adhesive_supplements

Adhesive Supplements
passiveinstant4.0.0

Advanced Absorb Adrenal

Increases Armor by 1300 for <<1[%d/%d/%d]>> seconds. (Cooldown: 3 minutes)

FQN: abl.​itm.​potion.​biochem.​adrenal.​shield.​artifact.​grade05

Advanced Absorb Adrenal
3m 0sinstant4.0.0

Advanced Anodyne Absorb Adrenal

Increases Absorb and Shield by 750 for <<1[%d/%d/%d]>> seconds. (Cooldown: 3 minutes)

FQN: abl.​itm.​potion.​biochem.​adrenal.​shield.​artifact.​grade08

Advanced Anodyne Absorb Adrenal
3m 0sinstant4.0.0

Advanced Anodyne Attack Adrenal

Increases Power by 750 and reduces all healing done by 20%. Lasts <<1[%d/%d/%d]>> seconds.

FQN: abl.​itm.​potion.​biochem.​adrenal.​atk.​artifact.​grade08

Advanced Anodyne Attack Adrenal
3m 0sinstant4.0.0

Advanced Anodyne Critical Adrenal

Increases Critical Rating by 750 for <<1[%d/%d/%d]>> seconds.

FQN: abl.​itm.​potion.​biochem.​adrenal.​critical.​artifact.​grade08

Advanced Anodyne Critical Adrenal
3m 0sinstant4.0.0

Advanced Anodyne Efficacy Adrenal

Increases Alacrity by 750 for <<1[%d/%d/%d]>> seconds.

FQN: abl.​itm.​potion.​biochem.​adrenal.​alacrity.​artifact.​grade08

Advanced Anodyne Efficacy Adrenal
3m 0sinstant4.0.0

Advanced Anodyne Fortitude Stim

Increases Endurance by 198 and Defense by 81 for 480 minutes. Only one stimpack can be active at a time. This effect persists through defeat.

FQN: abl.​itm.​potion.​biochem.​stimpack.​endurance.​artifact.​grade08

Advanced Anodyne Fortitude Stim
noneinstant4.0.0

Advanced Anodyne Med Unit

Restores <<2>> health to you and your companion and an additional <<3>> health over <<1[%d/%d/%d]>> seconds. Only usable once per fight. Health restored scales by level up to level 55.

FQN: abl.​itm.​potion.​biochem.​medpac.​companion.​artifact.​grade08

Advanced Anodyne Med Unit
1m 30sinstant4.0.0

Advanced Anodyne Medpac

Restores <<2>> health and an additional <<3>> health over <<1[%d/%d/%d]>> seconds. Only usable once per fight. Health restored scales by level up to level 55.

FQN: abl.​itm.​potion.​biochem.​medpac.​player.​artifact.​grade08

Advanced Anodyne Medpac
1m 30sinstant4.0.0

Advanced Anodyne Shield Adrenal

Absorbs 30% of damage up to <<2>> damage for <<1[%d/%d/%d]>> seconds. Damage absorbed scales by level up to level 57.

FQN: abl.​itm.​potion.​adrenal.​tank.​artifact.​grade8

Advanced Anodyne Shield Adrenal
3m 0sinstant4.0.0

Advanced Anodyne Tech Adrenal

Increases Accuracy by 750 for <<1[%d/%d/%d]>> seconds.

FQN: abl.​itm.​potion.​biochem.​adrenal.​accuracy.​artifact.​grade08

Advanced Anodyne Tech Adrenal
3m 0sinstant4.0.0

Advanced Anodyne Triage Adrenal

Increases Force Power and Tech Power by 750 and reduces all damage dealt by 20%. Lasts <<1[%d/%d/%d]>> seconds.

FQN: abl.​itm.​potion.​biochem.​adrenal.​heal.​artifact.​grade08

Advanced Anodyne Triage Adrenal
3m 0sinstant4.0.0

Advanced Anodyne Versatile Stim

Increases Mastery by 198 and Power by 81 for 480 minutes. Only one stimpack can be active at a time. This effect persists through defeat.

FQN: abl.​itm.​potion.​biochem.​stimpack.​mastery.​artifact.​grade08

Advanced Anodyne Versatile Stim
noneinstant4.0.0

Advanced Attack Adrenal

Increases Power by 450 and reduces all healing done by 20%. Lasts <<1[%d/%d/%d]>> seconds.

FQN: abl.​itm.​potion.​biochem.​adrenal.​atk.​artifact.​grade05

Advanced Attack Adrenal
3m 0sinstant4.0.0

Advanced Battle Command Stim

Increases Presence by 38 for 480 minutes. Only one stimpack can be active at a time. This effect persists through defeat.

FQN: abl.​itm.​potion.​biochem.​stimpack.​presence.​artifact.​grade01

Advanced Battle Command Stim
noneinstant4.0.0

Advanced Battle Med Unit

Restores <<2>> health to you and your companion and an additional <<3>> health over <<1[%d/%d/%d]>> seconds. Only usable once per fight. Health restored scales by level up to level 10.

FQN: abl.​itm.​potion.​biochem.​medpac.​companion.​artifact.​grade01

Advanced Battle Med Unit
1m 30sinstant4.0.0

Advanced Battle Medpac

Restores <<2>> health and an additional <<3>> health over <<1[%d/%d/%d]>> seconds. Only usable once per fight. Health restored scales by level up to level 10.

FQN: abl.​itm.​potion.​biochem.​medpac.​player.​artifact.​grade01

Advanced Battle Medpac
1m 30sinstant4.0.0

Advanced Battle Shield Adrenal

Absorbs 30% of damage up to <<2>> damage for <<1[%d/%d/%d]>> seconds. Damage absorbed scales by level up to level 10.

FQN: abl.​itm.​potion.​adrenal.​tank.​artifact.​grade1

Advanced Battle Shield Adrenal
3m 0sinstant4.0.0

Advanced Battle Versatile Stim

Increases Mastery by 28 and Power by 11 for 480 minutes. Only one stimpack can be active at a time.This effect persists through defeat.

FQN: abl.​itm.​potion.​biochem.​stimpack.​mastery.​artifact.​grade01

Advanced Battle Versatile Stim
noneinstant4.0.0

Advanced Bio-Enhanced Command Stim

Increases Presence by 80 for 480 minutes. Only one stimpack can be active at a time. This effect persists through defeat.

FQN: abl.​itm.​potion.​biochem.​stimpack.​presence.​artifact.​grade03

Advanced Bio-Enhanced Command Stim
noneinstant4.0.0

Advanced Bio-Enhanced Med Unit

Restores <<2>> health to you and your companion and an additional <<3>> health over <<1[%d/%d/%d]>> seconds. Only usable once per fight. Health restored scales by level up to level 24.

FQN: abl.​itm.​potion.​biochem.​medpac.​companion.​artifact.​grade03

Advanced Bio-Enhanced Med Unit
1m 30sinstant4.0.0

Advanced Bio-Enhanced Medpac

Restores <<2>> health and an additional <<3>> health over <<1[%d/%d/%d]>> seconds. Only usable once per fight. Health restored scales by level up to level 24.

FQN: abl.​itm.​potion.​biochem.​medpac.​player.​artifact.​grade03

Advanced Bio-Enhanced Medpac
1m 30sinstant4.0.0

Advanced Bio-Enhanced Shield Adrenal

Absorbs 30% of damage up to <<2>> damage for <<1[%d/%d/%d]>> seconds. Damage absorbed scales by level up to level 30.

FQN: abl.​itm.​potion.​adrenal.​tank.​artifact.​grade3

Advanced Bio-Enhanced Shield Adrenal
3m 0sinstant4.0.0

Advanced Bio-Enhanced Versatile Stim

Increases Mastery by 60 and Power by 27 for 480 minutes. Only one stimpack can be active at a time.This effect persists through defeat.

FQN: abl.​itm.​potion.​biochem.​stimpack.​mastery.​artifact.​grade03

Advanced Bio-Enhanced Versatile Stim
noneinstant4.0.0

Advanced Critical Adrenal

Increases Critical Rating by 450 for <<1[%d/%d/%d]>> seconds.

FQN: abl.​itm.​potion.​biochem.​adrenal.​critical.​artifact.​grade05

Advanced Critical Adrenal
3m 0sinstant4.0.0

Advanced Efficacy Adrenal

Increases Alacrity by 450 for <<1[%d/%d/%d]>> seconds.

FQN: abl.​itm.​potion.​biochem.​adrenal.​alacrity.​artifact.​grade05

Advanced Efficacy Adrenal
3m 0sinstant4.0.0

Advanced Exotech Command Stim

Increases Presence by 197 for 480 minutes. Only one stimpack can be active at a time. This effect persists through defeat.

FQN: abl.​itm.​potion.​biochem.​stimpack.​presence.​artifact.​grade06

Advanced Exotech Command Stim
noneinstant4.0.0

Advanced Exotech Med Unit

Restores <<2>> health to you and your companion and an additional <<3>> health over <<1[%d/%d/%d]>> seconds. Only usable once per fight. Health restored scales by level up to level 46.

FQN: abl.​itm.​potion.​biochem.​medpac.​companion.​artifact.​grade06

Advanced Exotech Med Unit
1m 30sinstant4.0.0

Advanced Exotech Medpac

Restores <<2>> health and an additional <<3>> health over <<1[%d/%d/%d]>> seconds. Only usable once per fight. Health restored scales by level up to level 46.

FQN: abl.​itm.​potion.​biochem.​medpac.​player.​artifact.​grade06

Advanced Exotech Medpac
1m 30sinstant4.0.0

Advanced Exotech Shield Adrenal

Absorbs 30% of damage up to <<2>> damage for <<1[%d/%d/%d]>> seconds. Damage absorbed scales by level up to level 46.

FQN: abl.​itm.​potion.​adrenal.​tank.​artifact.​grade5

Advanced Exotech Shield Adrenal
3m 0sinstant4.0.0

Advanced Exotech Versatile Stim

Increases Mastery by 154 and Power by 63 for 480 minutes. Only one stimpack can be active at a time.This effect persists through defeat.

FQN: abl.​itm.​potion.​biochem.​stimpack.​mastery.​artifact.​grade06

Advanced Exotech Versatile Stim
noneinstant4.0.0

Advanced Experimental Command Stim

Increases Presence by 110 for 480 minutes. Only one stimpack can be active at a time. This effect persists through defeat.

FQN: abl.​itm.​potion.​biochem.​stimpack.​presence.​artifact.​grade04

Advanced Experimental Command Stim
noneinstant4.0.0

Advanced Experimental Med Unit

Restores <<2>> health to you and your companion and an additional <<3>> health over <<1[%d/%d/%d]>> seconds. Only usable once per fight. Health restored scales by level up to level 32.

FQN: abl.​itm.​potion.​biochem.​medpac.​companion.​artifact.​grade04

Advanced Experimental Med Unit
1m 30sinstant4.0.0

Advanced Experimental Medpac

Restores <<2>> health and an additional <<3>> health over <<1[%d/%d/%d]>> seconds. Only usable once per fight. Health restored scales by level up to level 32.

FQN: abl.​itm.​potion.​biochem.​medpac.​player.​artifact.​grade04

Advanced Experimental Medpac
1m 30sinstant4.0.0

Advanced Experimental Shield Adrenal

Absorbs 30% of damage up to <<2>> damage for <<1[%d/%d/%d]>> seconds. Damage absorbed scales by level up to level 40.

FQN: abl.​itm.​potion.​adrenal.​tank.​artifact.​grade4

Advanced Experimental Shield Adrenal
3m 0sinstant4.0.0

Advanced Experimental Versatile Stim

Increases Mastery by 84 and Power by 34 for 480 minutes. Only one stimpack can be active at a time.This effect persists through defeat.

FQN: abl.​itm.​potion.​biochem.​stimpack.​mastery.​artifact.​grade04

Advanced Experimental Versatile Stim
noneinstant4.0.0

Advanced Field Tech Command Stim

Increases Presence by 58 for 480 minutes. Only one stimpack can be active at a time. This effect persists through defeat.

FQN: abl.​itm.​potion.​biochem.​stimpack.​presence.​artifact.​grade02

Advanced Field Tech Command Stim
noneinstant4.0.0

Advanced Field Tech Med Unit

Restores <<2>> health to you and your companion and an additional <<3>> health over <<1[%d/%d/%d]>> seconds. Only usable once per fight. Health restored scales by level up to level 16.

FQN: abl.​itm.​potion.​biochem.​medpac.​companion.​artifact.​grade02

Advanced Field Tech Med Unit
1m 30sinstant4.0.0

Advanced Field Tech Medpac

Restores <<2>> health and an additional <<3>> health over <<1[%d/%d/%d]>> seconds. Only usable once per fight. Health restored scales by level up to level 16.

FQN: abl.​itm.​potion.​biochem.​medpac.​player.​artifact.​grade02

Advanced Field Tech Medpac
1m 30sinstant4.0.0

Advanced Field Tech Shield Adrenal

Absorbs 30% of damage up to <<2>> damage for <<1[%d/%d/%d]>> seconds. Damage absorbed scales by level up to level 20.

FQN: abl.​itm.​potion.​adrenal.​tank.​artifact.​grade2

Advanced Field Tech Shield Adrenal
3m 0sinstant4.0.0

Advanced Field Tech Versatile Stim

Increases Mastery by 42 and Power by 17 for 480 minutes. Only one stimpack can be active at a time.This effect persists through defeat.

FQN: abl.​itm.​potion.​biochem.​stimpack.​mastery.​artifact.​grade02

Advanced Field Tech Versatile Stim
noneinstant4.0.0

Advanced Hyper-Battle Command Stim

Increases Presence by 136 for 480 minutes. Only one stimpack can be active at a time. This effect persists through defeat.

FQN: abl.​itm.​potion.​biochem.​stimpack.​presence.​artifact.​grade05

Advanced Hyper-Battle Command Stim
noneinstant4.0.0

Advanced Hyper-Battle Med Unit

Restores <<2>> health to you and your companion and an additional <<3>> health over <<1[%d/%d/%d]>> seconds. Only usable once per fight. Health restored scales by level up to level 40.

FQN: abl.​itm.​potion.​biochem.​medpac.​companion.​artifact.​grade05

Advanced Hyper-Battle Med Unit
1m 30sinstant4.0.0

Advanced Hyper-Battle Medpac

Restores <<2>> health and an additional <<3>> health over <<1[%d/%d/%d]>> seconds. Only usable once per fight. Health restored scales by level up to level 40.

FQN: abl.​itm.​potion.​biochem.​medpac.​player.​artifact.​grade05

Advanced Hyper-Battle Medpac
1m 30sinstant4.0.0

Advanced Hyper-Battle Shield Adrenal

Absorbs 30% of damage up to <<2>> damage for <<1[%d/%d/%d]>> seconds. Damage absorbed scales by level up to level 50.

FQN: abl.​itm.​potion.​adrenal.​tank.​artifact.​grade6

Advanced Hyper-Battle Shield Adrenal
3m 0sinstant4.0.0

Advanced Hyper-Battle Versatile Stim

Increases Mastery by 104 and Power by 43 for 480 minutes. Only one stimpack can be active at a time.This effect persists through defeat.

FQN: abl.​itm.​potion.​biochem.​stimpack.​mastery.​artifact.​grade05

Advanced Hyper-Battle Versatile Stim
noneinstant4.0.0

Advanced Medical Probe

Summons a probe that heals for <<1>>.

FQN: abl.​trooper.​skill.​combat_medic.​advanced_medical_probe

Advanced Medical Probe
12s2s cast4.0.0

Advanced Nano-Infused Command Stim

Increases Presence by 215 for 480 minutes. Only one stimpack can be active at a time. This effect persists through defeat.

FQN: abl.​itm.​potion.​biochem.​stimpack.​presence.​artifact.​grade07

Advanced Nano-Infused Command Stim
noneinstant4.0.0

Advanced Nano-Infused Med Unit

Restores <<2>> health to you and your companion and an additional <<3>> health over <<1[%d/%d/%d]>> seconds. Only usable once per fight. Health restored scales by level up to level 51.

FQN: abl.​itm.​potion.​biochem.​medpac.​companion.​artifact.​grade07

Advanced Nano-Infused Med Unit
1m 30sinstant4.0.0

Advanced Nano-Infused Medpac

Restores <<2>> health and an additional <<3>> health over <<1[%d/%d/%d]>> seconds. Only usable once per fight. Health restored scales by level up to level 51.

FQN: abl.​itm.​potion.​biochem.​medpac.​player.​artifact.​grade07

Advanced Nano-Infused Medpac
1m 30sinstant4.0.0

Advanced Nano-Infused Shield Adrenal

Absorbs 30% of damage up to <<2>> damage for <<1[%d/%d/%d]>> seconds. Damage absorbed scales by level up to level 52.

FQN: abl.​itm.​potion.​adrenal.​tank.​artifact.​grade7

Advanced Nano-Infused Shield Adrenal
3m 0sinstant4.0.0

Advanced Nano-Infused Versatile Stim

Increases Mastery by 178 and Power by 74 for 480 minutes. Only one stimpack can be active at a time.This effect persists through defeat.

FQN: abl.​itm.​potion.​biochem.​stimpack.​mastery.​artifact.​grade07

Advanced Nano-Infused Versatile Stim
noneinstant4.0.0

Advanced Shielding

FQN: abl.​npc.​ability.​droid.​probe_droid.​advanced_target_shielding

Advanced Shielding
none8m 20s channel4.0.0

Advanced Tech Adrenal

Increases Accuracy by 450 for <<1[%d/%d/%d]>> seconds.

FQN: abl.​itm.​potion.​biochem.​adrenal.​accuracy.​artifact.​grade05

Advanced Tech Adrenal
3m 0sinstant4.0.0

Affectionate Slobber

Slowly heals the target for <<1>> over <<2[%d/%d/%d]>> seconds and cleanses physical and mental effects each time it heals the target. What an incredible smell!

FQN: abl.​companion.​unique.​mtx.​akk_dog.​healer.​single_target_hot

Affectionate Slobber
12sinstant4.0.0

Aftershocks

FQN: abl.​exp.​seasons.​01.​ep_08.​exhaustion_valkorions_power_aftereffects

Aftershocks
passiveinstant4.0.0

Aivela's Flame

FQN: abl.​flashpoint.​star_fortress.​boss.​expert_boss.​final_platform.​debuff_bel_sunder

Aivela's Flame
24s3s cast4.0.0

Alacrity Boost

Increases Alacrity Rating by 591 for <<1[%d seconds/%d second/%d seconds]>>. Can not be activated in PvP areas.

FQN: abl.​itm.​relic.​onuse.​dps_alacrity.​prototype.​ilvl_094

Alacrity Boost
2m 0sinstant4.0.0

Alacrity Boost

Increases Alacrity Rating by 619 for <<1[%d seconds/%d second/%d seconds]>>. Can not be activated in PvP areas.

FQN: abl.​itm.​relic.​onuse.​dps_alacrity.​artifact.​ilvl_098

Alacrity Boost
2m 0sinstant4.0.0

Alacrity Boost

Increases Alacrity Rating by 631 for <<1[%d seconds/%d second/%d seconds]>>. Can not be activated in PvP areas.

FQN: abl.​itm.​relic.​onuse.​dps_alacrity.​artifact.​ilvl_100

Alacrity Boost
2m 0sinstant4.0.0

Alacrity Boost

Increases Alacrity Rating by 607 for <<1[%d seconds/%d second/%d seconds]>>. Can not be activated in PvP areas.

FQN: abl.​itm.​relic.​onuse.​dps_alacrity.​artifact.​ilvl_096

Alacrity Boost
2m 0sinstant4.0.0

Alacrity Boost

Increases Alacrity Rating by 595 for <<1[%d seconds/%d second/%d seconds]>>. Can not be activated in PvP areas.

FQN: abl.​itm.​relic.​onuse.​dps_alacrity.​artifact.​ilvl_094

Alacrity Boost
2m 0sinstant4.0.0

Alpha Taunt

Taunts the target, forcing it to attack your creature for 6 seconds. Also reinforces your creature by placing an absorb shield that absorbs a moderate amount of damage.

FQN: abl.​companion.​unique.​mtx.​akk_dog.​tank.​single_target_taunt

Alpha Taunt
12sinstant4.0.0

Ambush

Sucker-punch the guard with a knockout blow. Requires the guard to be distracted and very close.

FQN: abl.​flashpoint.​star_fortress.​environmental.​prison_break.​takedown_smuggler

Ambush
15sinstant4.0.0

Ameliorating Force

Heals a friendly target for <<1>> health over the duration of the channel.

FQN: abl.​companion.​weapon_set.​lightsaber.​healer.​channel_heal

Ameliorating Force
7.5s3s channel4.0.0

Ameliorating Force

Heals a friendly target for <<1>> health over the duration of the channel.

FQN: abl.​companion.​weapon_set.​dualwield_lightsaber.​healer.​channel_heal

Ameliorating Force
7.5s3s channel4.0.0

Ameliorating Force

Heals a friendly target for <<1>> health over the duration of the channel.

FQN: abl.​companion.​weapon_set.​dualsaber.​healer.​channel_heal

Ameliorating Force
7.5s3s channel4.0.0

Anodyne Fortitude Stim

Increases Endurance by 178 and Defense by 74 for 60 minutes. Only one stimpack can be active at a time.

FQN: abl.​itm.​potion.​biochem.​stimpack.​endurance.​premium.​grade08

Anodyne Fortitude Stim
noneinstant4.0.0

Anodyne Shield Adrenal

Absorbs 20% of damage up to <<2>> damage for <<1[%d/%d/%d]>> seconds. Damage absorbed scales by level up to level 57.

FQN: abl.​itm.​potion.​adrenal.​tank.​prototype.​grade8

Anodyne Shield Adrenal
3m 0sinstant4.0.0

Anodyne Versatile Stim

Increases Mastery by 178 and Power by 74 for 60 minutes. Only one stimpack can be active at a time.

FQN: abl.​itm.​potion.​biochem.​stimpack.​mastery.​premium.​grade08

Anodyne Versatile Stim
noneinstant4.0.0

Anti-Personnel Detonator

Activates an explosive that deals <<1>> kinetic damage to up to 5 enemies 5m around the user. Generates a moderate amount of threat and reduces incoming damage by 50% for 10 seconds. Does not hit sleeping, lifted, or incapacitated enemies.

FQN: abl.​companion.​weapon_set.​sniper_rifle.​tank.​aoe_attack

Anti-Personnel Detonator
15sinstant4.0.0

Anti-Personnel Detonator

Activates an explosive that deals <<1>> kinetic damage to up to 5 enemies 5m around the user. Generates a moderate amount of threat and reduces incoming damage by 50% for 10 seconds. Does not hit sleeping, lifted, or incapacitated enemies.

FQN: abl.​companion.​weapon_set.​assault_cannon.​tank.​aoe_attack

Anti-Personnel Detonator
15sinstant4.0.0

Anti-Personnel Detonator

Activates an explosive that deals <<1>> kinetic damage to up to 5 enemies 5m around the user. Generates a moderate amount of threat and reduces incoming damage by 50% for 10 seconds. Does not hit sleeping, lifted, or incapacitated enemies.

FQN: abl.​companion.​weapon_set.​blaster.​tank.​aoe_attack

Anti-Personnel Detonator
15sinstant4.0.0

Anti-Personnel Detonator

Activates an explosive that deals <<1>> kinetic damage to up to 5 enemies 5m around the user. Generates a moderate amount of threat and reduces incoming damage by 50% for 10 seconds. Does not hit sleeping, lifted, or incapacitated enemies.

FQN: abl.​companion.​weapon_set.​dual_blaster.​tank.​aoe_attack

Anti-Personnel Detonator
15sinstant4.0.0

Apply Unlock (Account)

Grants one additional character slot and the ability to create one new level 60 or 70 character.

FQN: abl.​mtx.​unlock.​learn_unlock_lvl60

Apply Unlock (Account)
none3s cast4.0.0

Applying scent

This can be used to attract small creatures, however it's scent will eventual wear off.

FQN: abl.​placeables.​test.​dstaats.​nerf_scent

Applying scent
none5s cast4.0.0

Ardent Advocate

Force Leap enables your next Dispatch or Whirling Blade to be used against a target with any percentage of health. Lasts up to <<1[%d seconds/%d second/%d seconds]>>.

FQN: abl.​jedi_knight.​skill.​utility.​ardent_advocate

Ardent Advocate
passiveinstant4.0.0

Armor Melt

FQN: abl.​npc.​ability.​all_episodic.​humanoid.​buffs.​negative.​armor_melt

Armor Melt
15sinstant4.0.0

Assassin's Shelter

Mass Mind Control provides Assassin's Shelter to all allies within range, excluding yourself, reducing the damage they take by 5% for the next <<2[%d seconds/%d second/%d seconds]>> and healing them for <<1>> health over the duration.

FQN: abl.​sith_inquisitor.​skill.​utility.​assassins_shelter

Assassin's Shelter
passiveinstant4.0.0

Assault

Generates 2 rage and inflicts <<1>> weapon damage with a series of quick melee attacks. Attacks with both weapons if dual wielding.

FQN: abl.​flurry.​npc.​warrior_stance_flurry

Assault
noneinstant4.0.0

Assembling Reinforcements

FQN: abl.​flashpoint.​star_fortress.​boss.​droid_factory.​atk_summon_adds

Assembling Reinforcements
30s2s cast4.0.0

Atrophying Attacks

Dealing melee damage increases the critical chance of your damaging periodic effects by 20% for <<1[%d seconds/%d second/%d seconds]>>. In addition, Serenity Strike deals 20% more damage to targets below 30% health.

FQN: abl.​jedi_consular.​skill.​serenity.​atrophying_attacks

Atrophying Attacks
passiveinstant4.0.0

Attacking

FQN: abl.​placeables.​flashpoint.​star_fortress.​prison_break.​destroy_gas_canister

Attacking
none0.9s channel4.0.0

Backhand

FQN: abl.​exp.​seasons.​01.​ep_08.​backhand_knockback

Backhand
30sinstant4.0.0

Backhand

FQN: abl.​npc.​ability.​saber.​backhand_no_stun

Backhand
15sinstant4.0.0

Bag of Tricks

Immediately finishes the active cooldowns on Dodge, Surrender, Defense Screen, Pulse Detonator, and Hunker Down.

FQN: abl.​smuggler.​bag_of_tricks

Bag of Tricks
3m 0sinstant4.0.0

Baron Deathmark's Predacious Wrangler

Activates Baron Deathmark's Predacious Wrangler. Movement speed increases based on the rank of your Speeder Piloting skill. Reduces incoming damage by 15% while mounted. <<1>>

FQN: abl.​player.​mount.​pvp.​season6.​wrangler

Baron Deathmark's Predacious Wrangler
none0.5s cast4.0.0

Basic Attack

FQN: abl.​exp.​seasons.​01.​ep_08.​flurry

Basic Attack
0.75sinstant4.0.0

Basic Attack

FQN: abl.​exp.​seasons.​01.​ep_08.​flurry_2

Basic Attack
0.8sinstant4.0.0

Basic Attack

FQN: abl.​exp.​seasons.​01.​ep_03.​novo_tanek_boss.​novo.​flurry

Basic Attack
0.75sinstant4.0.0

Basic Attack

FQN: abl.​exp.​seasons.​01.​ep_03.​novo_tanek_boss.​novo.​flurry_2

Basic Attack
0.8sinstant4.0.0

Basic Attack

FQN: abl.​exp.​seasons.​01.​ep_03.​novo_tanek_boss.​tanek.​special_attack

Basic Attack
3sinstant4.0.0

Basic Attack

(Standard attack for Isotope-5 Droid)

FQN: abl.​flurry.​droid.​atst.​multi.​flurry_no_impact

Basic Attack
1.5sinstant4.0.0

Basic Attack

FQN: abl.​exp.​seasons.​01.​ep_03.​novo_tanek_boss.​tanek.​flurry

Basic Attack
1.25sinstant4.0.0

Basic Attack

(Standard attack for Isotope-5 Droid)

FQN: abl.​world_design.​utility.​staged.​atst.​flurry_no_impact

Basic Attack
1.5sinstant4.0.0

Battle Absorb Adrenal

Increases Armor by 400 for <<1[%d/%d/%d]>> seconds. (Cooldown: 3 minutes)

FQN: abl.​itm.​potion.​biochem.​adrenal.​shield.​artifact.​grade01

Battle Absorb Adrenal
3m 0sinstant4.0.0

Battle Attack Adrenal

Increases Power by 150 and reduces all healing done by 20%. Lasts <<1[%d/%d/%d]>> seconds.

FQN: abl.​itm.​potion.​biochem.​adrenal.​atk.​artifact.​grade01

Battle Attack Adrenal
3m 0sinstant4.0.0

Battle Critical Adrenal

Increases Critical Rating by 150 for <<1[%d/%d/%d]>> seconds.

FQN: abl.​itm.​potion.​biochem.​adrenal.​critical.​artifact.​grade01

Battle Critical Adrenal
3m 0sinstant4.0.0

Battle Efficacy Adrenal

Increases Alacrity by 150 for <<1[%d/%d/%d]>> seconds.

FQN: abl.​itm.​potion.​biochem.​adrenal.​alacrity.​artifact.​grade01

Battle Efficacy Adrenal
3m 0sinstant4.0.0

Battle Fortitude Stim

Increases Endurance by 16 and Defense by 6 for 60 minutes. Only one stimpack can be active at a time.

FQN: abl.​itm.​potion.​biochem.​stimpack.​endurance.​premium.​grade01

Battle Fortitude Stim
noneinstant4.0.0

Battle Shield Adrenal

Absorbs 20% of damage up to <<2>> damage for <<1[%d/%d/%d]>> seconds. Damage absorbed scales by level up to level 10.

FQN: abl.​itm.​potion.​adrenal.​tank.​prototype.​grade1

Battle Shield Adrenal
3m 0sinstant4.0.0

Battle Tech Adrenal

Increases Accuracy by 150 for <<1[%d/%d/%d]>> seconds.

FQN: abl.​itm.​potion.​biochem.​adrenal.​accuracy.​artifact.​grade01

Battle Tech Adrenal
3m 0sinstant4.0.0

Battle Triage Adrenal

Increases Force Power and Tech Power by 150 and reduces all damage dealt by 20%. Lasts <<1[%d/%d/%d]>> seconds.

FQN: abl.​itm.​potion.​biochem.​adrenal.​heal.​artifact.​grade01

Battle Triage Adrenal
3m 0sinstant4.0.0

Battle Versatile Stim

Increases Mastery by 16 and Power by 6 for 60 minutes. Only one stimpack can be active at a time.

FQN: abl.​itm.​potion.​biochem.​stimpack.​mastery.​premium.​grade01

Battle Versatile Stim
noneinstant4.0.0

Bayonet Strike

Strikes the target with the butt of the rifle, dealing moderate kinetic damage.

FQN: abl.​exp.​seasons.​01.​ep_01.​skytrooer_boss_1.​bayonet_strike

Bayonet Strike
18sinstant4.0.0

Bayonet Strike

Strikes the target with the butt of the rifle, dealing moderate kinetic damage.

FQN: abl.​npc.​ability.​skytrooper.​bayonet_strike

Bayonet Strike
9sinstant4.0.0

Beastmaster

Your bond is strong! You gain periodic healing.

FQN: abl.​mtx.​companion.​creature.​akk_dog.​heal.​beastmaster

Beastmaster
15sinstant4.0.0

Beatdown

Grab the guard and batter him into unconsciousness. Requires the guard to be distracted and very close.

FQN: abl.​flashpoint.​star_fortress.​environmental.​prison_break.​takedown_bounty_hunter

Beatdown
15sinstant4.0.0

Benevolent Haste

Benevolence increases the movement speed of the target by 50% for <<1[%d seconds/%d second/%d seconds]>>. This effect cannot occur more than once every 12 seconds.

FQN: abl.​jedi_consular.​skill.​utility.​benevolent_haste

Benevolent Haste
passiveinstant4.0.0

Bio-Enhanced Absorb Adrenal

Increases Armor by 850 for <<1[%d/%d/%d]>> seconds. (Cooldown: 3 minutes)

FQN: abl.​itm.​potion.​biochem.​adrenal.​shield.​artifact.​grade03

Bio-Enhanced Absorb Adrenal
3m 0sinstant4.0.0

Bio-Enhanced Attack Adrenal

Increases Power by 285 and reduces all healing done by 20%. Lasts <<1[%d/%d/%d]>> seconds.

FQN: abl.​itm.​potion.​biochem.​adrenal.​atk.​artifact.​grade03

Bio-Enhanced Attack Adrenal
3m 0sinstant4.0.0

Bio-Enhanced Critical Adrenal

Increases Critical Rating by 285 for <<1[%d/%d/%d]>> seconds.

FQN: abl.​itm.​potion.​biochem.​adrenal.​critical.​artifact.​grade03

Bio-Enhanced Critical Adrenal
3m 0sinstant4.0.0

Bio-Enhanced Efficacy Adrenal

Increases Alacrity by 285 for <<1[%d/%d/%d]>> seconds.

FQN: abl.​itm.​potion.​biochem.​adrenal.​alacrity.​artifact.​grade03

Bio-Enhanced Efficacy Adrenal
3m 0sinstant4.0.0

Bio-Enhanced Fortitude Stim

Increases Endurance by 42 and Defense by 17 for 60 minutes. Only one stimpack can be active at a time.

FQN: abl.​itm.​potion.​biochem.​stimpack.​endurance.​premium.​grade03

Bio-Enhanced Fortitude Stim
noneinstant4.0.0

Bio-Enhanced Shield Adrenal

Absorbs 20% of damage up to <<2>> damage for <<1[%d/%d/%d]>> seconds. Damage absorbed scales by level up to level 30.

FQN: abl.​itm.​potion.​adrenal.​tank.​prototype.​grade3

Bio-Enhanced Shield Adrenal
3m 0sinstant4.0.0

Bio-Enhanced Tech Adrenal

Increases Accuracy by 285 for <<1[%d/%d/%d]>> seconds.

FQN: abl.​itm.​potion.​biochem.​adrenal.​accuracy.​artifact.​grade03

Bio-Enhanced Tech Adrenal
3m 0sinstant4.0.0

Bio-Enhanced Triage Adrenal

Increases Force Power and Tech Power by 285 and reduces all damage dealt by 20%. Lasts <<1[%d/%d/%d]>> seconds.

FQN: abl.​itm.​potion.​biochem.​adrenal.​heal.​artifact.​grade03

Bio-Enhanced Triage Adrenal
3m 0sinstant4.0.0

Bio-Enhanced Versatile Stim

Increases Mastery by 42 and Power by 17 for 60 minutes. Only one stimpack can be active at a time.

FQN: abl.​itm.​potion.​biochem.​stimpack.​mastery.​premium.​grade03

Bio-Enhanced Versatile Stim
noneinstant4.0.0

Biosynthetic Acclimatization

FQN: abl.​flashpoint.​star_fortress.​environmental.​shrines.​entrance_buff_research

Biosynthetic Acclimatization
noneinstant4.0.0

Bite

Your companion uses their powerful jaws to tear into your enemy.

FQN: abl.​mtx.​companion.​creature.​akk_dog.​bite

Bite
1.5sinstant4.0.0

Bite

FQN: abl.​alliance.​hoth.​qyzen.​jagannath_target_2_bite

Bite
15sinstant4.0.0

Bite

Your companion uses their powerful jaws to tear into your enemy.

FQN: abl.​mtx.​companion.​creature.​akk_dog.​dps.​bite

Bite
5sinstant4.0.0

Blade Blitz

Quickly rush forward 20 meters, dealing <<1>> weapon damage to enemies in your path and increasing your defense chance by 100% while blitzing. Cannot be used while immobilized or hindered.

FQN: abl.​jedi_knight.​blade_blitz

Blade Blitz
45sinstant4.0.0

Blade Dance

Performs a series of lightsaber attacks that deal <<1>> weapon damage over 3 seconds. Standard and weak enemies are additionally stunned for the duration of the effect. Strikes with both weapons if dual wielding. Cannot be interrupted.

FQN: abl.​jedi_knight.​blade_dance

Blade Dance
18s3s channel4.0.0

Blade Storm

FQN: abl.​npc.​ability.​force.​blade_storm_melee

Blade Storm
12sinstant4.0.0

Blast

A powerful shot dealt to a single target, dealing <<1>> weapon damage.

FQN: abl.​companion.​weapon_set.​assault_cannon.​dps.​single_target_attack

Blast
7sinstant4.0.0

Blast

A powerful shot dealt to a single target, dealing <<1>> weapon damage.

FQN: abl.​companion.​weapon_set.​droid.​dps.​single_target_attack

Blast
7sinstant4.0.0

Blast

A powerful shot dealt to a single target, dealing <<1>> weapon damage.

FQN: abl.​companion.​weapon_set.​blaster.​dps.​single_target_attack

Blast
7sinstant4.0.0

Blast

A powerful shot dealt to a single target, dealing <<1>> weapon damage.

FQN: abl.​companion.​weapon_set.​dual_blaster.​dps.​single_target_attack

Blast
7sinstant4.0.0

Blast

A powerful shot dealt to a single target, dealing <<1>> weapon damage.

FQN: abl.​companion.​weapon_set.​sniper_rifle.​dps.​single_target_attack

Blast
7sinstant4.0.0

Blast Attack

FQN: abl.​creature.​battle_droid.​battledroid_default_ranged_special_attack_15m

Blast Attack
6sinstant4.0.0

Blast Attack

FQN: abl.​creature.​battle_droid.​battledroid_default_ranged_special_attack_10m

Blast Attack
6sinstant4.0.0

Blast Attack

FQN: abl.​creature.​battle_droid.​battledroid_default_ranged_special_attack_12m

Blast Attack
6sinstant4.0.0

Blaster Volley

A short burst of blaster fire that hits up to 5 targets in a cone in front of you for <<1[%d/%d/%d]>> weapon damage.

FQN: abl.​npc.​ability.​all_episodic.​humanoid.​ranged.​pistol_dual.​blaster_volley

Blaster Volley
20sinstant4.0.0

Blaster Volley

A short burst of blaster fire that hits up to 5 targets in a cone in front of you for <<1[%d/%d/%d]>> weapon damage.

FQN: abl.​npc.​ability.​all_episodic.​humanoid.​ranged.​pistol.​blaster_volley

Blaster Volley
20sinstant4.0.0

Blindside

HK-51 takes advantage of a distracted target, firing a well placed decisive shot for <<1>> weapon damage. Can only be used on targets impaired by Evasion Protocols.

FQN: abl.​companion.​unique.​hk51.​dps.​stun_attack

Blindside
15sinstant4.0.0

Blindside Blow

Summon whatever Force energy you can through the Suppression Collar to subdue the guard quickly and quietly. Requires the guard to be distracted and very close.

FQN: abl.​flashpoint.​star_fortress.​environmental.​prison_break.​takedown_knight

Blindside Blow
15sinstant4.0.0

Bloody Slashes

Damage dealt by Ravage stacks a bleeding effect on the target that builds up to 3 charges and deals up to <<1>> internal damage over <<2[%d seconds/%d second/%d seconds]>>.

FQN: abl.​sith_warrior.​skill.​carnage.​bloody_slashes

Bloody Slashes
passiveinstant4.0.0

Bluff

Draw the guard's attention by pretending to radio for reinforcements.

FQN: abl.​flashpoint.​star_fortress.​environmental.​prison_break.​distraction_trooper

Bluff
15sinstant4.0.0

Body Slam

Your creature slams into an enemy hitting all hostiles 4m around the enemy target dealing <<1>> kinetic damage to up to 5 targets.

FQN: abl.​companion.​unique.​mtx.​akk_dog.​dps.​aoe_attack

Body Slam
22.5sinstant4.0.0

Bolster

Your base stats, gear stats, ability ranks, dps, armor and combat level have all been increased while participating in an operation through Group Finder.

FQN: abl.​flashpoint.​bolster.​hard_mode_bolster

Bolster
noneinstant4.0.0

Bolster

Your base stats, gear stats, ability ranks, dps, armor and combat level have all been increased while on Kuat Drive Yards.

FQN: abl.​qtr.​flashpoint.​czerka.​shared.​bolster

Bolster
noneinstant4.0.0

Bolster

Your base stats, gear stats, ability ranks, dps, armor and combat level have all been increased while in a Flashpoint.

FQN: abl.​flashpoint.​bolster.​level_65

Bolster
noneinstant4.0.0

Bolster

Your base stats, gear stats, ability ranks, dps, armor and combat level have all been increased while on Kuat Drive Yards.

FQN: abl.​flashpoint.​bolster.​level_10

Bolster
noneinstant4.0.0

Bolster

Your base stats, gear stats, ability ranks, dps, armor and combat level have all been increased while in a Flashpoint.

FQN: abl.​flashpoint.​bolster.​level_60

Bolster
noneinstant4.0.0

Boom Thuk

Treek hurls a cluster bomb above an enemy target, where it explodes and deals <<1>> kinetic damage to all enemy targets within 8 meters. Does not hit sleeping, lifted, or incapacitated enemies. This attack also generates additional threat and reduces the damage dealt by enemy targets by 5% for <<2[%d seconds/%d second/%d seconds]>>.

FQN: abl.​companion.​unique.​mtx.​treek.​tank.​aoe_damage_taunt

Boom Thuk
15sinstant4.0.0

Boom Thuk

Treek hurls a cluster bomb above an enemy target, where it explodes and deals <<1>> kinetic damage to all enemy targets within 8 meters. Does not hit sleeping, lifted, or incapacitated enemies.

FQN: abl.​companion.​unique.​mtx.​treek.​dps.​aoe_damage_taunt

Boom Thuk
15sinstant4.0.0

Boosted Bolts

Dealing periodic damage grants Boosted Bolts, increasing the damage dealt by your next Charged Bolts or Hail of Bolts by 1%. This effect can stack up to 10 times and lasts up to <<1[%d seconds/%d second/%d seconds]>>.

FQN: abl.​trooper.​skill.​assault_specialist.​boosted_bolts

Boosted Bolts
passiveinstant4.0.0

Boosting

FQN: abl.​placeables.​pts.​level_booster

Boosting
none0.5s cast4.0.0

Bounty

FQN: abl.​pvp.​warzone.​yavin.​bounty

Bounty
noneinstant4.0.0

Bronze Season 6 Token Grant

Grants 5,400 Season 6 Tokens upon use.

FQN: abl.​itm.​loot.​pvp.​season6.​token_grant_bronze

Bronze Season 6 Token Grant
60sinstant4.0.0

Burning Slices

Damage dealt by Blade Dance stacks a burning effect on the target that builds up to 3 charges and deals up to <<1>> elemental damage over <<2[%d seconds/%d second/%d seconds]>>.

FQN: abl.​jedi_knight.​skill.​combat.​burning_slices

Burning Slices
passiveinstant4.0.0

Calculated Precision

Fires a precision shot to a target with less than 30% health, dealing <<1>> weapon damage.

FQN: abl.​companion.​weapon_set.​droid.​dps.​execution_attack

Calculated Precision
20s1s cast4.0.0

Calculated Precision

Fires a precision shot to a target with less than 30% health, dealing <<1>> weapon damage.

FQN: abl.​companion.​weapon_set.​probe_droid.​dps.​execution_attack

Calculated Precision
20s1s cast4.0.0

Calibrated Shot

Shoots a target for <<1>> weapon damage.

FQN: abl.​companion.​unique.​hk51.​dps.​short_cast_damage

Calibrated Shot
8s1.5s cast4.0.0

Calibrated Taunting Shot

Shoots the target for <<1>> weapon damage while also taunting the target.

FQN: abl.​companion.​unique.​hk51.​tank.​short_cast_taunt

Calibrated Taunting Shot
8s1.5s cast4.0.0

Call Lightning

FQN: abl.​flashpoint.​star_fortress.​boss.​expert_boss.​final_platform.​atk_call_lightning_individual_strike

Call Lightning
noneinstant4.0.0

Call Lightning

FQN: abl.​flashpoint.​star_fortress.​boss.​expert_boss.​final_platform.​atk_call_lightning

Call Lightning
21sinstant4.0.0

Capturing the Objective

FQN: abl.​placeables.​pvp.​warzone.​yavin.​use_objective

Capturing the Objective
none6s cast4.0.0

Capturing the Objective

FQN: abl.​placeables.​pvp.​warzone.​yavin.​use_extraction

Capturing the Objective
none8s cast4.0.0

Carbonite Aura

FQN: abl.​npc.​ability.​skytrooper.​cryo.​carbonize_aura

Carbonite Aura
2m 0s5s channel4.0.0

Celebration Sequence

Activate the celebration sequence to celebrate your achievements.

FQN: abl.​mtx.​companion.​droid.​probe_droid.​confetti

Celebration Sequence
13s10s channel4.0.0

Cell Burn

Cell Burst causes the target to burn for <<1>> elemental damage over <<2[%d seconds/%d second/%d seconds]>>. This effect can stack up to 4 times on the target, and each Energy Lode unleashed generates one stack.

FQN: abl.​trooper.​skill.​tactics.​cell_burn

Cell Burn
passiveinstant4.0.0

Centered Focus

Concentrated Slice grants Centered Focus, increasing the critical damage bonus for your next Force Sweep or Focused Burst by 15%.

FQN: abl.​jedi_knight.​skill.​concentration.​centered_focus

Centered Focus
passiveinstant4.0.0

Chains of Corruption

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​crimson_vengeance.​boss.​darth_ikoral.​channeled_snare

Chains of Corruption
none2m 0s channel4.0.0

Challenging Call

Taunts attacking enemies forcing them to attack your companion and generates a moderate amount of threat.

FQN: abl.​companion.​unique.​rakghoul_lokin.​tank.​aoe_taunt

Challenging Call
20sinstant4.0.0

Charge

Your companion charges towards your enemy.

FQN: abl.​mtx.​companion.​creature.​akk_dog.​tank.​charge

Charge
15sinstant4.0.0

Charged Laser Volley

FQN: abl.​flashpoint.​star_fortress.​boss.​droid_factory.​atk_missile_channel

Charged Laser Volley
18s3s channel4.0.0

Charged Leap

FQN: abl.​exp.​seasons.​01.​ep_08.​arcann_charged_leap

Charged Leap
30s2.5s channel4.0.0

Charged Smash

FQN: abl.​exp.​seasons.​01.​ep_08.​arcann_charged_smash

Charged Smash
30s2.5s cast4.0.0

Charging Saber...

FQN: abl.​exp.​seasons.​01.​ep_08.​arcann_charge_saber

Charging Saber...
5s2s cast4.0.0

Choke

With the collar suppressing your Force powers, you'll have to take the guard out the old fashioned way. Requires the guard to be distracted and very close.

FQN: abl.​flashpoint.​star_fortress.​environmental.​prison_break.​takedown_warrior

Choke
15sinstant4.0.0

Collar Kolto Shield

Your creature uses its collar to place a Kolto-powered shield around the target, preventing a moderate amount of damage for up to 20 seconds.

FQN: abl.​companion.​unique.​mtx.​akk_dog.​healer.​single_target_shield

Collar Kolto Shield
37sinstant4.0.0

Collecting...

FQN: abl.​placeables.​flashpoint.​star_fortress.​prison_break.​use_gas_canister_pickup

Collecting...
none2s cast4.0.0

Collecting...

FQN: abl.​placeables.​items.​pick_up_low_loot_ooc

Collecting...
none2s cast4.0.0

Collecting...

FQN: abl.​placeables.​items.​pick_up_low_ooc

Collecting...
none2s cast4.0.0

Command Reinforcements

FQN: abl.​exp.​seasons.​01.​ep_05.​control_droid.​immunity_channel

Command Reinforcements
none45s channel4.0.0

Concealed Blade

Strike with your hidden vibro-knife. Requires the guard to be distracted and very close.

FQN: abl.​flashpoint.​star_fortress.​environmental.​prison_break.​takedown_agent

Concealed Blade
15sinstant4.0.0

Concentrated Firepower

FQN: abl.​flashpoint.​star_fortress.​boss.​droid_factory.​atk_concentrate_firepower

Concentrated Firepower
15s4s channel4.0.0

Concentrated Firepower

FQN: abl.​flashpoint.​star_fortress.​boss.​droid_factory.​atk_adds_concentrate_firepower

Concentrated Firepower
6s3.7s channel4.0.0

Concentration

Immune to damage and cannot be charged.

FQN: abl.​exp.​seasons.​01.​ep_05.​knight_boss.​immunity

Concentration
none15m 0s channel4.0.0

Concentration

Immune to damage and cannot be charged.

FQN: abl.​exp.​seasons.​01.​ep_05.​knight_boss.​add_immunity

Concentration
none15m 0s channel4.0.0

Consuming Darkness

Consumes the dark energy around you, restoring 40 Force. Utilizing Consuming Darkness makes you Weary, reducing your Force regeneration rate by 2 for 10 seconds. This effect can stack up to 4 times.

FQN: abl.​sith_inquisitor.​consuming_darkness

Consuming Darkness
noneinstant4.0.0

Corrosive Grenade

FQN: abl.​npc.​ability.​skytrooper.​toxin.​corrosive_grenade

Corrosive Grenade
30sinstant4.0.0

Cover Dive

FQN: abl.​exp.​seasons.​01.​ep_01.​teleport_to_target

Cover Dive
noneinstant4.0.0

Cover Fire

This NPC ability sprays a cone of fire in front of the caster dealing damage to up to 3 targets.

FQN: abl.​exp.​seasons.​01.​ep_01.​skytrooer_boss_1.​cover_fire

Cover Fire
30s4.5s channel4.0.0

Create Aggro

Generates 5000 aggro on the target

FQN: abl.​exp.​seasons.​01.​ep_05.​knight_boss.​walker_aggro

Create Aggro
2h 30m 0sinstant4.0.0

Critical Surge

Healing an ally or performing a damaging attack on an enemy both have a 30% chance to grant 688 Critical Rating for <<1>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​dps_critrating.​artifact.​ilvl_100

Critical Surge
passiveinstant4.0.0

Critical Surge

Healing an ally or performing a damaging attack on an enemy both have a 30% chance to grant 554 Critical Rating for <<1>> seconds. This effect can only occur once every 20 seconds.

FQN: abl.​itm.​relic.​onhit.​dps_critrating.​artifact.​ilvl_092_pvp

Critical Surge
passiveinstant4.0.0

Critical Surge

Healing an ally or performing a damaging attack on an enemy both have a 30% chance to grant 568 Critical Rating for <<1>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​dps_critrating.​prototype.​ilvl_094

Critical Surge
passiveinstant4.0.0

Critical Surge

Healing an ally or performing a damaging attack on an enemy both have a 30% chance to grant 616 Critical Rating for <<1>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​dps_critrating.​artifact.​ilvl_096

Critical Surge
passiveinstant4.0.0

Critical Surge

Healing an ally or performing a damaging attack on an enemy both have a 30% chance to grant 479 Critical Rating for <<1>> seconds. This effect can only occur once every 20 seconds.

FQN: abl.​itm.​relic.​onhit.​dps_critrating.​artifact.​ilvl_090_pvp

Critical Surge
passiveinstant4.0.0

Critical Surge

Healing an ally or performing a damaging attack on an enemy both have a 30% chance to grant 652 Critical Rating for <<1>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​dps_critrating.​artifact.​ilvl_098

Critical Surge
passiveinstant4.0.0

Critical Surge

Healing an ally or performing a damaging attack on an enemy both have a 30% chance to grant 580 Critical Rating for <<1>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​dps_critrating.​artifact.​ilvl_094

Critical Surge
passiveinstant4.0.0

Crush Spirit

Your damaging periodic effects have a 30% chance to trigger Crush Spirit, which finishes the active cooldown on Spinning Strike and makes your next Spinning Strike usable on a target with any health level. This effect cannot occur more than once every <<1[%d seconds/%d second/%d seconds]>>.

FQN: abl.​jedi_consular.​skill.​serenity.​crush_spirit

Crush Spirit
passiveinstant4.0.0

Cryo Blast

Fire a single cryo blast at the target. Has a short cast time.

FQN: abl.​npc.​ability.​skytrooper.​cryo.​cryo_blast

Cryo Blast
15sinstant4.0.0

Cryoban Grenade

Fires an explosive round from the rifle that deals high damage to the primary target and low damage to other targets within 5m.

FQN: abl.​npc.​ability.​skytrooper.​cryo_grenade_shot

Cryoban Grenade
6s3.3s cast4.0.0

Curbing Shots

Overload Shot and Carbine Burst reduce the movement speed of targets they damage by 40% for <<1[%d seconds/%d second/%d seconds]>>.

FQN: abl.​agent.​skill.​utility.​curbing_shots

Curbing Shots
passiveinstant4.0.0

Curbing Shots

Quick Shot and Blaster Volley reduce the movement speed of targets they damage by 40% for <<1[%d seconds/%d second/%d seconds]>>.

FQN: abl.​smuggler.​skill.​utility.​curbing_shots

Curbing Shots
passiveinstant4.0.0

Custom Walkhar Auspice

This custom Walkhar Auspice has smaller intake dampeners and custom programming which allow for large bursts of speed in short intervals while also increasing movement speed and offering excellent knock-off protection.

FQN: abl.​daily_area.​ziost.​world_arc.​shared.​dead_center.​modified_walkhar_planet

Custom Walkhar Auspice
3s3s cast4.0.0

Cutting Swipe

Your creature cuts the target by dealing <<1>> internal damage over a 10 second duration.

FQN: abl.​companion.​unique.​mtx.​akk_dog.​dps.​single_target_dot

Cutting Swipe
12sinstant4.0.0

Cyberclaw Vorantikus

Calls your Cyberclaw Vorantikus mount. Movement speed increases based on the rank of your Speeder Piloting skill. <<1>>

FQN: abl.​player.​mount.​mtx.​vorantikus.​cybernetic

Cyberclaw Vorantikus
none0.5s cast4.0.0

Dark Blast

Fires a blast of telekinetic energy at the target, dealing <<1>> internal damage.

FQN: abl.​exp.​seasons.​01.​emperors_power.​vaklorian_dark_blast

Dark Blast
6sinstant4.0.0

Dark Ritual

Deals <<1>> energy damage to the target and heals the caster. Also slows the movement speed of the target by 50% and immobilizes weak and standard enemies.

FQN: abl.​exp.​seasons.​01.​emperors_power.​vaklorian_dark_ritual

Dark Ritual
6s4s channel4.0.0

Dark Shield

Summons dark energy that projects a shield around the you, absorbing a moderate amount of incoming damage for <<1[%d/%d/%d]>> seconds. Does not break stealth.

FQN: abl.​exp.​seasons.​01.​emperors_power.​vaklorian_dark_shield

Dark Shield
15sinstant4.0.0

Dark Speed

Dark Heal increases the movement speed of the target by 50% for <<1[%d seconds/%d second/%d seconds]>>. This effect cannot occur more than once every 12 seconds.

FQN: abl.​sith_inquisitor.​skill.​utility.​dark_speed

Dark Speed
passiveinstant4.0.0

Dark Tempest

Holds the target in a Dark Tempest for up to 10 seconds. Damage to the target causes this effect to end prematurely. Targets may only be affected by the Dark Tempest once every 30 seconds. Target must not be suffering from periodic damage and have greater than 90% max health.

FQN: abl.​companion.​weapon_set.​lightsaber_dark.​healer.​single_target_mez

Dark Tempest
45sinstant4.0.0

Dark Tempest

Holds the target in a Dark Tempest for up to 10 seconds. Damage to the target causes this effect to end prematurely. Targets may only be affected by the Dark Tempest once every 30 seconds. Target must not be suffering from periodic damage and have greater than 90% max health.

FQN: abl.​companion.​weapon_set.​dualwield_lightsaber_dark.​healer.​single_target_mez

Dark Tempest
45sinstant4.0.0

Dark Tempest

Holds the target in a Dark Tempest for up to 10 seconds. Damage to the target causes this effect to end prematurely. Targets may only be affected by the Dark Tempest once every 30 seconds. Target must not be suffering from periodic damage and have greater than 90% max health.

FQN: abl.​companion.​weapon_set.​dualsaber_dark.​healer.​single_target_mez

Dark Tempest
45sinstant4.0.0

Dark Tempest

Holds the target in a Dark Tempest for up to 10 seconds. Damage to the target causes this effect to end prematurely. Targets may only be affected by the Dark Tempest once every 30 seconds. Target must not be suffering from periodic damage and have greater than 90% max health.

FQN: abl.​companion.​weapon_set.​techblade_dark.​healer.​single_target_mez

Dark Tempest
45sinstant4.0.0

Deadeye Double Shot

Fires a precision shot to a target with less than 30% health, dealing <<1>> weapon damage.

FQN: abl.​companion.​weapon_set.​dual_blaster.​dps.​execution_attack

Deadeye Double Shot
20s1s cast4.0.0

Deadeye Shot

Fires a precision shot to a target with less than 30% health, dealing <<1>> weapon damage.

FQN: abl.​companion.​weapon_set.​blaster.​dps.​execution_attack

Deadeye Shot
20s1s cast4.0.0

Deadeye Shot

Fires a precision shot to a target with less than 30% health, dealing <<1>> weapon damage.

FQN: abl.​companion.​weapon_set.​sniper_rifle.​dps.​execution_attack

Deadeye Shot
20s1s cast4.0.0

Deadeye Shot

Fires a precision shot to a target with less than 30% health, dealing <<1>> weapon damage.

FQN: abl.​companion.​weapon_set.​assault_cannon.​dps.​execution_attack

Deadeye Shot
20s1s cast4.0.0

Deafening Roar

Your creature unleashes a mighty roar that dazes the target for up to 10 seconds. Damage to the target causes this effect to end prematurely. Targets may only be affected by Deafening Roar once every 30 seconds. Target must not be suffering from periodic damage and have greater than 90% max health.

FQN: abl.​companion.​unique.​mtx.​akk_dog.​healer.​single_target_mez

Deafening Roar
45sinstant4.0.0

Death Field

Creates a Death Field at the target's location, dealing internal damage and stealing health from up to 4 targets within an 8 meter radius.

FQN: abl.​exp.​seasons.​01.​ep_06.​death_field_cast

Death Field
12s3s cast4.0.0

Death Field

DNT - AOE Damage + Negative Status

FQN: abl.​exp.​seasons.​01.​ep_06.​tersu_death_field

Death Field
60s3s cast4.0.0

Death from Above

FQN: abl.​npc.​ability.​all_episodic.​humanoid.​multi.​tech.​ground_target_missiles

Death from Above
30s3s channel4.0.0

Debris Storm

FQN: abl.​exp.​seasons.​01.​ep_06.​project_storm

Debris Storm
60s9s channel4.0.0

Decelerate Beam

FQN: abl.​npc.​ability.​droid.​astromech.​channel_hinder_beam

Decelerate Beam
5s20s channel4.0.0

Defense Boost

Increases Defense Rating by 631 for <<1[%d seconds/%d second/%d seconds]>>. Can not be activated in PvP areas.

FQN: abl.​itm.​relic.​onuse.​tank_defense.​artifact.​ilvl_100

Defense Boost
2m 0sinstant4.0.0

Defense Boost

Increases Defense Rating by 595 for <<1[%d seconds/%d second/%d seconds]>>. Can not be activated in PvP areas.

FQN: abl.​itm.​relic.​onuse.​tank_defense.​artifact.​ilvl_094

Defense Boost
2m 0sinstant4.0.0

Defense Boost

Increases Defense Rating by 591 for <<1[%d seconds/%d second/%d seconds]>>. Can not be activated in PvP areas.

FQN: abl.​itm.​relic.​onuse.​tank_defense.​prototype.​ilvl_094

Defense Boost
2m 0sinstant4.0.0

Defense Boost

Increases Defense Rating by 619 for <<1[%d seconds/%d second/%d seconds]>>. Can not be activated in PvP areas.

FQN: abl.​itm.​relic.​onuse.​tank_defense.​artifact.​ilvl_098

Defense Boost
2m 0sinstant4.0.0

Defense Boost

Increases Defense Rating by 607 for <<1[%d seconds/%d second/%d seconds]>>. Can not be activated in PvP areas.

FQN: abl.​itm.​relic.​onuse.​tank_defense.​artifact.​ilvl_096

Defense Boost
2m 0sinstant4.0.0

Defensive Jet Maneuvers

Leaps to the target, immobilizing it for 1.5 seconds and dealing low damage.

FQN: abl.​exp.​seasons.​01.​ep_01.​skytrooer_boss_3.​diving_rocket_punch

Defensive Jet Maneuvers
30sinstant4.0.0

Defensive Slashes

Dealing damage with Ravage increases your defense chance by 2%. Stacks up to 3 times and lasts for <<1[%d seconds/%d second/%d seconds]>>.

FQN: abl.​sith_warrior.​skill.​immortal.​defensive_slashes

Defensive Slashes
passiveinstant4.0.0

Defensive Swings

Dealing damage with Blade Barrage increases your defense chance by 2%. Stacks up to 3 times and lasts for <<1[%d seconds/%d second/%d seconds]>>.

FQN: abl.​jedi_knight.​skill.​defense.​defensive_swings

Defensive Swings
passiveinstant4.0.0

Deploy Deep Scan Probe

Deploys a research probe at one of Lokin's marked sites. The probe must be protected during its initial scan, which will continuously attract all Rakghouls within 30m

FQN: abl.​alliance.​alderaan.​lokin.​research_probe_use_ability_sarlacc

Deploy Deep Scan Probe
10s6s cast4.0.0

Deploy Research Probe

Deploys a research probe at one of Lokin's marked sites. The probe must be protected during its initial scan, which will continuously attract all Rakghouls within 30m

FQN: abl.​alliance.​alderaan.​lokin.​research_probe_use_ability

Deploy Research Probe
10s4s cast4.0.0

Deploy Toxins Canister

Drains the target by dealing <<1>> weapon damage over a 10 second duration and causing the target to become sundered. Sundered targets have their armor reduced by 20% for <<2[%d seconds/%d second/%d seconds]>>.

FQN: abl.​companion.​weapon_set.​droid.​dps.​single_target_dot

Deploy Toxins Canister
12sinstant4.0.0

Deploy Toxins Canister

Drains the target by dealing <<1>> weapon damage over a 10 second duration.

FQN: abl.​companion.​weapon_set.​probe_droid.​dps.​single_target_dot

Deploy Toxins Canister
12sinstant4.0.0

Deploying...

FQN: abl.​placeables.​deploy.​deploy_generic

Deploying...
none3s cast4.0.0

Destroying

FQN: abl.​placeables.​flashpoint.​star_fortress.​prison_break.​destroy_remote_control

Destroying
none0.4s cast4.0.0

Detention Cell Access Remote

FQN: abl.​flashpoint.​star_fortress.​environmental.​prison_break.​buff_prison_guard_keys

Detention Cell Access Remote
passiveinstant4.0.0

Devastation

FQN: abl.​operation.​yavin_4.​enemy.​difficulty_1.​boss.​rock_force_beast.​4_way_split_cleave_simplified

Devastation
10sinstant4.0.0

Devious Wounds

Annihilate increases the bleed damage you deal by 3% for <<1[%d seconds/%d second/%d seconds]>> after use.

FQN: abl.​sith_warrior.​skill.​annihilation.​devious_wounds

Devious Wounds
passiveinstant4.0.0

Disease Spread

Drains the target by dealing <<1>> weapon damage over a 10 second duration and causing the target to become sundered. Sundered targets have their armor reduced by 20% for <<2[%d seconds/%d second/%d seconds]>>.

FQN: abl.​companion.​unique.​rakghoul_lokin.​dps.​single_target_dot

Disease Spread
12sinstant4.0.0

Distracting Tone

Utilize your subdermal implants to generate a high-frequency tone to draw the guard's attention.

FQN: abl.​flashpoint.​star_fortress.​environmental.​prison_break.​distraction_agent

Distracting Tone
15sinstant4.0.0

Double Strike

Attacks two targets in melee range for moderate damage.

FQN: abl.​flashpoint.​star_fortress.​boss.​solo_boss.​trash.​atk_trash_pole_double_strike

Double Strike
4.5sinstant4.0.0

Double Strike

FQN: abl.​flashpoint.​star_fortress.​boss.​expert_boss.​final_platform.​atk_double_strike

Double Strike
9sinstant4.0.0

Dragon's Flame

FQN: abl.​exp.​seasons.​01.​ep_01.​skytrooer_boss_3.​firestorm

Dragon's Flame
24s3s channel4.0.0

Dragon's Flame

FQN: abl.​npc.​ability.​skytrooper.​firestorm

Dragon's Flame
18s3s channel4.0.0

Earthquake

((AOE "Channel" causing damage and snare))

FQN: abl.​creature.​rancor.​giant.​lesser_earthquake

Earthquake
noneinstant4.0.0

Ejecting Fuel Canister

FQN: abl.​exp.​seasons.​01.​ep_01.​skytrooer_boss_3.​incendiary_missile

Ejecting Fuel Canister
18s2s cast4.0.0

Ejecting Fuel Canister

FQN: abl.​npc.​ability.​skytrooper.​incendiary_missile

Ejecting Fuel Canister
9s2s cast4.0.0

Electric Pulse

Drains the target by dealing <<1>> weapon damage over a 10 second duration and causing the target to become sundered. Sundered targets have their armor reduced by 20% for <<2[%d seconds/%d second/%d seconds]>>.

FQN: abl.​companion.​weapon_set.​techstaff.​dps.​single_target_dot

Electric Pulse
12sinstant4.0.0

Electric Pulse

Drains the target by dealing <<1>> weapon damage over a 10 second duration and causing the target to become sundered. Sundered targets have their armor reduced by 20% for <<2[%d seconds/%d second/%d seconds]>>.

FQN: abl.​companion.​weapon_set.​techblade.​dps.​single_target_dot

Electric Pulse
12sinstant4.0.0

Electric Shield

A shield surrounds the droid that does minor energy damage to all attackers. Effect can only occur once every 2 seconds.

FQN: abl.​mtx.​companion.​droid.​probe_droid.​heal.​electric_shield

Electric Shield
30sinstant4.0.0

Electrifying Grasp

Briefly overcome the Suppression Collar to overwhelm the guard with Force Lightning. Requires the guard to be distracted and very close.

FQN: abl.​flashpoint.​star_fortress.​environmental.​prison_break.​takedown_inquisitor

Electrifying Grasp
15sinstant4.0.0

Electro Dart

Fires an electro dart stunning the target for <<1[%d seconds/%d second/%d seconds]>>.

FQN: abl.​companion.​weapon_set.​sniper_rifle.​dps.​single_stun

Electro Dart
45sinstant4.0.0

Electro Dart

Fires an electro dart stunning the target for <<1[%d seconds/%d second/%d seconds]>>.

FQN: abl.​companion.​unique.​hk51.​dps.​single_stun

Electro Dart
45sinstant4.0.0

Electro Dart

Fires an electro dart stunning the target for <<1[%d seconds/%d second/%d seconds]>>.

FQN: abl.​companion.​weapon_set.​droid.​dps.​single_stun

Electro Dart
45sinstant4.0.0

Electro Dart

Fires an electro dart stunning the target for <<1[%d seconds/%d second/%d seconds]>>.

FQN: abl.​companion.​weapon_set.​assault_cannon.​dps.​single_stun

Electro Dart
45sinstant4.0.0

Electro Dart

Fires an electro dart stunning the target for <<1[%d seconds/%d second/%d seconds]>>.

FQN: abl.​companion.​weapon_set.​dual_blaster.​dps.​single_stun

Electro Dart
45sinstant4.0.0

Electro Dart

Fires an electro dart stunning the target for <<1[%d seconds/%d second/%d seconds]>>.

FQN: abl.​companion.​weapon_set.​blaster.​dps.​single_stun

Electro Dart
45sinstant4.0.0

Electro Dart

Fires an electro dart stunning the target for <<1[%d seconds/%d second/%d seconds]>>.

FQN: abl.​companion.​weapon_set.​techblade.​dps.​single_stun

Electro Dart
45sinstant4.0.0

Electro Dart

Fires an electro dart stunning the target for <<1[%d seconds/%d second/%d seconds]>>.

FQN: abl.​companion.​weapon_set.​techstaff.​dps.​single_stun

Electro Dart
45sinstant4.0.0

Electro Shock

Fires an electro bolt stunning the target for <<1[%d seconds/%d second/%d seconds]>>.

FQN: abl.​companion.​weapon_set.​probe_droid.​dps.​single_stun

Electro Shock
45sinstant4.0.0

Electro-Control Harness

FQN: abl.​flashpoint.​star_fortress.​bonus.​research.​buff_creature

Electro-Control Harness
passiveinstant4.0.0

Electro-Stasis

Binds the target in a stasis field for up to 10 seconds. Damage to the target causes this effect to end prematurely. Targets may only be affected by Electro-Stasis once every 30 seconds. Target must not be suffering from periodic damage and have greater than 90% max health.

FQN: abl.​companion.​weapon_set.​assault_cannon.​healer.​single_target_mez

Electro-Stasis
45sinstant4.0.0

Electro-Stasis

Binds the target in a stasis field for up to 10 seconds. Damage to the target causes this effect to end prematurely. Targets may only be affected by Electro-Stasis once every 30 seconds. Target must not be suffering from periodic damage and have greater than 90% max health.

FQN: abl.​companion.​weapon_set.​probe_droid.​healer.​single_target_mez

Electro-Stasis
45sinstant4.0.0

Electro-Stasis

Binds the target in a stasis field for up to 10 seconds. Damage to the target causes this effect to end prematurely. Targets may only be affected by Electro-Stasis once every 30 seconds. Target must not be suffering from periodic damage and have greater than 90% max health.

FQN: abl.​companion.​weapon_set.​blaster.​healer.​single_target_mez

Electro-Stasis
45sinstant4.0.0

Electro-Stasis

Binds the target in a stasis field for up to 10 seconds. Damage to the target causes this effect to end prematurely. Targets may only be affected by Electro-Stasis once every 30 seconds. Target must not be suffering from periodic damage and have greater than 90% max health.

FQN: abl.​companion.​unique.​hk51.​healer.​single_target_mez

Electro-Stasis
45sinstant4.0.0

Electro-Stasis

Binds the target in a stasis field for up to 10 seconds. Damage to the target causes this effect to end prematurely. Targets may only be affected by Electro-Stasis once every 30 seconds. Target must not be suffering from periodic damage and have greater than 90% max health.

FQN: abl.​companion.​weapon_set.​techblade.​healer.​single_target_mez

Electro-Stasis
45sinstant4.0.0

Electro-Stasis

Binds the target in a stasis field for up to 10 seconds. Damage to the target causes this effect to end prematurely. Targets may only be affected by Electro-Stasis once every 30 seconds. Target must not be suffering from periodic damage and have greater than 90% max health.

FQN: abl.​companion.​weapon_set.​droid.​healer.​single_target_mez

Electro-Stasis
45sinstant4.0.0

Electro-Stasis

Binds the target in a stasis field for up to 10 seconds. Damage to the target causes this effect to end prematurely. Targets may only be affected by Electro-Stasis once every 30 seconds. Target must not be suffering from periodic damage and have greater than 90% max health.

FQN: abl.​companion.​weapon_set.​dual_blaster.​healer.​single_target_mez

Electro-Stasis
45sinstant4.0.0

Electro-Stasis

Binds the target in a stasis field for up to 10 seconds. Damage to the target causes this effect to end prematurely. Targets may only be affected by Electro-Stasis once every 30 seconds. Target must not be suffering from periodic damage and have greater than 90% max health.

FQN: abl.​companion.​weapon_set.​techstaff.​healer.​single_target_mez

Electro-Stasis
45sinstant4.0.0

Electro-Stasis

Binds the target in a stasis field for up to 10 seconds. Damage to the target causes this effect to end prematurely. Targets may only be affected by Electro-Stasis once every 30 seconds. Target must not be suffering from periodic damage and have greater than 90% max health.

FQN: abl.​companion.​weapon_set.​sniper_rifle.​healer.​single_target_mez

Electro-Stasis
45sinstant4.0.0

Electronics Overload

Activates an explosive that deals <<1>> kinetic damage to up to 5 enemies 5m around the user. Generates a moderate amount of threat and reduces incoming damage by 50% for 10 seconds. Does not hit sleeping, lifted, or incapacitated enemies.

FQN: abl.​companion.​weapon_set.​probe_droid.​tank.​aoe_attack

Electronics Overload
15sinstant4.0.0

Electronics Overload

Activates an explosive that deals <<1>> kinetic damage to up to 5 enemies 5m around the user. Generates a moderate amount of threat and reduces incoming damage by 50% for 10 seconds. Does not hit sleeping, lifted, or incapacitated enemies.

FQN: abl.​companion.​weapon_set.​droid.​tank.​aoe_attack

Electronics Overload
15sinstant4.0.0

Electropulse

Deals minor energy damage and knocks back all enemies within 8 meters.

FQN: abl.​exp.​seasons.​01.​ep_01.​skytrooer_boss_5.​electrosmash

Electropulse
30sinstant4.0.0

Emergency Protocols

Restores 1% of maximum health every second for 15 seconds. Only usable when HK-51 is in combat and at or below 75% health. Only useable once per combat.

FQN: abl.​companion.​unique.​hk51.​tank.​defensive_buff

Emergency Protocols
noneinstant4.0.0

Empowered Force Scream

FQN: abl.​flashpoint.​star_fortress.​trash.​force_scream_cone

Empowered Force Scream
10sinstant4.0.0

Energy Burn

Energy Burst causes the target to burn for <<1>> elemental damage over <<2[%d seconds/%d second/%d seconds]>>. This effect can stack up to 4 times on the target, and each Energy Lode unleashed generates one stack.

FQN: abl.​bounty_hunter.​skill.​advanced_prototype.​energy_burn

Energy Burn
passiveinstant4.0.0

Energy Shield

FQN: abl.​npc.​ability.​all_episodic.​humanoid.​buffs.​positive.​energy_shield

Energy Shield
3m 0sinstant4.0.0

Enlivening Force

Heals a friendly target for <<1>> health over the duration of the channel.

FQN: abl.​companion.​weapon_set.​techblade_dark.​healer.​channel_heal

Enlivening Force
7.5s3s channel4.0.0

Enlivening Force

Heals a friendly target for <<1>> health over the duration of the channel.

FQN: abl.​companion.​weapon_set.​dualsaber_dark.​healer.​channel_heal

Enlivening Force
7.5s3s channel4.0.0

Enlivening Force

Heals a friendly target for <<1>> health over the duration of the channel.

FQN: abl.​companion.​weapon_set.​lightsaber_dark.​healer.​channel_heal

Enlivening Force
7.5s3s channel4.0.0

Enlivening Force

Heals a friendly target for <<1>> health over the duration of the channel.

FQN: abl.​companion.​weapon_set.​dualwield_lightsaber_dark.​healer.​channel_heal

Enlivening Force
7.5s3s channel4.0.0

Enrage

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​crimson_vengeance.​boss.​darth_ikoral.​enrage

Enrage
passiveinstant4.0.0

Ense's Avarice

FQN: abl.​flashpoint.​star_fortress.​boss.​expert_boss.​final_platform.​debuff_nar_heal_steal

Ense's Avarice
24s3s cast4.0.0

Enveloping Rage

Activating Raging Burst or Smash increases your damage reduction by 10% for <<1[%d seconds/%d second/%d seconds]>>. This effect cannot occur more than once every 8 seconds.

FQN: abl.​sith_warrior.​skill.​rage.​enveloping_rage

Enveloping Rage
passiveinstant4.0.0

Epsilon Interference

FQN: abl.​flashpoint.​star_fortress.​environmental.​shrines.​entrance_buff_underworld

Epsilon Interference
noneinstant4.0.0

Eternal Empire Command Walker

Activates your Eternal Empire Command Walker. Movement speed increases based on the rank of your Speeder Piloting skill. <<1>>

FQN: abl.​player.​mount.​walker.​zakuul_v02

Eternal Empire Command Walker
none0.5s cast4.0.0

Eternal Empire Recon Walker

Activates your Eternal Empire Recon Walker. Movement speed increases based on the rank of your Speeder Piloting skill. <<1>>

FQN: abl.​player.​mount.​walker.​zakuul

Eternal Empire Recon Walker
none0.5s cast4.0.0

Evasion Protocols

Activates HK-51's Evasion Protocols, which drops a diversionary grenade and causes him to leap towards you. The primary target is stunned for 2 seconds. Targets around HK-51 have 10% reduced accuracy for 4 seconds.

FQN: abl.​companion.​unique.​hk51.​tank.​aoe_stun

Evasion Protocols
15sinstant4.0.0

Exhaustive Shot

Drains the target by dealing <<1>> weapon damage over a 10 second duration and causing the target to become sundered. Sundered targets have their armor reduced by 20% for <<2[%d seconds/%d second/%d seconds]>>.

FQN: abl.​companion.​weapon_set.​assault_cannon.​dps.​single_target_dot

Exhaustive Shot
12sinstant4.0.0

Exhaustive Shot

Drains the target by dealing <<1>> kinetic damage over <<2[%d seconds/%d second/%d seconds]>> and causing the target to become sundered. Sundered targets have their armor reduced by 20% for <<3[%d seconds/%d second/%d seconds]>>.

FQN: abl.​companion.​weapon_set.​blaster.​dps.​single_target_dot

Exhaustive Shot
12sinstant4.0.0

Exhaustive Shot

Drains the target by dealing <<1>> weapon damage over a 10 second duration and causing the target to become sundered. Sundered targets have their armor reduced by 20% for <<2[%d seconds/%d second/%d seconds]>>.

FQN: abl.​companion.​weapon_set.​dual_blaster.​dps.​single_target_dot

Exhaustive Shot
12sinstant4.0.0

Exhaustive Shot

Drains the target by dealing <<1>> kinetic damage over <<2[%d seconds/%d second/%d seconds]>> and causing the target to become sundered. Sundered targets have their armor reduced by 20% for <<3[%d seconds/%d second/%d seconds]>>.

FQN: abl.​companion.​weapon_set.​sniper_rifle.​dps.​single_target_dot

Exhaustive Shot
12sinstant4.0.0

Exotech Fortitude Stim

Increases Endurance by 104 and Defense by 43 for 60 minutes. Only one stimpack can be active at a time.

FQN: abl.​itm.​potion.​biochem.​stimpack.​endurance.​premium.​grade06

Exotech Fortitude Stim
noneinstant4.0.0

Exotech Shield Adrenal

Absorbs 20% of damage up to <<2>> damage for <<1[%d/%d/%d]>> seconds. Damage absorbed scales by level up to level 46.

FQN: abl.​itm.​potion.​adrenal.​tank.​prototype.​grade5

Exotech Shield Adrenal
3m 0sinstant4.0.0

Exotech Versatile Stim

Increases Mastery by 104 and Power by 43 for 60 minutes. Only one stimpack can be active at a time.

FQN: abl.​itm.​potion.​biochem.​stimpack.​mastery.​premium.​grade06

Exotech Versatile Stim
noneinstant4.0.0

Experimental Absorb Adrenal

Increases Armor by 1100 for <<1[%d/%d/%d]>> seconds. (Cooldown: 3 minutes)

FQN: abl.​itm.​potion.​biochem.​adrenal.​shield.​artifact.​grade04

Experimental Absorb Adrenal
3m 0sinstant4.0.0

Experimental Attack Adrenal

Increases Power by 375 and reduces all healing done by 20%. Lasts <<1[%d/%d/%d]>> seconds.

FQN: abl.​itm.​potion.​biochem.​adrenal.​atk.​artifact.​grade04

Experimental Attack Adrenal
3m 0sinstant4.0.0

Experimental Efficacy Adrenal

Increases Alacrity by 375 for <<1[%d/%d/%d]>> seconds.

FQN: abl.​itm.​potion.​biochem.​adrenal.​alacrity.​artifact.​grade04

Experimental Efficacy Adrenal
3m 0sinstant4.0.0

Experimental Force Adrenal

Increases Critical Rating by 375 for <<1[%d/%d/%d]>> seconds.

FQN: abl.​itm.​potion.​biochem.​adrenal.​critical.​artifact.​grade04

Experimental Force Adrenal
3m 0sinstant4.0.0

Experimental Fortitude Stim

Increases Endurance by 60 and Defense by 27 for 60 minutes. Only one stimpack can be active at a time.

FQN: abl.​itm.​potion.​biochem.​stimpack.​endurance.​premium.​grade04

Experimental Fortitude Stim
noneinstant4.0.0

Experimental Shield Adrenal

Absorbs 20% of damage up to <<2>> damage for <<1[%d/%d/%d]>> seconds. Damage absorbed scales by level up to level 40.

FQN: abl.​itm.​potion.​adrenal.​tank.​prototype.​grade4

Experimental Shield Adrenal
3m 0sinstant4.0.0

Experimental Tech Adrenal

Increases Accuracy by 375 for <<1[%d/%d/%d]>> seconds.

FQN: abl.​itm.​potion.​biochem.​adrenal.​accuracy.​artifact.​grade04

Experimental Tech Adrenal
3m 0sinstant4.0.0

Experimental Triage Adrenal

Increases Force Power and Tech Power by 375 and reduces all damage dealt by 20%. Lasts <<1[%d/%d/%d]>> seconds.

FQN: abl.​itm.​potion.​biochem.​adrenal.​heal.​artifact.​grade04

Experimental Triage Adrenal
3m 0sinstant4.0.0

Experimental Triage Adrenal

Increases Force Power and Tech Power by 450 and reduces all damage dealt by 20%. Lasts <<1[%d/%d/%d]>> seconds.

FQN: abl.​itm.​potion.​biochem.​adrenal.​heal.​artifact.​grade05

Experimental Triage Adrenal
3m 0sinstant4.0.0

Experimental Triage Adrenal

Increases Force Power and Tech Power by 675 and reduces all damage dealt by 20%. Lasts <<1[%d/%d/%d]>> seconds.

FQN: abl.​itm.​potion.​biochem.​adrenal.​heal.​artifact.​grade06

Experimental Triage Adrenal
3m 0sinstant4.0.0

Experimental Versatile Stim

Increases Mastery by 60 and Power by 27 for 60 minutes. Only one stimpack can be active at a time.

FQN: abl.​itm.​potion.​biochem.​stimpack.​mastery.​premium.​grade04

Experimental Versatile Stim
noneinstant4.0.0

Explosive Mine

FQN: abl.​flashpoint.​star_fortress.​boss.​bunker_boss.​tatooine.​grenade_explosion

Explosive Mine
noneinstant4.0.0

Explosive Mine

FQN: abl.​flashpoint.​star_fortress.​boss.​bunker_boss.​tatooine.​grenade_targeter

Explosive Mine
20sinstant4.0.0

Explosive Rockets

Fires a heavy round that deals <<1>> kinetic damage to the primary target and <<2>> kinetic damage to up to 3 targets within 5 meters. If the primary target is a weak or standard enemy, it is knocked to the ground.

FQN: abl.​world_design.​utility.​staged.​atst.​ranged_attack_02

Explosive Rockets
6sinstant4.0.0

Explosive Round

Fires an explosive round from the rifle that deals high damage to the primary target and low damage to other targets within 5m.

FQN: abl.​npc.​ability.​rifle.​explosive_round_original

Explosive Round
6sinstant4.0.0

Explosive Surge

FQN: abl.​npc.​ability.​skytrooper.​flame.​explosive_surge

Explosive Surge
20sinstant4.0.0

Feeding

Can be used to earn the trust of young Nerfs.

FQN: abl.​qtr.​pet.​shared.​nerf.​nerf_feeding

Feeding
none5s cast4.0.0

Feign Sickness

Draw the guard's attention by pretending to be seriously ill.

FQN: abl.​flashpoint.​star_fortress.​environmental.​prison_break.​distraction_smuggler

Feign Sickness
15sinstant4.0.0

Fektur Bug

Treek sends a fektur bug at an enemy target. The fektur bug lands on the target and evaluates it for up to <<3>> seconds. If the target attacks a party member, the fektur bug flies to that party member and heals them for <<4>>.

FQN: abl.​companion.​unique.​mtx.​treek.​healer.​twoforone_01

Fektur Bug
15sinstant4.0.0

Fektur Dart

Treek injects a friendly group member with medicine that heals for <<1>> over <<2>> seconds and cleanses one negative mental or physical effect with each tick.

FQN: abl.​companion.​unique.​mtx.​treek.​healer.​st_cleanse_hot

Fektur Dart
18sinstant4.0.0

Fektur Sleesh

Treek tosses a medicinal berry at the ground near a friendly target, healing all group members within 8 meters of the friendly target for <<1>>.

FQN: abl.​companion.​unique.​mtx.​treek.​healer.​aoe_cast_heal

Fektur Sleesh
12s2s cast4.0.0

Fektur Sling

Treek heals a target group member for <<1>> over the channel duration and an additional <<2>> at the end of the channel. Treek may not heal herself with this ability.

FQN: abl.​companion.​unique.​mtx.​treek.​healer.​st_channel_heal

Fektur Sling
8s3s channel4.0.0

Field Tech Absorb Adrenal

Increases Armor by 650 for <<1[%d/%d/%d]>> seconds. (Cooldown: 3 minutes)

FQN: abl.​itm.​potion.​biochem.​adrenal.​shield.​artifact.​grade02

Field Tech Absorb Adrenal
3m 0sinstant4.0.0

Field Tech Attack Adrenal

Increases Power by 210 and reduces all healing done by 20%. Lasts <<1[%d/%d/%d]>> seconds.

FQN: abl.​itm.​potion.​biochem.​adrenal.​atk.​artifact.​grade02

Field Tech Attack Adrenal
3m 0sinstant4.0.0

Field Tech Critical Adrenal

Increases Critical Rating by 210 for <<1[%d/%d/%d]>> seconds.

FQN: abl.​itm.​potion.​biochem.​adrenal.​critical.​artifact.​grade02

Field Tech Critical Adrenal
3m 0sinstant4.0.0

Field Tech Efficacy Adrenal

Increases Alacrity by 210 for <<1[%d/%d/%d]>> seconds.

FQN: abl.​itm.​potion.​biochem.​adrenal.​alacrity.​artifact.​grade02

Field Tech Efficacy Adrenal
3m 0sinstant4.0.0

Field Tech Fortitude Stim

Increases Endurance by 28 and Defense by 11 for 60 minutes. Only one stimpack can be active at a time.

FQN: abl.​itm.​potion.​biochem.​stimpack.​endurance.​premium.​grade02

Field Tech Fortitude Stim
noneinstant4.0.0

Field Tech Shield Adrenal

Absorbs 20% of damage up to <<2>> damage for <<1[%d/%d/%d]>> seconds. Damage absorbed scales by level up to level 20.

FQN: abl.​itm.​potion.​adrenal.​tank.​prototype.​grade2

Field Tech Shield Adrenal
3m 0sinstant4.0.0

Field Tech Tech Adrenal

Increases Accuracy by 210 for <<1[%d/%d/%d]>> seconds.

FQN: abl.​itm.​potion.​biochem.​adrenal.​accuracy.​artifact.​grade02

Field Tech Tech Adrenal
3m 0sinstant4.0.0

Field Tech Triage Adrenal

Increases Force Power and Tech Power by 210 and reduces all damage dealt by 20%. Lasts <<1[%d/%d/%d]>> seconds.

FQN: abl.​itm.​potion.​biochem.​adrenal.​heal.​artifact.​grade02

Field Tech Triage Adrenal
3m 0sinstant4.0.0

Field Tech Versatile Stim

Increases Mastery by 28 and Power by 11 for 60 minutes. Only one stimpack can be active at a time.

FQN: abl.​itm.​potion.​biochem.​stimpack.​mastery.​premium.​grade02

Field Tech Versatile Stim
noneinstant4.0.0

Finishing Strike

A precision strike to a target with less than 30% health, dealing <<1>> weapon damage.

FQN: abl.​companion.​weapon_set.​techblade.​dps.​execution_attack

Finishing Strike
20sinstant4.0.0

Finishing Strike

A precision strike to a target with less than 30% health, dealing <<1>> weapon damage.

FQN: abl.​companion.​weapon_set.​techblade_dark.​dps.​execution_attack

Finishing Strike
20sinstant4.0.0

Finishing Strike

A precision strike to a target with less than 30% health, dealing <<1>> weapon damage.

FQN: abl.​companion.​weapon_set.​dualsaber_dark.​dps.​execution_attack

Finishing Strike
20s1s cast4.0.0

Finishing Strike

A precision strike to a target with less than 30% health, dealing <<1>> weapon damage.

FQN: abl.​companion.​unique.​rakghoul_lokin.​dps.​execution_attack

Finishing Strike
20s1s cast4.0.0

Finishing Strike

A precision strike to a target with less than 30% health, dealing <<1>> weapon damage.

FQN: abl.​companion.​weapon_set.​dualwield_lightsaber.​dps.​execution_attack

Finishing Strike
20s1s cast4.0.0

Finishing Strike

A precision strike to a target with less than 30% health, dealing <<1>> weapon damage.

FQN: abl.​companion.​weapon_set.​dualwield_lightsaber_dark.​dps.​execution_attack

Finishing Strike
20sinstant4.0.0

Finishing Strike

A precision strike to a target with less than 30% health, dealing <<1>> weapon damage.

FQN: abl.​companion.​weapon_set.​dualsaber.​dps.​execution_attack

Finishing Strike
20s1s cast4.0.0

Finishing Strike

A precision strike to a target with less than 30% health, dealing <<1>> weapon damage.

FQN: abl.​companion.​weapon_set.​lightsaber_dark.​dps.​execution_attack

Finishing Strike
20sinstant4.0.0

Finishing Strike

A precision strike to a target with less than 30% health, dealing <<1>> weapon damage.

FQN: abl.​companion.​weapon_set.​lightsaber.​dps.​execution_attack

Finishing Strike
20s1s cast4.0.0

Finishing Strike

A precision strike to a target with less than 30% health, dealing <<1>> weapon damage.

FQN: abl.​companion.​weapon_set.​techstaff.​dps.​execution_attack

Finishing Strike
20sinstant4.0.0

Flame Burst

Deals elemental damage to all nearby targets.

FQN: abl.​mtx.​companion.​droid.​probe_droid.​tank.​flamethrower

Flame Burst
5sinstant4.0.0

Flame Sweep

FQN: abl.​npc.​ability.​skytrooper.​flame.​flame_sweep

Flame Sweep
20s2s cast4.0.0

Flame Thrower

Elemental damage.

FQN: abl.​creature.​battle_droid.​dual_flame_thrower

Flame Thrower
20s6s channel4.0.0

Flame Thrower

Torches everything in a 10-meter cone with a flamethrower, dealing elemental damage to up to 8 targets

FQN: abl.​world_design.​temporary_abilities.​flamethrower.​flame_ability

Flame Thrower
30s20s channel4.0.0

Flamethrower

FQN: abl.​npc.​ability.​skytrooper.​flame.​flamethrower

Flamethrower
20s5s channel4.0.0

Flamethrower

FQN: abl.​npc.​ability.​skytrooper.​flamethrower

Flamethrower
9s3s channel4.0.0

Flash Bang

FQN: abl.​npc.​ability.​all_episodic.​humanoid.​multi.​tech.​flash_bang

Flash Bang
60sinstant4.0.0

Focused Defense

Incoming attacks have a 30% chance to grant 170 Defense Rating for <<1>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​tank_defense.​prototype.​ilvl_028

Focused Defense
passiveinstant4.0.0

Focused Defense

Incoming attacks have a 30% chance to grant 442 Defense Rating for <<1>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​tank_defense.​prototype.​ilvl_054

Focused Defense
passiveinstant4.0.0

Focused Defense

Incoming attacks have a 30% chance to grant 408 Defense Rating for <<1>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​tank_defense.​premium.​ilvl_047

Focused Defense
passiveinstant4.0.0

Focused Defense

Incoming attacks have a 30% chance to grant 896 Defense Rating for <<1>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​tank_defense.​prototype.​ilvl_094

Focused Defense
passiveinstant4.0.0

Focused Defense

Incoming attacks have a 30% chance to grant 156 Defense Rating for <<1>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​tank_defense.​premium.​ilvl_028

Focused Defense
passiveinstant4.0.0

Focused Defense

Incoming attacks have a 30% chance to grant 254 Defense Rating for <<1>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​tank_defense.​prototype.​ilvl_036

Focused Defense
passiveinstant4.0.0

Focused Defense

Incoming attacks have a 30% chance to grant 338 Defense Rating for <<1>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​tank_defense.​prototype.​ilvl_041

Focused Defense
passiveinstant4.0.0

Focused Defense

Incoming attacks have a 30% chance to grant 128 Defense Rating for <<1>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​tank_defense.​prototype.​ilvl_024

Focused Defense
passiveinstant4.0.0

Focused Defense

Incoming attacks have a 30% chance to grant 924 Defense Rating for <<1>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​tank_defense.​artifact.​ilvl_096

Focused Defense
passiveinstant4.0.0

Focused Defense

Incoming attacks have a 30% chance to grant 352 Defense Rating for <<1>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​tank_defense.​artifact.​ilvl_041

Focused Defense
passiveinstant4.0.0

Focused Defense

Incoming attacks have a 30% chance to grant 875 Defense Rating for <<1>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​tank_defense.​prototype.​ilvl_092

Focused Defense
passiveinstant4.0.0

Focused Defense

Incoming attacks have a 30% chance to grant 324 Defense Rating for <<1>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​tank_defense.​premium.​ilvl_041

Focused Defense
passiveinstant4.0.0

Focused Defense

Incoming attacks have a 30% chance to grant 240 Defense Rating for <<1>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​tank_defense.​premium.​ilvl_036

Focused Defense
passiveinstant4.0.0

Focused Defense

Incoming attacks have a 30% chance to grant 436 Defense Rating for <<1>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​tank_defense.​premium.​ilvl_054

Focused Defense
passiveinstant4.0.0

Focused Defense

Incoming attacks have a 30% chance to grant 380 Defense Rating for <<1>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​tank_defense.​prototype.​ilvl_044

Focused Defense
passiveinstant4.0.0

Focused Defense

Incoming attacks have a 30% chance to grant 142 Defense Rating for <<1>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​tank_defense.​artifact.​ilvl_024

Focused Defense
passiveinstant4.0.0

Focused Defense

Incoming attacks have a 30% chance to grant 44 Defense Rating for <<1>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​tank_defense.​prototype.​ilvl_016

Focused Defense
passiveinstant4.0.0

Focused Defense

Incoming attacks have a 30% chance to grant 492 Defense Rating for <<1>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​tank_defense.​premium.​ilvl_066

Focused Defense
passiveinstant4.0.0

Focused Defense

Incoming attacks have a 30% chance to grant 72 Defense Rating for <<1>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​tank_defense.​premium.​ilvl_020

Focused Defense
passiveinstant4.0.0

Focused Defense

Incoming attacks have a 30% chance to grant 478 Defense Rating for <<1>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​tank_defense.​artifact.​ilvl_058

Focused Defense
passiveinstant4.0.0

Focused Defense

Incoming attacks have a 30% chance to grant 882 Defense Rating for <<1>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​tank_defense.​artifact.​ilvl_092

Focused Defense
passiveinstant4.0.0

Focused Defense

Incoming attacks have a 30% chance to grant 945 Defense Rating for <<1>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​tank_defense.​artifact.​ilvl_098

Focused Defense
passiveinstant4.0.0

Focused Defense

Incoming attacks have a 30% chance to grant 86 Defense Rating for <<1>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​tank_defense.​prototype.​ilvl_020

Focused Defense
passiveinstant4.0.0

Focused Defense

Incoming attacks have a 30% chance to grant 422 Defense Rating for <<1>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​tank_defense.​prototype.​ilvl_047

Focused Defense
passiveinstant4.0.0

Focused Defense

Incoming attacks have a 30% chance to grant 450 Defense Rating for <<1>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​tank_defense.​premium.​ilvl_058

Focused Defense
passiveinstant4.0.0

Focused Defense

Incoming attacks have a 30% chance to grant 226 Defense Rating for <<1>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​tank_defense.​artifact.​ilvl_032

Focused Defense
passiveinstant4.0.0

Focused Defense

Incoming attacks have a 30% chance to grant 282 Defense Rating for <<1>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​tank_defense.​premium.​ilvl_038

Focused Defense
passiveinstant4.0.0

Focused Defense

Incoming attacks have a 30% chance to grant 464 Defense Rating for <<1>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​tank_defense.​prototype.​ilvl_058

Focused Defense
passiveinstant4.0.0

Focused Defense

Incoming attacks have a 30% chance to grant 436 Defense Rating for <<1>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​tank_defense.​artifact.​ilvl_047

Focused Defense
passiveinstant4.0.0

Focused Defense

Incoming attacks have a 30% chance to grant 198 Defense Rating for <<1>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​tank_defense.​premium.​ilvl_032

Focused Defense
passiveinstant4.0.0

Focused Defense

Incoming attacks have a 30% chance to grant 857 Defense Rating for <<1>> seconds. This effect can only occur once every 20 seconds.

FQN: abl.​itm.​relic.​onhit.​tank_defense.​artifact.​ilvl_090_pvp

Focused Defense
passiveinstant4.0.0

Focused Defense

Incoming attacks have a 30% chance to grant 114 Defense Rating for <<1>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​tank_defense.​premium.​ilvl_024

Focused Defense
passiveinstant4.0.0

Focused Defense

Incoming attacks have a 30% chance to grant 506 Defense Rating for <<1>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​tank_defense.​prototype.​ilvl_066

Focused Defense
passiveinstant4.0.0

Focused Defense

Incoming attacks have a 30% chance to grant 882 Defense Rating for <<1>> seconds. This effect can only occur once every 20 seconds.

FQN: abl.​itm.​relic.​onhit.​tank_defense.​artifact.​ilvl_092_pvp

Focused Defense
passiveinstant4.0.0

Focused Defense

Incoming attacks have a 30% chance to grant 520 Defense Rating for <<1>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​tank_defense.​artifact.​ilvl_066

Focused Defense
passiveinstant4.0.0

Focused Defense

Incoming attacks have a 30% chance to grant 296 Defense Rating for <<1>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​tank_defense.​prototype.​ilvl_038

Focused Defense
passiveinstant4.0.0

Focused Defense

Incoming attacks have a 30% chance to grant 966 Defense Rating for <<1>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​tank_defense.​artifact.​ilvl_100

Focused Defense
passiveinstant4.0.0

Focused Defense

Incoming attacks have a 30% chance to grant 212 Defense Rating for <<1>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​tank_defense.​prototype.​ilvl_032

Focused Defense
passiveinstant4.0.0

Focused Defense

Incoming attacks have a 30% chance to grant 366 Defense Rating for <<1>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​tank_defense.​premium.​ilvl_044

Focused Defense
passiveinstant4.0.0

Focused Defense

Incoming attacks have a 30% chance to grant 903 Defense Rating for <<1>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​tank_defense.​artifact.​ilvl_094

Focused Defense
passiveinstant4.0.0

Focused Defense

Incoming attacks have a 30% chance to grant 868 Defense Rating for <<1>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​tank_defense.​premium.​ilvl_092

Focused Defense
passiveinstant4.0.0

Focused Defense

Incoming attacks have a 30% chance to grant 30 Defense Rating for <<1>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​tank_defense.​premium.​ilvl_016

Focused Defense
passiveinstant4.0.0

Focused Defense

Incoming attacks have a 30% chance to grant 58 Defense Rating for <<1>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​tank_defense.​artifact.​ilvl_016

Focused Defense
passiveinstant4.0.0

Focused Freedom

Activating Combat Focus purges movement-impairing effects and increases your movement speed by 50% for <<1[%d seconds/%d second/%d seconds]>>.

FQN: abl.​jedi_knight.​skill.​utility.​focused_freedom

Focused Freedom
passiveinstant4.0.0

Force Blast

Call on Valkorion's power to deliver a massive blast of Force energy.

FQN: abl.​exp.​seasons.​01.​emperors_power.​vaklorians_power

Force Blast
2.5sinstant4.0.0

Force Charge

Charges the enemy, immobilizing it for 1.5 seconds and dealing low damage.

FQN: abl.​flashpoint.​star_fortress.​boss.​solo_boss.​trash.​atk_trash_saber_leap

Force Charge
30sinstant4.0.0

Force Choke

Chokes a target, leaving them suspended in the air while the Warrior channels the ability. The target is stunned and takes kinetic damage over 6 seconds. NOTE - Balanced for Caster NPCs

FQN: abl.​exp.​seasons.​01.​ep_08.​force_choke

Force Choke
30s6s channel4.0.0

Force Convocation

FQN: abl.​flashpoint.​star_fortress.​environmental.​shrines.​entrance_buff_force

Force Convocation
noneinstant4.0.0

Force Crush

Drains the target by dealing <<1>> weapon damage over a 10 second duration and causing the target to become sundered. Sundered targets have their armor reduced by 20% for <<2[%d seconds/%d second/%d seconds]>>.

FQN: abl.​companion.​weapon_set.​techblade_dark.​dps.​single_target_dot

Force Crush
12sinstant4.0.0

Force Crush

Drains the target by dealing <<1>> weapon damage over a 10 second duration and causing the target to become sundered. Sundered targets have their armor reduced by 20% for <<2[%d seconds/%d second/%d seconds]>>.

FQN: abl.​companion.​weapon_set.​dualsaber_dark.​dps.​single_target_dot

Force Crush
12sinstant4.0.0

Force Crush

Drains the target by dealing <<1>> weapon damage over a 10 second duration and causing the target to become sundered. Sundered targets have their armor reduced by 20% for <<2[%d seconds/%d second/%d seconds]>>.

FQN: abl.​companion.​weapon_set.​lightsaber_dark.​dps.​single_target_dot

Force Crush
14sinstant4.0.0

Force Crush

Drains the target by dealing <<1>> weapon damage over a 10 second duration and causing the target to become sundered. Sundered targets have their armor reduced by 20% for <<2[%d seconds/%d second/%d seconds]>>.

FQN: abl.​companion.​weapon_set.​dualwield_lightsaber_dark.​dps.​single_target_dot

Force Crush
12sinstant4.0.0

Force Crush

Drains the target by dealing <<1>> weapon damage over a 10 second duration and causing the target to become sundered. Sundered targets have their armor reduced by 20% for <<2[%d seconds/%d second/%d seconds]>>.

FQN: abl.​companion.​weapon_set.​dualwield_lightsaber.​dps.​single_target_dot

Force Crush
12sinstant4.0.0

Force Crush

Drains the target by dealing <<1>> weapon damage over a 10 second duration and causing the target to become sundered. Sundered targets have their armor reduced by 20% for <<2[%d seconds/%d second/%d seconds]>>.

FQN: abl.​companion.​weapon_set.​lightsaber.​dps.​single_target_dot

Force Crush
14sinstant4.0.0

Force Crush

Drains the target by dealing <<1>> weapon damage over a 10 second duration and causing the target to become sundered. Sundered targets have their armor reduced by 20% for <<2[%d seconds/%d second/%d seconds]>>.

FQN: abl.​companion.​weapon_set.​dualsaber.​dps.​single_target_dot

Force Crush
12sinstant4.0.0

Force Detain

Detains the target in a Force stasis field for up to 10 seconds. Damage to the target causes this effect to end prematurely. Targets may only be affected by the Force Detain once every 30 seconds. Target must not be suffering from periodic damage and have greater than 90% max health.

FQN: abl.​companion.​weapon_set.​dualsaber.​healer.​single_target_mez

Force Detain
45sinstant4.0.0

Force Detain

Detains the target in a Force stasis field for up to 10 seconds. Damage to the target causes this effect to end prematurely. Targets may only be affected by the Force Detain once every 30 seconds. Target must not be suffering from periodic damage and have greater than 90% max health.

FQN: abl.​companion.​weapon_set.​lightsaber.​healer.​single_target_mez

Force Detain
45sinstant4.0.0

Force Detain

Detains the target in a Force stasis field for up to 10 seconds. Damage to the target causes this effect to end prematurely. Targets may only be affected by the Force Detain once every 30 seconds. Target must not be suffering from periodic damage and have greater than 90% max health.

FQN: abl.​companion.​weapon_set.​dualwield_lightsaber.​healer.​single_target_mez

Force Detain
45sinstant4.0.0

Force Fade

Increases your movement speed by 15% and the movement speed bonus of Force Camouflage by 20%. Additionally, increases the duration of Force Camouflage by 2 seconds.

FQN: abl.​jedi_knight.​skill.​utility.​force_fade

Force Fade
passiveinstant4.0.0

Force Leap

Leaps to the target, immobilizing it for 1.5 seconds and dealing low damage.

FQN: abl.​exp.​seasons.​01.​ep_02_a_dream_of_empire.​force_leap_war

Force Leap
noneinstant4.0.0

Force Leap

Leaps to the target, immobilizing it for 1.5 seconds and dealing low damage.

FQN: abl.​exp.​seasons.​01.​ep_02_a_dream_of_empire.​force_leap_smug_agent

Force Leap
noneinstant4.0.0

Force Leap

Leaps to the target, immobilizing it for 1.5 seconds and dealing low damage.

FQN: abl.​exp.​seasons.​01.​ep_02_a_dream_of_empire.​force_leap_trop

Force Leap
noneinstant4.0.0

Force Leap

Leaps to the target, immobilizing it for 1.5 seconds and dealing low damage.

FQN: abl.​exp.​seasons.​01.​ep_02_a_dream_of_empire.​force_leap_bh

Force Leap
noneinstant4.0.0

Force Leap

Leaps to the target, immobilizing it for 1.5 seconds and dealing low damage. Shorter cooldown and shorter max range.

FQN: abl.​flashpoint.​star_fortress.​boss.​solo_boss.​trash.​atk_trash_pole_leap

Force Leap
15sinstant4.0.0

Force Leap

Leaps to the target, immobilizing it for 1.5 seconds and dealing low damage.

FQN: abl.​npc.​ability.​force.​force_leap_zero_range_no_cooldown

Force Leap
30sinstant4.0.0

Force Leap

FQN: abl.​flashpoint.​star_fortress.​boss.​expert_boss.​final_platform.​utl_force_leap

Force Leap
3sinstant4.0.0

Force Leap

FQN: abl.​npc.​ability.​skytrooper.​jet_charge_shoulder_long_range

Force Leap
30sinstant4.0.0

Force Leap

FQN: abl.​exp.​seasons.​01.​ep_03.​novo_tanek_boss.​tanek.​force_leap

Force Leap
1.5sinstant4.0.0

Force Leap

Leaps to the target, immobilizing it for 1.5 seconds and dealing low damage.

FQN: abl.​exp.​seasons.​01.​ep_02_a_dream_of_empire.​force_leap

Force Leap
noneinstant4.0.0

Force Leap

FQN: abl.​exp.​seasons.​01.​ep_03.​novo_tanek_boss.​novo.​force_leap

Force Leap
1.5sinstant4.0.0

Force Leap

Leaps to the target, immobilizing it for 1.5 seconds and dealing low damage.

FQN: abl.​exp.​seasons.​01.​ep_02_a_dream_of_empire.​force_leap_sorc

Force Leap
noneinstant4.0.0

Force Leap

Leaps to the target, immobilizing it for 1.5 seconds and dealing low damage.

FQN: abl.​npc.​ability.​skytrooper.​diving_rocket_punch

Force Leap
30sinstant4.0.0

Force Leap

FQN: abl.​npc.​ability.​skytrooper.​jet_charge_shoulder

Force Leap
30sinstant4.0.0

Force Leap

Leaps to the target, immobilizing it for 1.5 seconds and dealing low damage.

FQN: abl.​exp.​seasons.​01.​ep_02_a_dream_of_empire.​force_leap_knight

Force Leap
noneinstant4.0.0

Force Leap

FQN: abl.​exp.​seasons.​01.​ep_08.​force_leap

Force Leap
1.5sinstant4.0.0

Force Melt

FQN: abl.​flashpoint.​star_fortress.​trash.​ae_force_melt

Force Melt
30sinstant4.0.0

Force Pull

Pulls the target towards the caster. Interrupts any action the target is currently engaged in. Does not work against targets in cover.

FQN: abl.​flashpoint.​star_fortress.​trash.​force_pull_taunt

Force Pull
30sinstant4.0.0

Force Pull

FQN: abl.​flashpoint.​star_fortress.​boss.​expert_boss.​final_platform.​atk_force_pull

Force Pull
9sinstant4.0.0

Force Pull

FQN: abl.​flashpoint.​star_fortress.​boss.​expert_boss.​exarch_shielded.​atk_force_pull_los

Force Pull
3sinstant4.0.0

Force Rift

FQN: abl.​exp.​seasons.​01.​ep_03.​novo_tanek_boss.​novo.​force_rift

Force Rift
10sinstant4.0.0

Force Speed

Increases movement speed by 70% for 5 seconds. Does not break stealth.

FQN: abl.​flashpoint.​star_fortress.​trash.​force_speed

Force Speed
8sinstant4.0.0

Force Storm

Calls down a force storm over the target area, dealing high damage to all targets within. Affected enemies are additionally slowed by 30% for as long as they remain in the area of effect. Powerful storm on a long cooldown. Balanced assuming the player suffers 3 ticks of damage before leaving area.

FQN: abl.​exp.​seasons.​01.​ep_06.​vanat_force_storm

Force Storm
60s6s channel4.0.0

Force Strike

Melee attacks that strike a target affected by your Force Breach grant Force Strike, finishing the cooldown on Squelch and making your next Squelch consume no Force. Additionally, activating Shadow Stride grants Force Strike, but Force Strike cannot occur more than once every 9 seconds.

FQN: abl.​jedi_consular.​skill.​serenity.​force_strike

Force Strike
passiveinstant4.0.0

Force Stun

Stuns the target for <<1[%d/%d/%d]>> seconds.

FQN: abl.​companion.​weapon_set.​dualsaber.​dps.​single_stun

Force Stun
45sinstant4.0.0

Force Stun

Stuns the target for <<1[%d/%d/%d]>> seconds.

FQN: abl.​companion.​weapon_set.​dualwield_lightsaber.​dps.​single_stun

Force Stun
45sinstant4.0.0

Force Stun

Stuns the target for <<1[%d/%d/%d]>> seconds.

FQN: abl.​companion.​weapon_set.​lightsaber.​dps.​single_stun

Force Stun
45sinstant4.0.0

Force Stun

Stuns the target for <<1[%d/%d/%d]>> seconds.

FQN: abl.​companion.​weapon_set.​dualwield_lightsaber_dark.​dps.​single_stun

Force Stun
45sinstant4.0.0

Force Stun

Stuns the target for <<1[%d/%d/%d]>> seconds.

FQN: abl.​companion.​weapon_set.​lightsaber_dark.​dps.​single_stun

Force Stun
45sinstant4.0.0

Force Stun

Stuns the target for <<1[%d/%d/%d]>> seconds.

FQN: abl.​companion.​weapon_set.​techblade_dark.​dps.​single_stun

Force Stun
45sinstant4.0.0

Force Stun

Stuns the target for <<1[%d/%d/%d]>> seconds.

FQN: abl.​companion.​weapon_set.​dualsaber_dark.​dps.​single_stun

Force Stun
45sinstant4.0.0

Force Suppression

Force in Balance now suppresses resistance to the Force, increasing the amount of damage the targets suffer from your next 15 periodic damaging abilities by 15%. Lasts <<1>> seconds.

FQN: abl.​jedi_consular.​skill.​balance.​force_suppression

Force Suppression
passiveinstant4.0.0

Force Wave

Deals <<1>> kinetic damage and knocks back up to 8 enemies within a 15-meter cone in front of you. Standard and weak enemies are additionally knocked down for 3 seconds.

FQN: abl.​npc.​ability.​force.​force_wave

Force Wave
20sinstant4.0.0

Force Wave

FQN: abl.​exp.​seasons.​01.​ep_03.​novo_tanek_boss.​tanek.​force_wave

Force Wave
18s2s channel4.0.0

Forcequake

FQN: abl.​exp.​seasons.​01.​ep_06.​maral_forcequake

Forcequake
60s6s channel4.0.0

Forest Raptor

Calls your Forest Raptor mount. Movement speed increases based on the rank of your Speeder Piloting skill. <<1>>

FQN: abl.​player.​mount.​mtx.​creature.​raptor.​forest

Forest Raptor
none0.5s cast4.0.0

Frostcrest Devourer

Calls your Frostcrest Devourer mount. Movement speed increases based on the rank of your Speeder Piloting skill. <<1>>

FQN: abl.​player.​mount.​mtx.​devourer.​frostcrest

Frostcrest Devourer
none0.5s cast4.0.0

Fulgurous Fortification

Lightning Bolt increases your damage reduction by 5% for <<1[%d seconds/%d second/%d seconds]>>. Stacks up to 3 times.

FQN: abl.​sith_inquisitor.​skill.​lightning.​fulgurous_fortification

Fulgurous Fortification
passiveinstant4.0.0

Full Auto

Fires a continuous stream of bolts that deal heavy damage for up to 4 seconds.

FQN: abl.​flashpoint.​star_fortress.​boss.​solo_boss.​trash.​atk_trash_rifle_full_auto

Full Auto
18s4s channel4.0.0

Full Auto

Fires a continuous stream of bolts that deal heavy damage for up to 4 seconds.

FQN: abl.​npc.​ability.​rifle.​full_auto_short_range

Full Auto
18s4s channel4.0.0

Full Auto

Fires a continuous stream of bolts that deal heavy damage for up to 4 seconds.

FQN: abl.​exp.​seasons.​01.​ep_01.​skytrooer_boss_1.​full_auto

Full Auto
30s4s channel4.0.0

Full Auto

Fires a continuous stream of bolts that deal heavy damage for up to 4 seconds. This ability is identical to the normal Full Auto, but with a different appearance.

FQN: abl.​npc.​ability.​skytrooper.​gunner.​full_auto

Full Auto
20s4s channel4.0.0

Fulminating Current

Dealing damage with Force Lightning increases the critical chance of your damaging periodic effects by 3% for <<1[%d seconds/%d second/%d seconds]>>. Stacks up to 4 times.

FQN: abl.​sith_inquisitor.​skill.​madness.​fulminating_current

Fulminating Current
passiveinstant4.0.0

Furious Rage

Furious Strike grants Furious Rage, increasing the critical damage bonus for your next Smash or Raging Burst by 15%.

FQN: abl.​sith_warrior.​skill.​fury.​furious_rage

Furious Rage
passiveinstant4.0.0

Galaxy Season 6 Token Grant

Grants 144,400 Season 6 Tokens upon use.

FQN: abl.​itm.​loot.​pvp.​season6.​token_grant_galaxy

Galaxy Season 6 Token Grant
60sinstant4.0.0

Giradda's Special Pet Nexu

Summons the Giradda's Special Pet Nexu creature mount. Movement speed increases based on the rank of your Speeder Piloting skill. <<1>>

FQN: abl.​player.​mount.​creature.​nexu.​nexu_mount_s5a

Giradda's Special Pet Nexu
none0.5s cast4.0.0

Give Treat To Companion

Give a treat to your companion to increase your influence with them.

FQN: abl.​player.​give_gift_to_creature_companion

Give Treat To Companion
none3s cast4.0.0

Give Treat To Companion

Give a Treat to your herbivore companion to increase your influence with them.

FQN: abl.​player.​give_gift_to_creature_companion_v2

Give Treat To Companion
none3s cast4.0.0

Gladatorial Nexu

Summons the Gladatorial Nexu creature mount. Movement speed increases based on the rank of your Speeder Piloting skill. <<1>>

FQN: abl.​player.​mount.​creature.​nexu.​nexu_mount_s5

Gladatorial Nexu
none0.5s cast4.0.0

Go for the Throat

Your creature leaps at a target with less than 30% health and sinks in, dealing <<1>> internal damage.

FQN: abl.​companion.​unique.​mtx.​akk_dog.​dps.​execution_attack

Go for the Throat
20sinstant4.0.0

Gold Season 6 Token Grant

Grants 113,000 Season 6 Tokens upon use.

FQN: abl.​itm.​loot.​pvp.​season6.​token_grant_gold

Gold Season 6 Token Grant
60sinstant4.0.0

Grant Vehicle

FQN: abl.​mtx.​unlock.​unlock_mount

Grant Vehicle
none3s cast4.0.0

Grapple

FQN: abl.​flashpoint.​star_fortress.​boss.​solo_boss.​trash.​atk_trash_grapple

Grapple
9sinstant4.0.0

Gravestone Scout Swoop

Activates the Gravestone Scout Swoop, increasing movement speed and offering excellent protection against being knocked off. Movement speed increases based on the rank of your Speeder Piloting skill. <<1>>

FQN: abl.​player.​mount.​zakuul.​gravestone

Gravestone Scout Swoop
none0.5s cast4.0.0

Gravitational Pull

FQN: abl.​flashpoint.​star_fortress.​boss.​expert_boss.​utl_sun_gravity_ballistic

Gravitational Pull
noneinstant4.0.0

Gravitational Pull

FQN: abl.​flashpoint.​star_fortress.​boss.​expert_boss.​utl_sun_gravity_ballistic_finalplatform

Gravitational Pull
noneinstant4.0.0

Gree Hypergate

You regenerate health and your class' energy pool while harnessing the power of the Gree.

FQN: abl.​mtx.​toy.​gree_hypergate

Gree Hypergate
none15s channel4.0.0

Groove Sensors Activated

FQN: abl.​alliance.​camp.​research.​droid_control_datapad

Groove Sensors Activated
noneinstant4.0.0

Ground Pound

Pounds the ground, dealing minor damage in an AoE around the caster and throwing the targets backwards.

FQN: abl.​npc.​ability.​creature.​acklay.​aoe_ground_pound

Ground Pound
20sinstant4.0.0

Ground Quake

Whirl your lightsaber hitting all hostiles 4m around the enemy target dealing <<1>> weapon damage to up to 5 targets over 1.5 seconds.

FQN: abl.​companion.​weapon_set.​dualsaber_dark.​dps.​aoe_attack

Ground Quake
22.5sinstant4.0.0

Ground Smash

Smash the ground dealing <<1>> internal damage to up to 5 enemies 5m around the user. Generates a moderate amount of threat and reduces incoming damage by 50% for 10 seconds. Does not hit sleeping, lifted, or incapacitated enemies.

FQN: abl.​companion.​weapon_set.​techblade.​tank.​aoe_attack

Ground Smash
15sinstant4.0.0

Ground Smash

Smash the ground dealing <<1>> internal damage to up to 5 enemies 5m around the user. Generates a moderate amount of threat and reduces incoming damage by 50% for 10 seconds. Does not hit sleeping, lifted, or incapacitated enemies.

FQN: abl.​companion.​weapon_set.​techblade_dark.​tank.​aoe_attack

Ground Smash
15sinstant4.0.0

Ground Smash

Smash the ground dealing <<1>> internal damage to up to 5 enemies 5m around the user. Generates a moderate amount of threat and reduces incoming damage by 50% for 10 seconds. Does not hit sleeping, lifted, or incapacitated enemies.

FQN: abl.​companion.​weapon_set.​dualwield_lightsaber.​tank.​aoe_attack

Ground Smash
15sinstant4.0.0

Ground Smash

Smash the ground dealing <<1>> kinetic damage to up to 5 enemies 5m around the user. Generates a moderate amount of threat.

FQN: abl.​companion.​unique.​rakghoul_lokin.​tank.​aoe_attack

Ground Smash
15sinstant4.0.0

Ground Smash

Smash the ground dealing <<1>> internal damage to up to 5 enemies 5m around the user. Generates a moderate amount of threat and reduces incoming damage by 50% for 10 seconds. Does not hit sleeping, lifted, or incapacitated enemies.

FQN: abl.​companion.​weapon_set.​lightsaber_dark.​tank.​aoe_attack

Ground Smash
15sinstant4.0.0

Ground Smash

Smash the ground dealing <<1>> internal damage to up to 5 enemies 5m around the user. Generates a moderate amount of threat and reduces incoming damage by 50% for 10 seconds. Does not hit sleeping, lifted, or incapacitated enemies.

FQN: abl.​companion.​weapon_set.​dualsaber_dark.​tank.​aoe_attack

Ground Smash
15sinstant4.0.0

Ground Smash

Smash the ground dealing <<1>> internal damage to up to 5 enemies 5m around the user. Generates a moderate amount of threat and reduces incoming damage by 50% for 10 seconds. Does not hit sleeping, lifted, or incapacitated enemies.

FQN: abl.​companion.​weapon_set.​dualwield_lightsaber_dark.​tank.​aoe_attack

Ground Smash
15sinstant4.0.0

Ground Smash

Smash the ground dealing <<1>> internal damage to up to 5 enemies 5m around the user. Generates a moderate amount of threat and reduces incoming damage by 50% for 10 seconds. Does not hit sleeping, lifted, or incapacitated enemies.

FQN: abl.​companion.​weapon_set.​lightsaber.​tank.​aoe_attack

Ground Smash
15sinstant4.0.0

Ground Smash

Smash the ground dealing <<1>> internal damage to up to 5 enemies 5m around the user. Generates a moderate amount of threat and reduces incoming damage by 50% for 10 seconds. Does not hit sleeping, lifted, or incapacitated enemies.

FQN: abl.​companion.​weapon_set.​dualsaber.​tank.​aoe_attack

Ground Smash
15sinstant4.0.0

Ground Smash

Smash the ground dealing <<1>> internal damage to up to 5 enemies 5m around the user. Generates a moderate amount of threat and reduces incoming damage by 50% for 10 seconds. Does not hit sleeping, lifted, or incapacitated enemies.

FQN: abl.​companion.​weapon_set.​techstaff.​tank.​aoe_attack

Ground Smash
15sinstant4.0.0

Gut

FQN: abl.​npc.​ability.​skytrooper.​assault.​gut

Gut
25sinstant4.0.0

Gut

FQN: abl.​npc.​ability.​skytrooper.​gut

Gut
10sinstant4.0.0

Gut

FQN: abl.​exp.​seasons.​01.​ep_01.​skytrooer_boss_4.​gut

Gut
18sinstant4.0.0

Hammer Leap

FQN: abl.​alliance.​yavin.​talos.​leap

Hammer Leap
20sinstant4.0.0

Hammer Shot

FQN: abl.​exp.​seasons.​01.​ep_03.​darkside_skytrooper_flurry

Hammer Shot
5sinstant4.0.0

Hammer Shot

FQN: abl.​exp.​seasons.​01.​ep_03.​hammer_shot

Hammer Shot
10sinstant4.0.0

Hammer Shot

Fires a series of hammering shots that deal low damage to the target. Requires rifle or cannon.

FQN: abl.​npc.​ability.​rifle.​hammer_shot_short_range

Hammer Shot
4.5sinstant4.0.0

Hammer Shot

FQN: abl.​exp.​seasons.​01.​ep_03.​bridge_skytrooper_flurry

Hammer Shot
noneinstant4.0.0

Harpoon

Fire a harpoon line that pulls the target to the Trooper. Cannot be used on targets in cover.

FQN: abl.​npc.​ability.​skytrooper.​assault.​harpoon

Harpoon
2h 30m 0sinstant4.0.0

Harpoon

FQN: abl.​flashpoint.​star_fortress.​boss.​expert_boss.​atk_skytrooper_harpoon

Harpoon
15sinstant4.0.0

Head Laser Burst

heavy version of droid 2ndary laser attack

FQN: abl.​flurry.​droid.​battle_droid.​head_laser_burst_heavy_10m

Head Laser Burst
6s1s cast4.0.0

Head Laser Burst

heavy version of droid 2ndary laser attack

FQN: abl.​flurry.​droid.​battle_droid.​head_laser_burst_heavy_15m

Head Laser Burst
6s1s cast4.0.0

Head Laser Burst

heavy version of droid 2ndary laser attack

FQN: abl.​flurry.​droid.​battle_droid.​head_laser_burst_heavy_12m

Head Laser Burst
6s1s cast4.0.0

Headbutt

Your creature uses its head, stunning the target for <<1[%d seconds/%d second/%d seconds]>>.

FQN: abl.​companion.​unique.​mtx.​akk_dog.​dps.​single_stun

Headbutt
45sinstant4.0.0

Headshot

Fires a shot at the target's head that deals heavy damage. Only works against a vulnerable (blinded/stunned) target.

FQN: abl.​npc.​ability.​skytrooper.​headshot

Headshot
15s2s cast4.0.0

Heal Full

FQN: abl.​utility.​heal_full_area_cast

Heal Full
noneinstant4.0.0

Healing Resonance

Healing an ally has a 50% chance to restore an additional <<1>> health over <<2>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​heal_hot.​prototype.​ilvl_024

Healing Resonance
passiveinstant4.0.0

Healing Resonance

Healing an ally has a 50% chance to restore an additional <<1>> health over <<2>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​heal_hot.​artifact.​ilvl_032

Healing Resonance
passiveinstant4.0.0

Healing Resonance

Healing an ally has a 50% chance to restore an additional <<1>> health over <<2>> seconds. This effect can only occur once every 20 seconds.

FQN: abl.​itm.​relic.​onhit.​heal_hot.​artifact.​ilvl_090_pvp

Healing Resonance
passiveinstant4.0.0

Healing Resonance

Healing an ally has a 50% chance to restore an additional <<1>> health over <<2>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​heal_hot.​artifact.​ilvl_092

Healing Resonance
passiveinstant4.0.0

Healing Resonance

Healing an ally has a 50% chance to restore an additional <<1>> health over <<2>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​heal_hot.​prototype.​ilvl_032

Healing Resonance
passiveinstant4.0.0

Healing Resonance

Healing an ally has a 50% chance to restore an additional <<1>> health over <<2>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​heal_hot.​prototype.​ilvl_066

Healing Resonance
passiveinstant4.0.0

Healing Resonance

Healing an ally has a 50% chance to restore an additional <<1>> health over <<2>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​heal_hot.​artifact.​ilvl_096

Healing Resonance
passiveinstant4.0.0

Healing Resonance

Healing an ally has a 50% chance to restore an additional <<1>> health over <<2>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​heal_hot.​artifact.​ilvl_047

Healing Resonance
passiveinstant4.0.0

Healing Resonance

Healing an ally has a 50% chance to restore an additional <<1>> health over <<2>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​heal_hot.​artifact.​ilvl_024

Healing Resonance
passiveinstant4.0.0

Healing Resonance

Healing an ally has a 50% chance to restore an additional <<1>> health over <<2>> seconds. This effect can only occur once every 20 seconds.

FQN: abl.​itm.​relic.​onhit.​heal_hot.​artifact.​ilvl_092_pvp

Healing Resonance
passiveinstant4.0.0

Healing Resonance

Healing an ally has a 50% chance to restore an additional <<1>> health over <<2>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​heal_hot.​prototype.​ilvl_094

Healing Resonance
passiveinstant4.0.0

Healing Resonance

Healing an ally has a 50% chance to restore an additional <<1>> health over <<2>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​heal_hot.​artifact.​ilvl_041

Healing Resonance
passiveinstant4.0.0

Healing Resonance

Healing an ally has a 50% chance to restore an additional <<1>> health over <<2>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​heal_hot.​premium.​ilvl_066

Healing Resonance
passiveinstant4.0.0

Healing Resonance

Healing an ally has a 50% chance to restore an additional <<1>> health over <<2>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​heal_hot.​artifact.​ilvl_016

Healing Resonance
passiveinstant4.0.0

Healing Resonance

Healing an ally has a 50% chance to restore an additional <<1>> health over <<2>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​heal_hot.​prototype.​ilvl_058

Healing Resonance
passiveinstant4.0.0

Healing Resonance

Healing an ally has a 50% chance to restore an additional <<1>> health over <<2>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​heal_hot.​artifact.​ilvl_058

Healing Resonance
passiveinstant4.0.0

Healing Resonance

Healing an ally has a 50% chance to restore an additional <<1>> health over <<2>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​heal_hot.​prototype.​ilvl_047

Healing Resonance
passiveinstant4.0.0

Healing Resonance

Healing an ally has a 50% chance to restore an additional <<1>> health over <<2>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​heal_hot.​prototype.​ilvl_016

Healing Resonance
passiveinstant4.0.0

Healing Resonance

Healing an ally has a 50% chance to restore an additional <<1>> health over <<2>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​heal_hot.​premium.​ilvl_092

Healing Resonance
passiveinstant4.0.0

Healing Resonance

Healing an ally has a 50% chance to restore an additional <<1>> health over <<2>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​heal_hot.​artifact.​ilvl_066

Healing Resonance
passiveinstant4.0.0

Healing Resonance

Healing an ally has a 50% chance to restore an additional <<1>> health over <<2>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​heal_hot.​artifact.​ilvl_094

Healing Resonance
passiveinstant4.0.0

Healing Resonance

Healing an ally has a 50% chance to restore an additional <<1>> health over <<2>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​heal_hot.​prototype.​ilvl_041

Healing Resonance
passiveinstant4.0.0

Healing Resonance

Healing an ally has a 50% chance to restore an additional <<1>> health over <<2>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​heal_hot.​artifact.​ilvl_098

Healing Resonance
passiveinstant4.0.0

Healing Resonance

Healing an ally has a 50% chance to restore an additional <<1>> health over <<2>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​heal_hot.​prototype.​ilvl_092

Healing Resonance
passiveinstant4.0.0

Healing Resonance

Healing an ally has a 50% chance to restore an additional <<1>> health over <<2>> seconds. This effect can only occur once every 20 seconds. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​heal_hot.​artifact.​ilvl_100

Healing Resonance
passiveinstant4.0.0

Healing Scan

Heals a friendly target for <<1>>.

FQN: abl.​bounty_hunter.​skill.​bodyguard.​healing_scan

Healing Scan
12s2s cast4.0.0

Healing Wave

Bursts an area 8m wide area with a soothing, lingering Kolto cloud. Heals for <<1>> health over <<2[%d/%d/%d]>> seconds.

FQN: abl.​companion.​weapon_set.​lightsaber_dark.​healer.​aoe_hot

Healing Wave
40sinstant4.0.0

Healing Wave

Bursts an area 8m wide area with a soothing, lingering Kolto wave. Heals for <<1>> health over <<2[%d/%d/%d]>> seconds.

FQN: abl.​companion.​weapon_set.​dualwield_lightsaber.​healer.​aoe_hot

Healing Wave
40sinstant4.0.0

Healing Wave

Bursts an area 8m wide area with a soothing, lingering Kolto cloud. Heals for <<1>> health over <<2[%d/%d/%d]>> seconds.

FQN: abl.​exp.​seasons.​01.​ep_02_a_dream_of_empire.​valkorion.​aoe_hot

Healing Wave
30sinstant4.0.0

Healing Wave

Bursts an area 8m wide area with a soothing, lingering Kolto wave. Heals for <<1>> health over <<2[%d/%d/%d]>> seconds.

FQN: abl.​companion.​weapon_set.​dualsaber_dark.​healer.​aoe_hot

Healing Wave
40sinstant4.0.0

Healing Wave

Bursts an area 8m wide area with a soothing, lingering Kolto wave. Heals for <<1>> health over <<2[%d/%d/%d]>> seconds.

FQN: abl.​companion.​weapon_set.​dualsaber.​healer.​aoe_hot

Healing Wave
40sinstant4.0.0

Healing Wave

Bursts an area 8m wide area with a soothing, lingering Kolto wave. Heals for <<1>> health over <<2[%d/%d/%d]>> seconds.

FQN: abl.​companion.​weapon_set.​lightsaber.​healer.​aoe_hot

Healing Wave
40sinstant4.0.0

Healing Wave

Bursts an area 8m wide area with a soothing, lingering Kolto wave. Heals for <<1>> health over <<2[%d/%d/%d]>> seconds.

FQN: abl.​companion.​weapon_set.​dualwield_lightsaber_dark.​healer.​aoe_hot

Healing Wave
40sinstant4.0.0

Heatseeker Missiles

FQN: abl.​npc.​ability.​skytrooper.​missile.​heatseeker

Heatseeker Missiles
15sinstant4.0.0

Heavy Neural Blast

FQN: abl.​flashpoint.​star_fortress.​boss.​solo_boss.​boss_droid.​atk_turbulence

Heavy Neural Blast
12s2s channel4.0.0

Heroic Moment

Seize the moment, restoring 2% of your maximum health every 3 seconds. Requires an active companion. Lasts <<2[%d seconds/%d second/%d seconds]>>.

FQN: abl.​legacy.​heroic_moment.​heroic_moment

Heroic Moment
10m 0sinstant4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Mandalorian Terror quest on Balmorra.

FQN: abl.​quest.​location.​balmorra_republic.​world.​the_mandalorian_terror.​heroic_transport

Heroic Transport
60m 0s6s cast4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Blackout quest on Taris.

FQN: abl.​quest.​location.​taris_imperial.​world.​blackout.​heroic_transport

Heroic Transport
60m 0s6s cast4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Deception Play quest on Makeb.

FQN: abl.​exp.​01.​makeb.​heroic_weekly.​transport_passes.​deception_play_transport_pass

Heroic Transport
60m 0s6s cast4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Supply Lines quest on Tatooine.

FQN: abl.​quest.​location.​tatooine.​world.​imperial.​supply_lines.​heroic_transport

Heroic Transport
60m 0s6s cast4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Enclave Raid quest on Taris.

FQN: abl.​quest.​location.​taris_imperial.​world.​enclave_raid.​heroic_transport

Heroic Transport
60m 0s6s cast4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Invisible Foes quest on Hoth.

FQN: abl.​quest.​location.​hoth.​bronze.​republic.​invisible_foes.​heroic_transport

Heroic Transport
60m 0s6s cast4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Project Haxapod quest on Balmorra.

FQN: abl.​quest.​location.​balmorra.​bronze.​project_hexapod.​heroic_transport

Heroic Transport
60m 0s6s cast4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Personal Challenge quest on Dromund Kaas.

FQN: abl.​quest.​location.​dromund_kaas.​bronze.​personal_challenge.​heroic_transport

Heroic Transport
60m 0s6s cast4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Rakghoul Release quest on Taris.

FQN: abl.​quest.​location.​taris.​bronze.​rakghoul_release.​heroic_transport

Heroic Transport
60m 0s6s cast4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Static quest on Hoth.

FQN: abl.​quest.​location.​hoth.​world.​imperial.​static.​heroic_transport

Heroic Transport
60m 0s6s cast4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Blood Money quest on Nar Shaddaa.

FQN: abl.​quest.​location.​nar_shaddaa.​world.​republic.​blood_money.​heroic_transport

Heroic Transport
60m 0s6s cast4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Reap the Whirlwind quest on Tatooine.

FQN: abl.​quest.​location.​tatooine.​bronze.​republic.​reap_the_whirlwind.​heroic_transport

Heroic Transport
60m 0s6s cast4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Rock Eaters quest on Voss.

FQN: abl.​quest.​location.​voss.​bronze.​imperial.​rock_eaters.​heroic_transport

Heroic Transport
60m 0s6s cast4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Prisoner Extraction quest on Hoth.

FQN: abl.​quest.​location.​hoth.​bronze.​republic.​prisoner_extraction.​heroic_transport

Heroic Transport
60m 0s6s cast4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Saving Face quest on Dromund Kaas.

FQN: abl.​quest.​location.​dromund_kaas.​bronze.​saving_face.​heroic_transport

Heroic Transport
60m 0s6s cast4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Droid Repossession quest on Alderaan.

FQN: abl.​quest.​location.​alderaan.​world.​imperial.​droid_repossession.​heroic_transport

Heroic Transport
60m 0s6s cast4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Turning the Tide quest on Alderaan.

FQN: abl.​quest.​location.​alderaan.​world.​republic.​turning_the_tide.​heroic_transport

Heroic Transport
60m 0s6s cast4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Into the Killik Warrens quest on Alderaan.

FQN: abl.​quest.​location.​alderaan.​bronze.​republic.​into_the_killik_warrens.​heroic_transport

Heroic Transport
60m 0s6s cast4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Black Box quest on Tatooine.

FQN: abl.​quest.​location.​tatooine.​bronze.​imperial.​black_box.​heroic_transport

Heroic Transport
60m 0s6s cast4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the The Specialists quest on Makeb.

FQN: abl.​exp.​01.​makeb.​heroic_weekly.​transport_passes.​the_specialists_transport_pass

Heroic Transport
60m 0s6s cast4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Pirate Bullies quest on Tatooine.

FQN: abl.​quest.​location.​tatooine.​bronze.​republic.​pirate_bullies.​heroic_transport

Heroic Transport
60m 0s6s cast4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Explosive Assault quest on Corellia.

FQN: abl.​quest.​location.​corellia.​world.​imperial.​explosive_assault.​heroic_transport

Heroic Transport
60m 0s6s cast4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Call Down the Thunder quest on Tatooine.

FQN: abl.​quest.​location.​tatooine.​bronze.​imperial.​calldownthethunder.​heroic_transport

Heroic Transport
60m 0s6s cast4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Down the Hole quest on Tatooine.

FQN: abl.​quest.​location.​tatooine.​bronze.​republic.​down_the_hole.​heroic_transport

Heroic Transport
60m 0s6s cast4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Special Delivery quest on Alderaan.

FQN: abl.​quest.​location.​alderaan.​world.​republic.​special_delivery.​heroic_transport

Heroic Transport
60m 0s6s cast4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Settling Debts quest on Balmorra.

FQN: abl.​quest.​location.​balmorra.​world.​settling_debts.​heroic_transport

Heroic Transport
60m 0s6s cast4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Frostclaw quest on Hoth.

FQN: abl.​quest.​location.​hoth.​bronze.​republic.​frostclaw.​heroic_transport

Heroic Transport
60m 0s6s cast4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Factory Recall Voice quest on Hutta.

FQN: abl.​quest.​location.​hutta.​bronze.​factory_recall.​heroic_transport

Heroic Transport
60m 0s6s cast4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Shadow Spawn quest on Dromund Kaas.

FQN: abl.​quest.​location.​dromund_kaas.​bronze.​shadow_spawn.​heroic_transport

Heroic Transport
60m 0s6s cast4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Weapons Test quest on Makeb.

FQN: abl.​exp.​01.​makeb.​heroic_weekly.​transport_passes.​weapons_test_transport_pass

Heroic Transport
60m 0s6s cast4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Toxic Bombs quest on Balmorra.

FQN: abl.​quest.​location.​balmorra.​bronze.​toxic_bombs.​heroic_transport

Heroic Transport
60m 0s6s cast4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Fall of the Locust quest on Taris.

FQN: abl.​quest.​location.​taris.​bronze.​fall_of_the_locust.​heroic_transport

Heroic Transport
60m 0s6s cast4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Proof of Treason quest on Alderaan.

FQN: abl.​quest.​location.​alderaan.​bronze.​republic.​proof_of_treason.​heroic_transport

Heroic Transport
60m 0s6s cast4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the A Lesson Is Learned quest on Belsavis.

FQN: abl.​quest.​location.​belsavis.​heroic_weekly.​transport_passes.​a_lesson_is_learned

Heroic Transport
60m 0s6s cast4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Firestar quest on Balmorra.

FQN: abl.​quest.​location.​balmorra.​world.​firestar.​heroic_transport

Heroic Transport
60m 0s6s cast4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Signal Jam quest on Hoth.

FQN: abl.​quest.​location.​hoth.​world.​republic.​signal_jam.​heroic_transport

Heroic Transport
60m 0s6s cast4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the The Long Goodbye quest on Tatooine.

FQN: abl.​quest.​location.​tatooine.​world.​republic.​the_long_goodbye.​heroic_transport

Heroic Transport
60m 0s6s cast4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Under New Management quest on Corellia.

FQN: abl.​quest.​location.​corellia.​world.​republic.​under_new_management.​heroic_transport

Heroic Transport
60m 0s6s cast4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Humanitarian Aid quest on Hoth.

FQN: abl.​quest.​location.​hoth.​world.​republic.​humanitarian_aid.​heroic_transport

Heroic Transport
60m 0s6s cast4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Reinforcements quest on Alderaan.

FQN: abl.​quest.​location.​alderaan.​world.​imperial.​reinforcements.​heroic_transport

Heroic Transport
60m 0s6s cast4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Botched Interrogation quest on Nar Shaddaa.

FQN: abl.​quest.​location.​nar_shaddaa.​bronze.​imperial.​botched_interrogation.​heroic_transport

Heroic Transport
60m 0s6s cast4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Survivors quest on Alderaan.

FQN: abl.​quest.​location.​alderaan.​world.​republic.​survivors.​heroic_transport

Heroic Transport
60m 0s6s cast4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the A Traitor's Punishment quest on Hoth.

FQN: abl.​quest.​location.​hoth.​world.​imperial.​a_traitors_punishment.​heroic_transport

Heroic Transport
60m 0s6s cast4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Industrial Sabotage quest on Balmorra.

FQN: abl.​quest.​location.​balmorra_republic.​world.​industrial_sabotage.​heroic_transport

Heroic Transport
60m 0s6s cast4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Sabotage quest on Alderaan.

FQN: abl.​quest.​location.​alderaan.​world.​imperial.​sabotage.​heroic_transport

Heroic Transport
60m 0s6s cast4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Recruitment quest on Nar Shaddaa.

FQN: abl.​quest.​location.​nar_shaddaa.​world.​imperial.​recruitment.​heroic_transport

Heroic Transport
60m 0s6s cast4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Wookiee Revolt quest on Corellia.

FQN: abl.​quest.​location.​corellia.​world.​imperial.​wookiee_revolt.​heroic_transport

Heroic Transport
60m 0s6s cast4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Starfighters of Corellia quest on Corellia.

FQN: abl.​quest.​location.​corellia.​world.​republic.​starfighters_of_corellia.​heroic_transport

Heroic Transport
60m 0s6s cast4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Deconstruction Efforts quest on Hoth.

FQN: abl.​quest.​location.​hoth.​bronze.​imperial.​deconstruction_efforts.​heroic_transport

Heroic Transport
60m 0s6s cast4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Search and Rescue quest on Tatooine.

FQN: abl.​quest.​location.​tatooine.​world.​republic.​search_and_rescue.​heroic_transport

Heroic Transport
60m 0s6s cast4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Breakthrough quest on Belsavis.

FQN: abl.​quest.​location.​belsavis.​heroic_weekly.​transport_passes.​breakthrough

Heroic Transport
60m 0s6s cast4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Mandalorian Rage quest on Nar Shaddaa.

FQN: abl.​quest.​location.​nar_shaddaa.​bronze.​republic.​mandalorian_rage.​heroic_transport

Heroic Transport
60m 0s6s cast4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Acquired Taste quest on Balmorra.

FQN: abl.​quest.​location.​balmorra_republic.​bronze.​acquired_taste.​heroic_transport

Heroic Transport
60m 0s6s cast4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Republic's Most Wanted quest on Coruscant.

FQN: abl.​quest.​location.​coruscant.​bronze.​republics_most_wanted.​heroic_transport

Heroic Transport
60m 0s6s cast4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Hostage Situation quest on Hutta.

FQN: abl.​quest.​location.​hutta.​bronze.​hostage_situation.​heroic_transport

Heroic Transport
60m 0s6s cast4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Enemies of the Republic quest on Coruscant.

FQN: abl.​quest.​location.​coruscant.​world.​enemies_of_the_republic.​heroic_transport

Heroic Transport
60m 0s6s cast4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Gamorrean Menace quest on Hoth.

FQN: abl.​quest.​location.​hoth.​bronze.​republic.​gamorrean_menace.​heroic_transport

Heroic Transport
60m 0s6s cast4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Pirated Lockbox quest on Hoth.

FQN: abl.​quest.​location.​hoth.​bronze.​imperial.​pirated_lock_box.​heroic_transport

Heroic Transport
60m 0s6s cast4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Justice for the Lost quest on Balmorra.

FQN: abl.​quest.​location.​balmorra_republic.​bronze.​justice_for_the_lost.​heroic_transport

Heroic Transport
60m 0s6s cast4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Possessed Hunter quest on Dromund Kaas.

FQN: abl.​quest.​location.​dromund_kaas.​bronze.​possessed_hunter.​heroic_transport

Heroic Transport
60m 0s6s cast4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Trail of the First quest on Voss.

FQN: abl.​quest.​location.​voss.​bronze.​republic.​trail_of_the_first.​heroic_transport

Heroic Transport
60m 0s6s cast4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Nar Shaddaa Blood Sport quest on Nar Shaddaa.

FQN: abl.​quest.​location.​nar_shaddaa.​bronze.​republic.​nar_shaddaa_blood_sport.​heroic_transport

Heroic Transport
60m 0s6s cast4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the The Hate Machine quest on Korriban.

FQN: abl.​quest.​location.​korriban.​heroic_weekly.​transport_passes.​the_hate_machine

Heroic Transport
60m 0s6s cast4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Jungle Fight quest on Belsavis.

FQN: abl.​quest.​location.​belsavis.​heroic_weekly.​transport_passes.​jungle_flight

Heroic Transport
60m 0s6s cast4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the The Vipers Nest quest on Makeb.

FQN: abl.​exp.​01.​makeb.​heroic_weekly.​transport_passes.​the_vipers_nest_transport_pass

Heroic Transport
60m 0s6s cast4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Friends of Old quest on Dromund Kaas.

FQN: abl.​quest.​location.​dromund_kaas.​bronze.​friends_of_old.​heroic_transport

Heroic Transport
60m 0s6s cast4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Target of Opportunity quest on Balmorra.

FQN: abl.​quest.​location.​balmorra_republic.​bronze.​target_of_opportunity.​heroic_transport

Heroic Transport
60m 0s6s cast4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Republic's Last Gasp quest on Balmorra.

FQN: abl.​quest.​location.​balmorra.​bronze.​the_republics_last_gasp.​heroic_transport

Heroic Transport
60m 0s6s cast4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Cutting Off the Head quest on Ord Mantell.

FQN: abl.​quest.​location.​ord_mantell.​bronze.​cutting_off_the_head.​heroic_transport

Heroic Transport
60m 0s6s cast4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Resistance Sympathizers quest on Balmorra.

FQN: abl.​quest.​location.​balmorra.​bronze.​republic_sympathizers.​heroic_transport

Heroic Transport
60m 0s6s cast4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Shifting Priorities quest on Balmorra.

FQN: abl.​quest.​location.​balmorra_republic.​bronze.​shifting_priorities.​heroic_transport

Heroic Transport
60m 0s6s cast4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Savage Skies quest on Makeb.

FQN: abl.​exp.​01.​makeb.​heroic_weekly.​transport_passes.​savage_skies_transport_pass

Heroic Transport
60m 0s6s cast4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Spring Thaw quest on Alderaan.

FQN: abl.​quest.​location.​alderaan.​bronze.​imperial.​spring_thaw.​heroic_transport

Heroic Transport
60m 0s6s cast4.0.0

Heroic Transport

This pass allows you to travel to a safe area near the objective for the Armed and Dangerous quest on Korriban.

FQN: abl.​quest.​location.​korriban.​heroic_weekly.​transport_passes.​armed_and_dangerous

Heroic Transport
60m 0s6s cast4.0.0