1. Abilities
  2. companion
  3. unique
  4. kotet
  5. shae_vizla
  6. dps
  7. unique_aoe_attack

Aerial Annihilation

jetboost

Aerial Annihilation

Rains death from above, firing a volley of missiles hitting all hostiles 4m around the enemy target dealing <<1>> weapon damage to up to 5 targets over 1.5 seconds.

Attributes

Conditions

Metadata

Used by

Used by
  • apc.companion.class.kotet.shae_vizla.dps

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
jetboost
Aerial Annihilation
2
jetboost
Aerial Annihilation
  • [hidden] [does not expire]
    jetboostEffect #1

    • When effect is applied

    Perform the following actions:

    • Play appearance epp . bounty_hunter . death_from_above . jet_engage
    • When effect ticks the 2th time
    • When effect ticks the 4th time
    • When effect ticks the 6th time

    Perform the following actions:

    • Play appearance epp . bounty_hunter . death_from_above . missile_right
    • Add effect #2 to TARGET from TARGET
    • When effect ticks the 1th time
    • When effect ticks the 3th time
    • When effect ticks the 5th time

    Perform the following actions:

    • Play appearance epp . bounty_hunter . death_from_above . missile_left
    • Add effect #2 to TARGET from TARGET
  • [hidden] [0s]
    jetboostEffect #2

    • On Apply

    Perform the following actions:

    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 6
      - Travel Time = (time) 0s
    • When projectile completed travel and hit target
    • [target override]

    Only when the following conditions are met:

      • <
        • If target is an enemy
        AND
        • If PRIMARY TARGET is alive
        >

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.16
      - Standard Health Percent Min = (float) 0.16
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) 0.07
      - Coefficient = (float) 1.6
      - Health Steal Percentage = (float) 0
      - Slots = Int(2)