Area Check Tick
Area Check Tick
Checks if the player is still in the area every tick. This keeps players from shuttling because every tick it fires hydra and if the player is not
Attributes
Type: | active |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadata
Contained since: | Patch 1.1.0 |
Global ID: | 16141011180584093589 |
Combat log ID: | 666458665254912 |
FQN: | abl. |
Star Wars name: | Area Check Tick |
Other languages: | Bereichsprüfungs-Tick Contrôle de zone |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Ability activation
- [hidden] [does not expire]
Effect #1Slot: Buff Duration: passive On death: Effect is removed Tick rate: 8s # occurrences: 2 Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) true
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 2
Global ID: 16141062482802299775 FQN: abl. quest. location. hutta. class. spy. economies_ of_ scale. area_ check_ tick/0/1 - Set Stack Limit
- 1
- When effect ticks (100% chance)
Perform the following actions:
- Execute hydra hook areacheck (object self = Target)