Abilities

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NameCooldownActivationAdded with

CRP-A3 Budget Speeder Bike

Activates the CRP-A3 Budget Speeder Bike, increasing movement speed by 90%. Not rated for use in combat. <<1>>

FQN: abl.​player.​mount.​budget_speeder_bike

CRP-A3 Budget Speeder Bike
none0.5s cast1.1.0

"Mandalorian Iron" Rations

Increases out-of-combat health regeneration by 30 health per second. Lasts 30 minutes.

FQN: abl.​itm.​potion.​cantina.​ooc_regen_tier02

"Mandalorian Iron" Rations
noneinstant1.1.0

1

FQN: abl.​companion.​tools.​slowing_darts_pack.​1

1
passiveinstant1.1.0

1 Threat

Generates 1 Threat.

FQN: abl.​world_design.​utility.​threat.​1_threat

1 Threat
noneinstant1.1.0

2

NOTE: Not up to date when compared to Mark I !!!

FQN: abl.​companion.​tools.​grenade_pack.​2

2
passiveinstant1.1.0

3

NOTE: Not up to date when compared to Mark I !!!

FQN: abl.​companion.​tools.​grenade_pack.​3

3
passiveinstant1.1.0

357 Debuff

This is the stub for an ability that debuffs the player when he opens a toxic barrel without a hazmat suit.

FQN: abl.​quest.​location.​taris_imperial.​world.​spilling_chemicals.​357_debuff

357 Debuff
noneinstant1.1.0

42-Y Civilian Speeder Bike

Activates the 42-Y Civilian Speeder Bike, increasing movement speed by 90%. Not rated for use in combat. <<1>>

FQN: abl.​player.​mount.​civilian_speeder_bike

42-Y Civilian Speeder Bike
none0.5s cast1.1.0

42-Y Civilian Speeder Bike

Activates the 42-Y Military Speeder Bike, increasing movement speed by 45%. Not rated for use in combat.

FQN: abl.​player.​mount.​placeable_bike

42-Y Civilian Speeder Bike
1.5sinstant1.1.0

50_sparks

FQN: abl.​npc.​ability.​droid.​battle_droid.​revan_arc.​pd44.​50_sparks

50_sparks
60m 0sinstant1.1.0

72-X Military Speeder Bike

Activates the 72-X Military Speeder Bike, increasing movement speed by 100%. Not rated for use in combat. <<1>>

FQN: abl.​player.​mount.​military_speeder_bike

72-X Military Speeder Bike
none0.5s cast1.1.0

75 Sparks

FQN: abl.​npc.​ability.​droid.​battle_droid.​revan_arc.​pd44.​75_sparks

75 Sparks
60m 0sinstant1.1.0

A Good Spot

This seems like a good spot to fire the flare gun.

FQN: abl.​quest.​location.​hoth.​world.​allied_forces.​buff_in_correct_area

A Good Spot
noneinstant1.1.0

Abandoned Dispel Poison

This removes the Sandpeople's Poison from the player without playing any animations if the player abandons the quest.

FQN: abl.​quest.​location.​tatooine.​world.​imperial.​test_of_the_clan.​abandoned_dispel_poison

Abandoned Dispel Poison
noneinstant1.1.0

Ablative Upgrades

Increases shield absorption by <<1[%d/%d/%d]>>%.

FQN: abl.​bounty_hunter.​skill.​shield_tech.​ablative_upgrades

Ablative Upgrades
passiveinstant1.1.0

Absolved

This acolyte has been found innocent of treason to the empire. For now.

FQN: abl.​quest.​location.​korriban.​world.​allegiance.​buff_recently_scanned

Absolved
noneinstant1.1.0

Absorb Damage

FQN: abl.​qtr.​1x1.​flashpoint.​kaon.​enemy.​boss.​tank.​hard.​absorb

Absorb Damage
6sinstant1.1.0

Absorb Damage

FQN: abl.​qtr.​1x1.​flashpoint.​kaon.​enemy.​boss.​tank.​absorb

Absorb Damage
6sinstant1.1.0

Absorption Shield

Immune to all damage

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​directive_7.​assassins.​hard.​immune_shield

Absorption Shield
1.5sinstant1.1.0

Absorption Shield

Immune to all damage

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​directive_7.​assassins.​immune_shield

Absorption Shield
1.5sinstant1.1.0

Accept Revive

Used from the player death screen to accept the offer to revive you.

FQN: abl.​player.​accept_revive

Accept Revive
noneinstant1.1.0

Access Holo Archives

FQN: abl.​placeables.​location.​hutta.​class.​spy.​the_new_truth.​holo_archives

Access Holo Archives
none2s cast1.1.0

Accessing

FQN: abl.​placeables.​access.​typing_mid_long

Accessing
none5s cast1.1.0

Accessing

FQN: abl.​placeables.​access.​push_buttons_mid_short

Accessing
none0.5s cast1.1.0

Accessing

FQN: abl.​placeables.​access.​typing_mid_medium

Accessing
none3s cast1.1.0

Accessing

FQN: abl.​placeables.​access.​typing_high_medium

Accessing
none4s cast1.1.0

Accessing

FQN: abl.​placeables.​access.​push_buttons_high_long

Accessing
none4s cast1.1.0

Accessing

FQN: abl.​placeables.​access.​push_buttons_mid_medium

Accessing
none2s cast1.1.0

Accessing

FQN: abl.​placeables.​access.​push_buttons_high_medium

Accessing
none2s cast1.1.0

Accessing

FQN: abl.​placeables.​access.​typing_mid_short

Accessing
none0.5s cast1.1.0

Accessing

FQN: abl.​placeables.​access.​push_buttons_mid_long

Accessing
none4s cast1.1.0

Accessing

FQN: abl.​placeables.​access.​typing_mid_medium_ooc

Accessing
none3s cast1.1.0

Accessing

FQN: abl.​placeables.​access.​push_buttons_high_short

Accessing
none0.5s cast1.1.0

Accessing Elevator

FQN: abl.​placeables.​access.​access_elevator

Accessing Elevator
5s2s cast1.1.0

Accessing Galaxy Map...

FQN: abl.​placeables.​social.​chair_sit_normal_galaxymap

Accessing Galaxy Map...
noneinstant1.1.0

Accessing Galaxy Map...

FQN: abl.​placeables.​galaxymapopen

Accessing Galaxy Map...
none1s cast1.1.0

Accessing Galaxy Map...

FQN: abl.​placeables.​galaxymap.​galaxymap

Accessing Galaxy Map...
none1s cast1.1.0

Accessing HoloNet...

Uses the placeable and triggers the "On Use" hook.

FQN: abl.​placeables.​ship.​holoterminal

Accessing HoloNet...
none1s cast1.1.0

Accessing the Emplacement

FQN: abl.​placeables.​qtr.​1x2.​pvp.​comm_base.​generator2

Accessing the Emplacement
5s18s channel1.1.0

Accessing the Emplacement

FQN: abl.​placeables.​qtr.​1x2.​pvp.​comm_base.​generator1

Accessing the Emplacement
5s18s channel1.1.0

Accessing the Emplacement

FQN: abl.​placeables.​qtr.​1x2.​pvp.​comm_base.​generator3

Accessing the Emplacement
5s18s channel1.1.0

Accessing Tram System

FQN: abl.​placeables.​access.​access_tram

Accessing Tram System
5s2s cast1.1.0

Accessing...

l;k

FQN: abl.​placeables.​test.​jkoch.​playground

Accessing...
none2s cast1.1.0

Accessing...

FQN: abl.​placeables.​access.​loot_typing_mid_medium

Accessing...
none2s cast1.1.0

Accomplished Doctor

Increases the critical healing bonus of Kolto Injection, Kolto Infusion and Recuperative Nanotech by <<1[%d/%d/%d]>>%.

FQN: abl.​agent.​skill.​medic.​accomplished_doctor

Accomplished Doctor
passiveinstant1.1.0

Accomplished Sawbones

Increases the critical healing bonus of Underworld Medicine, Kolto Pack and Kolto Cloud by <<1[%d/%d/%d]>>%.

FQN: abl.​smuggler.​skill.​sawbones.​accomplished_sawbones

Accomplished Sawbones
passiveinstant1.1.0

Accuracy

Increases the accuracy of melee and Force attacks by <<1[%d/%d/%d]>>%.

FQN: abl.​jedi_knight.​skill.​vigilance.​accuracy

Accuracy
passiveinstant1.1.0

Accuracy

Increases the accuracy of melee and Force attacks by <<1>>%.

FQN: abl.​sith_warrior.​skill.​vengeance.​accuracy

Accuracy
passiveinstant1.1.0

Acid Blade

FQN: abl.​qtr.​1x1.​raid.​karaggas_palace.​enemy.​boss.​boss_3_kintan.​hutt_lethal_operative.​difficulty_3.​acid_blade

Acid Blade
noneinstant1.1.0

Acid Blade

FQN: abl.​qtr.​1x1.​raid.​karaggas_palace.​enemy.​boss.​boss_3_kintan.​hutt_lethal_operative.​difficulty_1.​acid_blade

Acid Blade
noneinstant1.1.0

Acid Blade

Coats your instruments in acid, causing Backstab to deal an additional <<1>> internal poison damage over <<2[%d/%d/%d]>> seconds and increase armor penetration by 30% for <<3[%d/%d/%d]>> seconds.

FQN: abl.​agent.​skill.​concealment.​acid_blade

Acid Blade
passiveinstant1.1.0

Acid Trap

FQN: abl.​pvp.​warzone.​arena.​electricvolume

Acid Trap
noneinstant1.1.0

Acidic Claws

Reduces target armor on melee/unarmed hit. Stacks up over the course of the fight.

FQN: abl.​npc.​ability.​creature.​universal.​armor_reduce_claws

Acidic Claws
passiveinstant1.1.0

Acklay Boss

A single unarmed swing for a creature.

FQN: abl.​flurry.​creature.​acklay.​acklay_boss

Acklay Boss
noneinstant1.1.0

Acklay Grunt

A single unarmed swing for a creature.

FQN: abl.​flurry.​creature.​acklay.​acklay_grunt

Acklay Grunt
noneinstant1.1.0

Acklay Lieutenant

A single unarmed swing for a creature.

FQN: abl.​flurry.​creature.​acklay.​acklay_lieutenant

Acklay Lieutenant
noneinstant1.1.0

acklay_droid_ranged_huttaminingdroid

(Standard attack for the Hutta Mining Droid version of the Acklay Droids (WITH NO GUN BARREL) (Derived from Battle Droid flurry)

FQN: abl.​flurry.​droid.​acklay_droid.​acklay_droid_ranged_huttaminingdroid

acklay_droid_ranged_huttaminingdroid
1.5sinstant1.1.0

Acquire Target

FQN: abl.​npc.​ability.​custom.​sniper_boss.​acquire_target

Acquire Target
12sinstant1.1.0

Acquiring Target

FQN: abl.​npc.​ability.​droid.​battle_droid.​revan_arc.​hxi54_juggernaut.​hard.​electric_discharge_target

Acquiring Target
9s1.5s cast1.1.0

Acquiring Target

FQN: abl.​npc.​ability.​droid.​battle_droid.​revan_arc.​hxi54_juggernaut.​electric_discharge_target

Acquiring Target
9s1.5s cast1.1.0

Acquiring Target...

FQN: abl.​placeables.​location.​flashpoint.​ilum.​turret_acquiring_target

Acquiring Target...
none1.5s cast1.1.0

Action Point Flurry

FQN: abl.​npc.​ability.​utility.​action_point_flurry

Action Point Flurry
passiveinstant1.1.0

Activate 'Stealth Field'

Generates a powerful magnetic field by using a high yield fusion cell. It may bend light around you...or possibly just electrocute you.

FQN: abl.​quest.​location.​ord_mantell.​class.​smuggler.​deadly_delivery.​buff_stealth_field_generator

Activate 'Stealth Field'
25s1s cast1.1.0

Activate Droid

FQN: abl.​placeables.​location.​tython.​class.​jedi_wizard.​trials_in_kaleth.​activate_droid

Activate Droid
none2s cast1.1.0

Activate Droid Disguise

FQN: abl.​quest.​location.​nar_shaddaa.​class.​spy.​hostile_takeover.​activate_disguise

Activate Droid Disguise
none0.5s cast1.1.0

Activate Shock Collar

FQN: abl.​quest.​location.​taris_imperial.​bronze.​escape_pods_down.​onuse_kxa_shock_collar_remorte

Activate Shock Collar
5sinstant1.1.0

Activating

FQN: abl.​placeables.​activate.​activate_mid_short

Activating
none1s cast1.1.0

Activating

FQN: abl.​placeables.​activate.​activate_low_medium

Activating
none2s cast1.1.0

Activating

FQN: abl.​placeables.​activate.​activate_low_long

Activating
none4s cast1.1.0

Activating

FQN: abl.​placeables.​activate.​activate_mid_instant

Activating
noneinstant1.1.0

Activating

FQN: abl.​placeables.​activate.​activate_high_medium

Activating
none4s cast1.1.0

Activating Matrix Cube

The Matrix Cube's current configuration provides a boost to Mastery for 1 hour; persisting through death.

FQN: abl.​world_design.​datacrons.​datacron_rgg_amplifier

Activating Matrix Cube
1h 30m 0s3s cast1.1.0

Activating Matrix Cube

The Matrix Cube's current configuration provides an ability.

FQN: abl.​world_design.​datacrons.​datacron_bgg_prism

Activating Matrix Cube
1h 30m 0s3s cast1.1.0

Activating Matrix Cube

The Matrix Cube's current configuration provides a boost to Endurance and Mastery for 1 hour; persisting through death.

FQN: abl.​world_design.​datacrons.​datacron_bgg_emitter

Activating Matrix Cube
1h 30m 0s3s cast1.1.0

Activating Matrix Cube

The Matrix Cube's current configuration provides a boost to Endurance, Mastery, and Presence for 1 hour; persisting through death.

FQN: abl.​world_design.​datacrons.​datacron_rby_emitter

Activating Matrix Cube
1h 30m 0s3s cast1.1.0

Activating Matrix Cube

The Matrix Cube's current configuration provides a boost to Mastery and Presence for 1 hour; persisting through death.

FQN: abl.​world_design.​datacrons.​datacron_ygg_emitter

Activating Matrix Cube
1h 30m 0s3s cast1.1.0

Activating Matrix Cube

The Matrix Cube's current configuration provides a boost to Mastery for 1 hour; persisting through death.

FQN: abl.​world_design.​datacrons.​datacron_ryg

Activating Matrix Cube
1h 30m 0s3s cast1.1.0

Activating Matrix Cube

The Matrix Cube's current configuration provides a boost to Mastery for 1 hour; persisting through death.

FQN: abl.​world_design.​datacrons.​datacron_rbg_emitter

Activating Matrix Cube
1h 30m 0s3s cast1.1.0

Activating Matrix Cube

The Matrix Cube's current configuration provides a boost to Endurance and Mastery for 1 hour; persisting through death.

FQN: abl.​world_design.​datacrons.​datacron_bgg

Activating Matrix Cube
1h 30m 0s3s cast1.1.0

Activating Matrix Cube

The Matrix Cube's current configuration provides an ability.

FQN: abl.​world_design.​datacrons.​datacron_ygg_prism

Activating Matrix Cube
1h 30m 0s3s cast1.1.0

Activating Matrix Cube

The Matrix Cube's current configuration provides a boost to Mastery for 1 hour; persisting through death.

FQN: abl.​world_design.​datacrons.​datacron_rgg

Activating Matrix Cube
1h 30m 0s3s cast1.1.0

Activating Matrix Cube

The Matrix Cube's current configuration provides a boost to Endurance, Mastery and Presence for 1 hour; persisting through death.

FQN: abl.​world_design.​datacrons.​datacron_rbg

Activating Matrix Cube
1h 30m 0s3s cast1.1.0

Activating Matrix Cube

The Matrix Cube's current configuration provides a boost to Mastery and Presence for 1 hour; persisting through death.

FQN: abl.​world_design.​datacrons.​datacron_ygg

Activating Matrix Cube
1h 30m 0s3s cast1.1.0

Activating Matrix Cube

The Matrix Cube's current configuration provides a boost to Endurance and Mastery for 1 hour; persisting through death.

FQN: abl.​world_design.​datacrons.​datacron_rgg_emitter

Activating Matrix Cube
1h 30m 0s3s cast1.1.0

Activating Matrix Cube

The Matrix Cube's current configuration provides a boost to Mastery and Presence for 1 hour; persisting through death.

FQN: abl.​world_design.​datacrons.​datacron_ygg_amplifier

Activating Matrix Cube
1h 30m 0s3s cast1.1.0

Activating Matrix Cube

The Matrix Cube's current configuration provides a boost to Endurance and Mastery for 1 hour; persisting through death.

FQN: abl.​world_design.​datacrons.​datacron_bgg_amplifier

Activating Matrix Cube
1h 30m 0s3s cast1.1.0

Activating Matrix Cube

The Matrix Cube's current configuration provides a boost to Endurance, Mastery, and Presence for 1 hour; persisting through death.

FQN: abl.​world_design.​datacrons.​datacron_rby_amplifier

Activating Matrix Cube
1h 30m 0s3s cast1.1.0

Activating Matrix Cube

The Matrix Cube's current configuration provides a boost to Mastery while slightly reducing Endurance and Presence for 1 hour; persisting through death.

FQN: abl.​world_design.​datacrons.​datacron_rbg_amplifier

Activating Matrix Cube
1h 30m 0s3s cast1.1.0

Activating Matrix Cube

The Matrix Cube's current configuration provides an ability.

FQN: abl.​world_design.​datacrons.​datacron_rby_prism

Activating Matrix Cube
1h 30m 0s3s cast1.1.0

Activating Matrix Cube

The Matrix Cube's current configuration provides a boost to Endurance, Mastery, and Presence for 1 hour; persisting through death.

FQN: abl.​world_design.​datacrons.​datacron_ryg_emitter

Activating Matrix Cube
1h 30m 0s3s cast1.1.0

Activating Matrix Cube

The Matrix Cube's current configuration provides a boost to Endurance, Presence, and Mastery for 1 hour; persisting through death.

FQN: abl.​world_design.​datacrons.​datacron_byg_emitter

Activating Matrix Cube
1h 30m 0s3s cast1.1.0

Activating Matrix Cube

The Matrix Cube's current configuration provides a boost to Endurance, Mastery, and Presence for 1 hour; persisting through death.

FQN: abl.​world_design.​datacrons.​datacron_rby

Activating Matrix Cube
1h 30m 0s3s cast1.1.0

Activating Matrix Cube

The Matrix Cube's current configuration provides an ability.

FQN: abl.​world_design.​datacrons.​datacron_byg_prism

Activating Matrix Cube
1h 30m 0s3s cast1.1.0

Activating Matrix Cube

The Matrix Cube's current configuration provides an ability.

FQN: abl.​world_design.​datacrons.​datacron_rgg_prism

Activating Matrix Cube
1h 30m 0s3s cast1.1.0

Activating Matrix Cube

The Matrix Cube's current configuration provides a boost to Endurance, Mastery and Presence for 1 hour; persisting through death.

FQN: abl.​world_design.​datacrons.​datacron_byg

Activating Matrix Cube
1h 30m 0s3s cast1.1.0

Activating Matrix Cube

The Matrix Cube's current configuration provides a boost to Mastery for 1 hour; persisting through death.

FQN: abl.​world_design.​datacrons.​datacron_ryg_amplifier

Activating Matrix Cube
1h 30m 0s3s cast1.1.0

Activating Matrix Cube

The Matrix Cube's current configuration provides an ability.

FQN: abl.​world_design.​datacrons.​datacron_rbg_prism

Activating Matrix Cube
1h 30m 0s3s cast1.1.0

Activating Matrix Cube

The Matrix Cube's current configuration provides an ability.

FQN: abl.​world_design.​datacrons.​datacron_ryg_prism

Activating Matrix Cube
1h 30m 0s3s cast1.1.0

Activating Matrix Cube

The Matrix Cube's current configuration provides a boost to Endurance and Presence while slightly reducing Mastery for 1 hour; persisting through death.

FQN: abl.​world_design.​datacrons.​datacron_byg_amplifier

Activating Matrix Cube
1h 30m 0s3s cast1.1.0

Activating Prototype...

FQN: abl.​quest.​location.​tatooine.​bronze.​imperial.​stiring_up_the_natives.​itm_portable_prototype

Activating Prototype...
15s6s cast1.1.0

Activating Pylon Controls

FQN: abl.​placeables.​location.​flashpoint.​eternity_vault.​puzzle.​puzzle_button

Activating Pylon Controls
none3s cast1.1.0

Activating Pylon Controls

FQN: abl.​placeables.​location.​flashpoint.​eternity_vault.​puzzle.​puzzle_button_hard

Activating Pylon Controls
none3s cast1.1.0

Activating Self-Destruct Sequence...

FQN: abl.​placeables.​destroy.​typing_self_destruct

Activating Self-Destruct Sequence...
none3s cast1.1.0

Activating Self-Destruct...

FQN: abl.​placeables.​destroy.​self_destruct_high_medium

Activating Self-Destruct...
none3s cast1.1.0

Activating Stealth Field Scrambler...

Generates an Area of Effect Pulse to scramble the stealth systems of Stealth Droids near the Sevarin Mesa Wind Farm.

FQN: abl.​quest.​location.​tatooine.​bronze.​imperial.​visual_disruption.​itm_stealth_detector

Activating Stealth Field Scrambler...
30s4s cast1.1.0

Activating Transmitter Switch

Use on Cleaning Probes.

FQN: abl.​quest.​location.​hutta.​world.​unfinished_business.​use_transmitter

Activating Transmitter Switch
0.1s2s cast1.1.0

Adasca Healing Kit

Adasca Biochemical Corporation's advanced NRS (Nanite Restoration System) quickly heals moderate injuries when introduced into the bloodstream of most organic organisms.

FQN: abl.​quest.​location.​open_worlds.​class.​act_2.​bounty_hunter.​adasca_healing_kit

Adasca Healing Kit
noneinstant1.1.0

Adding Antidote...

FQN: abl.​placeables.​location.​tatooine.​world.​republic.​cant_live_with_em.​well_agro_on_use_attempt

Adding Antidote...
none5s channel1.1.0

addplayercount

FQN: abl.​pvp.​warzone.​ship.​addplayercount

addplayercount
noneinstant1.1.0

Adhesive Corrosives

Corrosive Grenade has a <<1>>% chance to reduce the movement speed of all targets by 30% for 6 seconds.

FQN: abl.​agent.​skill.​lethality.​adhesive_corrosives

Adhesive Corrosives
passiveinstant1.1.0

Adjudication

Increases the critical strike damage dealt by Double Strike by <<1[%d/%d/%d]>>%.

FQN: abl.​jedi_consular.​skill.​balance.​adjudication

Adjudication
passiveinstant1.1.0

Adminster Anti-venom

Heal a poisoned soldier.

FQN: abl.​quest.​location.​belsavis.​bronze.​republic.​emergent_medicine.​adminster_antivenom

Adminster Anti-venom
3s3s cast1.1.0

Adrenal Boost

Faster, stronger, unstoppable...and reckless.

FQN: abl.​quest.​location.​war_world.​quesh.​world.​imperial.​toxic_clash.​adrenal_boost

Adrenal Boost
noneinstant1.1.0

Adrenal Boost Dispel

EPP NEEDED! When applied, this solution with neutralize the effects of an adrenal boost.

FQN: abl.​quest.​location.​war_world.​quesh.​world.​imperial.​toxic_clash.​adrenal_boost_dispel

Adrenal Boost Dispel
noneinstant1.1.0

Adrenal Gun

FQN: abl.​quest.​location.​hoth.​bronze.​imperial.​stampede.​adrenal_gun

Adrenal Gun
5s2s cast1.1.0

Adrenaline Fueled

While Adrenaline Rush is active, your damage reduction is increased by <<2>>%. Additionally, getting attacked reduces the active cooldown of your Adrenaline Rush by <<1[%d seconds/%d second/%d seconds]>>. This effect cannot occur more than once every 1.5 seconds.

FQN: abl.​trooper.​skill.​assault_specialist.​adrenaline_fueled

Adrenaline Fueled
passiveinstant1.1.0

Adrenaline Probe

Summons a droid that helps you recover 50 energy over <<1[%d/%d/%d]>> seconds.

FQN: abl.​agent.​adrenaline_probe

Adrenaline Probe
2m 0sinstant1.1.0

Adrenaline Rush

Activating this ability makes you Fired Up for up to <<1>> seconds, which triggers an Adrenaline Rush when your health is reduced to 35% or less. If your health is already 35% or less, Adrenaline Rush triggers immediately. Once triggered, Adrenaline Rush goes on cooldown for 3 minutes and rapidly heals you up to 35% of your max health for <<2>> seconds but will not exceed 35% of your max health.

FQN: abl.​trooper.​adrenaline_rush

Adrenaline Rush
3m 0sinstant1.1.0

Advanced Absorb Adrenal

Increases Armor by 1300 for <<1[%d/%d/%d]>> seconds.

FQN: abl.​itm.​potion.​adrenal.​biochem_tank_tier06

Advanced Absorb Adrenal
3m 0sinstant1.1.0

Advanced Attack Adrenal

Increases Power by 375 and reduces all healing done by 20%. Lasts <<1[%d/%d/%d]>> seconds.

FQN: abl.​itm.​potion.​adrenal.​biochem_atk_tier06

Advanced Attack Adrenal
3m 0sinstant1.1.0

Advanced Cloaking

Reduces the cooldown of Cloaking Screen by <<1>> seconds and Sneak by <<2>> seconds. In addition, activating Cloaking Screen increases movement speed by <<3>>% for <<4>> seconds.

FQN: abl.​agent.​skill.​concealment.​advanced_cloaking

Advanced Cloaking
passiveinstant1.1.0

Advanced Command Stim

Increases Presence by 136 for 60 minutes. Only one stimpack can be active at a time.

FQN: abl.​itm.​potion.​stimpack.​biochem_pre_tier07

Advanced Command Stim
noneinstant1.1.0

Advanced Command Stim

Increases Presence by 110 for 60 minutes. Only one stimpack can be active at a time.

FQN: abl.​itm.​potion.​stimpack.​biochem_pre_tier06

Advanced Command Stim
noneinstant1.1.0

Advanced Critical Adrenal

Increases Critical Rating by 375 for <<1[%d/%d/%d]>> seconds.

FQN: abl.​itm.​potion.​adrenal.​biochem_crit_tier06

Advanced Critical Adrenal
3m 0sinstant1.1.0

Advanced Efficacy Adrenal

Increases Alacrity by 375 for <<1[%d/%d/%d]>> seconds.

FQN: abl.​itm.​potion.​adrenal.​biochem_cast_tier06

Advanced Efficacy Adrenal
3m 0sinstant1.1.0

Advanced Electric Shield

Zale Barrows shields himself from all damage and calls for reinforcements.

FQN: abl.​npc.​ability.​custom.​boss.​zale_barrows.​immunity_shield

Advanced Electric Shield
6h 56m 40sinstant1.1.0

Advanced Flame Thrower

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​ilum.​hk47.​hard.​advanced_flame_thrower

Advanced Flame Thrower
12s3s channel1.1.0

Advanced Flame Thrower

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​ilum.​hk47.​advanced_flame_thrower

Advanced Flame Thrower
12s3s channel1.1.0

Advanced Force Adrenal

Increases Critical Rating by 375 for <<1[%d/%d/%d]>> seconds.

FQN: abl.​itm.​potion.​adrenal.​biochem_force_tier06

Advanced Force Adrenal
3m 0sinstant1.1.0

Advanced Fortitude Stim

Increases Endurance by 84 and Defense by 34 for 60 minutes. Only one stimpack can be active at a time.

FQN: abl.​itm.​potion.​stimpack.​biochem_end_tier06

Advanced Fortitude Stim
noneinstant1.1.0

Advanced Fortitude Stim

Increases Endurance by 104 and Defense by 43 for 60 minutes. Only one stimpack can be active at a time.

FQN: abl.​itm.​potion.​stimpack.​biochem_end_tier07

Advanced Fortitude Stim
noneinstant1.1.0

Advanced Kolto Pack

FQN: abl.​npc.​ability.​custom.​boss.​commander_tavus.​kolto_pack

Advanced Kolto Pack
8s4s channel1.1.0

Advanced Kolto Pack

FQN: abl.​npc.​ability.​tech.​kolto_pack

Advanced Kolto Pack
15s1.5s cast1.1.0

Advanced Medical Probe

Summons a probe that heals for <<1>>.

FQN: abl.​trooper.​advanced_medical_probe

Advanced Medical Probe
13.5s2s cast1.1.0

Advanced Medical Probe

Summons a probe that heals for <<1>>.

FQN: abl.​npc.​ability.​custom.​boss.​datacron_probe.​advanced_medical_probe

Advanced Medical Probe
20sinstant1.1.0

Advanced Medical Probe

FQN: abl.​npc.​ability.​custom.​boss.​rakton.​guards.​advanced_medical_probe

Advanced Medical Probe
20s4s cast1.1.0

Advanced Medical Probe

FQN: abl.​npc.​ability.​custom.​boss.​larrot.​advanced_medical_probe_conc

Advanced Medical Probe
none2.5s cast1.1.0

Advanced Medpac

Restores <<1>> health. Only usable once per fight. Health restored scales by level up to level 50.

FQN: abl.​itm.​potion.​medpac.​biochem_medpac_tier06

Advanced Medpac
1m 30sinstant1.1.0

Advanced Might Stim

Increases Mastery by 84 and Power by 34 for 60 minutes. Only one stimpack can be active at a time.

FQN: abl.​itm.​potion.​stimpack.​biochem_str_tier06

Advanced Might Stim
noneinstant1.1.0

Advanced Reflex Stim

Increases Mastery by 84 and Power by 34 for 60 minutes. Only one stimpack can be active at a time.

FQN: abl.​itm.​potion.​stimpack.​biochem_agi_tier06

Advanced Reflex Stim
noneinstant1.1.0

Advanced Resolve Stim

Increases Mastery by 84 and Power by 34 for 60 minutes. Only one stimpack can be active at a time.

FQN: abl.​itm.​potion.​stimpack.​biochem_wil_tier06

Advanced Resolve Stim
noneinstant1.1.0

Advanced Skill Stim

Increases Mastery by 84 and Power by 34 for 60 minutes. Only one stimpack can be active at a time.

FQN: abl.​itm.​potion.​stimpack.​biochem_cun_tier06

Advanced Skill Stim
noneinstant1.1.0

Advanced Targeting

Increases ranged and tech accuracy by <<1>>%. In addition, Unload and Rail Shot ignore <<2>>% of the target's armor.

FQN: abl.​bounty_hunter.​skill.​firebug.​advanced_targeting

Advanced Targeting
passiveinstant1.1.0

Advanced Tech

Increases healing received by <<1[%d/%d/%d]>>% and all healing done by <<1[%d/%d/%d]>>%.

FQN: abl.​trooper.​skill.​gunnery.​advanced_tech

Advanced Tech
passiveinstant1.1.0

Advanced Tech Adrenal

Increases Accuracy by 375 for <<1[%d/%d/%d]>> seconds.

FQN: abl.​itm.​potion.​adrenal.​biochem_tech_tier06

Advanced Tech Adrenal
3m 0sinstant1.1.0

Advanced Tools

Reduces the cooldown of Flame Thrower by <<1[%d seconds/%d second/%d seconds]>> and Grapple by <<2[%d seconds/%d second/%d seconds]>>.

FQN: abl.​bounty_hunter.​skill.​advanced_prototype.​advanced_tools

Advanced Tools
passiveinstant1.1.0

Advanced Training

Protects Elite guard from force damage.

FQN: abl.​npc.​ability.​custom.​boss.​rathari.​elite_troop_training

Advanced Training
passiveinstant1.1.0

Advanced Triage Adrenal

Increases Force Power and Tech Power by 375 and reduces all damage dealt by 20%. Lasts <<1[%d/%d/%d]>> seconds.

FQN: abl.​itm.​potion.​adrenal.​biochem_heal_tier06

Advanced Triage Adrenal
3m 0sinstant1.1.0

Affliction

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​ira.​revan.​affliction

Affliction
12sinstant1.1.0

Affliction

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​ilum.​darth_serevin.​hard.​random_debuff

Affliction
20sinstant1.1.0

Affliction

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​mandalorian_raiders.​boss.​boarding_party.​si_affliction

Affliction
10sinstant1.1.0

Affliction

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​ira.​revan.​hard.​affliction

Affliction
15sinstant1.1.0

Affliction

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​ilum.​sith_entity.​random_dot

Affliction
10sinstant1.1.0

Affliction

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​ilum.​darth_serevin.​random_debuff

Affliction
15sinstant1.1.0

Affliction

Casts a powerful force affliction upon the target that deals high internal damage over 24 seconds.

FQN: abl.​npc.​ability.​force.​affliction_instant

Affliction
30sinstant1.1.0

Affliction

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​ilum.​sith_entity.​hard.​random_dot

Affliction
10sinstant1.1.0

Affliction

FQN: abl.​npc.​ability.​force.​affliction_cast_2sec

Affliction
30s2s cast1.1.0

Affliction

Casts a powerful Force affliction upon the target that deals <<1>> internal damage over <<2[%d/%d/%d]>> seconds.

FQN: abl.​sith_inquisitor.​affliction

Affliction
noneinstant1.1.0

Affliction Field

Deploys an Affliction Field that lasts for 9 seconds at the target location that poisons nearby enemies every second, dealing <<1>> internal damage every 3 seconds for 9 seconds. Stacks up to 3 times.

FQN: abl.​npc.​ability.​custom.​boss.​thanaton.​affliction_field

Affliction Field
15s2s cast1.1.0

Affliction Field

Deploys an Affliction Field that lasts for 9 seconds at the target location that poisons nearby enemies every second, dealing <<1>> internal damage every 3 seconds for 9 seconds. Stacks up to 3 times.

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​the_tomb_opens.​boss.​corrupted_explorer.​affliction

Affliction Field
5sinstant1.1.0

Afterburners

Rocket Punch has a <<1>>% chance to immobilize the target for <<3>> seconds. Direct damage caused after 2 seconds ends the effect. In addition, Jet Boost's knockback effect is stronger and pushes enemies <<2[%d/%d/%d]>> meters further away.

FQN: abl.​bounty_hunter.​skill.​arsenal.​afterburners

Afterburners
passiveinstant1.1.0

Aggro

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​directive_7.​bulwark.​astromech_aggro

Aggro
60sinstant1.1.0

Aggro

Fires off 1 point of threat to make sure all the mobs attack

FQN: abl.​quest.​location.​flashpoint.​imperial.​revan.​imperial_aggro

Aggro
noneinstant1.1.0

Aggro

Fires off 1 point of threat to make sure all the mobs attack

FQN: abl.​quest.​location.​flashpoint.​imperial.​revan.​republic_aggro

Aggro
noneinstant1.1.0

Aggro

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​directive_7.​bulwark.​hard.​astromech_aggro

Aggro
60sinstant1.1.0

Aggro 1

FQN: abl.​quest.​location.​tatooine.​class.​smuggler.​the_lightspring.​aggro_1

Aggro 1
noneinstant1.1.0

Aggro Generation

FQN: abl.​quest.​location.​balmorra.​class.​bounty_hunter.​aggro_generation

Aggro Generation
noneinstant1.1.0

Aggro Gormak

FQN: abl.​quest.​location.​voss.​world_arc.​imperial.​the_gormak_king.​aggro_gormak

Aggro Gormak
noneinstant1.1.0

Aggro Gunners

Used to generate threat to the gunners on the non-attacked turrets at the defensive emplacements outside the Caicos Factory/Field Hospital

FQN: abl.​quest.​location.​corellia.​class.​smuggler.​face_to_face.​aggro_gunners

Aggro Gunners
noneinstant1.1.0

Aggro Owner

Simple aggro ability

FQN: abl.​quest.​location.​nar_shaddaa.​world.​republic.​shore_leave.​aggro_owner

Aggro Owner
noneinstant1.1.0

Aggro Player

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​directive_7.​bulwark.​hard.​astromech_aggro_player

Aggro Player
60sinstant1.1.0

Aggro Player

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​directive_7.​bulwark.​astromech_aggro_player

Aggro Player
60sinstant1.1.0

Aggro Pulse

FQN: abl.​npc.​ability.​utility.​npc_aggro_pulse

Aggro Pulse
passiveinstant1.1.0

Aggro to Enemies

FQN: abl.​npc.​ability.​utility.​aggro_to_enemies

Aggro to Enemies
50m 0sinstant1.1.0

Aggro Voss Commandos

FQN: abl.​quest.​location.​voss.​world_arc.​imperial.​the_gormak_king.​aggro_voss_commandos

Aggro Voss Commandos
noneinstant1.1.0

Agility Training

Zealous Leap can now be used while immobilized.

FQN: abl.​jedi_knight.​skill.​focus.​agility_training

Agility Training
passiveinstant1.1.0

Agitator Activate

Activates the Sonic Agitator.

FQN: abl.​quest.​location.​hoth.​world.​i_came_i_froze_i.​agitator_activate

Agitator Activate
noneinstant1.1.0

Aimed Blast

Shoots the target for <<1[$d point/$d point/$d points]>> weapon damage.

FQN: abl.​companion.​class.​ranged_dps.​st_long_cast_damage_rifle

Aimed Blast
12s3s cast1.1.0

Aimed Blast

Shoots the target for <<1>> kinetic damage. Requires dual blasters.

FQN: abl.​companion.​class.​ranged_dps.​st_long_cast_damage_dual

Aimed Blast
12s3s cast1.1.0

Aimed Blast

Shoots the target for <<1>> weapon damage.

FQN: abl.​companion.​class.​ranged_dps.​st_long_cast_damage_cannon

Aimed Blast
12s3s cast1.1.0

Aimed Shot

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​directive_7.​assassins.​snipe

Aimed Shot
10s1.5s cast1.1.0

Aimed Shot

Fires a shot at the target's head that deals heavy damage. Long cast time.

FQN: abl.​npc.​ability.​pistol.​headshot_cast

Aimed Shot
15s3s cast1.1.0

Aimed Shot

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​directive_7.​assassins.​hard.​snipe

Aimed Shot
10s1.5s cast1.1.0

Aimed Shot

Fires a well-aimed shot that deals <<1>> weapon damage. Can only be used from cover. Fires both blasters if dual wielding.

FQN: abl.​smuggler.​aimed_shot

Aimed Shot
15s2.5s cast1.1.0

Aimed Shot

FQN: abl.​npc.​ability.​custom.​boss.​hunter.​heavy_aimed_shot

Aimed Shot
45s3s cast1.1.0

Aimed Shot

FQN: abl.​npc.​ability.​rifle.​snipe

Aimed Shot
6s1.5s cast1.1.0

Air Lift

Used to create a lift effect on the player that is affecting by an aoe aura. Hydra triggered via on use.

FQN: abl.​quest.​location.​taris.​datacron.​air_lift

Air Lift
noneinstant1.1.0

Air Lift

Used to create a lift effect on the player that is affecting by an aoe aura. Hydra triggered via on use.

FQN: abl.​quest.​location.​taris.​datacron.​air_lift_low

Air Lift
noneinstant1.1.0

Airstrike

You will receive air support in 20 seconds

FQN: abl.​pvp.​warzone.​powerups.​airstrike

Airstrike
noneinstant1.1.0

Airstrike Beacon

Plant these beacons at the triangulation sites in the House Thul Compound in order for the Organa Bombers to zero in on their supply platform.

FQN: abl.​quest.​location.​alderaan.​bronze.​republic.​fire_in_the_landing_zone.​airstrike_beacon

Airstrike Beacon
noneinstant1.1.0

Airstrikebuff

FQN: abl.​pvp.​warzone.​powerups.​airstrikebuff

Airstrikebuff
noneinstant1.1.0

airstriketeama

You will receive air support in 20 seconds

FQN: abl.​pvp.​warzone.​powerups.​airstriketeama

airstriketeama
noneinstant1.1.0

airstriketeamb

You will receive air support in 20 seconds

FQN: abl.​pvp.​warzone.​powerups.​airstriketeamb

airstriketeamb
noneinstant1.1.0

Akaavi Immunity

DNT

FQN: abl.​quest.​location.​balmorra_republic.​class.​smuggler.​behind_enemy_lines.​akaavi_spar_immunity

Akaavi Immunity
passiveinstant1.1.0

Alacrity Boost

Increases Alacrity Rating by 50 for <<1[%d seconds/%d second/%d seconds]>>

FQN: abl.​itm.​relic.​onuse.​dps_alacrity.​premium.​03x1g

Alacrity Boost
2m 0sinstant1.1.0

Alacrity Boost

Increases Alacrity Rating by 225 for <<1[%d seconds/%d second/%d seconds]>>

FQN: abl.​itm.​relic.​onuse.​dps_alacrity.​artifact.​07x1d

Alacrity Boost
2m 0sinstant1.1.0

Alacrity Boost

Increases Alacrity Rating by 145 for <<1[%d seconds/%d second/%d seconds]>>

FQN: abl.​itm.​relic.​onuse.​dps_alacrity.​premium.​06x1d

Alacrity Boost
2m 0sinstant1.1.0

Alacrity Boost

Increases Alacrity Rating by 200 for <<1[%d seconds/%d second/%d seconds]>>

FQN: abl.​itm.​relic.​onuse.​dps_alacrity.​prototype.​07x1l

Alacrity Boost
2m 0sinstant1.1.0

Alacrity Boost

Increases Alacrity Rating by 145 for <<1[%d seconds/%d second/%d seconds]>>

FQN: abl.​itm.​relic.​onuse.​dps_alacrity.​premium.​06x1g

Alacrity Boost
2m 0sinstant1.1.0

Alacrity Boost

Increases Alacrity Rating by 90 for <<1[%d seconds/%d second/%d seconds]>>

FQN: abl.​itm.​relic.​onuse.​dps_alacrity.​prototype.​04x1l

Alacrity Boost
2m 0sinstant1.1.0

Alacrity Boost

Increases Alacrity Rating by 125 for <<1[%d seconds/%d second/%d seconds]>>

FQN: abl.​itm.​relic.​onuse.​dps_alacrity.​prototype.​05x1l

Alacrity Boost
2m 0sinstant1.1.0

Alacrity Boost

Increases Alacrity Rating by 270 for <<1[%d seconds/%d second/%d seconds]>>

FQN: abl.​itm.​relic.​onuse.​dps_alacrity.​artifact.​08x2l

Alacrity Boost
2m 0sinstant1.1.0

Alacrity Boost

Increases Alacrity Rating by 60 for <<1[%d seconds/%d second/%d seconds]>>

FQN: abl.​itm.​relic.​onuse.​dps_alacrity.​prototype.​03x1d

Alacrity Boost
2m 0sinstant1.1.0

Alacrity Boost

Increases Alacrity Rating by 165 for <<1[%d seconds/%d second/%d seconds]>>

FQN: abl.​itm.​relic.​onuse.​dps_alacrity.​prototype.​06x1l

Alacrity Boost
2m 0sinstant1.1.0

Alacrity Boost

Increases Alacrity Rating by 200 for <<1[%d seconds/%d second/%d seconds]>>

FQN: abl.​itm.​relic.​onuse.​dps_alacrity.​prototype.​07x1g

Alacrity Boost
2m 0sinstant1.1.0

Alacrity Boost

Increases Alacrity Rating by 90 for <<1[%d seconds/%d second/%d seconds]>>

FQN: abl.​itm.​relic.​onuse.​dps_alacrity.​prototype.​04x1g

Alacrity Boost
2m 0sinstant1.1.0

Alacrity Boost

Increases Alacrity Rating by 60 for <<1[%d seconds/%d second/%d seconds]>>

FQN: abl.​itm.​relic.​onuse.​dps_alacrity.​prototype.​03x1g

Alacrity Boost
2m 0sinstant1.1.0

Alacrity Boost

Increases Alacrity Rating by 125 for <<1[%d seconds/%d second/%d seconds]>>

FQN: abl.​itm.​relic.​onuse.​dps_alacrity.​prototype.​05x1g

Alacrity Boost
2m 0sinstant1.1.0

Alacrity Boost

Increases Alacrity Rating by 180 for <<1[%d seconds/%d second/%d seconds]>>

FQN: abl.​itm.​relic.​onuse.​dps_alacrity.​premium.​07x1g

Alacrity Boost
2m 0sinstant1.1.0

Alacrity Boost

Increases Alacrity Rating by 165 for <<1[%d seconds/%d second/%d seconds]>>

FQN: abl.​itm.​relic.​onuse.​dps_alacrity.​prototype.​06x1d

Alacrity Boost
2m 0sinstant1.1.0

Alacrity Boost

Increases Alacrity Rating by 110 for <<1[%d seconds/%d second/%d seconds]>>

FQN: abl.​itm.​relic.​onuse.​dps_alacrity.​premium.​05x1d

Alacrity Boost
2m 0sinstant1.1.0

Alacrity Boost

Increases Alacrity Rating by 180 for <<1[%d seconds/%d second/%d seconds]>>

FQN: abl.​itm.​relic.​onuse.​dps_alacrity.​premium.​07x1d

Alacrity Boost
2m 0sinstant1.1.0

Alacrity Boost

Increases Alacrity Rating by 50 for <<1[%d seconds/%d second/%d seconds]>>

FQN: abl.​itm.​relic.​onuse.​dps_alacrity.​premium.​03x1l

Alacrity Boost
2m 0sinstant1.1.0

Alacrity Boost

Increases Alacrity Rating by 80 for <<1[%d seconds/%d second/%d seconds]>>

FQN: abl.​itm.​relic.​onuse.​dps_alacrity.​premium.​04x1g

Alacrity Boost
2m 0sinstant1.1.0

Alacrity Boost

Increases Alacrity Rating by 290 for <<1[%d seconds/%d second/%d seconds]>>

FQN: abl.​itm.​relic.​onuse.​dps_alacrity.​artifact.​08x3l

Alacrity Boost
2m 0sinstant1.1.0

Alacrity Boost

Increases Alacrity Rating by 165 for <<1[%d seconds/%d second/%d seconds]>>

FQN: abl.​itm.​relic.​onuse.​dps_alacrity.​prototype.​06x1g

Alacrity Boost
2m 0sinstant1.1.0

Alacrity Boost

Increases Alacrity Rating by 110 for <<1[%d seconds/%d second/%d seconds]>>

FQN: abl.​itm.​relic.​onuse.​dps_alacrity.​premium.​05x1g

Alacrity Boost
2m 0sinstant1.1.0

Alacrity Boost

Increases Alacrity Rating by 145 for <<1[%d seconds/%d second/%d seconds]>>

FQN: abl.​itm.​relic.​onuse.​dps_alacrity.​premium.​06x1l

Alacrity Boost
2m 0sinstant1.1.0

Alacrity Boost

Increases Alacrity Rating by 225 for <<1[%d seconds/%d second/%d seconds]>>

FQN: abl.​itm.​relic.​onuse.​dps_alacrity.​artifact.​07x1l

Alacrity Boost
2m 0sinstant1.1.0

Alacrity Boost

Increases Alacrity Rating by 80 for <<1[%d seconds/%d second/%d seconds]>>

FQN: abl.​itm.​relic.​onuse.​dps_alacrity.​premium.​04x1l

Alacrity Boost
2m 0sinstant1.1.0

Alacrity Boost

Increases Alacrity Rating by 60 for <<1[%d seconds/%d second/%d seconds]>>

FQN: abl.​itm.​relic.​onuse.​dps_alacrity.​prototype.​03x1l

Alacrity Boost
2m 0sinstant1.1.0

Alacrity Boost

Increases Alacrity Rating by 270 for <<1[%d seconds/%d second/%d seconds]>>

FQN: abl.​itm.​relic.​onuse.​dps_alacrity.​artifact.​08x2d

Alacrity Boost
2m 0sinstant1.1.0

Alacrity Boost

Increases Alacrity Rating by 290 for <<1[%d seconds/%d second/%d seconds]>>

FQN: abl.​itm.​relic.​onuse.​dps_alacrity.​artifact.​08x3g

Alacrity Boost
2m 0sinstant1.1.0

Alacrity Boost

Increases Alacrity Rating by 90 for <<1[%d seconds/%d second/%d seconds]>>

FQN: abl.​itm.​relic.​onuse.​dps_alacrity.​prototype.​04x1d

Alacrity Boost
2m 0sinstant1.1.0

Alacrity Boost

Increases Alacrity Rating by 125 for <<1[%d seconds/%d second/%d seconds]>>

FQN: abl.​itm.​relic.​onuse.​dps_alacrity.​prototype.​05x1d

Alacrity Boost
2m 0sinstant1.1.0

Alacrity Boost

Increases Alacrity Rating by 180 for <<1[%d seconds/%d second/%d seconds]>>

FQN: abl.​itm.​relic.​onuse.​dps_alacrity.​premium.​07x1l

Alacrity Boost
2m 0sinstant1.1.0

Alacrity Boost

Increases Alacrity Rating by 80 for <<1[%d seconds/%d second/%d seconds]>>

FQN: abl.​itm.​relic.​onuse.​dps_alacrity.​premium.​04x1d

Alacrity Boost
2m 0sinstant1.1.0

Alacrity Boost

Increases Alacrity Rating by 290 for <<1[%d seconds/%d second/%d seconds]>>

FQN: abl.​itm.​relic.​onuse.​dps_alacrity.​artifact.​08x3d

Alacrity Boost
2m 0sinstant1.1.0

Alacrity Boost

Increases Alacrity Rating by 110 for <<1[%d seconds/%d second/%d seconds]>>

FQN: abl.​itm.​relic.​onuse.​dps_alacrity.​premium.​05x1l

Alacrity Boost
2m 0sinstant1.1.0

Alacrity Boost

Increases Alacrity Rating by 200 for <<1[%d seconds/%d second/%d seconds]>>

FQN: abl.​itm.​relic.​onuse.​dps_alacrity.​prototype.​07x1d

Alacrity Boost
2m 0sinstant1.1.0

Alacrity Boost

Increases Alacrity Rating by 50 for <<1[%d seconds/%d second/%d seconds]>>

FQN: abl.​itm.​relic.​onuse.​dps_alacrity.​premium.​03x1d

Alacrity Boost
2m 0sinstant1.1.0

Alacrity Boost

Increases Alacrity Rating by 270 for <<1[%d seconds/%d second/%d seconds]>>

FQN: abl.​itm.​relic.​onuse.​dps_alacrity.​artifact.​08x2g

Alacrity Boost
2m 0sinstant1.1.0

Alacrity Boost

Increases Alacrity Rating by 225 for <<1[%d seconds/%d second/%d seconds]>>

FQN: abl.​itm.​relic.​onuse.​dps_alacrity.​artifact.​07x1g

Alacrity Boost
2m 0sinstant1.1.0

Alarm

DNT - If the alarm casts, summons a nearby dispensed encounter

FQN: abl.​quest.​location.​open_worlds.​class.​act_3.​trooper.​rescue_operation.​alarm

Alarm
60m 0s6s channel1.1.0

Alarm

FQN: abl.​npc.​ability.​droid.​probe_droid.​alarm

Alarm
60m 0sinstant1.1.0

Alderaanian Emera Wine

A bottle of Alderaan's finest. Enjoy responsibly!

FQN: abl.​itm.​social.​alderaanian_emera_wine

Alderaanian Emera Wine
2m 0sinstant1.1.0

Alert

Rally troops friendly to the caster from with 25m radius to attack the casters current target.

FQN: abl.​npc.​ability.​droid.​probe_droid.​alert

Alert
60m 0s3s channel1.1.0

Allow Crate

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​crimson_vengeance.​boss.​lord_kherus.​allow_crate_toss_right

Allow Crate
20sinstant1.1.0

Allow Crate

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​crimson_vengeance.​boss.​lord_kherus.​allow_crate_toss_left

Allow Crate
20sinstant1.1.0

Allow Drain

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​crimson_vengeance.​boss.​lord_kherus.​allow_drain

Allow Drain
30sinstant1.1.0

Allow Lightning

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​ira.​revan.​hard.​allow_lightning

Allow Lightning
20sinstant1.1.0

Allow Lightning

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​ira.​revan.​allow_lightning

Allow Lightning
22sinstant1.1.0

Allow Missile Attack

FQN: abl.​npc.​ability.​custom.​flashpoint.​eternity_vault.​silentior.​difficulty_4.​allow_missile_attack

Allow Missile Attack
40sinstant1.1.0

Allow Missile Attack

FQN: abl.​npc.​ability.​custom.​flashpoint.​eternity_vault.​silentior.​difficulty_2.​allow_missile_attack

Allow Missile Attack
40sinstant1.1.0

Allow Missile Attack

FQN: abl.​npc.​ability.​custom.​flashpoint.​eternity_vault.​silentior.​difficulty_3.​allow_missile_attack

Allow Missile Attack
40sinstant1.1.0

Allow Missile Attack

FQN: abl.​npc.​ability.​custom.​flashpoint.​eternity_vault.​silentior.​difficulty_1.​allow_missile_attack

Allow Missile Attack
40sinstant1.1.0

Allow Vacuum

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​ira.​revan.​hard.​allow_vacuum

Allow Vacuum
40sinstant1.1.0

Allow Vacuum

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​ira.​revan.​allow_vacuum

Allow Vacuum
40sinstant1.1.0

Ambush

Fires a high-powered shot that deals <<1>> weapon damage. Must be in cover to use.

FQN: abl.​agent.​ambush

Ambush
15s2.5s cast1.1.0

Ambush

FQN: abl.​npc.​ability.​rifle.​ambush

Ambush
12s2.5s cast1.1.0

Ambush Blast

A short-range shot at the target's head that deals heavy damage. Only useable from stealth.

FQN: abl.​npc.​ability.​pistol.​surprise_headshot

Ambush Blast
30sinstant1.1.0

Ambush Engaged

Applied to the Dewback once they enter an ambush volume. This is used to determine the appropriate Dewback to order resume walk for.

FQN: abl.​quest.​location.​balmorra.​world.​war_supplies.​ambush_engaged

Ambush Engaged
noneinstant1.1.0

Analyze Weakness

FQN: abl.​npc.​ability.​custom.​boss.​general_edikar.​analyze_weakness

Analyze Weakness
5sinstant1.1.0

Analyze Weakness

FQN: abl.​npc.​ability.​custom.​boss.​general_edikar.​hard.​analyze_weakness

Analyze Weakness
5sinstant1.1.0

Anatomy Lessons

Reduces the energy cost of Dirty Kick and Tendon Blast by <<1[%d/%d/%d]>>.

FQN: abl.​smuggler.​skill.​sawbones.​anatomy_lessons

Anatomy Lessons
passiveinstant1.1.0

Ancient Calling

FQN: abl.​npc.​ability.​custom.​boss.​ancient_monster.​ancient_calling

Ancient Calling
30s1s cast1.1.0

Ancient Knowledge

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​crimson_vengeance.​boss.​darth_ikoral.​ancient_artifacts_buff

Ancient Knowledge
passiveinstant1.1.0

Ancient Knowledge

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​crimson_vengeance.​boss.​darth_ikoral.​enter_buff_phase

Ancient Knowledge
none20s channel1.1.0

Ancient Terror

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​crimson_vengeance.​boss.​darth_ikoral.​adds_ranged_nuke

Ancient Terror
none3s cast1.1.0

Anger

Increases caster's damage by 20%

FQN: abl.​npc.​ability.​custom.​boss.​lord_kyrus.​anger_buff_2

Anger
5m 0sinstant1.1.0

Animal Scanner

Scans for how animals have adapted to Taris' toxic enviroment.

FQN: abl.​quest.​location.​taris.​bronze.​disease_of_a_distant_world.​animal_scanner

Animal Scanner
5s3s cast1.1.0

Annihilate

FQN: abl.​npc.​ability.​saber.​annihilate

Annihilate
12sinstant1.1.0

Annihilate

Strikes the target with both lightsabers for <<1>> weapon damage. Each use of this ability grants Annihilator for <<2>> seconds, lowering the cooldown of your next Annihilate by 1.5 seconds. Stacks up to 3 times. Requires two lightsabers.

FQN: abl.​sith_warrior.​skill.​annihilation.​annihilate

Annihilate
15sinstant1.1.0

Annihilation Mode

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​colicoid.​annihilator_ska2.​missile_phase_immobilize

Annihilation Mode
noneinstant1.1.0

Anti Radiation Serum

Debuff from using the anti-radiation serum

FQN: abl.​quest.​location.​belsavis.​class.​imperial_agent.​heist.​anti_radiation_serum

Anti Radiation Serum
noneinstant1.1.0

Anti-Personnel Blast

FQN: abl.​npc.​ability.​tech.​anticover_acklay

Anti-Personnel Blast
30s3s channel1.1.0

Anti-tank Shock

FQN: abl.​qtr.​1x1.​raid.​karaggas_palace.​enemy.​boss.​boss_4_hanoi.​difficulty_3.​anti_tank_shock

Anti-tank Shock
3sinstant1.1.0

Anti-tank Shock

FQN: abl.​qtr.​1x1.​raid.​karaggas_palace.​enemy.​boss.​boss_4_hanoi.​difficulty_2.​anti_tank_shock

Anti-tank Shock
3sinstant1.1.0

Anti-tank Shock

FQN: abl.​qtr.​1x1.​raid.​karaggas_palace.​enemy.​boss.​boss_4_hanoi.​difficulty_4.​anti_tank_shock

Anti-tank Shock
3sinstant1.1.0

Anti-tank Shock

FQN: abl.​qtr.​1x1.​raid.​karaggas_palace.​enemy.​boss.​boss_4_hanoi.​difficulty_1.​anti_tank_shock

Anti-tank Shock
3sinstant1.1.0

Antidote

Removes the effects of poison

FQN: abl.​quest.​location.​nar_shaddaa.​class.​spy.​contract_negotiations.​antidote

Antidote
noneinstant1.1.0

Any Ranged Weapon

FQN: abl.​quest.​generic.​npc_states.​combat.​no_damage_shots.​any_ranged_weapon

Any Ranged Weapon
noneinstant1.1.0

Aoe Camera Shake Large Heavy

FQN: abl.​world_design.​environmental.​camera_shakes.​aoe_camera_shake_large_heavy

Aoe Camera Shake Large Heavy
noneinstant1.1.0

AOE Damage

FQN: abl.​quest.​generic.​aoe_damage.​aoe_50_percent

AOE Damage
noneinstant1.1.0

AOE Damage

FQN: abl.​quest.​generic.​aoe_damage.​aoe_70_percent

AOE Damage
noneinstant1.1.0

AOE Damage

FQN: abl.​quest.​location.​alderaan.​datacron.​aoe_damage

AOE Damage
noneinstant1.1.0

Aoe Kill All Base

AOE- Kills all mobs with the specified buff inside the AOE sphere. Gives quest credit to the instigator's group for each mob killed. (UNDER CONSTRUCTION)

FQN: abl.​quest.​generic.​aoe_kill_all.​aoe_kill_all_base

Aoe Kill All Base
5s1s cast1.1.0

Aoe Kill Nearest Base

AOE- Kills nearest mob with the specified buff inside the AOE sphere. Gives quest credit to the instigator's group for each mob killed.

FQN: abl.​quest.​generic.​aoe_kill_nearest.​aoe_kill_nearest_base

Aoe Kill Nearest Base
5s1s cast1.1.0

Aoe Stumble

FQN: abl.​quest.​generic.​npc_states.​flavor.​stumble.​aoe_stumble

Aoe Stumble
noneinstant1.1.0

Aoe Stun All Base

AOE- Stuns and hurts all CCs inside the AOE sphere.

FQN: abl.​quest.​location.​belsavis.​class.​spy.​the_scorpio_sanctions.​stun_cc

Aoe Stun All Base
5s0.5s cast1.1.0

Aoe Stun All Base

AOE- Stuns and hurts all mobs with the specified buff inside the AOE sphere. Makes the item unusable on those mobs again until they leave combat. Delete the "Dispel" action to make the item re-usable on mobs as often as you want. DO NOT USE- NEED IS IN AURA.

FQN: abl.​quest.​generic.​aoe_stun_all.​aoe_stun_all_base

Aoe Stun All Base
5s1s cast1.1.0

Aoe Stun Nearest Base

AOE- Stuns and hurts nearest mob with the specified buff inside the AOE sphere. Makes the item unusable on that mob again until it leaves combat. Delete the "Dispel" action to make the item re-usable on that mob as often as you want.

FQN: abl.​quest.​generic.​aoe_stun_nearest.​aoe_stun_nearest_base

Aoe Stun Nearest Base
5s1s cast1.1.0

Aoe Tag All Base

AOE- Tags (Gives quest credit) for all mobs with the specified buff inside the AOE sphere. This only gives quest credit to the instigator's group for each mob tagged.This can be further modified within the hydra script.

FQN: abl.​quest.​generic.​aoe_tag_all.​aoe_tag_all_base

Aoe Tag All Base
5s1s cast1.1.0

Aoe Tag Nearest Base

AOE- Tags (Gives quest credit) for all mobs with the specified buff inside the AOE sphere. This only gives quest credit to the instigator's group for each mob tagged.This can be further modified within the hydra script.

FQN: abl.​quest.​generic.​aoe_tag_nearest.​aoe_tag_nearest_base

Aoe Tag Nearest Base
5s1s cast1.1.0

Aoe Test

Placeholder ability. In polish, quest credit should be given in an area around kelsa when she finishes fixing the generator. (This removes the potential for multiple groups waiting to do this escort)

FQN: abl.​quest.​location.​belsavis.​world_arc.​republic.​a_belsavis_welcome.​aoe_quest_advance

Aoe Test
noneinstant1.1.0

aoekill

FQN: abl.​pvp.​warzone.​ship.​aoekill

aoekill
noneinstant1.1.0

Applied Force

Increases the damage dealt by Double Strike, Whirling Blow and Clairvoyant Strike by <<1[%d/%d/%d]>>%.

FQN: abl.​jedi_consular.​skill.​combat.​applied_force

Applied Force
passiveinstant1.1.0

Apply Appearance

FQN: abl.​utility.​apply_appearance

Apply Appearance
noneinstant1.1.0

Apply Gen'Dai Cure

Launches a probe to apply the Gen'Dai Cure. May cause the Gen'Dai to become aggressive!

FQN: abl.​quest.​location.​belsavis.​world.​republic.​the_perfect_carrier.​debuff_cure_gendai

Apply Gen'Dai Cure
5s3.5s cast1.1.0

Applying Shock Collar

Shock collars used to round up the Selonian Propagators

FQN: abl.​quest.​location.​corellia.​class.​bounty_hunter.​queens_ransom.​shock_collar_apply

Applying Shock Collar
10s2s cast1.1.0

Applying Shock Collar...

Use this Shock Collar on a Rebelling Noble in House Thul.

FQN: abl.​quest.​location.​alderaan.​world.​imperial.​loyalty.​shock_collar

Applying Shock Collar...
2s3.9s cast1.1.0

Aquiring Targets

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​directive_7.​replicator.​wave_2_get_targets

Aquiring Targets
12sinstant1.1.0

Aquiring Targets

FQN: abl.​npc.​ability.​custom.​boss.​kilran.​snipe_phase_aquire_targets

Aquiring Targets
9sinstant1.1.0

Aquiring Targets

FQN: abl.​npc.​ability.​custom.​boss.​sgt_boran.​sniper_aquire_targets

Aquiring Targets
4.6sinstant1.1.0

Aquiring Targets...

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​colicoid.​annihilator_ska2.​target_mark

Aquiring Targets...
30s3s cast1.1.0

Aratech Dagger

Activates the Aratech Dagger speeder bike, increasing movement speed based on the rank of your Speeder Piloting skill and offering good protection against being knocked off. <<1>>

FQN: abl.​player.​mount.​speederbike.​needle.​gunmetal

Aratech Dagger
none0.5s cast1.1.0

Aratech Lancer

Activates the Aratech Lancer speeder bike, increasing movement speed based on the rank of your Speeder Piloting skill and offering excellent protection against being knocked off. <<1>>

FQN: abl.​player.​mount.​speederbike.​needle.​tan

Aratech Lancer
none0.5s cast1.1.0

Aratech Scythe

Activates the Aratech Scythe speeder bike, increasing movement speed based on the rank of your Speeder Piloting skill and offering excellent protection against being knocked off. <<1>>

FQN: abl.​player.​mount.​speederbike.​needle.​white

Aratech Scythe
none0.5s cast1.1.0

Arch Rival

FQN: abl.​npc.​ability.​custom.​boss.​wolf_baron.​aggro_baron

Arch Rival
passiveinstant1.1.0

Archaeology

FQN: abl.​player.​harvest.​archaeology

Archaeology
none3s cast1.1.0

Archaeology

FQN: abl.​companion.​harvest.​archaeology

Archaeology
none3s cast1.1.0

Area Check Tick

Checks if the player is still in the area every tick. This keeps players from shuttling because every tick it fires hydra and if the player is not

FQN: abl.​quest.​location.​hutta.​class.​spy.​economies_of_scale.​area_check_tick

Area Check Tick
noneinstant1.1.0

Area Taunt 25m

FQN: abl.​world_design.​utility.​threat.​area_taunt_25m

Area Taunt 25m
noneinstant1.1.0

Area Taunt 50m

FQN: abl.​world_design.​utility.​threat.​area_taunt_50m

Area Taunt 50m
noneinstant1.1.0

Area Taunt 75m

FQN: abl.​world_design.​utility.​threat.​area_taunt_75m

Area Taunt 75m
noneinstant1.1.0

area_taunt_10m

FQN: abl.​world_design.​utility.​threat.​area_taunt_10m

area_taunt_10m
noneinstant1.1.0

area_taunt_5m

FQN: abl.​world_design.​utility.​threat.​area_taunt_5m

area_taunt_5m
noneinstant1.1.0

Arhos Wrath

Deals <<1>> damage to the target and <<2>> additional damage to up to 2 nearby enemies in a 5m radius. If the first target is a weaker enemy they are knocked to the ground.

FQN: abl.​quest.​location.​ilum.​world_arc.​republic.​the_jedi_temple.​arhos_wrath

Arhos Wrath
15s6.5s channel1.1.0

Arm Laser Burst

(Standard attack for Battle Droid)

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​bringing_down_the_hammer.​trash.​battle_droid.​arm_laser_burst

Arm Laser Burst
1.5sinstant1.1.0

Armed

FQN: abl.​npc.​ability.​tech.​suicide_assassindroid

Armed
passiveinstant1.1.0

Armor Field

Activates a field that increases kinetic and energy resistance by 10%

FQN: abl.​quest.​location.​ilum.​bronze.​republic.​a_fair_fight.​armor_field

Armor Field
3m 0sinstant1.1.0

Armor Field

FQN: abl.​npc.​ability.​buff.​armor_field

Armor Field
3m 0sinstant1.1.0

Armor Melt

FQN: abl.​npc.​ability.​tech.​armor_melt

Armor Melt
15sinstant1.1.0

Armor Pierce

FQN: abl.​world_design.​flashpoint.​enemy.​trooper.​rifle.​armor_pierce

Armor Pierce
8sinstant1.1.0

Armor Piercing Cell

Load your rifle with armor piercing powercell that has a chance to reduce your target's armor. Only one cell can be active at a time.

FQN: abl.​npc.​ability.​rifle.​armor_piercing_cell

Armor Piercing Cell
60s1.5s cast1.1.0

Armor Proficiency: Droid

Able to equip heavy droid armor plating.

FQN: abl.​player.​proficiency.​armor.​heavy_droid

Armor Proficiency: Droid
passiveinstant1.1.0

Armor Proficiency: Focus

Able to equip a Force focus in your off-hand.

FQN: abl.​player.​proficiency.​armor.​focus

Armor Proficiency: Focus
passiveinstant1.1.0

Armor Proficiency: Heavy

Able to equip heavy combat armor.

FQN: abl.​player.​proficiency.​armor.​heavy

Armor Proficiency: Heavy
passiveinstant1.1.0

Armor Proficiency: Light

Able to equip clothing, robes, and light-weight armor.

FQN: abl.​player.​proficiency.​armor.​light

Armor Proficiency: Light
passiveinstant1.1.0

Armor Proficiency: Medium

Able to equip medium-weight armor.

FQN: abl.​player.​proficiency.​armor.​medium

Armor Proficiency: Medium
passiveinstant1.1.0

Armor Proficiency: Power Generator

Able to equip a power generator in your off-hand.

FQN: abl.​player.​proficiency.​armor.​generator

Armor Proficiency: Power Generator
passiveinstant1.1.0

Armor Proficiency: Shield Generator

Able to equip a personal shield generator in your off-hand.

FQN: abl.​player.​proficiency.​armor.​shield

Armor Proficiency: Shield Generator
passiveinstant1.1.0

Armor Scan

10% Armor Debuff. Stacks 3 times.

FQN: abl.​world_design.​flashpoint.​enemy.​guardian_module.​armor_scan

Armor Scan
2sinstant1.1.0

Armor Screen

Preventative Medicine now also provides 10% armor while active.

FQN: abl.​trooper.​skill.​combat_medic.​armor_screen

Armor Screen
passiveinstant1.1.0

Armor-piercing Cell

Loads your rifle with an armor-piercing powercell. While active, armor penetration is increased by 35% and alacrity is increased by 3%. Only one cell can be active at a time.

FQN: abl.​trooper.​armor_piercing_cell

Armor-piercing Cell
none1.5s cast1.1.0

Arrival

FQN: abl.​world_design.​flashpoint.​tram.​arrival

Arrival
noneinstant1.1.0

Arsonist

Increases the critical damage dealt by all area effects by <<1[%d/%d/%d]>>%.

FQN: abl.​smuggler.​skill.​saboteur.​arsonist

Arsonist
passiveinstant1.1.0

Artillery

FQN: abl.​npc.​ability.​tech.​artillary

Artillery
20s3s cast1.1.0

Asphyxiation

FQN: abl.​world_design.​environmental.​exhaustion.​exhaustion_drowning

Asphyxiation
noneinstant1.1.0

Assassin's Training

Increases your total Endurance by 5 per rank, reduces the activation time of Whirlwind by 1 second, and increases the base damage dealt by Shock by 25%.

FQN: abl.​sith_inquisitor.​assassins_stamina

Assassin's Training
passiveinstant1.1.0

Assassinate

Attempts to assassinate the target, dealing <<1>> weapon damage. Only usable on targets at or below 30% max health.

FQN: abl.​sith_inquisitor.​assassinate

Assassinate
6sinstant1.1.0

Assault

FQN: abl.​qtr.​1x1.​flashpoint.​kaon.​enemy.​trash.​infected_universal.​duel_wield_invis_flurry

Assault
noneinstant1.1.0

Assault

Performs a series of quick melee attacks.

FQN: abl.​npc.​ability.​saber.​assault_optimize

Assault
4.5sinstant1.1.0

Assault

FQN: abl.​qtr.​1x1.​raid.​karaggas_palace.​enemy.​boss.​boss_3_kintan.​covert_assassin.​difficulty_1.​flurry

Assault
noneinstant1.1.0

Assault

FQN: abl.​qtr.​1x1.​raid.​karaggas_palace.​enemy.​boss.​boss_3_kintan.​covert_assassin.​difficulty_3.​flurry

Assault
noneinstant1.1.0

Assault

FQN: abl.​npc.​ability.​custom.​boss.​ancient_flayer.​cleave

Assault
9sinstant1.1.0

Assault

Generates 2 rage and inflicts <<1>> weapon damage with a series of quick melee attacks. Attacks with both weapons if dual wielding.

FQN: abl.​flurry.​sith_warrior.​assault_optimize

Assault
noneinstant1.1.0

Assault

Duel Wield Flurry replacement for visualization only.

FQN: abl.​npc.​ability.​saber.​duel_wield_flurry_only

Assault
noneinstant1.1.0

Assault

FQN: abl.​npc.​ability.​custom.​boss.​ancient_flayer.​hard.​cleave

Assault
9sinstant1.1.0

Assault

Inflicts <<1>> damage with a series of quick melee attacks. Builds 2 Rage. Attacks with both weapons if dual wielding.

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​crimson_vengeance.​boss.​lord_kherus.​flurry

Assault
noneinstant1.1.0

Assault Mode

Increases the damage of the companion's area damage abilities by 10%, and decreases the cooldown of area damage abilities by 25%.

FQN: abl.​companion.​class.​ranged_dps.​modal_aoe

Assault Mode
1.5sinstant1.1.0

Assault Plastique

Throws a moldable plastic explosive that sticks to the target and detonates after several seconds, exploding for <<1>> kinetic damage and burning the target for <<2>> elemental damage over <<3[%d seconds/%d second/%d seconds]>>. Standard and weak enemies enter a state of panic when the explosive attaches and are knocked down when it detonates.

FQN: abl.​trooper.​skill.​assault_specialist.​sticky_grenade

Assault Plastique
15sinstant1.1.0

Assault Trooper

Increases the critical bonus damage of Plasma Cell, High Impact Bolt, Charged Bolts, Incendiary Round and Assault Plastique by <<1[%d/%d/%d]>>%.

FQN: abl.​trooper.​skill.​assault_specialist.​decimate

Assault Trooper
passiveinstant1.1.0

Ataru Form

Utilize an acrobatic lightsaber form, increasing alacrity by 3%. In addition, your successful melee attacks have a 20% chance to trigger a second strike that deals <<1>> weapon damage. This effect cannot occur more than once every 1.5 seconds. Replaces Shii-Cho Form.

FQN: abl.​sith_warrior.​skill.​carnage.​ataru_form

Ataru Form
passiveinstant1.1.0

Ataru Form

Chance on melee attack to get a second instant melee attack. NOTE - Only use on Elite + Special NPC's.

FQN: abl.​npc.​ability.​saber.​ataru_form

Ataru Form
60sinstant1.1.0

Ataru Form

Utilize an acrobatic lightsaber form, increasing alacrity by 3%. In addition, your successful melee attacks have a 20% chance to trigger a second strike that deals <<1>> weapon damage. This effect cannot occur more than once every 1.5 seconds. Replaces Shii-Cho Form.

FQN: abl.​jedi_knight.​skill.​combat.​ataru_form

Ataru Form
passiveinstant1.1.0

Ataru Form

Melee attacks strike an additional nearby target.

FQN: abl.​npc.​ability.​custom.​boss.​revan.​ataru_form

Ataru Form
10m 0sinstant1.1.0

Ataru Mastery

Increases the damage dealt by your triggered Ataru Form attacks by <<1[%d/%d/%d]>>%.

FQN: abl.​jedi_knight.​skill.​combat.​ataru_mastery

Ataru Mastery
passiveinstant1.1.0

Ataru Mastery

Increases the damage dealt by your triggered Ataru Form attacks by <<1[%d/%d/%d]>>%.

FQN: abl.​sith_warrior.​skill.​carnage.​ataru_mastery

Ataru Mastery
passiveinstant1.1.0

Attack

FQN: abl.​npc.​ability.​custom.​boss.​sgt_boran.​hard.​boran_flurry

Attack
noneinstant1.1.0

Attack

Commands the companion character to attack your target.

FQN: abl.​companion.​attack

Attack
1.5sinstant1.1.0

Attack

(Standard attack for Battle Droid)

FQN: abl.​droid.​battle_droid.​standard_attack

Attack
noneinstant1.1.0

Attack

FQN: abl.​npc.​ability.​custom.​boss.​sgt_boran.​normal.​boran_flurry

Attack
noneinstant1.1.0

Attack

FQN: abl.​npc.​ability.​custom.​boss.​sgt_boran.​hard.​bruiser_flurry

Attack
noneinstant1.1.0

Attack

FQN: abl.​npc.​ability.​custom.​boss.​sgt_boran.​normal.​bruiser_flurry

Attack
noneinstant1.1.0

Attack 4

Melee Attack 4

FQN: abl.​creature_default.​melee_mob.​attack_4

Attack 4
10sinstant1.1.0

Attack 4 Left Arm Missile

FQN: abl.​creature.​colicoid.​attack_4_left_arm_missile

Attack 4 Left Arm Missile
9sinstant1.1.0

Attack 5

Melee Attack 4

FQN: abl.​creature_default.​melee_mob.​attack_5

Attack 5
10sinstant1.1.0

Attack 5 Right Arm Missile

FQN: abl.​creature.​colicoid.​attack_5_right_arm_missile

Attack 5 Right Arm Missile
9sinstant1.1.0

Attack 5 Right Arm Missile

FQN: abl.​creature.​battle_droid.​attack_5_right_arm_missile

Attack 5 Right Arm Missile
9sinstant1.1.0

Attack 6

Melee Attack 4

FQN: abl.​creature_default.​melee_mob.​attack_6

Attack 6
10sinstant1.1.0

Attack 6 Head Lasers

FQN: abl.​creature.​battle_droid.​attack_6_head_lasers

Attack 6 Head Lasers
9sinstant1.1.0

Attack 6 Head Lasers

FQN: abl.​creature.​colicoid.​attack_6_head_lasers

Attack 6 Head Lasers
9sinstant1.1.0

Attack C1

Melee Attack 4

FQN: abl.​creature_default.​melee_mob.​attack_c1

Attack C1
10sinstant1.1.0

Attack C1 Double Melee

FQN: abl.​creature.​battle_droid.​attack_c1_double_melee

Attack C1 Double Melee
9sinstant1.1.0

Attack C1 Double Melee

FQN: abl.​creature.​colicoid.​attack_c1_double_melee

Attack C1 Double Melee
9sinstant1.1.0

Attack C2

Melee Attack 4

FQN: abl.​creature_default.​melee_mob.​attack_c2

Attack C2
10sinstant1.1.0

Attack C2 Double Melee

FQN: abl.​creature.​colicoid.​attack_c2_double_melee

Attack C2 Double Melee
9sinstant1.1.0

Attack C2 Double Melee

FQN: abl.​creature.​battle_droid.​attack_c2_double_melee

Attack C2 Double Melee
9sinstant1.1.0

Attack Me

FQN: abl.​world_design.​utility.​threat.​attack_me_1000

Attack Me
noneinstant1.1.0

Attack Me

This is a debug ability that makes the target attack the caster by generating a large amount of Threat.

FQN: abl.​utilty.​attack_me

Attack Me
noneinstant1.1.0

Attack Me

FQN: abl.​world_design.​utility.​threat.​attack_me

Attack Me
noneinstant1.1.0

Attack Order

FQN: abl.​qtr.​1x1.​flashpoint.​kaon.​enemy.​boss.​commandos.​difficulty_1.​attack_order

Attack Order
15sinstant1.1.0

Attack Sp2 Ranged

FQN: abl.​creature.​battle_droid.​attack_sp2_ranged

Attack Sp2 Ranged
9sinstant1.1.0

Attack Sp2 Ranged

FQN: abl.​creature.​colicoid.​attack_sp2_ranged

Attack Sp2 Ranged
9sinstant1.1.0

Attack Sp2 Spit

Melee Special Attack 2 from Melee Mob (Note: This is a ranged attack)

FQN: abl.​creature_default.​melee_mob.​attack_sp2_spit

Attack Sp2 Spit
3.5sinstant1.1.0

Attacking...

FQN: abl.​placeables.​test.​jkoch.​attack.​attack_set_1

Attacking...
none1s cast1.1.0

Attacking...

s

FQN: abl.​placeables.​test.​jkoch.​attack.​attack_set_2

Attacking...
none1s cast1.1.0

Attacking...

FQN: abl.​placeables.​destroy.​missile_launcher

Attacking...
none1.75s cast1.1.0

Attacking...

FQN: abl.​placeables.​test.​jeffl.​attack_set_melee

Attacking...
none0.5s cast1.1.0

Attacking...

FQN: abl.​placeables.​destroy.​attack_set_1_no_combat

Attacking...
none1s cast1.1.0

Attacking...

FQN: abl.​placeables.​destroy.​attack_set_sync

Attacking...
none1s cast1.1.0

Attacking...

FQN: abl.​placeables.​destroy.​attack_set_1

Attacking...
none1s cast1.1.0

Attacking...

FQN: abl.​placeables.​test.​jeffl.​attack_set_all

Attacking...
none1s cast1.1.0

Attacking...

FQN: abl.​placeables.​destroy.​attack_set_1_explosives

Attacking...
none0.5s cast1.1.0

Attacking...

This ability will "destroy" use a placeable, playing the attack_set_1_no_secondary animation, and then immediately after agro everything within a 25m radius.

FQN: abl.​placeables.​destroy.​attack_set_1_ae_agro_25m

Attacking...
none0.5s cast1.1.0

Attacking...

FQN: abl.​placeables.​destroy.​attack_set_2

Attacking...
none1s cast1.1.0

Attacking...

FQN: abl.​placeables.​destroy.​attack_set_1_explosives_no_flash

Attacking...
none0.5s cast1.1.0

attack_set_1_ae_agro_25m_clone

This ability will "destroy" use a placeable, playing the attack_set_1_no_secondary animation, and then immediately after agro everything within a 25m radius.

FQN: abl.​placeables.​destroy.​attack_set_1_ae_agro_25m_clone

attack_set_1_ae_agro_25m_clone
none0.5s cast1.1.0

Augmented Shields

Increases the amount of damage absorbed by Shield Probe by <<1[%d/%d/%d]>>%.

FQN: abl.​agent.​skill.​engineering.​augmented_shields

Augmented Shields
passiveinstant1.1.0

Aura

This buff is put on a placeable or NPC to mark the radius as the usable area for the item.

FQN: abl.​quest.​generic.​use_in_area_aura.​aura

Aura
passiveinstant1.1.0

Aura of Protection

FQN: abl.​npc.​ability.​custom.​boss.​sakan.​sakan_passive

Aura of Protection
passiveinstant1.1.0

Aurek in Range Debuff

When the player has this buff, they can use the Motion Sensor ability.

FQN: abl.​quest.​location.​tatooine.​bronze.​imperial.​hostile_movement.​aurek_in_range_debuff

Aurek in Range Debuff
noneinstant1.1.0

Authority

Increases the damage of Force Scream and Massacre by <<1[%d/%d/%d]>>%.

FQN: abl.​sith_warrior.​skill.​carnage.​authority

Authority
passiveinstant1.1.0

Auto Attack

Automatically perform basic attacks against your opponent.

FQN: abl.​player.​flurry

Auto Attack
noneinstant1.1.0

Auto Attack

Automatically performs basic attacks against your opponent.

FQN: abl.​companion.​flurry

Auto Attack
noneinstant1.1.0

Auto Fire

Fires the cannon at rapid speed doing <<1>> weapon damage over 3 seconds.

FQN: abl.​companion.​class.​ranged_dps.​st_channeled_damage_cannon

Auto Fire
15s3s channel1.1.0

Automated Defenses

While Kolto Overload is active, your damage reduction is increased by 30%. Additionally, the active cooldown of Kolto Overload is reduced by 6 seconds when you are attacked. This effect cannot occur more than once per second.

FQN: abl.​bounty_hunter.​skill.​firebug.​automated_defenses

Automated Defenses
passiveinstant1.1.0

Avengeance

FQN: abl.​qtr.​1x1.​raid.​karaggas_palace.​enemy.​boss.​boss_2_bh.​sorno.​difficulty_1.​avengeance

Avengeance
25h 0m 0sinstant1.1.0

Avoidance

Reduces the cooldown of Jolt by <<1[%d seconds/%d second/%d seconds]>>, Unbreakable Will by <<2>> seconds, and Force Speed by <<3>> seconds.

FQN: abl.​sith_inquisitor.​skill.​deception.​avoidance

Avoidance
passiveinstant1.1.0

Awakening From Stasis

FQN: abl.​npc.​ability.​custom.​flashpoint.​eternity_vault.​soa.​difficulty_1.​channel_stasis

Awakening From Stasis
2h 30m 0s7.5s channel1.1.0

Awe

Confounds up to 8 nearby enemies, preventing all action for up to 6 seconds. Damage ends the effect prematurely.

FQN: abl.​jedi_knight.​awe

Awe
60sinstant1.1.0

Ayor V9 Shields

A shield surrounds the Bounty Hunter absorbing a percentage of incoming blaster fire (energy damage). Lasts for 30 seconds.

FQN: abl.​quest.​location.​hoth.​class.​bounty_hunter.​ayor_v9_shields

Ayor V9 Shields
30sinstant1.1.0

Back Blast

Fires the scattergun point-blank into the target's backside, dealing <<1>> kinetic damage. Only usable while behind the target. If used from stealth, Back Blast deals <<2>> kinetic damage and grants an Upper Hand.

FQN: abl.​smuggler.​back_blast

Back Blast
12sinstant1.1.0

Backhand

FQN: abl.​npc.​ability.​custom.​flashpoint.​eternity_vault.​soa_adds.​difficulty_1.​marauder.​back_hand

Backhand
10.5sinstant1.1.0

Backhand

Smashes the target with a backhand for kinetic damage. This version does not stun, but does good damage on a short cooldown.

FQN: abl.​npc.​ability.​unarmed.​backhand_nostun

Backhand
6sinstant1.1.0

Backhand

Does 10 to 14 damage and interrupts abilities.

FQN: abl.​world_design.​flashpoint.​teras_kasi.​backhand

Backhand
2sinstant1.1.0

Backhand

Smashes the target with a backhand for kinetic damage. This version does not stun, but does good damage on a short cooldown.

FQN: abl.​npc.​ability.​custom.​flashpoint.​eternity_vault.​trash.​difficulty_1.​prisoners.​backhand_nostun

Backhand
6sinstant1.1.0

Backhand

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​ilum.​darth_serevin.​healer.​headshot

Backhand
10sinstant1.1.0

Backhand

Bashes the target for <<1>> kinetic damage, stunning it for <<2[%d seconds/%d second/%d seconds]>>. This ability generates a high amount of threat.

FQN: abl.​sith_warrior.​skill.​immortal.​backhand

Backhand
60sinstant1.1.0

Backhand

FQN: abl.​npc.​ability.​custom.​flashpoint.​eternity_vault.​soa_adds.​difficulty_2.​marauder.​back_hand

Backhand
10.5sinstant1.1.0

Backhand

Smashes the target with a backhand for kinetic damage. This version does not stun, but does good damage on a short cooldown.

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​ita.​ghulil.​hard.​backhand

Backhand
4.5sinstant1.1.0

Backhand

FQN: abl.​npc.​ability.​custom.​boss.​darth_baras.​backhand_baras

Backhand
30sinstant1.1.0

Backhand

Smashes the target with a backhand for kinetic damage. This version does not stun, but does good damage on a short cooldown.

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​ita.​ghulil.​backhand

Backhand
4.5sinstant1.1.0

Backhand

Smashes the target, dealing low kinetic damage, and stunning the target for 2 seconds.

FQN: abl.​npc.​ability.​unarmed.​backhand

Backhand
30sinstant1.1.0

Backhand

FQN: abl.​npc.​ability.​custom.​flashpoint.​eternity_vault.​soa_adds.​difficulty_1.​juggernaut.​knockdown

Backhand
10.5sinstant1.1.0

Backhand

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​ilum.​darth_serevin.​hard.​healer.​headshot

Backhand
10sinstant1.1.0

Backhand

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​ilum.​hk47.​debilitating_strike

Backhand
15s3.5s cast1.1.0

Backhand

FQN: abl.​npc.​ability.​custom.​flashpoint.​eternity_vault.​soa_adds.​difficulty_2.​juggernaut.​knockdown

Backhand
10.5sinstant1.1.0

Backhand

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​ilum.​hk47.​hard.​debilitating_strike

Backhand
15s3.5s cast1.1.0

Backlash

Surrounds the caster with lightning that deals damage to attackers.

FQN: abl.​npc.​ability.​force.​backlash

Backlash
30sinstant1.1.0

Backlash

Static Barriers you place on yourself have a <<1>>% chance to erupt in a flash of light when they end, blinding all nearby enemies for 3 seconds. This effect breaks from direct damage.

FQN: abl.​sith_inquisitor.​skill.​lightning.​backlash

Backlash
passiveinstant1.1.0

Backstab

Ambushes an enemy for <<1>> kinetic damage. Only usable while behind the target. If used from stealth, Backstab deals <<2>> kinetic damage and grants a Tactical Advantage.

FQN: abl.​agent.​backstab

Backstab
12sinstant1.1.0

Backstab

Ambushes an enemy for <<1>> kinetic damage. Only usable while behind the target.

FQN: abl.​npc.​ability.​custom.​boss.​maltok.​backstab

Backstab
31.5sinstant1.1.0

Bacta Infusion

Instantly heals a friendly target for <<1>>.

FQN: abl.​trooper.​skill.​combat_medic.​bacta_infusion

Bacta Infusion
21sinstant1.1.0

Balance

FQN: abl.​creature.​universal.​large.​low_lvl_boost

Balance
passiveinstant1.1.0

Balance of the Force

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​ira.​revan.​lightside_form

Balance of the Force
10m 0sinstant1.1.0

Balance of the Force

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​ira.​revan.​hard.​lightside_form

Balance of the Force
10m 0sinstant1.1.0

Ball Counter Decrement

FQN: abl.​pvp.​warzone.​arena.​thrower_decrement

Ball Counter Decrement
noneinstant1.1.0

Ball Lightning

Soa uses this ability to create Ball Lightning that follows a player and explodes if it gets close to that player3

FQN: abl.​npc.​ability.​custom.​flashpoint.​eternity_vault.​soa.​difficulty_1.​final_spawn_ball_lightning

Ball Lightning
15s1.5s cast1.1.0

Ball Lightning

Soa uses this ability to create Ball Lightning that follows a player and explodes if it gets close to that player3

FQN: abl.​npc.​ability.​custom.​flashpoint.​eternity_vault.​soa.​difficulty_1.​spawn_ball_lightning

Ball Lightning
18s3s channel1.1.0

Ball Lightning Detonate

FQN: abl.​npc.​ability.​custom.​flashpoint.​eternity_vault.​soa.​difficulty_1.​ball_lightning_detonate

Ball Lightning Detonate
1m 40sinstant1.1.0

Ball Lightning Detonate

FQN: abl.​npc.​ability.​custom.​flashpoint.​eternity_vault.​soa.​difficulty_3.​ball_lightning_detonate

Ball Lightning Detonate
1m 40sinstant1.1.0

Ball Lightning Detonate

FQN: abl.​npc.​ability.​custom.​flashpoint.​eternity_vault.​soa.​difficulty_2.​ball_lightning_detonate

Ball Lightning Detonate
1m 40sinstant1.1.0

Ball Lightning Detonate

FQN: abl.​npc.​ability.​custom.​flashpoint.​eternity_vault.​soa.​difficulty_4.​ball_lightning_detonate

Ball Lightning Detonate
1m 40sinstant1.1.0

Ball Lightning Passive

FQN: abl.​npc.​ability.​custom.​flashpoint.​eternity_vault.​soa.​difficulty_1.​ball_lightning_passive

Ball Lightning Passive
16m 40sinstant1.1.0

Ball Lightning Passive

FQN: abl.​npc.​ability.​custom.​flashpoint.​eternity_vault.​soa.​difficulty_2.​ball_lightning_passive

Ball Lightning Passive
16m 40sinstant1.1.0

Ball Lightning Passive

FQN: abl.​npc.​ability.​custom.​flashpoint.​eternity_vault.​soa.​difficulty_3.​ball_lightning_passive

Ball Lightning Passive
16m 40sinstant1.1.0

Ball Lightning Passive

FQN: abl.​npc.​ability.​custom.​flashpoint.​eternity_vault.​soa.​difficulty_4.​ball_lightning_passive

Ball Lightning Passive
16m 40sinstant1.1.0

Ballistic Blast

FQN: abl.​qtr.​1x1.​flashpoint.​kaon.​enemy.​boss.​droid.​difficulty_1.​knockback_shot

Ballistic Blast
25s1s cast1.1.0

Ballistic Blast

FQN: abl.​qtr.​1x1.​flashpoint.​kaon.​enemy.​boss.​droid.​difficulty_2.​knockback_shot

Ballistic Blast
25s1s cast1.1.0

Ballistic Dampers

Entering cover grants 3 charges of Ballistic Dampers. Each charge absorbs <<1[%d/%d/%d]>>% of the damage dealt by an incoming attack. This effect cannot occur more than once every 1.5 seconds. Ballistic Dampers can only be gained once every 6 seconds.

FQN: abl.​agent.​skill.​marksmanship.​ballistic_damper

Ballistic Dampers
passiveinstant1.1.0

Ballistic Dampers

Entering cover grants 3 charges of Ballistic Dampers. Each charge absorbs <<1[%d/%d/%d]>>% of the damage dealt by incoming attacks. This effect cannot occur more than once every 1.5 seconds. Ballistic Dampers can only be gained once every 6 seconds.

FQN: abl.​smuggler.​skill.​sharpshooter.​ballistic_damper

Ballistic Dampers
passiveinstant1.1.0

Ballistic Immunity

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​crimson_vengeance.​boss.​lord_kherus.​physics_immunity

Ballistic Immunity
passiveinstant1.1.0

Ballistic Shield

Deploys a ballistic shield that spans 10 meters around you, reducing the damage taken by all allies that remain inside by 20%. Lasts <<1[%d/%d/%d]>> seconds.

FQN: abl.​agent.​ballistic_shield

Ballistic Shield
3m 0sinstant1.1.0

Bark

This is an an ability that forces an npc to randomly emit a bark. A quest step fires hydra which activates this ability on the player. Every 10 seconds this ability fires and triggers on an npc with the the Bark Flag Ability.

FQN: abl.​quest.​location.​belsavis.​world.​republic.​the_zabraks_auction.​bark

Bark
noneinstant1.1.0

Bark Flag

FQN: abl.​quest.​location.​belsavis.​world.​republic.​the_zabraks_auction.​bark_flag

Bark Flag
noneinstant1.1.0

Barrage

Tracer Missile and Sweeping Blasters finish the cooldown on Blazing Bolts. This effect cannot occur more than once every 8 seconds.

FQN: abl.​bounty_hunter.​skill.​arsenal.​barrage

Barrage
passiveinstant1.1.0

Barrage

FQN: abl.​qtr.​1x1.​flashpoint.​kaon.​enemy.​boss.​droid.​difficulty_1.​barrage

Barrage
60s6s channel1.1.0

Barrage

FQN: abl.​qtr.​1x1.​flashpoint.​kaon.​enemy.​boss.​droid.​difficulty_2.​barrage

Barrage
60s6s channel1.1.0

Barrage Mode

Instructs the companion to fire off a Barrage whenever possible, causing each bolt to deal less damage. Can target multiple enemies at once.

FQN: abl.​companion.​class.​ranged_dps.​mode_explosive_round

Barrage Mode
1.5sinstant1.1.0

Barrager Explosion

FQN: abl.​quest.​location.​balmorra_republic.​world.​breakthrough.​hub_4.​barrager_explosion

Barrager Explosion
noneinstant1.1.0

Bash

Close-range attack that causes <<1>> damage. Usable when not transformed into a rakghoul.

FQN: abl.​companion.​class.​melee_tank.​hidden_bash_rakghoul

Bash
12sinstant1.1.0

Basic Attack

(Standard attack for Battle Droid)

FQN: abl.​flurry.​droid.​battle_droid.​battle_droid_melee

Basic Attack
1.5sinstant1.1.0

Basic Command Stim

Increases Presence by 8 for 60 minutes. Only one stimpack can be active at a time.

FQN: abl.​itm.​potion.​stimpack.​pre_tier01

Basic Command Stim
noneinstant1.1.0

Basic Fortitude Stim

Increases Endurance by 8 for 60 minutes. Only one stimpack can be active at a time.

FQN: abl.​itm.​potion.​stimpack.​end_tier01

Basic Fortitude Stim
noneinstant1.1.0

Basic Medpac

Restores <<1>> health. Only usable once per fight. Health restored scales by level up to level 5.

FQN: abl.​itm.​potion.​medpac.​medpac_tier01a

Basic Medpac
1m 30sinstant1.1.0

Basic Might Stim

Increases Mastery by 8 for 60 minutes. Only one stimpack can be active at a time.

FQN: abl.​itm.​potion.​adrenal.​str_tier01

Basic Might Stim
noneinstant1.1.0

Basic Reflex Stim

Increases Mastery by 8 for 60 minutes. Only one stimpack can be active at a time.

FQN: abl.​itm.​potion.​adrenal.​agi_tier01

Basic Reflex Stim
noneinstant1.1.0

Basic Resolve Stim

Increases Mastery by 8 for 60 minutes. Only one stimpack can be active at a time.

FQN: abl.​itm.​potion.​adrenal.​wil_tier01

Basic Resolve Stim
noneinstant1.1.0

Basic Skill Stim

Increases Mastery by 8 for 60 minutes. Only one stimpack can be active at a time.

FQN: abl.​itm.​potion.​adrenal.​cun_tier01

Basic Skill Stim
noneinstant1.1.0

Battering Assault

FQN: abl.​qtr.​1x1.​raid.​karaggas_palace.​enemy.​boss.​boss_3_kintan.​covert_assassin.​difficulty_1.​assault

Battering Assault
4.5sinstant1.1.0

Battering Assault

Performs a series of quick melee attacks. Animation requires dual wield melee weapons.

FQN: abl.​npc.​ability.​saber.​dual_wield_assault

Battering Assault
4.5sinstant1.1.0

Battering Assault

Strikes the target multiple times with both lightsabers, dealing <<1>> weapon damage and building 6 rage. Requires two lightsabers.

FQN: abl.​sith_warrior.​battering_assault

Battering Assault
15sinstant1.1.0

Battering Assault

FQN: abl.​qtr.​1x1.​raid.​karaggas_palace.​enemy.​boss.​boss_3_kintan.​covert_assassin.​difficulty_3.​assault

Battering Assault
4.5sinstant1.1.0

Battering Ram

Ion Pulse has a <<1>>% chance and Fire Pulse has a <<2>>% chance to make your next Stockstrike free. This effect lasts <<3[%d seconds/%d second/%d seconds]>>.

FQN: abl.​trooper.​skill.​tactics.​tech_assault

Battering Ram
passiveinstant1.1.0

Battle Absorb Adrenal

Increases Armor by 400 for <<1[%d/%d/%d]>> seconds.

FQN: abl.​itm.​potion.​adrenal.​biochem_tank_tier02

Battle Absorb Adrenal
3m 0sinstant1.1.0

Battle Attack Adrenal

Increases Power by 90 and reduces all healing done by 20%. Lasts <<1[%d/%d/%d]>> seconds.

FQN: abl.​itm.​potion.​adrenal.​biochem_atk_tier02

Battle Attack Adrenal
3m 0sinstant1.1.0

Battle Command Stim

Increases Presence by 22 for 60 minutes. Only one stimpack can be active at a time.

FQN: abl.​itm.​potion.​stimpack.​biochem_pre_tier02

Battle Command Stim
noneinstant1.1.0

Battle Critical Adrenal

Increases Critical Rating by 90 for <<1[%d/%d/%d]>> seconds.

FQN: abl.​itm.​potion.​adrenal.​biochem_crit_tier02

Battle Critical Adrenal
3m 0sinstant1.1.0

Battle Cry

Force Charge and Obliterate have a <<1>>% chance to make the next Force Scream activated cost no rage.

FQN: abl.​sith_warrior.​skill.​immortal.​battle_cry

Battle Cry
passiveinstant1.1.0

Battle Droid Any Target Accurate

Battle droid no damage shot that targets any target. Also, causes the shots to be accurate.

FQN: abl.​quest.​location.​flashpoint.​shared.​ilum.​npc_states.​combat.​no_damage_shots.​battle_droid_any_target_accurate

Battle Droid Any Target Accurate
noneinstant1.1.0

Battle Efficacy Adrenal

Increases Alacrity by 90 for <<1[%d/%d/%d]>> seconds.

FQN: abl.​itm.​potion.​adrenal.​biochem_cast_tier02

Battle Efficacy Adrenal
3m 0sinstant1.1.0

Battle Focus

Increases ranged and tech critical hit chance by 25% for <<1[%d seconds/%d second/%d seconds]>>.

FQN: abl.​trooper.​battle_focus

Battle Focus
2m 0sinstant1.1.0

Battle Focus

FQN: abl.​npc.​ability.​buff.​battle_focus

Battle Focus
60sinstant1.1.0

Battle Force Adrenal

Increases Critical Rating by 90 for <<1[%d/%d/%d]>> seconds.

FQN: abl.​itm.​potion.​adrenal.​biochem_force_tier02

Battle Force Adrenal
3m 0sinstant1.1.0

Battle Fortitude Stim

Increases Endurance by 16 and Defense by 6 for 60 minutes. Only one stimpack can be active at a time.

FQN: abl.​itm.​potion.​stimpack.​biochem_end_tier02

Battle Fortitude Stim
noneinstant1.1.0

Battle Might Stim

Increases Mastery by 16 and Power by 6 for 60 minutes. Only one stimpack can be active at a time.

FQN: abl.​itm.​potion.​stimpack.​biochem_str_tier02

Battle Might Stim
noneinstant1.1.0

Battle Readiness

Ready yourself with the Force, immediately restoring 15% of your max health, increasing the damage of all Techniques by 50%, increasing the chance to trigger their effects by 25%, and healing you for <<2>> when their effects are triggered. Lasts <<1>> seconds. The triggered healing cannot occur more than once per second.

FQN: abl.​jedi_consular.​battle_readiness

Battle Readiness
2m 0sinstant1.1.0

Battle Reflex Stim

Increases Mastery by 16 and Power by 6 for 60 minutes. Only one stimpack can be active at a time.

FQN: abl.​itm.​potion.​stimpack.​biochem_agi_tier02

Battle Reflex Stim
noneinstant1.1.0

Battle Resolve Stim

Increases Mastery by 16 and Power by 6 for 60 minutes. Only one stimpack can be active at a time.

FQN: abl.​itm.​potion.​stimpack.​biochem_wil_tier02

Battle Resolve Stim
noneinstant1.1.0

Battle Skill Stim

Increases Mastery by 16 and Power by 6 for 60 minutes. Only one stimpack can be active at a time.

FQN: abl.​itm.​potion.​stimpack.​biochem_cun_tier02

Battle Skill Stim
noneinstant1.1.0

Battle Tech Adrenal

Increases Accuracy by 90 for <<1[%d/%d/%d]>> seconds.

FQN: abl.​itm.​potion.​adrenal.​biochem_tech_tier02

Battle Tech Adrenal
3m 0sinstant1.1.0

Battle Triage Adrenal

Increases Force Power and Tech Power by 90 and reduces all damage dealt by 20%. Lasts <<1[%d/%d/%d]>> seconds.

FQN: abl.​itm.​potion.​adrenal.​biochem_heal_tier02

Battle Triage Adrenal
3m 0sinstant1.1.0

Battlefield Training

Increases movement speed by <<1[%d/%d/%d]>>% while High Energy Cell is active.

FQN: abl.​trooper.​skill.​tactics.​combat_training

Battlefield Training
passiveinstant1.1.0

Beacon Activate

Places a beacon on the ground. NF- Need a visual indicator, like a temporary beacon placed with a ground target.

FQN: abl.​quest.​location.​hoth.​world.​stand_and_fight.​beacon_activate

Beacon Activate
noneinstant1.1.0

Beacon Trigger Test

Plant a signal beacon for Moff Zamar's transport

FQN: abl.​quest.​location.​corellia.​class.​spy.​the_sky_burns.​beacon_trigger_test

Beacon Trigger Test
noneinstant1.1.0

Beacon Trigger Test

Plant a signal beacon for Imperial Troops

FQN: abl.​quest.​location.​corellia.​class.​sith_sorcerer.​fatal_blow.​beacon_trigger_test

Beacon Trigger Test
noneinstant1.1.0

Beam Blast

Direct Damage in a line in front of the droid. (Only usable by droids with the "Rogue" Droid Body)

FQN: abl.​quest.​location.​balmorra_republic.​bonus.​area.​trash_to_treasure.​ability_eye_laser

Beam Blast
15s1.25s cast1.1.0

Beam Weapon

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​directive_7.​mentor.​mentor_beam

Beam Weapon
6sinstant1.1.0

Beam Weapon

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​directive_7.​mentor.​hard.​mentor_beam

Beam Weapon
6sinstant1.1.0

Bear Pain

Reduces all damage dealt by 20% and all damage received by 10%.

FQN: abl.​npc.​ability.​custom.​korriban.​balek_wydr_pain

Bear Pain
3m 0sinstant1.1.0

Bear Pain

Reduces all damage taken by 25% for <<1[%d seconds/%d second/%d seconds]>>.

FQN: abl.​companion.​class.​melee_tank.​tank_cooldown_force

Bear Pain
2m 0sinstant1.1.0

Bear Pain

Reduces all damage taken by 25% for <<1[%d seconds/%d second/%d seconds]>>.

FQN: abl.​companion.​class.​ranged_tank.​tank_cooldown_force

Bear Pain
2m 0sinstant1.1.0

Beast Handler

FQN: abl.​qtr.​1x1.​raid.​karaggas_palace.​enemy.​trash.​swamp.​kintan_handler.​difficulty_1.​beast_handler

Beast Handler
30sinstant1.1.0

Beast Handler

FQN: abl.​qtr.​1x1.​raid.​karaggas_palace.​enemy.​trash.​swamp.​kintan_handler.​difficulty_3.​beast_handler

Beast Handler
30sinstant1.1.0

Beast Pheromones

Lures an alchemical snarler to fight alongside you for a while.

FQN: abl.​quest.​location.​flashpoint.​shared.​mini.​a_tomb_opens.​crewskill.​bioanalysis.​summon_native_beast

Beast Pheromones
noneinstant1.1.0

Become Vanished

FQN: abl.​state.​become_disguised

Become Vanished
3m 0sinstant1.1.0

Bedside Manner

Increases total Cunning by <<1[%d/%d/%d]>>%.

FQN: abl.​smuggler.​skill.​sawbones.​bedside_manner

Bedside Manner
passiveinstant1.1.0

Behind Schedule

FQN: abl.​npc.​ability.​utility.​behind_schedule

Behind Schedule
passiveinstant1.1.0

Belsavis Prisoner

This effect identifies a target as a Belsavis prisoner or a Dark Nova gangsters (same item used for a bonus objective of the same nature in the subsequent quest).

FQN: abl.​quest.​location.​belsavis.​world_arc.​belsavis_prisoner

Belsavis Prisoner
noneinstant1.1.0

Benevolence

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​ilum.​darth_serevin.​hard.​healer.​casted_heal

Benevolence
10s2s cast1.1.0

Benevolence

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​ilum.​darth_serevin.​healer.​casted_heal

Benevolence
10s2s cast1.1.0

Benevolence

Heals a friendly target for a moderate amount of health. Short cooldown.

FQN: abl.​npc.​ability.​force.​benevolence_small

Benevolence
9s3.5s cast1.1.0

Benevolence

Heals a friendly target for <<1>> health.

FQN: abl.​jedi_consular.​benevolence

Benevolence
none1.5s cast1.1.0

Benevolence

Heals a friendly target for a moderate amount of health. Long Cooldown.

FQN: abl.​npc.​ability.​force.​benevolence

Benevolence
30s3.5s cast1.1.0

Benevolence

FQN: abl.​npc.​ability.​custom.​boss.​darth_arho.​stage1.​transition_add_jedi_heal

Benevolence
none3.5s cast1.1.0

Benevolence

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​ilum.​sith_entity.​hard.​mirror_images.​casted_heal

Benevolence
10s3s cast1.1.0

Benevolence

Heals a friendly target for a moderate amount of health. Short cooldown. Targets with 60% health or less.

FQN: abl.​npc.​ability.​force.​benevolence_small_60

Benevolence
9s3.5s cast1.1.0

Benevolence

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​ilum.​sith_entity.​mirror_images.​casted_heal

Benevolence
10s3s cast1.1.0

Berserk

Increases all damage dealt by 10% and all damage received by 20%.

FQN: abl.​npc.​ability.​custom.​korriban.​balek_wydr_berserk

Berserk
2m 0sinstant1.1.0

Berserk

FQN: abl.​npc.​ability.​buff.​berserk

Berserk
5m 0sinstant1.1.0

Berserk

Requires and converts 30 stacks of Fury to go Berserk, instantly generating 4 rage, plus 8 additional rage over the next few seconds.

FQN: abl.​sith_warrior.​berserk

Berserk
1.5sinstant1.1.0

Berserk Stun

FQN: abl.​npc.​ability.​creature.​rakghoul.​berserk_stun

Berserk Stun
5m 0sinstant1.1.0

Berserk Stun

Becomes berserk at 30% health, knocking down nearby enemies for 2s, and doing 8% increased damage for 15s.

FQN: abl.​npc.​ability.​creature.​dog.​berserk_stun

Berserk Stun
5m 0sinstant1.1.0

Berserker

Berserk in Shii-Cho Form immediately grants <<1>> stacks of Shockwave.

FQN: abl.​sith_warrior.​skill.​rage.​relentless_marauder

Berserker
passiveinstant1.1.0

Berserker Rage

Lord Razik starts whirling and beating on enemies nearby.

FQN: abl.​npc.​ability.​custom.​boss.​lord_razik.​berserker_rage

Berserker Rage
30s10s channel1.1.0

Besh in Range Debuff

When the player has this buff, they can use the Motion Sensor ability.

FQN: abl.​quest.​location.​tatooine.​bronze.​imperial.​hostile_movement.​besh_in_range_debuff

Besh in Range Debuff
noneinstant1.1.0

Between the Eyes

Increases the critical hit chance of Snipe, Series of Shots and Followthrough by <<1[%d/%d/%d]>>%. Additionally increases armor penetration by <<2>>%.

FQN: abl.​agent.​skill.​marksmanship.​between_the_eyes

Between the Eyes
passiveinstant1.1.0

Bfg

FQN: abl.​state.​switch_weapon_stance.​bfg

Bfg
noneinstant1.1.0

Big Swipe

FQN: abl.​creature.​rancor.​big_swipe

Big Swipe
9sinstant1.1.0

binoculars

Use these binoculars after placing the Proximity Explosives to see if the Republic Walker will be damaged.

FQN: abl.​quest.​location.​war_world.​quesh.​bronze.​imperial.​walker_tripping.​binoculars

binoculars
noneinstant1.1.0

Bio-Enhanced Absorb Adrenal

Increases Armor by 850 for <<1[%d/%d/%d]>> seconds.

FQN: abl.​itm.​potion.​adrenal.​biochem_tank_tier04

Bio-Enhanced Absorb Adrenal
3m 0sinstant1.1.0

Bio-Enhanced Attack Adrenal

Increases Power by 210 and reduces all healing done by 20%. Lasts <<1[%d/%d/%d]>> seconds.

FQN: abl.​itm.​potion.​adrenal.​biochem_atk_tier04

Bio-Enhanced Attack Adrenal
3m 0sinstant1.1.0

Bio-Enhanced Command Stim

Increases Presence by 58 for 60 minutes. Only one stimpack can be active at a time.

FQN: abl.​itm.​potion.​stimpack.​biochem_pre_tier04

Bio-Enhanced Command Stim
noneinstant1.1.0

Bio-Enhanced Critical Adrenal

Increases Critical Rating by 210 for <<1[%d/%d/%d]>> seconds.

FQN: abl.​itm.​potion.​adrenal.​biochem_crit_tier04

Bio-Enhanced Critical Adrenal
3m 0sinstant1.1.0

Bio-Enhanced Efficacy Adrenal

Increases Alacrity by 210 for <<1[%d/%d/%d]>> seconds.

FQN: abl.​itm.​potion.​adrenal.​biochem_cast_tier04

Bio-Enhanced Efficacy Adrenal
3m 0sinstant1.1.0

Bio-Enhanced Force Adrenal

Increases Critical Rating by 210 for <<1[%d/%d/%d]>> seconds.

FQN: abl.​itm.​potion.​adrenal.​biochem_force_tier04

Bio-Enhanced Force Adrenal
3m 0sinstant1.1.0

Bio-Enhanced Fortitude Stim

Increases Endurance by 42 and Defense by 17 for 60 minutes. Only one stimpack can be active at a time.

FQN: abl.​itm.​potion.​stimpack.​biochem_end_tier04

Bio-Enhanced Fortitude Stim
noneinstant1.1.0

Bio-Enhanced Med Unit

Restores <<1>> health to you and your companion. Only usable once per fight. Health restored scales by level up to level 32.

FQN: abl.​itm.​potion.​medpac.​biochem_target_medpac_tier03

Bio-Enhanced Med Unit
1m 30sinstant1.1.0

Bio-Enhanced Might Stim

Increases Mastery by 42 and Power by 17 for 60 minutes. Only one stimpack can be active at a time.

FQN: abl.​itm.​potion.​stimpack.​biochem_str_tier04

Bio-Enhanced Might Stim
noneinstant1.1.0

Bio-Enhanced Reflex Stim

Increases Mastery by 42 and Power by 17 for 60 minutes. Only one stimpack can be active at a time.

FQN: abl.​itm.​potion.​stimpack.​biochem_agi_tier04

Bio-Enhanced Reflex Stim
noneinstant1.1.0

Bio-Enhanced Resolve Stim

Increases Mastery by 42 and Power by 17 for 60 minutes. Only one stimpack can be active at a time.

FQN: abl.​itm.​potion.​stimpack.​biochem_wil_tier04

Bio-Enhanced Resolve Stim
noneinstant1.1.0

Bio-Enhanced Skill Stim

Increases Mastery by 42 and Power by 17 for 60 minutes. Only one stimpack can be active at a time.

FQN: abl.​itm.​potion.​stimpack.​biochem_cun_tier04

Bio-Enhanced Skill Stim
noneinstant1.1.0

Bio-Enhanced Tech Adrenal

Increases Accuracy by 210 for <<1[%d/%d/%d]>> seconds.

FQN: abl.​itm.​potion.​adrenal.​biochem_tech_tier04

Bio-Enhanced Tech Adrenal
3m 0sinstant1.1.0

Bio-Enhanced Triage Adrenal

Increases Force Power and Tech Power by 210 and reduces all damage dealt by 20%. Lasts <<1[%d/%d/%d]>> seconds.

FQN: abl.​itm.​potion.​adrenal.​biochem_heal_tier04

Bio-Enhanced Triage Adrenal
3m 0sinstant1.1.0

Bioanalysis

FQN: abl.​companion.​harvest.​bioanalysis

Bioanalysis
none3s cast1.1.0

Bioanalysis

FQN: abl.​player.​harvest.​bioanalysis

Bioanalysis
none3s cast1.1.0

Biometric Lockout

Unable to use Control Stations.

FQN: abl.​qtr.​1x1.​raid.​karaggas_palace.​enemy.​boss.​boss_4_hanoi.​difficulty_3.​biometric_lockout

Biometric Lockout
noneinstant1.1.0

Bioscanner

Bioscanner: Welcome Home

FQN: abl.​quest.​location.​taris_imperial.​class.​bounty_hunter.​geroya_be_haran.​debuff_2

Bioscanner
noneinstant1.1.0

Bioscanner

Bioscanner: Detected Intruder

FQN: abl.​quest.​location.​taris_imperial.​class.​bounty_hunter.​geroya_be_haran.​debuff_1

Bioscanner
noneinstant1.1.0

Bite

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​the_tomb_opens.​boss.​native_beast.​bite

Bite
1.5sinstant1.1.0

Bite

FQN: abl.​creature.​cat.​giant.​bite

Bite
15sinstant1.1.0

Black Market Equipment

Increases the critical hit chance of all periodic effects by <<1[%d/%d/%d]>>%.

FQN: abl.​smuggler.​skill.​dirty_fighting.​black_market_equipment

Black Market Equipment
passiveinstant1.1.0

Black Market Mods

Increases alacrity by <<1[%d/%d/%d]>>%.

FQN: abl.​smuggler.​skill.​dirty_fighting.​black_market_mods

Black Market Mods
passiveinstant1.1.0

Blackout

Increases your stealth level by 15 for 8 seconds. Only usable in stealth mode.

FQN: abl.​jedi_consular.​blackout

Blackout
60sinstant1.1.0

Blackout

Increases your stealth level by 15 for 8 seconds. Only usable in stealth mode.

FQN: abl.​sith_inquisitor.​blackout

Blackout
60sinstant1.1.0

Blade Barricade

Retaliation raises a Blade Barricade, increasing all defenses by <<1[%d/%d/%d]>>% for <<2[%d seconds/%d second/%d seconds]>>.

FQN: abl.​sith_warrior.​skill.​immortal.​barricade

Blade Barricade
passiveinstant1.1.0

Blade Barricade

Riposte raises a Blade Barricade, increasing all defenses by <<1[%d/%d/%d]>>% for <<2[%d seconds/%d second/%d seconds]>>.

FQN: abl.​jedi_knight.​skill.​defense.​barricade

Blade Barricade
passiveinstant1.1.0

Blade Barrier

Activating Blade Storm grants Blade Barrier, which absorbs <<2>> damage. Lasts up to <<1>> seconds.

FQN: abl.​jedi_knight.​skill.​defense.​blade_barrier

Blade Barrier
passiveinstant1.1.0

Blade Bond

Reduces the cooldown of Impale by <<1[%d seconds/%d second/%d seconds]>>.

FQN: abl.​sith_warrior.​skill.​carnage.​blade_bond

Blade Bond
passiveinstant1.1.0

Blade Fan

Increases the damage of Blade Storm and Blade Rush by <<1[%d/%d/%d]>>%

FQN: abl.​jedi_knight.​skill.​combat.​blade_fan

Blade Fan
passiveinstant1.1.0

Blade Rush

Strikes the target with both weapons for <<1>> weapon damage and automatically triggers an Ataru Form strike, bypassing Ataru Form's rate limit. For 6 seconds after using Blade Rush, your Ataru Form has an extra 30% chance to be triggered. Requires two lightsabers. Replaces Slash.

FQN: abl.​jedi_knight.​skill.​combat.​blade_rush

Blade Rush
noneinstant1.1.0

Blade Shear

Throws an energy disc at the target.

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​ilum.​schism_prototype.​blade_shear

Blade Shear
noneinstant1.1.0

Blade Storm

FQN: abl.​npc.​ability.​saber.​blade_storm

Blade Storm
8sinstant1.1.0

Blade Storm

FQN: abl.​npc.​ability.​saber.​blade_storm_long_cooldown

Blade Storm
60sinstant1.1.0

Blade Storm

Uses the Force to project a wave of energy toward the target, dealing <<1>> kinetic damage. In addition, standard and weak enemies are knocked senseless, stunned for 4 seconds.

FQN: abl.​jedi_knight.​blade_storm

Blade Storm
12sinstant1.1.0

Blade Sweep

Strikes the target for <<1>> weapon damage and up to 2 nearby targets for <<2>> weapon damage.

FQN: abl.​companion.​unique.​trooper.​tanno_vik.​blade_sweep

Blade Sweep
12sinstant1.1.0

Blade Turning

The first 2 seconds of Saber Ward grants 100% melee and ranged defense.

FQN: abl.​sith_warrior.​blade_turning

Blade Turning
passiveinstant1.1.0

Blade Turning

The first 2 seconds of Saber Ward grants 100% melee and ranged defense.

FQN: abl.​jedi_knight.​blade_turning

Blade Turning
passiveinstant1.1.0

Blade Ward

Increases parry and deflect chances by 50% for <<1[%d seconds/%d second/%d seconds]>>. Shares a cooldown with Combat Acumen.

FQN: abl.​companion.​class.​melee_dps.​buff_defensive_saber

Blade Ward
3m 0sinstant1.1.0

Blast Attack

FQN: abl.​creature.​battle_droid.​battledroid_default_ranged_special_attack

Blast Attack
6sinstant1.1.0

Blast Attack

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​colicoid.​annihilator_ska2.​special_attack

Blast Attack
5sinstant1.1.0

Blast Attack

FQN: abl.​creature.​colicoid_droid.​colicoiddroid_default_ranged_special_attack

Blast Attack
6sinstant1.1.0

Blast Attack

FQN: abl.​creature.​acklay_droid.​acklaydroid_singlegun_default_ranged_special_attack

Blast Attack
6sinstant1.1.0

Blast Attack

FQN: abl.​creature.​acklay_droid.​acklaydroid_default_ranged_special_attack

Blast Attack
6sinstant1.1.0

Blast Barrage

FQN: abl.​creature.​acklay_droid.​acklaydroid_singlegun_default_ranged_special_attack_channel_random

Blast Barrage
12s4.5s channel1.1.0

Blaster

The player's blaster bolt as a Republican.

FQN: abl.​space_combat.​player.​blaster

Blaster
noneinstant1.1.0

Blaster Augs

Increases the effect of your cells while they are active: Plasma Cell: Increases tech critical chance by <<1>>%. High Energy Cell: Further increases all internal and elemental damage dealt by <<2>>%. Ion Cell: Increases the damage dealt by Ion Cell by <<3>>%.

FQN: abl.​trooper.​skill.​tactics.​blaster_augs

Blaster Augs
passiveinstant1.1.0

Blaster Barrage

(Standard attack for Battle Droid)

FQN: abl.​npc.​ability.​custom.​flashpoint.​eternity_vault.​gate_turret.​difficulty_1.​flurry_beam_blue

Blaster Barrage
1.5sinstant1.1.0

Blaster Cannon

FQN: abl.​qtr.​1x1.​flashpoint.​kaon.​enemy.​boss.​horde.​mounted_turret_a1

Blaster Cannon
none5m 20s channel1.1.0

Blaster Cannon

FQN: abl.​quest.​generic.​npc_states.​combat.​no_damage_shots.​blaster_cannon

Blaster Cannon
none3s channel1.1.0

Blaster Cannon Any Target

Variation of the Blaster Cannon ability, that doesn't require the target to be an enemy.

FQN: abl.​quest.​generic.​npc_states.​combat.​no_damage_shots.​blaster_cannon_any_target

Blaster Cannon Any Target
none3s channel1.1.0

Blaster Cannon Any Target Accurate

Variation of the Blaster Cannon ability, that doesn't require the target to be an enemy. Also, always hits the target.

FQN: abl.​quest.​generic.​npc_states.​combat.​no_damage_shots.​blaster_cannon_any_target_accurate

Blaster Cannon Any Target Accurate
none3s channel1.1.0

Blaster Pistol

FQN: abl.​quest.​generic.​npc_states.​combat.​no_damage_shots.​blaster_pistol

Blaster Pistol
noneinstant1.1.0

Blaster Pistol Any Target

Variation of the Pistol ability, that doesn't require the target to be an enemy.

FQN: abl.​quest.​generic.​npc_states.​combat.​no_damage_shots.​blaster_pistol_any_target

Blaster Pistol Any Target
noneinstant1.1.0

Blaster Pistol Any Target Accurate

Variation of the Pistol ability, that doesn't require the target to be an enemy. Also, always hits the target.

FQN: abl.​quest.​generic.​npc_states.​combat.​no_damage_shots.​blaster_pistol_any_target_accurate

Blaster Pistol Any Target Accurate
noneinstant1.1.0

Blaster Pistol Flurry

Variation of the Pistol Flurry ability, that doesn't require the target to be an enemy.

FQN: abl.​quest.​generic.​npc_states.​combat.​no_damage_shots.​blaster_pistol_flurry

Blaster Pistol Flurry
noneinstant1.1.0

Blaster Pistol Flurry Any Target

Variation of the Pistol Flurry ability, that doesn't require the target to be an enemy. Also, always hits the target.

FQN: abl.​quest.​generic.​npc_states.​combat.​no_damage_shots.​blaster_pistol_flurry_any_target

Blaster Pistol Flurry Any Target
noneinstant1.1.0

Blaster Pistol Flurry Any Target Accurate

Variation of the Pistol Flurry ability, that doesn't require the target to be an enemy. Also, always hits the target.

FQN: abl.​quest.​generic.​npc_states.​combat.​no_damage_shots.​blaster_pistol_flurry_any_target_accurate

Blaster Pistol Flurry Any Target Accurate
noneinstant1.1.0

Blaster Rifle

FQN: abl.​quest.​generic.​npc_states.​combat.​no_damage_shots.​blaster_rifle

Blaster Rifle
noneinstant1.1.0

Blaster Rifle Any Target

Variation of the Rifle ability, that doesn't require the target to be an enemy.

FQN: abl.​quest.​generic.​npc_states.​combat.​no_damage_shots.​blaster_rifle_any_target

Blaster Rifle Any Target
noneinstant1.1.0

Blaster Rifle Any Target Accurate

Variation of the Rifle ability, that doesn't require the target to be an enemy. Also, always hits the target.

FQN: abl.​quest.​generic.​npc_states.​combat.​no_damage_shots.​blaster_rifle_any_target_accurate

Blaster Rifle Any Target Accurate
noneinstant1.1.0

Blaster Salvo

FQN: abl.​world_design.​flashpoint.​enemy.​defender.​blaster_salvo

Blaster Salvo
10sinstant1.1.0

Blaster Shot

A single ranged shot for an NPC

FQN: abl.​world_design.​utility.​staged.​blaster_shot

Blaster Shot
6sinstant1.1.0

Blaster Sith

The player's blaster bolt when playing a Sith.

FQN: abl.​space_combat.​player.​blaster_sith

Blaster Sith
noneinstant1.1.0

Blaster Stance

Enters an offensive stance, increasing all damage dealt by 5% and lowering threat generation by 25%. Additionally lowers the cooldown of all attacks by 25%.

FQN: abl.​companion.​class.​support.​modal_tech_dps_stance

Blaster Stance
1.5sinstant1.1.0

Blaster Sweep

Sprays waves of bolts in a cone in front of the companion, inflicting <<1>> weapon damage over 4.5 seconds. Requires both blasters to be equipped.

FQN: abl.​companion.​class.​ranged_dps.​aoe_gun_damage_dual

Blaster Sweep
15s4.5s channel1.1.0

Blaster Torrent

Does 5 to 10 damage every second for 3 seconds and reduces movement speed by 30%.

FQN: abl.​world_design.​flashpoint.​heavy.​blaster_torrent

Blaster Torrent
18s3s channel1.1.0

Blaster Volley

A short burst of blaster fire that hits up to 5 targets in a cone in front of you for <<1[%d/%d/%d]>> weapon damage.

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​the_tomb_opens.​boss.​corrupted_explorer.​blaster_volley

Blaster Volley
7.5sinstant1.1.0

Blaster Volley

A short burst of blaster fire that hits up to 5 targets in a cone in front of you for <<1[%d/%d/%d]>> weapon damage.

FQN: abl.​npc.​ability.​pistol.​blaster_volley

Blaster Volley
15sinstant1.1.0

Blaster Volley

Fires a blaster burst that hits up to 8 targets in a 10-meter cone in front of you for <<1>> weapon damage.

FQN: abl.​smuggler.​blaster_volley

Blaster Volley
noneinstant1.1.0

Blaster Whip

Hits a target near him with his blaster, disabling them.

FQN: abl.​npc.​ability.​custom.​boss.​bouris_ulgo.​ulgo_blaster_whip

Blaster Whip
20sinstant1.1.0

Blaster Whip

Strikes the target with your weapon for kinetic damage.

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​rra.​dr_zharen.​blaster_whip

Blaster Whip
6sinstant1.1.0

Blaster Whip

Strikes the target with your weapon for <<1>> kinetic damage.

FQN: abl.​smuggler.​pistol_whip

Blaster Whip
6sinstant1.1.0

Blaster Whip

Strikes the target with your weapon for kinetic damage.

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​the_tomb_opens.​boss.​corrupted_explorer.​blaster_whip

Blaster Whip
6sinstant1.1.0

Blaster Whip

Strikes the target with your weapon for kinetic damage.

FQN: abl.​npc.​ability.​pistol.​blaster_whip

Blaster Whip
6sinstant1.1.0

Blaster Whip

Strikes the target with your weapon for kinetic damage.

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​rra.​dr_zharen.​hard.​blaster_whip

Blaster Whip
6sinstant1.1.0

Blasters Blazing

Increases the damage dealt by Quick Shot by 15%.

FQN: abl.​smuggler.​blasters_blazing

Blasters Blazing
passiveinstant1.1.0

blaster_shot_alternate

NPC UTILITY: Picks a hostile target nearby every several seconds and shoots.

FQN: abl.​world_design.​utility.​staged.​blaster_shot_alternate

blaster_shot_alternate
4sinstant1.1.0

Blastwave

Deals minor kinetic damage and knocks back all enemies within 8 meters.

FQN: abl.​npc.​ability.​droid.​battle_droid.​blastwave

Blastwave
15sinstant1.1.0

Blastwave

Deals minor kinetic damage and knocks back all enemies within 8 meters.

FQN: abl.​qtr.​1x1.​flashpoint.​kaon.​enemy.​trash.​droid_battle.​blastwave

Blastwave
15sinstant1.1.0

Blazing Speed

Speed Shot burns the target, dealing <<1>> elemental damage over <<2>> seconds. Stacks up to 3 times.

FQN: abl.​smuggler.​skill.​saboteur.​blazing_speed

Blazing Speed
passiveinstant1.1.0

Bleed

FQN: abl.​npc.​ability.​saber.​bleed

Bleed
12.5sinstant1.1.0

Bleed

FQN: abl.​npc.​ability.​custom.​flashpoint.​eternity_vault.​soa_adds.​difficulty_2.​marauder.​bleed

Bleed
20sinstant1.1.0

Bleed

FQN: abl.​npc.​ability.​custom.​flashpoint.​eternity_vault.​soa_adds.​difficulty_1.​marauder.​bleed

Bleed
15sinstant1.1.0

Bleedout

Increases the critical strike damage of your bleed effects by <<1[%d/%d/%d]>>%.

FQN: abl.​sith_warrior.​skill.​annihilation.​bleedout

Bleedout
passiveinstant1.1.0

Blessing of the Ancients

FQN: abl.​quest.​location.​flashpoint.​generic.​crewskill.​buffs.​health_regen

Blessing of the Ancients
noneinstant1.1.0

Blinding

FQN: abl.​player.​destruction.​dest_blinding

Blinding
noneinstant1.1.0

Blitz

Bashes the target, dealing <<1>> kinetic damage to weak and standard targets or <<2>> kinetic damage to strong targets. Only usable on incapacitated targets.

FQN: abl.​trooper.​blitz

Blitz
45sinstant1.1.0

Blizzard

You are suffering the effects of hypothermia. Balanced for a fast kill (~7 seconds)

FQN: abl.​world_design.​environmental.​location.​hoth.​highmount_ridge_blizzard

Blizzard
noneinstant1.1.0

Blizzard

Blowing snow visual effect. Intended to be called by a trigger volume.

FQN: abl.​world_design.​flashpoint.​env.​weather.​blizzard

Blizzard
noneinstant1.1.0

Blizzard

You are suffering the effects of hypothermia. Balanced for a fast kill (~7 seconds)

FQN: abl.​world_design.​environmental.​damage.​cold.​damage_blizzard

Blizzard
noneinstant1.1.0

Block

FQN: abl.​itm.​proc.​shield_generator_block

Block
passiveinstant1.1.0

Block

FQN: abl.​npc.​ability.​utility.​shield_block_proc

Block
passiveinstant1.1.0

Block

FQN: abl.​qtr.​1x1.​flashpoint.​kaon.​enemy.​boss.​droid.​difficulty_1.​add_shield_block_proc

Block
passiveinstant1.1.0

Block

FQN: abl.​qtr.​1x1.​flashpoint.​kaon.​enemy.​boss.​droid.​difficulty_2.​add_shield_block_proc

Block
passiveinstant1.1.0

Blockout

Reduces the activation time of Force Lift by <<1>> seconds and increases the lockout duration of Mind Snap by <<2[%d seconds/%d second/%d seconds]>>.

FQN: abl.​jedi_consular.​skill.​telekinetics.​blockout

Blockout
passiveinstant1.1.0

Blood Boiler

The poison inside this device is calibrated to work specifically on Killik Reavers.

FQN: abl.​quest.​location.​alderaan.​bronze.​imperial.​boiling_blood.​blood_boiler

Blood Boiler
15sinstant1.1.0

Blood Feast

FQN: abl.​npc.​ability.​creature.​universal.​bloodfeast

Blood Feast
30sinstant1.1.0

Blood Frenzy

When Execute is consumed by Force Scream, you generate <<1>> rage.

FQN: abl.​sith_warrior.​skill.​carnage.​blood_frenzy

Blood Frenzy
passiveinstant1.1.0

Blood of Sith

Increases the rate at which your Force regenerates by <<1[%d/%d/%d]>>%.

FQN: abl.​sith_inquisitor.​skill.​darkness.​blood_of_sith

Blood of Sith
passiveinstant1.1.0

Bloodthirst

Requires and converts 30 stacks of Fury to issue Bloodthirst to you and your Operation group members within 40 meters, increasing all damage and healing done by 10% for <<1>> seconds.

FQN: abl.​sith_warrior.​bloodthirst

Bloodthirst
5m 0sinstant1.1.0

Blue Beam

Fires a blue beam with a variable damage depending on the number of blue beam buffs on the caster.

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​crimson_vengeance.​boss.​eradicator.​beam_color2

Blue Beam
18s6s channel1.1.0

Blurred Speed

Lowers the cooldown of Force Charge by <<1[%d seconds/%d second/%d seconds]>>.

FQN: abl.​sith_warrior.​skill.​annihilation.​impact

Blurred Speed
passiveinstant1.1.0

Blurred Speed

Lowers the cooldown of Force Leap by <<1[%d seconds/%d second/%d seconds]>>.

FQN: abl.​jedi_knight.​skill.​watchman.​impact

Blurred Speed
passiveinstant1.1.0

Boarding Ship...

Instantly uses the placeable and triggers the "On Use" hook.

FQN: abl.​placeables.​ship.​shipenter

Boarding Ship...
none2s cast1.1.0

Boarding Shuttle...

Instantly uses the placeable and triggers the "On Use" hook.

FQN: abl.​placeables.​ship.​shuttleenter

Boarding Shuttle...
none2s cast1.1.0

Boarding Starfighter...

FQN: abl.​placeables.​board.​board_starfighter

Boarding Starfighter...
none4s cast1.1.0

Body Glow

FQN: abl.​npc.​ability.​custom.​flashpoint.​eternity_vault.​gharj.​difficulty_1.​body_glow

Body Glow
passiveinstant1.1.0

Bodyguard

((General's Bodyguards prevent damage to him))

FQN: abl.​npc.​ability.​custom.​boss.​general_karastace.​bodyguard

Bodyguard
passiveinstant1.1.0

Bodyguard

((General's Bodyguards prevent damage to him))

FQN: abl.​npc.​ability.​custom.​boss.​eshka_warrior_captain.​bodyguard

Bodyguard
none10s channel1.1.0

Bodyguard

FQN: abl.​npc.​ability.​custom.​boss.​larrot.​call_for_backup

Bodyguard
passiveinstant1.1.0

Bolster

FQN: abl.​npc.​ability.​custom.​boss.​master_sergeant_payne.​bolster

Bolster
passiveinstant1.1.0

Bolster

Your base stats, gear stats, effective Discipline Path skills, ability ranks, dps, armor and combat level have all been increased for this Warzone match.

FQN: abl.​pvp.​warzone.​bolster

Bolster
noneinstant1.1.0

Bomb Carrier

You are in possession of an unstable device.

FQN: abl.​quest.​location.​dromund_kaas.​bronze.​explosive_discontent.​bomb_carrier

Bomb Carrier
noneinstant1.1.0

Bomb Explode

This ability is cast by the phase occupants when the bomb explodes. Kills everything inside.

FQN: abl.​quest.​location.​alderaan.​world.​imperial.​vanguard.​bomb_explode

Bomb Explode
noneinstant1.1.0

Bomb Explosion

Hurt and knock down all things in a 10 meter radius

FQN: abl.​quest.​location.​corellia.​world.​imperial.​star_drive_combustion.​bomb_explosion

Bomb Explosion
noneinstant1.1.0

Bomb Explosion

FQN: abl.​quest.​location.​corellia.​world.​imperial.​stardrive_combustion.​bomb_gtaoe

Bomb Explosion
1.5sinstant1.1.0

Bomb Large 15m

FQN: abl.​world_design.​flashpoint.​env.​explosions.​bomb_large_15m

Bomb Large 15m
noneinstant1.1.0

Bomb Large 15m Stronger

FQN: abl.​world_design.​flashpoint.​env.​explosions.​bomb_large_15m_stronger

Bomb Large 15m Stronger
noneinstant1.1.0

Bombardment

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​directive_7.​bulwark.​hard.​void_zone

Bombardment
15sinstant1.1.0

Bombardment

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​directive_7.​bulwark.​void_zone

Bombardment
15sinstant1.1.0

Bombardment

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​rra.​pd_44.​normal.​orbital_strike

Bombardment
noneinstant1.1.0

Bombardment

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​rra.​pd_44.​hard.​orbital_strike

Bombardment
noneinstant1.1.0

Bombardment

While Combat Technique is active, Project generates <<1>>% more threat and costs <<2>>% less Force.

FQN: abl.​jedi_consular.​skill.​combat.​bombardment

Bombardment
passiveinstant1.1.0

Bombastic

Increases the damage dealt by Thermal Grenade and Shrap Bomb by <<1[%d/%d/%d]>>%.

FQN: abl.​smuggler.​skill.​dirty_fighting.​bombastic

Bombastic
passiveinstant1.1.0

Bone Fist

Punches the target, dealing kinetic damage and pushing it back.

FQN: abl.​npc.​ability.​unarmed.​sucker_punch_bonefist

Bone Fist
12sinstant1.1.0

Boosted Classic Speeder Bike (Brown)

Activates the Classic CF100 Speeder Bike, Movement speed increases based on the rank of your Speeder Piloting skill. <<1>>

FQN: abl.​player.​mount.​speederbike.​classic_brown

Boosted Classic Speeder Bike (Brown)
none0.5s cast1.1.0

Bore

Chance on hit to bore into the target's armor, reducing armor rating by 8% for 60 seconds. Stacks up to 5 times.

FQN: abl.​npc.​ability.​creature.​universal.​chanceonhit_sunder

Bore
passiveinstant1.1.0

Boss Attack

FQN: abl.​quest.​location.​voss.​world_arc.​shared.​boss_attack

Boss Attack
7sinstant1.1.0

Boss Immunity

Immune to Banish, Knockdown, Physics, Root, Sleep, Snare and Stun. NOT immune to Interrupts or Taunts. This is automatically given to all 3-player and 4-player bosses. You can give them the Boss Vulnerability ability if they specifically require vulnerability to one or more of these mechanics.

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​crimson_vengeance.​boss.​lord_kherus.​boss_immunity

Boss Immunity
passiveinstant1.1.0

Boss Immunity

FQN: abl.​qtr.​1x1.​raid.​karaggas_palace.​enemy.​trash.​elite.​gendai.​difficulty_1.​immunity

Boss Immunity
passiveinstant1.1.0

Boss Immunity

Immune to incapacitating and movement-impairing effects.

FQN: abl.​npc.​ability.​utility.​boss_immunity

Boss Immunity
passiveinstant1.1.0

Boss Immunity

Immune to Banish, Knockdown, Physics, Root, Sleep, Snare and Stun. NOT immune to Interrupts or Taunts. This is automatically given to all 3-player and 4-player bosses. You can give them the Boss Vulnerability ability if they specifically require vulnerability to one or more of these mechanics.

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​ilum.​darth_malgus.​immunity_except_physics

Boss Immunity
noneinstant1.1.0

Boss On Spawn

FQN: abl.​quest.​location.​voss.​world_arc.​shared.​boss_on_spawn

Boss On Spawn
noneinstant1.1.0

Boss Overhead Slam

FQN: abl.​npc.​ability.​custom.​boss.​the_heart_of_darkness.​overhead_slam

Boss Overhead Slam
30sinstant1.1.0

Boss Overhead Slam

FQN: abl.​quest.​location.​open_worlds.​class.​act_2.​bounty_hunter.​the_heart_of_darkness.​boss_overhead_slam

Boss Overhead Slam
30sinstant1.1.0

Boss Passive

FQN: abl.​npc.​ability.​custom.​boss.​thanaton.​thanaton_passive_corellia

Boss Passive
passiveinstant1.1.0

Boss Passive

Passive controller for boss difficulty.

FQN: abl.​npc.​ability.​custom.​boss.​master_syo_bakarn.​passive

Boss Passive
passiveinstant1.1.0

Boss Passive

Passive controller for boss difficulty.

FQN: abl.​npc.​ability.​custom.​boss.​thanaton.​thanaton_passive

Boss Passive
passiveinstant1.1.0

Boss Thundering Clap

FQN: abl.​quest.​location.​open_worlds.​class.​act_2.​bounty_hunter.​the_heart_of_darkness.​boss_thundering_clap

Boss Thundering Clap
30sinstant1.1.0

Boss Thundering Clap

FQN: abl.​npc.​ability.​custom.​boss.​the_heart_of_darkness.​thundering_clap

Boss Thundering Clap
30sinstant1.1.0

Boss Vulnerability

FQN: abl.​npc.​ability.​utility.​boss_vulnerability

Boss Vulnerability
passiveinstant1.1.0

Bounty Hunter Flamethrower

FQN: abl.​placeables.​destroy.​bounty_hunter_flamethrower

Bounty Hunter Flamethrower
noneinstant1.1.0

Bravado

Increases your maximum energy by <<1[%d/%d/%d]>>.

FQN: abl.​smuggler.​skill.​saboteur.​bravado

Bravado
passiveinstant1.1.0

Brawler's Grit

Increases total Endurance by <<1[%d/%d/%d]>>%.

FQN: abl.​smuggler.​skill.​scrapper.​brawlers_grit

Brawler's Grit
passiveinstant1.1.0

Breach Shot

A powerful shot that deals <<1>> weapon damage.

FQN: abl.​companion.​unique.​trooper.​m14x.​breach_shot

Breach Shot
9s1.5s cast1.1.0

Bridge City

FQN: abl.​world_design.​flashpoint.​env.​struct.​bridge_city

Bridge City
passiveinstant1.1.0

Broadcasting...

FQN: abl.​placeables.​location.​balmorra_republic.​class.​jedi_knight.​imperial_communications_network

Broadcasting...
none3s cast1.1.0

Broodmaster Swarm

FQN: abl.​npc.​ability.​custom.​boss.​broodmaster.​spawn_25

Broodmaster Swarm
50m 0sinstant1.1.0

Broodmaster Swarm

FQN: abl.​npc.​ability.​custom.​boss.​broodmaster.​spawn_75

Broodmaster Swarm
50m 0sinstant1.1.0

Browbeater

Increases ranged and tech accuracy by <<3>>%. Additionally increases the damage dealt by Vital Shot by <<1>>% and Flechette Round by <<2>>%.

FQN: abl.​smuggler.​skill.​scrapper.​browbeater

Browbeater
passiveinstant1.1.0

Brutal Impact

Increases the damage of High Impact Bolt by <<1[%d/%d/%d]>>%.

FQN: abl.​trooper.​skill.​shield_specialist.​brutal_impact

Brutal Impact
passiveinstant1.1.0

Brutality

Increases the critical strike chance of Vicious Slash and Vicious Throw by <<1>>%.

FQN: abl.​sith_warrior.​skill.​rage.​brutality

Brutality
passiveinstant1.1.0

Brutalize

FQN: abl.​qtr.​1x1.​flashpoint.​kaon.​enemy.​trash.​infected_sleeper.​infected_sleeper_bash

Brutalize
12sinstant1.1.0

Brutalize

FQN: abl.​qtr.​1x1.​flashpoint.​kaon.​enemy.​trash.​infected_test.​infected_sleeper_bash_clone

Brutalize
12sinstant1.1.0

Buff Acolytes Targetable

When the player uses his serum, it checks to see if the target is the slave leader using this.

FQN: abl.​quest.​location.​dromund_kaas.​world.​sport_hunting.​buff_acolytes_targetable

Buff Acolytes Targetable
passiveinstant1.1.0

Buff Artillery Target 1

This makes the artillery target invisible.

FQN: abl.​quest.​location.​balmorra.​bronze.​colicoid_expulsion.​buff_artillery_target_1

Buff Artillery Target 1
noneinstant1.1.0

Buff Cave Collapse

FQN: abl.​quest.​location.​tython.​class.​jedi_wizard.​pilgrims.​buff_cave_collapse

Buff Cave Collapse
noneinstant1.1.0

Buff Correct Scannable Smuggler

This ability marks the Black Sun Smuggler as "scannable" for the quest, and he's the correct one that is transporting the Noetikon of Light inside himself.

FQN: abl.​quest.​location.​coruscant.​class.​jedi_wizard.​the_flow_of_goods.​buff_correct_scannable_smuggler

Buff Correct Scannable Smuggler
passiveinstant1.1.0

Buff Deaggro

FQN: abl.​quest.​location.​dromund_kaas.​advanced_class.​spy.​buff_deaggro

Buff Deaggro
passiveinstant1.1.0

Buff Do Not Ambush

This HIDDEN buff gets put on the Dewback once it activates an ambush trigger. While the buff lasts, the Dewback cannot trip another ambush trigger. This ensures that there should always be at least one active ambush trigger somewhere in the field.

FQN: abl.​quest.​location.​balmorra.​world.​war_supplies.​buff_do_not_ambush

Buff Do Not Ambush
noneinstant1.1.0

Buff Fire Damage

FQN: abl.​quest.​location.​taris.​world.​last_battle_of_the_endar_spire.​buff_fire_damage

Buff Fire Damage
passiveinstant1.1.0

Buff Hunters

This instantly make the creature that recieves damage, heal.

FQN: abl.​quest.​location.​dromund_kaas.​class.​bounty_hunter.​the_melee.​buff_hunters

Buff Hunters
passiveinstant1.1.0

Buff In Detonator Range

This buff goes on the "Range" marker. When the player presses his detonator, it checks to see if anyone with this buff is in range, if so, the player is considered in range of the charges.

FQN: abl.​quest.​location.​voss.​world_arc.​imperial.​space_race.​buff_in_detonator_range

Buff In Detonator Range
passiveinstant1.1.0

Buff Infection Fx

FQN: abl.​quest.​location.​nar_shaddaa.​bronze.​republic.​lab_animals.​buff_infection_fx

Buff Infection Fx
noneinstant1.1.0

Buff Is Infected

A buff that listens for the Rakghoul infection to advance the quest "Catalyst"

FQN: abl.​quest.​location.​taris.​world.​catalyst.​buff_is_infected

Buff Is Infected
noneinstant1.1.0

Buff Is Scannable Npc

Marks the NPC as being a scannable NPC for the purposes of error message returns when using the Scanner item.

FQN: abl.​quest.​location.​coruscant.​class.​jedi_wizard.​the_flow_of_goods.​buff_is_scannable_npc

Buff Is Scannable Npc
noneinstant1.1.0

Buff Npc Plot

This is a passive buff that makes the NPC a PLOT NPC. Meaning they can take damage, but will never fall to the final blow. This is for times when NPCs need to fight with you, but can't die in battle. Damage Delt Below % of Health is Ignored.This is not to be cloned. It can be cast directly. See Generic Hydra for Cast Script. NOTE: This ability is a work in progress and will be updated. See Zane for Details.

FQN: abl.​quest.​generic.​make_plot.​buff_npc_plot

Buff Npc Plot
passiveinstant1.1.0

Buff Probe In Range

This buff goes on the "Range" marker. When the player uses his device it checks to see if anyone with this buff is in range, if so, the player is considered in range of a probe droid.

FQN: abl.​quest.​location.​hutta.​world.​unfinished_business.​buff_probe_in_range

Buff Probe In Range
passiveinstant1.1.0

Buff Rebelling Noble

FQN: abl.​quest.​location.​alderaan.​world.​imperial.​loyalty.​buff_rebelling_noble

Buff Rebelling Noble
passiveinstant1.1.0

Buff Recently Scanned

This buff marks an NPC as having been scanned recently. This is used to prevent the player from rescanning the same NPC over again.

FQN: abl.​quest.​generic.​scan_npc.​buff_recently_scanned

Buff Recently Scanned
passiveinstant1.1.0

buff recurring delay 100s

FQN: abl.​quest.​generic.​utility.​event_modifiers.​recurring_delay.​buff_recurring_delay_03_100s

buff recurring delay 100s
noneinstant1.1.0

Buff Recurring Delay 01 02s

FQN: abl.​quest.​generic.​utility.​event_modifiers.​recurring_delay.​buff_recurring_delay_01_02s

Buff Recurring Delay 01 02s
noneinstant1.1.0

Buff Recurring Delay 02 02s

FQN: abl.​quest.​generic.​utility.​event_modifiers.​recurring_delay.​buff_recurring_delay_02_02s

Buff Recurring Delay 02 02s
noneinstant1.1.0

Buff Recurring Event Delay (Event 1 - Duration 05s)

FQN: abl.​quest.​generic.​utility.​event_modifiers.​recurring_delay.​buff_recurring_delay_01_05s

Buff Recurring Event Delay (Event 1 - Duration 05s)
noneinstant1.1.0

Buff Recurring Event Delay (Event 1 - Duration 10s)

FQN: abl.​quest.​generic.​utility.​event_modifiers.​recurring_delay.​buff_recurring_delay_01_10s

Buff Recurring Event Delay (Event 1 - Duration 10s)
noneinstant1.1.0

Buff Recurring Event Delay (Event 1 - Duration 15s)

FQN: abl.​quest.​generic.​utility.​event_modifiers.​recurring_delay.​buff_recurring_delay_01_15s

Buff Recurring Event Delay (Event 1 - Duration 15s)
noneinstant1.1.0

Buff Recurring Event Delay (Event 2 - Duration 10s)

FQN: abl.​quest.​generic.​utility.​event_modifiers.​recurring_delay.​buff_recurring_delay_02_10s

Buff Recurring Event Delay (Event 2 - Duration 10s)
noneinstant1.1.0

Buff Recurring Event Delay (Event 2 - Duration 10s)

FQN: abl.​quest.​generic.​utility.​event_modifiers.​recurring_delay.​buff_recurring_delay_02_15s

Buff Recurring Event Delay (Event 2 - Duration 10s)
noneinstant1.1.0

Buff Recurring Event Delay (Event 3 - Duration 05s)

FQN: abl.​quest.​generic.​utility.​event_modifiers.​recurring_delay.​buff_recurring_delay_02_05s

Buff Recurring Event Delay (Event 3 - Duration 05s)
noneinstant1.1.0

Buff Remove Infection

FQN: abl.​quest.​location.​nar_shaddaa.​bronze.​republic.​lab_animals.​buff_remove_infection

Buff Remove Infection
noneinstant1.1.0

Buff Scannable Acolyte

This ability marks the Acolyte Initiates as "scannable" for the quest.

FQN: abl.​quest.​location.​korriban.​world.​allegiance.​buff_scannable_acolyte

Buff Scannable Acolyte
passiveinstant1.1.0

Buff Scannable Creature

FQN: abl.​quest.​location.​nar_shaddaa.​bronze.​imperial.​eyes_and_ears.​buff_scannable_creature

Buff Scannable Creature
noneinstant1.1.0

Buff Scannable Npc

This ability marks the Acolyte Initiates as "scannable" for the quest.

FQN: abl.​quest.​generic.​scan_npc.​buff_scannable_npc

Buff Scannable Npc
passiveinstant1.1.0

Buff Scannable Probe Droid

FQN: abl.​quest.​location.​balmorra.​world.​data_corruption.​buff_scannable_probe_droid

Buff Scannable Probe Droid
passiveinstant1.1.0

Buff Ship In Range

This buff goes on the "Range" marker. When the player uses his device it checks to see if anyone with this buff is in range, if so, the player is considered in range of a probe droid.

FQN: abl.​quest.​location.​hutta.​bronze.​hostage_situation.​buff_ship_in_range

Buff Ship In Range
passiveinstant1.1.0

Buff Sith Spawn Expose

FQN: abl.​quest.​location.​dromund_kaas.​bronze.​shadow_spawn.​buff_sith_spawn_expose

Buff Sith Spawn Expose
passiveinstant1.1.0

Buff Skull In Range

This buff goes on the "Range" marker. When the player uses his skull, it checks to see if anyone with this buff is in range, if so, the player is considered in range of the blood pit.

FQN: abl.​quest.​location.​korriban.​world.​the_blood_legacy.​buff_skull_in_range

Buff Skull In Range
passiveinstant1.1.0

Buff Slave Leader

When the player uses his serum, it checks to see if the target is the slave leader using this.

FQN: abl.​quest.​location.​dromund_kaas.​class.​spy.​buff_slave_leader

Buff Slave Leader
passiveinstant1.1.0

Buff Soul Exposed

Stuns target for 30 seconds

FQN: abl.​quest.​location.​dromund_kaas.​bronze.​shadow_spawn.​buff_soul_exposed

Buff Soul Exposed
noneinstant1.1.0

Buff Stealth Lingerer

FQN: abl.​world_design.​utility.​stealth_lingerer.​buff_stealth_lingerer

Buff Stealth Lingerer
passiveinstant1.1.0

Buff Stealth Listener

FQN: abl.​world_design.​utility.​stealth_lingerer.​buff_stealth_listener

Buff Stealth Listener
passiveinstant1.1.0

Buff Stumbling

Causes an NPC to randomly pick from stumble animations and applies a buff for the duration of the animation. This allows conditional checks against the effect to prevent animations from occurring on the NPC while they're stumbling.

FQN: abl.​quest.​generic.​npc_states.​flavor.​stumble.​buff_stumbling

Buff Stumbling
noneinstant1.1.0

Buff Taggable Target

This ability marks an NPC as a valid target for the "Use Item Tagger" ability, allowing the player to tag them with an electronic listening device.

FQN: abl.​quest.​location.​tatooine.​class.​imperial_agent.​the_whispering_dust.​buff_taggable_target

Buff Taggable Target
passiveinstant1.1.0

Buff Template

This action buffs the target

FQN: abl.​quest.​location.​open_worlds.​class.​act_2.​spy.​the_shadow_arsenal.​attack_buff

Buff Template
noneinstant1.1.0

Buff Template

This action buffs the target

FQN: abl.​quest.​location.​open_worlds.​class.​act_2.​spy.​the_shadow_arsenal.​resistence_buff

Buff Template
noneinstant1.1.0

Buff Template

This action buffs the target

FQN: abl.​world_design.​templates.​buff_template

Buff Template
noneinstant1.1.0

Buff Template

This action buffs the target

FQN: abl.​quest.​location.​open_worlds.​class.​act_2.​spy.​the_shadow_arsenal.​physical_buff

Buff Template
noneinstant1.1.0

Buff Vorantikus

This buff defines a creature as a "Vorantikus" eligile for the Dark Rites conversion.

FQN: abl.​quest.​location.​voss.​world_arc.​imperial.​dark_rites.​buff_vorantikus

Buff Vorantikus
noneinstant1.1.0

Buff Weng Targetable

When the player uses his serum, it checks to see if the target is the slave leader using this.

FQN: abl.​quest.​location.​dromund_kaas.​world.​sport_hunting.​buff_weng_targetable

Buff Weng Targetable
passiveinstant1.1.0

Buff Wild Dewback

This creature is a wild dewback that can be tamed

FQN: abl.​quest.​location.​tatooine.​world.​republic.​the_long_ride.​buff_wild_dewback

Buff Wild Dewback
noneinstant1.1.0

Buff Worker Sick

This is a hidden buff that says that the workers are sick.

FQN: abl.​quest.​location.​taris.​class.​jedi_wizard.​the_junction.​buff_worker_sick

Buff Worker Sick
passiveinstant1.1.0

Buff Wrong Scannable Smuggler

This ability marks the Black Sun Smuggler as "scannable" for the quest, but he's not the correct one that is transporting the Noetikon of Light inside himself.

FQN: abl.​quest.​location.​coruscant.​class.​jedi_wizard.​the_flow_of_goods.​buff_wrong_scannable_smuggler

Buff Wrong Scannable Smuggler
passiveinstant1.1.0

buff_druan

This ability is cast on Druan when he spawns - takes away most of his health, but makes sure he can't die.

FQN: abl.​quest.​location.​balmorra_republic.​class.​trooper.​target_acquisition.​buff_druan

buff_druan
noneinstant1.1.0

Bulwark Burst

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​directive_7.​bulwark.​hard.​frontal_cone_knock_phase

Bulwark Burst
20s4s channel1.1.0

Bulwark Burst

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​directive_7.​bulwark.​hard.​frontal_cone

Bulwark Burst
20s5s channel1.1.0

Bulwark Burst

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​directive_7.​bulwark.​frontal_cone

Bulwark Burst
20s4s channel1.1.0

Bulwark Burst

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​directive_7.​bulwark.​frontal_cone_knock_phase

Bulwark Burst
20s4s channel1.1.0

Bulwark Shield

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​directive_7.​bulwark.​hard.​shield

Bulwark Shield
noneinstant1.1.0

Bulwark Shield

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​directive_7.​bulwark.​shield

Bulwark Shield
noneinstant1.1.0

Bulwark Smash

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​directive_7.​bulwark.​hard.​knock_back

Bulwark Smash
30s4s channel1.1.0

Bulwark Smash

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​directive_7.​bulwark.​knock_back

Bulwark Smash
30s4s channel1.1.0

Burn

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​the_tomb_opens.​boss.​prophet.​spirit_flurry

Burn
noneinstant1.1.0

Burn

Close-range attack that causes <<1>> elemental damage over 12 seconds.

FQN: abl.​companion.​class.​melee_dps.​st_bleed_tech

Burn
15sinstant1.1.0

Burning

FQN: abl.​qtr.​1x1.​flashpoint.​kaon.​enemy.​trash.​infected_flamer.​infected_flamer_dot

Burning
10sinstant1.1.0

Burning

FQN: abl.​player.​destruction.​dest_burning

Burning
noneinstant1.1.0

Burning</