Abilities

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NameCooldownActivationAdded with

CRP-A3 Budget Speeder Bike

Activates the CRP-A3 Budget Speeder Bike, increasing movement speed by 90%. Not rated for use in combat. <<1>>

FQN: abl.​player.​mount.​budget_speeder_bike

CRP-A3 Budget Speeder Bike
none1.1.0

"Mandalorian Iron" Rations

Increases out-of-combat health regeneration by 30 health per second. Lasts 30 minutes.

FQN: abl.​itm.​potion.​cantina.​ooc_regen_tier02

"Mandalorian Iron" Rations
none1.1.0

1

FQN: abl.​companion.​tools.​slowing_darts_pack.​1

1
passive1.1.0

1 Threat

Generates 1 Threat.

FQN: abl.​world_design.​utility.​threat.​1_threat

1 Threat
none1.1.0

2

NOTE: Not up to date when compared to Mark I !!!

FQN: abl.​companion.​tools.​grenade_pack.​2

2
passive1.1.0

3

NOTE: Not up to date when compared to Mark I !!!

FQN: abl.​companion.​tools.​grenade_pack.​3

3
passive1.1.0

357 Debuff

This is the stub for an ability that debuffs the player when he opens a toxic barrel without a hazmat suit.

FQN: abl.​quest.​location.​taris_imperial.​world.​spilling_chemicals.​357_debuff

357 Debuff
none1.1.0

42-Y Civilian Speeder Bike

Activates the 42-Y Civilian Speeder Bike, increasing movement speed by 90%. Not rated for use in combat. <<1>>

FQN: abl.​player.​mount.​civilian_speeder_bike

42-Y Civilian Speeder Bike
none1.1.0

42-Y Civilian Speeder Bike

Activates the 42-Y Military Speeder Bike, increasing movement speed by 45%. Not rated for use in combat.

FQN: abl.​player.​mount.​placeable_bike

42-Y Civilian Speeder Bike
1.5s1.1.0

50_sparks

FQN: abl.​npc.​ability.​droid.​battle_droid.​revan_arc.​pd44.​50_sparks

50_sparks
60m 0s1.1.0

72-X Military Speeder Bike

Activates the 72-X Military Speeder Bike, increasing movement speed by 100%. Not rated for use in combat. <<1>>

FQN: abl.​player.​mount.​military_speeder_bike

72-X Military Speeder Bike
none1.1.0

75 Sparks

FQN: abl.​npc.​ability.​droid.​battle_droid.​revan_arc.​pd44.​75_sparks

75 Sparks
60m 0s1.1.0

A Good Spot

This seems like a good spot to fire the flare gun.

FQN: abl.​quest.​location.​hoth.​world.​allied_forces.​buff_in_correct_area

A Good Spot
none1.1.0

Abandoned Dispel Poison

This removes the Sandpeople's Poison from the player without playing any animations if the player abandons the quest.

FQN: abl.​quest.​location.​tatooine.​world.​imperial.​test_of_the_clan.​abandoned_dispel_poison

Abandoned Dispel Poison
none1.1.0

Ablative Upgrades

Increases shield absorption by <<1[%d/%d/%d]>>%.

FQN: abl.​bounty_hunter.​skill.​shield_tech.​ablative_upgrades

Ablative Upgrades
passive1.1.0

Absolved

This acolyte has been found innocent of treason to the empire. For now.

FQN: abl.​quest.​location.​korriban.​world.​allegiance.​buff_recently_scanned

Absolved
none1.1.0

Absorb Damage

FQN: abl.​qtr.​1x1.​flashpoint.​kaon.​enemy.​boss.​tank.​hard.​absorb

Absorb Damage
6s1.1.0

Absorb Damage

FQN: abl.​qtr.​1x1.​flashpoint.​kaon.​enemy.​boss.​tank.​absorb

Absorb Damage
6s1.1.0

Absorption Shield

Immune to all damage

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​directive_7.​assassins.​hard.​immune_shield

Absorption Shield
1.5s1.1.0

Absorption Shield

Immune to all damage

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​directive_7.​assassins.​immune_shield

Absorption Shield
1.5s1.1.0

Accept Revive

Used from the player death screen to accept the offer to revive you.

FQN: abl.​player.​accept_revive

Accept Revive
none1.1.0

Access Holo Archives

FQN: abl.​placeables.​location.​hutta.​class.​spy.​the_new_truth.​holo_archives

Access Holo Archives
none1.1.0

Accessing

FQN: abl.​placeables.​access.​typing_mid_long

Accessing
none1.1.0

Accessing

FQN: abl.​placeables.​access.​push_buttons_mid_short

Accessing
none1.1.0

Accessing

FQN: abl.​placeables.​access.​typing_mid_medium

Accessing
none1.1.0

Accessing

FQN: abl.​placeables.​access.​typing_high_medium

Accessing
none1.1.0

Accessing

FQN: abl.​placeables.​access.​push_buttons_high_long

Accessing
none1.1.0

Accessing

FQN: abl.​placeables.​access.​push_buttons_mid_medium

Accessing
none1.1.0

Accessing

FQN: abl.​placeables.​access.​push_buttons_high_medium

Accessing
none1.1.0

Accessing

FQN: abl.​placeables.​access.​typing_mid_short

Accessing
none1.1.0

Accessing

FQN: abl.​placeables.​access.​push_buttons_mid_long

Accessing
none1.1.0

Accessing

FQN: abl.​placeables.​access.​typing_mid_medium_ooc

Accessing
none1.1.0

Accessing

FQN: abl.​placeables.​access.​push_buttons_high_short

Accessing
none1.1.0

Accessing Elevator

FQN: abl.​placeables.​access.​access_elevator

Accessing Elevator
5s1.1.0

Accessing Galaxy Map...

FQN: abl.​placeables.​social.​chair_sit_normal_galaxymap

Accessing Galaxy Map...
none1.1.0

Accessing Galaxy Map...

FQN: abl.​placeables.​galaxymapopen

Accessing Galaxy Map...
none1.1.0

Accessing Galaxy Map...

FQN: abl.​placeables.​galaxymap.​galaxymap

Accessing Galaxy Map...
none1.1.0

Accessing HoloNet...

Uses the placeable and triggers the "On Use" hook.

FQN: abl.​placeables.​ship.​holoterminal

Accessing HoloNet...
none1.1.0

Accessing the Emplacement

FQN: abl.​placeables.​qtr.​1x2.​pvp.​comm_base.​generator2

Accessing the Emplacement
5s1.1.0

Accessing the Emplacement

FQN: abl.​placeables.​qtr.​1x2.​pvp.​comm_base.​generator1

Accessing the Emplacement
5s1.1.0

Accessing the Emplacement

FQN: abl.​placeables.​qtr.​1x2.​pvp.​comm_base.​generator3

Accessing the Emplacement
5s1.1.0

Accessing Tram System

FQN: abl.​placeables.​access.​access_tram

Accessing Tram System
5s1.1.0

Accessing...

l;k

FQN: abl.​placeables.​test.​jkoch.​playground

Accessing...
none1.1.0

Accessing...

FQN: abl.​placeables.​access.​loot_typing_mid_medium

Accessing...
none1.1.0

Accomplished Doctor

Increases the critical healing bonus of Kolto Injection, Kolto Infusion and Recuperative Nanotech by <<1[%d/%d/%d]>>%.

FQN: abl.​agent.​skill.​medic.​accomplished_doctor

Accomplished Doctor
passive1.1.0

Accomplished Sawbones

Increases the critical healing bonus of Underworld Medicine, Kolto Pack and Kolto Cloud by <<1[%d/%d/%d]>>%.

FQN: abl.​smuggler.​skill.​sawbones.​accomplished_sawbones

Accomplished Sawbones
passive1.1.0

Accuracy

Increases the accuracy of melee and Force attacks by <<1[%d/%d/%d]>>%.

FQN: abl.​jedi_knight.​skill.​vigilance.​accuracy

Accuracy
passive1.1.0

Accuracy

Increases the accuracy of melee and Force attacks by <<1>>%.

FQN: abl.​sith_warrior.​skill.​vengeance.​accuracy

Accuracy
passive1.1.0

Acid Blade

FQN: abl.​qtr.​1x1.​raid.​karaggas_palace.​enemy.​boss.​boss_3_kintan.​hutt_lethal_operative.​difficulty_3.​acid_blade

Acid Blade
none1.1.0

Acid Blade

FQN: abl.​qtr.​1x1.​raid.​karaggas_palace.​enemy.​boss.​boss_3_kintan.​hutt_lethal_operative.​difficulty_1.​acid_blade

Acid Blade
none1.1.0

Acid Blade

Coats your instruments in acid, causing Backstab to deal an additional <<1>> internal poison damage over <<2[%d/%d/%d]>> seconds and increase armor penetration by 30% for <<3[%d/%d/%d]>> seconds.

FQN: abl.​agent.​skill.​concealment.​acid_blade

Acid Blade
passive1.1.0

Acid Trap

FQN: abl.​pvp.​warzone.​arena.​electricvolume

Acid Trap
none1.1.0

Acidic Claws

Reduces target armor on melee/unarmed hit. Stacks up over the course of the fight.

FQN: abl.​npc.​ability.​creature.​universal.​armor_reduce_claws

Acidic Claws
passive1.1.0

Acklay Boss

A single unarmed swing for a creature.

FQN: abl.​flurry.​creature.​acklay.​acklay_boss

Acklay Boss
none1.1.0

Acklay Grunt

A single unarmed swing for a creature.

FQN: abl.​flurry.​creature.​acklay.​acklay_grunt

Acklay Grunt
none1.1.0

Acklay Lieutenant

A single unarmed swing for a creature.

FQN: abl.​flurry.​creature.​acklay.​acklay_lieutenant

Acklay Lieutenant
none1.1.0

acklay_droid_ranged_huttaminingdroid

(Standard attack for the Hutta Mining Droid version of the Acklay Droids (WITH NO GUN BARREL) (Derived from Battle Droid flurry)

FQN: abl.​flurry.​droid.​acklay_droid.​acklay_droid_ranged_huttaminingdroid

acklay_droid_ranged_huttaminingdroid
1.5s1.1.0

Acquire Target

FQN: abl.​npc.​ability.​custom.​sniper_boss.​acquire_target

Acquire Target
12s1.1.0

Acquiring Target

FQN: abl.​npc.​ability.​droid.​battle_droid.​revan_arc.​hxi54_juggernaut.​hard.​electric_discharge_target

Acquiring Target
9s1.1.0

Acquiring Target

FQN: abl.​npc.​ability.​droid.​battle_droid.​revan_arc.​hxi54_juggernaut.​electric_discharge_target

Acquiring Target
9s1.1.0

Acquiring Target...

FQN: abl.​placeables.​location.​flashpoint.​ilum.​turret_acquiring_target

Acquiring Target...
none1.1.0

Action Point Flurry

FQN: abl.​npc.​ability.​utility.​action_point_flurry

Action Point Flurry
passive1.1.0

Activate 'Stealth Field'

Generates a powerful magnetic field by using a high yield fusion cell. It may bend light around you...or possibly just electrocute you.

FQN: abl.​quest.​location.​ord_mantell.​class.​smuggler.​deadly_delivery.​buff_stealth_field_generator

Activate 'Stealth Field'
25s1.1.0

Activate Droid

FQN: abl.​placeables.​location.​tython.​class.​jedi_wizard.​trials_in_kaleth.​activate_droid

Activate Droid
none1.1.0

Activate Droid Disguise

FQN: abl.​quest.​location.​nar_shaddaa.​class.​spy.​hostile_takeover.​activate_disguise

Activate Droid Disguise
none1.1.0

Activate Shock Collar

FQN: abl.​quest.​location.​taris_imperial.​bronze.​escape_pods_down.​onuse_kxa_shock_collar_remorte

Activate Shock Collar
5s1.1.0

Activating

FQN: abl.​placeables.​activate.​activate_mid_short

Activating
none1.1.0

Activating

FQN: abl.​placeables.​activate.​activate_low_medium

Activating
none1.1.0

Activating

FQN: abl.​placeables.​activate.​activate_low_long

Activating
none1.1.0

Activating

FQN: abl.​placeables.​activate.​activate_mid_instant

Activating
none1.1.0

Activating

FQN: abl.​placeables.​activate.​activate_high_medium

Activating
none1.1.0

Activating Matrix Cube

The Matrix Cube's current configuration provides a boost to Mastery for 1 hour; persisting through death.

FQN: abl.​world_design.​datacrons.​datacron_rgg_amplifier

Activating Matrix Cube
1h 30m 0s1.1.0

Activating Matrix Cube

The Matrix Cube's current configuration provides an ability.

FQN: abl.​world_design.​datacrons.​datacron_bgg_prism

Activating Matrix Cube
1h 30m 0s1.1.0

Activating Matrix Cube

The Matrix Cube's current configuration provides a boost to Endurance and Mastery for 1 hour; persisting through death.

FQN: abl.​world_design.​datacrons.​datacron_bgg_emitter

Activating Matrix Cube
1h 30m 0s1.1.0

Activating Matrix Cube

The Matrix Cube's current configuration provides a boost to Endurance, Mastery, and Presence for 1 hour; persisting through death.

FQN: abl.​world_design.​datacrons.​datacron_rby_emitter

Activating Matrix Cube
1h 30m 0s1.1.0

Activating Matrix Cube

The Matrix Cube's current configuration provides a boost to Mastery and Presence for 1 hour; persisting through death.

FQN: abl.​world_design.​datacrons.​datacron_ygg_emitter

Activating Matrix Cube
1h 30m 0s1.1.0

Activating Matrix Cube

The Matrix Cube's current configuration provides a boost to Mastery for 1 hour; persisting through death.

FQN: abl.​world_design.​datacrons.​datacron_ryg

Activating Matrix Cube
1h 30m 0s1.1.0

Activating Matrix Cube

The Matrix Cube's current configuration provides a boost to Mastery for 1 hour; persisting through death.

FQN: abl.​world_design.​datacrons.​datacron_rbg_emitter

Activating Matrix Cube
1h 30m 0s1.1.0

Activating Matrix Cube

The Matrix Cube's current configuration provides a boost to Endurance and Mastery for 1 hour; persisting through death.

FQN: abl.​world_design.​datacrons.​datacron_bgg

Activating Matrix Cube
1h 30m 0s1.1.0

Activating Matrix Cube

The Matrix Cube's current configuration provides an ability.

FQN: abl.​world_design.​datacrons.​datacron_ygg_prism

Activating Matrix Cube
1h 30m 0s1.1.0

Activating Matrix Cube

The Matrix Cube's current configuration provides a boost to Mastery for 1 hour; persisting through death.

FQN: abl.​world_design.​datacrons.​datacron_rgg

Activating Matrix Cube
1h 30m 0s1.1.0

Activating Matrix Cube

The Matrix Cube's current configuration provides a boost to Endurance, Mastery and Presence for 1 hour; persisting through death.

FQN: abl.​world_design.​datacrons.​datacron_rbg

Activating Matrix Cube
1h 30m 0s1.1.0

Activating Matrix Cube

The Matrix Cube's current configuration provides a boost to Mastery and Presence for 1 hour; persisting through death.

FQN: abl.​world_design.​datacrons.​datacron_ygg

Activating Matrix Cube
1h 30m 0s1.1.0

Activating Matrix Cube

The Matrix Cube's current configuration provides a boost to Endurance and Mastery for 1 hour; persisting through death.

FQN: abl.​world_design.​datacrons.​datacron_rgg_emitter

Activating Matrix Cube
1h 30m 0s1.1.0

Activating Matrix Cube

The Matrix Cube's current configuration provides a boost to Mastery and Presence for 1 hour; persisting through death.

FQN: abl.​world_design.​datacrons.​datacron_ygg_amplifier

Activating Matrix Cube
1h 30m 0s1.1.0

Activating Matrix Cube

The Matrix Cube's current configuration provides a boost to Endurance and Mastery for 1 hour; persisting through death.

FQN: abl.​world_design.​datacrons.​datacron_bgg_amplifier

Activating Matrix Cube
1h 30m 0s1.1.0

Activating Matrix Cube

The Matrix Cube's current configuration provides a boost to Endurance, Mastery, and Presence for 1 hour; persisting through death.

FQN: abl.​world_design.​datacrons.​datacron_rby_amplifier

Activating Matrix Cube
1h 30m 0s1.1.0

Activating Matrix Cube

The Matrix Cube's current configuration provides a boost to Mastery while slightly reducing Endurance and Presence for 1 hour; persisting through death.

FQN: abl.​world_design.​datacrons.​datacron_rbg_amplifier

Activating Matrix Cube
1h 30m 0s1.1.0

Activating Matrix Cube

The Matrix Cube's current configuration provides an ability.

FQN: abl.​world_design.​datacrons.​datacron_rby_prism

Activating Matrix Cube
1h 30m 0s1.1.0

Activating Matrix Cube

The Matrix Cube's current configuration provides a boost to Endurance, Mastery, and Presence for 1 hour; persisting through death.

FQN: abl.​world_design.​datacrons.​datacron_ryg_emitter

Activating Matrix Cube
1h 30m 0s1.1.0

Activating Matrix Cube

The Matrix Cube's current configuration provides a boost to Endurance, Presence, and Mastery for 1 hour; persisting through death.

FQN: abl.​world_design.​datacrons.​datacron_byg_emitter

Activating Matrix Cube
1h 30m 0s1.1.0

Activating Matrix Cube

The Matrix Cube's current configuration provides a boost to Endurance, Mastery, and Presence for 1 hour; persisting through death.

FQN: abl.​world_design.​datacrons.​datacron_rby

Activating Matrix Cube
1h 30m 0s1.1.0

Activating Matrix Cube

The Matrix Cube's current configuration provides an ability.

FQN: abl.​world_design.​datacrons.​datacron_byg_prism

Activating Matrix Cube
1h 30m 0s1.1.0

Activating Matrix Cube

The Matrix Cube's current configuration provides an ability.

FQN: abl.​world_design.​datacrons.​datacron_rgg_prism

Activating Matrix Cube
1h 30m 0s1.1.0

Activating Matrix Cube

The Matrix Cube's current configuration provides a boost to Endurance, Mastery and Presence for 1 hour; persisting through death.

FQN: abl.​world_design.​datacrons.​datacron_byg

Activating Matrix Cube
1h 30m 0s1.1.0

Activating Matrix Cube

The Matrix Cube's current configuration provides a boost to Mastery for 1 hour; persisting through death.

FQN: abl.​world_design.​datacrons.​datacron_ryg_amplifier

Activating Matrix Cube
1h 30m 0s1.1.0

Activating Matrix Cube

The Matrix Cube's current configuration provides an ability.

FQN: abl.​world_design.​datacrons.​datacron_rbg_prism

Activating Matrix Cube
1h 30m 0s1.1.0

Activating Matrix Cube

The Matrix Cube's current configuration provides an ability.

FQN: abl.​world_design.​datacrons.​datacron_ryg_prism

Activating Matrix Cube
1h 30m 0s1.1.0

Activating Matrix Cube

The Matrix Cube's current configuration provides a boost to Endurance and Presence while slightly reducing Mastery for 1 hour; persisting through death.

FQN: abl.​world_design.​datacrons.​datacron_byg_amplifier

Activating Matrix Cube
1h 30m 0s1.1.0

Activating Prototype...

FQN: abl.​quest.​location.​tatooine.​bronze.​imperial.​stiring_up_the_natives.​itm_portable_prototype

Activating Prototype...
15s1.1.0

Activating Pylon Controls

FQN: abl.​placeables.​location.​flashpoint.​eternity_vault.​puzzle.​puzzle_button

Activating Pylon Controls
none1.1.0

Activating Pylon Controls

FQN: abl.​placeables.​location.​flashpoint.​eternity_vault.​puzzle.​puzzle_button_hard

Activating Pylon Controls
none1.1.0

Activating Self-Destruct Sequence...

FQN: abl.​placeables.​destroy.​typing_self_destruct

Activating Self-Destruct Sequence...
none1.1.0

Activating Self-Destruct...

FQN: abl.​placeables.​destroy.​self_destruct_high_medium

Activating Self-Destruct...
none1.1.0

Activating Stealth Field Scrambler...

Generates an Area of Effect Pulse to scramble the stealth systems of Stealth Droids near the Sevarin Mesa Wind Farm.

FQN: abl.​quest.​location.​tatooine.​bronze.​imperial.​visual_disruption.​itm_stealth_detector

Activating Stealth Field Scrambler...
30s1.1.0

Activating Transmitter Switch

Use on Cleaning Probes.

FQN: abl.​quest.​location.​hutta.​world.​unfinished_business.​use_transmitter

Activating Transmitter Switch
0.1s1.1.0

Adasca Healing Kit

Adasca Biochemical Corporation's advanced NRS (Nanite Restoration System) quickly heals moderate injuries when introduced into the bloodstream of most organic organisms.

FQN: abl.​quest.​location.​open_worlds.​class.​act_2.​bounty_hunter.​adasca_healing_kit

Adasca Healing Kit
none1.1.0

Adding Antidote...

FQN: abl.​placeables.​location.​tatooine.​world.​republic.​cant_live_with_em.​well_agro_on_use_attempt

Adding Antidote...
none1.1.0

addplayercount

FQN: abl.​pvp.​warzone.​ship.​addplayercount

addplayercount
none1.1.0

Adhesive Corrosives

Corrosive Grenade has a <<1>>% chance to reduce the movement speed of all targets by 30% for 6 seconds.

FQN: abl.​agent.​skill.​lethality.​adhesive_corrosives

Adhesive Corrosives
passive1.1.0

Adjudication

Increases the critical strike damage dealt by Double Strike by <<1[%d/%d/%d]>>%.

FQN: abl.​jedi_consular.​skill.​balance.​adjudication

Adjudication
passive1.1.0

Adminster Anti-venom

Heal a poisoned soldier.

FQN: abl.​quest.​location.​belsavis.​bronze.​republic.​emergent_medicine.​adminster_antivenom

Adminster Anti-venom
3s1.1.0

Adrenal Boost

Faster, stronger, unstoppable...and reckless.

FQN: abl.​quest.​location.​war_world.​quesh.​world.​imperial.​toxic_clash.​adrenal_boost

Adrenal Boost
none1.1.0

Adrenal Boost Dispel

EPP NEEDED! When applied, this solution with neutralize the effects of an adrenal boost.

FQN: abl.​quest.​location.​war_world.​quesh.​world.​imperial.​toxic_clash.​adrenal_boost_dispel

Adrenal Boost Dispel
none1.1.0

Adrenal Gun

FQN: abl.​quest.​location.​hoth.​bronze.​imperial.​stampede.​adrenal_gun

Adrenal Gun
5s1.1.0

Adrenaline Fueled

While Adrenaline Rush is active, your damage reduction is increased by <<2>>%. Additionally, getting attacked reduces the active cooldown of your Adrenaline Rush by <<1[%d seconds/%d second/%d seconds]>>. This effect cannot occur more than once every 1.5 seconds.

FQN: abl.​trooper.​skill.​assault_specialist.​adrenaline_fueled

Adrenaline Fueled
passive1.1.0

Adrenaline Probe

Summons a droid that helps you recover 50 energy over <<1[%d/%d/%d]>> seconds.

FQN: abl.​agent.​adrenaline_probe

Adrenaline Probe
2m 0s1.1.0

Adrenaline Rush

Applies Fired Up for up to <<1>> seconds, which triggers Adrenaline Rush if your health is 35% or less. Once triggered, Adrenaline Rush rapidly heals you up to 35% of your max health for <<2>> seconds but will not exceed 35% of your max health. Does not go on cooldown until Fired Up is triggered.

FQN: abl.​trooper.​adrenaline_rush

Adrenaline Rush
3m 0s1.1.0

Advanced Absorb Adrenal

Increases Armor by 1300 for <<1[%d/%d/%d]>> seconds.

FQN: abl.​itm.​potion.​adrenal.​biochem_tank_tier06

Advanced Absorb Adrenal
3m 0s1.1.0

Advanced Attack Adrenal

Increases Power by 375 and reduces all healing done by 20%. Lasts <<1[%d/%d/%d]>> seconds.

FQN: abl.​itm.​potion.​adrenal.​biochem_atk_tier06

Advanced Attack Adrenal
3m 0s1.1.0

Advanced Cloaking

Reduces the cooldown of Cloaking Screen by <<1>> seconds and Sneak by <<2>> seconds. In addition, activating Cloaking Screen increases movement speed by <<3>>% for <<4>> seconds.

FQN: abl.​agent.​skill.​concealment.​advanced_cloaking

Advanced Cloaking
passive1.1.0

Advanced Command Stim

Increases Presence by 136 for 60 minutes. Only one stimpack can be active at a time.

FQN: abl.​itm.​potion.​stimpack.​biochem_pre_tier07

Advanced Command Stim
none1.1.0

Advanced Command Stim

Increases Presence by 110 for 60 minutes. Only one stimpack can be active at a time.

FQN: abl.​itm.​potion.​stimpack.​biochem_pre_tier06

Advanced Command Stim
none1.1.0

Advanced Critical Adrenal

Increases Critical Rating by 375 for <<1[%d/%d/%d]>> seconds.

FQN: abl.​itm.​potion.​adrenal.​biochem_crit_tier06

Advanced Critical Adrenal
3m 0s1.1.0

Advanced Efficacy Adrenal

Increases Alacrity by 375 for <<1[%d/%d/%d]>> seconds.

FQN: abl.​itm.​potion.​adrenal.​biochem_cast_tier06

Advanced Efficacy Adrenal
3m 0s1.1.0

Advanced Electric Shield

Zale Barrows shields himself from all damage and calls for reinforcements.

FQN: abl.​npc.​ability.​custom.​boss.​zale_barrows.​immunity_shield

Advanced Electric Shield
6h 56m 40s1.1.0

Advanced Flame Thrower

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​ilum.​hk47.​hard.​advanced_flame_thrower

Advanced Flame Thrower
12s1.1.0

Advanced Flame Thrower

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​ilum.​hk47.​advanced_flame_thrower

Advanced Flame Thrower
12s1.1.0

Advanced Force Adrenal

Increases Critical Rating by 375 for <<1[%d/%d/%d]>> seconds.

FQN: abl.​itm.​potion.​adrenal.​biochem_force_tier06

Advanced Force Adrenal
3m 0s1.1.0

Advanced Fortitude Stim

Increases Endurance by 84 and Defense by 34 for 60 minutes. Only one stimpack can be active at a time.

FQN: abl.​itm.​potion.​stimpack.​biochem_end_tier06

Advanced Fortitude Stim
none1.1.0

Advanced Fortitude Stim

Increases Endurance by 104 and Defense by 43 for 60 minutes. Only one stimpack can be active at a time.

FQN: abl.​itm.​potion.​stimpack.​biochem_end_tier07

Advanced Fortitude Stim
none1.1.0

Advanced Kolto Pack

FQN: abl.​npc.​ability.​custom.​boss.​commander_tavus.​kolto_pack

Advanced Kolto Pack
8s1.1.0

Advanced Kolto Pack

FQN: abl.​npc.​ability.​tech.​kolto_pack

Advanced Kolto Pack
15s1.1.0

Advanced Medical Probe

Summons a probe that heals for <<1>>.

FQN: abl.​trooper.​advanced_medical_probe

Advanced Medical Probe
13.5s1.1.0

Advanced Medical Probe

Summons a probe that heals for <<1>>.

FQN: abl.​npc.​ability.​custom.​boss.​datacron_probe.​advanced_medical_probe

Advanced Medical Probe
20s1.1.0

Advanced Medical Probe

FQN: abl.​npc.​ability.​custom.​boss.​rakton.​guards.​advanced_medical_probe

Advanced Medical Probe
20s1.1.0

Advanced Medical Probe

FQN: abl.​npc.​ability.​custom.​boss.​larrot.​advanced_medical_probe_conc

Advanced Medical Probe
none1.1.0

Advanced Medpac

Restores <<1>> health. Only usable once per fight. Health restored scales by level up to level 50.

FQN: abl.​itm.​potion.​medpac.​biochem_medpac_tier06

Advanced Medpac
1m 30s1.1.0

Advanced Might Stim

Increases Mastery by 84 and Power by 34 for 60 minutes. Only one stimpack can be active at a time.

FQN: abl.​itm.​potion.​stimpack.​biochem_str_tier06

Advanced Might Stim
none1.1.0

Advanced Reflex Stim

Increases Mastery by 84 and Power by 34 for 60 minutes. Only one stimpack can be active at a time.

FQN: abl.​itm.​potion.​stimpack.​biochem_agi_tier06

Advanced Reflex Stim
none1.1.0

Advanced Resolve Stim

Increases Mastery by 84 and Power by 34 for 60 minutes. Only one stimpack can be active at a time.

FQN: abl.​itm.​potion.​stimpack.​biochem_wil_tier06

Advanced Resolve Stim
none1.1.0

Advanced Skill Stim

Increases Mastery by 84 and Power by 34 for 60 minutes. Only one stimpack can be active at a time.

FQN: abl.​itm.​potion.​stimpack.​biochem_cun_tier06

Advanced Skill Stim
none1.1.0

Advanced Targeting

Increases ranged and tech accuracy by <<1>>%. In addition, Unload and Rail Shot ignore <<2>>% of the target's armor.

FQN: abl.​bounty_hunter.​skill.​firebug.​advanced_targeting

Advanced Targeting
passive1.1.0

Advanced Tech

Increases healing received by <<1[%d/%d/%d]>>% and all healing done by <<1[%d/%d/%d]>>%.

FQN: abl.​trooper.​skill.​gunnery.​advanced_tech

Advanced Tech
passive1.1.0

Advanced Tech Adrenal

Increases Accuracy by 375 for <<1[%d/%d/%d]>> seconds.

FQN: abl.​itm.​potion.​adrenal.​biochem_tech_tier06

Advanced Tech Adrenal
3m 0s1.1.0

Advanced Terminator Droid

Fires off a Terminator Droid to scan the area for <<1[%d seconds/%d second/%d seconds]>>, revealing stealthed opponents and immobilizing them for 3 seconds. In addition, all enemies inside the field of the Terminator Droid have their accuracy reduced by 20% and are slowed by 30%. Operation bosses cannot have their accuracy reduced.

FQN: abl.​bounty_hunter.​stealth_scan

Advanced Terminator Droid
20s1.1.0

Advanced Tools

Reduces the cooldown of Flame Thrower by <<1[%d seconds/%d second/%d seconds]>> and Grapple by <<2[%d seconds/%d second/%d seconds]>>.

FQN: abl.​bounty_hunter.​skill.​advanced_prototype.​advanced_tools

Advanced Tools
passive1.1.0

Advanced Training

Protects Elite guard from force damage.

FQN: abl.​npc.​ability.​custom.​boss.​rathari.​elite_troop_training

Advanced Training
passive1.1.0

Advanced Triage Adrenal

Increases Force Power and Tech Power by 375 and reduces all damage dealt by 20%. Lasts <<1[%d/%d/%d]>> seconds.

FQN: abl.​itm.​potion.​adrenal.​biochem_heal_tier06

Advanced Triage Adrenal
3m 0s1.1.0

Affliction

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​ira.​revan.​affliction

Affliction
12s1.1.0

Affliction

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​ilum.​darth_serevin.​hard.​random_debuff

Affliction
20s1.1.0

Affliction

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​mandalorian_raiders.​boss.​boarding_party.​si_affliction

Affliction
10s1.1.0

Affliction

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​ira.​revan.​hard.​affliction

Affliction
15s1.1.0

Affliction

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​ilum.​sith_entity.​random_dot

Affliction
10s1.1.0

Affliction

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​ilum.​darth_serevin.​random_debuff

Affliction
15s1.1.0

Affliction

Casts a powerful force affliction upon the target that deals high internal damage over 24 seconds.

FQN: abl.​npc.​ability.​force.​affliction_instant

Affliction
30s1.1.0

Affliction

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​ilum.​sith_entity.​hard.​random_dot

Affliction
10s1.1.0

Affliction

FQN: abl.​npc.​ability.​force.​affliction_cast_2sec

Affliction
30s1.1.0

Affliction

Casts a powerful Force affliction upon the target that deals <<1>> internal damage over <<2[%d/%d/%d]>> seconds.

FQN: abl.​sith_inquisitor.​affliction

Affliction
none1.1.0

Affliction Field

Deploys an Affliction Field that lasts for 9 seconds at the target location that poisons nearby enemies every second, dealing <<1>> internal damage every 3 seconds for 9 seconds. Stacks up to 3 times.

FQN: abl.​npc.​ability.​custom.​boss.​thanaton.​affliction_field

Affliction Field
15s1.1.0

Affliction Field

Deploys an Affliction Field that lasts for 9 seconds at the target location that poisons nearby enemies every second, dealing <<1>> internal damage every 3 seconds for 9 seconds. Stacks up to 3 times.

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​the_tomb_opens.​boss.​corrupted_explorer.​affliction

Affliction Field
5s1.1.0

Afterburners

Rocket Punch has a <<1>>% chance to immobilize the target for <<3>> seconds. Direct damage caused after 2 seconds ends the effect. In addition, Jet Boost's knockback effect is stronger and pushes enemies <<2[%d/%d/%d]>> meters further away.

FQN: abl.​bounty_hunter.​skill.​arsenal.​afterburners

Afterburners
passive1.1.0

Aggro

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​directive_7.​bulwark.​astromech_aggro

Aggro
60s1.1.0

Aggro

Fires off 1 point of threat to make sure all the mobs attack

FQN: abl.​quest.​location.​flashpoint.​imperial.​revan.​imperial_aggro

Aggro
none1.1.0

Aggro

Fires off 1 point of threat to make sure all the mobs attack

FQN: abl.​quest.​location.​flashpoint.​imperial.​revan.​republic_aggro

Aggro
none1.1.0

Aggro

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​directive_7.​bulwark.​hard.​astromech_aggro

Aggro
60s1.1.0

Aggro 1

FQN: abl.​quest.​location.​tatooine.​class.​smuggler.​the_lightspring.​aggro_1

Aggro 1
none1.1.0

Aggro Generation

FQN: abl.​quest.​location.​balmorra.​class.​bounty_hunter.​aggro_generation

Aggro Generation
none1.1.0

Aggro Gormak

FQN: abl.​quest.​location.​voss.​world_arc.​imperial.​the_gormak_king.​aggro_gormak

Aggro Gormak
none1.1.0

Aggro Gunners

Used to generate threat to the gunners on the non-attacked turrets at the defensive emplacements outside the Caicos Factory/Field Hospital

FQN: abl.​quest.​location.​corellia.​class.​smuggler.​face_to_face.​aggro_gunners

Aggro Gunners
none1.1.0

Aggro Owner

Simple aggro ability

FQN: abl.​quest.​location.​nar_shaddaa.​world.​republic.​shore_leave.​aggro_owner

Aggro Owner
none1.1.0

Aggro Player

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​directive_7.​bulwark.​hard.​astromech_aggro_player

Aggro Player
60s1.1.0

Aggro Player

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​directive_7.​bulwark.​astromech_aggro_player

Aggro Player
60s1.1.0

Aggro Pulse

FQN: abl.​npc.​ability.​utility.​npc_aggro_pulse

Aggro Pulse
passive1.1.0

Aggro to Enemies

FQN: abl.​npc.​ability.​utility.​aggro_to_enemies

Aggro to Enemies
50m 0s1.1.0

Aggro Voss Commandos

FQN: abl.​quest.​location.​voss.​world_arc.​imperial.​the_gormak_king.​aggro_voss_commandos

Aggro Voss Commandos
none1.1.0

Agility Training

Zealous Leap can now be used while immobilized.

FQN: abl.​jedi_knight.​skill.​focus.​agility_training

Agility Training
passive1.1.0

Agitator Activate

Activates the Sonic Agitator.

FQN: abl.​quest.​location.​hoth.​world.​i_came_i_froze_i.​agitator_activate

Agitator Activate
none1.1.0

Aimed Blast

Shoots the target for <<1[$d point/$d point/$d points]>> weapon damage.

FQN: abl.​companion.​class.​ranged_dps.​st_long_cast_damage_rifle

Aimed Blast
12s1.1.0

Aimed Blast

Shoots the target for <<1>> kinetic damage. Requires dual blasters.

FQN: abl.​companion.​class.​ranged_dps.​st_long_cast_damage_dual

Aimed Blast
12s1.1.0

Aimed Blast

Shoots the target for <<1>> weapon damage.

FQN: abl.​companion.​class.​ranged_dps.​st_long_cast_damage_cannon

Aimed Blast
12s1.1.0

Aimed Shot

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​directive_7.​assassins.​snipe

Aimed Shot
10s1.1.0

Aimed Shot

Fires a shot at the target's head that deals heavy damage. Long cast time.

FQN: abl.​npc.​ability.​pistol.​headshot_cast

Aimed Shot
15s1.1.0

Aimed Shot

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​directive_7.​assassins.​hard.​snipe

Aimed Shot
10s1.1.0

Aimed Shot

Fires a well-aimed shot that deals <<1>> weapon damage. Can only be used from cover. Fires both blasters if dual wielding.

FQN: abl.​smuggler.​aimed_shot

Aimed Shot
15s1.1.0

Aimed Shot

FQN: abl.​npc.​ability.​custom.​boss.​hunter.​heavy_aimed_shot

Aimed Shot
45s1.1.0

Aimed Shot

FQN: abl.​npc.​ability.​rifle.​snipe

Aimed Shot
6s1.1.0

Air Lift

Used to create a lift effect on the player that is affecting by an aoe aura. Hydra triggered via on use.

FQN: abl.​quest.​location.​taris.​datacron.​air_lift

Air Lift
none1.1.0

Air Lift

Used to create a lift effect on the player that is affecting by an aoe aura. Hydra triggered via on use.

FQN: abl.​quest.​location.​taris.​datacron.​air_lift_low

Air Lift
none1.1.0

Airstrike

You will receive air support in 20 seconds

FQN: abl.​pvp.​warzone.​powerups.​airstrike

Airstrike
none1.1.0

Airstrike Beacon

Plant these beacons at the triangulation sites in the House Thul Compound in order for the Organa Bombers to zero in on their supply platform.

FQN: abl.​quest.​location.​alderaan.​bronze.​republic.​fire_in_the_landing_zone.​airstrike_beacon

Airstrike Beacon
none1.1.0

Airstrikebuff

FQN: abl.​pvp.​warzone.​powerups.​airstrikebuff

Airstrikebuff
none1.1.0

airstriketeama

You will receive air support in 20 seconds

FQN: abl.​pvp.​warzone.​powerups.​airstriketeama

airstriketeama
none1.1.0

airstriketeamb

You will receive air support in 20 seconds

FQN: abl.​pvp.​warzone.​powerups.​airstriketeamb

airstriketeamb
none1.1.0

Akaavi Immunity

DNT

FQN: abl.​quest.​location.​balmorra_republic.​class.​smuggler.​behind_enemy_lines.​akaavi_spar_immunity

Akaavi Immunity
passive1.1.0

Alacrity Boost

Increases Alacrity Rating by 50 for <<1[%d seconds/%d second/%d seconds]>>

FQN: abl.​itm.​relic.​onuse.​dps_alacrity.​premium.​03x1g

Alacrity Boost
2m 0s1.1.0

Alacrity Boost

Increases Alacrity Rating by 225 for <<1[%d seconds/%d second/%d seconds]>>

FQN: abl.​itm.​relic.​onuse.​dps_alacrity.​artifact.​07x1d

Alacrity Boost
2m 0s1.1.0

Alacrity Boost

Increases Alacrity Rating by 145 for <<1[%d seconds/%d second/%d seconds]>>

FQN: abl.​itm.​relic.​onuse.​dps_alacrity.​premium.​06x1d

Alacrity Boost
2m 0s1.1.0

Alacrity Boost

Increases Alacrity Rating by 200 for <<1[%d seconds/%d second/%d seconds]>>

FQN: abl.​itm.​relic.​onuse.​dps_alacrity.​prototype.​07x1l

Alacrity Boost
2m 0s1.1.0

Alacrity Boost

Increases Alacrity Rating by 145 for <<1[%d seconds/%d second/%d seconds]>>

FQN: abl.​itm.​relic.​onuse.​dps_alacrity.​premium.​06x1g

Alacrity Boost
2m 0s1.1.0

Alacrity Boost

Increases Alacrity Rating by 90 for <<1[%d seconds/%d second/%d seconds]>>

FQN: abl.​itm.​relic.​onuse.​dps_alacrity.​prototype.​04x1l

Alacrity Boost
2m 0s1.1.0

Alacrity Boost

Increases Alacrity Rating by 125 for <<1[%d seconds/%d second/%d seconds]>>

FQN: abl.​itm.​relic.​onuse.​dps_alacrity.​prototype.​05x1l

Alacrity Boost
2m 0s1.1.0

Alacrity Boost

Increases Alacrity Rating by 270 for <<1[%d seconds/%d second/%d seconds]>>

FQN: abl.​itm.​relic.​onuse.​dps_alacrity.​artifact.​08x2l

Alacrity Boost
2m 0s1.1.0

Alacrity Boost

Increases Alacrity Rating by 60 for <<1[%d seconds/%d second/%d seconds]>>

FQN: abl.​itm.​relic.​onuse.​dps_alacrity.​prototype.​03x1d

Alacrity Boost
2m 0s1.1.0

Alacrity Boost

Increases Alacrity Rating by 165 for <<1[%d seconds/%d second/%d seconds]>>

FQN: abl.​itm.​relic.​onuse.​dps_alacrity.​prototype.​06x1l

Alacrity Boost
2m 0s1.1.0

Alacrity Boost

Increases Alacrity Rating by 200 for <<1[%d seconds/%d second/%d seconds]>>

FQN: abl.​itm.​relic.​onuse.​dps_alacrity.​prototype.​07x1g

Alacrity Boost
2m 0s1.1.0

Alacrity Boost

Increases Alacrity Rating by 90 for <<1[%d seconds/%d second/%d seconds]>>

FQN: abl.​itm.​relic.​onuse.​dps_alacrity.​prototype.​04x1g

Alacrity Boost
2m 0s1.1.0

Alacrity Boost

Increases Alacrity Rating by 60 for <<1[%d seconds/%d second/%d seconds]>>

FQN: abl.​itm.​relic.​onuse.​dps_alacrity.​prototype.​03x1g

Alacrity Boost
2m 0s1.1.0

Alacrity Boost

Increases Alacrity Rating by 125 for <<1[%d seconds/%d second/%d seconds]>>

FQN: abl.​itm.​relic.​onuse.​dps_alacrity.​prototype.​05x1g

Alacrity Boost
2m 0s1.1.0

Alacrity Boost

Increases Alacrity Rating by 180 for <<1[%d seconds/%d second/%d seconds]>>

FQN: abl.​itm.​relic.​onuse.​dps_alacrity.​premium.​07x1g

Alacrity Boost
2m 0s1.1.0

Alacrity Boost

Increases Alacrity Rating by 165 for <<1[%d seconds/%d second/%d seconds]>>

FQN: abl.​itm.​relic.​onuse.​dps_alacrity.​prototype.​06x1d

Alacrity Boost
2m 0s1.1.0

Alacrity Boost

Increases Alacrity Rating by 110 for <<1[%d seconds/%d second/%d seconds]>>

FQN: abl.​itm.​relic.​onuse.​dps_alacrity.​premium.​05x1d

Alacrity Boost
2m 0s1.1.0

Alacrity Boost

Increases Alacrity Rating by 180 for <<1[%d seconds/%d second/%d seconds]>>

FQN: abl.​itm.​relic.​onuse.​dps_alacrity.​premium.​07x1d

Alacrity Boost
2m 0s1.1.0

Alacrity Boost

Increases Alacrity Rating by 50 for <<1[%d seconds/%d second/%d seconds]>>

FQN: abl.​itm.​relic.​onuse.​dps_alacrity.​premium.​03x1l

Alacrity Boost
2m 0s1.1.0

Alacrity Boost

Increases Alacrity Rating by 80 for <<1[%d seconds/%d second/%d seconds]>>

FQN: abl.​itm.​relic.​onuse.​dps_alacrity.​premium.​04x1g

Alacrity Boost
2m 0s1.1.0

Alacrity Boost

Increases Alacrity Rating by 290 for <<1[%d seconds/%d second/%d seconds]>>

FQN: abl.​itm.​relic.​onuse.​dps_alacrity.​artifact.​08x3l

Alacrity Boost
2m 0s1.1.0

Alacrity Boost

Increases Alacrity Rating by 165 for <<1[%d seconds/%d second/%d seconds]>>

FQN: abl.​itm.​relic.​onuse.​dps_alacrity.​prototype.​06x1g

Alacrity Boost
2m 0s1.1.0

Alacrity Boost

Increases Alacrity Rating by 110 for <<1[%d seconds/%d second/%d seconds]>>

FQN: abl.​itm.​relic.​onuse.​dps_alacrity.​premium.​05x1g

Alacrity Boost
2m 0s1.1.0

Alacrity Boost

Increases Alacrity Rating by 145 for <<1[%d seconds/%d second/%d seconds]>>

FQN: abl.​itm.​relic.​onuse.​dps_alacrity.​premium.​06x1l

Alacrity Boost
2m 0s1.1.0

Alacrity Boost

Increases Alacrity Rating by 225 for <<1[%d seconds/%d second/%d seconds]>>

FQN: abl.​itm.​relic.​onuse.​dps_alacrity.​artifact.​07x1l

Alacrity Boost
2m 0s1.1.0

Alacrity Boost

Increases Alacrity Rating by 80 for <<1[%d seconds/%d second/%d seconds]>>

FQN: abl.​itm.​relic.​onuse.​dps_alacrity.​premium.​04x1l

Alacrity Boost
2m 0s1.1.0

Alacrity Boost

Increases Alacrity Rating by 60 for <<1[%d seconds/%d second/%d seconds]>>

FQN: abl.​itm.​relic.​onuse.​dps_alacrity.​prototype.​03x1l

Alacrity Boost
2m 0s1.1.0

Alacrity Boost

Increases Alacrity Rating by 270 for <<1[%d seconds/%d second/%d seconds]>>

FQN: abl.​itm.​relic.​onuse.​dps_alacrity.​artifact.​08x2d

Alacrity Boost
2m 0s1.1.0

Alacrity Boost

Increases Alacrity Rating by 290 for <<1[%d seconds/%d second/%d seconds]>>

FQN: abl.​itm.​relic.​onuse.​dps_alacrity.​artifact.​08x3g

Alacrity Boost
2m 0s1.1.0

Alacrity Boost

Increases Alacrity Rating by 90 for <<1[%d seconds/%d second/%d seconds]>>

FQN: abl.​itm.​relic.​onuse.​dps_alacrity.​prototype.​04x1d

Alacrity Boost
2m 0s1.1.0

Alacrity Boost

Increases Alacrity Rating by 125 for <<1[%d seconds/%d second/%d seconds]>>

FQN: abl.​itm.​relic.​onuse.​dps_alacrity.​prototype.​05x1d

Alacrity Boost
2m 0s1.1.0

Alacrity Boost

Increases Alacrity Rating by 180 for <<1[%d seconds/%d second/%d seconds]>>

FQN: abl.​itm.​relic.​onuse.​dps_alacrity.​premium.​07x1l

Alacrity Boost
2m 0s1.1.0

Alacrity Boost

Increases Alacrity Rating by 80 for <<1[%d seconds/%d second/%d seconds]>>

FQN: abl.​itm.​relic.​onuse.​dps_alacrity.​premium.​04x1d

Alacrity Boost
2m 0s1.1.0

Alacrity Boost

Increases Alacrity Rating by 290 for <<1[%d seconds/%d second/%d seconds]>>

FQN: abl.​itm.​relic.​onuse.​dps_alacrity.​artifact.​08x3d

Alacrity Boost
2m 0s1.1.0

Alacrity Boost

Increases Alacrity Rating by 110 for <<1[%d seconds/%d second/%d seconds]>>

FQN: abl.​itm.​relic.​onuse.​dps_alacrity.​premium.​05x1l

Alacrity Boost
2m 0s1.1.0

Alacrity Boost

Increases Alacrity Rating by 200 for <<1[%d seconds/%d second/%d seconds]>>

FQN: abl.​itm.​relic.​onuse.​dps_alacrity.​prototype.​07x1d

Alacrity Boost
2m 0s1.1.0

Alacrity Boost

Increases Alacrity Rating by 50 for <<1[%d seconds/%d second/%d seconds]>>

FQN: abl.​itm.​relic.​onuse.​dps_alacrity.​premium.​03x1d

Alacrity Boost
2m 0s1.1.0

Alacrity Boost

Increases Alacrity Rating by 270 for <<1[%d seconds/%d second/%d seconds]>>

FQN: abl.​itm.​relic.​onuse.​dps_alacrity.​artifact.​08x2g

Alacrity Boost
2m 0s1.1.0

Alacrity Boost

Increases Alacrity Rating by 225 for <<1[%d seconds/%d second/%d seconds]>>

FQN: abl.​itm.​relic.​onuse.​dps_alacrity.​artifact.​07x1g

Alacrity Boost
2m 0s1.1.0

Alarm

DNT - If the alarm casts, summons a nearby dispensed encounter

FQN: abl.​quest.​location.​open_worlds.​class.​act_3.​trooper.​rescue_operation.​alarm

Alarm
60m 0s1.1.0

Alarm

FQN: abl.​npc.​ability.​droid.​probe_droid.​alarm

Alarm
60m 0s1.1.0

Alderaanian Emera Wine

A bottle of Alderaan's finest. Enjoy responsibly!

FQN: abl.​itm.​social.​alderaanian_emera_wine

Alderaanian Emera Wine
2m 0s1.1.0

Alert

Rally troops friendly to the caster from with 25m radius to attack the casters current target.

FQN: abl.​npc.​ability.​droid.​probe_droid.​alert

Alert
60m 0s1.1.0

Allow Crate

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​crimson_vengeance.​boss.​lord_kherus.​allow_crate_toss_right

Allow Crate
20s1.1.0

Allow Crate

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​crimson_vengeance.​boss.​lord_kherus.​allow_crate_toss_left

Allow Crate
20s1.1.0

Allow Drain

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​crimson_vengeance.​boss.​lord_kherus.​allow_drain

Allow Drain
30s1.1.0

Allow Lightning

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​ira.​revan.​hard.​allow_lightning

Allow Lightning
20s1.1.0

Allow Lightning

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​ira.​revan.​allow_lightning

Allow Lightning
22s1.1.0

Allow Missile Attack

FQN: abl.​npc.​ability.​custom.​flashpoint.​eternity_vault.​silentior.​difficulty_4.​allow_missile_attack

Allow Missile Attack
40s1.1.0

Allow Missile Attack

FQN: abl.​npc.​ability.​custom.​flashpoint.​eternity_vault.​silentior.​difficulty_2.​allow_missile_attack

Allow Missile Attack
40s1.1.0

Allow Missile Attack

FQN: abl.​npc.​ability.​custom.​flashpoint.​eternity_vault.​silentior.​difficulty_3.​allow_missile_attack

Allow Missile Attack
40s1.1.0

Allow Missile Attack

FQN: abl.​npc.​ability.​custom.​flashpoint.​eternity_vault.​silentior.​difficulty_1.​allow_missile_attack

Allow Missile Attack
40s1.1.0

Allow Vacuum

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​ira.​revan.​hard.​allow_vacuum

Allow Vacuum
40s1.1.0

Allow Vacuum

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​ira.​revan.​allow_vacuum

Allow Vacuum
40s1.1.0

Ambush

Fires a high-powered shot that deals <<1>> weapon damage. Must be in cover to use.

FQN: abl.​agent.​ambush

Ambush
15s1.1.0

Ambush

FQN: abl.​npc.​ability.​rifle.​ambush

Ambush
12s1.1.0

Ambush Blast

A short-range shot at the target's head that deals heavy damage. Only useable from stealth.

FQN: abl.​npc.​ability.​pistol.​surprise_headshot

Ambush Blast
30s1.1.0

Ambush Engaged

Applied to the Dewback once they enter an ambush volume. This is used to determine the appropriate Dewback to order resume walk for.

FQN: abl.​quest.​location.​balmorra.​world.​war_supplies.​ambush_engaged

Ambush Engaged
none1.1.0

Analyze Weakness

FQN: abl.​npc.​ability.​custom.​boss.​general_edikar.​analyze_weakness

Analyze Weakness
5s1.1.0

Analyze Weakness

FQN: abl.​npc.​ability.​custom.​boss.​general_edikar.​hard.​analyze_weakness

Analyze Weakness
5s1.1.0

Anatomy Lessons

Reduces the energy cost of Dirty Kick and Tendon Blast by <<1[%d/%d/%d]>>.

FQN: abl.​smuggler.​skill.​sawbones.​anatomy_lessons

Anatomy Lessons
passive1.1.0

Ancient Calling

FQN: abl.​npc.​ability.​custom.​boss.​ancient_monster.​ancient_calling

Ancient Calling
30s1.1.0

Ancient Knowledge

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​crimson_vengeance.​boss.​darth_ikoral.​ancient_artifacts_buff

Ancient Knowledge
passive1.1.0

Ancient Knowledge

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​crimson_vengeance.​boss.​darth_ikoral.​enter_buff_phase

Ancient Knowledge
none1.1.0

Ancient Terror

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​crimson_vengeance.​boss.​darth_ikoral.​adds_ranged_nuke

Ancient Terror
none1.1.0

Anger

Increases caster's damage by 20%

FQN: abl.​npc.​ability.​custom.​boss.​lord_kyrus.​anger_buff_2

Anger
5m 0s1.1.0

Animal Scanner

Scans for how animals have adapted to Taris' toxic enviroment.

FQN: abl.​quest.​location.​taris.​bronze.​disease_of_a_distant_world.​animal_scanner

Animal Scanner
5s1.1.0

Annihilate

FQN: abl.​npc.​ability.​saber.​annihilate

Annihilate
12s1.1.0

Annihilate

Strikes the target with both lightsabers for <<1>> weapon damage. Each use of this ability grants Annihilator for <<2>> seconds, lowering the cooldown of your next Annihilate by 1.5 seconds. Stacks up to 3 times. Requires two lightsabers.

FQN: abl.​sith_warrior.​skill.​annihilation.​annihilate

Annihilate
15s1.1.0

Annihilation Mode

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​colicoid.​annihilator_ska2.​missile_phase_immobilize

Annihilation Mode
none1.1.0

Anti Radiation Serum

Debuff from using the anti-radiation serum

FQN: abl.​quest.​location.​belsavis.​class.​imperial_agent.​heist.​anti_radiation_serum

Anti Radiation Serum
none1.1.0

Anti-Personnel Blast

FQN: abl.​npc.​ability.​tech.​anticover_acklay

Anti-Personnel Blast
30s1.1.0

Anti-tank Shock

FQN: abl.​qtr.​1x1.​raid.​karaggas_palace.​enemy.​boss.​boss_4_hanoi.​difficulty_3.​anti_tank_shock

Anti-tank Shock
3s1.1.0

Anti-tank Shock

FQN: abl.​qtr.​1x1.​raid.​karaggas_palace.​enemy.​boss.​boss_4_hanoi.​difficulty_2.​anti_tank_shock

Anti-tank Shock
3s1.1.0

Anti-tank Shock

FQN: abl.​qtr.​1x1.​raid.​karaggas_palace.​enemy.​boss.​boss_4_hanoi.​difficulty_4.​anti_tank_shock

Anti-tank Shock
3s1.1.0

Anti-tank Shock

FQN: abl.​qtr.​1x1.​raid.​karaggas_palace.​enemy.​boss.​boss_4_hanoi.​difficulty_1.​anti_tank_shock

Anti-tank Shock
3s1.1.0

Antidote

Removes the effects of poison

FQN: abl.​quest.​location.​nar_shaddaa.​class.​spy.​contract_negotiations.​antidote

Antidote
none1.1.0

Any Ranged Weapon

FQN: abl.​quest.​generic.​npc_states.​combat.​no_damage_shots.​any_ranged_weapon

Any Ranged Weapon
none1.1.0

Aoe Camera Shake Large Heavy

FQN: abl.​world_design.​environmental.​camera_shakes.​aoe_camera_shake_large_heavy

Aoe Camera Shake Large Heavy
none1.1.0

AOE Damage

FQN: abl.​quest.​generic.​aoe_damage.​aoe_50_percent

AOE Damage
none1.1.0

AOE Damage

FQN: abl.​quest.​generic.​aoe_damage.​aoe_70_percent

AOE Damage
none1.1.0

AOE Damage

FQN: abl.​quest.​location.​alderaan.​datacron.​aoe_damage

AOE Damage
none1.1.0

Aoe Kill All Base

AOE- Kills all mobs with the specified buff inside the AOE sphere. Gives quest credit to the instigator's group for each mob killed. (UNDER CONSTRUCTION)

FQN: abl.​quest.​generic.​aoe_kill_all.​aoe_kill_all_base

Aoe Kill All Base
5s1.1.0

Aoe Kill Nearest Base

AOE- Kills nearest mob with the specified buff inside the AOE sphere. Gives quest credit to the instigator's group for each mob killed.

FQN: abl.​quest.​generic.​aoe_kill_nearest.​aoe_kill_nearest_base

Aoe Kill Nearest Base
5s1.1.0

Aoe Stumble

FQN: abl.​quest.​generic.​npc_states.​flavor.​stumble.​aoe_stumble

Aoe Stumble
none1.1.0

Aoe Stun All Base

AOE- Stuns and hurts all CCs inside the AOE sphere.

FQN: abl.​quest.​location.​belsavis.​class.​spy.​the_scorpio_sanctions.​stun_cc

Aoe Stun All Base
5s1.1.0

Aoe Stun All Base

AOE- Stuns and hurts all mobs with the specified buff inside the AOE sphere. Makes the item unusable on those mobs again until they leave combat. Delete the "Dispel" action to make the item re-usable on mobs as often as you want. DO NOT USE- NEED IS IN AURA.

FQN: abl.​quest.​generic.​aoe_stun_all.​aoe_stun_all_base

Aoe Stun All Base
5s1.1.0

Aoe Stun Nearest Base

AOE- Stuns and hurts nearest mob with the specified buff inside the AOE sphere. Makes the item unusable on that mob again until it leaves combat. Delete the "Dispel" action to make the item re-usable on that mob as often as you want.

FQN: abl.​quest.​generic.​aoe_stun_nearest.​aoe_stun_nearest_base

Aoe Stun Nearest Base
5s1.1.0

Aoe Tag All Base

AOE- Tags (Gives quest credit) for all mobs with the specified buff inside the AOE sphere. This only gives quest credit to the instigator's group for each mob tagged.This can be further modified within the hydra script.

FQN: abl.​quest.​generic.​aoe_tag_all.​aoe_tag_all_base

Aoe Tag All Base
5s1.1.0

Aoe Tag Nearest Base

AOE- Tags (Gives quest credit) for all mobs with the specified buff inside the AOE sphere. This only gives quest credit to the instigator's group for each mob tagged.This can be further modified within the hydra script.

FQN: abl.​quest.​generic.​aoe_tag_nearest.​aoe_tag_nearest_base

Aoe Tag Nearest Base
5s1.1.0

Aoe Test

Placeholder ability. In polish, quest credit should be given in an area around kelsa when she finishes fixing the generator. (This removes the potential for multiple groups waiting to do this escort)

FQN: abl.​quest.​location.​belsavis.​world_arc.​republic.​a_belsavis_welcome.​aoe_quest_advance

Aoe Test
none1.1.0

aoekill

FQN: abl.​pvp.​warzone.​ship.​aoekill

aoekill
none1.1.0

Applied Force

Increases the damage dealt by Double Strike, Whirling Blow and Clairvoyant Strike by <<1[%d/%d/%d]>>%.

FQN: abl.​jedi_consular.​skill.​combat.​applied_force

Applied Force
passive1.1.0

Apply Appearance

FQN: abl.​utility.​apply_appearance

Apply Appearance
none1.1.0

Apply Gen'Dai Cure

Launches a probe to apply the Gen'Dai Cure. May cause the Gen'Dai to become aggressive!

FQN: abl.​quest.​location.​belsavis.​world.​republic.​the_perfect_carrier.​debuff_cure_gendai

Apply Gen'Dai Cure
5s1.1.0

Applying Shock Collar

Shock collars used to round up the Selonian Propagators

FQN: abl.​quest.​location.​corellia.​class.​bounty_hunter.​queens_ransom.​shock_collar_apply

Applying Shock Collar
10s1.1.0

Applying Shock Collar...

Use this Shock Collar on a Rebelling Noble in House Thul.

FQN: abl.​quest.​location.​alderaan.​world.​imperial.​loyalty.​shock_collar

Applying Shock Collar...
2s1.1.0

Aquiring Targets

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​directive_7.​replicator.​wave_2_get_targets

Aquiring Targets
12s1.1.0

Aquiring Targets

FQN: abl.​npc.​ability.​custom.​boss.​kilran.​snipe_phase_aquire_targets

Aquiring Targets
9s1.1.0

Aquiring Targets

FQN: abl.​npc.​ability.​custom.​boss.​sgt_boran.​sniper_aquire_targets

Aquiring Targets
4.6s1.1.0

Aquiring Targets...

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​colicoid.​annihilator_ska2.​target_mark

Aquiring Targets...
30s1.1.0

Aratech Dagger

Activates the Aratech Dagger speeder bike, increasing movement speed based on the rank of your Speeder Piloting skill. <<1>>

FQN: abl.​player.​mount.​speederbike.​needle.​gunmetal

Aratech Dagger
none1.1.0

Aratech Lancer

Activates the Aratech Lancer speeder bike, increasing movement speed based on the rank of your Speeder Piloting skill. <<1>>

FQN: abl.​player.​mount.​speederbike.​needle.​tan

Aratech Lancer
none1.1.0

Aratech Scythe

Activates the Aratech Scythe speeder bike, increasing movement speed based on the rank of your Speeder Piloting skill. <<1>>

FQN: abl.​player.​mount.​speederbike.​needle.​white

Aratech Scythe
none1.1.0

Arch Rival

FQN: abl.​npc.​ability.​custom.​boss.​wolf_baron.​aggro_baron

Arch Rival
passive1.1.0

Archaeology

FQN: abl.​player.​harvest.​archaeology

Archaeology
none1.1.0

Archaeology

FQN: abl.​companion.​harvest.​archaeology

Archaeology
none1.1.0

Area Check Tick

Checks if the player is still in the area every tick. This keeps players from shuttling because every tick it fires hydra and if the player is not

FQN: abl.​quest.​location.​hutta.​class.​spy.​economies_of_scale.​area_check_tick

Area Check Tick
none1.1.0

Area Taunt 25m

FQN: abl.​world_design.​utility.​threat.​area_taunt_25m

Area Taunt 25m
none1.1.0

Area Taunt 50m

FQN: abl.​world_design.​utility.​threat.​area_taunt_50m

Area Taunt 50m
none1.1.0

Area Taunt 75m

FQN: abl.​world_design.​utility.​threat.​area_taunt_75m

Area Taunt 75m
none1.1.0

area_taunt_10m

FQN: abl.​world_design.​utility.​threat.​area_taunt_10m

area_taunt_10m
none1.1.0

area_taunt_5m

FQN: abl.​world_design.​utility.​threat.​area_taunt_5m

area_taunt_5m
none1.1.0

Arhos Wrath

Deals <<1>> damage to the target and <<2>> additional damage to up to 2 nearby enemies in a 5m radius. If the first target is a weaker enemy they are knocked to the ground.

FQN: abl.​quest.​location.​ilum.​world_arc.​republic.​the_jedi_temple.​arhos_wrath

Arhos Wrath
15s1.1.0

Arm Laser Burst

(Standard attack for Battle Droid)

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​bringing_down_the_hammer.​trash.​battle_droid.​arm_laser_burst

Arm Laser Burst
1.5s1.1.0

Armed

FQN: abl.​npc.​ability.​tech.​suicide_assassindroid

Armed
passive1.1.0

Armor Field

Activates a field that increases kinetic and energy resistance by 10%

FQN: abl.​quest.​location.​ilum.​bronze.​republic.​a_fair_fight.​armor_field

Armor Field
3m 0s1.1.0

Armor Field

FQN: abl.​npc.​ability.​buff.​armor_field

Armor Field
3m 0s1.1.0

Armor Melt

FQN: abl.​npc.​ability.​tech.​armor_melt

Armor Melt
15s1.1.0

Armor Pierce

FQN: abl.​world_design.​flashpoint.​enemy.​trooper.​rifle.​armor_pierce

Armor Pierce
8s1.1.0

Armor Piercing Cell

Load your rifle with armor piercing powercell that has a chance to reduce your target's armor. Only one cell can be active at a time.

FQN: abl.​npc.​ability.​rifle.​armor_piercing_cell

Armor Piercing Cell
60s1.1.0

Armor Proficiency: Droid

Able to equip heavy droid armor plating.

FQN: abl.​player.​proficiency.​armor.​heavy_droid

Armor Proficiency: Droid
passive1.1.0

Armor Proficiency: Focus

Able to equip a Force focus in your off-hand.

FQN: abl.​player.​proficiency.​armor.​focus

Armor Proficiency: Focus
passive1.1.0

Armor Proficiency: Heavy

Able to equip heavy combat armor.

FQN: abl.​player.​proficiency.​armor.​heavy

Armor Proficiency: Heavy
passive1.1.0

Armor Proficiency: Light

Able to equip clothing, robes, and light-weight armor.

FQN: abl.​player.​proficiency.​armor.​light

Armor Proficiency: Light
passive1.1.0

Armor Proficiency: Medium

Able to equip medium-weight armor.

FQN: abl.​player.​proficiency.​armor.​medium

Armor Proficiency: Medium
passive1.1.0

Armor Proficiency: Power Generator

Able to equip a power generator in your off-hand.

FQN: abl.​player.​proficiency.​armor.​generator

Armor Proficiency: Power Generator
passive1.1.0

Armor Proficiency: Shield Generator

Able to equip a personal shield generator in your off-hand.

FQN: abl.​player.​proficiency.​armor.​shield

Armor Proficiency: Shield Generator
passive1.1.0

Armor Scan

10% Armor Debuff. Stacks 3 times.

FQN: abl.​world_design.​flashpoint.​enemy.​guardian_module.​armor_scan

Armor Scan
2s1.1.0

Armor Screen

Preventative Medicine now also provides 10% armor while active.

FQN: abl.​trooper.​skill.​combat_medic.​armor_screen

Armor Screen
passive1.1.0

Armor-piercing Cell

Loads your rifle with an armor-piercing powercell. While active, armor penetration is increased by 35% and alacrity is increased by 3%. Only one cell can be active at a time.

FQN: abl.​trooper.​armor_piercing_cell

Armor-piercing Cell
none1.1.0

Arrival

FQN: abl.​world_design.​flashpoint.​tram.​arrival

Arrival
none1.1.0

Arsonist

Increases the critical damage dealt by all area effects by <<1[%d/%d/%d]>>%.

FQN: abl.​smuggler.​skill.​saboteur.​arsonist

Arsonist
passive1.1.0

Artillery

FQN: abl.​npc.​ability.​tech.​artillary

Artillery
20s1.1.0

Asphyxiation

FQN: abl.​world_design.​environmental.​exhaustion.​exhaustion_drowning

Asphyxiation
none1.1.0

Assassin's Training

Increases your total Endurance by 5 per rank, reduces the activation time of Whirlwind by 1 second, and increases the base damage dealt by Shock by 25%.

FQN: abl.​sith_inquisitor.​assassins_stamina

Assassin's Training
passive1.1.0

Assassinate

Attempts to assassinate the target, dealing <<1>> weapon damage. Only usable on targets at or below 30% max health.

FQN: abl.​sith_inquisitor.​assassinate

Assassinate
6s1.1.0

Assault

FQN: abl.​qtr.​1x1.​flashpoint.​kaon.​enemy.​trash.​infected_universal.​duel_wield_invis_flurry

Assault
none1.1.0

Assault

Performs a series of quick melee attacks.

FQN: abl.​npc.​ability.​saber.​assault_optimize

Assault
4.5s1.1.0

Assault

FQN: abl.​qtr.​1x1.​raid.​karaggas_palace.​enemy.​boss.​boss_3_kintan.​covert_assassin.​difficulty_1.​flurry

Assault
none1.1.0

Assault

FQN: abl.​qtr.​1x1.​raid.​karaggas_palace.​enemy.​boss.​boss_3_kintan.​covert_assassin.​difficulty_3.​flurry

Assault
none1.1.0

Assault

FQN: abl.​npc.​ability.​custom.​boss.​ancient_flayer.​cleave

Assault
9s1.1.0

Assault

Generates 2 rage and inflicts <<1>> weapon damage with a series of quick melee attacks. Attacks with both weapons if dual wielding.

FQN: abl.​flurry.​sith_warrior.​assault_optimize

Assault
none1.1.0

Assault

Duel Wield Flurry replacement for visualization only.

FQN: abl.​npc.​ability.​saber.​duel_wield_flurry_only

Assault
none1.1.0

Assault

FQN: abl.​npc.​ability.​custom.​boss.​ancient_flayer.​hard.​cleave

Assault
9s1.1.0

Assault

Inflicts <<1>> damage with a series of quick melee attacks. Builds 2 Rage. Attacks with both weapons if dual wielding.

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​crimson_vengeance.​boss.​lord_kherus.​flurry

Assault
none1.1.0

Assault Mode

Increases the damage of the companion's area damage abilities by 10%, and decreases the cooldown of area damage abilities by 25%.

FQN: abl.​companion.​class.​ranged_dps.​modal_aoe

Assault Mode
1.5s1.1.0

Assault Plastique

Throws a moldable plastic explosive that sticks to the target and detonates after several seconds, exploding for <<1>> kinetic damage and burning the target for <<2>> elemental damage over <<3[%d seconds/%d second/%d seconds]>>. Standard and weak enemies enter a state of panic when the explosive attaches and are knocked down when it detonates.

FQN: abl.​trooper.​skill.​assault_specialist.​sticky_grenade

Assault Plastique
15s1.1.0

Assault Trooper

Increases the critical bonus damage of Plasma Cell, High Impact Bolt, Charged Bolts, Incendiary Round and Assault Plastique by <<1[%d/%d/%d]>>%.

FQN: abl.​trooper.​skill.​assault_specialist.​decimate

Assault Trooper
passive1.1.0

Ataru Form

Utilize an acrobatic lightsaber form, increasing alacrity by 3%. In addition, your successful melee attacks have a 20% chance to trigger a second strike that deals <<1>> weapon damage. This effect cannot occur more than once every 1.5 seconds. Replaces Shii-Cho Form.

FQN: abl.​sith_warrior.​skill.​carnage.​ataru_form

Ataru Form
passive1.1.0

Ataru Form

Chance on melee attack to get a second instant melee attack. NOTE - Only use on Elite + Special NPC's.

FQN: abl.​npc.​ability.​saber.​ataru_form

Ataru Form
60s1.1.0

Ataru Form

Utilize an acrobatic lightsaber form, increasing alacrity by 3%. In addition, your successful melee attacks have a 20% chance to trigger a second strike that deals <<1>> weapon damage. This effect cannot occur more than once every 1.5 seconds. Replaces Shii-Cho Form

FQN: abl.​jedi_knight.​skill.​combat.​ataru_form

Ataru Form
passive1.1.0

Ataru Form

Melee attacks strike an additional nearby target.

FQN: abl.​npc.​ability.​custom.​boss.​revan.​ataru_form

Ataru Form
10m 0s1.1.0

Ataru Mastery

Increases the damage dealt by your triggered Ataru Form attacks by <<1[%d/%d/%d]>>%.

FQN: abl.​jedi_knight.​skill.​combat.​ataru_mastery

Ataru Mastery
passive1.1.0

Ataru Mastery

Increases the damage dealt by your triggered Ataru Form attacks by <<1[%d/%d/%d]>>%.

FQN: abl.​sith_warrior.​skill.​carnage.​ataru_mastery

Ataru Mastery
passive1.1.0

Attack

FQN: abl.​npc.​ability.​custom.​boss.​sgt_boran.​hard.​boran_flurry

Attack
none1.1.0

Attack

Commands the companion character to attack your target.

FQN: abl.​companion.​attack

Attack
1.5s1.1.0

Attack

(Standard attack for Battle Droid)

FQN: abl.​droid.​battle_droid.​standard_attack

Attack
none1.1.0

Attack

FQN: abl.​npc.​ability.​custom.​boss.​sgt_boran.​normal.​boran_flurry

Attack
none1.1.0

Attack

FQN: abl.​npc.​ability.​custom.​boss.​sgt_boran.​hard.​bruiser_flurry

Attack
none1.1.0

Attack

FQN: abl.​npc.​ability.​custom.​boss.​sgt_boran.​normal.​bruiser_flurry

Attack
none1.1.0

Attack 4

Melee Attack 4

FQN: abl.​creature_default.​melee_mob.​attack_4

Attack 4
10s1.1.0

Attack 4 Left Arm Missile

FQN: abl.​creature.​colicoid.​attack_4_left_arm_missile

Attack 4 Left Arm Missile
9s1.1.0

Attack 5

Melee Attack 4

FQN: abl.​creature_default.​melee_mob.​attack_5

Attack 5
10s1.1.0

Attack 5 Right Arm Missile

FQN: abl.​creature.​colicoid.​attack_5_right_arm_missile

Attack 5 Right Arm Missile
9s1.1.0

Attack 5 Right Arm Missile

FQN: abl.​creature.​battle_droid.​attack_5_right_arm_missile

Attack 5 Right Arm Missile
9s1.1.0

Attack 6

Melee Attack 4

FQN: abl.​creature_default.​melee_mob.​attack_6

Attack 6
10s1.1.0

Attack 6 Head Lasers

FQN: abl.​creature.​battle_droid.​attack_6_head_lasers

Attack 6 Head Lasers
9s1.1.0

Attack 6 Head Lasers

FQN: abl.​creature.​colicoid.​attack_6_head_lasers

Attack 6 Head Lasers
9s1.1.0

Attack C1

Melee Attack 4

FQN: abl.​creature_default.​melee_mob.​attack_c1

Attack C1
10s1.1.0

Attack C1 Double Melee

FQN: abl.​creature.​battle_droid.​attack_c1_double_melee

Attack C1 Double Melee
9s1.1.0

Attack C1 Double Melee

FQN: abl.​creature.​colicoid.​attack_c1_double_melee

Attack C1 Double Melee
9s1.1.0

Attack C2

Melee Attack 4

FQN: abl.​creature_default.​melee_mob.​attack_c2

Attack C2
10s1.1.0

Attack C2 Double Melee

FQN: abl.​creature.​colicoid.​attack_c2_double_melee

Attack C2 Double Melee
9s1.1.0

Attack C2 Double Melee

FQN: abl.​creature.​battle_droid.​attack_c2_double_melee

Attack C2 Double Melee
9s1.1.0

Attack Me

FQN: abl.​world_design.​utility.​threat.​attack_me_1000

Attack Me
none1.1.0

Attack Me

This is a debug ability that makes the target attack the caster by generating a large amount of Threat.

FQN: abl.​utilty.​attack_me

Attack Me
none1.1.0

Attack Me

FQN: abl.​world_design.​utility.​threat.​attack_me

Attack Me
none1.1.0

Attack Order

FQN: abl.​qtr.​1x1.​flashpoint.​kaon.​enemy.​boss.​commandos.​difficulty_1.​attack_order

Attack Order
15s1.1.0

Attack Sp2 Ranged

FQN: abl.​creature.​battle_droid.​attack_sp2_ranged

Attack Sp2 Ranged
9s1.1.0

Attack Sp2 Ranged

FQN: abl.​creature.​colicoid.​attack_sp2_ranged

Attack Sp2 Ranged
9s1.1.0

Attack Sp2 Spit

Melee Special Attack 2 from Melee Mob (Note: This is a ranged attack)

FQN: abl.​creature_default.​melee_mob.​attack_sp2_spit

Attack Sp2 Spit
3.5s1.1.0

Attacking...

FQN: abl.​placeables.​test.​jkoch.​attack.​attack_set_1

Attacking...
none1.1.0

Attacking...

s

FQN: abl.​placeables.​test.​jkoch.​attack.​attack_set_2

Attacking...
none1.1.0

Attacking...

FQN: abl.​placeables.​destroy.​missile_launcher

Attacking...
none1.1.0

Attacking...

FQN: abl.​placeables.​test.​jeffl.​attack_set_melee

Attacking...
none1.1.0

Attacking...

FQN: abl.​placeables.​destroy.​attack_set_1_no_combat

Attacking...
none1.1.0

Attacking...

FQN: abl.​placeables.​destroy.​attack_set_sync

Attacking...
none1.1.0

Attacking...

FQN: abl.​placeables.​destroy.​attack_set_1

Attacking...
none1.1.0

Attacking...

FQN: abl.​placeables.​test.​jeffl.​attack_set_all

Attacking...
none1.1.0

Attacking...

FQN: abl.​placeables.​destroy.​attack_set_1_explosives

Attacking...
none1.1.0

Attacking...

This ability will "destroy" use a placeable, playing the attack_set_1_no_secondary animation, and then immediately after agro everything within a 25m radius.

FQN: abl.​placeables.​destroy.​attack_set_1_ae_agro_25m

Attacking...
none1.1.0

Attacking...

FQN: abl.​placeables.​destroy.​attack_set_2

Attacking...
none1.1.0

Attacking...

FQN: abl.​placeables.​destroy.​attack_set_1_explosives_no_flash

Attacking...
none1.1.0

attack_set_1_ae_agro_25m_clone

This ability will "destroy" use a placeable, playing the attack_set_1_no_secondary animation, and then immediately after agro everything within a 25m radius.

FQN: abl.​placeables.​destroy.​attack_set_1_ae_agro_25m_clone

attack_set_1_ae_agro_25m_clone
none1.1.0

Augmented Shields

Increases the amount of damage absorbed by Shield Probe by <<1[%d/%d/%d]>>%.

FQN: abl.​agent.​skill.​engineering.​augmented_shields

Augmented Shields
passive1.1.0

Aura

This buff is put on a placeable or NPC to mark the radius as the usable area for the item.

FQN: abl.​quest.​generic.​use_in_area_aura.​aura

Aura
passive1.1.0

Aura of Protection

FQN: abl.​npc.​ability.​custom.​boss.​sakan.​sakan_passive

Aura of Protection
passive1.1.0

Aurek in Range Debuff

When the player has this buff, they can use the Motion Sensor ability.

FQN: abl.​quest.​location.​tatooine.​bronze.​imperial.​hostile_movement.​aurek_in_range_debuff

Aurek in Range Debuff
none1.1.0

Authority

Increases the damage of Force Scream and Massacre by <<1[%d/%d/%d]>>%.

FQN: abl.​sith_warrior.​skill.​carnage.​authority

Authority
passive1.1.0

Auto Attack

Automatically perform basic attacks against your opponent.

FQN: abl.​player.​flurry

Auto Attack
none1.1.0

Auto Attack

Automatically performs basic attacks against your opponent.

FQN: abl.​companion.​flurry

Auto Attack
none1.1.0

Auto Fire

Fires the cannon at rapid speed doing <<1>> weapon damage over 3 seconds.

FQN: abl.​companion.​class.​ranged_dps.​st_channeled_damage_cannon

Auto Fire
15s1.1.0

Automated Defenses

While Kolto Overload is active, your damage reduction is increased by 30%. Additionally, the active cooldown of Kolto Overload is reduced by 6 seconds when you are attacked. This effect cannot occur more than once per second.

FQN: abl.​bounty_hunter.​skill.​firebug.​automated_defenses

Automated Defenses
passive1.1.0

Avengeance

FQN: abl.​qtr.​1x1.​raid.​karaggas_palace.​enemy.​boss.​boss_2_bh.​sorno.​difficulty_1.​avengeance

Avengeance
25h 0m 0s1.1.0

Avoidance

Reduces the cooldown of Jolt by <<1[%d seconds/%d second/%d seconds]>>, Unbreakable Will by <<2>> seconds, and Force Speed by <<3>> seconds.

FQN: abl.​sith_inquisitor.​skill.​deception.​avoidance

Avoidance
passive1.1.0

Awakening From Stasis

FQN: abl.​npc.​ability.​custom.​flashpoint.​eternity_vault.​soa.​difficulty_1.​channel_stasis

Awakening From Stasis
2h 30m 0s1.1.0

Awe

Confounds up to 8 nearby enemies, preventing all action for up to 6 seconds. Damage ends the effect prematurely.

FQN: abl.​jedi_knight.​awe

Awe
60s1.1.0

Ayor V9 Shields

A shield surrounds the Bounty Hunter absorbing a percentage of incoming blaster fire (energy damage). Lasts for 30 seconds.

FQN: abl.​quest.​location.​hoth.​class.​bounty_hunter.​ayor_v9_shields

Ayor V9 Shields
30s1.1.0

Back Blast

Fires the scattergun point-blank into the target's backside, dealing <<1>> kinetic damage. Only usable while behind the target.

FQN: abl.​smuggler.​back_blast

Back Blast
12s1.1.0

Backhand

FQN: abl.​npc.​ability.​custom.​flashpoint.​eternity_vault.​soa_adds.​difficulty_1.​marauder.​back_hand

Backhand
10.5s1.1.0

Backhand

Smashes the target with a backhand for kinetic damage. This version does not stun, but does good damage on a short cooldown.

FQN: abl.​npc.​ability.​unarmed.​backhand_nostun

Backhand
6s1.1.0

Backhand

Does 10 to 14 damage and interrupts abilities.

FQN: abl.​world_design.​flashpoint.​teras_kasi.​backhand

Backhand
2s1.1.0

Backhand

Smashes the target with a backhand for kinetic damage. This version does not stun, but does good damage on a short cooldown.

FQN: abl.​npc.​ability.​custom.​flashpoint.​eternity_vault.​trash.​difficulty_1.​prisoners.​backhand_nostun

Backhand
6s1.1.0

Backhand

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​ilum.​darth_serevin.​healer.​headshot

Backhand
10s1.1.0

Backhand

Bashes the target for <<1>> kinetic damage, stunning it for <<2[%d seconds/%d second/%d seconds]>>. This ability generates a high amount of threat.

FQN: abl.​sith_warrior.​skill.​immortal.​backhand

Backhand
60s1.1.0

Backhand

FQN: abl.​npc.​ability.​custom.​flashpoint.​eternity_vault.​soa_adds.​difficulty_2.​marauder.​back_hand

Backhand
10.5s1.1.0

Backhand

Smashes the target with a backhand for kinetic damage. This version does not stun, but does good damage on a short cooldown.

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​ita.​ghulil.​hard.​backhand

Backhand
4.5s1.1.0

Backhand

FQN: abl.​npc.​ability.​custom.​boss.​darth_baras.​backhand_baras

Backhand
30s1.1.0

Backhand

Smashes the target with a backhand for kinetic damage. This version does not stun, but does good damage on a short cooldown.

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​ita.​ghulil.​backhand

Backhand
4.5s1.1.0

Backhand

Smashes the target, dealing low kinetic damage, and stunning the target for 2 seconds.

FQN: abl.​npc.​ability.​unarmed.​backhand

Backhand
30s1.1.0

Backhand

FQN: abl.​npc.​ability.​custom.​flashpoint.​eternity_vault.​soa_adds.​difficulty_1.​juggernaut.​knockdown

Backhand
10.5s1.1.0

Backhand

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​ilum.​darth_serevin.​hard.​healer.​headshot

Backhand
10s1.1.0

Backhand

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​ilum.​hk47.​debilitating_strike

Backhand
15s1.1.0

Backhand

FQN: abl.​npc.​ability.​custom.​flashpoint.​eternity_vault.​soa_adds.​difficulty_2.​juggernaut.​knockdown

Backhand
10.5s1.1.0

Backhand

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​ilum.​hk47.​hard.​debilitating_strike

Backhand
15s1.1.0

Backlash

Surrounds the caster with lightning that deals damage to attackers.

FQN: abl.​npc.​ability.​force.​backlash

Backlash
30s1.1.0

Backlash

Static Barriers you place on yourself have a <<1>>% chance to erupt in a flash of light when they end, blinding all nearby enemies for 3 seconds. This effect breaks from direct damage.

FQN: abl.​sith_inquisitor.​skill.​lightning.​backlash

Backlash
passive1.1.0

Backstab

Ambushes an enemy for <<1>> kinetic damage. Only usable while behind the target.

FQN: abl.​agent.​backstab

Backstab
12s1.1.0

Backstab

Ambushes an enemy for <<1>> kinetic damage. Only usable while behind the target.

FQN: abl.​npc.​ability.​custom.​boss.​maltok.​backstab

Backstab
31.5s1.1.0

Bacta Infusion

Instantly heals a friendly target for <<1>>.

FQN: abl.​trooper.​skill.​combat_medic.​bacta_infusion

Bacta Infusion
21s1.1.0

Balance

FQN: abl.​creature.​universal.​large.​low_lvl_boost

Balance
passive1.1.0

Balance of the Force

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​ira.​revan.​lightside_form

Balance of the Force
10m 0s1.1.0

Balance of the Force

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​ira.​revan.​hard.​lightside_form

Balance of the Force
10m 0s1.1.0

Ball Counter Decrement

FQN: abl.​pvp.​warzone.​arena.​thrower_decrement

Ball Counter Decrement
none1.1.0

Ball Lightning

Soa uses this ability to create Ball Lightning that follows a player and explodes if it gets close to that player3

FQN: abl.​npc.​ability.​custom.​flashpoint.​eternity_vault.​soa.​difficulty_1.​final_spawn_ball_lightning

Ball Lightning
15s1.1.0

Ball Lightning

Soa uses this ability to create Ball Lightning that follows a player and explodes if it gets close to that player3

FQN: abl.​npc.​ability.​custom.​flashpoint.​eternity_vault.​soa.​difficulty_1.​spawn_ball_lightning

Ball Lightning
18s1.1.0

Ball Lightning Detonate

FQN: abl.​npc.​ability.​custom.​flashpoint.​eternity_vault.​soa.​difficulty_1.​ball_lightning_detonate

Ball Lightning Detonate
1m 40s1.1.0

Ball Lightning Detonate

FQN: abl.​npc.​ability.​custom.​flashpoint.​eternity_vault.​soa.​difficulty_3.​ball_lightning_detonate

Ball Lightning Detonate
1m 40s1.1.0

Ball Lightning Detonate

FQN: abl.​npc.​ability.​custom.​flashpoint.​eternity_vault.​soa.​difficulty_2.​ball_lightning_detonate

Ball Lightning Detonate
1m 40s1.1.0

Ball Lightning Detonate

FQN: abl.​npc.​ability.​custom.​flashpoint.​eternity_vault.​soa.​difficulty_4.​ball_lightning_detonate

Ball Lightning Detonate
1m 40s1.1.0

Ball Lightning Passive

FQN: abl.​npc.​ability.​custom.​flashpoint.​eternity_vault.​soa.​difficulty_1.​ball_lightning_passive

Ball Lightning Passive
16m 40s1.1.0

Ball Lightning Passive

FQN: abl.​npc.​ability.​custom.​flashpoint.​eternity_vault.​soa.​difficulty_2.​ball_lightning_passive

Ball Lightning Passive
16m 40s1.1.0

Ball Lightning Passive

FQN: abl.​npc.​ability.​custom.​flashpoint.​eternity_vault.​soa.​difficulty_3.​ball_lightning_passive

Ball Lightning Passive
16m 40s1.1.0

Ball Lightning Passive

FQN: abl.​npc.​ability.​custom.​flashpoint.​eternity_vault.​soa.​difficulty_4.​ball_lightning_passive

Ball Lightning Passive
16m 40s1.1.0

Ballistic Blast

FQN: abl.​qtr.​1x1.​flashpoint.​kaon.​enemy.​boss.​droid.​difficulty_1.​knockback_shot

Ballistic Blast
25s1.1.0

Ballistic Blast

FQN: abl.​qtr.​1x1.​flashpoint.​kaon.​enemy.​boss.​droid.​difficulty_2.​knockback_shot

Ballistic Blast
25s1.1.0

Ballistic Dampers

Entering cover grants 3 charges of Ballistic Dampers. Each charge absorbs <<1[%d/%d/%d]>>% of the damage dealt by an incoming attack. This effect cannot occur more than once every 1.5 seconds. Ballistic Dampers can only be gained once every 6 seconds.

FQN: abl.​agent.​skill.​marksmanship.​ballistic_damper

Ballistic Dampers
passive1.1.0

Ballistic Dampers

Entering cover grants 3 charges of Ballistic Dampers. Each charge absorbs <<1[%d/%d/%d]>>% of the damage dealt by incoming attacks. This effect cannot occur more than once every 1.5 seconds. Ballistic Dampers can only be gained once every 6 seconds.

FQN: abl.​smuggler.​skill.​sharpshooter.​ballistic_damper

Ballistic Dampers
passive1.1.0

Ballistic Immunity

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​crimson_vengeance.​boss.​lord_kherus.​physics_immunity

Ballistic Immunity
passive1.1.0

Ballistic Shield

Deploys a ballistic shield that spans 10 meters around you, reducing the damage taken by all allies that remain inside by 20%. Lasts <<1[%d/%d/%d]>> seconds.

FQN: abl.​agent.​ballistic_shield

Ballistic Shield
3m 0s1.1.0

Bark

This is an an ability that forces an npc to randomly emit a bark. A quest step fires hydra which activates this ability on the player. Every 10 seconds this ability fires and triggers on an npc with the the Bark Flag Ability.

FQN: abl.​quest.​location.​belsavis.​world.​republic.​the_zabraks_auction.​bark

Bark
none1.1.0

Bark Flag

FQN: abl.​quest.​location.​belsavis.​world.​republic.​the_zabraks_auction.​bark_flag

Bark Flag
none1.1.0

Barrage

Tracer Missile and Sweeping Blasters finish the cooldown on Blazing Bolts. This effect cannot occur more than once every 8 seconds.

FQN: abl.​bounty_hunter.​skill.​arsenal.​barrage

Barrage
passive1.1.0

Barrage

FQN: abl.​qtr.​1x1.​flashpoint.​kaon.​enemy.​boss.​droid.​difficulty_1.​barrage

Barrage
60s1.1.0

Barrage

FQN: abl.​qtr.​1x1.​flashpoint.​kaon.​enemy.​boss.​droid.​difficulty_2.​barrage

Barrage
60s1.1.0

Barrage Mode

Instructs the companion to fire off a Barrage whenever possible, causing each bolt to deal less damage. Can target multiple enemies at once.

FQN: abl.​companion.​class.​ranged_dps.​mode_explosive_round

Barrage Mode
1.5s1.1.0

Barrager Explosion

FQN: abl.​quest.​location.​balmorra_republic.​world.​breakthrough.​hub_4.​barrager_explosion

Barrager Explosion
none1.1.0

Bash

Close-range attack that causes <<1>> damage. Usable when not transformed into a rakghoul.

FQN: abl.​companion.​class.​melee_tank.​hidden_bash_rakghoul

Bash
12s1.1.0

Basic Attack

(Standard attack for Battle Droid)

FQN: abl.​flurry.​droid.​battle_droid.​battle_droid_melee

Basic Attack
1.5s1.1.0

Basic Command Stim

Increases Presence by 8 for 60 minutes. Only one stimpack can be active at a time.

FQN: abl.​itm.​potion.​stimpack.​pre_tier01

Basic Command Stim
none1.1.0

Basic Fortitude Stim

Increases Endurance by 8 for 60 minutes. Only one stimpack can be active at a time.

FQN: abl.​itm.​potion.​stimpack.​end_tier01

Basic Fortitude Stim
none1.1.0

Basic Medpac

Restores <<1>> health. Only usable once per fight. Health restored scales by level up to level 5.

FQN: abl.​itm.​potion.​medpac.​medpac_tier01a

Basic Medpac
1m 30s1.1.0

Basic Might Stim

Increases Mastery by 8 for 60 minutes. Only one stimpack can be active at a time.

FQN: abl.​itm.​potion.​adrenal.​str_tier01

Basic Might Stim
none1.1.0

Basic Reflex Stim

Increases Mastery by 8 for 60 minutes. Only one stimpack can be active at a time.

FQN: abl.​itm.​potion.​adrenal.​agi_tier01

Basic Reflex Stim
none1.1.0

Basic Resolve Stim

Increases Mastery by 8 for 60 minutes. Only one stimpack can be active at a time.

FQN: abl.​itm.​potion.​adrenal.​wil_tier01

Basic Resolve Stim
none1.1.0

Basic Skill Stim

Increases Mastery by 8 for 60 minutes. Only one stimpack can be active at a time.

FQN: abl.​itm.​potion.​adrenal.​cun_tier01

Basic Skill Stim
none1.1.0

Battering Assault

FQN: abl.​qtr.​1x1.​raid.​karaggas_palace.​enemy.​boss.​boss_3_kintan.​covert_assassin.​difficulty_1.​assault

Battering Assault
4.5s1.1.0

Battering Assault

Performs a series of quick melee attacks. Animation requires dual wield melee weapons.

FQN: abl.​npc.​ability.​saber.​dual_wield_assault

Battering Assault
4.5s1.1.0

Battering Assault

Strikes the target multiple times with both lightsabers, dealing <<1>> weapon damage and building 6 rage. Requires two lightsabers.

FQN: abl.​sith_warrior.​battering_assault

Battering Assault
15s1.1.0

Battering Assault

FQN: abl.​qtr.​1x1.​raid.​karaggas_palace.​enemy.​boss.​boss_3_kintan.​covert_assassin.​difficulty_3.​assault

Battering Assault
4.5s1.1.0

Battering Ram

Ion Pulse has a <<1>>% chance and Fire Pulse has a <<2>>% chance to make your next Stockstrike free. This effect lasts <<3[%d seconds/%d second/%d seconds]>>.

FQN: abl.​trooper.​skill.​tactics.​tech_assault

Battering Ram
passive1.1.0

Battle Absorb Adrenal

Increases Armor by 400 for <<1[%d/%d/%d]>> seconds.

FQN: abl.​itm.​potion.​adrenal.​biochem_tank_tier02

Battle Absorb Adrenal
3m 0s1.1.0

Battle Attack Adrenal

Increases Power by 90 and reduces all healing done by 20%. Lasts <<1[%d/%d/%d]>> seconds.

FQN: abl.​itm.​potion.​adrenal.​biochem_atk_tier02

Battle Attack Adrenal
3m 0s1.1.0

Battle Command Stim

Increases Presence by 22 for 60 minutes. Only one stimpack can be active at a time.

FQN: abl.​itm.​potion.​stimpack.​biochem_pre_tier02

Battle Command Stim
none1.1.0

Battle Critical Adrenal

Increases Critical Rating by 90 for <<1[%d/%d/%d]>> seconds.

FQN: abl.​itm.​potion.​adrenal.​biochem_crit_tier02

Battle Critical Adrenal
3m 0s1.1.0

Battle Cry

Force Charge and Obliterate have a <<1>>% chance to make the next Force Scream activated cost no rage.

FQN: abl.​sith_warrior.​skill.​immortal.​battle_cry

Battle Cry
passive1.1.0

Battle Droid Any Target Accurate

Battle droid no damage shot that targets any target. Also, causes the shots to be accurate.

FQN: abl.​quest.​location.​flashpoint.​shared.​ilum.​npc_states.​combat.​no_damage_shots.​battle_droid_any_target_accurate

Battle Droid Any Target Accurate
none1.1.0

Battle Efficacy Adrenal

Increases Alacrity by 90 for <<1[%d/%d/%d]>> seconds.

FQN: abl.​itm.​potion.​adrenal.​biochem_cast_tier02

Battle Efficacy Adrenal
3m 0s1.1.0

Battle Focus

Increases ranged and tech critical hit chance by 25% for <<1[%d seconds/%d second/%d seconds]>>.

FQN: abl.​trooper.​battle_focus

Battle Focus
2m 0s1.1.0

Battle Focus

FQN: abl.​npc.​ability.​buff.​battle_focus

Battle Focus
60s1.1.0

Battle Force Adrenal

Increases Critical Rating by 90 for <<1[%d/%d/%d]>> seconds.

FQN: abl.​itm.​potion.​adrenal.​biochem_force_tier02

Battle Force Adrenal
3m 0s1.1.0

Battle Fortitude Stim

Increases Endurance by 16 and Defense by 6 for 60 minutes. Only one stimpack can be active at a time.

FQN: abl.​itm.​potion.​stimpack.​biochem_end_tier02

Battle Fortitude Stim
none1.1.0

Battle Might Stim

Increases Mastery by 16 and Power by 6 for 60 minutes. Only one stimpack can be active at a time.

FQN: abl.​itm.​potion.​stimpack.​biochem_str_tier02

Battle Might Stim
none1.1.0

Battle Readiness

Ready yourself with the Force, immediately restoring 15% of your max health, increasing the damage of all Techniques by 50%, increasing the chance to trigger their effects by 25%, and healing you for <<2>> when their effects are triggered. Lasts <<1>> seconds. The triggered healing cannot occur more than once per second.

FQN: abl.​jedi_consular.​battle_readiness

Battle Readiness
2m 0s1.1.0

Battle Reflex Stim

Increases Mastery by 16 and Power by 6 for 60 minutes. Only one stimpack can be active at a time.

FQN: abl.​itm.​potion.​stimpack.​biochem_agi_tier02

Battle Reflex Stim
none1.1.0

Battle Resolve Stim

Increases Mastery by 16 and Power by 6 for 60 minutes. Only one stimpack can be active at a time.

FQN: abl.​itm.​potion.​stimpack.​biochem_wil_tier02

Battle Resolve Stim
none1.1.0

Battle Skill Stim

Increases Mastery by 16 and Power by 6 for 60 minutes. Only one stimpack can be active at a time.

FQN: abl.​itm.​potion.​stimpack.​biochem_cun_tier02

Battle Skill Stim
none1.1.0

Battle Tech Adrenal

Increases Accuracy by 90 for <<1[%d/%d/%d]>> seconds.

FQN: abl.​itm.​potion.​adrenal.​biochem_tech_tier02

Battle Tech Adrenal
3m 0s1.1.0

Battle Triage Adrenal

Increases Force Power and Tech Power by 90 and reduces all damage dealt by 20%. Lasts <<1[%d/%d/%d]>> seconds.

FQN: abl.​itm.​potion.​adrenal.​biochem_heal_tier02

Battle Triage Adrenal
3m 0s1.1.0

Battlefield Training

Increases movement speed by <<1[%d/%d/%d]>>% while High Energy Cell is active.

FQN: abl.​trooper.​skill.​tactics.​combat_training

Battlefield Training
passive1.1.0

Beacon Activate

Places a beacon on the ground. NF- Need a visual indicator, like a temporary beacon placed with a ground target.

FQN: abl.​quest.​location.​hoth.​world.​stand_and_fight.​beacon_activate

Beacon Activate
none1.1.0

Beacon Trigger Test

Plant a signal beacon for Moff Zamar's transport

FQN: abl.​quest.​location.​corellia.​class.​spy.​the_sky_burns.​beacon_trigger_test

Beacon Trigger Test
none1.1.0

Beacon Trigger Test

Plant a signal beacon for Imperial Troops

FQN: abl.​quest.​location.​corellia.​class.​sith_sorcerer.​fatal_blow.​beacon_trigger_test

Beacon Trigger Test
none1.1.0

Beam Blast

Direct Damage in a line in front of the droid. (Only usable by droids with the "Rogue" Droid Body)

FQN: abl.​quest.​location.​balmorra_republic.​bonus.​area.​trash_to_treasure.​ability_eye_laser

Beam Blast
15s1.1.0

Beam Weapon

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​directive_7.​mentor.​mentor_beam

Beam Weapon
6s1.1.0

Beam Weapon

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​directive_7.​mentor.​hard.​mentor_beam

Beam Weapon
6s1.1.0

Bear Pain

Reduces all damage dealt by 20% and all damage received by 10%.

FQN: abl.​npc.​ability.​custom.​korriban.​balek_wydr_pain

Bear Pain
3m 0s1.1.0

Bear Pain

Reduces all damage taken by 25% for <<1[%d seconds/%d second/%d seconds]>>.

FQN: abl.​companion.​class.​melee_tank.​tank_cooldown_force

Bear Pain
2m 0s1.1.0

Bear Pain

Reduces all damage taken by 25% for <<1[%d seconds/%d second/%d seconds]>>.

FQN: abl.​companion.​class.​ranged_tank.​tank_cooldown_force

Bear Pain
2m 0s1.1.0

Beast Handler

FQN: abl.​qtr.​1x1.​raid.​karaggas_palace.​enemy.​trash.​swamp.​kintan_handler.​difficulty_1.​beast_handler

Beast Handler
30s1.1.0

Beast Handler

FQN: abl.​qtr.​1x1.​raid.​karaggas_palace.​enemy.​trash.​swamp.​kintan_handler.​difficulty_3.​beast_handler

Beast Handler
30s1.1.0

Beast Pheromones

Lures an alchemical snarler to fight alongside you for a while.

FQN: abl.​quest.​location.​flashpoint.​shared.​mini.​a_tomb_opens.​crewskill.​bioanalysis.​summon_native_beast

Beast Pheromones
none1.1.0

Become Vanished

FQN: abl.​state.​become_disguised

Become Vanished
3m 0s1.1.0

Bedside Manner

Increases total Cunning by <<1[%d/%d/%d]>>%.

FQN: abl.​smuggler.​skill.​sawbones.​bedside_manner

Bedside Manner
passive1.1.0

Behind Schedule

FQN: abl.​npc.​ability.​utility.​behind_schedule

Behind Schedule
passive1.1.0

Belsavis Prisoner

This effect identifies a target as a Belsavis prisoner or a Dark Nova gangsters (same item used for a bonus objective of the same nature in the subsequent quest).

FQN: abl.​quest.​location.​belsavis.​world_arc.​belsavis_prisoner

Belsavis Prisoner
none1.1.0

Benevolence

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​ilum.​darth_serevin.​hard.​healer.​casted_heal

Benevolence
10s1.1.0

Benevolence

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​ilum.​darth_serevin.​healer.​casted_heal

Benevolence
10s1.1.0

Benevolence

Heals a friendly target for a moderate amount of health. Short cooldown.

FQN: abl.​npc.​ability.​force.​benevolence_small

Benevolence
9s1.1.0

Benevolence

Heals a friendly target for <<1>> health.

FQN: abl.​jedi_consular.​benevolence

Benevolence
none1.1.0

Benevolence

Heals a friendly target for a moderate amount of health. Long Cooldown.

FQN: abl.​npc.​ability.​force.​benevolence

Benevolence
30s1.1.0

Benevolence

FQN: abl.​npc.​ability.​custom.​boss.​darth_arho.​stage1.​transition_add_jedi_heal

Benevolence
none1.1.0

Benevolence

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​ilum.​sith_entity.​hard.​mirror_images.​casted_heal

Benevolence
10s1.1.0

Benevolence

Heals a friendly target for a moderate amount of health. Short cooldown. Targets with 60% health or less.

FQN: abl.​npc.​ability.​force.​benevolence_small_60

Benevolence
9s1.1.0

Benevolence

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​ilum.​sith_entity.​mirror_images.​casted_heal

Benevolence
10s1.1.0

Berserk

Increases all damage dealt by 10% and all damage received by 20%.

FQN: abl.​npc.​ability.​custom.​korriban.​balek_wydr_berserk

Berserk
2m 0s1.1.0

Berserk

FQN: abl.​npc.​ability.​buff.​berserk

Berserk
5m 0s1.1.0

Berserk

Requires and converts 30 stacks of Fury to go Berserk, instantly generating 4 rage, plus 8 additional rage over the next few seconds.

FQN: abl.​sith_warrior.​berserk

Berserk
1.5s1.1.0

Berserk Stun

FQN: abl.​npc.​ability.​creature.​rakghoul.​berserk_stun

Berserk Stun
5m 0s1.1.0

Berserk Stun

Becomes berserk at 30% health, knocking down nearby enemies for 2s, and doing 8% increased damage for 15s.

FQN: abl.​npc.​ability.​creature.​dog.​berserk_stun

Berserk Stun
5m 0s1.1.0

Berserker

Berserk in Shii-Cho Form immediately grants <<1>> stacks of Shockwave.

FQN: abl.​sith_warrior.​skill.​rage.​relentless_marauder

Berserker
passive1.1.0

Berserker Rage

Lord Razik starts whirling and beating on enemies nearby.

FQN: abl.​npc.​ability.​custom.​boss.​lord_razik.​berserker_rage

Berserker Rage
30s1.1.0

Besh in Range Debuff

When the player has this buff, they can use the Motion Sensor ability.

FQN: abl.​quest.​location.​tatooine.​bronze.​imperial.​hostile_movement.​besh_in_range_debuff

Besh in Range Debuff
none1.1.0

Between the Eyes

Increases the critical hit chance of Snipe, Series of Shots and Followthrough by <<1[%d/%d/%d]>>%. Additionally increases armor penetration by <<2>>%.

FQN: abl.​agent.​skill.​marksmanship.​between_the_eyes

Between the Eyes
passive1.1.0

Bfg

FQN: abl.​state.​switch_weapon_stance.​bfg

Bfg
none1.1.0

Big Swipe

FQN: abl.​creature.​rancor.​big_swipe

Big Swipe
9s1.1.0

binoculars

Use these binoculars after placing the Proximity Explosives to see if the Republic Walker will be damaged.

FQN: abl.​quest.​location.​war_world.​quesh.​bronze.​imperial.​walker_tripping.​binoculars

binoculars
none1.1.0

Bio-Enhanced Absorb Adrenal

Increases Armor by 850 for <<1[%d/%d/%d]>> seconds.

FQN: abl.​itm.​potion.​adrenal.​biochem_tank_tier04

Bio-Enhanced Absorb Adrenal
3m 0s1.1.0

Bio-Enhanced Attack Adrenal

Increases Power by 210 and reduces all healing done by 20%. Lasts <<1[%d/%d/%d]>> seconds.

FQN: abl.​itm.​potion.​adrenal.​biochem_atk_tier04

Bio-Enhanced Attack Adrenal
3m 0s1.1.0

Bio-Enhanced Command Stim

Increases Presence by 58 for 60 minutes. Only one stimpack can be active at a time.

FQN: abl.​itm.​potion.​stimpack.​biochem_pre_tier04

Bio-Enhanced Command Stim
none1.1.0

Bio-Enhanced Critical Adrenal

Increases Critical Rating by 210 for <<1[%d/%d/%d]>> seconds.

FQN: abl.​itm.​potion.​adrenal.​biochem_crit_tier04

Bio-Enhanced Critical Adrenal
3m 0s1.1.0

Bio-Enhanced Efficacy Adrenal

Increases Alacrity by 210 for <<1[%d/%d/%d]>> seconds.

FQN: abl.​itm.​potion.​adrenal.​biochem_cast_tier04

Bio-Enhanced Efficacy Adrenal
3m 0s1.1.0

Bio-Enhanced Force Adrenal

Increases Critical Rating by 210 for <<1[%d/%d/%d]>> seconds.

FQN: abl.​itm.​potion.​adrenal.​biochem_force_tier04

Bio-Enhanced Force Adrenal
3m 0s1.1.0

Bio-Enhanced Fortitude Stim

Increases Endurance by 42 and Defense by 17 for 60 minutes. Only one stimpack can be active at a time.

FQN: abl.​itm.​potion.​stimpack.​biochem_end_tier04

Bio-Enhanced Fortitude Stim
none1.1.0

Bio-Enhanced Med Unit

Restores <<1>> health to you and your companion. Only usable once per fight. Health restored scales by level up to level 32.

FQN: abl.​itm.​potion.​medpac.​biochem_target_medpac_tier03

Bio-Enhanced Med Unit
1m 30s1.1.0

Bio-Enhanced Might Stim

Increases Mastery by 42 and Power by 17 for 60 minutes. Only one stimpack can be active at a time.

FQN: abl.​itm.​potion.​stimpack.​biochem_str_tier04

Bio-Enhanced Might Stim
none1.1.0

Bio-Enhanced Reflex Stim

Increases Mastery by 42 and Power by 17 for 60 minutes. Only one stimpack can be active at a time.

FQN: abl.​itm.​potion.​stimpack.​biochem_agi_tier04

Bio-Enhanced Reflex Stim
none1.1.0

Bio-Enhanced Resolve Stim

Increases Mastery by 42 and Power by 17 for 60 minutes. Only one stimpack can be active at a time.

FQN: abl.​itm.​potion.​stimpack.​biochem_wil_tier04

Bio-Enhanced Resolve Stim
none1.1.0

Bio-Enhanced Skill Stim

Increases Mastery by 42 and Power by 17 for 60 minutes. Only one stimpack can be active at a time.

FQN: abl.​itm.​potion.​stimpack.​biochem_cun_tier04

Bio-Enhanced Skill Stim
none1.1.0

Bio-Enhanced Tech Adrenal

Increases Accuracy by 210 for <<1[%d/%d/%d]>> seconds.

FQN: abl.​itm.​potion.​adrenal.​biochem_tech_tier04

Bio-Enhanced Tech Adrenal
3m 0s1.1.0

Bio-Enhanced Triage Adrenal

Increases Force Power and Tech Power by 210 and reduces all damage dealt by 20%. Lasts <<1[%d/%d/%d]>> seconds.

FQN: abl.​itm.​potion.​adrenal.​biochem_heal_tier04

Bio-Enhanced Triage Adrenal
3m 0s1.1.0

Bioanalysis

FQN: abl.​companion.​harvest.​bioanalysis

Bioanalysis
none1.1.0

Bioanalysis

FQN: abl.​player.​harvest.​bioanalysis

Bioanalysis
none1.1.0

Biometric Lockout

Unable to use Control Stations.

FQN: abl.​qtr.​1x1.​raid.​karaggas_palace.​enemy.​boss.​boss_4_hanoi.​difficulty_3.​biometric_lockout

Biometric Lockout
none1.1.0

Bioscanner

Bioscanner: Welcome Home

FQN: abl.​quest.​location.​taris_imperial.​class.​bounty_hunter.​geroya_be_haran.​debuff_2

Bioscanner
none1.1.0

Bioscanner

Bioscanner: Detected Intruder

FQN: abl.​quest.​location.​taris_imperial.​class.​bounty_hunter.​geroya_be_haran.​debuff_1

Bioscanner
none1.1.0

Bite

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​the_tomb_opens.​boss.​native_beast.​bite

Bite
1.5s1.1.0

Bite

FQN: abl.​creature.​cat.​giant.​bite

Bite
15s1.1.0

Black Market Equipment

Increases the critical hit chance of all periodic effects by <<1[%d/%d/%d]>>%.

FQN: abl.​smuggler.​skill.​dirty_fighting.​black_market_equipment

Black Market Equipment
passive1.1.0

Black Market Mods

Increases alacrity by <<1[%d/%d/%d]>>%.

FQN: abl.​smuggler.​skill.​dirty_fighting.​black_market_mods

Black Market Mods
passive1.1.0

Blackout

Increases your stealth level by 15 for 8 seconds. Only usable in stealth mode.

FQN: abl.​jedi_consular.​blackout

Blackout
60s1.1.0

Blackout

Increases your stealth level by 15 for 8 seconds. Only usable in stealth mode.

FQN: abl.​sith_inquisitor.​blackout

Blackout
60s1.1.0

Blade Barricade

Retaliation raises a Blade Barricade, increasing all defenses by <<1[%d/%d/%d]>>% for <<2[%d seconds/%d second/%d seconds]>>.

FQN: abl.​sith_warrior.​skill.​immortal.​barricade

Blade Barricade
passive1.1.0

Blade Barricade

Riposte raises a Blade Barricade, increasing all defenses by <<1[%d/%d/%d]>>% for <<2[%d seconds/%d second/%d seconds]>>.

FQN: abl.​jedi_knight.​skill.​defense.​barricade

Blade Barricade
passive1.1.0

Blade Barrier

Activating Blade Storm grants Blade Barrier, which absorbs <<2>> damage. Lasts up to <<1>> seconds. Riposte raises a Blade Barricade, increasing your defense chance by 5% for 10 seconds.

FQN: abl.​jedi_knight.​skill.​defense.​blade_barrier

Blade Barrier
passive1.1.0

Blade Bond

Reduces the cooldown of Impale by <<1[%d seconds/%d second/%d seconds]>>.

FQN: abl.​sith_warrior.​skill.​carnage.​blade_bond

Blade Bond
passive1.1.0

Blade Fan

Increases the damage of Blade Storm and Blade Rush by <<1[%d/%d/%d]>>%

FQN: abl.​jedi_knight.​skill.​combat.​blade_fan

Blade Fan
passive1.1.0

Blade Rush

Strikes the target with both weapons for <<1>> weapon damage and automatically triggers an Ataru Form strike, bypassing Ataru Form's rate limit. For 6 seconds after using Blade Rush, your Ataru Form has an extra 30% chance to be triggered. Requires two lightsabers. Replaces Slash.

FQN: abl.​jedi_knight.​skill.​combat.​blade_rush

Blade Rush
none1.1.0

Blade Shear

Throws an energy disc at the target.

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​ilum.​schism_prototype.​blade_shear

Blade Shear
none1.1.0

Blade Storm

FQN: abl.​npc.​ability.​saber.​blade_storm

Blade Storm
8s1.1.0

Blade Storm

FQN: abl.​npc.​ability.​saber.​blade_storm_long_cooldown

Blade Storm
60s1.1.0

Blade Storm

Uses the Force to project a wave of energy toward the target, dealing <<1>> kinetic damage. In addition, standard and weak enemies are knocked senseless, stunned for 4 seconds.

FQN: abl.​jedi_knight.​blade_storm

Blade Storm
12s1.1.0

Blade Sweep

Strikes the target for <<1>> weapon damage and up to 2 nearby targets for <<2>> weapon damage.

FQN: abl.​companion.​unique.​trooper.​tanno_vik.​blade_sweep

Blade Sweep
12s1.1.0

Blade Turning

The first 2 seconds of Saber Ward grants 100% melee and ranged defense.

FQN: abl.​sith_warrior.​blade_turning

Blade Turning
passive1.1.0

Blade Turning

The first 2 seconds of Saber Ward grants 100% melee and ranged defense.

FQN: abl.​jedi_knight.​blade_turning

Blade Turning
passive1.1.0

Blade Ward

Increases parry and deflect chances by 50% for <<1[%d seconds/%d second/%d seconds]>>. Shares a cooldown with Combat Acumen.

FQN: abl.​companion.​class.​melee_dps.​buff_defensive_saber

Blade Ward
3m 0s1.1.0

Blast Attack

FQN: abl.​creature.​battle_droid.​battledroid_default_ranged_special_attack

Blast Attack
6s1.1.0

Blast Attack

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​colicoid.​annihilator_ska2.​special_attack

Blast Attack
5s1.1.0

Blast Attack

FQN: abl.​creature.​colicoid_droid.​colicoiddroid_default_ranged_special_attack

Blast Attack
6s1.1.0

Blast Attack

FQN: abl.​creature.​acklay_droid.​acklaydroid_singlegun_default_ranged_special_attack

Blast Attack
6s1.1.0

Blast Attack

FQN: abl.​creature.​acklay_droid.​acklaydroid_default_ranged_special_attack

Blast Attack
6s1.1.0

Blast Barrage

FQN: abl.​creature.​acklay_droid.​acklaydroid_singlegun_default_ranged_special_attack_channel_random

Blast Barrage
12s1.1.0

Blaster

The player's blaster bolt as a Republican.

FQN: abl.​space_combat.​player.​blaster

Blaster
none1.1.0

Blaster Augs

Increases the effect of your cells while they are active: Plasma Cell: Increases tech critical chance by <<1>>%. High Energy Cell: Further increases all internal and elemental damage dealt by <<2>>%. Ion Cell: Increases the damage dealt by Ion Cell by <<3>>%.

FQN: abl.​trooper.​skill.​tactics.​blaster_augs

Blaster Augs
passive1.1.0

Blaster Barrage

(Standard attack for Battle Droid)

FQN: abl.​npc.​ability.​custom.​flashpoint.​eternity_vault.​gate_turret.​difficulty_1.​flurry_beam_blue

Blaster Barrage
1.5s1.1.0

Blaster Cannon

FQN: abl.​qtr.​1x1.​flashpoint.​kaon.​enemy.​boss.​horde.​mounted_turret_a1

Blaster Cannon
none1.1.0

Blaster Cannon

FQN: abl.​quest.​generic.​npc_states.​combat.​no_damage_shots.​blaster_cannon

Blaster Cannon
none1.1.0

Blaster Cannon Any Target

Variation of the Blaster Cannon ability, that doesn't require the target to be an enemy.

FQN: abl.​quest.​generic.​npc_states.​combat.​no_damage_shots.​blaster_cannon_any_target

Blaster Cannon Any Target
none1.1.0

Blaster Cannon Any Target Accurate

Variation of the Blaster Cannon ability, that doesn't require the target to be an enemy. Also, always hits the target.

FQN: abl.​quest.​generic.​npc_states.​combat.​no_damage_shots.​blaster_cannon_any_target_accurate

Blaster Cannon Any Target Accurate
none1.1.0

Blaster Pistol

FQN: abl.​quest.​generic.​npc_states.​combat.​no_damage_shots.​blaster_pistol

Blaster Pistol
none1.1.0

Blaster Pistol Any Target

Variation of the Pistol ability, that doesn't require the target to be an enemy.

FQN: abl.​quest.​generic.​npc_states.​combat.​no_damage_shots.​blaster_pistol_any_target

Blaster Pistol Any Target
none1.1.0

Blaster Pistol Any Target Accurate

Variation of the Pistol ability, that doesn't require the target to be an enemy. Also, always hits the target.

FQN: abl.​quest.​generic.​npc_states.​combat.​no_damage_shots.​blaster_pistol_any_target_accurate

Blaster Pistol Any Target Accurate
none1.1.0

Blaster Pistol Flurry

Variation of the Pistol Flurry ability, that doesn't require the target to be an enemy.

FQN: abl.​quest.​generic.​npc_states.​combat.​no_damage_shots.​blaster_pistol_flurry

Blaster Pistol Flurry
none1.1.0

Blaster Pistol Flurry Any Target

Variation of the Pistol Flurry ability, that doesn't require the target to be an enemy. Also, always hits the target.

FQN: abl.​quest.​generic.​npc_states.​combat.​no_damage_shots.​blaster_pistol_flurry_any_target

Blaster Pistol Flurry Any Target
none1.1.0

Blaster Pistol Flurry Any Target Accurate

Variation of the Pistol Flurry ability, that doesn't require the target to be an enemy. Also, always hits the target.

FQN: abl.​quest.​generic.​npc_states.​combat.​no_damage_shots.​blaster_pistol_flurry_any_target_accurate

Blaster Pistol Flurry Any Target Accurate
none1.1.0

Blaster Rifle

FQN: abl.​quest.​generic.​npc_states.​combat.​no_damage_shots.​blaster_rifle

Blaster Rifle
none1.1.0

Blaster Rifle Any Target

Variation of the Rifle ability, that doesn't require the target to be an enemy.

FQN: abl.​quest.​generic.​npc_states.​combat.​no_damage_shots.​blaster_rifle_any_target

Blaster Rifle Any Target
none1.1.0

Blaster Rifle Any Target Accurate

Variation of the Rifle ability, that doesn't require the target to be an enemy. Also, always hits the target.

FQN: abl.​quest.​generic.​npc_states.​combat.​no_damage_shots.​blaster_rifle_any_target_accurate

Blaster Rifle Any Target Accurate
none1.1.0

Blaster Salvo

FQN: abl.​world_design.​flashpoint.​enemy.​defender.​blaster_salvo

Blaster Salvo
10s1.1.0

Blaster Shot

A single ranged shot for an NPC

FQN: abl.​world_design.​utility.​staged.​blaster_shot

Blaster Shot
6s1.1.0

Blaster Sith

The player's blaster bolt when playing a Sith.

FQN: abl.​space_combat.​player.​blaster_sith

Blaster Sith
none1.1.0

Blaster Stance

Enters an offensive stance, increasing all damage dealt by 5% and lowering threat generation by 25%. Additionally lowers the cooldown of all attacks by 25%.

FQN: abl.​companion.​class.​support.​modal_tech_dps_stance

Blaster Stance
1.5s1.1.0

Blaster Sweep

Sprays waves of bolts in a cone in front of the companion, inflicting <<1>> weapon damage over 4.5 seconds. Requires both blasters to be equipped.

FQN: abl.​companion.​class.​ranged_dps.​aoe_gun_damage_dual

Blaster Sweep
15s1.1.0

Blaster Torrent

Does 5 to 10 damage every second for 3 seconds and reduces movement speed by 30%.

FQN: abl.​world_design.​flashpoint.​heavy.​blaster_torrent

Blaster Torrent
18s1.1.0

Blaster Volley

A short burst of blaster fire that hits up to 5 targets in a cone in front of you for <<1[%d/%d/%d]>> weapon damage.

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​the_tomb_opens.​boss.​corrupted_explorer.​blaster_volley

Blaster Volley
7.5s1.1.0

Blaster Volley

A short burst of blaster fire that hits up to 5 targets in a cone in front of you for <<1[%d/%d/%d]>> weapon damage.

FQN: abl.​npc.​ability.​pistol.​blaster_volley

Blaster Volley
15s1.1.0

Blaster Volley

Fires a blaster burst that hits up to 8 targets in a 10-meter cone in front of you for <<1>> weapon damage.

FQN: abl.​smuggler.​blaster_volley

Blaster Volley
none1.1.0

Blaster Whip

Hits a target near him with his blaster, disabling them.

FQN: abl.​npc.​ability.​custom.​boss.​bouris_ulgo.​ulgo_blaster_whip

Blaster Whip
20s1.1.0

Blaster Whip

Strikes the target with your weapon for kinetic damage.

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​rra.​dr_zharen.​blaster_whip

Blaster Whip
6s1.1.0

Blaster Whip

Strikes the target with your weapon for <<1>> kinetic damage.

FQN: abl.​smuggler.​pistol_whip

Blaster Whip
6s1.1.0

Blaster Whip

Strikes the target with your weapon for kinetic damage.

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​the_tomb_opens.​boss.​corrupted_explorer.​blaster_whip

Blaster Whip
6s1.1.0

Blaster Whip

Strikes the target with your weapon for kinetic damage.

FQN: abl.​npc.​ability.​pistol.​blaster_whip

Blaster Whip
6s1.1.0

Blaster Whip

Strikes the target with your weapon for kinetic damage.

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​rra.​dr_zharen.​hard.​blaster_whip

Blaster Whip
6s1.1.0

Blasters Blazing

Increases the damage dealt by Quick Shot by 15%.

FQN: abl.​smuggler.​blasters_blazing

Blasters Blazing
passive1.1.0

blaster_shot_alternate

NPC UTILITY: Picks a hostile target nearby every several seconds and shoots.

FQN: abl.​world_design.​utility.​staged.​blaster_shot_alternate

blaster_shot_alternate
4s1.1.0

Blastwave

Deals minor kinetic damage and knocks back all enemies within 8 meters.

FQN: abl.​npc.​ability.​droid.​battle_droid.​blastwave

Blastwave
15s1.1.0

Blastwave

Deals minor kinetic damage and knocks back all enemies within 8 meters.

FQN: abl.​qtr.​1x1.​flashpoint.​kaon.​enemy.​trash.​droid_battle.​blastwave

Blastwave
15s1.1.0

Blazing Speed

Speed Shot burns the target, dealing <<1>> elemental damage over <<2>> seconds. Stacks up to 3 times. Charged Burst, Quickdraw, and Thermal Grenade apply 1 stack of Blazing Speed's effect to the primary target.

FQN: abl.​smuggler.​skill.​saboteur.​blazing_speed

Blazing Speed
passive1.1.0

Bleed

FQN: abl.​npc.​ability.​saber.​bleed

Bleed
12.5s1.1.0

Bleed

FQN: abl.​npc.​ability.​custom.​flashpoint.​eternity_vault.​soa_adds.​difficulty_2.​marauder.​bleed

Bleed
20s1.1.0

Bleed

FQN: abl.​npc.​ability.​custom.​flashpoint.​eternity_vault.​soa_adds.​difficulty_1.​marauder.​bleed

Bleed
15s1.1.0

Bleedout

Increases the critical strike damage of your bleed effects by <<1[%d/%d/%d]>>%.

FQN: abl.​sith_warrior.​skill.​annihilation.​bleedout

Bleedout
passive1.1.0

Blessing of the Ancients

FQN: abl.​quest.​location.​flashpoint.​generic.​crewskill.​buffs.​health_regen

Blessing of the Ancients
none1.1.0

Blinding

FQN: abl.​player.​destruction.​dest_blinding

Blinding
none1.1.0

Blitz

Bashes the target, dealing <<1>> kinetic damage to weak and standard targets or <<2>> kinetic damage to strong targets. Only usable on incapacitated targets.

FQN: abl.​trooper.​blitz

Blitz
45s1.1.0

Blizzard

You are suffering the effects of hypothermia. Balanced for a fast kill (~7 seconds)

FQN: abl.​world_design.​environmental.​location.​hoth.​highmount_ridge_blizzard

Blizzard
none1.1.0

Blizzard

Blowing snow visual effect. Intended to be called by a trigger volume.

FQN: abl.​world_design.​flashpoint.​env.​weather.​blizzard

Blizzard
none1.1.0

Blizzard

You are suffering the effects of hypothermia. Balanced for a fast kill (~7 seconds)

FQN: abl.​world_design.​environmental.​damage.​cold.​damage_blizzard

Blizzard
none1.1.0

Block

FQN: abl.​itm.​proc.​shield_generator_block

Block
passive1.1.0

Block

FQN: abl.​npc.​ability.​utility.​shield_block_proc

Block
passive1.1.0

Block

FQN: abl.​qtr.​1x1.​flashpoint.​kaon.​enemy.​boss.​droid.​difficulty_1.​add_shield_block_proc

Block
passive1.1.0

Block

FQN: abl.​qtr.​1x1.​flashpoint.​kaon.​enemy.​boss.​droid.​difficulty_2.​add_shield_block_proc

Block
passive1.1.0

Blockout

Reduces the activation time of Force Lift by <<1>> seconds and increases the lockout duration of Mind Snap by <<2[%d seconds/%d second/%d seconds]>>.

FQN: abl.​jedi_consular.​skill.​telekinetics.​blockout

Blockout
passive1.1.0

Blood Boiler

The poison inside this device is calibrated to work specifically on Killik Reavers.

FQN: abl.​quest.​location.​alderaan.​bronze.​imperial.​boiling_blood.​blood_boiler

Blood Boiler
15s1.1.0

Blood Feast

FQN: abl.​npc.​ability.​creature.​universal.​bloodfeast

Blood Feast
30s1.1.0

Blood Frenzy

When Execute is consumed by Force Scream or Devastating Blast, you build 1 rage. In addition, you are immune to interrupts and all controlling effects for <<1>> seconds after activating Ferocity. The immunity effect cannot occur more than once every 30 seconds.

FQN: abl.​sith_warrior.​skill.​carnage.​blood_frenzy

Blood Frenzy
passive1.1.0

Blood of Sith

Increases the rate at which your Force regenerates by <<1[%d/%d/%d]>>%.

FQN: abl.​sith_inquisitor.​skill.​darkness.​blood_of_sith

Blood of Sith
passive1.1.0

Bloodthirst

Requires and converts 30 stacks of Fury to issue Bloodthirst to you and your Operation group members within 40 meters, increasing all damage and healing done by 10% for <<1>> seconds. Those affected by Bloodthirst become Satiated and cannot regain Bloodthirst for 5 minutes.

FQN: abl.​sith_warrior.​bloodthirst

Bloodthirst
5m 0s1.1.0

Blue Beam

Fires a blue beam with a variable damage depending on the number of blue beam buffs on the caster.

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​crimson_vengeance.​boss.​eradicator.​beam_color2

Blue Beam
18s1.1.0

Blurred Speed

Lowers the cooldown of Force Charge by <<1[%d seconds/%d second/%d seconds]>>.

FQN: abl.​sith_warrior.​skill.​annihilation.​impact

Blurred Speed
passive1.1.0

Blurred Speed

Lowers the cooldown of Force Leap by <<1[%d seconds/%d second/%d seconds]>>.

FQN: abl.​jedi_knight.​skill.​watchman.​impact

Blurred Speed
passive1.1.0

Boarding Ship...

Instantly uses the placeable and triggers the "On Use" hook.

FQN: abl.​placeables.​ship.​shipenter

Boarding Ship...
none1.1.0

Boarding Shuttle...

Instantly uses the placeable and triggers the "On Use" hook.

FQN: abl.​placeables.​ship.​shuttleenter

Boarding Shuttle...
none1.1.0

Boarding Starfighter...

FQN: abl.​placeables.​board.​board_starfighter

Boarding Starfighter...
none1.1.0

Body Glow

FQN: abl.​npc.​ability.​custom.​flashpoint.​eternity_vault.​gharj.​difficulty_1.​body_glow

Body Glow
passive1.1.0

Bodyguard

((General's Bodyguards prevent damage to him))

FQN: abl.​npc.​ability.​custom.​boss.​general_karastace.​bodyguard

Bodyguard
passive1.1.0

Bodyguard

((General's Bodyguards prevent damage to him))

FQN: abl.​npc.​ability.​custom.​boss.​eshka_warrior_captain.​bodyguard

Bodyguard
none1.1.0

Bodyguard

FQN: abl.​npc.​ability.​custom.​boss.​larrot.​call_for_backup

Bodyguard
passive1.1.0

Bolster

FQN: abl.​npc.​ability.​custom.​boss.​master_sergeant_payne.​bolster

Bolster
passive1.1.0

Bolster

Your base stats, gear stats, effective Discipline Path skills, ability ranks, dps, armor and combat level have all been increased for this Warzone match.

FQN: abl.​pvp.​warzone.​bolster

Bolster
none1.1.0

Bomb Carrier

You are in possession of an unstable device.

FQN: abl.​quest.​location.​dromund_kaas.​bronze.​explosive_discontent.​bomb_carrier

Bomb Carrier
none1.1.0

Bomb Explode

This ability is cast by the phase occupants when the bomb explodes. Kills everything inside.

FQN: abl.​quest.​location.​alderaan.​world.​imperial.​vanguard.​bomb_explode

Bomb Explode
none1.1.0

Bomb Explosion

Hurt and knock down all things in a 10 meter radius

FQN: abl.​quest.​location.​corellia.​world.​imperial.​star_drive_combustion.​bomb_explosion

Bomb Explosion
none1.1.0

Bomb Explosion

FQN: abl.​quest.​location.​corellia.​world.​imperial.​stardrive_combustion.​bomb_gtaoe

Bomb Explosion
1.5s1.1.0

Bomb Large 15m

FQN: abl.​world_design.​flashpoint.​env.​explosions.​bomb_large_15m

Bomb Large 15m
none1.1.0

Bomb Large 15m Stronger

FQN: abl.​world_design.​flashpoint.​env.​explosions.​bomb_large_15m_stronger

Bomb Large 15m Stronger
none1.1.0

Bombardment

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​directive_7.​bulwark.​hard.​void_zone

Bombardment
15s1.1.0

Bombardment

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​directive_7.​bulwark.​void_zone

Bombardment
15s1.1.0

Bombardment

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​rra.​pd_44.​normal.​orbital_strike

Bombardment
none1.1.0

Bombardment

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​rra.​pd_44.​hard.​orbital_strike

Bombardment
none1.1.0

Bombardment

While Combat Technique is active, Project generates <<1>>% more threat and costs <<2>>% less Force.

FQN: abl.​jedi_consular.​skill.​combat.​bombardment

Bombardment
passive1.1.0

Bombastic

Increases the damage dealt by Thermal Grenade and Shrap Bomb by <<1[%d/%d/%d]>>%.

FQN: abl.​smuggler.​skill.​dirty_fighting.​bombastic

Bombastic
passive1.1.0

Bombing Run

Calls in support from your crew, dealing <<1>> elemental damage over <<2>> seconds to up to 8 enemies within 8 meters of the targeted area. Additionally, standard and weak enemies are stunned by the flames.

FQN: abl.​smuggler.​xs_freighter_flyby

Bombing Run
45s1.1.0

Bone Fist

Punches the target, dealing kinetic damage and pushing it back.

FQN: abl.​npc.​ability.​unarmed.​sucker_punch_bonefist

Bone Fist
12s1.1.0

Boosted Classic Speeder Bike (Brown)

Activates the Classic CF100 Speeder Bike, Movement speed increases based on the rank of your Speeder Piloting skill. <<1>>

FQN: abl.​player.​mount.​speederbike.​classic_brown

Boosted Classic Speeder Bike (Brown)
none1.1.0

Bore

Chance on hit to bore into the target's armor, reducing armor rating by 8% for 60 seconds. Stacks up to 5 times.

FQN: abl.​npc.​ability.​creature.​universal.​chanceonhit_sunder

Bore
passive1.1.0

Boss Attack

FQN: abl.​quest.​location.​voss.​world_arc.​shared.​boss_attack

Boss Attack
7s1.1.0

Boss Immunity

Immune to Banish, Knockdown, Physics, Root, Sleep, Snare and Stun. NOT immune to Interrupts or Taunts. This is automatically given to all 3-player and 4-player bosses. You can give them the Boss Vulnerability ability if they specifically require vulnerability to one or more of these mechanics.

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​crimson_vengeance.​boss.​lord_kherus.​boss_immunity

Boss Immunity
passive1.1.0

Boss Immunity

FQN: abl.​qtr.​1x1.​raid.​karaggas_palace.​enemy.​trash.​elite.​gendai.​difficulty_1.​immunity

Boss Immunity
passive1.1.0

Boss Immunity

Immune to incapacitating and movement-impairing effects.

FQN: abl.​npc.​ability.​utility.​boss_immunity

Boss Immunity
passive1.1.0

Boss Immunity

Immune to Banish, Knockdown, Physics, Root, Sleep, Snare and Stun. NOT immune to Interrupts or Taunts. This is automatically given to all 3-player and 4-player bosses. You can give them the Boss Vulnerability ability if they specifically require vulnerability to one or more of these mechanics.

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​ilum.​darth_malgus.​immunity_except_physics

Boss Immunity
none1.1.0

Boss On Spawn

FQN: abl.​quest.​location.​voss.​world_arc.​shared.​boss_on_spawn

Boss On Spawn
none1.1.0

Boss Overhead Slam

FQN: abl.​npc.​ability.​custom.​boss.​the_heart_of_darkness.​overhead_slam

Boss Overhead Slam
30s1.1.0

Boss Overhead Slam

FQN: abl.​quest.​location.​open_worlds.​class.​act_2.​bounty_hunter.​the_heart_of_darkness.​boss_overhead_slam

Boss Overhead Slam
30s1.1.0

Boss Passive

FQN: abl.​npc.​ability.​custom.​boss.​thanaton.​thanaton_passive_corellia

Boss Passive
passive1.1.0

Boss Passive

Passive controller for boss difficulty.

FQN: abl.​npc.​ability.​custom.​boss.​master_syo_bakarn.​passive

Boss Passive
passive1.1.0

Boss Passive

Passive controller for boss difficulty.

FQN: abl.​npc.​ability.​custom.​boss.​thanaton.​thanaton_passive

Boss Passive
passive1.1.0

Boss Thundering Clap

FQN: abl.​quest.​location.​open_worlds.​class.​act_2.​bounty_hunter.​the_heart_of_darkness.​boss_thundering_clap

Boss Thundering Clap
30s1.1.0

Boss Thundering Clap

FQN: abl.​npc.​ability.​custom.​boss.​the_heart_of_darkness.​thundering_clap

Boss Thundering Clap
30s1.1.0

Boss Vulnerability

FQN: abl.​npc.​ability.​utility.​boss_vulnerability

Boss Vulnerability
passive1.1.0

Bounty Hunter Flamethrower

FQN: abl.​placeables.​destroy.​bounty_hunter_flamethrower

Bounty Hunter Flamethrower
none1.1.0

Bravado

Increases your maximum energy by <<1[%d/%d/%d]>>.

FQN: abl.​smuggler.​skill.​saboteur.​bravado

Bravado
passive1.1.0

Brawler's Grit

Increases total Endurance by <<1[%d/%d/%d]>>%.

FQN: abl.​smuggler.​skill.​scrapper.​brawlers_grit

Brawler's Grit
passive1.1.0

Breach Shot

A powerful shot that deals <<1>> weapon damage.

FQN: abl.​companion.​unique.​trooper.​m14x.​breach_shot

Breach Shot
9s1.1.0

Bridge City

FQN: abl.​world_design.​flashpoint.​env.​struct.​bridge_city

Bridge City
passive1.1.0

Broadcasting...

FQN: abl.​placeables.​location.​balmorra_republic.​class.​jedi_knight.​imperial_communications_network

Broadcasting...
none1.1.0

Broodmaster Swarm

FQN: abl.​npc.​ability.​custom.​boss.​broodmaster.​spawn_25

Broodmaster Swarm
50m 0s1.1.0

Broodmaster Swarm

FQN: abl.​npc.​ability.​custom.​boss.​broodmaster.​spawn_75

Broodmaster Swarm
50m 0s1.1.0

Browbeater

Increases ranged and tech accuracy by <<3>>%. Additionally increases the damage dealt by Vital Shot by <<1>>% and Flechette Round by <<2>>%.

FQN: abl.​smuggler.​skill.​scrapper.​browbeater

Browbeater
passive1.1.0

Brutal Impact

Increases the damage of High Impact Bolt by <<1[%d/%d/%d]>>%.

FQN: abl.​trooper.​skill.​shield_specialist.​brutal_impact

Brutal Impact
passive1.1.0

Brutality

Increases the critical strike chance of Vicious Slash and Vicious Throw by <<1>>%.

FQN: abl.​sith_warrior.​skill.​rage.​brutality

Brutality
passive1.1.0

Brutalize

FQN: abl.​qtr.​1x1.​flashpoint.​kaon.​enemy.​trash.​infected_sleeper.​infected_sleeper_bash

Brutalize
12s1.1.0

Brutalize

FQN: abl.​qtr.​1x1.​flashpoint.​kaon.​enemy.​trash.​infected_test.​infected_sleeper_bash_clone

Brutalize
12s1.1.0

Buff Acolytes Targetable

When the player uses his serum, it checks to see if the target is the slave leader using this.

FQN: abl.​quest.​location.​dromund_kaas.​world.​sport_hunting.​buff_acolytes_targetable

Buff Acolytes Targetable
passive1.1.0

Buff Artillery Target 1

This makes the artillery target invisible.

FQN: abl.​quest.​location.​balmorra.​bronze.​colicoid_expulsion.​buff_artillery_target_1

Buff Artillery Target 1
none1.1.0

Buff Cave Collapse

FQN: abl.​quest.​location.​tython.​class.​jedi_wizard.​pilgrims.​buff_cave_collapse

Buff Cave Collapse
none1.1.0

Buff Correct Scannable Smuggler

This ability marks the Black Sun Smuggler as "scannable" for the quest, and he's the correct one that is transporting the Noetikon of Light inside himself.

FQN: abl.​quest.​location.​coruscant.​class.​jedi_wizard.​the_flow_of_goods.​buff_correct_scannable_smuggler

Buff Correct Scannable Smuggler
passive1.1.0

Buff Deaggro

FQN: abl.​quest.​location.​dromund_kaas.​advanced_class.​spy.​buff_deaggro

Buff Deaggro
passive1.1.0

Buff Do Not Ambush

This HIDDEN buff gets put on the Dewback once it activates an ambush trigger. While the buff lasts, the Dewback cannot trip another ambush trigger. This ensures that there should always be at least one active ambush trigger somewhere in the field.

FQN: abl.​quest.​location.​balmorra.​world.​war_supplies.​buff_do_not_ambush

Buff Do Not Ambush
none1.1.0

Buff Fire Damage

FQN: abl.​quest.​location.​taris.​world.​last_battle_of_the_endar_spire.​buff_fire_damage

Buff Fire Damage
passive1.1.0

Buff Hunters

This instantly make the creature that recieves damage, heal.

FQN: abl.​quest.​location.​dromund_kaas.​class.​bounty_hunter.​the_melee.​buff_hunters

Buff Hunters
passive1.1.0

Buff In Detonator Range

This buff goes on the "Range" marker. When the player presses his detonator, it checks to see if anyone with this buff is in range, if so, the player is considered in range of the charges.

FQN: abl.​quest.​location.​voss.​world_arc.​imperial.​space_race.​buff_in_detonator_range

Buff In Detonator Range
passive1.1.0

Buff Infection Fx

FQN: abl.​quest.​location.​nar_shaddaa.​bronze.​republic.​lab_animals.​buff_infection_fx

Buff Infection Fx
none1.1.0

Buff Is Infected

A buff that listens for the Rakghoul infection to advance the quest "Catalyst"

FQN: abl.​quest.​location.​taris.​world.​catalyst.​buff_is_infected

Buff Is Infected
none1.1.0

Buff Is Scannable Npc

Marks the NPC as being a scannable NPC for the purposes of error message returns when using the Scanner item.

FQN: abl.​quest.​location.​coruscant.​class.​jedi_wizard.​the_flow_of_goods.​buff_is_scannable_npc

Buff Is Scannable Npc
none1.1.0

Buff Npc Plot

This is a passive buff that makes the NPC a PLOT NPC. Meaning they can take damage, but will never fall to the final blow. This is for times when NPCs need to fight with you, but can't die in battle. Damage Delt Below % of Health is Ignored.This is not to be cloned. It can be cast directly. See Generic Hydra for Cast Script. NOTE: This ability is a work in progress and will be updated. See Zane for Details.

FQN: abl.​quest.​generic.​make_plot.​buff_npc_plot

Buff Npc Plot
passive1.1.0

Buff Probe In Range

This buff goes on the "Range" marker. When the player uses his device it checks to see if anyone with this buff is in range, if so, the player is considered in range of a probe droid.

FQN: abl.​quest.​location.​hutta.​world.​unfinished_business.​buff_probe_in_range

Buff Probe In Range
passive1.1.0

Buff Rebelling Noble

FQN: abl.​quest.​location.​alderaan.​world.​imperial.​loyalty.​buff_rebelling_noble

Buff Rebelling Noble
passive1.1.0

Buff Recently Scanned

This buff marks an NPC as having been scanned recently. This is used to prevent the player from rescanning the same NPC over again.

FQN: abl.​quest.​generic.​scan_npc.​buff_recently_scanned

Buff Recently Scanned
passive1.1.0

buff recurring delay 100s

FQN: abl.​quest.​generic.​utility.​event_modifiers.​recurring_delay.​buff_recurring_delay_03_100s

buff recurring delay 100s
none1.1.0

Buff Recurring Delay 01 02s

FQN: abl.​quest.​generic.​utility.​event_modifiers.​recurring_delay.​buff_recurring_delay_01_02s

Buff Recurring Delay 01 02s
none1.1.0

Buff Recurring Delay 02 02s

FQN: abl.​quest.​generic.​utility.​event_modifiers.​recurring_delay.​buff_recurring_delay_02_02s

Buff Recurring Delay 02 02s
none1.1.0

Buff Recurring Event Delay (Event 1 - Duration 05s)

FQN: abl.​quest.​generic.​utility.​event_modifiers.​recurring_delay.​buff_recurring_delay_01_05s

Buff Recurring Event Delay (Event 1 - Duration 05s)
none1.1.0

Buff Recurring Event Delay (Event 1 - Duration 10s)

FQN: abl.​quest.​generic.​utility.​event_modifiers.​recurring_delay.​buff_recurring_delay_01_10s

Buff Recurring Event Delay (Event 1 - Duration 10s)
none1.1.0

Buff Recurring Event Delay (Event 1 - Duration 15s)

FQN: abl.​quest.​generic.​utility.​event_modifiers.​recurring_delay.​buff_recurring_delay_01_15s

Buff Recurring Event Delay (Event 1 - Duration 15s)
none1.1.0

Buff Recurring Event Delay (Event 2 - Duration 10s)

FQN: abl.​quest.​generic.​utility.​event_modifiers.​recurring_delay.​buff_recurring_delay_02_10s

Buff Recurring Event Delay (Event 2 - Duration 10s)
none1.1.0

Buff Recurring Event Delay (Event 2 - Duration 10s)

FQN: abl.​quest.​generic.​utility.​event_modifiers.​recurring_delay.​buff_recurring_delay_02_15s

Buff Recurring Event Delay (Event 2 - Duration 10s)
none1.1.0

Buff Recurring Event Delay (Event 3 - Duration 05s)

FQN: abl.​quest.​generic.​utility.​event_modifiers.​recurring_delay.​buff_recurring_delay_02_05s

Buff Recurring Event Delay (Event 3 - Duration 05s)
none1.1.0

Buff Remove Infection

FQN: abl.​quest.​location.​nar_shaddaa.​bronze.​republic.​lab_animals.​buff_remove_infection

Buff Remove Infection
none1.1.0

Buff Scannable Acolyte

This ability marks the Acolyte Initiates as "scannable" for the quest.

FQN: abl.​quest.​location.​korriban.​world.​allegiance.​buff_scannable_acolyte

Buff Scannable Acolyte
passive1.1.0

Buff Scannable Creature

FQN: abl.​quest.​location.​nar_shaddaa.​bronze.​imperial.​eyes_and_ears.​buff_scannable_creature

Buff Scannable Creature
none1.1.0

Buff Scannable Npc

This ability marks the Acolyte Initiates as "scannable" for the quest.

FQN: abl.​quest.​generic.​scan_npc.​buff_scannable_npc

Buff Scannable Npc
passive1.1.0

Buff Scannable Probe Droid

FQN: abl.​quest.​location.​balmorra.​world.​data_corruption.​buff_scannable_probe_droid

Buff Scannable Probe Droid
passive1.1.0

Buff Ship In Range

This buff goes on the "Range" marker. When the player uses his device it checks to see if anyone with this buff is in range, if so, the player is considered in range of a probe droid.

FQN: abl.​quest.​location.​hutta.​bronze.​hostage_situation.​buff_ship_in_range

Buff Ship In Range
passive1.1.0

Buff Sith Spawn Expose

FQN: abl.​quest.​location.​dromund_kaas.​bronze.​shadow_spawn.​buff_sith_spawn_expose

Buff Sith Spawn Expose
passive1.1.0

Buff Skull In Range

This buff goes on the "Range" marker. When the player uses his skull, it checks to see if anyone with this buff is in range, if so, the player is considered in range of the blood pit.

FQN: abl.​quest.​location.​korriban.​world.​the_blood_legacy.​buff_skull_in_range

Buff Skull In Range
passive1.1.0

Buff Slave Leader

When the player uses his serum, it checks to see if the target is the slave leader using this.

FQN: abl.​quest.​location.​dromund_kaas.​class.​spy.​buff_slave_leader

Buff Slave Leader
passive1.1.0

Buff Soul Exposed

Stuns target for 30 seconds

FQN: abl.​quest.​location.​dromund_kaas.​bronze.​shadow_spawn.​buff_soul_exposed

Buff Soul Exposed
none1.1.0

Buff Stealth Lingerer

FQN: abl.​world_design.​utility.​stealth_lingerer.​buff_stealth_lingerer

Buff Stealth Lingerer
passive1.1.0

Buff Stealth Listener

FQN: abl.​world_design.​utility.​stealth_lingerer.​buff_stealth_listener

Buff Stealth Listener
passive1.1.0

Buff Stumbling

Causes an NPC to randomly pick from stumble animations and applies a buff for the duration of the animation. This allows conditional checks against the effect to prevent animations from occurring on the NPC while they're stumbling.

FQN: abl.​quest.​generic.​npc_states.​flavor.​stumble.​buff_stumbling

Buff Stumbling
none1.1.0

Buff Taggable Target

This ability marks an NPC as a valid target for the "Use Item Tagger" ability, allowing the player to tag them with an electronic listening device.

FQN: abl.​quest.​location.​tatooine.​class.​imperial_agent.​the_whispering_dust.​buff_taggable_target

Buff Taggable Target
passive1.1.0

Buff Template

This action buffs the target

FQN: abl.​quest.​location.​open_worlds.​class.​act_2.​spy.​the_shadow_arsenal.​attack_buff

Buff Template
none1.1.0

Buff Template

This action buffs the target

FQN: abl.​quest.​location.​open_worlds.​class.​act_2.​spy.​the_shadow_arsenal.​resistence_buff

Buff Template
none1.1.0

Buff Template

This action buffs the target

FQN: abl.​world_design.​templates.​buff_template

Buff Template
none1.1.0

Buff Template

This action buffs the target

FQN: abl.​quest.​location.​open_worlds.​class.​act_2.​spy.​the_shadow_arsenal.​physical_buff

Buff Template
none1.1.0

Buff Vorantikus

This buff defines a creature as a "Vorantikus" eligile for the Dark Rites conversion.

FQN: abl.​quest.​location.​voss.​world_arc.​imperial.​dark_rites.​buff_vorantikus

Buff Vorantikus
none1.1.0

Buff Weng Targetable

When the player uses his serum, it checks to see if the target is the slave leader using this.

FQN: abl.​quest.​location.​dromund_kaas.​world.​sport_hunting.​buff_weng_targetable

Buff Weng Targetable
passive1.1.0

Buff Wild Dewback

This creature is a wild dewback that can be tamed

FQN: abl.​quest.​location.​tatooine.​world.​republic.​the_long_ride.​buff_wild_dewback

Buff Wild Dewback
none1.1.0

Buff Worker Sick

This is a hidden buff that says that the workers are sick.

FQN: abl.​quest.​location.​taris.​class.​jedi_wizard.​the_junction.​buff_worker_sick

Buff Worker Sick
passive1.1.0

Buff Wrong Scannable Smuggler

This ability marks the Black Sun Smuggler as "scannable" for the quest, but he's not the correct one that is transporting the Noetikon of Light inside himself.

FQN: abl.​quest.​location.​coruscant.​class.​jedi_wizard.​the_flow_of_goods.​buff_wrong_scannable_smuggler

Buff Wrong Scannable Smuggler
passive1.1.0

buff_druan

This ability is cast on Druan when he spawns - takes away most of his health, but makes sure he can't die.

FQN: abl.​quest.​location.​balmorra_republic.​class.​trooper.​target_acquisition.​buff_druan

buff_druan
none1.1.0

Bulwark Burst

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​directive_7.​bulwark.​hard.​frontal_cone_knock_phase

Bulwark Burst
20s1.1.0

Bulwark Burst

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​directive_7.​bulwark.​hard.​frontal_cone

Bulwark Burst
20s1.1.0

Bulwark Burst

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​directive_7.​bulwark.​frontal_cone

Bulwark Burst
20s1.1.0

Bulwark Burst

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​directive_7.​bulwark.​frontal_cone_knock_phase

Bulwark Burst
20s1.1.0

Bulwark Shield

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​directive_7.​bulwark.​hard.​shield

Bulwark Shield
none1.1.0

Bulwark Shield

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​directive_7.​bulwark.​shield

Bulwark Shield
none1.1.0

Bulwark Smash

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​directive_7.​bulwark.​hard.​knock_back

Bulwark Smash
30s1.1.0

Bulwark Smash

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​directive_7.​bulwark.​knock_back

Bulwark Smash
30s1.1.0

Burn

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​the_tomb_opens.​boss.​prophet.​spirit_flurry

Burn
none1.1.0

Burn

Close-range attack that causes <<1>> elemental damage over 12 seconds.

FQN: abl.​companion.​class.​melee_dps.​st_bleed_tech

Burn
15s1.1.0

Burning

FQN: abl.​qtr.​1x1.​flashpoint.​kaon.​enemy.​trash.​infected_flamer.​infected_flamer_dot

Burning
10s1.1.0

Burning

FQN: abl.​player.​destruction.​dest_burning

Burning
none1.1.0

Burning

You're slowly burning.

FQN: abl.​quest.​generic.​dot_volume.​burning

Burning
passive1.1.0

Burning Assault

FQN: abl.​npc.​ability.​custom.​boss.​master_eriz_vossan.​burn_assault

Burning Assault
15s1.1.0

Burning Bkup

Your Slowly Burning

FQN: abl.​quest.​generic.​dot_volume.​burning_bkup

Burning Bkup
passive1.1.0

Burning Blade

Plasma Brand finishes the active cooldown on Blade Barrage and generates 3 Focus. Blade Storm causes the target to burn for <<1>> elemental damage over <<2>> seconds.

FQN: abl.​jedi_knight.​skill.​vigilance.​burning_blade

Burning Blade
passive1.1.0

Burning Focus

Your direct damage attacks that hit a burning target build 1 focus. This effect cannot occur more than once every 3 seconds. In addition, Merciless Slash makes its target assailable for <<1>> seconds. Assailable targets take 7% more elemental and internal damage.

FQN: abl.​jedi_knight.​skill.​watchman.​burning_focus

Burning Focus
passive1.1.0

Burning Force

Damaging attacks have a 30% chance to deal <<1>> additional elemental Force damage to the target. This effect can only occur once every 4.5 seconds, and shares this limit with similar damage-dealing effects.

FQN: abl.​itm.​relic.​onhit.​dps_damage_elemental.​artifact.​08x2l

Burning Force
passive1.1.0

Burning Oil

FQN: abl.​qtr.​1x1.​raid.​karaggas_palace.​enemy.​boss.​boss_5_karagga.​karagga.​difficulty_4.​oil_slick

Burning Oil
15s1.1.0

Burning Oil

FQN: abl.​qtr.​1x1.​raid.​karaggas_palace.​enemy.​boss.​boss_5_karagga.​karagga.​difficulty_3.​oil_slick

Burning Oil
30s1.1.0

Burning Oil

FQN: abl.​qtr.​1x1.​raid.​karaggas_palace.​enemy.​boss.​boss_5_karagga.​karagga.​difficulty_2.​oil_slick

Burning Oil
15s1.1.0

Burning Oil

FQN: abl.​qtr.​1x1.​raid.​karaggas_palace.​enemy.​boss.​boss_5_karagga.​karagga.​difficulty_1.​oil_slick

Burning Oil
30s1.1.0

Burning Purpose

Overhead Slash has a <<1>>% chance to set the target ablaze for <<2[%d/%d/%d]>> elemental damage over 6 seconds.

FQN: abl.​jedi_knight.​skill.​vigilance.​controlled_purpose

Burning Purpose
passive1.1.0

Burning The Seed...

FQN: abl.​placeables.​location.​voss.​class.​sith_sorcerer.​visions_and_visionaries.​burning_the_seed

Burning The Seed...
none1.1.0

Burnout

Increases tech critical chance by <<1[%d/%d/%d]>>% and increases the damage dealt by periodic elemental effects by <<2[%d/%d/%d]>>% on targets below 30% max health.

FQN: abl.​trooper.​skill.​assault_specialist.​flame_assault

Burnout
passive1.1.0

Burnout

Increases tech critical hit chance by <<1[%d/%d/%d]>>% and increases the damage dealt by periodic elemental effects by <<2[%d/%d/%d]>>% on targets below 30% max health.

FQN: abl.​bounty_hunter.​skill.​firebug.​fanned_flames

Burnout
passive1.1.0

Burrow

FQN: abl.​npc.​ability.​creature.​colicoid.​burrow

Burrow
3m 0s1.1.0

Burst

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​ilum.​hk47.​hard.​burst_attack

Burst
10s1.1.0

Burst

Shoots a target for <<1>> weapon damage.

FQN: abl.​companion.​class.​ranged_dps.​st_short_cast_damage_cannon

Burst
6s1.1.0

Burst

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​ilum.​hk47.​burst_attack

Burst
10s1.1.0

Burst

Shoots a target for <<1[$d point/$d point/$d points]>> weapon damage.

FQN: abl.​companion.​class.​ranged_dps.​st_short_cast_damage_rifle

Burst
6s1.1.0

Burst

Fires a series of powerful blasts for <<1>> weapon damage. Requires dual blasters.

FQN: abl.​companion.​class.​ranged_dps.​st_short_cast_damage_dual

Burst
6s1.1.0

Burst Volley

Immediately finishes the cooldown of Penetrating Rounds, increases base energy regeneration by 2 per second, and increases alacrity by 10%. Lasts <<1[%d/%d/%d]>> seconds.

FQN: abl.​smuggler.​skill.​sharpshooter.​burst_volley

Burst Volley
45s1.1.0

Bursting Flame

Rocket Punch has a <<1>>% chance and Flame Burst has a <<2>>% chance to trigger your Combustible Gas Cylinder if active.

FQN: abl.​bounty_hunter.​skill.​firebug.​bursting_flame

Bursting Flame
passive1.1.0

Calcify

Increases the damage dealt by Shock, Force Lightning, Affliction, and Creeping Terror by <<1[%d/%d/%d]>>%.

FQN: abl.​sith_inquisitor.​skill.​madness.​calcify

Calcify
passive1.1.0

Calculated Pursuit

You have a <<1>>% chance to gain 4 charges of Calculated Pursuit upon exiting cover, which reduces the energy cost of Overload Shot by 100%. Each use of Overload Shot consumes 1 charge, and consumption of the first charge triggers a 20 second rate-limit on this skill. This effect lasts 15 seconds but is also removed by consuming all charges or reentering cover.

FQN: abl.​agent.​skill.​engineering.​calculated_pursuit

Calculated Pursuit
passive1.1.0

Calculating Mind

Consuming a Deathmark charge restores <<1[%d/%d/%d]>> Force.

FQN: abl.​sith_inquisitor.​skill.​madness.​calculating_mind

Calculating Mind
passive1.1.0

Call Hatchlings

FQN: abl.​qtr.​1x1.​pvp.​outlaws_den.​lylek.​giant.​channel_adds

Call Hatchlings
60s1.1.0

Call Reinforcements

FQN: abl.​npc.​ability.​custom.​imperial_probe_droid.​bal2_reinforcements

Call Reinforcements
2m 0s1.1.0

Call Reinforcements

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​bringing_down_the_hammer.​boss.​battlelord_kreshan.​summon_adds

Call Reinforcements
27s1.1.0

Call Target

FQN: abl.​npc.​ability.​custom.​flashpoint.​hutt_palace.​difficulty_4.​boss_rancor.​call_target

Call Target
15s1.1.0

Call Target

FQN: abl.​npc.​ability.​custom.​flashpoint.​hutt_palace.​boss_rancor.​call_target

Call Target
20s1.1.0

Call Target

FQN: abl.​npc.​ability.​custom.​flashpoint.​hutt_palace.​difficulty_3.​boss_rancor.​call_target

Call Target
15s1.1.0

Call Target

FQN: abl.​npc.​ability.​custom.​flashpoint.​hutt_palace.​difficulty_2.​boss_rancor.​call_target

Call Target
15s1.1.0

Call the Young

FQN: abl.​creature.​klorslug.​giant.​adds_control

Call the Young
1m 30s1.1.0

Calling In Airstrike...

FQN: abl.​placeables.​location.​alderaan.​bronze.​republic.​blinding_the_rist.​call_in_airstrike

Calling In Airstrike...
none1.1.0

Calling Orbital Strike...

FQN: abl.​placeables.​location.​balmorra_republic.​bonus.​solo.​orbital_extermination.​call_orbital_strike

Calling Orbital Strike...
none1.1.0

Campfire

You are being damaged by fire. Balanced for a slow kill (~23 seconds)

FQN: abl.​world_design.​environmental.​damage.​fire.​damage_campfire

Campfire
none1.1.0

Can Be Recorded

FQN: abl.​quest.​location.​nar_shaddaa.​bronze.​imperial.​quality_assurance.​can_be_recorded

Can Be Recorded
passive1.1.0

Cannon Shot

A series of ranged shots for an NPC

FQN: abl.​npc.​ability.​custom.​flashpoint.​eternity_vault.​trash.​difficulty_1.​rakata_hunter.​flurry

Cannon Shot
1.5s1.1.0

Cannon Storm

heavy version of droid 2ndary laser attack

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​rra.​battle_droid.​head_laser_burst_heavy

Cannon Storm
6s1.1.0

Cannon Storm

heavy version of droid 2ndary laser attack

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​mandalorian_raiders.​battle_droid.​head_laser_burst_heavy

Cannon Storm
6s1.1.0

Cannonade

FQN: abl.​npc.​ability.​custom.​flashpoint.​eternity_vault.​silentior.​difficulty_3.​flurry

Cannonade
6s1.1.0

Cannonade

FQN: abl.​npc.​ability.​custom.​flashpoint.​eternity_vault.​silentior.​difficulty_1.​flurry

Cannonade
7s1.1.0

Cannonade

FQN: abl.​npc.​ability.​custom.​flashpoint.​eternity_vault.​silentior.​difficulty_2.​flurry

Cannonade
7s1.1.0

Cannonade

FQN: abl.​npc.​ability.​custom.​flashpoint.​eternity_vault.​silentior.​difficulty_4.​flurry

Cannonade
8s1.1.0

Cannonball Leap

Leaps to the target, hitting one other nearby enemy on the way (if one is in range). Deals melee damage to both targets.

FQN: abl.​npc.​ability.​saber.​cannonball

Cannonball Leap
9s1.1.0

Cantina Dance 01

A buff to make singers dance for 3 minutes.

FQN: abl.​world_design.​jukeboxes.​buff_dance_cantina_01

Cantina Dance 01
none1.1.0

Cantina Dance 02

A buff to make singers dance for 3 minutes.

FQN: abl.​world_design.​jukeboxes.​buff_dance_cantina_02

Cantina Dance 02
none1.1.0

Cantina Dance 03

A buff to make singers dance for 3 minutes.

FQN: abl.​world_design.​jukeboxes.​buff_dance_cantina_03

Cantina Dance 03
none1.1.0

Cantina Dance 04

A buff to make singers dance for 3 minutes.

FQN: abl.​world_design.​jukeboxes.​buff_dance_cantina_04

Cantina Dance 04
none1.1.0

Capacitor Blast

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​directive_7.​mentor.​hard.​turret_blast

Capacitor Blast
6s1.1.0

Capacitor Blast

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​directive_7.​mentor.​turret_blast

Capacitor Blast
6s1.1.0

Captive

This buff is applied to an NPC as part of a conditional for firing a hydra script. It is removed when the hydra script fires, so that a player cannot continue to click the same NPC over and over to complete the quest quickly.

FQN: abl.​quest.​location.​belsavis.​bronze.​republic.​riot.​captive

Captive
none1.1.0

Capture Landing Zone

FQN: abl.​placeables.​pvp.​ilum.​take_landing_area

Capture Landing Zone
none1.1.0

Captured

This soldier's active slave collar has left him immobilized. With the right key, he could be freed.

FQN: abl.​quest.​location.​corellia.​bronze.​republic.​liberation.​captive

Captured
passive1.1.0

Captured

This Fire Eaters Lieutenant is bound and captured.

FQN: abl.​quest.​location.​belsavis.​bronze.​imperial.​scientific_endeavors.​captured_lieutenant

Captured
passive1.1.0

Captured by Shock Collar

FQN: abl.​quest.​location.​taris_imperial.​bronze.​escape_pods_down.​onspawn_shock_collar

Captured by Shock Collar
none1.1.0

Carbine Burst

Fires a carbine burst that hits up to 8 targets in a 10-meter cone in front of you for <<1>> weapon damage.

FQN: abl.​agent.​carbine_burst

Carbine Burst
none1.1.0

Carbonite Aura

FQN: abl.​npc.​ability.​tech.​carbonize_aura

Carbonite Aura
20s1.1.0

Carbonite Blast

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​ilum.​hk47.​hard.​carbonite_blast

Carbonite Blast
20s1.1.0

Carbonite Blast

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​ilum.​hk47.​carbonite_blast

Carbonite Blast
20s1.1.0

Carbonite Grenade

Carbonizes a random enemy, and any other nearby targets, for 6 seconds, making them immune to damage, but also leaving them unable to move or attack. Activates at 60% health.

FQN: abl.​npc.​ability.​custom.​boss.​hk47.​cryoban_grenade

Carbonite Grenade
18s1.1.0

Carbonite Screen

FQN: abl.​npc.​ability.​buff.​carbonite_screen

Carbonite Screen
60s1.1.0

Carbonite Shield

FQN: abl.​npc.​ability.​tech.​carbonite_shield

Carbonite Shield
3m 0s1.1.0

Carbonite Shield

A shield surrounds the caster's friends reducing all damage taken by 75% for <<1[%d seconds/%d second/%d seconds]>>.

FQN: abl.​npc.​ability.​custom.​boss.​sedyn_kyne.​carbonite_shield_group

Carbonite Shield
3s1.1.0

Carbonization

FQN: abl.​qtr.​1x1.​raid.​karaggas_palace.​enemy.​boss.​boss_2_bh.​jarg.​difficulty_4.​second_carbon_block

Carbonization
16s1.1.0

Carbonization

FQN: abl.​qtr.​1x1.​raid.​karaggas_palace.​enemy.​boss.​boss_2_bh.​jarg.​difficulty_2.​carbon_block

Carbonization
16s1.1.0

Carbonization

FQN: abl.​qtr.​1x1.​raid.​karaggas_palace.​enemy.​boss.​boss_2_bh.​jarg.​difficulty_3.​second_carbon_block

Carbonization
35s1.1.0

Carbonization

FQN: abl.​qtr.​1x1.​raid.​karaggas_palace.​enemy.​boss.​boss_2_bh.​jarg.​difficulty_1.​carbon_block

Carbonization
35s1.1.0

Carbonize

FQN: abl.​world_design.​utility.​staged.​carbonize

Carbonize
none1.1.0

Carbonize

Incases target in carbonite stunning them for 4 seconds.

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​rra.​colonel_daksh.​carbonize

Carbonize
6s1.1.0

Carbonize

Encases up to 8 enemies within 8 meters in carbonite, dealing <<2>> internal damage and stunning them for <<1[%d seconds/%d second/%d seconds]>>.

FQN: abl.​bounty_hunter.​carbonize

Carbonize
45s1.1.0

Carbonize

Incases target in carbonite stunning them for 4 seconds.

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​rra.​colonel_daksh.​hard.​carbonize

Carbonize
6s1.1.0

Carbonize

FQN: abl.​player.​destruction.​dest_carbonize

Carbonize
none1.1.0

Carbonize

FQN: abl.​npc.​ability.​tech.​carbonize

Carbonize
45s1.1.0

Carbonize

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​mandalorian_raiders.​boss.​houndmaster.​master_hate_drop

Carbonize
20s1.1.0

Carbonized Stream

Traps the target in carbonite for up to 8 seconds. Damage to the target causes this effect to end prematurely. Targets may only be affected by Carbonized Stream once every 30 seconds.

FQN: abl.​companion.​unique.​protocol.​st_tech_cc_stream

Carbonized Stream
none1.1.0

Carbonized Stream

Traps the target in carbonite for up to 8 seconds. Damage to the target causes this effect to end prematurely. Targets may only be affected by Carbonized Stream once every 30 seconds. Target must not be suffering from periodic damage and have greater than 90% max health.

FQN: abl.​companion.​class.​support.​st_tech_cc_stream

Carbonized Stream
none1.1.0

Carbonizer Probe

FQN: abl.​qtr.​1x1.​raid.​karaggas_palace.​enemy.​boss.​boss_2_bh.​carbonite_block.​difficulty_2.​carbonite_buff

Carbonizer Probe
passive1.1.0

Carbonizer Probe

FQN: abl.​qtr.​1x1.​raid.​karaggas_palace.​enemy.​boss.​boss_2_bh.​carbonite_block.​difficulty_1.​carbonite_buff

Carbonizer Probe
passive1.1.0

Carbonizer Probe

FQN: abl.​qtr.​1x1.​raid.​karaggas_palace.​enemy.​boss.​boss_2_bh.​carbonite_block.​difficulty_4.​carbonite_buff

Carbonizer Probe
passive1.1.0

Carbonizer Probe

FQN: abl.​qtr.​1x1.​raid.​karaggas_palace.​enemy.​boss.​boss_2_bh.​carbonite_block.​difficulty_3.​carbonite_buff

Carbonizer Probe
passive1.1.0

Cargo Thranta Backback

FQN: abl.​quest.​location.​alderaan.​world.​imperial.​kingmaker.​cargo_thranta_backback

Cargo Thranta Backback
none1.1.0

Cauterize

Strikes the target for <<1>> damage and deals an additional <<2>> elemental damage over <<3[%d seconds/%d second/%d seconds]>>.

FQN: abl.​npc.​ability.​saber.​cauterize

Cauterize
13s1.1.0

Cauterize

Strikes the target for <<1>> weapon damage and deals an additional <<2>> elemental damage over <<3[%d seconds/%d second/%d seconds]>>. Requires two lightsabers.

FQN: abl.​jedi_knight.​cauterize

Cauterize
15s1.1.0

Cc Stun Debuff

Debuff that stuns a CC as long as it is active. Needs functionality to apply and remove through Hydra script.

FQN: abl.​quest.​location.​voss.​class.​sith_warrior.​pendant_of_bone.​cc_stun_debuff

Cc Stun Debuff
passive1.1.0

Celerity

Reduces the cooldown of Mind Snap by <<1[%d seconds/%d second/%d seconds]>>, Force of Will by <<2>> seconds, and Force Speed by <<3>> seconds.

FQN: abl.​jedi_consular.​skill.​infiltration.​celerity

Celerity
passive1.1.0

Cell Capacitor

Recharge Cells now immediately recharges <<1[%d additional cells/%d additional cell/%d additional cells]>> and grants 10% alacrity for <<2>> seconds.

FQN: abl.​trooper.​skill.​combat_medic.​cell_capacitor

Cell Capacitor
passive1.1.0

Cell Charger

You passively regenerate 2 energy cells every 1.5 seconds. In addition, the amount of energy cells depleted by High Impact Bolt is reduced by 10.

FQN: abl.​trooper.​skill.​gunnery.​cell_charger

Cell Charger
passive1.1.0

Cell Generator

While High Energy Cell is active, you regenerate <<1[%d energy cells/%d energy cell/%d energy cells]>> every 1.5 seconds.

FQN: abl.​trooper.​skill.​tactics.​cell_generator

Cell Generator
passive1.1.0

Center 1

FQN: abl.​placeables.​location.​flashpoint.​eternity_vault.​soa.​platform_trigger_test

Center 1
none1.1.0

Center 2

FQN: abl.​placeables.​location.​flashpoint.​eternity_vault.​soa.​platform_trigger_center

Center 2
none1.1.0

Centering

Activating an attack that spends focus and defeating opponents builds Centering. When 30 stacks of Centering are built, you become Centered, enabling the use of Zen, Transcendence and Inspiration.

FQN: abl.​jedi_knight.​centering

Centering
passive1.1.0

Ceramic Plating

Increases shield absorption by <<1[%d/%d/%d]>>%.

FQN: abl.​trooper.​skill.​shield_specialist.​ceramic_plating

Ceramic Plating
passive1.1.0

Chaff Flare

Reduces threat towards all current enemies, and for <<1>> seconds after use it increases melee and ranged defense chance by 35%, provides interrupt immunity, and grants 2 charges of Decoy. Each charge of Decoy intercepts and absorbs 1 incoming Force or tech attack.

FQN: abl.​bounty_hunter.​chaff_flare

Chaff Flare
45s1.1.0

Chain Lightning

Delivers an arc of lightning that deals moderate damage to up to 3 targets.

FQN: abl.​npc.​ability.​force.​chain_lightning

Chain Lightning
15s1.1.0

Chain Lightning

Delivers an arc of lightning that deals <<1>> energy damage to up to 8 targets within 8 meters of the primary target. Chain Lightning immobilizes all affected targets for 0.5 seconds and slows all affected targets by 50% for 6 seconds. Chain Lightning overwhelms its targets for 45 seconds. Overwhelmed targets take an additional 10% damage from area attacks.

FQN: abl.​sith_inquisitor.​skill.​lightning.​chain_lightning

Chain Lightning
6s1.1.0

Chain Shock

When you activate Shock, you have a <<1>>% chance to activate a second Shock, dealing 50% of normal damage.

FQN: abl.​sith_inquisitor.​skill.​madness.​chain_shock

Chain Shock
passive1.1.0

Chained

This buff is applied to an NPC as part of a conditional for firing a hydra script. It is removed when the hydra script fires, so that a player cannot continue to click the same NPC over and over to complete the quest quickly.

FQN: abl.​quest.​location.​belsavis.​bronze.​republic.​a_lesson_is_learned.​chained

Chained
none1.1.0

Challenge

Challenges all enemies within 15 meters, forcing them to attack the companion for <<1[%d seconds/%d second/%d seconds]>>.

FQN: abl.​companion.​class.​ranged_tank.​aoe_taunt_force

Challenge
60s1.1.0

Challenge

Challenges all enemies within 15 meters, forcing them to attack the companion for <<1[%d seconds/%d second/%d seconds]>>.

FQN: abl.​companion.​class.​melee_tank.​aoe_taunt

Challenge
60s1.1.0

Challenging Call

Immediately reduces threat towards all current enemies by a moderate amount. Player targets deal 30% less damage for <<2[%d seconds/%d second/%d seconds]>> when attacking anyone other than you.

FQN: abl.​jedi_knight.​challenging_call

Challenging Call
45s1.1.0

Chandrila Stun

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​crimson_vengeance.​boss.​lord_kherus.​chandrila_stun

Chandrila Stun
passive1.1.0

Chaneys Virus

Spikes a Warden Droid with Chaney's virus, making them succeptable to outside control. Droid must be out of combat or incapacitated (stun/blind/sleep), to install the dataspike!

FQN: abl.​quest.​location.​belsavis.​class.​imperial_agent.​legerdemain.​chaneys_virus

Chaneys Virus
5s1.1.0

Changing Source

FQN: abl.​placeables.​location.​flashpoint.​shared.​crimson_vengeance.​sith_powersource.​reactivate_stand_low_short

Changing Source
none1.1.0

Channel Hatred

Channels your hatred to restore your health. Cannot be used during combat.

FQN: abl.​sith_warrior.​channel_hatred

Channel Hatred
none1.1.0

Channel Immune

Soa uses this ability during phase two, while players deal with his adds.

FQN: abl.​npc.​ability.​custom.​flashpoint.​eternity_vault.​soa.​difficulty_1.​channel_immune

Channel Immune
none1.1.0

Channel Platforms

Soa uses this ability during phase three, while he is teleporting down to the next platform.

FQN: abl.​npc.​ability.​custom.​flashpoint.​eternity_vault.​soa.​difficulty_1.​channel_platforms

Channel Platforms
5m 0s1.1.0

Channel The Dark Side

FQN: abl.​npc.​ability.​custom.​boss.​darth_jadus.​channel_dark_side

Channel The Dark Side
2m 0s1.1.0

Channeling Dark Force Energy...

FQN: abl.​placeables.​location.​korriban.​world.​the_hate_machine.​meditate_at_altar

Channeling Dark Force Energy...
none1.1.0

Channeling the Force

FQN: abl.​quest.​location.​taris.​class.​jedi_wizard.​rakghoul_invasion.​lift_and_throw

Channeling the Force
none1.1.0

Channeling the Force

FQN: abl.​placeables.​location.​taris.​class.​jedi_wizard.​rakghoul_invasion.​channel_force

Channeling the Force
none1.1.0

Charge

FQN: abl.​npc.​ability.​buff.​sprint_buff

Charge
30s1.1.0

Charge

Killik queen charges the NPC

FQN: abl.​quest.​location.​alderaan.​bonus.​staged.​imperial.​insecticide.​killik_queen_charge

Charge
15s1.1.0

Charge

Jumps to a distant target, dealing <<1>> weapon damage and immobilizing the target for <<2[%d/%d/%d]>> seconds.

FQN: abl.​companion.​class.​melee_dps.​st_charge_tech

Charge
6s1.1.0

Charge

Jumps to a distant target, dealing <<1>> weapon damage and immobilizing the target for <<2[%d/%d/%d]>> seconds.

FQN: abl.​companion.​class.​melee_dps.​st_charge_saber

Charge
15s1.1.0

Charge

Charge ballistics test

FQN: abl.​ballistics.​bounty_hunter.​charge

Charge
none1.1.0

Charge

Jumps to a distant target, dealing low damage and immobilizing the target for <<1[%d/%d/%d]>> seconds. Cannot be used against targets in cover.

FQN: abl.​companion.​unique.​sith_inquisitor.​xalek.​force_charge

Charge
15s1.1.0

Charge Droid

Charges the parent droid with healing power.

FQN: abl.​npc.​ability.​custom.​tythonian_battery_droid.​charge_droid

Charge Droid
3s1.1.0

Charge Mastery

Increases melee and Force accuracy by <<1>>% and improves the effect of your lightsaber charges while they're active: Lightning Charge: Increases the critical hit chance of Lightning Charge by <<2[%d/%d/%d]>>%. Dark Charge: Increases internal and elemental damage reduction by <<3[%d/%d/%d]>>%. Surging Charge: Increases your armor penetration by <<3[%d/%d/%d]>>%.

FQN: abl.​sith_inquisitor.​skill.​darkness.​charge_mastery

Charge Mastery
passive1.1.0

Charge Target

Uses your special ability to open a door.

FQN: abl.​world_design.​flashpoint.​env.​special.​charge_target

Charge Target
none1.1.0

Charge Target Chain

Uses your special ability to open a door.

FQN: abl.​world_design.​flashpoint.​env.​special.​charge_target_chain

Charge Target Chain
none1.1.0

Charge Up

FQN: abl.​npc.​ability.​droid.​battle_droid.​revan_arc.​foundry_guardian.​charge_up

Charge Up
30s1.1.0

Charge Up

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​ira.​foundry_guardian.​hard.​charge_up

Charge Up
30s1.1.0

Charge!

Storm has a <<1>>% chance to increase your movement speed by 30% for 4 seconds. While active, getting attacked refreshes this effect's duration.

FQN: abl.​trooper.​skill.​shield_specialist.​blitz

Charge!
passive1.1.0

Charged Barrel

Grav Round grants two stacks of Charged Barrel, increasing the damage dealt by the next High Impact Bolt by 6% or reducing the activation time and increasing the healing dealt by the next Medical Probe by 20% and increasing the critical chance of both abilities by 3% per stack. Stacks up to 5 times.

FQN: abl.​trooper.​skill.​gunnery.​charged_barrel

Charged Barrel
passive1.1.0

Charged Barrier

Charged Bolts and Grav Round have a <<1>>% chance to build a Charged Barrier that reduces damage taken by 1% for <<2[%d seconds/%d second/%d seconds]>>. Stacks up to 5 times.

FQN: abl.​trooper.​skill.​gunnery.​charged_barrier

Charged Barrier
passive1.1.0

Charged Beam

(Standard attack for Battle Droid)

FQN: abl.​npc.​ability.​custom.​flashpoint.​eternity_vault.​gate_turret.​difficulty_1.​charge_beam_blue

Charged Beam
18s1.1.0

Charged Blast

Fire three powerful blasts at your target.

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​rra.​dr_zharen.​hard.​burst

Charged Blast
8s1.1.0

Charged Blast

Fire three powerful blasts at your target.

FQN: abl.​npc.​ability.​pistol.​burst

Charged Blast
6s1.1.0

Charged Blast

FQN: abl.​npc.​ability.​custom.​boss.​scorpio_sanctions.​crazed_burst

Charged Blast
6s1.1.0

Charged Blast

Fire three powerful blasts at your target.

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​rra.​dr_zharen.​burst

Charged Blast
8s1.1.0

Charged Bolts

Spins up the assault cannon and fires off a quick burst of powerful, charged rounds at the target for <<1>> weapon damage. Requires Assault Cannon.

FQN: abl.​trooper.​charged_rounds

Charged Bolts
none1.1.0

Charged Burst

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​directive_7.​assassins.​charged_burst

Charged Burst
10s1.1.0

Charged Burst

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​ilum.​krel_thak.​hard.​charged_burst

Charged Burst
6s1.1.0

Charged Burst

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​ilum.​krel_thak.​charged_burst

Charged Burst
6s1.1.0

Charged Burst

Fires a series of powerful blasts for <<1>> weapon damage. Fires both blasters if dual wielding.

FQN: abl.​smuggler.​charged_burst

Charged Burst
none1.1.0

Charged Burst

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​directive_7.​assassins.​hard.​charged_burst

Charged Burst
10s1.1.0

Charged Gauntlets

While High Energy Gas Cylinder is active, damage dealt by Rocket Punch makes your next Rail Shot an automatic critical hit.

FQN: abl.​bounty_hunter.​skill.​advanced_prototype.​charged_gauntlets

Charged Gauntlets
passive1.1.0

Charged Plating

FQN: abl.​qtr.​1x1.​flashpoint.​kaon.​enemy.​trash.​droid_test.​thorns_aura

Charged Plating
60s1.1.0

Charged Plating

The droid electrifies it's plating, dealing damage to melee attackers.

FQN: abl.​npc.​ability.​droid.​charged_plating

Charged Plating
1m 30s1.1.0

Charged Rounds

FQN: abl.​npc.​ability.​custom.​boss.​rakton.​guards.​charged_bolts

Charged Rounds
6s1.1.0

Charged Rounds

Spin up the assault cannon and fire off a quick burst of powerful, charged rounds at the target for high damage.

FQN: abl.​npc.​ability.​cannon.​charged_bolts

Charged Rounds
6s1.1.0

Charged Rounds

FQN: abl.​npc.​ability.​cannon.​charged_bolts_ammo

Charged Rounds
none1.1.0

Charged Shot

A powerful shot that deals <<1>> weapon damage.

FQN: abl.​companion.​class.​ranged_tank.​st_power_attack

Charged Shot
9s1.1.0

Charged Shot

Fires a powerful shot at the target, dealing <<1>> damage.

FQN: abl.​companion.​class.​support.​st_tech_damage

Charged Shot
6s1.1.0

Charged Staff

FQN: abl.​npc.​ability.​custom.​flashpoint.​eternity_vault.​trash.​difficulty_1.​prison_guard.​charged_weapon

Charged Staff
20s1.1.0

Charged Staff

FQN: abl.​npc.​ability.​custom.​flashpoint.​eternity_vault.​trash.​difficulty_1.​rakata_warrior.​charged_weapon

Charged Staff
20s1.1.0

Charged Weapon

FQN: abl.​npc.​ability.​tech.​charged_staff

Charged Weapon
60s1.1.0

Charging Electro Dart Barrage...

FQN: abl.​npc.​ability.​custom.​boss.​jindo_krey.​hard.​electro_dart_barrage_charge

Charging Electro Dart Barrage...
18s1.1.0

Charging Electro Dart Barrage...

FQN: abl.​npc.​ability.​custom.​boss.​jindo_krey.​electro_dart_barrage_charge

Charging Electro Dart Barrage...
18s1.1.0

Cheap Shots

Increases the damage dealt by Quick Shot, Blaster Volley and Wounding Shots by <<1[%d/%d/%d]>>%.

FQN: abl.​smuggler.​skill.​dirty_fighting.​cheap_shots_scoundrel

Cheap Shots
passive1.1.0

Cheap Shots

Increases the damage dealt by Charged Burst, Speed Shot and Wounding Shots by <<1[%d/%d/%d]>>%.

FQN: abl.​smuggler.​skill.​dirty_fighting.​cheap_shots

Cheap Shots
passive1.1.0

Checking In...

FQN: abl.​placeables.​location.​dromund_kaas.​class.​multi.​checking_in

Checking In...
none1.1.0

Chem-resistant Inlays

Increases damage reduction by <<1>>%.

FQN: abl.​agent.​skill.​medic.​chem_resistant_inlays

Chem-resistant Inlays
passive1.1.0

Chemical Cask

Debuff for Rakghoul Roundup. Currently set to modifying movement speed for functionality purposes, can be changed later.

FQN: abl.​quest.​location.​taris_imperial.​chemical_cask

Chemical Cask
passive1.1.0

Chief Engineer

Used to prevent Chief Engineer from leaving his perch during the Ramjet event.

FQN: abl.​quest.​location.​open_worlds.​class.​bounty_hunter.​the_mandalorian_killer.​chief_engineer

Chief Engineer
none1.1.0

Chiiv's Scanner

Identifies Prison Yard Sentries as innocent or traitorous.

FQN: abl.​quest.​location.​nar_shaddaa.​bronze.​imperial.​severance_pay.​itm_chiivs_scanner

Chiiv's Scanner
5s1.1.0

Chilled Corellian Cocktail

Increases Presence by 84. Lasts 30 minutes.

FQN: abl.​itm.​potion.​cantina.​pre_tier06

Chilled Corellian Cocktail
none1.1.0

Chilling Scream

Freezes nearby foes, reducing their movement speed by 50% for <<1[%d seconds/%d second/%d seconds]>>.

FQN: abl.​sith_warrior.​chilling_presence

Chilling Scream
none1.1.0

Chilling Scream

Up to 20 enemies within 15m of the caster will have their movement speed reduced to 50% for 6s.

FQN: abl.​npc.​ability.​force.​chilling_scream

Chilling Scream
30s1.1.0

Chilling Scream

Reduces the movement speed of all nearby targets by 50% and reduces ranged and melee accuracy by 5% for 6 seconds.

FQN: abl.​npc.​ability.​custom.​boss.​revan.​chilling_scream

Chilling Scream
15s1.1.0

Circling Shadows

Double Strike, Whirling Blow, Clairvoyant Strike, Vaulting Slash, Shadow Strike, and Spinning Strike grant Circling Shadows, reducing the Force cost of your next Project or Psychokinetic Blast by 25%. Stacks up to 2 times. In addition, Project and Psychokinetic Blast have a 50% chance to attack the target twice, with the second attack dealing half damage. This second attack cannot trigger Shadow Technique.

FQN: abl.​jedi_consular.​skill.​infiltration.​circling_shadows

Circling Shadows
passive1.1.0

Circuitry Repair Kit

Repairs damage to scanner hardware.

FQN: abl.​quest.​location.​balmorra_republic.​bronze.​hunting_the_mandalorians.​circuitry_repair_kit

Circuitry Repair Kit
none1.1.0

Clairvoyance

Increases your bonus healing by <<1>>%. In addition, successfully activating any healing ability other than Benevolence has a <<2>>% chance to grant Clairvoyance, which causes your next Benevolence to activate instantly. This effect cannot occur more than once every 10 seconds.

FQN: abl.​jedi_consular.​skill.​seer.​clairvoyance

Clairvoyance
passive1.1.0

Clairvoyant Strike

Strikes the target twice, dealing <<1>> weapon damage with each hit. Each use of this ability builds Clairvoyance, which gives Project a 50% chance to automatically trigger your Shadow Technique off of its normal rate limit. Stacks up to 2 times. Replaces Double Strike.

FQN: abl.​jedi_consular.​skill.​infiltration.​clairvoyant_strike

Clairvoyant Strike
none1.1.0

Clamoring Force

Increases the critical damage dealt by Telekinetic Wave, Power of the Force, Mind Crush, Turbulence, and Telekinetic Gust by 12%. Force Speed gives 2 stacks of Clamoring Force, which allows Disturbance and Telekinetic Burst to be activated instantly.

FQN: abl.​jedi_consular.​skill.​telekinetics.​clamoring_force

Clamoring Force
passive1.1.0

Clarinetist Idle

Hidden buff that makes an NPC play the Clarinet Idle for 3 seconds.

FQN: abl.​world_design.​jukeboxes.​clarinetist_idle_3_sec

Clarinetist Idle
none1.1.0

Clarinetist Idle Bow

Hidden buff that makes an NPC play the Clarinet Idle for 1 second, then bow.

FQN: abl.​world_design.​jukeboxes.​clarinetist_idle_1_sec_bow

Clarinetist Idle Bow
none1.1.0

Class Quest 01 A

Increases Vicious Slash damage by 3%

FQN: abl.​itm.​eq.​class.​war.​base.​relic.​premium.​class_quest_01_a

Class Quest 01 A
passive1.1.0

Claw

A series of unarmed swings for a creature.

FQN: abl.​qtr.​1x1.​flashpoint.​kaon.​enemy.​boss.​commandos.​difficulty_1.​rakghoul_flurry

Claw
none1.1.0

Claw

A series of unarmed swings for a creature.

FQN: abl.​qtr.​1x1.​flashpoint.​kaon.​enemy.​boss.​commandos.​difficulty_2.​rakghoul_flurry

Claw
none1.1.0

Claw Attack

FQN: abl.​creature.​wraid.​giant.​claw_attack

Claw Attack
12s1.1.0

Claw Attack

FQN: abl.​creature.​wraid.​giant.​claw_attack_cleave

Claw Attack
9s1.1.0

Claw Attack

FQN: abl.​companion.​unique.​agent.​doctor_lokin.​rakghoul_flurry

Claw Attack
none1.1.0

Claw Attack

FQN: abl.​creature.​wraid.​claw_attack

Claw Attack
12s1.1.0

Claws of Decay

Increases the critical strike damage dealt by Thrash by <<1[%d/%d/%d]>>%.

FQN: abl.​sith_inquisitor.​skill.​madness.​claws_of_decay

Claws of Decay
passive1.1.0

Cleanse

Cleanses a friendly target of up to 2 negative tech or physical effects.

FQN: abl.​companion.​unique.​protocol.​st_tech_purge

Cleanse
15s1.1.0

Cleanse

Cleanses a friendly target of up to 2 negative tech or physical effects.

FQN: abl.​companion.​class.​support.​st_tech_purge

Cleanse
15s1.1.0

Cleansing Flame

The Guardian has punished you for your "weakness" with a cleansing fire.

FQN: abl.​quest.​location.​tython.​class.​jedi_wizard.​rajivaris_legacy.​debuff_1

Cleansing Flame
none1.1.0

Clear Threat

FQN: abl.​world_design.​utility.​threat.​clear_threat

Clear Threat
none1.1.0

Cleave

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​ilum.​sith_entity.​mirror_images.​cleave

Cleave
6s1.1.0

Cleave

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​colicoid.​hazard_course.​cleave

Cleave
4s1.1.0

Cleave

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​ilum.​sith_entity.​hard.​mirror_images.​cleave

Cleave
6s1.1.0

Cleave

Strikes the target for <<1>> weapon damage and up to 2 nearby targets for <<2>> weapon damage.

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​mandalorian_raiders.​boss.​houndmaster.​cleave

Cleave
7.5s1.1.0

Cleave

FQN: abl.​qtr.​1x1.​raid.​karaggas_palace.​enemy.​trash.​swamp.​trash_kintan.​difficulty_1.​cleave

Cleave
5s1.1.0

Cleave

FQN: abl.​qtr.​1x1.​raid.​karaggas_palace.​enemy.​boss.​boss_3_kintan.​kintan_beast_slave.​difficulty_3.​flurry

Cleave
none1.1.0

Cleave

Attacks multiple targets in a forward cone for moderate damage.

FQN: abl.​world_design.​flashpoint.​enemy.​enforcer.​cleave

Cleave
6s1.1.0

Cleave

FQN: abl.​qtr.​1x1.​raid.​karaggas_palace.​enemy.​boss.​boss_3_kintan.​kintan_beast_slave.​difficulty_1.​flurry

Cleave
none1.1.0

Cleave

The droid does a sweeping melee attack that damages all players in a forward cone.

FQN: abl.​npc.​ability.​custom.​flashpoint.​eternity_vault.​trash.​difficulty_1.​probe_warden.​cleave

Cleave
3s1.1.0

Cleave

Strikes the target for <<1>> weapon damage and up to 2 nearby targets for <<2>> weapon damage.

FQN: abl.​companion.​class.​melee_tank.​aoe_attack

Cleave
12s1.1.0

Cleave

FQN: abl.​qtr.​1x1.​raid.​karaggas_palace.​enemy.​trash.​swamp.​trash_kintan.​difficulty_3.​cleave

Cleave
5s1.1.0

Cleaving Strike

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​ilum.​darth_malgus.​hard.​cleaving_strike_2

Cleaving Strike
15s1.1.0

Cleaving Strike

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​ilum.​darth_malgus.​hard.​cleaving_strike

Cleaving Strike
15s1.1.0

Cleaving Strike

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​ilum.​darth_malgus.​cleaving_strike_2

Cleaving Strike
15s1.1.0

Cleaving Strike

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​ilum.​darth_malgus.​cleaving_strike_3

Cleaving Strike
15s1.1.0

Cleaving Strike

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​ilum.​darth_malgus.​cleaving_strike

Cleaving Strike
15s1.1.0

Cleaving Strike

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​ilum.​darth_malgus.​hard.​cleaving_strike_3

Cleaving Strike
15s1.1.0

Climbing Ladder

FQN: abl.​placeables.​location.​corellia.​class.​spy.​armageddon.​climb_ladder

Climbing Ladder
none1.1.0

Cloak of Annihilation

Each use of Retaliation reduces the active cooldown of Cloak of Pain by <<1[%d seconds/%d second/%d seconds]>>.

FQN: abl.​sith_warrior.​skill.​annihilation.​cloak_of_annihilation

Cloak of Annihilation
passive1.1.0

Cloak of Carnage

Cloak of Pain has a <<1>>% chance to generate 1 rage when it reciprocates damage to an attacker. This effect cannot occur more than once every 3 seconds.

FQN: abl.​sith_warrior.​skill.​carnage.​cloak_of_carnage

Cloak of Carnage
passive1.1.0

Cloak of Pain

Reduces all damage taken by 20% and deals <<1>> energy damage to attackers. This effect cannot occur more than once every second. Lasts <<2[%d/%d/%d]>> seconds. Cloak of Pain refreshes to its full duration when attacked, but this effect cannot last more than <<3[%d/%d/%d]>> seconds in total.

FQN: abl.​sith_warrior.​cloak_of_pain

Cloak of Pain
60s1.1.0

Cloaking Screen

Overloads your stealth generator, immediately exiting combat, purging all hostile removable effects and entering stealth mode. For <<1[%d/%d/%d]>> seconds, you become virtually undetectable.

FQN: abl.​agent.​cloaking_screen

Cloaking Screen
2m 0s1.1.0

Close Quarters

Reduces the minimum range of Force Leap by <<1[%d/%d/%d]>> meters.

FQN: abl.​jedi_knight.​skill.​watchman.​close_quarters

Close Quarters
passive1.1.0

Close Quarters

Reduces the minimum range of Force Charge by <<1[%d/%d/%d]>> meters.

FQN: abl.​sith_warrior.​skill.​annihilation.​close_quarters

Close Quarters
passive1.1.0

Closing Detonator Casing

FQN: abl.​placeables.​location.​balmorra.​bronze.​explosive_situation.​close_detonator_casing

Closing Detonator Casing
none1.1.0

Cloud Mind

Wipes your enemies' thoughts, instantly lowering your threat by a moderate amount and increases your damage reduction by 25% for 6 seconds.

FQN: abl.​sith_inquisitor.​cloud_mind

Cloud Mind
45s1.1.0

Cloud Mind

Clouds the minds of your enemies, instantly lowering your threat by a moderate amount.

FQN: abl.​jedi_consular.​soothe

Cloud Mind
45s1.1.0

Cluster Bombs

FQN: abl.​qtr.​1x1.​raid.​karaggas_palace.​enemy.​boss.​boss_5_karagga.​karagga.​difficulty_3.​cluster_bombs

Cluster Bombs
15s1.1.0

Cluster Bombs

After Explosive Probe detonates, it drops 3 cluster bombs on the target. A cluster bomb explodes when damaged by blaster fire, dealing <<2[%d/%d/%d]>> kinetic damage to the target and generating 6 energy. Cluster bombs cannot be detonated more than once every half second.

FQN: abl.​agent.​skill.​engineering.​cluster_bombs

Cluster Bombs
passive1.1.0

Cluster Bombs

FQN: abl.​qtr.​1x1.​raid.​karaggas_palace.​enemy.​boss.​boss_5_karagga.​karagga.​difficulty_4.​cluster_bombs

Cluster Bombs
15s1.1.0

Cluster Bombs

FQN: abl.​qtr.​1x1.​raid.​karaggas_palace.​enemy.​boss.​boss_5_karagga.​karagga.​difficulty_1.​cluster_bombs

Cluster Bombs
15s1.1.0

Cluster Bombs

FQN: abl.​qtr.​1x1.​raid.​karaggas_palace.​enemy.​boss.​boss_5_karagga.​karagga.​difficulty_2.​cluster_bombs

Cluster Bombs
15s1.1.0

Clutter Mind

FQN: abl.​npc.​ability.​custom.​boss.​darth_lachris.​clutter_mind

Clutter Mind
20s1.1.0

Cold Blooded

Increases the damage dealt by bleeding effects by <<1[%d/%d/%d]>>% on targets below 30% of max health.

FQN: abl.​smuggler.​skill.​dirty_fighting.​cold_blooded

Cold Blooded
passive1.1.0

Cold Weather Stim

Increases Elemental resistance by 10% for 60 minutes. This Stim stacks with others. Any travel or log out will remove this effect.

FQN: abl.​quest.​location.​hoth.​world.​multi.​cold_weather_equiptment

Cold Weather Stim
none1.1.0

Colicoid Serum

Grants the user and groupmates immunity to the toxic waste in Vault 305 when used in the vicinity of Vault 305.

FQN: abl.​quest.​location.​balmorra.​class.​sith_sorcerer.​into_the_pit.​serum

Colicoid Serum
none1.1.0

Collapse Cavern

Channel the force into the ground at the target location, causing it to quake and tremble. All enemies within 8 meters of the target location are struck for <<1>> kinetic damage over 6 seconds and knocked off balance, reducing movement speed by 30%. In addition, standard and weak targets have a 33% chance to be knocked down by the quake each second.

FQN: abl.​npc.​ability.​custom.​boss.​master_syo_bakarn.​quake

Collapse Cavern
25s1.1.0

Collared

Target been tagged with a restraining collar and is making their way to Vitani Pass

FQN: abl.​quest.​location.​belsavis.​world.​imperial.​information_warfare.​collared

Collared
none1.1.0

Collateral Damage

Zenith throws sticky bombs at all enemies near your target. Each bomb detonates after several seconds, doing <<1>> damage to the target immediately and <<2>> damage over the next 3 seconds.

FQN: abl.​companion.​unique.​jedi_consular.​zenith.​colleratal_damage

Collateral Damage
15s1.1.0

Collateral Strike

Laceration triggers a Collateral Strike, dealing <<1>> additional kinetic damage. Standard and weak targets are additionally stunned by Collateral Strike.

FQN: abl.​agent.​skill.​concealment.​collateral_strike

Collateral Strike
passive1.1.0

Collect Blood Sample

Use this device to attempt collection of Rakghoul Blood from their recently deceased corpses.

FQN: abl.​quest.​location.​taris_imperial.​world.​rakghoul_bait.​collect_blood_sample

Collect Blood Sample
3s1.1.0

Collecting Mine

FQN: abl.​quest.​location.​ord_mantell.​world.​republic_roulette.​npc_collect_mine

Collecting Mine
none1.1.0

Collecting...

FQN: abl.​placeables.​items.​pick_up_low

Collecting...
none1.1.0

Collecting...

FQN: abl.​placeables.​items.​pick_up_low_loot

Collecting...
none1.1.0

Combat Acumen

Increases the critical hit chance by 15% for <<1[%d/%d/%d]>> seconds. Shares a cooldown with Defense Screen.

FQN: abl.​companion.​class.​melee_dps.​buff_crit_tech

Combat Acumen
3m 0s1.1.0

Combat Acumen

Increases the critical hit chance by 15% for <<1[%d/%d/%d]>> seconds. Shares a cooldown with Blade Ward.

FQN: abl.​companion.​class.​melee_dps.​buff_crit_saber

Combat Acumen
3m 0s1.1.0

Combat Acumen

Increases the critical hit chance by 25% for <<1[%d/%d/%d]>> seconds. Shares a cooldown with Survival Instinct.

FQN: abl.​companion.​unique.​sith_warrior.​vette.​combat_acumen

Combat Acumen
1m 30s1.1.0

Combat Acumen

Increases the critical hit chance by 25% for <<1[%d/%d/%d]>> seconds. Shares a cooldown with Shield Boost.

FQN: abl.​companion.​class.​ranged_dps.​buff_crit_tech

Combat Acumen
3m 0s1.1.0

Combat Barks

Every so often if the player is shot and still has the followers, they will screem in fear.

FQN: abl.​quest.​location.​alderaan.​class.​trooper.​hard_bargain.​buff_combat_barks

Combat Barks
none1.1.0

Combat Droid Chassis

Hidden buff that puts the visuals of the Combat Droid on body.

FQN: abl.​quest.​location.​balmorra_republic.​bonus.​area.​trash_to_treasure.​buff_body_combat

Combat Droid Chassis
passive1.1.0

Combat Droid Left Arm

Hidden buff that puts the visuals of the Combat Droid on the left arm.

FQN: abl.​quest.​location.​balmorra_republic.​bonus.​area.​trash_to_treasure.​buff_left_arm_combat

Combat Droid Left Arm
passive1.1.0

Combat Droid Leg

Hidden buff that puts the visuals of the Combat Droid on the second leg

FQN: abl.​quest.​location.​balmorra_republic.​bonus.​area.​trash_to_treasure.​buff_leg_2_combat

Combat Droid Leg
passive1.1.0

Combat Droid Leg

Hidden buff that puts the visuals of the Combat Droid on the third leg

FQN: abl.​quest.​location.​balmorra_republic.​bonus.​area.​trash_to_treasure.​buff_leg_3_combat

Combat Droid Leg
passive1.1.0

Combat Droid Leg

Hidden buff that puts the visuals of the Combat Droid on the first leg

FQN: abl.​quest.​location.​balmorra_republic.​bonus.​area.​trash_to_treasure.​buff_leg_1_combat

Combat Droid Leg
passive1.1.0

Combat Droid Right Arm

Hidden buff that puts the visuals of the Combat Droid on the right arm.

FQN: abl.​quest.​location.​balmorra_republic.​bonus.​area.​trash_to_treasure.​buff_right_arm_combat

Combat Droid Right Arm
passive1.1.0

Combat Focus

Immediately generates 6 focus.

FQN: abl.​jedi_knight.​gather_strength

Combat Focus
45s1.1.0

Combat Mode

Alert and ready for combat.

FQN: abl.​world_design.​flashpoint.​flavor.​enemy.​combat_mode

Combat Mode
passive1.1.0

Combat Mode Cannon

Alert and ready for combat.

FQN: abl.​world_design.​flashpoint.​flavor.​enemy.​combat_mode_cannon

Combat Mode Cannon
passive1.1.0

Combat Mode Melee

Alert and ready for combat.

FQN: abl.​world_design.​flashpoint.​flavor.​enemy.​combat_mode_melee

Combat Mode Melee
passive1.1.0

Combat Mode Pistol

Alert and ready for combat.

FQN: abl.​world_design.​flashpoint.​flavor.​enemy.​combat_mode_pistol

Combat Mode Pistol
passive1.1.0

Combat Mode Ranged

Alert and ready for combat.

FQN: abl.​world_design.​flashpoint.​flavor.​enemy.​combat_mode_ranged

Combat Mode Ranged
passive1.1.0

Combat Mode Rifle

Alert and ready for combat.

FQN: abl.​world_design.​flashpoint.​flavor.​enemy.​combat_mode_rifle

Combat Mode Rifle
passive1.1.0

Combat Pheromones

Vector increases his level of Killik combat pheromones, increasing armor penetration by 15%. Out of combat health regeneration is increased by 10%.

FQN: abl.​companion.​unique.​agent.​vector.​modal_combat_pheromones

Combat Pheromones
1.5s1.1.0

Combat Shield

Reactive Shield now further decreases ability activation pushback by <<1[%d/%d/%d]>>% and makes you immune to interrupts.

FQN: abl.​trooper.​skill.​combat_medic.​combat_shield

Combat Shield
passive1.1.0

Combat Stance

Enters an offensive stance, increasing all damage dealt by 5% and lowering threat generation by 25%. Additionally lowers the cooldown of all attacks by 25%.

FQN: abl.​companion.​class.​melee_tank.​modal_dps_stance

Combat Stance
1.5s1.1.0

Combat Stims

Stim Boost immediately restores 10 energy when activated and grants Revitalizers, restoring 5% of total health every 3 seconds and reducing damage received by 20% for the duration. Additionally reduces the cooldown of Stim Boost by 30 seconds.

FQN: abl.​agent.​skill.​lethality.​combat_stims

Combat Stims
passive1.1.0

Combat Support Cell

Loads your cannon with a combat support cell. While active, all healing and damage done is increased by 3%. Only one cell can be active at a time.

FQN: abl.​trooper.​combat_support_cell

Combat Support Cell
none1.1.0

Combat Support Cylinder

Loads your blaster with a combat support cylinder. While active, all healing and damage done is increased by 3%. Only one cylinder can be active at a time.

FQN: abl.​bounty_hunter.​combat_support_cylinder

Combat Support Cylinder
none1.1.0

Combat Tactics

While High Energy Cell is active, damage dealt by Stockstrike makes your next High Impact Bolt an automatic critical hit.

FQN: abl.​trooper.​skill.​tactics.​combat_tactics

Combat Tactics
passive1.1.0

Combat Technique

Utilize a combat technique, giving your melee attacks a 50% chance to deal <<1>> internal damage and generate additional threat. Reduces all damage dealt by 10%, but increases armor rating by 150%, shield chance by 15%, threat generation by 200%, accuracy by 10%, and damage reduction by 5%. Replaces Force Technique.

FQN: abl.​jedi_consular.​combat_technique

Combat Technique
passive1.1.0

Combat Trance

When Opportune Attack is consumed by Blade Storm or Clashing Blast, you build 1 focus. In addition, you are immune to interrupts and all controlling effects for <<1>> seconds after activating Precision. The immunity effect cannot occur more than once every 30 seconds.

FQN: abl.​jedi_knight.​skill.​combat.​combat_trance

Combat Trance
passive1.1.0

combat_alternate

Temp staged ability until we have correct staged combat, this should only be applied to non-hostile npc's

FQN: abl.​world_design.​utility.​staged.​combat_alternate

combat_alternate
passive1.1.0

Combust

Flame Burst and Flame Sweep cause trauma and weaken their targets. Weakened targets deal 5% less damage with ranged and melee attacks for <<1>> seconds. Targets with Trauma receive 20% less healing from all sources for <<2>> seconds.

FQN: abl.​bounty_hunter.​skill.​shield_tech.​combust

Combust
passive1.1.0

Combustable Slam

FQN: abl.​npc.​ability.​creature.​terentatek.​combustable_slam

Combustable Slam
15s1.1.0

Combustible Gas Cylinder

Ranged weapon attacks have a 25% chance to deal <<1>> additional elemental damage over <<2[%d seconds/%d second/%d seconds]>>. This effect cannot occur more than once per second.

FQN: abl.​bounty_hunter.​combustible_gas_cylinder

Combustible Gas Cylinder
passive1.1.0

Comet Ice Water

Increases Presence by 8. Lasts 30 minutes.

FQN: abl.​itm.​potion.​cantina.​pre_tier01

Comet Ice Water
none1.1.0

Command

Reduces the cooldown of Force Push by <<1>> seconds.

FQN: abl.​jedi_knight.​skill.​defense.​command

Command
passive1.1.0

Commanding Awe

Reduces all damage taken by <<1>>% at all times and by an additional <<2>>% while Focused Defense is active. Additionally reduces the cooldown of Awe by <<3[%d seconds/%d second/%d seconds]>>.

FQN: abl.​jedi_knight.​skill.​vigilance.​commanding_awe

Commanding Awe
passive1.1.0

Common Medpac

Restores <<1>> health. Only usable once per fight. Health restored scales by level up to level 16.

FQN: abl.​itm.​potion.​medpac.​medpac_tier02a

Common Medpac
1m 30s1.1.0

Communicating

FQN: abl.​placeables.​player.​use_headset_long

Communicating
none1.1.0