1. Abilities
  2. operation
  3. oricon
  4. palace
  5. boss
  6. bestia
  7. bestia
  8. melee_flurry

Assault

assault

Assault

Inflicts weapon damage with a series of quick melee attacks.

Attributes

Conditions

Metadata

Users

Used by
  • class.npc.operation.oricon.palace.boss.dread_master_bestia.dread_master_bestia

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
assault
Assault
2
assault
Assault
3
2
assault
Assault
  • [0s] [not displayed]
    assaultEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.09
      - Standard Health Percent Min = (float) 0.09
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
    • Play appearance epp.operation.oricon.palace.boss.bestia.melee_flurry.assault_real
  • 2
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [hidden] [5s]
    assaultEffect #2

  • [hidden] [30s]
    assaultEffect #3

  • 1
    • After an ability is activated with tags tag.abl.operation.oricon.palace.bestia.bestia.dread_scream by CASTER

    Perform the following actions:

    • Remove this effect