Attack 5 Right Arm Missile
Attack 5 Right Arm Missile
Attributes
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Metadata
Contained since: | Patch 1.1.0 |
Global ID: | 16140932979744907071 |
Combat log ID: | 813900597559296 |
FQN: | abl. |
Star Wars name: | Attack 5 Right Arm Missile |
Other languages: | (Übersetzung fehlt) Texte non valide - DNT |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Debuff Duration: instant # occurrences: 0 Global ID: 16141092696594838084 FQN: abl. creature. battle_ droid. attack_ 5_ right_ arm_ missile/0/1 - 1
- When effect is applied
Only when the following conditions are met:
- If toughness of CASTER is ≥ Standard
Perform the following actions:
- Play appearance epp.
creature. , dependent on calling effectbattle_droid. attack_5_right_arm_missile - Add effect #2 to TARGET from TARGET
- [0s] [not displayed]
Effect #2Slot: Debuff Duration: instant # occurrences: 0 Conditions: - Can only be called by other effects
Global ID: 16141095995129695405 FQN: abl. creature. battle_ droid. attack_ 5_ right_ arm_ missile/0/2 - 1
- When effect is applied
Only when the following conditions are met:
- If toughness of CASTER is = Weak
Perform the following actions:
- Damage
- Damage Type = (int) 1
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.1
- Standard Health Percent Min = (float) 0.1
- Damage Modifier = (float) 0
- 2
- When effect is applied
Only when the following conditions are met:
- If toughness of CASTER is = Standard
Perform the following actions:
- Damage
- Damage Type = (int) 1
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.2
- Standard Health Percent Min = (float) 0.2
- Damage Modifier = (float) 0
- 3
- When effect is applied
Only when the following conditions are met:
- If toughness of CASTER is = Strong
Perform the following actions:
- Damage
- Damage Type = (int) 1
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.3
- Standard Health Percent Min = (float) 0.3
- Damage Modifier = (float) 0
- 4
- When effect is applied
Only when the following conditions are met:
- If toughness of CASTER is = Elite
Perform the following actions:
- Damage
- Damage Type = (int) 1
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.6
- Standard Health Percent Min = (float) 0.4
- Damage Modifier = (float) 0