1. Abilities
  2. operation
  3. oricon
  4. fortress
  5. boss
  6. dread_master_brontes
  7. tentacles
  8. large_tentacle
  9. execute_transition_story

Attune

rushedshot

Attune

Attributes

Conditions

Metadata

Users

Used by
  • class.npc.operation.oricon.fortress.boss.dread_master_brontes.large_tentacle
  • class.npc.operation.oricon.fortress.boss.dread_master_brontes.large_tentacle_b

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
rushedshot
Execute Transition
2
rushedshot
Transition Stealth
4
rushedshot
Attune
  • [hidden] [3s]
    rushedshot [HIDDEN]Execute Transition

  • 1
    • When effect is applied

    Perform the following actions:

    • Dispel 1 effects from tags tag.​abl.​operation.​oricon.​fortress.​dread_master_brontes.​tentacles.​large_tentacle.​enable_transition
    • Play appearance epp.operation.oricon.fortress.boss.dread_master_brontes.tentacles.large_tentacle.transition_burrow, dependent on calling effect
    • Delay next ability by 7s (GCD)
  • 2
    • When effect ticks the 1st time

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 3
    • When effect ticks the 2nd time

    Override target to:

    • Caster

    Perform the following actions:

    • Execute hydra hook Reposition (object self = Target)
  • 4
    • When effect ticks the 2nd time

    Override target to:

    • Primary Target

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [hidden] [2s]
    rushedshot [HIDDEN]Transition Stealth

  • 1
    • When effect is applied

    Perform the following actions:

  • 2
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.operation.oricon.fortress.boss.dread_master_brontes.tentacles.beam_tentacle.ground_emerge, dependent on calling effect
  • [hidden] [10s]
    rushedshot [HIDDEN]Transition Target

  • 1
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook Reposition (object self = Target)
  • [0s] [not displayed]
    rushedshotEffect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Modify Threat
      - Is Taunt = (bool) false
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) -0.99
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0