1. Abilities
  2. flurry
  3. droid
  4. atst
  5. multi
  6. flurry_no_impact

Basic Attack

Basic Attack

(Standard attack for Isotope-5 Droid)

Attributes

Conditions

Metadata

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
Basic Attack
2
Basic Attack
3
Basic Attack
4
Basic Attack
  • [0s] [not displayed]
    Effect #1

    • On Apply

    Only when the following conditions are met:

      • If CASTER is positioned not more than 4m to melee distance of TARGET

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
    • On Apply

    Only when the following conditions are met:

      • If CASTER is positioned 4.001m to 60m to melee distance of TARGET

    Perform the following actions:

    • Add effect #3 to TARGET from TARGET
  • [0s] [not displayed]
    Effect #2

    • On Apply

    Perform the following actions:

    • Play appearance epp . flurry . droid . atst . melee_flurry_no_impact
    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Unknown (609) = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1
      - Health Steal Percentage = (float) 0
      - Slots = Int(2)
  • [0s] [not displayed]
    Effect #3

    • On Apply

    Perform the following actions:

    • Play appearance epp . flurry . droid . atst . ranged_flurry
    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Unknown (609) = (bool) false
      - Flurry Blows Min = (int) 3
      - Flurry Blows Max = (int) 3
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1
      - Health Steal Percentage = (float) 0
      - Slots = Int(2)
  • [0s] [not displayed]
    Effect #4

    • On Apply

    Only when the following conditions are met:

      • If toughness of TARGET is = Unknown (#1)

    Perform the following actions:

    • Global Cooldown
      - Duration = (time) 2.5s
    • On Apply

    Only when the following conditions are met:

      • If toughness of TARGET is = Unknown (#1)

    Perform the following actions:

    • Global Cooldown
      - Duration = (time) 3s