1. Abilities
  2. flashpoint
  3. sov
  4. bosses
  5. heta
  6. melee
  7. flurry

Basic Attack

Basic Attack

Attributes

Conditions

Metadata

Used by

Used by
  • Class 16140962538884075666

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
Basic Attack
2
Basic Attack
3
Basic Attack
4
Basic Attack
5
Basic Attack
6
Basic Attack
7
Basic Attack
  • [0s] [not displayed]
    Effect #1

    • On Apply

    Only when the following conditions are met:

      • If TARGET does not have 1 or more effects with the tag tag.​abl.​generic.​target_01

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
    • Add effect #4 to TARGET from TARGET
    • On Apply

    Only when the following conditions are met:

      • If TARGET does not have 1 or more effects with the tag tag.​abl.​generic.​target_02

    Perform the following actions:

    • Add effect #3 to TARGET from TARGET
    • Add effect #5 to TARGET from TARGET
    • On Apply

    Only when the following conditions are met:

      • If previous subeffect did not meet all conditions

    Perform the following actions:

    • Add effect #6 to TARGET from TARGET
    • Add effect #7 to TARGET from TARGET
  • [hidden] [2.8s]
    Effect #2

  • [hidden] [2.8s]
    Effect #3

  • [0s] [not displayed]
    Effect #4

    • On Apply

    Perform the following actions:

    • Play appearance epp . exp . 03 . mek_sha . world_arc . republic . quest_4 . lord_tarnux . flurry, dependent on calling effect
    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Unknown (609) = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.05
      - Standard Health Percent Min = (float) 0.05
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Int(5)
  • [0s] [not displayed]
    Effect #5

    • On Apply

    Perform the following actions:

    • Play appearance epp . exp . 03 . mek_sha . world_arc . republic . quest_4 . lord_tarnux . flurry_b, dependent on calling effect
    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Unknown (609) = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.05
      - Standard Health Percent Min = (float) 0.05
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Int(5)
  • [hidden] [2.8s]
    Effect #6

  • [0s] [not displayed]
    Effect #7

    • On Apply

    Perform the following actions:

    • Play appearance epp . exp . 03 . mek_sha . world_arc . republic . quest_4 . lord_tarnux . flurry_c, dependent on calling effect
    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Unknown (609) = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.05
      - Standard Health Percent Min = (float) 0.05
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Int(5)