1. Abilities
  2. itm
  3. tactical
  4. sow
  5. war_kni
  6. mar_sen
  7. car_comb
  8. dmg_sust_01

Bloody Focus

frenzy

Bloody Focus

Using Gore causes its target to bleed, dealing <<1>> internal damage over <<2[%d seconds/%d second/%d seconds]>>.

Attributes

Conditions

Metadata

Users

Triggered by equipping an item (3)

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
frenzy
Bloody Focus
2
bloomingshotBloody Focus – Periodic internal damage.
3
bloomingshotBloody Focus – Periodic internal damage.
  • [hidden] [does not expire]
    frenzyEffect #1

  • 1
    • When character deals damage with tags tag.abl.sith_warrior.gore_instant that does not get redirected

    Override target to:

    • Trigger Target

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 2
    • When character deals damage with tags tag.abl.jedi_knight.lance_instant that does not get redirected

    Override target to:

    • Trigger Target

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [12s]
    bloomingshotBloody Focus
    Periodic internal damage.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.sith_warrior.skill.bloody_slashes
  • 2
    • When effect ticks

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.03075
      - Standard Health Percent Min = (float) 0.03075
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.3075
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [12s]
    bloomingshotBloody Focus
    Periodic internal damage.

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.jedi_knight.skill.burning_slices
  • 2
    • When effect ticks

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.03075
      - Standard Health Percent Min = (float) 0.03075
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.3075
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0