1. Abilities
  2. quest
  3. location
  4. corellia
  5. world
  6. imperial
  7. stardrive_combustion
  8. bomb_gtaoe

Bomb Explosion

Bomb Explosion

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
Bomb Explosion
2
Bomb Explosion (Kinetic)
3
thrownKnockdown (Physics) – Prone and unable to act.
  • [0s] [not displayed]
    Effect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [hidden] [10s]
    Bomb Explosion (Kinetic)

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.npc.ability.custom.ground_target.ground_target_red_2m_loop, dependent on calling effect
  • 2
    • When effect expires

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 15m

    Only when the following conditions are met:

      • <
        • If TARGET is not an enemy
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Damage
      - Damage Type = (int) 1
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0.7
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Damage Modifier = (float) 0
    • Add effect #3 to TARGET from CASTER, Combat Math Only
  • [3s]
    thrownKnockdown (Physics)
    Prone and unable to act.

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic Impulse, centered at ground target, eventually knockdown, momentum = 3, 35° pitch, 0° yaw
  • 2
    • When effect expires (100% chance)

    Override target to:

    • Caster

    Only when the following conditions are met:

      • <
        • If TARGET is a companion
        AND
        • If TARGET is not in combat
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Play appearance epp.npc.utility.get_up, dependent on calling effect