1. Abilities
  2. daily_area
  3. ord_mantell
  4. story
  5. shared
  6. tyrus_brokenblade
  7. call_of_challenge

Call of Challenge

Call of Challenge

Attributes

Conditions

Metadata

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
Call of Challenge
2
Call of Challenge
3
Call of Challenge
4
Call of Challenge
5
Call of Challenge
6
Call of Challenge
  • [0s] [not displayed]
    Effect #1

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 100m

    Only when the following conditions are met:

      • <
        • If TARGET is a player
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
    • Add effect #3 to TARGET from CASTER
  • [0s] [not displayed]
    Effect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Taunt
      - Duration = (time) 30s
  • [hidden] [30s]
    Effect #3

  • [hidden] [30s]
    Effect #4

  • 1
    • When effect ticks

    Override target to:

    • AoE Cone
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 1
      - Direction = Forward
      - Sort Type = Closest
      - Distance = 2.5m
      - Angle = (float) 178

    Only when the following conditions are met:

      • <
        • If TARGET is in combat
        AND
        • If TARGET is a player
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
    • Remove this effect
  • 2
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 1m

    Only when the following conditions are met:

      • <
        • If TARGET is in combat
        AND
        • If TARGET is a player
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Ballistic Impulse, centered at caster, never knockdown, momentum = 5, 10° pitch, 0° yaw
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.4
      - Standard Health Percent Min = (float) 0.4
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [hidden] [2.75s]
    Effect #5

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize and prevent rotation
  • 2
    • When effect is applied

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
  • [hidden] [2.5s]
    Effect #6

  • 1
    • When effect ticks the 1st time (50% chance)

    Perform the following actions:

    • Execute hydra hook on_vicious_strike
  • 2
    • When effect is applied

    Override target to:

    • Caster

    Only when the following conditions are met:

      • <
        • If TARGET is in combat
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Play appearance epp.daily_area.ord_mantell.story.shared.tyrus_brokenblade.warnings.vicious_strike_warning, dependent on calling effect
  • 3
    • When effect ticks the 4th time

    Perform the following actions:

    • Play appearance epp.daily_area.ord_mantell.story.shared.tyrus_brokenblade.anim.vicious_strike_swing, dependent on calling effect
  • 4
    • When effect ticks the 1st time

    Perform the following actions:

    • Play appearance epp.daily_area.ord_mantell.story.shared.tyrus_brokenblade.anim.vicious_strike_precast, dependent on calling effect
  • 5
    • When effect expires

    Only when the following conditions are met:

      • <
        • If TARGET is in combat
        AND
        • If TARGET is alive
        >

    Perform the following actions: