1. Abilities
  2. daily_area
  3. oricon
  4. shared
  5. bonus
  6. preempted_signals
  7. boss
  8. airstrike

Calling Airstrike

prioritytransport2

Calling Airstrike

Attributes

Conditions

Metadata

Users

Used by
  • class.npc.daily_area.oricon.shared.bonus.preempted_signals.boss01

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
prioritytransport2
Calling Airstrike
2
prioritytransport2
Calling Airstrike
3
prioritytransport2
Calling Airstrike
4
knockdownKnocked Down – Prone and unable to act.
  • [hidden] [3s]
    prioritytransport2Effect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 2
    • When effect expires

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 3
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.daily_area.oricon.shared.bonus.preempted_signals.boss.airstrike, dependent on calling effect
  • [0s] [not displayed]
    prioritytransport2Effect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.daily_area.oricon.shared.bonus.preempted_signals.boss.airstrike_target_marker, dependent on calling effect
  • [0s] [not displayed]
    prioritytransport2Effect #3

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 5m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        AND
        • If TARGET is in combat
        AND
        • Can only be called by other effects
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.2
      - Standard Health Percent Min = (float) 0.2
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #4 to TARGET from CASTER
  • [1s]
    knockdownKnocked Down
    Prone and unable to act.

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic Impulse, centered at ground target, immediately knockdown, momentum = 1.5, 65° pitch, 0° yaw
    • Stun the TARGET