1. Abilities
  2. placeables
  3. operation
  4. ossus_lair
  5. environment
  6. charge_detonation_gtae

Charge Detonation

shrapnelburst

Charge Detonation

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
shrapnelburst
Charge Detonation
2
spvp_reducelockontimeCharge Detonation – You should probably run.
3
shrapnelburst
Charge Detonation
4
shrapnelburst
Charge Detonation
5
burnedCharge Detonation – Oh, how it burns...
6
shrapnelburst
Charge Detonation
  • [hidden] [4s]
    shrapnelburstEffect #1

  • 1
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 2
    • When effect expires

    Perform the following actions:

    • Add effect #3 to TARGET from TARGET
  • [4s]
    spvp_reducelockontimeCharge Detonation
    You should probably run.

  • [hidden] [1s]
    shrapnelburstEffect #3

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 16
      - Sort Type = Closest
      - Radius = 40m

    Only when the following conditions are met:

      • If TARGET is a player

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • 2
    • When effect expires

    Override target to:

    • Caster

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
  • [hidden] [1s]
    shrapnelburstEffect #4

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If CASTER is positioned ≤ 24.5m to center of TARGET
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Add effect #5 to TARGET from TARGET
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If no previous subeffect met its conditions

    Perform the following actions:

    • Ballistic Impulse, centered at caster, immediately knockdown, momentum = 1.5, 60° pitch, 0° yaw
    • Stun the TARGET
  • [does not expire]
    burnedCharge Detonation
    Oh, how it burns...

  • 1
    • When effect is applied

    Perform the following actions:

    • God Damage
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Standard Health Percent Max = (float) 30
      - Standard Health Percent Min = (float) 30
    • Play appearance epp.operation.rishi.boss.buddy_battledroid.logic.electric_fence_obligatory_burning, dependent on calling effect
    • Ballistic Impulse, centered at ground target, never knockdown, momentum = 2.5, 30° pitch, 0° yaw
  • 2
    • When TARGET gets revived

    Perform the following actions:

    • Remove this effect
  • [hidden] [1s]
    shrapnelburstEffect #6

  • 1
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook Despawn_Self