Charge Fire
Charge Fire
Attributes
Type: | active |
Activation time: | 2.5s channel |
Target type: | Attackable |
AI type: | Attack |
Metadata
Contained since: | Patch 6.0.0 |
Global ID: | 16141035336206687946 |
Combat log ID: | 4114664568913920 |
FQN: | abl. |
Star Wars name: | Charge Fire |
Other languages: | Ladungsfeuer Charge de feu |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Debuff Duration: during channel (2.5s) On death: Effect is removed # occurrences: 0 Target overrides: - [target override] Caster
Global ID: 16140958630206868467 FQN: abl. operation. iokath. boss. aivelesne. adds. standard_ obelisk. charge_ fire_ and_ forget/4/1 - 1
- When channel ended
Override target to:
- Primary Target
Perform the following actions:
- Play appearance epp.
operation. , dependent on calling effectiokath. boss. aivelesne. adds. monitor. charge_fire - Add effect #2 to TARGET from CASTER
- [hidden] [2s]
Effect #2Slot: Debuff Duration: 2s On death: Effect is removed Tick rate: 0.4s (5 ticks) # occurrences: 0 Tags: tag. abl. utility. is_ aoe Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 2s
- Max Duration = (time) 2s
Conditions: - Can only be called by other effects
Global ID: 16140959729718494510 FQN: abl. operation. iokath. boss. aivelesne. adds. standard_ obelisk. charge_ fire_ and_ forget/4/2 - Set Duration
- 1
- When effect is applied
- When effect ticks the 1st time
- When effect ticks the 2nd time
Override target to:
- AoE Cylinder
- AOE Include Phase Players = (bool) true
- Max Targets = (int) 16
- Direction = Target
- Sort Type = Closest
- Radius = 2m
- Distance = 100m
Only when the following conditions are met:
- <
- If TARGET is alive
- If TARGET is an enemy
Perform the following actions:
- Spell Damage
- Disable Crit Roll = (bool) false
- Damage Type = (int) 2
- Slot = (int) 1
- Spell Type = (int) 2
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.2
- Standard Health Percent Min = (float) 0.2
- Amount Modifier Percent = (float) 0
- Coefficient = (float) 0
- Health Steal Percentage = (float) 0
- Standard Rating Percent Min = (float) 0
- Standard Rating Percent Max = (float) 0 - Play appearance epp.
operation. iokath. boss. aivelesne. adds. monitor. charge_fire_impact
- [hidden] [9s]
Effect #3Slot: Debuff Duration: 9s On death: Effect is removed # occurrences: 0 Tags: tag. abl. operation. iokath. boss. aivelesne. monitor_ recent_ charge_ fire_ target Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 9s
- Max Duration = (time) 9s - Set Reverse
- Is Reverse = (bool) true
Conditions: - Can only be called by other effects
Global ID: 16140960829230122841 FQN: abl. operation. iokath. boss. aivelesne. adds. standard_ obelisk. charge_ fire_ and_ forget/4/3 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Modify Threat
- Is Taunt = (bool) false
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) -0.5
- Standard Health Percent Max = (float) 0
- Standard Health Percent Min = (float) 0 - Ignore Caster
- [hidden] [1s]
[HIDDEN]Post-beam rotate lockSlot: Debuff Duration: 1s On death: Effect is removed # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 1s
- Max Duration = (time) 1s - Set Reverse
- Is Reverse = (bool) true
Conditions: - Can only be called by other effects
Global ID: 16140953132648731516 Combat log ID: 4114664568914195 FQN: abl. operation. iokath. boss. aivelesne. adds. standard_ obelisk. charge_ fire_ and_ forget/4/4 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Immobilize and prevent rotation