1. Abilities
  2. operation
  3. iokath
  4. boss
  5. aivelesne
  6. adds
  7. standard_obelisk
  8. charge_fire_and_forget

Charge Fire

terminate

Charge Fire

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
terminate
Charge Fire
2
forcequake
Charge Fire
3
terminate
Charge Fire
  • [hidden] [does not expire]
    terminateEffect #1

  • 1
    • When channel ended

    Override target to:

    • Primary Target

    Perform the following actions:

    • Play appearance epp.operation.iokath.boss.aivelesne.adds.monitor.charge_fire, dependent on calling effect
    • Add effect #2 to TARGET from CASTER
  • [hidden] [2s]
    forcequakeEffect #2

  • 1
    • When effect is applied
    • When effect ticks the 1st time
    • When effect ticks the 2nd time

    Override target to:

    • AoE Cylinder
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 16
      - Direction = Target
      - Sort Type = Closest
      - Radius = 2m
      - Distance = 100m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.2
      - Standard Health Percent Min = (float) 0.2
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Play appearance epp.operation.iokath.boss.aivelesne.adds.monitor.charge_fire_impact
  • 2
    • When effect ticks the 2nd time

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [hidden] [9s]
    terminateEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Modify Threat
      - Is Taunt = (bool) false
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) -0.5
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
    • Ignore Caster
  • [hidden] [1s]
    terminate [HIDDEN]Post-beam rotate lock

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize and prevent rotation