Concussion Barrage
Concussion Barrage
A barrage of concussion missiles disorients the target for up to <<1>> seconds. Damage to the target causes this effect to end prematurely. Targets may only be affected by Concussion Barrage once every 30 seconds. Target must not be suffering from periodic damage and have greater than 90% max health.
Attributes
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Metadata
Contained since: | Patch 7.5.0 |
Global ID: | 16140924880291476789 |
Combat log ID: | 4798556506423296 |
FQN: | abl. |
Star Wars name: | Concussion Barrage |
Other languages: | Erschütterungssalve Barrage assommant |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [does not expire]
Disoriented (Tech)
Unable to act. Breaks on damage.Slot: Debuff Duration: passive On death: Effect is removed # occurrences: 1 Tags: tag. abl. , tag.dispel_ type. tech abl. , tag.companion. chan_ sleep abl. , tag.debuff. sleep abl. debuff. break_ cover Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 10s
- Max Duration = (time) 10s - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Conditions: - <
- If TARGET is alive
- Can only be called by other effects
Global ID: 16141032133826892825 Combat log ID: 4798556506423582 FQN: abl. companion. ventures. basilisk_ prototype_ finished. healer. single_ target_ mez/7/1 - Set Duration
- 1
- When effect is applied
Perform the following actions:
- Mark as neutralized
- Stun the TARGET
- Play appearance epp.
companion. ventures. basilisk_prototype. heal. single_target_mez. electro_dart_loop
- 2
- Just before this effect is removed
Override target to:
- Caster
Perform the following actions:
- Cancel this ability
- 3
- Just before this effect is removed
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- 4
- When character takes damage, delayed by 1s
Perform the following actions:
- Remove this effect
- [30s]
Concussed
Unable to be targeted by Concussion Barrage.Slot: Debuff Duration: 30s On death: Effect is removed # occurrences: 1 Tags: 0, tag. abl. debuff. recently_ carbonized Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 30s
- Max Duration = (time) 30s - Set Stack Limit
- Is By Tag = (bool) true
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string) tag.abl. debuff. recently_ carbonized
- Max Stack Count = (int) 1
Conditions: - Can only be called by other effects
Global ID: 16141031034315221612 Combat log ID: 4798556506423588 FQN: abl. companion. ventures. basilisk_ prototype_ finished. healer. single_ target_ mez/7/2 - Set Duration
- [0s] [not displayed]
Effect #3Slot: Debuff Duration: instant # occurrences: 0 Global ID: 16141029934803594175 FQN: abl. companion. ventures. basilisk_ prototype_ finished. healer. single_ target_ mez/7/3 - 1
- When effect is applied
Perform the following actions:
- Play appearance epp.
companion. ventures. basilisk_prototype. heal. single_target_mez. electro_dart_loop
- 2
- When effect is applied
Only when the following conditions are met:
- If the Tech spell hit
Perform the following actions:
- Add effect #1 to TARGET from CASTER