1. Abilities
  2. exp
  3. macrobinoculars
  4. roth
  5. republic
  6. coruscant
  7. aoe_knockback

Concussion Pulse

concussionMissiles

Concussion Pulse

Attributes

Conditions

Metadata

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
concussionMissiles
Concussion Pulse
2
concussionMissiles
Concussion Pulse
3
thrownKnockdown – Prone and unable to act.
  • [0.5s]
    concussionMissilesConcussion Pulse

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.npc.ability.droid.acklay.aoe_pushback.cast_instant
    • Delay next ability by 1.5s (GCD)
  • 2
    • When effect expires

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [0s] [not displayed]
    concussionMissilesEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.npc.ability.droid.acklay.aoe_pushback.target, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.16
      - Standard Health Percent Min = (float) 0.14
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Add effect #3 to TARGET from CASTER, Combat Math Only
  • [3s]
    thrownKnockdown
    Prone and unable to act.

  • 1
    • When effect is applied

    Perform the following actions:

    • Ballistic Impulse, centered at caster, immediately knockdown, momentum = 2.5, 15° pitch, 0° yaw
    • Stun the TARGET