Abilities

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NameCooldownActivationAdded with

2C-TA Commander

Summons a small Battle Droid which will follow and passively observe you on your adventures.

FQN: abl.​itm.​vanity_pet.​battledroid.​battledroid_a01v09

2C-TA Commander
none2.0.0

Absorption Shield

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​shadow_dealer.​aklay.​absorb_sheild

Absorption Shield
6s2.0.0

Activate Droid

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​cademimu.​police_elite.​activate_droid

Activate Droid
40s2.0.0

Activate Droid Assembler

FQN: abl.​exp.​01.​makeb.​world_arc.​imperial.​hub_2.​the_specialists.​qo_99.​activate_encounter

Activate Droid Assembler
30s2.0.0

Activate Hazard

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​reek.​logic.​hazard_pet

Activate Hazard
15s2.0.0

Activating

FQN: abl.​placeables.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​shadow_dealer.​activate_mid_short

Activating
none2.0.0

Activating

Uses the placeable and triggers the "On Use" hook.

FQN: abl.​placeables.​typing.​type_activating_default

Activating
none2.0.0

Activating

FQN: abl.​placeables.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​wraid.​activate_with_shield

Activating
none2.0.0

Activating

Uses the placeable and triggers the "On Use" hook.

FQN: abl.​placeables.​typing.​type_activating_default_ooc

Activating
none2.0.0

Activating

FQN: abl.​placeables.​activate.​activate_mid_very_short

Activating
none2.0.0

Activating Assassination Mode

FQN: abl.​exp.​macrobinoculars.​roth.​multi.​intro.​bnk_droid_attachments

Activating Assassination Mode
1.5s2.0.0

Activating Battledroids

FQN: abl.​exp.​01.​makeb.​raid.​makeb_lair.​enemy.​boss.​golden_fury.​golden_fury.​spawn_battledroids

Activating Battledroids
30s2.0.0

Activating Droid Assembler

FQN: abl.​exp.​macrobinoculars.​roth.​multi.​nar_shaddaa.​shroud_finale.​station_droid_activate_droid_assembler

Activating Droid Assembler
none2.0.0

Activating Electrostatic Mines

FQN: abl.​exp.​macrobinoculars.​roth.​multi.​nar_shaddaa.​shroud_finale.​station_droid_activate_mines

Activating Electrostatic Mines
none2.0.0

Activating Security Turrets

FQN: abl.​exp.​macrobinoculars.​roth.​multi.​nar_shaddaa.​shroud_finale.​station_droid_activate_turrets

Activating Security Turrets
none2.0.0

Adno Locust

Activates the Adno Locust, increasing movement speed based on the rank of your Speeder Piloting skill. <<1>>

FQN: abl.​player.​mount.​mtx.​speederbike.​mantis_2

Adno Locust
none2.0.0

Adno Mantis

Activates the Adno Mantis, increasing movement speed based on the rank of your Speeder Piloting skill. <<1>>

FQN: abl.​player.​mount.​mtx.​speederbike.​mantis_1

Adno Mantis
none2.0.0

Adno Saberwasp

Activates the Adno Saberwasp, increasing movement speed based on the rank of your Speeder Piloting skill. <<1>>

FQN: abl.​player.​mount.​mtx.​speederbike.​mantis_3

Adno Saberwasp
none2.0.0

Adrenaline Rush

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​utility.​standard_boost_hardmode

Adrenaline Rush
passive2.0.0

Advance the Line

Increases the duration of Hold the Line by <<1>> seconds.

FQN: abl.​trooper.​skill.​gunnery.​advance_the_line

Advance the Line
passive2.0.0

Advance the Line

Increases the duration of Hold the Line by <<1>> seconds.

FQN: abl.​trooper.​skill.​tactics.​advance_the_line

Advance the Line
passive2.0.0

Advanced Healing

FQN: abl.​npc.​ability.​droid.​probe_droid.​advanced_healing

Advanced Healing
1.5s2.0.0

Advanced Nav Computer

Grants a medium amount of reputation points.

FQN: abl.​reputation.​trophy.​hutt_space_navigators.​hsn_trophy_medium

Advanced Nav Computer
none2.0.0

Advanced Targeting

FQN: abl.​npc.​ability.​droid.​probe_droid.​advanced_targeting

Advanced Targeting
16s2.0.0

Affliction

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​the_tomb_opens.​boss.​corrupted_explorer.​affliction_dummy

Affliction
12s2.0.0

Agonizing Sabers

Applying a bleed to your target reduces its damage dealt by <<1>>% for <<2>> seconds.

FQN: abl.​sith_warrior.​skill.​annihilation.​agonizing_sabers

Agonizing Sabers
passive2.0.0

Aim High

Increases the critical chance of Quickdraw and Speed Shot by <<1>>% and reduces and reduces their energy cost by <<2>>.

FQN: abl.​smuggler.​skill.​sharpshooter.​aim_high

Aim High
passive2.0.0

Aimed Shot

FQN: abl.​exp.​01.​makeb.​world_arc.​imperial.​hub_2.​the_specialists.​rat_catcher.​snipe

Aimed Shot
6s2.0.0

Aimed Shot

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​reek.​sniper_add.​snipe

Aimed Shot
3s2.0.0

Air Strike

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​colossus.​colossus.​spawn_turrets

Air Strike
60s2.0.0

Air Strike

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​colossus.​colossus.​small_expanding_aoe_setup

Air Strike
40s2.0.0

Air Strike

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​colossus.​colossus.​small_expanding_aoe

Air Strike
none2.0.0

Alacrity Boost

Increases Alacrity Rating by 460 for <<1[%d seconds/%d second/%d seconds]>>. Can not be activated in PvP areas.

FQN: abl.​itm.​relic.​onuse.​dps_alacrity.​artifact.​11x2d

Alacrity Boost
2m 0s2.0.0

Alacrity Boost

Increases Alacrity Rating by 395 for <<1[%d seconds/%d second/%d seconds]>>. Can not be activated in PvP areas.

FQN: abl.​itm.​relic.​onuse.​dps_alacrity.​artifact.​10x3l

Alacrity Boost
2m 0s2.0.0

Alacrity Boost

Increases Alacrity Rating by 425 for <<1[%d seconds/%d second/%d seconds]>>. Can not be activated in PvP areas.

FQN: abl.​itm.​relic.​onuse.​dps_alacrity.​artifact.​11x1g

Alacrity Boost
2m 0s2.0.0

Alarm

FQN: abl.​exp.​01.​makeb.​world.​republic.​hub_1.​unstable.​aoe_aggro

Alarm
none2.0.0

Alertness

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​trash.​utility.​alertness

Alertness
passive2.0.0

Alertness

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​trash.​city_patrols.​city_patrol_cc_resistances

Alertness
passive2.0.0

Alpha Strike

FQN: abl.​exp.​macrobinoculars.​roth.​multi.​intro.​bnk_alpha_strike

Alpha Strike
none2.0.0

Amnesty

Reduces the duration of Noble Sacrifice's Force degeneration effects by <<1>> seconds. In addition, Force Barrier now purges Noble Sacrifice's Force degeneration effects and Force Potency finishes the cooldown of Mental Alacrity.

FQN: abl.​jedi_consular.​skill.​seer.​amnesty

Amnesty
passive2.0.0

Anti-Cover Probe

FQN: abl.​exp.​macrobinoculars.​roth.​multi.​nar_shaddaa.​shroud_event_3.​makivoro_summon_anticover_probe

Anti-Cover Probe
3s2.0.0

Anti-tank Shock

FQN: abl.​exp.​01.​makeb.​environment.​prototype.​shock_droid_stun

Anti-tank Shock
3s2.0.0

Anti-Tox Respirator

Provides 15 minutes of protection from radioactive gases.

FQN: abl.​exp.​support.​hoth.​shared.​warped_to_the_core.​buff_radiation_helmet

Anti-Tox Respirator
none2.0.0

Aratech Eclipse

Activates the Aratech Eclipse, increasing movement speed based on the rank of your Speeder Piloting skill. <<1>>

FQN: abl.​player.​mount.​mtx.​speederbike.​greatwhite_hs_black

Aratech Eclipse
none2.0.0

Aratech Nethian

Activates the Aratech Nethian, increasing movement speed based on the rank of your Speeder Piloting skill. <<1>>

FQN: abl.​player.​mount.​mtx.​speederbike.​bone_speeder

Aratech Nethian
none2.0.0

Arc Projection Slam

FQN: abl.​exp.​macrobinoculars.​roth.​multi.​ir_77_ambushes.​ground_slam_line_attack

Arc Projection Slam
none2.0.0

Armblade Attack

FQN: abl.​exp.​macrobinoculars.​roth.​multi.​nar_shaddaa.​shroud_finale.​bnk_melee_flurry

Armblade Attack
none2.0.0

Armblade Charge

FQN: abl.​exp.​macrobinoculars.​roth.​multi.​nar_shaddaa.​shroud_finale.​bnk_force_leap

Armblade Charge
9s2.0.0

Armblade Impale

FQN: abl.​exp.​macrobinoculars.​roth.​multi.​nar_shaddaa.​shroud_finale.​bnk_elbow_impale

Armblade Impale
21s2.0.0

Armblade Strike

FQN: abl.​exp.​macrobinoculars.​roth.​multi.​nar_shaddaa.​shroud_finale.​bnk_elbow_strike

Armblade Strike
15s2.0.0

Armblade Strike

FQN: abl.​exp.​macrobinoculars.​roth.​multi.​intro.​bnk_elbow_strike

Armblade Strike
12s2.0.0

Armblade Sweep

FQN: abl.​exp.​macrobinoculars.​roth.​multi.​intro.​bnk_elbow_sweep

Armblade Sweep
6s2.0.0

Arming

FQN: abl.​placeables.​disarm.​arm_mid_medium

Arming
none2.0.0

Armor Piercing Cell

Load your rifle with armor piercing powercell that has a chance to reduce your target's armor. Only one cell can be active at a time.

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​trash.​mercenary_assault_gunner.​armor_piercing_cell

Armor Piercing Cell
60s2.0.0

Armor Piercing Cell

Load your rifle with armor piercing powercell that has a chance to reduce your target's armor. Only one cell can be active at a time.

FQN: abl.​exp.​01.​makeb.​world_arc.​republic.​hub_1.​hitting_the_hutts.​grevin.​armor_piercing_cell

Armor Piercing Cell
45s2.0.0

Assassin's Mark

Increases the damage dealt by Maul by <<1>>%.

FQN: abl.​sith_inquisitor.​skill.​deception.​assassins_mark

Assassin's Mark
passive2.0.0

Assassin's Shelter

Increases all healing received by <<1>>%. In addition, deploying Phase Walk also deploys Assassin's Shelter, increasing the healing done by those within 5 meters of the Phase Walk by <<2>>%.

FQN: abl.​sith_inquisitor.​skill.​darkness.​assassins_shelter

Assassin's Shelter
passive2.0.0

Assault

Duel Wield Flurry replacement for visualization only.

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​cademimu.​smuggler_captain.​adds.​flurry

Assault
1.5s2.0.0

Assault

Duel Wield Flurry replacement for visualization only.

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​reek.​handler.​flurry

Assault
1.5s2.0.0

Assault

Inflicts <<1>> damage with a series of quick melee attacks. Builds 2 Rage. Attacks with both weapons if dual wielding.

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​mandalorian_raiders.​boss.​optional_boss.​flurry

Assault
none2.0.0

Assault Frame

Reduces the damage taken by all periodic effects by <<1[%d/%d/%d]>>%.

FQN: abl.​trooper.​skill.​assault_specialist.​assault_frame

Assault Frame
passive2.0.0

Assault Trooper

Increases the critical bonus damage of Plasma Cell, High Impact Bolt, Ion Pulse, Incendiary Round and Assault Plastique by <<1[%d/%d/%d]>>%.

FQN: abl.​trooper.​skill.​assault_specialist.​assault_trooper_vanguard

Assault Trooper
passive2.0.0

Assembling...

FQN: abl.​quest.​exp.​01.​makeb.​bonus_series.​republic.​series_1.​perekta.​detection_grid

Assembling...
none2.0.0

Attack Pheromones

FQN: abl.​npc.​ability.​creature.​acklay.​attack_pheromone

Attack Pheromones
30s2.0.0

Attacking

FQN: abl.​placeables.​destroy.​universal_melee_attack_light

Attacking
none2.0.0

Attacking

FQN: abl.​placeables.​destroy.​universal_ranged_attack_light

Attacking
none2.0.0

Attacking

FQN: abl.​placeables.​exp.​macrobinoculars.​roth.​multi.​belsavis.​shroud_event_2.​attack_barrel

Attacking
none2.0.0

Attacking

FQN: abl.​placeables.​destroy.​universal_ranged_attack_heavy

Attacking
none2.0.0

Attacking...

FQN: abl.​placeables.​exp.​01.​makeb.​world_arc.​hub_1.​hitting_the_hutts.​attacking

Attacking...
none2.0.0

Augmented Shields

Increases the amount of damage absorbed by Shield Probe by <<1[%d/%d/%d]>>%.

FQN: abl.​agent.​skill.​lethality.​augmented_shields

Augmented Shields
passive2.0.0

Augmenting

FQN: abl.​exp.​macrobinoculars.​roth.​republic.​coruscant.​combat_augment_02

Augmenting
none2.0.0

Autocannon Barrage

FQN: abl.​exp.​01.​makeb.​bonus.​area.​hostage_situation.​bunker_gunner_attack_channel

Autocannon Barrage
none2.0.0

Axe Toss

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​warlords.​adds.​whiphid.​random_axe_toss

Axe Toss
3s2.0.0

Axe Toss

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​warlords.​whiphid.​axe_toss

Axe Toss
15s2.0.0

Backhand

FQN: abl.​npc.​ability.​saber.​backhand

Backhand
30s2.0.0

Banned Holovids

Grants a small amount of reputation points.

FQN: abl.​reputation.​trophy.​cartel.​contraband.​contraband_trophy_small

Banned Holovids
none2.0.0

Barrage

Unleashes a series of shots that each hit for <<1>> weapon damage. Must be in cover to use.

FQN: abl.​npc.​ability.​droid.​turret.​barrage

Barrage
30s2.0.0

Basic Attack

FQN: abl.​exp.​01.​makeb.​raid.​makeb_lair.​enemy.​boss.​golden_fury.​iso5_add.​iso5_05.​flurry_mixed

Basic Attack
1.5s2.0.0

Basic Attack

(Standard attack for Isotope-5 Droid)

FQN: abl.​flurry.​droid.​dino.​dino_huttisotope5_a04.​flurry_mixed

Basic Attack
1.5s2.0.0

Basic Attack

(Standard attack for Isotope-5 Droid)

FQN: abl.​flurry.​droid.​dino.​the_archon_battleglobe.​flurry_mixed

Basic Attack
1.5s2.0.0

Basic Attack

FQN: abl.​exp.​01.​makeb.​raid.​makeb_lair.​enemy.​boss.​golden_fury.​iso5_add.​iso5_04.​flurry_mixed

Basic Attack
1.5s2.0.0

Basic Attack

(Standard attack for Isotope-5 Droid)

FQN: abl.​flurry.​droid.​dino.​dino_huttisotope5_a05.​flurry_mixed

Basic Attack
1.5s2.0.0

Basic Attack

(Standard attack for Isotope-5 Droid)

FQN: abl.​exp.​01.​makeb.​world_arc.​imperial.​hub_2.​revenge_of_the_archon.​flurry_mixed

Basic Attack
3s2.0.0

Basic Attack

(Standard attack for Isotope-5 Droid)

FQN: abl.​flurry.​droid.​dino.​dino_huttisotope5_a03.​flurry_mixed

Basic Attack
1.5s2.0.0

Basic Attack

(Standard attack for Isotope-5 Droid)

FQN: abl.​flurry.​droid.​dino.​dino_huttisotope5.​flurry_mixed

Basic Attack
1.5s2.0.0

Basic Attack

FQN: abl.​exp.​01.​makeb.​raid.​makeb_lair.​enemy.​boss.​golden_fury.​iso5_add.​iso5_01.​flurry_mixed

Basic Attack
1.5s2.0.0

Battering Assault

Performs a series of quick melee attacks. Animation requires dual wield melee weapons.

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​cademimu.​smuggler_captain.​adds.​dual_wield_assault

Battering Assault
4.5s2.0.0

Battle Cry

Reduces the cooldown of Obliterate by 3 seconds and causes Force Charge and Obliterate to make your next Force Scream deal 5% more damage and generate 1 rage, rather than consume rage.

FQN: abl.​sith_warrior.​skill.​rage.​battle_cry

Battle Cry
passive2.0.0

Battlefield Command

Getting attacked while in Soresu Form reduces the active cooldown of Force Leap by <<1[%d seconds/%d second/%d seconds]>>. This effect cannot occur more than once every 1.5 seconds.

FQN: abl.​jedi_knight.​skill.​defense.​battlefield_command

Battlefield Command
passive2.0.0

Beacon of Might

Reduces the cooldown of Warding Call by <<1>> seconds, increases the damage dealt by Hilt Strike and Guardian Slash by <<2>>%, and reduces the cooldown of Riposte by <<3[%d seconds/%d second/%d seconds]>>.

FQN: abl.​jedi_knight.​skill.​defense.​beacon_of_might

Beacon of Might
passive2.0.0

Beam

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​dread_master.​clones.​beam_1

Beam
50m 0s2.0.0

BF-4F Warrior

Summons a small Battle Droid which will follow and passively observe you on your adventures.

FQN: abl.​itm.​vanity_pet.​battledroid.​battledroid_a01v10

BF-4F Warrior
none2.0.0

BL-N3 Power Droid

Summons a small power droid which will follow and passively observe you on your adventures.

FQN: abl.​itm.​vanity_pet.​gonkdroid.​gonk_a01v02

BL-N3 Power Droid
none2.0.0

Black Market Fuel Additive

Grants a small amount of reputation points.

FQN: abl.​reputation.​trophy.​hutt_space_navigators.​hsn_trophy_small

Black Market Fuel Additive
none2.0.0

Blaster

The player's blaster bolt as a Republican.

FQN: abl.​space_combat.​freeflight.​blaster_republic_heavy

Blaster
none2.0.0

Blaster

The player's blaster bolt as a Republican.

FQN: abl.​space_combat.​freeflight.​blaster_republic_medium

Blaster
none2.0.0

Blaster

The player's blaster bolt as a Republican.

FQN: abl.​space_combat.​freeflight.​blaster_republic_light

Blaster
none2.0.0

Blaster Sith

The player's blaster bolt when playing a Sith.

FQN: abl.​space_combat.​freeflight.​blaster_imperial_medium

Blaster Sith
none2.0.0

Blaster Sith

The player's blaster bolt when playing a Sith.

FQN: abl.​space_combat.​freeflight.​blaster_imperial_light

Blaster Sith
none2.0.0

Blaster Sith

The player's blaster bolt when playing a Sith.

FQN: abl.​space_combat.​freeflight.​blaster_imperial_heavy

Blaster Sith
none2.0.0

Blaster Volley

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​the_tomb_opens.​boss.​corrupted_explorer.​blaster_volley_damage

Blaster Volley
3s2.0.0

Blaster Volley

FQN: abl.​exp.​macrobinoculars.​roth.​multi.​nar_shaddaa.​shroud_finale.​bossfight_finalstage_cone_spray

Blaster Volley
16.5s2.0.0

Blood Tracker

Increases the damage you deal to bleeding targets by <<1>>%.

FQN: abl.​bounty_hunter.​skill.​advanced_prototype.​blood_tracker

Blood Tracker
passive2.0.0

Blood Ward

Getting attacked while Saber Ward is active heals you for <<1>>% of your maximum health. This effect cannot occur more than once every 1.5 seconds.

FQN: abl.​sith_warrior.​skill.​annihilation.​blood_ward

Blood Ward
passive2.0.0

Bloodletter

FQN: abl.​exp.​excavation.​roth.​multi.​arcanum.​dashade_bleed

Bloodletter
9s2.0.0

Bloodletting

Increases the damage dealt by Death Field and periodic effects by <<1[%d/%d/%d]>>% on targets below 30% of max health. Periodic damage over time effects have a <<2>>% chance to trigger Bloodletting, which finishes the cooldown of Assassinate and makes your next Assassinate usable on a target with any health level. This effect cannot occur more than once every 10 seconds.

FQN: abl.​sith_inquisitor.​skill.​madness.​bloodletting

Bloodletting
passive2.0.0

Bloodlust

Your direct damage attacks that hit a bleeding target build 1 rage. This effect cannot occur more than once every 3 seconds. In addition, Annihilate makes its target assailable for <<1>> seconds. Assailable targets take 7% more elemental and internal damage.

FQN: abl.​sith_warrior.​skill.​annihilation.​bloodlust

Bloodlust
passive2.0.0

Blue Sphere

Activates Blue Sphere transport enclosure! Gree Ingenuity increases lateral translation rates based on the rank of your Speeder Piloting skill, while ensconsed aesthetics yield protection against yellow concave that approaches blue equilateral. <<1>>

FQN: abl.​player.​mount.​gree.​blue_sphere

Blue Sphere
none2.0.0

Breaching Blast

FQN: abl.​exp.​macrobinoculars.​roth.​multi.​intro.​bnk_piercing_laser

Breaching Blast
15s2.0.0

Breaking...

FQN: abl.​exp.​01.​open_worlds.​class.​jedi_knight.​the_price_of_eternity.​stasis_cell_cast_02

Breaking...
none2.0.0

Brooding

Reduces the cooldown of Intimidating Roar by <<1>> seconds. In addition, you build up to <<2>> Fury over the course of using Channel Hatred. This effect cannot occur more than once every 30 seconds.

FQN: abl.​sith_warrior.​skill.​carnage.​brooding

Brooding
passive2.0.0

Brutal Blow

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​warlords.​whiphid.​knockback_slap

Brutal Blow
10s2.0.0

Building...

Instantly uses the placeable and triggers the "On Use" hook.

FQN: abl.​placeables.​repair.​build_mid_long

Building...
none2.0.0

Bullet Hell

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​warlords.​human.​rotating_fire

Bullet Hell
30s2.0.0

Burning Force

Damaging attacks have a 30% chance to deal <<1>> additional elemental Force damage to the target. This effect can only occur once every 4.5 seconds, and shares this limit with similar damage-dealing effects. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​dps_damage_elemental.​artifact.​11x2g

Burning Force
passive2.0.0

Burning Force

Damaging attacks have a 30% chance to deal <<1>> additional elemental Force damage to the target. This effect can only occur once every 4.5 seconds, and shares this limit with similar damage-dealing effects. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​dps_damage_elemental.​artifact.​11x1l

Burning Force
passive2.0.0

Calculated Frenzy

Backstab grants Calculated Frenzy, which increases ranged and tech critical chance by 10% for <<1>> seconds. In addition, damage dealt by Veiled Strike causes the target to become susceptible for <<2>> seconds. Susceptible targets take 5% more damage from tech attacks.

FQN: abl.​agent.​skill.​concealment.​calculated_frenzy

Calculated Frenzy
passive2.0.0

Call Effusion Droid

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​trash.​hardened_medtech_droid.​summon_effusion_probe

Call Effusion Droid
12s2.0.0

Call Reinforcements

In desperation, the mechanic calls for reinforcements.

FQN: abl.​npc.​ability.​custom.​boss.​exp.​01.​makeb.​the_mechanic.​call_reinforcements

Call Reinforcements
10m 0s2.0.0

Calling Reinforcements

FQN: abl.​qtr.​1x5.​mob.​makeb.​poi027.​summon_standard_r_01_cast

Calling Reinforcements
15s2.0.0

Calling Reinforcements

FQN: abl.​qtr.​1x5.​mob.​makeb.​poi034.​mob02.​summon_weak_02

Calling Reinforcements
15s2.0.0

Calling Reinforcements

FQN: abl.​qtr.​1x5.​mob.​makeb.​poi027.​mob02.​summon_weak_r_01_cast

Calling Reinforcements
15s2.0.0

Cannon Fire

FQN: abl.​exp.​01.​makeb.​bonus.​area.​hostage_situation.​tank_flurry

Cannon Fire
1.5s2.0.0

Captive

FQN: abl.​exp.​01.​makeb.​environment.​prototype.​resistance_prisoner

Captive
passive2.0.0

Captive

FQN: abl.​exp.​01.​makeb.​environment.​prototype.​dispel_resistance_prisoner

Captive
passive2.0.0

Carbonize

FQN: abl.​exp.​01.​makeb.​world_arc.​imperial.​hub_2.​the_specialists.​qo_99.​carbonize

Carbonize
45s2.0.0

Carbonize

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​cademimu.​police_elite.​carbonize

Carbonize
3s2.0.0

Carbonize

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​shadow_dealer.​assassin.​carbonize

Carbonize
6s2.0.0

Carrying Crate

FQN: abl.​exp.​01.​makeb.​environment.​prototype.​mob.​carry_crate

Carrying Crate
none2.0.0

Carrying Power Cell

FQN: abl.​exp.​excavation.​roth.​multi.​ilum.​finale.​buff_carry_power_cell

Carrying Power Cell
none2.0.0

Cartel Decadent Skiff

Activates the Cartel Decadent Skiff, increasing movement speed based on the rank of your Speeder Piloting skill. <<1>>

FQN: abl.​player.​mount.​mtx.​hutt_skiff.​huttese_litter_ex

Cartel Decadent Skiff
none2.0.0

Cartel Hedonist Skiff

Activates the Cartel Hedonist Skiff, increasing movement speed based on the rank of your Speeder Piloting skill. <<1>>

FQN: abl.​player.​mount.​mtx.​hutt_skiff.​huttese_litter_neu

Cartel Hedonist Skiff
none2.0.0

Cartel Luxury Skiff

Activates the Cartel Luxury Skiff, increasing movement speed based on the rank of your Speeder Piloting skill. <<1>>

FQN: abl.​player.​mount.​mtx.​hutt_skiff.​huttese_litter_imp

Cartel Luxury Skiff
none2.0.0

Cartel Recreation Skiff

Activates the Cartel Recreation Skiff, increasing movement speed based on the rank of your Speeder Piloting skill. <<1>>

FQN: abl.​player.​mount.​mtx.​hutt_skiff.​huttese_litter_rep

Cartel Recreation Skiff
none2.0.0

Cascading Force

Increases the maximum range of your Force attacks by 5 meters. Additionally, Telekinetic Wave immobilizes all affected targets for <<2[%d seconds/%d second/%d seconds]>> and slows all affected targets by 50% for <<3[%d seconds/%d second/%d seconds]>>.

FQN: abl.​jedi_consular.​skill.​telekinetics.​cascading_force

Cascading Force
passive2.0.0

Cascading Power

Increases all damage dealt by 5% for <<1>> seconds after dealing damage with Smash or Raging Burst. This effect cannot occur more than once every 8 seconds.

FQN: abl.​sith_warrior.​skill.​rage.​cascading_power

Cascading Power
passive2.0.0

Cautious

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​trash.​city_infiltration_logic.​cautious_gold

Cautious
passive2.0.0

Cautious

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​trash.​city_infiltration_logic.​cautious_green

Cautious
passive2.0.0

Cautious

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​trash.​city_infiltration_logic.​cautious_red

Cautious
passive2.0.0

Cautious

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​trash.​city_infiltration_logic.​cautious_blue

Cautious
passive2.0.0

CH-R1 Power Droid

Summons a small power droid which will follow and passively observe you on your adventures.

FQN: abl.​itm.​vanity_pet.​gonkdroid.​gonk_a01v03

CH-R1 Power Droid
none2.0.0

Chain Shock

When you activate Shock, you have a <<1>>% chance to activate a second Shock, dealing 50% of normal damage.

FQN: abl.​sith_inquisitor.​skill.​lightning.​chain_shock

Chain Shock
passive2.0.0

Chain Shock

When you activate Shock, you have a <<1>>% chance to activate a second Shock, dealing 50% of normal damage.

FQN: abl.​sith_inquisitor.​skill.​deception.​chain_shock

Chain Shock
passive2.0.0

Chained Manifestation

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​dread_master.​styrak.​summon_beam_clones

Chained Manifestation
40s2.0.0

Chaos Nexus

Forked Lightning is twice as likely to trigger while Polarity Shift is active. Additionally increases the duration of Polarity Shift by <<1>> seconds and reduces its cooldown by <<2>> seconds.

FQN: abl.​sith_inquisitor.​skill.​lightning.​chaos_nexus

Chaos Nexus
passive2.0.0

Charge

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​dread_master.​kell_dragon.​clone_charge

Charge
50m 0s2.0.0

Charged Aim

Charged Burst gets your blasters charged up, reducing the activation time of your next Aimed Shot by 0.25 seconds. Stacks up to 2 times.

FQN: abl.​smuggler.​skill.​sharpshooter.​charged_aim

Charged Aim
passive2.0.0

Charged Blast

Fire three powerful blasts at your target.

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​trash.​city_patrols.​burst

Charged Blast
6s2.0.0

Charged Blast

FQN: abl.​exp.​macrobinoculars.​roth.​multi.​nar_shaddaa.​shroud_finale.​bnk_laser_blast

Charged Blast
9s2.0.0

Charged Launcher

Increases the damage dealt by High Impact Bolt, Grav Round, Demolition Round and Electro Net by <<1>>%.

FQN: abl.​trooper.​skill.​gunnery.​charged_net

Charged Launcher
passive2.0.0

Charged Rounds

Spin up the assault cannon and fire off a quick burst of powerful, charged rounds at the target for high damage.

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​trash.​mercenary_assault_gunner.​charged_bolts

Charged Rounds
none2.0.0

Charged Rounds

FQN: abl.​world_design.​utility.​staged.​charged_bolts_insta_kill

Charged Rounds
6s2.0.0

Charged Weapon

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​trash.​mercenary_carver.​charged_weapon

Charged Weapon
60s2.0.0

Charging Alpha Strike

FQN: abl.​exp.​macrobinoculars.​roth.​multi.​intro.​bnk_alpha_strike_cast

Charging Alpha Strike
15s2.0.0

Charging Armor

While charging his armor, Grevin is immune to control effects but takes increased damage. When finished charging, Grevin will have increased defense and deal more damage.

FQN: abl.​exp.​01.​makeb.​world_arc.​republic.​hub_1.​hitting_the_hutts.​grevin.​generator_channel

Charging Armor
25s2.0.0

Charging Cleave

FQN: abl.​exp.​excavation.​roth.​multi.​arcanum.​dashade_force_leap

Charging Cleave
30s2.0.0

Charging MAH Laser

FQN: abl.​exp.​01.​makeb.​world_arc.​imperial.​hub_2.​revenge_of_the_archon.​archon_mah_laser_caster

Charging MAH Laser
30s2.0.0

Chase Event Mount

PROTOTYPE - NOT FINAL VERSION. This ability is called by a Hydra trigger. It allows the player to slip into cover whenever near debris. Dispelled when the player exits the region. ABILITY IS ONLY CALLED BY HYDRA - NOT INTENDED FOR ABILITY PACKAGE.

FQN: abl.​exp.​01.​makeb.​environment.​prototype.​chase_event_mount

Chase Event Mount
none2.0.0

Chase Event Rate Limit

Chase Event Rate Limit - this is used to govern the frequency at which the Hydra initialized by the OnPerceived event can perform the computation for pathfinding. This is an optimization to reduce the server side cost of the path call because the OnPerceived event may be triggered redundantly.

FQN: abl.​exp.​01.​makeb.​environment.​prototype.​chase_event_rate_limit

Chase Event Rate Limit
none2.0.0

Chemical Accelerant Tank

FQN: abl.​exp.​excavation.​roth.​multi.​arcanum.​droid_fire_backpack

Chemical Accelerant Tank
passive2.0.0

Claw Slash

FQN: abl.​exp.​excavation.​roth.​multi.​arcanum.​rakghoul_boss_flurry

Claw Slash
none2.0.0

Claw Sweep

FQN: abl.​exp.​excavation.​roth.​multi.​arcanum.​rakghoul_claw_sweep

Claw Sweep
9s2.0.0

Cloak of Rage

Increases the damage dealt by Cloak of Pain by <<1>>% and increases its duration by <<2>> seconds.

FQN: abl.​sith_warrior.​skill.​rage.​cloak_of_rage

Cloak of Rage
passive2.0.0

Close and Personal

Increases the duration of Energy Shield by 3 seconds. In addition, suffering direct damage from area attacks vents 2 heat and heals you for 2.5% of your total health. This effect cannot occur more than once every 3 seconds.

FQN: abl.​bounty_hunter.​close_and_personal

Close and Personal
passive2.0.0

Closed-Circuit Datawall

FQN: abl.​exp.​macrobinoculars.​roth.​multi.​intro.​buff_slice_proof

Closed-Circuit Datawall
passive2.0.0

Cluster Bomb

FQN: abl.​exp.​macrobinoculars.​roth.​multi.​corellia.​ambush_probe_pbaoe_missiles

Cluster Bomb
12s2.0.0

Colicoid Pheromone Spray

FQN: abl.​exp.​macrobinoculars.​roth.​multi.​balmorra.​ambush_probe_summon_colicoids

Colicoid Pheromone Spray
21s2.0.0

Combat Emulation

FQN: abl.​exp.​macrobinoculars.​roth.​multi.​nar_shaddaa.​shroud_finale.​buff_replicator_droid_emulation

Combat Emulation
passive2.0.0

Combat Stealth

FQN: abl.​npc.​ability.​tech.​camouflage_debilitate

Combat Stealth
30s2.0.0

Combat Stealth

FQN: abl.​npc.​ability.​tech.​combat_stealth_hidden_strike

Combat Stealth
45s2.0.0

Combat Stealth

FQN: abl.​npc.​ability.​tech.​camouflage_backstab

Combat Stealth
30s2.0.0

Combat Stealth

FQN: abl.​npc.​ability.​tech.​camouflage

Combat Stealth
30s2.0.0

Commanding Shriek

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​trash.​dustwing_alpha.​commanding_shriek

Commanding Shriek
9s2.0.0

Compression Field

Smashes nearby enemies for <<1>> kinetic damage. Also stuns enemies for <<2[%d seconds/%d second/%d seconds]>>. Targets remaining in the field take <<3>> elemental damage each second.

FQN: abl.​npc.​ability.​custom.​boss.​exp.​01.​makeb.​riot_suppression_droid.​compression_gtaoe

Compression Field
5s2.0.0

Concentrated Cryoban Stream

FQN: abl.​exp.​macrobinoculars.​roth.​multi.​belsavis.​shroud_event_2.​peej_freeze_channel

Concentrated Cryoban Stream
9s2.0.0

Concussion

Your periodic damaging effects don't tick on targets affected by any of your sleep effects.

FQN: abl.​smuggler.​skill.​dirty_fighting.​concussion

Concussion
passive2.0.0

Concussion Charge

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​trash.​city_patrols.​concussion_charge

Concussion Charge
20s2.0.0

Concussion Mine

FQN: abl.​exp.​macrobinoculars.​roth.​multi.​nar_shaddaa.​shroud_event_3.​makivoro_mine

Concussion Mine
12s2.0.0

Concussion Pulse

FQN: abl.​exp.​macrobinoculars.​roth.​republic.​coruscant.​aoe_knockback

Concussion Pulse
15s2.0.0

Concussive Strike

Pushes back all enemies in front of the npc. Also deals moderate damage.

FQN: abl.​npc.​ability.​custom.​boss.​exp.​01.​makeb.​riot_suppression_droid.​concussive_strike

Concussive Strike
25s2.0.0

Conducted Force Lightning

FQN: abl.​exp.​excavation.​roth.​multi.​belsavis.​event_2.​saber_impale_shock

Conducted Force Lightning
12s2.0.0

Confiscated Artwork

Grants a large amount of reputation points.

FQN: abl.​reputation.​trophy.​cartel.​contraband.​contraband_trophy_large

Confiscated Artwork
none2.0.0

Conjured Kell Dragon

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​dread_master.​styrak.​rez_kell_dragon

Conjured Kell Dragon
50m 0s2.0.0

Conspirator's Cloak

Exiting stealth instantly grants 4 stacks of Dark Protection. In addition, Thrash, Lacerate, Assassinate, and Phantom Stride grant Conspirator's Cloak, which makes your next Maul consume 50% less Force and deal damage as if you are behind the target regardless of your actual positioning. This effect cannot occur more than once every 10 seconds.

FQN: abl.​sith_inquisitor.​skill.​darkness.​conspirators_cloak

Conspirator's Cloak
passive2.0.0

Constructing Droid

FQN: abl.​exp.​macrobinoculars.​roth.​republic.​coruscant.​construct_droids

Constructing Droid
20s2.0.0

Consume Lifeforce

FQN: abl.​exp.​excavation.​roth.​multi.​arcanum.​dashade_special_heal

Consume Lifeforce
18s2.0.0

Consuming Hatred

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​trash.​secret.​essence_of_hate_voracious_syphon

Consuming Hatred
none2.0.0

Contagion Spray

FQN: abl.​exp.​macrobinoculars.​roth.​multi.​taris.​ambush_probe_gas_spray

Contagion Spray
12s2.0.0

Containment Breach Protocols

FQN: abl.​exp.​excavation.​roth.​multi.​arcanum.​droid_containment_protocols

Containment Breach Protocols
passive2.0.0

Contemplation

Reduces the cooldown of Awe by <<1>> seconds. In addition, you build up to <<2>> Centering over the course of using Introspection. This effect cannot occur more than once every 30 seconds.

FQN: abl.​jedi_knight.​skill.​combat.​contemplation

Contemplation
passive2.0.0

CONTEXT COVER OVERRIDE

FQN: abl.​exp.​01.​makeb.​environment.​prototype.​area_context_cover_override

CONTEXT COVER OVERRIDE
none2.0.0

Coolant

Kolto Overload now heals you for <<1>>% of your total health every second while above 35% of your maximum health. Additionally, Explosive Fuel increases alacrity by <<2>>% while active.

FQN: abl.​bounty_hunter.​skill.​shield_tech.​coolant

Coolant
passive2.0.0

Corrosive Grenade

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​warlords.​human.​corrosive_grenade

Corrosive Grenade
15s2.0.0

Corrosive Mine

Increases the duration of your Evasion by <<1[%d seconds/%d second/%d seconds]>>. In addition, when you activate Covered Escape, you have a <<2>>% chance to detonate a Corrosive Mine that deals <<3>> internal damage to all nearby enemies over the duration. Targets that remain within are additionally slowed by 70% for the duration. Lasts <<4>> seconds. Does not affect sleeping or incapacitated targets.

FQN: abl.​agent.​skill.​lethality.​corrosive_mine

Corrosive Mine
passive2.0.0

Corrupted Barrier

Your Static Barrier and Force Barrier heal you for <<1>>% of your total health every second for as long as they last.

FQN: abl.​sith_inquisitor.​skill.​corruption.​corrupted_barrier

Corrupted Barrier
passive2.0.0

Corrupted Speed

Increases the duration of Force Speed by <<1[%d seconds/%d second/%d seconds]>>. In addition, when Force Barrier ends, the active cooldown of Force Speed is finished.

FQN: abl.​sith_inquisitor.​skill.​corruption.​corrupted_speed

Corrupted Speed
passive2.0.0

Corrupted Waters

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​dread_master.​environment.​exhaustion_volume

Corrupted Waters
none2.0.0

Cover Pulse

Detonates an emergency charge that knocks all nearby targets back several meters and immobilizes them for <<1[%d/%d/%d]>> seconds. Damage dealt after 2 seconds ends the effect prematurely. Only usable in cover.

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​mandalorian_raiders.​boss.​boarding_party.​ia_cover_pulse

Cover Pulse
30s2.0.0

Covered Escape

Roll forward 18 meters, purging movement-impairing effects and landing crouched behind cover. While rolling, your chance to dodge attacks is increased by 100%.

FQN: abl.​agent.​covered_escape

Covered Escape
20s2.0.0

Cowering

FQN: abl.​world_design.​utility.​ambient.​humanoid_npc_no_combat

Cowering
none2.0.0

Cowering

FQN: abl.​world_design.​utility.​ambient.​astromech_npc_no_combat

Cowering
none2.0.0

Creating Inconsistency

FQN: abl.​qtr.​1x4.​raid.​asation.​enemy.​boss.​hypergate_terror.​difficulty_1.​tentacle_inside_spawn_healer_add

Creating Inconsistency
50m 0s2.0.0

Creeping Corruption

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​the_tomb_opens.​boss.​prophet.​gtae_corruption

Creeping Corruption
10s2.0.0

Crush Spirit

Your damaging periodic effects have a 30% chance to trigger Crush Spirit, which finishes the cooldown of Spinning Strike and makes your next Spinning Strike usable on a target with any health level. This effect cannot occur more than once every 15 seconds.

FQN: abl.​jedi_consular.​skill.​balance.​crush_spirit

Crush Spirit
passive2.0.0

Crushing Death

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​trash.​city_infiltration_logic.​crushing_death

Crushing Death
none2.0.0

Crushing...

FQN: abl.​placeables.​exp.​01.​open_worlds.​class.​jedi_knight.​soft_targets.​force_crush_medium

Crushing...
none2.0.0

Cryo Grenade

FQN: abl.​exp.​01.​makeb.​world_arc.​imperial.​hub_2.​the_specialists.​qo_99.​cryo_grenade_gtaoe

Cryo Grenade
30s2.0.0

Cryo Grenade

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​shadow_dealer.​mercenaries.​cryo_grenade

Cryo Grenade
20s2.0.0

Cryo Grenade

FQN: abl.​exp.​01.​makeb.​world_arc.​republic.​hub_1.​hitting_the_hutts.​grevin.​cryo_grenade_gtaoe

Cryo Grenade
15s2.0.0

Cryo Gun

FQN: abl.​exp.​01.​makeb.​world_arc.​republic.​hub_1.​hitting_the_hutts.​grevin.​cryo_gun

Cryo Gun
15s2.0.0

Cryoban Mortar Blast

FQN: abl.​exp.​macrobinoculars.​roth.​multi.​belsavis.​shroud_event_2.​peej_cryoban_mortar

Cryoban Mortar Blast
3s2.0.0

Cryoban Mortar Blast

FQN: abl.​exp.​macrobinoculars.​roth.​multi.​belsavis.​shroud_event_2.​peej_cryoban_mortar_caster

Cryoban Mortar Blast
12s2.0.0

Cryoban Screen

FQN: abl.​exp.​macrobinoculars.​roth.​multi.​belsavis.​shroud_event_2.​peej_cryoban_shield

Cryoban Screen
60s2.0.0

Cryoban Spray

FQN: abl.​exp.​macrobinoculars.​roth.​multi.​belsavis.​shroud_event_2.​peej_cone_slow

Cryoban Spray
12s2.0.0

Cutting...

FQN: abl.​placeables.​exp.​01.​open_worlds.​class.​trooper.​elements_of_surprise.​cutting_torch

Cutting...
none2.0.0

Cyroban Scattergun Blast

FQN: abl.​exp.​macrobinoculars.​roth.​multi.​belsavis.​shroud_event_2.​peej_scattergun_flurry

Cyroban Scattergun Blast
1.5s2.0.0

Czerka Desert Special

Activates the Czerka Desert Special, increasing movement speed based on the rank of your Speeder Piloting skill. <<1>>

FQN: abl.​player.​mount.​mtx.​hoverbike.​stap_sandpeople

Czerka Desert Special
none2.0.0

Dark Bulwark

Consuming a charge of Dark Ward increases shield absorption by <<1>>%. Stacks up to 8 times. This effect lasts for 20 seconds or until Dark Ward is reactivated.

FQN: abl.​sith_inquisitor.​skill.​darkness.​dark_bulwark

Dark Bulwark
passive2.0.0

Dark Infusion

Heals a friendly target for <<1>> health.

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​dread_master.​dread_guard.​heal

Dark Infusion
none2.0.0

Dark Spike

Damaging attacks have a 30% chance to deal <<1>> additional internal Force damage to the target. This effect can only occur once every 4.5 seconds, and shares this limit with similar damage-dealing effects. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​dps_damage_internal.​artifact.​11x1g

Dark Spike
passive2.0.0

Dark Spike

Damaging attacks have a 30% chance to deal <<1>> additional internal Force damage to the target. This effect can only occur once every 4.5 seconds, and shares this limit with similar damage-dealing effects. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​dps_damage_internal.​artifact.​11x2d

Dark Spike
passive2.0.0

Dark Spike

Damaging attacks have a 30% chance to deal <<1>> additional internal Force damage to the target. This effect can only occur once every 4.5 seconds.

FQN: abl.​itm.​relic.​onhit.​dps_damage_internal.​artifact.​11x2d_pvp

Dark Spike
passive2.0.0

Dark Spike

Damaging attacks have a 30% chance to deal <<1>> additional internal Force damage to the target. This effect can only occur once every 4.5 seconds.

FQN: abl.​itm.​relic.​onhit.​dps_damage_internal.​artifact.​11x1g_pvp

Dark Spike
passive2.0.0

Dark Spike

Damaging attacks have a 30% chance to deal <<1>> additional internal Force damage to the target. This effect can only occur once every 4.5 seconds, and shares this limit with similar damage-dealing effects. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​dps_damage_internal.​artifact.​10x3d

Dark Spike
passive2.0.0

Daunting Presence

Force Leap has a <<1>>% chance to finish the cooldown on Force Kick. In addition, Saber Reflect lasts <<2[%d seconds/%d second/%d seconds]>> longer and generates a high amount of threat on all engaged enemies within 30 meters when activated.

FQN: abl.​jedi_knight.​skill.​defense.​daunting_presence

Daunting Presence
passive2.0.0

Deactivate Evacuation Lockdown

FQN: abl.​placeables.​exp.​01.​makeb.​world.​republic.​hub_1.​unstable.​deactivate_evacuation_lockdown

Deactivate Evacuation Lockdown
none2.0.0

Deactivated

FQN: abl.​exp.​macrobinoculars.​roth.​multi.​belsavis.​shroud_event_2.​battledroid_deactivated

Deactivated
passive2.0.0

Deactivating

FQN: abl.​placeables.​activate.​deactivate_high_very_long

Deactivating
none2.0.0

Death from Above

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​shadow_dealer.​mercenaries.​death_from_above

Death from Above
6s2.0.0

Death from Above

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​mandalorian_raiders.​boss.​varad.​death_from_above

Death from Above
none2.0.0

Debilitate

FQN: abl.​exp.​01.​makeb.​environment.​prototype.​slum_ambush

Debilitate
25s2.0.0

Debilitate

FQN: abl.​exp.​01.​makeb.​environment.​prototype.​slum_attack_citizen

Debilitate
3s2.0.0

Debilitate

FQN: abl.​npc.​ability.​tech.​debilitate_no_stealth

Debilitate
30s2.0.0

Debilitating Shots

Increases the Trauma duration of Shatter Shot by <<1>> seconds. In addition, when Leg Shot's immobilize effect wears off, there is a <<2>>% chance the target's movement is slowed by 70% for 3 seconds.

FQN: abl.​agent.​skill.​marksmanship.​debilitating_shots

Debilitating Shots
passive2.0.0

Debris Throw

FQN: abl.​npc.​ability.​creature.​tentacle.​ranged_throw_metal

Debris Throw
6s2.0.0

Debris Throw

FQN: abl.​npc.​ability.​creature.​tentacle.​ranged_throw_browndirt

Debris Throw
6s2.0.0

Decoy

Diversion grants 2 charges of Decoy. Each charge of Decoy intercepts and absorbs an incoming Force or tech attack. Each time you absorb a Force or tech attack in this manner, Decoy loses 1 charge. Lasts up to <<1>> seconds.

FQN: abl.​trooper.​skill.​gunnery.​decoy

Decoy
passive2.0.0

Decoy

Chaff Flare grants 2 charges of Decoy. Each charge of Decoy intercepts and absorbs an incoming Force or tech attack. Each time you absorb a Force or tech attack in this manner, Decoy loses 1 charge. Lasts up to <<1>> seconds.

FQN: abl.​bounty_hunter.​skill.​arsenal.​decoy

Decoy
passive2.0.0

Defense Boost

Increases Defense Rating by 425 for <<1[%d seconds/%d second/%d seconds]>>. Can not be activated in PvP areas.

FQN: abl.​itm.​relic.​onuse.​tank_defense.​artifact.​11x1g

Defense Boost
2m 0s2.0.0

Defense Boost

Increases Defense Rating by 460 for <<1[%d seconds/%d second/%d seconds]>>. Can not be activated in PvP areas.

FQN: abl.​itm.​relic.​onuse.​tank_defense.​artifact.​11x2d

Defense Boost
2m 0s2.0.0

Defense Boost

Increases Defense Rating by 395 for <<1[%d seconds/%d second/%d seconds]>>. Can not be activated in PvP areas.

FQN: abl.​itm.​relic.​onuse.​tank_defense.​artifact.​10x3l

Defense Boost
2m 0s2.0.0

Defense Screen

FQN: abl.​exp.​macrobinoculars.​roth.​multi.​taris.​ambush_probe_shield

Defense Screen
3m 0s2.0.0

Defensive Emplacement

FQN: abl.​npc.​ability.​utility.​defensive_emplacement

Defensive Emplacement
passive2.0.0

Defensive Systems

FQN: abl.​exp.​01.​makeb.​bonus.​area.​hostage_situation.​tank_1_charged_knockback

Defensive Systems
30s2.0.0

Deliberate

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​warlords.​gendai.​stage_two_passive

Deliberate
5m 0s2.0.0

Deliberate

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​trash.​dustwing_ravager.​deliberate

Deliberate
passive2.0.0

Deliberate

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​warlords.​gendai.​stage_one_passive

Deliberate
passive2.0.0

Desert Kell Drake

Summons a small kell drake which will follow and passively observe you on your adventures.

FQN: abl.​itm.​vanity_pet.​dog.​kelldragon_v01a01

Desert Kell Drake
none2.0.0

Destroyer

Increases the damage dealt by your bleeding effects by 15%. In addition, your Ravage and bleed damage has a 30% chance to trigger Destroyer, which finishes the cooldown on Hew and makes your next Hew consume no rage and usable on a target with any health level. This effect cannot occur more than once every 20 seconds.

FQN: abl.​sith_warrior.​skill.​vengeance.​destroyer

Destroyer
passive2.0.0

Destroying

FQN: abl.​placeables.​exp.​01.​open_worlds.​class.​sith_warrior.​fracture.​destroy_door

Destroying
none2.0.0

Detain

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​cademimu.​police_elite.​jail

Detain
none2.0.0

Devour Lifeforce

FQN: abl.​exp.​excavation.​roth.​multi.​arcanum.​dashade_bite

Devour Lifeforce
3s2.0.0

Digging...

FQN: abl.​placeables.​dig.​loot_dig_shovel_medium

Digging...
none2.0.0

Dirty Shot

Damage dealt by Wounding Shots has a 80% chance to trigger Dirty Shot, which finishes the cooldown of Quickdraw and makes your next Quickdraw usable on a target with any health level and cost 3 less energy.

FQN: abl.​smuggler.​skill.​dirty_fighting.​dirty_shot

Dirty Shot
passive2.0.0

Discharge Ray Shield

FQN: abl.​exp.​macrobinoculars.​roth.​multi.​nar_shaddaa.​shroud_finale.​bossfight_finalstage_shield_detonate

Discharge Ray Shield
9s2.0.0

Diseased Claw

FQN: abl.​exp.​excavation.​roth.​corellia.​rancor_superboss.​claw_disease

Diseased Claw
12s2.0.0

Double Axe Grinder

FQN: abl.​exp.​macrobinoculars.​roth.​multi.​quesh.​shroud_event_1.​stangg_doubleaxe_kill

Double Axe Grinder
6s2.0.0

Double Strike

FQN: abl.​exp.​macrobinoculars.​roth.​multi.​ir_77_ambushes.​double_strike

Double Strike
6s2.0.0

Downloading Combat Emulation

FQN: abl.​exp.​macrobinoculars.​roth.​multi.​nar_shaddaa.​shroud_finale.​replicator_droid_copycast

Downloading Combat Emulation
none2.0.0

Downloading...

FQN: abl.​exp.​01.​open_worlds.​class.​sith_warrior.​bonus.​the_emperors_secrets.​data_disk_empty

Downloading...
none2.0.0

Dr. Oggurobb Hutt Holostatue

Places a holographic image of Dr. Oggurobb Hutt. The Dr. Oggurobb Hutt statue acts as a class ability trainer for all classes. (Cooldown: 1 minute)

FQN: abl.​mtx.​toy.​hutt_holo

Dr. Oggurobb Hutt Holostatue
60s2.0.0

Dread

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​dread_master.​logic.​too_close_insta_kill

Dread
none2.0.0

Dread Animus

FQN: abl.​exp.​excavation.​roth.​multi.​belsavis.​event_2.​darkstaff_reanimate_statues

Dread Animus
5s2.0.0

Dread Animus

FQN: abl.​exp.​excavation.​roth.​multi.​belsavis.​event_2.​darkstaff_reanimate_sith

Dread Animus
5s2.0.0

Dread Animus

FQN: abl.​exp.​excavation.​roth.​multi.​belsavis.​event_2.​darkstaff_release_klorslugs

Dread Animus
5s2.0.0

Dread Bomb

FQN: abl.​exp.​excavation.​roth.​multi.​ilum.​finale.​tagriss_force_slam_attack

Dread Bomb
21s2.0.0

Dread Fall

FQN: abl.​exp.​excavation.​roth.​multi.​ilum.​finale.​creature_stealth_end_drop

Dread Fall
6s2.0.0

Dread Fall

FQN: abl.​exp.​excavation.​roth.​multi.​ilum.​finale.​creature_stealth_end_drop_canister

Dread Fall
6s2.0.0

Dread Root

FQN: abl.​exp.​excavation.​roth.​corellia.​rancor_superboss.​dread_root

Dread Root
20s2.0.0

Dread Stasis

FQN: abl.​exp.​excavation.​roth.​multi.​ilum.​finale.​tagriss_empowerment_scripted_stasis

Dread Stasis
none2.0.0

Dread Tentacles

FQN: abl.​exp.​excavation.​roth.​multi.​ilum.​finale.​creature_life_siphon

Dread Tentacles
18s2.0.0

Dread-Seeded

FQN: abl.​exp.​excavation.​roth.​multi.​buff_corrupted_no_fx

Dread-Seeded
passive2.0.0

Dread-Seeded

FQN: abl.​exp.​excavation.​roth.​multi.​buff_corrupted_humanoid_03

Dread-Seeded
passive2.0.0

Dread-Seeded

FQN: abl.​exp.​excavation.​roth.​multi.​buff_corrupted_creature

Dread-Seeded
passive2.0.0

Dread-Seeded

FQN: abl.​exp.​excavation.​roth.​multi.​buff_corrupted_humanoid_01

Dread-Seeded
passive2.0.0

Dread-Seeded

FQN: abl.​exp.​excavation.​roth.​multi.​buff_corrupted_humanoid_02

Dread-Seeded
passive2.0.0

Dried Out

FQN: abl.​exp.​01.​makeb.​mob.​poi010.​boss01.​on_land

Dried Out
passive2.0.0

Droid Charging Assembly

FQN: abl.​exp.​macrobinoculars.​roth.​multi.​nar_shaddaa.​shroud_finale.​conveyor_electric_exhaustion

Droid Charging Assembly
none2.0.0

Droid Dot

FQN: abl.​exp.​01.​makeb.​world_arc.​republic.​hub_2.​old_feuds.​droid_dot

Droid Dot
passive2.0.0

Drop Probe Droid

FQN: abl.​exp.​01.​makeb.​bonus.​area.​hostage_situation.​tank_1_summon_pet_gtaoe

Drop Probe Droid
30s2.0.0

Dual Core

FQN: abl.​qtr.​1x4.​raid.​asation.​enemy.​boss.​core.​data_core.​dual_core

Dual Core
3s2.0.0

Dual Saber Throw

Throws both lightsabers in a straight line towards the target, dealing <<1>> weapon damage to up to 8 enemies directly in front of you up to 30 meters away. Affected enemies are slowed by 50% for <<2>> seconds. Requires two lightsabers.

FQN: abl.​sith_warrior.​dual_saber_throw

Dual Saber Throw
18s2.0.0

Durable Meds

Increases the healing dealt by Kolto Probe and Recuperative Nanotech by <<1>>%. Additionally increases the duration of Recuperative Nanotech by <<2[%d seconds/%d second/%d seconds]>> and reduces the energy cost of Kolto Probe by <<3>>.

FQN: abl.​agent.​skill.​medic.​durable_meds

Durable Meds
passive2.0.0

Electric Ambush

Recklessness and Phantom Stride build 3 Static Charges, and exiting combat or activating Force Cloak in combat reduces the active cooldown of Recklessness by 60 seconds. Additionally, the critical damage dealt by Maul is increased by 30%.

FQN: abl.​sith_inquisitor.​skill.​deception.​electric_ambush

Electric Ambush
passive2.0.0

Electric Shield

FQN: abl.​exp.​01.​makeb.​world_arc.​republic.​hub_1.​hitting_the_hutts.​grevin.​electric_shield

Electric Shield
45s2.0.0

Electrical Damage

FQN: abl.​quest.​exp.​01.​makeb.​world.​republic.​hub_2.​for_the_record.​wall_blaster_1

Electrical Damage
none2.0.0

Electrical Damage

FQN: abl.​quest.​exp.​01.​makeb.​world.​republic.​hub_2.​for_the_record.​wall_blaster_3

Electrical Damage
none2.0.0

Electrical Damage

FQN: abl.​quest.​exp.​01.​makeb.​world.​republic.​hub_2.​for_the_record.​wall_blaster_4

Electrical Damage
none2.0.0

Electrical Damage

FQN: abl.​quest.​exp.​01.​makeb.​world.​republic.​hub_2.​for_the_record.​shock_trap

Electrical Damage
none2.0.0

Electrical Damage

FQN: abl.​quest.​exp.​01.​makeb.​world.​republic.​hub_2.​for_the_record.​wall_blaster_2

Electrical Damage
none2.0.0

Electricity

FQN: abl.​exp.​01.​open_worlds.​class.​sith_inquisitor.​an_empire_divided.​dest_power_cells

Electricity
none2.0.0

Electrified Plating

FQN: abl.​exp.​01.​makeb.​bonus.​area.​hostage_situation.​tank_1_melee_flurry

Electrified Plating
29s2.0.0

Electro Dart

FQN: abl.​exp.​01.​makeb.​world_arc.​republic.​hub_1.​hitting_the_hutts.​grevin.​electro_dart_random

Electro Dart
30s2.0.0

Electro Dart

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​trash.​frenzied_mercenary.​electro_dart

Electro Dart
15s2.0.0

Electro Dart

FQN: abl.​npc.​ability.​droid.​turret.​electrostun

Electro Dart
30s2.0.0

Electro Dart

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​trash.​city_patrols.​random_electro_dart

Electro Dart
40s2.0.0

Electro Grenade

FQN: abl.​exp.​01.​makeb.​world_arc.​republic.​hub_1.​hitting_the_hutts.​grevin.​electro_grenade_gtaoe

Electro Grenade
30s2.0.0

Electro Jolt

FQN: abl.​npc.​ability.​droid.​acklay.​demolisher_electrojolt_random

Electro Jolt
18s2.0.0

Electro Net

Fires an electro net that ensnares the target, reducing its movement speed by 50% and dealing <<1>> energy damage over <<2>> seconds. While affected, a target that moves takes 20% more damage from electro net, and this effect can stack up to 10 times on enemy players or 5 times on any other target. Additionally, the electro net hinders the target, preventing the use of high mobility actions and escapes such as charges, vanishes, and speed boosts. Lasts <<3>> seconds.

FQN: abl.​trooper.​electro_net

Electro Net
1m 30s2.0.0

Electro Net

FQN: abl.​exp.​01.​makeb.​world_arc.​imperial.​hub_2.​the_specialists.​tarklan.​electro_net

Electro Net
25s2.0.0

Electro Net

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​cademimu.​police_elite.​eletro_net

Electro Net
6s2.0.0

Electro Net

Fires an electro net that ensnares the target, reducing its movement speed by 50% and dealing <<1>> energy damage over <<2>> seconds. While affected, a target that moves takes 20% more damage from electro net, and this effect can stack up to 10 times on enemy players or 5 times on any other target. Additionally, the electro net hinders the target, preventing the use of high mobility actions and escapes such as charges, vanishes, and speed boosts. Lasts <<3>> seconds.

FQN: abl.​bounty_hunter.​electro_net

Electro Net
1m 30s2.0.0

Electro Shield

When activated, your Reactive Shield has a <<1>>% chance to charge with electricity, zapping attackers for <<2>> elemental damage while it remains active. This effect cannot occur more than once each second.

FQN: abl.​trooper.​skill.​assault_specialist.​electro_shield

Electro Shield
passive2.0.0

Electrocable

FQN: abl.​exp.​macrobinoculars.​roth.​multi.​nar_shaddaa.​shroud_finale.​bossfight_finalstage_taser

Electrocable
21s2.0.0

Electromagnetic Overload

FQN: abl.​exp.​01.​makeb.​world.​hub1.​imperial.​the_observer.​prototype.​debuff_boss_droid_damage

Electromagnetic Overload
none2.0.0

Electromagnetic Overload

FQN: abl.​exp.​macrobinoculars.​roth.​multi.​nar_shaddaa.​shroud_finale.​bossfight_shroud_shield_overload

Electromagnetic Overload
none2.0.0

Electromagnetically Anchored

FQN: abl.​exp.​macrobinoculars.​roth.​multi.​nar_shaddaa.​shroud_event_3.​droid_eletromagnetic_anchor

Electromagnetically Anchored
passive2.0.0

Electrosmash

FQN: abl.​npc.​ability.​droid.​turret.​electrowave

Electrosmash
10s2.0.0

Electrosmash

FQN: abl.​exp.​01.​makeb.​world_arc.​republic.​hub_1.​hitting_the_hutts.​grevin.​electrosmash

Electrosmash
15s2.0.0

Electrostaff Jolt

FQN: abl.​exp.​macrobinoculars.​roth.​multi.​ir_77_ambushes.​staff_shock_stun

Electrostaff Jolt
21s2.0.0

Electrostaff Lunge

FQN: abl.​exp.​macrobinoculars.​roth.​multi.​ir_77_ambushes.​lunge

Electrostaff Lunge
7.5s2.0.0

Electrostaff Sweep

FQN: abl.​exp.​macrobinoculars.​roth.​multi.​nar_shaddaa.​shroud_event_3.​droid_sweep_attack

Electrostaff Sweep
9s2.0.0

Electrostatic Defense Array

FQN: abl.​exp.​macrobinoculars.​roth.​multi.​quesh.​shroud_event_1.​electric_hall_insta_kill

Electrostatic Defense Array
none2.0.0

Electrostatic Discharge

FQN: abl.​exp.​macrobinoculars.​roth.​multi.​nar_shaddaa.​shroud_event_3.​tesla_coil_fire

Electrostatic Discharge
none2.0.0

Electrostatic Mine

FQN: abl.​exp.​macrobinoculars.​roth.​multi.​nar_shaddaa.​shroud_finale.​bossfight_finalstage_mine

Electrostatic Mine
3s2.0.0

Electrostatic Mine

FQN: abl.​exp.​macrobinoculars.​roth.​multi.​nar_shaddaa.​shroud_finale.​exhaustion_security_droid_mines

Electrostatic Mine
none2.0.0

Electrostatic Mine

FQN: abl.​exp.​macrobinoculars.​roth.​multi.​nar_shaddaa.​shroud_finale.​bossfight_shroud_mine

Electrostatic Mine
12s2.0.0

Electrostatic Mine Overload

FQN: abl.​exp.​macrobinoculars.​roth.​multi.​nar_shaddaa.​shroud_finale.​station_droid_mines_explode

Electrostatic Mine Overload
none2.0.0

Electroweb Defense Grid

FQN: abl.​exp.​macrobinoculars.​roth.​multi.​quesh.​shroud_event_1.​electric_floor_away

Electroweb Defense Grid
none2.0.0

Electroweb Defense Grid

FQN: abl.​exp.​macrobinoculars.​roth.​multi.​quesh.​shroud_event_1.​electric_floor_away_low

Electroweb Defense Grid
none2.0.0

Emergency Hydraulics

FQN: abl.​exp.​01.​makeb.​world_arc.​imperial.​hub_2.​revenge_of_the_archon.​archon_stun_breaker

Emergency Hydraulics
10s2.0.0

Emergency Reboot

FQN: abl.​exp.​macrobinoculars.​roth.​multi.​ir_77_ambushes.​stun_breaker

Emergency Reboot
24s2.0.0

Emergency Recharge

FQN: abl.​exp.​01.​makeb.​world_arc.​imperial.​hub_2.​revenge_of_the_archon.​archon_emergency_recharge_caster

Emergency Recharge
45s2.0.0

Emergency Recharge

FQN: abl.​exp.​01.​makeb.​world_arc.​imperial.​hub_2.​revenge_of_the_archon.​archon_emergency_recharge_left

Emergency Recharge
none2.0.0

Emergency Recharge

FQN: abl.​exp.​01.​makeb.​world_arc.​imperial.​hub_2.​revenge_of_the_archon.​archon_emergency_recharge_right

Emergency Recharge
none2.0.0

Emergency Recharge

FQN: abl.​exp.​01.​makeb.​world_arc.​imperial.​hub_2.​revenge_of_the_archon.​fuel_droid_refuel_caster_2

Emergency Recharge
passive2.0.0

Emergency Triage Mode

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​trash.​hardened_medtech_droid.​emergency_triage_mode

Emergency Triage Mode
none2.0.0

EMP Recycler

Reduces the cooldown of EMP Discharge by <<1>> seconds. In addition, activating EMP Discharge heals you for <<2>>% of your total health.

FQN: abl.​agent.​skill.​engineering.​emp_recycler

EMP Recycler
passive2.0.0

Empowered Blade

FQN: abl.​exp.​excavation.​roth.​multi.​arcanum.​dashade_special_charge_saber

Empowered Blade
12s2.0.0

Empowered Surge

FQN: abl.​exp.​excavation.​roth.​multi.​arcanum.​dashade_special_uppercut

Empowered Surge
9s2.0.0

Empowering Forge

FQN: abl.​exp.​excavation.​roth.​multi.​ilum.​finale.​tagriss_empowerment_crystal_lift_visuals

Empowering Forge
none2.0.0

Endless

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​trash.​enforcer_droid.​endless

Endless
passive2.0.0

Endless Rage

Generates 1 rage when attacked. This effect cannot occur more than once every 6 seconds.

FQN: abl.​sith_warrior.​endless_rage

Endless Rage
passive2.0.0

Energy Backlash

FQN: abl.​exp.​excavation.​roth.​multi.​ilum.​finale.​tagriss_seed_knockback

Energy Backlash
none2.0.0

Energy Burn

FQN: abl.​exp.​01.​makeb.​world_arc.​imperial.​hub_2.​revenge_of_the_archon.​fuel_droid_attack

Energy Burn
1.5s2.0.0

Energy Charging

FQN: abl.​exp.​macrobinoculars.​roth.​multi.​nar_shaddaa.​shroud_event_3.​tesla_coil_fire_cast

Energy Charging
3s2.0.0

Energy Field Monitor

Grants a medium amount of reputation points.

FQN: abl.​reputation.​trophy.​gsi.​gsi_trophy_medium

Energy Field Monitor
none2.0.0

Energy Rebounder

When you take damage, you have <<1>>% chance to reduce the active cooldown of Energy Shield by <<2>> seconds. This effect cannot occur more than once every 1.5 seconds. In addition, when taking damage, you have a <<3>>% chance to emit an Energy Redoubt, which absorbs a low amount of damage and lasts <<4>> seconds. This effect cannot occur more than once every 10 seconds.

FQN: abl.​bounty_hunter.​skill.​arsenal.​energy_rebounder

Energy Rebounder
passive2.0.0

Energy Rebounder

When you take damage, the active cooldown of Energy Shield is reduced by 3 seconds. This effect cannot occur more than once every 1.5 seconds. In addition, when taking damage, you have a 20% chance to emit an Energy Redoubt, which lasts up to <<1>> seconds and absorbs <<2>> damage. This effect cannot occur more than once every 10 seconds.

FQN: abl.​bounty_hunter.​skill.​advanced_prototype.​energy_rebounder

Energy Rebounder
passive2.0.0

Energy Shield

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​trash.​mercenary_carver.​energy_shield

Energy Shield
1m 30s2.0.0

Energy Surge

Damaging attacks have a 30% chance to deal <<1>> additional energy tech damage to the target. This effect can only occur once every 4.5 seconds, and shares this limit with similar damage-dealing effects. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​dps_damage_energy.​artifact.​10x3g

Energy Surge
passive2.0.0

Energy Surge

Damaging attacks have a 30% chance to deal <<1>> additional energy tech damage to the target. This effect can only occur once every 4.5 seconds.

FQN: abl.​itm.​relic.​onhit.​dps_damage_energy.​artifact.​11x1d_pvp

Energy Surge
passive2.0.0

Energy Surge

Damaging attacks have a 30% chance to deal <<1>> additional energy tech damage to the target. This effect can only occur once every 4.5 seconds, and shares this limit with similar damage-dealing effects. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​dps_damage_energy.​artifact.​11x2g

Energy Surge
passive2.0.0

Energy Surge

Damaging attacks have a 30% chance to deal <<1>> additional energy tech damage to the target. This effect can only occur once every 4.5 seconds.

FQN: abl.​itm.​relic.​onhit.​dps_damage_energy.​artifact.​11x2g_pvp

Energy Surge
passive2.0.0

Energy Surge

Damaging attacks have a 30% chance to deal <<1>> additional energy tech damage to the target. This effect can only occur once every 4.5 seconds, and shares this limit with similar damage-dealing effects. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​dps_damage_energy.​artifact.​11x1d

Energy Surge
passive2.0.0

Enmity Technique

FQN: abl.​exp.​excavation.​roth.​multi.​ilum.​finale.​buff_lord_tagriss

Enmity Technique
passive2.0.0

Enrage

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​the_tomb_opens.​boss.​bonus_boss.​enrage

Enrage
passive2.0.0

Enrage

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​dread_master.​styrak.​enrage

Enrage
passive2.0.0

Enrage

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​wraid.​enrage

Enrage
passive2.0.0

Enrage

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​bringing_down_the_hammer.​boss.​optional_boss.​enrage

Enrage
passive2.0.0

Enrage

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​cademimu.​bonus_boss.​enrage

Enrage
passive2.0.0

Enrage

FQN: abl.​exp.​01.​makeb.​raid.​makeb_lair.​enemy.​boss.​golden_fury.​golden_fury.​enrage

Enrage
passive2.0.0

Enrage

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​warlords.​logic.​enrage

Enrage
passive2.0.0

Enrage

FQN: abl.​world_design.​utility.​enrage.​8min_anti_solo_enrage

Enrage
passive2.0.0

Enrage

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​colossus.​colossus.​enrage

Enrage
passive2.0.0

Enrage

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​shadow_dealer.​logic.​enrage_hard

Enrage
passive2.0.0

Enrage

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​shadow_dealer.​logic.​enrage_normal

Enrage
passive2.0.0

Ensnare

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​warlords.​adds.​gendai.​snare

Ensnare
10s2.0.0

Entrench

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​reek.​logic.​take_cover

Entrench
1.5s2.0.0

Environmental Isolation Shield

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​wraid.​shield.​shield

Environmental Isolation Shield
passive2.0.0

Environmental Isolation Shield

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​wraid.​shield.​shield_player

Environmental Isolation Shield
none2.0.0

Escape

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​shadow_dealer.​shadow_dealer.​escape

Escape
10s2.0.0

Exceptional Command Stim

Increases Presence by 136 for 60 minutes. Only one stimpack can be active at a time.

FQN: abl.​itm.​potion.​stimpack.​pre_tier10

Exceptional Command Stim
none2.0.0

Exceptional Fortitude Stim

Increases Endurance by 136 for 60 minutes. Only one stimpack can be active at a time.

FQN: abl.​itm.​potion.​stimpack.​end_tier10

Exceptional Fortitude Stim
none2.0.0

Exceptional Might Stim

Increases Mastery by 136 for 60 minutes. Only one stimpack can be active at a time.

FQN: abl.​itm.​potion.​stimpack.​str_tier10

Exceptional Might Stim
none2.0.0

Exceptional Reflex Stim

Increases Mastery by 136 for 60 minutes. Only one stimpack can be active at a time.

FQN: abl.​itm.​potion.​stimpack.​agi_tier10

Exceptional Reflex Stim
none2.0.0

Exceptional Resolve Stim

Increases Mastery by 136 for 60 minutes. Only one stimpack can be active at a time.

FQN: abl.​itm.​potion.​stimpack.​wil_tier10

Exceptional Resolve Stim
none2.0.0

Exceptional Skill Stim

Increases Mastery by 136 for 60 minutes. Only one stimpack can be active at a time.

FQN: abl.​itm.​potion.​stimpack.​cun_tier10

Exceptional Skill Stim
none2.0.0

Exfiltrate

Roll forward 12 meters. While rolling, your chance to dodge melee and ranged attacks is increased by 30%. Does not break stealth. Cannot be used while immobilized or hindered. Exfiltrate has 2 ability charges and recharges one charge every 8 seconds.

FQN: abl.​agent.​exfiltrate

Exfiltrate
8s2.0.0

Expediting...

FQN: abl.​placeables.​exp.​01.​open_worlds.​class.​trooper.​elements_of_surprise.​explosive_round

Expediting...
none2.0.0

Expeditious Protector

When your guarded target is attacked, you gain Expeditious Protector for 6 seconds, increasing your movement speed by <<1>>%.

FQN: abl.​jedi_knight.​skill.​defense.​expeditious_protector

Expeditious Protector
passive2.0.0

Expel Essence

FQN: abl.​exp.​excavation.​roth.​multi.​arcanum.​dashade_special_spit

Expel Essence
3s2.0.0

Expiatory Mote

FQN: abl.​qtr.​1x4.​raid.​asation.​enemy.​boss.​dread_guards.​assassin.​difficulty_2.​expiatory_mote_nightmare_gtaoe

Expiatory Mote
none2.0.0

Expiatory Mote

FQN: abl.​qtr.​1x4.​raid.​asation.​enemy.​boss.​dread_guards.​assassin.​difficulty_4.​expiatory_mote_nightmare_gtaoe

Expiatory Mote
none2.0.0

Explode Knockback

FQN: abl.​quest.​exp.​01.​makeb.​bonus_series.​republic.​series_2.​perekta.​explosives

Explode Knockback
none2.0.0

Explosion

FQN: abl.​player.​destruction.​dest_explosive_high

Explosion
none2.0.0

Explosion!

You are taking fire damage.

FQN: abl.​quest.​exp.​01.​makeb.​bonus_series.​imperial.​series_1.​twisting_the_truth.​door_explosion

Explosion!
none2.0.0

Explosive Anti-Personnel Round

FQN: abl.​exp.​macrobinoculars.​roth.​multi.​nar_shaddaa.​shroud_event_3.​makivoro_knockdown_round

Explosive Anti-Personnel Round
18s2.0.0

Explosive Charge

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​colossus.​colossus.​frontal_cone

Explosive Charge
15s2.0.0

Explosive Punches

FQN: abl.​exp.​01.​makeb.​world_arc.​imperial.​hub_2.​the_specialists.​tarklan.​explosive_punches

Explosive Punches
15s2.0.0

Explosive Surge

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​warlords.​devaronian.​explosive_surge

Explosive Surge
10s2.0.0

Explosive Surge

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​warlords.​devaronian.​explosive_surge_with_grapple

Explosive Surge
10s2.0.0

Explosive Surge

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​warlords.​adds.​devaronian.​explosive_surge

Explosive Surge
3s2.0.0

Explosives Detection Modulator

Scans the area for any trace of known explosive material.

FQN: abl.​exp.​01.​ziost.​class.​agent.​the_grandfather_of_terror.​scanning_device

Explosives Detection Modulator
5s2.0.0

Falsified Cartel Inspection Seal

Grants a large amount of reputation points.

FQN: abl.​reputation.​trophy.​hutt_space_navigators.​hsn_trophy_large

Falsified Cartel Inspection Seal
none2.0.0

Fatality

Shiv triggers Fatality, which makes your next Corrosive Assault regrant Tactical Advantage and cost no energy. This effect cannot occur more than once every 10 seconds.

FQN: abl.​agent.​skill.​lethality.​fatality

Fatality
passive2.0.0

Ferocity

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​dread_master.​kell_dragon.​distance_buff

Ferocity
none2.0.0

Field Repair

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​trash.​cartel_combat_engineer.​field_repair

Field Repair
3s2.0.0

Field Revive

FQN: abl.​exp.​01.​makeb.​raid.​makeb_lair.​enemy.​boss.​golden_fury.​golden_fury.​phase_rez

Field Revive
none2.0.0

Final Offer

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​trash.​underworld_arms_trader.​final_offer

Final Offer
none2.0.0

Fire Extinguisher

FQN: abl.​quest.​generic.​npc_states.​flavor.​astromech.​buff_spray_medium

Fire Extinguisher
none2.0.0

Fire Flare

FQN: abl.​quest.​exp.​01.​bothawui.​class.​smuggler.​bothan_beatdown.​flare_gun

Fire Flare
3s2.0.0

Fire Mine

FQN: abl.​exp.​01.​makeb.​world_arc.​imperial.​hub_2.​the_specialists.​rat_catcher.​jet_pack_fire_mine

Fire Mine
1s2.0.0

Fire Trap

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​reek.​hazard_add.​place_hazard

Fire Trap
60s2.0.0

Fire Trap

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​reek.​hazard_add.​hazard_fire

Fire Trap
10s2.0.0

Firebug

Increases the critical bonus damage of Combustible Gas Cylinder, Rail Shot, Flame Burst, Incendiary Missile and Thermal Detonator by <<1[%d/%d/%d]>>%.

FQN: abl.​bounty_hunter.​skill.​firebug.​pyrotech_powertech

Firebug
passive2.0.0

Firestorm

Incinerates everything in a 10-meter cone, dealing <<1>> elemental damage to up to 8 enemy targets. Affected targets are impaired for <<2>> seconds, reducing the Force and tech damage they deal by 5%.

FQN: abl.​bounty_hunter.​skill.​shield_tech.​firestorm

Firestorm
18s2.0.0

Firing Flare...

FQN: abl.​quest.​exp.​01.​makeb.​bonus_series.​republic.​series_2.​talaos_city.​flare

Firing Flare...
none2.0.0

Firing Flare...

FQN: abl.​quest.​exp.​01.​makeb.​bonus_series.​republic.​series_2.​solida_hesk_estate.​flare

Firing Flare...
none2.0.0

Firing Seeker

FQN: abl.​exp.​01.​bothawui.​class.​jedi_knight.​blight_of_bothawui.​seeker_operator_cast

Firing Seeker
10s2.0.0

Fist Pound

Creature's default fist pound attack.

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​bringing_down_the_hammer.​boss.​optional_boss.​flurry

Fist Pound
1.5s2.0.0

Fixate

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​warlords.​gendai.​fixate

Fixate
12s2.0.0

Flame Burst

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​colossus.​colossus.​transform_attack_1

Flame Burst
2.5s2.0.0

Flame Burst

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​trash.​city_patrols.​flame_burst

Flame Burst
9s2.0.0

Flame Burst

Instantly deals elemental damage, then a moderate amount of elemental damage over 6 seconds.

FQN: abl.​exp.​macrobinoculars.​roth.​republic.​coruscant.​flame_burst

Flame Burst
9s2.0.0

Flame Burst

FQN: abl.​npc.​ability.​custom.​boss.​exp.​01.​makeb.​the_mechanic.​flame_burst

Flame Burst
45s2.0.0

Flame Engine

Direct damage attacks have a 50% chance to trigger Flame Engine, which finishes the cooldown on Searing Wave, Firestorm or Heavy Flamethrower and causes your next Searing Wave, Firestorm, and Heavy Flamethrower to generate no heat and deal 40% more damage. This effect cannot occur more than once every 15 seconds.

FQN: abl.​bounty_hunter.​skill.​shield_tech.​flame_engine

Flame Engine
passive2.0.0

Flame Suit

Reduces the damage taken by all periodic effects by <<1[%d/%d/%d]>>%.

FQN: abl.​bounty_hunter.​skill.​firebug.​flame_suit

Flame Suit
passive2.0.0

Flame Sweep

FQN: abl.​exp.​01.​makeb.​world_arc.​imperial.​hub_2.​the_specialists.​rat_catcher.​flame_sweep

Flame Sweep
12s2.0.0

Flame Sweep

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​shadow_dealer.​mercenaries.​flame_sweep

Flame Sweep
12s2.0.0

Flame Sweep

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​trash.​city_patrols.​flame_sweep

Flame Sweep
12s2.0.0

Flame Thrower

(Special attack for Isotope-5 Droid)

FQN: abl.​flurry.​droid.​dino.​dino_huttisotope5_a04.​flame_thrower

Flame Thrower
20s2.0.0

Flamethrower

FQN: abl.​npc.​ability.​tech.​flamethrower_weapon_flurry

Flamethrower
1s2.0.0

Flamethrower

FQN: abl.​exp.​excavation.​roth.​multi.​ilum.​finale.​flamethrower_turret_blast

Flamethrower
2s2.0.0

Flare Gun

Rally troops friendly to the caster from with 25m radius to attack the casters current target.

FQN: abl.​exp.​01.​makeb.​mob.​poi005.​flare_gun

Flare Gun
60s2.0.0

Flare Gun

Rally troops friendly to the caster from with 25m radius to attack the casters current target.

FQN: abl.​exp.​01.​makeb.​environment.​prototype.​mob.​flare_gun

Flare Gun
60s2.0.0

Flash Bang

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​shadow_dealer.​shadow_dealer.​flash_bang

Flash Bang
10s2.0.0

Flash Bang

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​trash.​operations_commander.​flash_bang

Flash Bang
30s2.0.0

Flash Bang

FQN: abl.​exp.​01.​makeb.​environment.​prototype.​chase_event_escape_action

Flash Bang
5s2.0.0

Flash Grenade

FQN: abl.​npc.​ability.​tech.​flash_grenade_no_stealth

Flash Grenade
2m 0s2.0.0

Flowing Force

Telekinetic Momentum is twice as likely to trigger while Mental Alacrity is active. Additionally increases the duration of Mental Alacrity by <<1>> seconds and reduces its cooldown by <<2>> seconds.

FQN: abl.​jedi_consular.​skill.​telekinetics.​flowing_force

Flowing Force
passive2.0.0

Flurry of Bolts

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​shadow_dealer.​mercenaries.​flurry_of_bolts

Flurry of Bolts
4.5s2.0.0

Flushing Cryoban Tank

FQN: abl.​placeables.​exp.​macrobinoculars.​roth.​multi.​belsavis.​shroud_event_2.​flush_cryo_tank

Flushing Cryoban Tank
none2.0.0

Focal Lightning

Damage dealt by Force Lightning has a <<1>>% chance and damage dealt by Lightning Strike has a <<2>>% chance to grant Focal Lightning, which increases alacrity by 1%, reduces the cost of Lightning Strike by 15% and increases Lightning Burns damage by 9%. Stacks up to 4 times. Lasts <<3>> seconds.

FQN: abl.​sith_inquisitor.​skill.​madness.​focal_lightning

Focal Lightning
passive2.0.0

Focus

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​dread_master.​clones.​force_focus

Focus
2m 0s2.0.0

Focused Defense

Incoming attacks have a 30% chance to grant 550 Defense Rating for <<1>> seconds. This effect can only occur once every 20 seconds, and shares this limit with similar defensive effects. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​tank_defense.​artifact.​11x1l

Focused Defense
passive2.0.0

Focused Defense

Incoming attacks have a 30% chance to grant 435 Defense Rating for <<1>> seconds. This effect can only occur once every 20 seconds. Does not stack with other Fortunate Redoubt effects.

FQN: abl.​itm.​relic.​onhit.​tank_defense.​artifact.​11x2l_pvp

Focused Defense
passive2.0.0

Focused Defense

Incoming attacks have a 30% chance to grant 410 Defense Rating for <<1>> seconds. This effect can only occur once every 20 seconds. Does not stack with other Fortunate Redoubt effects.

FQN: abl.​itm.​relic.​onhit.​tank_defense.​artifact.​11x1l_pvp

Focused Defense
passive2.0.0

Focused Defense

Incoming attacks have a 30% chance to grant 595 Defense Rating for <<1>> seconds. This effect can only occur once every 20 seconds, and shares this limit with similar defensive effects. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​tank_defense.​artifact.​11x2l

Focused Defense
passive2.0.0

Focused Defense

Incoming attacks have a 30% chance to grant 510 Defense Rating for <<1>> seconds. This effect can only occur once every 20 seconds, and shares this limit with similar defensive effects. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​tank_defense.​artifact.​10x3l

Focused Defense
passive2.0.0

Focused Fire

FQN: abl.​exp.​01.​makeb.​raid.​makeb_lair.​enemy.​boss.​golden_fury.​golden_fury.​focused_fire

Focused Fire
1.5s2.0.0

Force Barrier

Channels a protective barrier around you, granting immunity to all negative, controlling, and damaging effects and building up to 4 charges for Enduring Bastion, which absorbs <<1>> damage per charge and grants immunity to interrupts for up to <<2[%d seconds/%d second/%d seconds]>> after the channel ends. This ability does not respect the global cooldown and can be used while controlled.

FQN: abl.​jedi_consular.​force_barrier

Force Barrier
3m 0s2.0.0

Force Barrier

Channels a protective barrier around you, granting immunity to all negative, controlling, and damaging effects and building up to 4 charges for Enduring Bastion, which absorbs <<1>> damage per charge and grants immunity to interrupts for up to <<2[%d seconds/%d second/%d seconds]>> after the channel ends. This ability does not respect the global cooldown and can be used while controlled.

FQN: abl.​sith_inquisitor.​force_barrier

Force Barrier
3m 0s2.0.0

Force Choke

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​dread_master.​clones.​force_pull

Force Choke
60s2.0.0

Force Choke

FQN: abl.​exp.​excavation.​roth.​multi.​ilum.​finale.​tagriss_force_choke_off_target

Force Choke
6s2.0.0

Force Choke

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​dread_master.​clones.​force_choke

Force Choke
60s2.0.0

Force Field

FQN: abl.​exp.​01.​makeb.​raid.​makeb_lair.​enemy.​boss.​golden_fury.​shield_pylon.​pylon_shield

Force Field
passive2.0.0

Force Field

FQN: abl.​exp.​01.​makeb.​raid.​makeb_lair.​enemy.​boss.​golden_fury.​shield_pylon.​phase_shield_right

Force Field
none2.0.0

Force Field

FQN: abl.​exp.​01.​makeb.​raid.​makeb_lair.​enemy.​boss.​golden_fury.​shield_pylon.​phase_shield_left

Force Field
none2.0.0

Force Gift

Increases alacrity by <<1[%d/%d/%d]>>%.

FQN: abl.​jedi_consular.​skill.​seer.​force_gift

Force Gift
passive2.0.0

Force Guard

Reduces damage taken from Force attacks by <<1>>%. In addition, whenever you reflect Force damage with Saber Reflect, you build <<2>> focus.

FQN: abl.​jedi_knight.​skill.​focus.​force_guard

Force Guard
passive2.0.0

Force Haste

Reduces the cooldown of Force Speed by <<1>> seconds, Force Slow by <<2>> seconds, and Force Barrier by <<3>> seconds.

FQN: abl.​jedi_consular.​skill.​telekinetics.​force_haste

Force Haste
passive2.0.0

Force Haste

Reduces the cooldown of Force Speed by <<1>> seconds, Force Slow by <<2>> seconds, and Force Barrier by <<3>> seconds.

FQN: abl.​sith_inquisitor.​skill.​lightning.​force_haste

Force Haste
passive2.0.0

Force Health

Increases damage reduction by <<1[%d/%d/%d]>>%. In addition, Twin Saber Throw builds <<2>> focus.

FQN: abl.​jedi_knight.​skill.​focus.​force_health

Force Health
passive2.0.0

Force Jump

Obliterate can now be used while immobilized.

FQN: abl.​sith_warrior.​skill.​rage.​force_jump

Force Jump
passive2.0.0

Force Leap

FQN: abl.​exp.​excavation.​roth.​multi.​ilum.​finale.​tagriss_force_leap_attack

Force Leap
15s2.0.0

Force Lightning

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​dread_master.​styrak.​mass_force_lightning

Force Lightning
25s2.0.0

Force Lightning

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​dread_master.​clones.​force_lightning

Force Lightning
none2.0.0

Force Pull

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​dread_master.​styrak.​force_flip_you

Force Pull
40s2.0.0

Force Resistance

Reduces damage taken from Force attacks by <<1>>%. In addition, whenever you reflect Force damage with Saber Reflect, you build <<2>> rage.

FQN: abl.​sith_warrior.​skill.​rage.​force_resistance

Force Resistance
passive2.0.0

Force Storm

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​cademimu.​bonus_boss.​force_storm

Force Storm
20s2.0.0

Force Vigor

Increases damage reduction by <<1[%d/%d/%d]>>%. In addition, Dual Saber Throw builds <<2>> rage.

FQN: abl.​sith_warrior.​skill.​rage.​force_vigor

Force Vigor
passive2.0.0

Force Warden

Healing Trance channels and ticks 10% faster, and Wandering Mend grants resistance to the targets it heals for 45 seconds. Resistant targets have their internal and elemental damage reduction increased by 3%.

FQN: abl.​jedi_consular.​skill.​seer.​force_warden

Force Warden
passive2.0.0

Forceweaver

Increases alacrity by <<1[%d/%d/%d]>>%.

FQN: abl.​sith_inquisitor.​skill.​corruption.​forceweaver

Forceweaver
passive2.0.0

Forked Darkness

Crushing Darkness makes its target vulnerable for <<1>> seconds and has a 25% chance to tick twice. Direct damage dealt by your Crushing Darkness, Chain Lightning, and Halted Offensive abilities refreshes the duration of your Affliction on affected targets. In addition, Lightning Strike and Lightning Bolt increases your Force regeneration rate by 10% for <<1>> seconds. Stacks up to 3 times.

FQN: abl.​sith_inquisitor.​skill.​lightning.​forked_darkness

Forked Darkness
passive2.0.0

Free Samples

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​trash.​underworld_arms_trader.​free_samples

Free Samples
15s2.0.0

Freed

FQN: abl.​exp.​01.​makeb.​world.​republic.​hub_2.​extraordinary_measures.​freed_hostages

Freed
none2.0.0

Frenzied Onslaught

FQN: abl.​npc.​ability.​creature.​dragonbat.​frenzied_onslaught

Frenzied Onslaught
15s2.0.0

Frenzied Rage

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​trash.​frenzied_mercenary.​frenzied_rage

Frenzied Rage
15s2.0.0

Frenzied Sabers

Dealing damage with an Ataru Form strike increases your damage reduction and melee and ranged defense chance by 2%. Stacks up to 3 times. Lasts <<1>> seconds.

FQN: abl.​sith_warrior.​skill.​carnage.​frenzied_sabers

Frenzied Sabers
passive2.0.0

Frenzied Strike

FQN: abl.​npc.​ability.​creature.​dragonbat.​frenzied_onslaught_final_attack

Frenzied Strike
10s2.0.0

Frenzied Swings

A series of melee swings for an NPC.

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​warlords.​whiphid.​flurry

Frenzied Swings
none2.0.0

Frenzy Strikes

FQN: abl.​exp.​excavation.​roth.​multi.​arcanum.​rakgoul_ravage_channel

Frenzy Strikes
12s2.0.0

Full Auto

Fires a continuous stream of bolts that deal heavy damage for up to 4 seconds.

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​trash.​mercenary_assault_gunner.​full_auto

Full Auto
15s2.0.0

Full Auto

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​warlords.​adds.​human.​full_auto

Full Auto
15s2.0.0

Full Auto

Fires a continuous stream of bolts that deal heavy damage for up to 4 seconds. This ability is identical to the normal Full Auto, but with a different appearance.

FQN: abl.​exp.​01.​makeb.​world_arc.​imperial.​hub_2.​the_specialists.​qo_99.​full_auto_blue

Full Auto
9s2.0.0

Full Burn

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​trash.​insane_mercenary.​full_burn

Full Burn
passive2.0.0

Fury Swat

FQN: abl.​exp.​excavation.​roth.​multi.​ilum.​finale.​tagriss_kick_grab_new_target

Fury Swat
15s2.0.0

Get Lost

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​wraid.​get_lost

Get Lost
60s2.0.0

Giant Slam

Damages up to four enemies within 10 meters. Enemies damaged are also stunned for 6 seconds.

FQN: abl.​exp.​01.​makeb.​world_arc.​imperial.​hub_2.​the_specialists.​tarklan.​aoe_stun_2

Giant Slam
15s2.0.0

Gnawing Bite

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​wraid.​womp_rat.​snare_bite

Gnawing Bite
5s2.0.0

Gormak Warcry Emulation

FQN: abl.​exp.​macrobinoculars.​roth.​multi.​voss.​ambush_probe_summon_gormak

Gormak Warcry Emulation
21s2.0.0

Gouging Stab

FQN: abl.​exp.​macrobinoculars.​roth.​multi.​nar_shaddaa.​shroud_finale.​bossfight_finalstage_shiv_bleed

Gouging Stab
15s2.0.0

Grapple

FQN: abl.​exp.​macrobinoculars.​roth.​multi.​nar_shaddaa.​shroud_event_3.​droid_bus_grapple

Grapple
10s2.0.0

Grapple

FQN: abl.​npc.​ability.​custom.​boss.​exp.​01.​makeb.​riot_suppression_droid.​grapple_aoe_75

Grapple
1m 40s2.0.0

Grapple

FQN: abl.​exp.​macrobinoculars.​roth.​multi.​tatooine.​probe_grapple_ballistic

Grapple
30s2.0.0

Grapple

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​shadow_dealer.​mercenaries.​grapple

Grapple
20s2.0.0

Grapple

FQN: abl.​npc.​ability.​custom.​boss.​exp.​01.​makeb.​riot_suppression_droid.​grapple_aoe_95

Grapple
1m 40s2.0.0

Grapple

FQN: abl.​exp.​01.​makeb.​world.​hub1.​imperial.​the_observer.​prototype.​attack_boss_grapple

Grapple
18s2.0.0

Grapple

FQN: abl.​exp.​macrobinoculars.​roth.​multi.​nar_shaddaa.​shroud_finale.​bossfight_shroud_grapple

Grapple
18s2.0.0

Grapple

FQN: abl.​npc.​ability.​custom.​boss.​exp.​01.​makeb.​riot_suppression_droid.​grapple_aoe_50

Grapple
1m 40s2.0.0

Grapple

FQN: abl.​exp.​macrobinoculars.​roth.​republic.​coruscant.​grapple

Grapple
20s2.0.0

Grapple

FQN: abl.​exp.​01.​makeb.​world_arc.​imperial.​hub_2.​the_specialists.​rat_catcher.​grapple_aoe

Grapple
30s2.0.0

Grapple

FQN: abl.​npc.​ability.​custom.​boss.​exp.​01.​makeb.​riot_suppression_droid.​grapple_aoe

Grapple
30s2.0.0

Grapple

FQN: abl.​npc.​ability.​custom.​boss.​exp.​01.​makeb.​riot_suppression_droid.​grapple_aoe_25

Grapple
1m 40s2.0.0

Grapple

FQN: abl.​exp.​01.​makeb.​world_arc.​imperial.​hub_2.​the_specialists.​rat_catcher.​jet_pack_grapple

Grapple
20s2.0.0

Grapple

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​trash.​mercenary_carver.​grapple

Grapple
20s2.0.0

Grappling Hook

FQN: abl.​qtr.​1x5.​raid.​makeb.​enemy.​boss.​io5.​logic.​grapple_hook_teleport

Grappling Hook
none2.0.0

Grappling Hook

FQN: abl.​qtr.​1x5.​raid.​makeb.​enemy.​boss.​io5.​logic.​grapple_hook_vfx

Grappling Hook
none2.0.0

Grav Round

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​trash.​mercenary_assault_gunner.​grav_round

Grav Round
6s2.0.0

Gravity Well Missile

FQN: abl.​exp.​01.​makeb.​world_arc.​imperial.​hub_2.​revenge_of_the_archon.​archon_ranged_large_gravity_well_get_targets

Gravity Well Missile
30s2.0.0

Ground Pound

Pounds the ground, dealing minor damage in an AoE around the caster and throwing the targets backwards.

FQN: abl.​world_design.​utility.​staged.​ballistic.​aoe_knockback_instakill

Ground Pound
30s2.0.0

Ground Smash

FQN: abl.​exp.​excavation.​roth.​corellia.​rancor_superboss.​ground_smash

Ground Smash
12s2.0.0

Ground Stomp

FQN: abl.​exp.​excavation.​roth.​corellia.​rancor_superboss.​ground_stomp

Ground Stomp
5s2.0.0

Groundshatter

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​wraid.​slam

Groundshatter
20s2.0.0

GS-1 Sentry Droid

Summons a small Battle Droid which will follow and passively observe you on your adventures.

FQN: abl.​itm.​vanity_pet.​battledroid.​battledroid_a01v05

GS-1 Sentry Droid
none2.0.0

GSI BD-22 Survey Probe

Summons a GSI Survey Probe, which scans a 10-meter radius for buried items, reporting whether any such objects exist in the area.

FQN: abl.​itm.​potion.​seeker_droid.​hot_cold.​simple_survey_probe_rank_00

GSI BD-22 Survey Probe
15s2.0.0

GSI CE-34 Advanced Survey Probe

Summons a GSI Advanced Survey Probe, which progressively scans for buried objects at radii of 5 meters, 10 meters, and 15 meters - reporting whether any such objects exist in the area.

FQN: abl.​itm.​potion.​seeker_droid.​hot_cold.​advanced_survey_probe_rank_00

GSI CE-34 Advanced Survey Probe
15s2.0.0

GSI EMP-03 Explorer

Activates the GSI EMP-03 Explorer vehicle, increasing movement speed based on the rank of your Speeder Piloting skill. <<1>>

FQN: abl.​player.​mount.​seekerdroid.​gsi_explorer

GSI EMP-03 Explorer
none2.0.0

GSI HMF-03 Exploiter

Activates the GSI HMF-03 Exploiter vehicle, increasing movement speed based on the rank of your Speeder Piloting skill. <<1>>

FQN: abl.​player.​mount.​seekerdroid.​gsi_exploiter

GSI HMF-03 Exploiter
none2.0.0

GSI MD-03 Geoscanner

Scans a 30-meter radius around the user's position for buried items, reporting on the estimated location of any such objects. Indicator accuracy is relative to the object's proximity.

FQN: abl.​itm.​potion.​seeker_droid.​hot_cold.​metal_detector_rank_00

GSI MD-03 Geoscanner
15s2.0.0

GSI PMP-06 Pleasure Speeder

Activates the GSI PMP-06 Pleasure Speeder vehicle, increasing movement speed based on the rank of your Speeder Piloting skill. <<1>>

FQN: abl.​player.​mount.​seekerdroid.​gsi_pleasure_speeder

GSI PMP-06 Pleasure Speeder
none2.0.0

GSI Share Certificate

Grants a large amount of reputation points.

FQN: abl.​reputation.​trophy.​gsi.​gsi_trophy_large

GSI Share Certificate
none2.0.0

GSI Triangulation Enhancer Mark I

When consumed, increases the range and accuracy of your Seeker Droid's post-dig sonar pulse by a small amount. Lasts 30 minutes. Only one Seeker Droid Triangulation Enhancer may be active at a time.

FQN: abl.​itm.​potion.​seeker_droid.​hot_cold.​built_in_hot_cold_enchancement_buff_rank_00

GSI Triangulation Enhancer Mark I
15s2.0.0

GSI Triangulation Enhancer Mark II

When consumed, increases the range of your Seeker Droid's post-dig sonar pulse by a small amount, and also increases accuracy relative to your distance from the target. Lasts 30 minutes. Only one Seeker Droid Triangulation Enhancer may be active at a time.

FQN: abl.​itm.​potion.​seeker_droid.​hot_cold.​built_in_hot_cold_enchancement_buff_rank_01

GSI Triangulation Enhancer Mark II
15s2.0.0

Guard and Thrust

Reduces the cooldown of Riposte by <<1[%d seconds/%d second/%d seconds]>> while Saber Ward is active.

FQN: abl.​jedi_knight.​skill.​defense.​guard_and_thrust

Guard and Thrust
passive2.0.0

Guard Cannon

Increases the damage dealt and threat generated by Explosive Surge and Shoulder Cannon by <<1>>%. In addition, damaging a target with your Shoulder Cannon missiles heals you for <<2>>% of your total health.

FQN: abl.​trooper.​skill.​shield_specialist.​guard_cannon

Guard Cannon
passive2.0.0

Guardianship

Challenging Call has a <<1>>% chance to protect all allies within range, excluding yourself, granting Guardianship, which absorbs a moderate amount of damage. Lasts 10 seconds.

FQN: abl.​jedi_knight.​skill.​defense.​guardianship

Guardianship
passive2.0.0

Gurian Lightning

Activates the Gurian Lightning, increasing movement speed based on the rank of your Speeder Piloting skill. <<1>>

FQN: abl.​player.​mount.​mtx.​hoverbike.​quad_suv

Gurian Lightning
none2.0.0

Gurian Tornado

Activates the Gurian Tornado, increasing movement speed based on the rank of your Speeder Piloting skill. <<1>>

FQN: abl.​player.​mount.​mtx.​hoverbike.​quad_green

Gurian Tornado
none2.0.0

Gut

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​trash.​mercenary_carver.​gut

Gut
15s2.0.0

Gutwrenching Kick

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​wraid.​kick

Gutwrenching Kick
8s2.0.0

Hail Of Bolts

Fires several rounds at the area that deal <<1>> damage followed by a greanade that deals <<2>> kinetic damage to up to 5 targets withn 8 meters. Standard and weak targets are knocked down by the grenade.

FQN: abl.​exp.​01.​makeb.​world_arc.​imperial.​hub_2.​the_specialists.​rat_catcher.​hail_of_bullets

Hail Of Bolts
20s2.0.0

Hail Of Bolts

Fires several rounds at the area that deal <<1>> damage followed by a grenade that deals <<2>> kinetic damage to up to 5 targets withn 8 meters. Standard and weak targets are knocked down by the grenade.

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​trash.​city_patrols.​hail_of_bolts

Hail Of Bolts
60s2.0.0

Hand of Darkness

Spike can now be used while out of stealth mode.

FQN: abl.​sith_inquisitor.​skill.​darkness.​hand_of_darkness

Hand of Darkness
passive2.0.0

Hand of Justice

Dealing damage with an Ataru Form strike triggers Hand of Justice, which finishes the cooldown on Dispatch and makes your next Dispatch usable on a target at any health level without consuming any focus. This effect cannot occur more than once every 20 seconds.

FQN: abl.​jedi_knight.​skill.​combat.​hand_of_justice

Hand of Justice
passive2.0.0

Head Butt

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​reek.​reek.​throw_forward

Head Butt
30s2.0.0

Head Butt

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​reek.​reek.​throw_side

Head Butt
30s2.0.0

Head Swipe

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​dread_master.​kell_dragon.​frontal_cone

Head Swipe
6s2.0.0

Headbutt

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​mandalorian_raiders.​boss.​houndmaster.​hound_knockback

Headbutt
18s2.0.0

Headbutt

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​dread_master.​kell_dragon.​bite_and_throw

Headbutt
40s2.0.0

Heads Up

When Hunker Down ends or you leave cover while Hunker Down is active, you have a <<1>>% chance to gain Heads Up, which increases your movement speed by 50% and grants immunity to movement impairing effects. Lasts 6 seconds.

FQN: abl.​smuggler.​skill.​sharpshooter.​heads_up

Heads Up
passive2.0.0

Headshot

Increases the critical chance of Takedown and Series of Shots by <<1>>% and reduces their energy cost by <<2>>.

FQN: abl.​agent.​skill.​marksmanship.​headshot

Headshot
passive2.0.0

Headshot

FQN: abl.​exp.​macrobinoculars.​roth.​multi.​nar_shaddaa.​shroud_finale.​bossfight_finalstage_headshot

Headshot
15s2.0.0

Headshot

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​trash.​operations_commander.​headshot

Headshot
15s2.0.0

Healing Resonance

Healing an ally has a 50% chance to restore an additional <<1>> health over <<2>> seconds. This effect can only occur once every 20 seconds. Does not stack with other Ephemeral Mending effects.

FQN: abl.​itm.​relic.​onhit.​heal_hot.​artifact.​11x1l_pvp

Healing Resonance
passive2.0.0

Healing Resonance

Healing an ally has a 50% chance to restore an additional <<1>> health over <<2>> seconds. This effect can only occur once every 20 seconds, and shares this limit with similar healing effects. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​heal_hot.​artifact.​11x1l

Healing Resonance
passive2.0.0

Healing Resonance

Healing an ally has a 50% chance to restore an additional <<1>> health over <<2>> seconds. This effect can only occur once every 20 seconds, and shares this limit with similar healing effects. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​heal_hot.​artifact.​10x3l

Healing Resonance
passive2.0.0

Healing Resonance

Healing an ally has a 50% chance to restore an additional <<1>> health over <<2>> seconds. This effect can only occur once every 20 seconds, and shares this limit with similar healing effects. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​heal_hot.​artifact.​11x2l

Healing Resonance
passive2.0.0

Healing Resonance

Healing an ally has a 50% chance to restore an additional <<1>> health over <<2>> seconds. This effect can only occur once every 20 seconds. Does not stack with other Ephemeral Mending effects.

FQN: abl.​itm.​relic.​onhit.​heal_hot.​artifact.​11x2l_pvp

Healing Resonance
passive2.0.0

Heat Beam

FQN: abl.​exp.​macrobinoculars.​roth.​republic.​coruscant.​heat_beam

Heat Beam
15s2.0.0

Heat Beam

FQN: abl.​npc.​ability.​droid.​turret.​heat_beams

Heat Beam
15s2.0.0

Heat Beam

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​trash.​city_patrols.​heat_beam

Heat Beam
15s2.0.0

Heat Seeking Missile

FQN: abl.​exp.​01.​makeb.​world_arc.​imperial.​hub_1.​stealing_thunder.​prototype_isotope_5_droid.​heat_seeking_missile

Heat Seeking Missile
none2.0.0

Heatseeker Missiles

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​trash.​city_patrols.​heatseeker_missiles_nocharge

Heatseeker Missiles
15s2.0.0

Heavily Armored

FQN: abl.​exp.​01.​makeb.​world_arc.​imperial.​hub_2.​revenge_of_the_archon.​archon_shield

Heavily Armored
60s2.0.0

Heavy Autoblaster Barrage

FQN: abl.​exp.​01.​makeb.​environment.​prototype.​mob.​bunker_gunner_channel

Heavy Autoblaster Barrage
none2.0.0

Heavy Machinegun Barrage

FQN: abl.​exp.​01.​makeb.​environment.​prototype.​mob.​bunker_gunner_detonate_ammunition

Heavy Machinegun Barrage
none2.0.0

Heightened Power

Increases all damage dealt by 5% for <<1>> seconds after dealing damage with Force Sweep or Focused Burst. This effect cannot occur more than once every 8 seconds.

FQN: abl.​jedi_knight.​skill.​focus.​heightened_power

Heightened Power
passive2.0.0

Hidden Strike

FQN: abl.​exp.​01.​makeb.​world_arc.​imperial.​hub_2.​the_specialists.​specter_12.​hidden_strike

Hidden Strike
7.5s2.0.0

High Caliber Rounds

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​trash.​mercenary_sniper.​high_caliber_rounds

High Caliber Rounds
passive2.0.0

High Capacity Mortar

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​warlords.​human.​mortar_volley_forever

High Capacity Mortar
60s2.0.0

High Impact Round

Fires a very powerful round at the target that deals <<1>> damage. Only useable against incapacitated targets and targets suffering from periodic damage. Requires abl.npc.ability.tech.cryo_grenade_random to work.

FQN: abl.​exp.​01.​makeb.​world_arc.​republic.​hub_1.​hitting_the_hutts.​grevin.​high_impact_round

High Impact Round
15s2.0.0

Hightail It

Roll forward 18 meters, purging movement-impairing effects and landing crouched behind cover. While rolling, your chance to dodge attacks is increased by 100%.

FQN: abl.​smuggler.​hightail_it

Hightail It
20s2.0.0

Hit and Run

Striking a target with Shiv grants Hit and Run, increasing your movement speed by <<1>>% for <<2>> seconds.

FQN: abl.​agent.​skill.​lethality.​hit_and_run

Hit and Run
passive2.0.0

Hold the Line

Grants <<1[%d seconds/%d second/%d seconds]>> of immunity from all movement-impairing effects, knockdowns and physics and increases movement speed by 30%.

FQN: abl.​trooper.​hold_the_line

Hold the Line
45s2.0.0

Holoprojection

FQN: abl.​exp.​macrobinoculars.​roth.​multi.​nar_shaddaa.​shroud_finale.​bossfight_shroud_holo_buff

Holoprojection
none2.0.0

Homing Glaive

FQN: abl.​exp.​macrobinoculars.​roth.​multi.​ir_77_ambushes.​glaive_fire

Homing Glaive
6s2.0.0

Hot Shot

Charged Burst and Quick Shot have a <<1>>% chance to apply 1 stack of Blazing Speed's effect to the target.

FQN: abl.​smuggler.​skill.​saboteur.​hot_shot

Hot Shot
passive2.0.0

Hotwired Defenses

Increases the amount of damage absorbed by Defense Screen by <<1[%d/%d/%d]>>%.

FQN: abl.​smuggler.​skill.​dirty_fighting.​hotwired_defenses

Hotwired Defenses
passive2.0.0

Howling Sandstorm

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​wraid.​sandstorm.​sandstorm

Howling Sandstorm
none2.0.0

Huge Grenade

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​colossus.​colossus.​tank_switch_expanding_aoe

Huge Grenade
35s2.0.0

Huge Grenade

Fires a grapple line that pulls the target to the Bounty Hunter and generates a high amount of threat. Cannot be used on targets in cover.

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​colossus.​colossus.​transform_attack_3

Huge Grenade
20s2.0.0

Humility

Targets stunned by your Force Stun suffer Humility when Force Stun wears off, which reduces all damage dealt by <<1>>% for 10 seconds.

FQN: abl.​jedi_consular.​skill.​seer.​humility

Humility
passive2.0.0

Hunter's Leap

Leaps to the target, immobilizing it for 1.5 seconds and dealing low damage. Shorter cooldown and shorter max range.

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​mandalorian_raiders.​boss.​optional_boss.​hunters_leap

Hunter's Leap
20s2.0.0

Hydraulic Overrides

Grants <<1[%d seconds/%d second/%d seconds]>> of immunity from movement-impairing effects, knockdowns and physics and increases movement speed by 30%.

FQN: abl.​bounty_hunter.​hydraulic_overrides

Hydraulic Overrides
45s2.0.0

Hyper Assault Cell

Reduces the cost of Explosive Surge by <<1>> and gives Explosive Surge a <<2>>% chance to trigger your Plasma Cell on all affected targets.

FQN: abl.​trooper.​skill.​assault_specialist.​hyper_assault_cell

Hyper Assault Cell
passive2.0.0

Hyper Assault Rounds

Dealing periodic damage to a target with less than 30% max health grants Hyper Assault Rounds, which reduces the energy cells depleted by your next Explosive Round by 10, increases the damage it deals by 75%, and causes it to generate two stacks of Supercharge. This effect cannot occur more than once every 15 seconds.

FQN: abl.​trooper.​skill.​assault_specialist.​hyper_assault_rounds

Hyper Assault Rounds
passive2.0.0

Hyper Barrels

Reduces the cost of Charged Bolts by <<1>> and the cooldown of Full Auto by <<2>> seconds. Additionally increases the damage dealt by High Impact Bolt, Charged Bolts, Full Auto, and Assault Plastique by <<3>>%.

FQN: abl.​trooper.​skill.​assault_specialist.​hyper_barrels

Hyper Barrels
passive2.0.0

Ichor Spit

FQN: abl.​exp.​excavation.​roth.​multi.​ilum.​finale.​creature_spit_gtaoe

Ichor Spit
10.5s2.0.0

Ichor Throw

FQN: abl.​exp.​excavation.​roth.​multi.​ilum.​finale.​tentacle_slime_throw

Ichor Throw
1.5s2.0.0

Ikas Stingray

Activates the Ikas Stingray, increasing movement speed based on the rank of your Speeder Piloting skill. <<1>>

FQN: abl.​player.​mount.​speederbike.​ikas.​stingray_blue

Ikas Stingray
none2.0.0

Immolation Probe

FQN: abl.​exp.​macrobinoculars.​roth.​multi.​nar_shaddaa.​shroud_finale.​bossfight_finalstage_explosiveprobe

Immolation Probe
3s2.0.0

Impaling Throw

FQN: abl.​exp.​excavation.​roth.​multi.​belsavis.​event_2.​saber_impale_throw

Impaling Throw
16.5s2.0.0

Impatient Negotiator

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​trash.​underworld_arms_trader.​impatient_negotiator

Impatient Negotiator
passive2.0.0

Impatient Negotiator

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​shadow_dealer.​logic.​impatient_negotiator

Impatient Negotiator
passive2.0.0

Impeccable Medpac

Restores <<1>> health. Only usable once per fight. Health restored scales by level up to level 60.

FQN: abl.​itm.​potion.​medpac.​biochem_medpac_tier10x1

Impeccable Medpac
1m 30s2.0.0

Imperial Auto Loader

Reduces the cooldown of Explosive Probe and Series of Shots by <<1>> seconds and reduces their energy costs by <<2>>.

FQN: abl.​agent.​skill.​engineering.​imperial_auto_loader

Imperial Auto Loader
passive2.0.0

Imperial Fire Suppression Tank

Use near trapped Bothans to extinguish the fires that are preventing them from escaping.

FQN: abl.​quest.​exp.​01.​bothawui.​world.​bonus.​search_and_rescue.​fire_extinguisher

Imperial Fire Suppression Tank
10s2.0.0

Impose Weakness

Low Slash and Spike have a 100% chance to automatically trigger your Duplicity on a separate 10-second rate limit.

FQN: abl.​sith_inquisitor.​skill.​deception.​impose_weakness

Impose Weakness
passive2.0.0

Impose Weakness

Low Slash and Spinning Kick have a 100% chance to automatically trigger your Infiltration Tactics on a separate 10-second rate limit.

FQN: abl.​jedi_consular.​skill.​infiltration.​impose_weakness

Impose Weakness
passive2.0.0

Impulse

FQN: abl.​npc.​ability.​tech.​cover_pulse_no_stealth

Impulse
30s2.0.0

Impulse Strike

FQN: abl.​exp.​macrobinoculars.​roth.​multi.​ir_77_ambushes.​knockup_attack

Impulse Strike
18s2.0.0

Impulse Strike

FQN: abl.​exp.​macrobinoculars.​roth.​multi.​nar_shaddaa.​shroud_event_3.​droid_knockup_attack

Impulse Strike
18s2.0.0

In Its Element

FQN: abl.​exp.​01.​makeb.​mob.​poi010.​boss01.​in_water

In Its Element
passive2.0.0

Incendiary Mine

Increases the duration of your Dodge by <<1[%d seconds/%d second/%d seconds]>>. In addition, when you activate Hightail It, you have a <<2>>% chance to detonate an Incendiary Mine that deals <<3>> elemental damage to all nearby enemies over the duration. Targets that remain within are additionally slowed by 70% for the duration. Lasts <<4>> seconds. Does not affect sleeping or incapacitated targets.

FQN: abl.​smuggler.​skill.​dirty_fighting.​shrap_mine

Incendiary Mine
passive2.0.0

Incendiary Round

Launches an incendiary projectile, setting the target ablaze for elemental damage over a few seconds

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​trash.​city_patrols.​incendiary_round

Incendiary Round
20s2.0.0

Incisor

Force Leap and Zealous Leap have a <<1>>% chance to snare the target, reducing its movement speed by 50% for <<2>> seconds.

FQN: abl.​jedi_knight.​skill.​focus.​incisor

Incisor
passive2.0.0

Inconsistency

FQN: abl.​qtr.​1x4.​raid.​asation.​enemy.​boss.​hypergate_terror.​difficulty_2.​inconsistency_tether

Inconsistency
passive2.0.0

Indefatigable Onslaught

Juyo Form can now stack up to 6 times, and Annihilate can now stack up to 4 times in total.

FQN: abl.​sith_warrior.​skill.​annihilation.​indefatigable_onslaught

Indefatigable Onslaught
passive2.0.0

Inexhaustible Zeal

Juyo Form can now stack up to 6 times, and Merciless Slash can now stack up to 4 times in total.

FQN: abl.​jedi_knight.​skill.​watchman.​inexhaustible_zeal

Inexhaustible Zeal
passive2.0.0

Infectious Bite

FQN: abl.​exp.​excavation.​roth.​multi.​arcanum.​rakghoul_infect_bite

Infectious Bite
15s2.0.0

Inferno

You are taking fire damage.

FQN: abl.​quest.​exp.​01.​makeb.​bonus_series.​imperial.​series_1.​twisting_the_truth.​door_fire

Inferno
none2.0.0

Infiltrating Oasis City

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​trash.​city_infiltration_logic.​infiltrating_oasis_city

Infiltrating Oasis City
none2.0.0

Infiltration Failure

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​trash.​city_infiltration_logic.​event_failed

Infiltration Failure
none2.0.0

Insane Roar

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​reek.​reek.​stomp_nm

Insane Roar
50m 0s2.0.0

Inserting...

FQN: abl.​placeables.​insert.​inserting

Inserting...
none2.0.0

Installing Power Cell

FQN: abl.​placeables.​exp.​excavation.​roth.​multi.​ilum.​finale.​install_power_core

Installing Power Cell
none2.0.0

Intervention

Force Leap, Zealous Leap, and Guardian Leap have a <<1>>% chance to grant Intervention, which makes your next Freezing Force cost no focus and activate with a 0.5 second global cooldown.

FQN: abl.​jedi_knight.​skill.​focus.​intervention

Intervention
passive2.0.0

Intimidating Presence

Force Charge has a <<1>>% chance to finish the cooldown on Disruption. In addition, Saber Reflect lasts <<2[%d seconds/%d second/%d seconds]>> longer and generates a high amount of threat on all engaged enemies within 30 meters when activated.

FQN: abl.​sith_warrior.​skill.​immortal.​intimidating_presence

Intimidating Presence
passive2.0.0

Into the Fray

Increases the duration of Reactive Shield by 3 seconds. In addition, suffering direct damage from area attacks regenerates 2 energy cells and heals you for 2.5% of your total health. This effect cannot occur more than once every 3 seconds.

FQN: abl.​trooper.​into_the_fray

Into the Fray
passive2.0.0

Invigoration Stim

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​trash.​pirate_stimfiend.​invigoration_stim

Invigoration Stim
none2.0.0

Ion Cell

Load your rifle with an ion powercell, giving each shot a chance to do shock damage to targets near your primary target. Only one Cell can be active at a time.

FQN: abl.​exp.​01.​makeb.​world_arc.​republic.​hub_1.​hitting_the_hutts.​grevin.​ion_cell

Ion Cell
45s2.0.0

Ion Field

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​shadow_dealer.​aklay.​ion_blast

Ion Field
6s2.0.0

Iso-5 Ion Cannon

FQN: abl.​quest.​exp.​01.​makeb.​imperial.​world_arc.​hub_2.​revenge_of_the_archon.​iso_5_ion_cannon_beam

Iso-5 Ion Cannon
3s2.0.0

Isotope Release

FQN: abl.​exp.​01.​makeb.​raid.​makeb_lair.​enemy.​boss.​golden_fury.​golden_fury.​isotope5_tankswap

Isotope Release
30s2.0.0

Isotope-5 Energy Shield

FQN: abl.​exp.​01.​makeb.​world_arc.​imperial.​hub_1.​stealing_thunder.​prototype_isotope_5_droid.​shielded_1

Isotope-5 Energy Shield
15s2.0.0

Isotope-5 Fuel Level

FQN: abl.​exp.​01.​makeb.​world_arc.​imperial.​hub_2.​revenge_of_the_archon.​archon_energy_charges

Isotope-5 Fuel Level
passive2.0.0

Isotope-5 Laser

FQN: abl.​exp.​01.​makeb.​raid.​makeb_lair.​enemy.​boss.​golden_fury.​battledroid_add.​isotope_laser

Isotope-5 Laser
12s2.0.0

Issuing Orders

FQN: abl.​placeables.​exp.​01.​makeb.​shelter_from_the_storm.​barricade

Issuing Orders
none2.0.0

J9-BH Mercenary

Summons a small Battle Droid which will follow and passively observe you on your adventures.

FQN: abl.​itm.​vanity_pet.​battledroid.​battledroid_a01v07

J9-BH Mercenary
none2.0.0

Jamming Kathracite Crystal

FQN: abl.​placeables.​exp.​excavation.​roth.​multi.​ilum.​finale.​stab_seed_blue

Jamming Kathracite Crystal
none2.0.0

Jamming Mephite Crystal

FQN: abl.​placeables.​exp.​excavation.​roth.​multi.​ilum.​finale.​stab_seed_green

Jamming Mephite Crystal
none2.0.0

Jamming Pontite Crystal

FQN: abl.​placeables.​exp.​excavation.​roth.​multi.​ilum.​finale.​stab_seed_orange

Jamming Pontite Crystal
none2.0.0

Jawagram: "Awesome!"

Right-click to open this Jawagram and dispatch a courier. The courier will appear near the target with his message and then remain for a short time.

FQN: abl.​mtx.​consumable.​jawagrams.​awesome

Jawagram: "Awesome!"
none2.0.0

Jawagram: Good Job

Right-click to open this Jawagram and dispatch a courier. The courier will appear near the target with his message and then remain for a short time.

FQN: abl.​mtx.​consumable.​jawagrams.​good_job

Jawagram: Good Job
none2.0.0

Jawagram: May the Force be with You

Right-click to open this Jawagram and dispatch a courier. The courier will appear near the target with his message and then remain for a short time.

FQN: abl.​mtx.​consumable.​jawagrams.​may_the_force

Jawagram: May the Force be with You
none2.0.0

Jawagram: Nice Try

Right-click to open this Jawagram and dispatch a courier. The courier will appear near the target with his message and then remain for a short time.

FQN: abl.​mtx.​consumable.​jawagrams.​nice_try

Jawagram: Nice Try
none2.0.0

Jawagram: Party On

Right-click to open this Jawagram and dispatch a courier. The courier will appear near the target with his message and then remain for a short time.

FQN: abl.​mtx.​consumable.​jawagrams.​party_on

Jawagram: Party On
none2.0.0

Jedi Enforcer

Increases the damage dealt by Rebuke by <<1>>% and increases its duration by <<2>> seconds.

FQN: abl.​jedi_knight.​skill.​focus.​jedi_enforcer

Jedi Enforcer
passive2.0.0

Jedi Warden

Reduces the cooldown of Force Push by <<1>> seconds, and reduces the focus cost of Freezing Force by <<2>>.

FQN: abl.​jedi_knight.​skill.​defense.​jedi_warden

Jedi Warden
passive2.0.0

Jet Boost

FQN: abl.​exp.​01.​makeb.​world_arc.​imperial.​hub_2.​the_specialists.​rat_catcher.​jet_boost

Jet Boost
20s2.0.0

Jet Charge

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​shadow_dealer.​assassin.​player_jet_charge

Jet Charge
15s2.0.0

Jet Charge

FQN: abl.​exp.​01.​makeb.​world_arc.​republic.​hub_1.​hitting_the_hutts.​grevin.​jet_charge

Jet Charge
none2.0.0

Jet Charge

FQN: abl.​exp.​macrobinoculars.​roth.​multi.​nar_shaddaa.​shroud_event_3.​bus_droid_ranged_charge

Jet Charge
10s2.0.0

Jet Charge

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​shadow_dealer.​assassin.​jet_charge

Jet Charge
10s2.0.0

Jet Charge

FQN: abl.​exp.​01.​makeb.​world_arc.​imperial.​hub_2.​the_specialists.​qo_99.​jet_charge

Jet Charge
30s2.0.0

Jet Charge

FQN: abl.​exp.​macrobinoculars.​roth.​multi.​nar_shaddaa.​shroud_event_3.​bus_droid_melee_charge

Jet Charge
20s2.0.0

Jet Charge

FQN: abl.​exp.​01.​makeb.​world_arc.​imperial.​hub_2.​the_specialists.​rat_catcher.​jet_charge

Jet Charge
30s2.0.0

Jet Charge

FQN: abl.​exp.​01.​makeb.​world_arc.​republic.​hub_1.​hitting_the_hutts.​grevin.​jet_charge_attack

Jet Charge
30s2.0.0

Jet Rebounder

Increases the damage dealt by Jet Boost by <<1>>%. In addition, taking damage reduces the active cooldown of Jet Boost by <<2[%d seconds/%d second/%d seconds]>>. This effect cannot occur more than once every 1.5 seconds.

FQN: abl.​bounty_hunter.​skill.​firebug.​jet_rebounder

Jet Rebounder
passive2.0.0

JR-3 Galactic Speeder Bike

Activates the JR-3 Galactic Speeder Bike, increasing movement speed by 100%. Not rated for use in combat.

FQN: abl.​npc.​ability.​buff.​custom.​exp.​01.​galactic_speeder_bike

JR-3 Galactic Speeder Bike
passive2.0.0

JR-3 Galactic Speeder Bike

Activates the JR-3 Galactic Speeder Bike, increasing movement speed by 100%. Not rated for use in combat.

FQN: abl.​npc.​ability.​buff.​custom.​exp.​01.​hammerhead_a

JR-3 Galactic Speeder Bike
passive2.0.0

Judgement

Increases all damage dealt to targets below 30% of max health by <<1>>%. Additionally reduces the Force cost of Spinning Strike by <<2>>.

FQN: abl.​jedi_consular.​skill.​infiltration.​judgement

Judgement
passive2.0.0

Jury-Rigged Mods

Reduces the cooldown of Sabotage Charge and Speed Shot by <<1>> seconds and reduces their energy costs by <<2>>.

FQN: abl.​smuggler.​skill.​saboteur.​jury_rigged_mods

Jury-Rigged Mods
passive2.0.0

Keening

Increases the damage dealt by your burning effects by 15%. In addition, your Blade Barrage and burning damage has a 30% chance to trigger Keening, which finishes the cooldown on Whirling Blade and makes your next Whirling Blade free and usable on a target with any health level. This effect cannot occur more than once every 20 seconds.

FQN: abl.​jedi_knight.​skill.​vigilance.​keening

Keening
passive2.0.0

Kick

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​colossus.​colossus.​kick

Kick
35s2.0.0

Kick

The creature kicks the Main Tank away from it, neutralizes the tank, and applies a duration on itself as a condition for the Sweep ability

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​bringing_down_the_hammer.​boss.​optional_boss.​kick

Kick
20s2.0.0

Killik Pheromone Spray

FQN: abl.​exp.​macrobinoculars.​roth.​multi.​alderaan.​ambush_probe_summon_killiks

Killik Pheromone Spray
21s2.0.0

Kinetic Bulwark

Consuming a charge of Kinetic Ward increases shield absorption by <<1>>%. Stacks up to 8 times. This effect lasts for 20 seconds or until Kinetic Ward is reactivated.

FQN: abl.​jedi_consular.​skill.​combat.​kinetic_bulwark

Kinetic Bulwark
passive2.0.0

Kinetic Discharge Strike

FQN: abl.​exp.​macrobinoculars.​roth.​multi.​ir_77_ambushes.​charged_overhead_strike

Kinetic Discharge Strike
12s2.0.0

Kloo Horn

Use this item to play the Kloo Horn for a short period.

FQN: abl.​mtx.​toy.​clarinet

Kloo Horn
none2.0.0

Kneecappin'

Increases the Trauma duration of Flourish Shot by <<1>> seconds. In addition, when Leg Shot's immobilize effect wears off, there is a <<2>>% chance the target's movement is slowed by 70% for 3 seconds.

FQN: abl.​smuggler.​skill.​sharpshooter.​kneecappin

Kneecappin'
passive2.0.0

Knockback Blast

FQN: abl.​npc.​ability.​droid.​battle_droid.​knockback_shot_high_damage_low_knockback

Knockback Blast
60s2.0.0

Kolto Bomb

Lobs a kolto bomb at the target area, exploding on impact. Heals up to 4 allies within 8 meters of the targeted area for <<1>>.

FQN: abl.​trooper.​kolto_bomb

Kolto Bomb
6s2.0.0

Kolto Effusion

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​trash.​kolto_effusion_droid.​kolto_effusion

Kolto Effusion
passive2.0.0

Kolto Jets

Jet Boost now has a <<1>>% chance to heal you and all allies within range for <<2>>.

FQN: abl.​bounty_hunter.​skill.​bodyguard.​kolto_jets

Kolto Jets
passive2.0.0

Kolto Missile

Heals up to 4 allies within 8 meters of the targeted area for <<1>>.

FQN: abl.​bounty_hunter.​kolto_missile

Kolto Missile
6s2.0.0

Kolto Pods

Kolto Missile leaves a pool of kolto that heals allies for <<1>> over <<2>> seconds.

FQN: abl.​bounty_hunter.​skill.​bodyguard.​bacta_pods

Kolto Pods
passive2.0.0

Kolto Pods

Kolto Bomb leaves a pool of kolto that heals allies for <<1>> over <<2>> seconds.

FQN: abl.​trooper.​skill.​combat_medic.​kolto_pods

Kolto Pods
passive2.0.0

Kolto Probe

FQN: abl.​npc.​ability.​tech.​kolto_probe_self_no_stealth

Kolto Probe
15s2.0.0

Kolto Tank

Submerge yourself in kolto. You regenerate health and your class' energy pool while submerged.

FQN: abl.​mtx.​toy.​kolto_tank

Kolto Tank
none2.0.0

Kolto Wave

Concussion Charge now has a <<1>>% chance to heal you and all allies within range for <<2>>.

FQN: abl.​trooper.​skill.​combat_medic.​kolto_wave

Kolto Wave
passive2.0.0

Lacerate

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​shadow_dealer.​shadow_dealer.​shiv_bleed

Lacerate
1.5s2.0.0

Lambaste

Whirling Blow now automatically triggers Force Technique on affected targets on a separate rate limit.

FQN: abl.​jedi_consular.​skill.​balance.​lambaste

Lambaste
passive2.0.0

Lambaste

Lacerate now automatically triggers Lightning Charge on affected targets on a separate rate limit.

FQN: abl.​sith_inquisitor.​skill.​madness.​lambaste

Lambaste
passive2.0.0

Large Gravity Well

FQN: abl.​exp.​01.​makeb.​world_arc.​imperial.​hub_2.​revenge_of_the_archon.​archon_ranged_large_gravity_well

Large Gravity Well
none2.0.0

Laser Defense Grid

FQN: abl.​exp.​macrobinoculars.​roth.​multi.​laser_fence_death_exhaustion

Laser Defense Grid
none2.0.0

Laser Defense Grid

FQN: abl.​exp.​macrobinoculars.​roth.​multi.​laser_fence_death_area_cast

Laser Defense Grid
none2.0.0

Laser Defense Grid

FQN: abl.​quest.​exp.​macrobinoculars.​roth.​multi.​laser_fence_death

Laser Defense Grid
none2.0.0

Laser Defense Grid

FQN: abl.​exp.​macrobinoculars.​roth.​multi.​laser_fence_death

Laser Defense Grid
none2.0.0

Launch

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​colossus.​logic.​launch_take_off

Launch
55s2.0.0

Laze Target

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​shadow_dealer.​battledroid.​laze_target

Laze Target
10s2.0.0

Laze Target

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​trash.​city_patrols.​laze_target

Laze Target
20s2.0.0

Leap

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​dread_master.​kell_dragon.​ghost_leap

Leap
none2.0.0

Leap

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​warlords.​whiphid.​gap_closer

Leap
5s2.0.0

Leap Slam

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​dread_master.​kell_dragon.​pbaoe_smash

Leap Slam
15s2.0.0

Leaping Strike

FQN: abl.​exp.​macrobinoculars.​roth.​multi.​ir_77_ambushes.​force_charge_single_target

Leaping Strike
21s2.0.0

Leaping Strike

FQN: abl.​exp.​macrobinoculars.​roth.​multi.​nar_shaddaa.​shroud_event_3.​droid_force_charge_multi_target

Leaping Strike
15s2.0.0

Leaping Strike

FQN: abl.​exp.​macrobinoculars.​roth.​multi.​ir_77_ambushes.​force_charge_multi_target

Leaping Strike
15s2.0.0

Lethal Takedown

Increases all Cull damage dealt by <<1>>%. In addition, damage dealt by Cull has a <<2>>% chance to trigger Lethal Takedown, which finishes the cooldown of Takedown and makes your next Takedown usable on a target with any health level.

FQN: abl.​agent.​skill.​lethality.​lethal_takedown

Lethal Takedown
passive2.0.0

Lhosan Razor

Activates the Lhosan Razor, increasing movement speed based on the rank of your Speeder Piloting skill. <<1>>

FQN: abl.​player.​mount.​mtx.​speederbike.​wasp_blue

Lhosan Razor
none2.0.0

Life of the Party

Start up a party! You regenerate health and your class' energy pool while partying. Friendly players who join your party also regenerate.

FQN: abl.​mtx.​toy.​dance_party_regen

Life of the Party
60s2.0.0

Life Ward

Your Force Armor and Force Barrier heal you for <<1>>% of your total health every second for as long as they last.

FQN: abl.​jedi_consular.​skill.​seer.​life_ward

Life Ward
passive2.0.0

Lightning

You've escaped the electrical damage

FQN: abl.​quest.​exp.​01.​open_worlds.​class.​jedi_consular.​remnants_of_natukar.​dispel_electrical_field

Lightning
none2.0.0

Lightning

You are suffering environmental electrical damage. Balanced for a fast kill (~7 seconds)

FQN: abl.​quest.​exp.​01.​open_worlds.​class.​jedi_consular.​remnants_of_natukar.​electrical_field_damage

Lightning
none2.0.0

Lightning Burns

When your Lightning Charge or Creeping Terror deals damage, they have a <<1>>% chance to apply Lightning Burns to the target, which deals <<2>> energy damage after <<3[%d seconds/%d second/%d seconds]>>. Damage dealt by Lightning Burns restores <<4>> Force.

FQN: abl.​sith_inquisitor.​skill.​madness.​lightning_burns_assassin

Lightning Burns
passive2.0.0

Lightning Burns

Damage dealt by Force Lightning has a 20% chance and damage dealt by Force Leech has a 60% chance to restore 2 Force and deal <<1>> energy damage to the target. Increases the duration of Crushing Darkness and Demolish by 3 seconds.

FQN: abl.​sith_inquisitor.​skill.​madness.​lightning_burns

Lightning Burns
passive2.0.0

Lightning Manifestation

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​dread_master.​styrak.​summon_lightning_clones

Lightning Manifestation
40s2.0.0

Lightning Swarm

Increases the maximum range of your Force attacks by 5 meters. Additionally, Chain Lightning immobilizes all affected targets for <<2[%d seconds/%d second/%d seconds]>> and slows all affected targets by 50% for <<3[%d seconds/%d second/%d seconds]>>.

FQN: abl.​sith_inquisitor.​skill.​lightning.​lightning_swarm

Lightning Swarm
passive2.0.0

Limited Time Offer

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​trash.​underworld_arms_trader.​limited_time_offer

Limited Time Offer
15s2.0.0

Loading Missiles

When finished, Glittering Fury will be able to fire Missile Strike.

FQN: abl.​exp.​01.​makeb.​world_arc.​republic.​hub_2.​taking_on_toborro.​glittering_fury.​missile_strike_passive

Loading Missiles
40s2.0.0

Loading...

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​reek.​rocket_add.​loading

Loading...
1.5s2.0.0

Locating Cache...

FQN: abl.​exp.​01.​bothawui.​class.​trooper.​reversal_of_fortunes.​locate_caches

Locating Cache...
3s2.0.0

Long Range Snipe

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​trash.​mercenary_sniper.​long_range_snipe

Long Range Snipe
1.5s2.0.0

Lots of Missiles

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​colossus.​colossus.​lots_of_missiles

Lots of Missiles
40s2.0.0

Loyal Subordinate

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​warlords.​logic.​add_guard_nightmare

Loyal Subordinate
none2.0.0

LU-20 Builder

Summons a small Battle Droid which will follow and passively observe you on your adventures.

FQN: abl.​itm.​vanity_pet.​battledroid.​battledroid_a01v08

LU-20 Builder
none2.0.0

Lunge

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​shadow_dealer.​mercenaries.​lunge

Lunge
6s2.0.0

Machine Gun Check

FQN: abl.​exp.​01.​makeb.​environment.​prototype.​mob.​bunker_gunner_check

Machine Gun Check
passive2.0.0

Macrobinoculars

Look through your macrobinoculars, allowing you to identify and scan distant targets of interest. After scanning an object, pertinent information about it will be displayed inside the macrobinocular HUD.

FQN: abl.​exp.​macrobinoculars.​binoculars_standard

Macrobinoculars
4.5s2.0.0

Macrobinoculars

Look through your macrobinoculars, allowing you to identify and scan distant targets of interest. After scanning an object, pertinent information about it will be displayed inside the macrobinocular HUD.

FQN: abl.​exp.​macrobinoculars.​binoculars_standard_grant

Macrobinoculars
none2.0.0

Macrobinoculars

Look through your macrobinoculars, allowing you to identify and scan distant targets of interest. After scanning an object, pertinent information about it will be displayed inside the macrobinocular HUD.

FQN: abl.​exp.​macrobinoculars.​roth.​multi.​binoculars_quest

Macrobinoculars
4.5s2.0.0

Magnetic Absorbtion Field

FQN: abl.​exp.​01.​makeb.​world.​hub1.​imperial.​the_observer.​prototype.​buff_boss_damage_shield

Magnetic Absorbtion Field
1s2.0.0

Magnetic Lockdown

FQN: abl.​exp.​01.​makeb.​world.​hub1.​imperial.​the_observer.​buff_boss_droid

Magnetic Lockdown
passive2.0.0

Magnetic Shield

FQN: abl.​exp.​01.​makeb.​world.​hub1.​imperial.​the_observer.​prototype.​buff_boss_to_probe

Magnetic Shield
15s2.0.0

Magnetize

FQN: abl.​exp.​01.​makeb.​world.​hub1.​imperial.​the_observer.​prototype.​debuff_boss_magnetize

Magnetize
12s2.0.0

Magnetize Shot

FQN: abl.​exp.​macrobinoculars.​roth.​multi.​nar_shaddaa.​shroud_finale.​bossfight_shroud_magnetize

Magnetize Shot
12s2.0.0

Maintenance Droid

FQN: abl.​exp.​01.​makeb.​world.​hub1.​imperial.​the_observer.​buff_maintenance_probe

Maintenance Droid
passive2.0.0

Major Seeker Droid Deployment Boost

Reduces the deployment time for your Seeker Droid by 100% for 3 hours. (Cooldown: 1 hour)

FQN: abl.​mtx.​consumable.​seeker_droid.​cast_time_reduction_major

Major Seeker Droid Deployment Boost
60m 0s2.0.0

Major Seeker Droid Search Boost (Large)

Increases the search radius of your Seeker Droid by 100% for 3 hours.

FQN: abl.​mtx.​consumable.​seeker_droid.​search_range_increase_major

Major Seeker Droid Search Boost (Large)
none2.0.0

Major Seeker Droid Search Boost (Small)

Increases the search radius of your Seeker Droid by 50% for 3 hours.

FQN: abl.​mtx.​consumable.​seeker_droid.​search_range_increase_major_small

Major Seeker Droid Search Boost (Small)
none2.0.0

Makeb HoloSouvenir

Grants a small amount of reputation points.

FQN: abl.​reputation.​trophy.​makeb.​makeb_rep_trophy_small

Makeb HoloSouvenir
none2.0.0

Makeb Statue Fragment

Grants a large amount of reputation points.

FQN: abl.​reputation.​trophy.​makeb.​makeb_rep_trophy_large

Makeb Statue Fragment
none2.0.0

Makrin Creeper Seedling

Summons a Makrin Creeper Seedling which will follow and passively observe you on your adventures.

FQN: abl.​itm.​vanity_pet.​acklay.​makrin_a02

Makrin Creeper Seedling
none2.0.0

Manually Charging

FQN: abl.​placeables.​exp.​macrobinoculars.​roth.​multi.​nar_shaddaa.​shroud_finale.​channel_lightbridge_generator

Manually Charging
none2.0.0

Manually Operating Seeker Droid

FQN: abl.​placeables.​exp.​excavation.​roth.​multi.​ilum.​finale.​collect_crystal_blue

Manually Operating Seeker Droid
none2.0.0

Manually Operating Seeker Droid

FQN: abl.​placeables.​exp.​excavation.​roth.​multi.​ilum.​finale.​collect_crystal_orange

Manually Operating Seeker Droid
none2.0.0

Manually Operating Seeker Droid

FQN: abl.​placeables.​exp.​excavation.​roth.​multi.​ilum.​finale.​collect_crystal_green

Manually Operating Seeker Droid
none2.0.0

Marking Target...

FQN: abl.​placeables.​exp.​01.​makeb.​bonus_series.​republic.​series_2.​aboro.​scan_target

Marking Target...
none2.0.0

Martial Prowess

Spinning Kick can now be used while out of stealth mode.

FQN: abl.​jedi_consular.​skill.​combat.​martial_prowess

Martial Prowess
passive2.0.0

Mass Explosive Probe

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​trash.​operations_commander.​explosive_probe_cast

Mass Explosive Probe
30s2.0.0

Mass Force Storm

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​dread_master.​styrak.​start_combat

Mass Force Storm
none2.0.0

Massacre

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​mandalorian_raiders.​boss.​optional_boss.​massacre

Massacre
4.5s2.0.0

Massive Explosion

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​colossus.​colossus.​primary_expanding_aoe_damage

Massive Explosion
none2.0.0

Massive Explosion

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​colossus.​colossus.​primary_expanding_aoe

Massive Explosion
none2.0.0

Massive Lasers

FQN: abl.​exp.​01.​makeb.​raid.​makeb_lair.​enemy.​boss.​golden_fury.​golden_fury.​isotope5_fire_laser

Massive Lasers
none2.0.0

Master Focus

Increases the damage dealt by Master Strike by <<1>>%.

FQN: abl.​jedi_knight.​skill.​defense.​master_focus

Master Focus
passive2.0.0

Master Focus

Increases the damage dealt by Master Strike by <<1>>%.

FQN: abl.​jedi_knight.​skill.​focus.​master_focus

Master Focus
passive2.0.0

Master Speed

Increases the duration of Force Speed by <<1[%d seconds/%d second/%d seconds]>>. In addition, when Force Barrier ends, the active cooldown of Force Speed is finished.

FQN: abl.​jedi_consular.​skill.​seer.​master_speed

Master Speed
passive2.0.0

MCR-100 Miniprobe

Summons a compact version of The Shroud's MCR-99 Espionage Probe which will follow and passively observe you on your adventures.

FQN: abl.​itm.​vanity_pet.​probe.​probe_mcr_99

MCR-100 Miniprobe
none2.0.0

Mechanical

Cannot be affected by stims or kolto-based healing effects

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​trash.​utility.​mechanical

Mechanical
passive2.0.0

Med Scan

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​trash.​city_patrols.​medicine

Med Scan
6s2.0.0

Megaton Annihilation Heat Laser

FQN: abl.​exp.​01.​makeb.​world_arc.​imperial.​hub_2.​revenge_of_the_archon.​archon_mah_laser

Megaton Annihilation Heat Laser
none2.0.0

Megaton Annihilation Heat Laser

FQN: abl.​exp.​01.​makeb.​world_arc.​republic.​hub_2.​taking_on_toborro.​glittering_fury.​mah_laser

Megaton Annihilation Heat Laser
30s2.0.0

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​dread_master.​dread_guard.​flurry

Melee Attack
none2.0.0

Melee Attack

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​trash.​frenzied_mercenary.​melee_flurry

Melee Attack
none2.0.0

Melee Attack

A series of unarmed swings for a creature.

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​trash.​dustwing_ravager.​melee_flurry

Melee Attack
1.5s2.0.0

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​dread_master.​companions.​melee

Melee Attack
none2.0.0

Melee Attack

A series of unarmed swings for a creature.

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​wraid.​mynok.​flurry

Melee Attack
1.5s2.0.0

Melee Attack

A series of unarmed swings for a creature.

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​trash.​dustwing_packling.​melee_flurry

Melee Attack
1.5s2.0.0

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​exp.​excavation.​roth.​multi.​arcanum.​tentacle_melee_flurry

Melee Attack
1.5s2.0.0

Melee Attack

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​trash.​maddened_mercenary.​melee_flurry

Melee Attack
none2.0.0

Melee Attack

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​dread_master.​styrak.​flurry

Melee Attack
none2.0.0

Melee Attack

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​shadow_dealer.​mercenaries.​melee_flurry

Melee Attack
1.5s2.0.0

Melee Attack

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​dread_master.​kell_dragon.​flurry

Melee Attack
none2.0.0

Melee Attack

A series of unarmed swings for a creature.

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​trash.​dustwing_alpha.​melee_flurry

Melee Attack
1.5s2.0.0

Melee Attack

A series of unarmed swings for a creature.

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​wraid.​flurry

Melee Attack
1.5s2.0.0

Melee Attack

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​reek.​logic.​melee_flurry

Melee Attack
1.5s2.0.0

Melee Attack

A series of melee swings for an NPC.

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​trash.​mercenary_carver.​melee_flurry

Melee Attack
none2.0.0

Melee Attack

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​reek.​reek.​flurry

Melee Attack
1.5s2.0.0

Melee Attack

FQN: abl.​exp.​01.​makeb.​raid.​makeb_lair.​enemy.​boss.​golden_fury.​melee_add.​flurry

Melee Attack
1.5s2.0.0

Melee Attack

FQN: abl.​exp.​excavation.​roth.​corellia.​rancor_superboss.​flurry

Melee Attack
none2.0.0

Melee Attack

FQN: abl.​exp.​01.​makeb.​raid.​makeb_lair.​enemy.​boss.​golden_fury.​golden_fury.​flurry

Melee Attack
1.5s2.0.0

Melee Attack

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​trash.​insane_mercenary.​melee_flurry

Melee Attack
none2.0.0

Melee Attack

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​trash.​crazed_mercenary.​melee_flurry

Melee Attack
none2.0.0

Mental Alacrity

Grants 20% alacrity and immunity to pushback and interrupts for <<1>> seconds.

FQN: abl.​jedi_consular.​mental_alacrity

Mental Alacrity
2m 0s2.0.0

Mental Defense

Reduces all damage taken while stunned by <<1>>%.

FQN: abl.​jedi_consular.​skill.​balance.​mental_defense

Mental Defense
passive2.0.0

Mental Momentum

Mind Crush makes its target vulnerable for <<1>> seconds and has a 25% chance to tick twice. Direct damage dealt by your Mind Crush and Telekinetic Wave abilities refreshes the duration of your Weaken Mind on affected targets. In addition, Telekinetic Burst increases your Force regeneration rate by 10% for 10 seconds. Stacks up to 3 times.

FQN: abl.​jedi_consular.​skill.​telekinetics.​mental_momentum

Mental Momentum
passive2.0.0

Metaphysical Alacrity

Mental Alacrity increases your movement speed by 50% while active.

FQN: abl.​jedi_consular.​skill.​balance.​metaphysical_alacrity

Metaphysical Alacrity
passive2.0.0

Micro Gravity Well Missile

FQN: abl.​exp.​01.​makeb.​world_arc.​imperial.​hub_2.​revenge_of_the_archon.​archon_ranged_small_gravity_well_get_targets

Micro Gravity Well Missile
45s2.0.0

Micro Gravity Well Missile

FQN: abl.​exp.​01.​makeb.​world_arc.​republic.​hub_2.​taking_on_toborro.​glittering_fury.​small_gravity_well_caster

Micro Gravity Well Missile
15s2.0.0

Micro Missiles

FQN: abl.​exp.​01.​makeb.​world_arc.​imperial.​hub_2.​revenge_of_the_archon.​archon_micro_missiles_get_targets

Micro Missiles
15s2.0.0

Mighty Blow

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​warlords.​adds.​gendai.​flurry

Mighty Blow
none2.0.0

Mini-Missile Barrage

FQN: abl.​exp.​macrobinoculars.​roth.​multi.​nar_shaddaa.​shroud_finale.​bnk_missile_barrage

Mini-Missile Barrage
12s2.0.0

Mini-Missile Barrage

FQN: abl.​exp.​macrobinoculars.​roth.​multi.​intro.​bnk_missile_barrage

Mini-Missile Barrage
12s2.0.0

Minor Seeker Droid Deployment Boost

Reduces the deployment time for your Seeker Droid by 100% for 1 hour. (Cooldown: 1 hour)

FQN: abl.​mtx.​consumable.​seeker_droid.​cast_time_reduction_minor

Minor Seeker Droid Deployment Boost
60m 0s2.0.0

Minor Seeker Droid Search Boost (Large)

Increases the search radius of your Seeker Droid by 100% for 1 hour.

FQN: abl.​mtx.​consumable.​seeker_droid.​search_range_increase_minor

Minor Seeker Droid Search Boost (Large)
none2.0.0

Minor Seeker Droid Search Boost (Small)

Increases the search radius of your Seeker Droid by 50% for 1 hour.

FQN: abl.​mtx.​consumable.​seeker_droid.​search_range_increase_minor_small

Minor Seeker Droid Search Boost (Small)
none2.0.0

Missile

GOLD STANDARD DOCUMENTATION: This ability shows designers how to properly implement a simple projectile from caster to target with actions occuring On Travel Complete. See explanation at: //austin1/doc/Design/Game Systems and Rules/Content Standards/Dojo Best Practices/Simple Projectile.doc

FQN: abl.​space_combat.​player.​pvp.​missile

Missile
none2.0.0

Missile Barrage

FQN: abl.​exp.​macrobinoculars.​roth.​multi.​corellia.​ambush_probe_channel_missiles

Missile Barrage
9s2.0.0

Missile Blast

FQN: abl.​exp.​01.​makeb.​bonus.​area.​hostage_situation.​tank_1_flurry

Missile Blast
3s2.0.0

Missile Blast

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​shadow_dealer.​battledroid.​missile

Missile Blast
6s2.0.0

Missile Blast

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​shadow_dealer.​shadow_dealer.​missile_blast

Missile Blast
10s2.0.0

Missile Bombardment

FQN: abl.​exp.​macrobinoculars.​roth.​multi.​corellia.​ambush_probe_gtaoe_missiles

Missile Bombardment
15s2.0.0

Missile Burst

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​colossus.​colossus.​transform_attack_2_nm

Missile Burst
2.5s2.0.0

Missile Burst

FQN: abl.​exp.​macrobinoculars.​roth.​multi.​corellia.​ambush_probe_charged_missile

Missile Burst
12s2.0.0

Missile Burst

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​colossus.​colossus.​transform_attack_2

Missile Burst
2.5s2.0.0

Missile Jedi

FQN: abl.​space_combat.​player.​pvp.​missile_jedi

Missile Jedi
none2.0.0

Missile Jedi Dumb

FQN: abl.​space_combat.​player.​pvp.​missile_jedi_dumb

Missile Jedi Dumb
none2.0.0

Missile Jedi Dumb

FQN: abl.​space_combat.​player.​pvp.​missile_dumb

Missile Jedi Dumb
none2.0.0

Missile Salvo

Missile Blast now fires a salvo of 2 weaker missiles that collectively deal 10% increased damage.

FQN: abl.​bounty_hunter.​missile_salvo

Missile Salvo
passive2.0.0

Missile Salvo

FQN: abl.​exp.​01.​makeb.​world_arc.​imperial.​hub_2.​the_specialists.​rat_catcher.​missle_salvo

Missile Salvo
15s2.0.0

Missile Shot

FQN: abl.​exp.​01.​makeb.​world_arc.​imperial.​hub_2.​revenge_of_the_archon.​archon_ranged_void_single_target

Missile Shot
10s2.0.0

Missile Strike

FQN: abl.​exp.​01.​makeb.​world_arc.​imperial.​hub_2.​revenge_of_the_archon.​archon_micro_missiles

Missile Strike
none2.0.0

Missile Strike

FQN: abl.​exp.​01.​makeb.​world_arc.​imperial.​hub_1.​stealing_thunder.​prototype_isotope_5_droid.​heat_seeking_missile_caster

Missile Strike
10s2.0.0

Missile Strike

FQN: abl.​exp.​01.​makeb.​world_arc.​republic.​hub_2.​taking_on_toborro.​glittering_fury.​missile_strike_get_target

Missile Strike
4.5s2.0.0

Missile Strike

FQN: abl.​exp.​01.​makeb.​world_arc.​imperial.​hub_2.​revenge_of_the_archon.​archon_ranged_void_heat

Missile Strike
none2.0.0

Missile Strike

FQN: abl.​exp.​01.​makeb.​world_arc.​republic.​hub_2.​taking_on_toborro.​glittering_fury.​missile_strike

Missile Strike
none2.0.0

Missile Strike

FQN: abl.​exp.​01.​makeb.​world_arc.​imperial.​hub_2.​revenge_of_the_archon.​archon_ranged_void_heat_get_targets

Missile Strike
45s2.0.0

Mobilize Bodyguard Droids

FQN: abl.​exp.​macrobinoculars.​roth.​multi.​nar_shaddaa.​shroud_finale.​bossfight_shroud_summon_reinforcements

Mobilize Bodyguard Droids
30s2.0.0

Model X-70 Phantom

Summons a Model X-70 Phantom which will follow and passively observe you on your adventures.

FQN: abl.​itm.​vanity_pet.​fighter.​ps_agent

Model X-70 Phantom
none2.0.0

Moment of Bravery

Resets the cooldown on your Heroic Moment ability. (Cooldown: 2 hours)

FQN: abl.​reputation.​rewards.​hutt_space_navigators.​item.​legacy_moment_cooldown

Moment of Bravery
2h 0m 0s2.0.0

Momentum

Reduces the cooldown of Zealous Leap by 3 seconds and causes Force Leap and Zealous Leap to make your next Blade Storm deal 5% more damage and generate 1 focus, rather than consume focus.

FQN: abl.​jedi_knight.​skill.​focus.​momentum

Momentum
passive2.0.0

More Hitpoints

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​mandalorian_raiders.​boss.​boarding_party.​health_buff_sw

More Hitpoints
passive2.0.0

Mortar Barrage

Fires a mortar into the air and does a high amount of damage to anyone caught in the blast radius.

FQN: abl.​exp.​01.​makeb.​bonus.​area.​hostage_situation.​tank_1_mortar_gtaoe

Mortar Barrage
15s2.0.0

Mortar Impact

FQN: abl.​exp.​01.​makeb.​environment.​prototype.​mortar_impact_ambient

Mortar Impact
none2.0.0

Mortar Salvo

Explosive Round now fires a salvo of 2 weaker rounds that collectively deal 10% increased damage.

FQN: abl.​trooper.​mortar_salvo

Mortar Salvo
passive2.0.0

Mortar Strike

FQN: abl.​exp.​01.​makeb.​environment.​prototype.​mob.​mortar_strike_damage

Mortar Strike
1s2.0.0

Mortar Strike

FQN: abl.​exp.​01.​makeb.​bonus.​area.​hostage_situation.​player_mortar_fire

Mortar Strike
none2.0.0

Mortar Strike

FQN: abl.​exp.​01.​makeb.​environment.​prototype.​mortar_impact

Mortar Strike
none2.0.0

Mortar Volley

Launches a volley of mortar shells at the target area, dealing <<1>> kinetic damage to up to 5 targets within 5 meters over the duration.

FQN: abl.​npc.​ability.​custom.​boss.​exp.​01.​makeb.​riot_suppression_droid.​mortar_volley

Mortar Volley
10s2.0.0

Mortar Volley

Launches a volley of mortar shells at the target area, dealing <<1>> kinetic damage to up to 5 targets within 5 meters over the duration.

FQN: abl.​npc.​ability.​custom.​boss.​exp.​01.​makeb.​riot_suppression_droid.​mortar_volley_random

Mortar Volley
10s2.0.0

Muzzle Fluting

Followthrough reduces the energy cost of your next two Snipes by 5.

FQN: abl.​agent.​skill.​marksmanship.​muzzle_fluting

Muzzle Fluting
passive2.0.0

N4-SW Runner

Summons a small Battle Droid which will follow and passively observe you on your adventures.

FQN: abl.​itm.​vanity_pet.​battledroid.​battledroid_a01v11

N4-SW Runner
none2.0.0

Nanite Repair Particles

FQN: abl.​exp.​01.​makeb.​world_arc.​imperial.​hub_2.​revenge_of_the_archon.​archon_heal

Nanite Repair Particles
30s2.0.0

Nano-Infused Absorb Adrenal

Increases Absorb and Shield by 525 for <<1[%d/%d/%d]>> seconds.

FQN: abl.​itm.​potion.​adrenal.​biochem_tank_tier10x1

Nano-Infused Absorb Adrenal
3m 0s2.0.0

Nano-Infused Absorb Adrenal

Increases Absorb and Shield by 500 for <<1[%d/%d/%d]>> seconds.

FQN: abl.​itm.​potion.​adrenal.​biochem_tank_tier10x1_artifact

Nano-Infused Absorb Adrenal
3m 0s2.0.0

Nano-Infused Attack Adrenal

Increases Power by 625 and reduces all healing done by 20%. Lasts <<1[%d/%d/%d]>> seconds.

FQN: abl.​itm.​potion.​adrenal.​biochem_atk_tier10x1_artifact

Nano-Infused Attack Adrenal
3m 0s2.0.0

Nano-Infused Attack Adrenal

Increases Power by 675 and reduces all healing done by 20%. Lasts <<1[%d/%d/%d]>> seconds.

FQN: abl.​itm.​potion.​adrenal.​biochem_atk_tier10x1

Nano-Infused Attack Adrenal
3m 0s2.0.0

Nano-Infused Command Stim

Increases Presence by 197 for 60 minutes. Only one stimpack can be active at a time.

FQN: abl.​itm.​potion.​stimpack.​biochem_pre_tier10x1

Nano-Infused Command Stim
none2.0.0

Nano-Infused Command Stim

Increases Presence by 215 for 60 minutes. Only one stimpack can be active at a time.

FQN: abl.​itm.​potion.​stimpack.​biochem_pre_tier10x1b

Nano-Infused Command Stim
none2.0.0

Nano-Infused Critical Adrenal

Increases Critical Rating by 625 for <<1[%d/%d/%d]>> seconds.

FQN: abl.​itm.​potion.​adrenal.​biochem_crit_tier10x1_artifact

Nano-Infused Critical Adrenal
3m 0s2.0.0

Nano-Infused Critical Adrenal

Increases Critical Rating by 675 for <<1[%d/%d/%d]>> seconds.

FQN: abl.​itm.​potion.​adrenal.​biochem_crit_tier10x1

Nano-Infused Critical Adrenal
3m 0s2.0.0

Nano-Infused Efficacy Adrenal

Increases Alacrity by 625 for <<1[%d/%d/%d]>> seconds.

FQN: abl.​itm.​potion.​adrenal.​biochem_cast_tier10x1_artifact

Nano-Infused Efficacy Adrenal
3m 0s2.0.0

Nano-Infused Efficacy Adrenal

Increases Alacrity by 675 for <<1[%d/%d/%d]>> seconds.

FQN: abl.​itm.​potion.​adrenal.​biochem_cast_tier10x1

Nano-Infused Efficacy Adrenal
3m 0s2.0.0

Nano-Infused Force Adrenal

Increases Critical Rating by 675 for <<1[%d/%d/%d]>> seconds.

FQN: abl.​itm.​potion.​adrenal.​biochem_force_tier10x1

Nano-Infused Force Adrenal
3m 0s2.0.0

Nano-Infused Force Adrenal

Increases Critical Rating by 625 for <<1[%d/%d/%d]>> seconds.

FQN: abl.​itm.​potion.​adrenal.​biochem_force_tier10x1_artifact

Nano-Infused Force Adrenal
3m 0s2.0.0

Nano-Infused Fortitude Stim

Increases Endurance by 154 and Defense by 63 for 60 minutes. Only one stimpack can be active at a time.

FQN: abl.​itm.​potion.​stimpack.​biochem_end_tier10x1

Nano-Infused Fortitude Stim
none2.0.0

Nano-Infused Might Stim

Increases Mastery by 154 and Power by 63 for 60 minutes. Only one stimpack can be active at a time.

FQN: abl.​itm.​potion.​stimpack.​biochem_str_tier10x1

Nano-Infused Might Stim
none2.0.0

Nano-Infused Reflex Stim

Increases Mastery by 154 and Power by 63 for 60 minutes. Only one stimpack can be active at a time.

FQN: abl.​itm.​potion.​stimpack.​biochem_agi_tier10x1

Nano-Infused Reflex Stim
none2.0.0

Nano-Infused Resolve Stim

Increases Mastery by 154 and Power by 63 for 60 minutes. Only one stimpack can be active at a time.

FQN: abl.​itm.​potion.​stimpack.​biochem_wil_tier10x1

Nano-Infused Resolve Stim
none2.0.0

Nano-Infused Skill Stim

Increases Mastery by 154 and Power by 63 for 60 minutes. Only one stimpack can be active at a time.

FQN: abl.​itm.​potion.​stimpack.​biochem_cun_tier10x1

Nano-Infused Skill Stim
none2.0.0

Nano-Infused Tech Adrenal

Increases Accuracy by 675 for <<1[%d/%d/%d]>> seconds.

FQN: abl.​itm.​potion.​adrenal.​biochem_tech_tier10x1

Nano-Infused Tech Adrenal
3m 0s2.0.0

Nano-Infused Tech Adrenal

Increases Accuracy by 625 for <<1[%d/%d/%d]>> seconds.

FQN: abl.​itm.​potion.​adrenal.​biochem_tech_tier10x1_artifact

Nano-Infused Tech Adrenal
3m 0s2.0.0

Nano-Infused Triage Adrenal

Increases Force Power and Tech Power by 675 and reduces all damage dealt by 20%. Lasts <<1[%d/%d/%d]>> seconds.

FQN: abl.​itm.​potion.​adrenal.​biochem_heal_tier10x1

Nano-Infused Triage Adrenal
3m 0s2.0.0

Nano-Infused Triage Adrenal

Increases Force Power and Tech Power by 625 and reduces all damage dealt by 20%. Lasts <<1[%d/%d/%d]>> seconds.

FQN: abl.​itm.​potion.​adrenal.​biochem_heal_tier10x1_artifact

Nano-Infused Triage Adrenal
3m 0s2.0.0

Nanoshield Probe

FQN: abl.​exp.​macrobinoculars.​roth.​multi.​nar_shaddaa.​shroud_event_3.​makivoro_summon_shield_probe

Nanoshield Probe
36s2.0.0

Near Wall

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​warlords.​whiphid.​wall_area_cast

Near Wall
none2.0.0

Nefarious Blurrg

Summons a small blurrg which will follow and passively observe you on your adventures.

FQN: abl.​itm.​vanity_pet.​blurrg.​blurrg_a01v05

Nefarious Blurrg
none2.0.0

Nerve Wracking

Targets controlled by your Spinning Kick or Force Stun take <<1[%d/%d/%d]>>% more damage from all sources.

FQN: abl.​jedi_consular.​skill.​infiltration.​nerve_wracking

Nerve Wracking
passive2.0.0

Nerve Wracking

Targets controlled by your Spike or Electrocute take <<1[%d/%d/%d]>>% more damage from all sources.

FQN: abl.​sith_inquisitor.​skill.​deception.​nerve_wracking

Nerve Wracking
passive2.0.0

Neural Incapacitator

FQN: abl.​exp.​macrobinoculars.​roth.​multi.​nar_shaddaa.​shroud_event_3.​droid_taser_jolt

Neural Incapacitator
12s2.0.0

Nightmare

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​dread_master.​companions.​time_limit

Nightmare
2m 0s2.0.0

Nightmare Kell Drake

Summons a small kell drake which will follow and passively observe you on your adventures.

FQN: abl.​itm.​vanity_pet.​dog.​kelldragon_v01a05

Nightmare Kell Drake
none2.0.0

Nightmare Manifestation

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​dread_master.​styrak.​summon_companions

Nightmare Manifestation
25s2.0.0

Nightmarish Discharge

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​dread_master.​styrak.​companion_ground_target

Nightmarish Discharge
none2.0.0

Numbing Darkness

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​trash.​maddened_mercenary.​numbing_darkness

Numbing Darkness
passive2.0.0

Obliterate

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​dread_master.​clones.​force_leap

Obliterate
none2.0.0

Offensive Drones

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​trash.​cartel_combat_engineer.​offensive_drones

Offensive Drones
passive2.0.0

Oil Bath

FQN: abl.​qtr.​1x5.​mob.​makeb.​poi005.​oil_bath_2

Oil Bath
25s2.0.0

Oil Sand

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​wraid.​quicksand_ground_target

Oil Sand
none2.0.0

Oil Slick

Sprays the immediate area with oil making anyone caught in the spray to be vulnerable to fire. Nearby enemies movement are impaired and their accuracy of ranged and melee attacks is lowered by 20% for <<1[%d seconds/%d second/%d seconds]>>.

FQN: abl.​npc.​ability.​custom.​boss.​exp.​01.​makeb.​the_mechanic.​oil_slick

Oil Slick
45s2.0.0

Open Box

This box contains Belt and Bracers that are only available from the Cartel Market.

FQN: abl.​mtx.​consumable.​open_lootbox_middle

Open Box
none2.0.0

Open Box

This box contains Leggings and Boots that are only available from the Cartel Market.

FQN: abl.​mtx.​consumable.​open_lootbox_lower

Open Box
none2.0.0

Open Box

This box contains Chestpiece and Gloves that are only available from the Cartel Market.

FQN: abl.​mtx.​consumable.​open_lootbox_upper

Open Box
none2.0.0

Opening Hypercrate

Right-click to open this Hypercrate.

FQN: abl.​mtx.​pack.​bundle.​hypercrate_contraband_generic

Opening Hypercrate
none2.0.0

Opening Pack

Right-click to open this Regulator's Contraband Pack. This pack contains 4 items, including 1 boost item, 1 companion gift,1 rare bonus item, and 1 Contraband Resale Corporation item.

FQN: abl.​mtx.​pack.​regulator_pack

Opening Pack
none2.0.0

Opening Pack

Right-click to open this Enforcer's Contraband Pack. This pack contains 6 items, including 1 boost item, 1 companion gift, 1 rare crafting material, 2 rare bonus items, and 1 Contraband Resale Corporation item.

FQN: abl.​mtx.​pack.​enforcer_pack

Opening Pack
none2.0.0

Operations Center Secure

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​trash.​operations_commander.​safety_invulnerability

Operations Center Secure
none2.0.0

Oppressor

Force Charge, Obliterate, and Intercede have a <<1>>% chance to grant Oppressor, which makes your next Chilling Scream cost no rage and activate with a 0.5 second global cooldown.

FQN: abl.​sith_warrior.​skill.​rage.​oppressor

Oppressor
passive2.0.0

Optimized Medpac

Restores <<1>> health. Only usable once per fight. Health restored scales by level up to level 68.

FQN: abl.​itm.​potion.​medpac.​medpac_tier10

Optimized Medpac
1m 30s2.0.0

Orbital Bombardment

FQN: abl.​npc.​ability.​tech.​orbital_bombardment_no_stealth

Orbital Bombardment
30s2.0.0

Orbital Marker

Automatically uploads targeting data to orbital lasers.

FQN: abl.​quest.​exp.​01.​makeb.​bonus_series.​republic.​series_1.​aboro.​target_designator

Orbital Marker
4.5s2.0.0

Orlean Fortune Hunter

Activates the Orlean Fortune Hunter, increasing movement speed based on the rank of your Speeder Piloting skill. <<1>>

FQN: abl.​player.​mount.​mtx.​speederbike.​fortune_hunter

Orlean Fortune Hunter
none2.0.0

Overclock

Reduces the cooldown of Concussive Round by <<1>> seconds and Tech Override by <<2>> seconds. In addition, Tech Override has a <<3>>% chance to yield a second charge, making your next two abilities with an activation time activate instantly.

FQN: abl.​trooper.​skill.​gunnery.​overclock

Overclock
passive2.0.0

Overexposure

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​wraid.​failsafe_instakill

Overexposure
none2.0.0

Overhead Claw Slash

FQN: abl.​exp.​excavation.​roth.​multi.​arcanum.​rakghoul_overhead_slash

Overhead Claw Slash
6s2.0.0

Overload

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​shadow_dealer.​probe.​pushback

Overload
6s2.0.0

Overload

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​shadow_dealer.​probe.​player_pushback

Overload
6s2.0.0

Overloading Security System

FQN: abl.​exp.​macrobinoculars.​roth.​multi.​nar_shaddaa.​shroud_finale.​station_droid_activate_overload

Overloading Security System
none2.0.0

Overpower

While Shii-Cho Form is active, Assault, Battering Assault, Vicious Slash, Force Scream and Vicious Throw have a <<1>>% chance to reduce the active cooldown of Smash and Obliterate by <<2[%d seconds/%d second/%d seconds]>>.

FQN: abl.​sith_warrior.​skill.​rage.​overpower_marauder

Overpower
passive2.0.0

Overpowering Darkness

FQN: abl.​exp.​excavation.​roth.​multi.​belsavis.​event_2.​darkstaff_scripted_stun_ac

Overpowering Darkness
none2.0.0

Overpowering Darkness

FQN: abl.​exp.​excavation.​roth.​multi.​arcanum.​exhaustion_darkstaff_stun

Overpowering Darkness
none2.0.0

Overwhelming Power

FQN: abl.​exp.​01.​bothawui.​class.​jedi_consular.​long_left_behind.​buff_custodian

Overwhelming Power
passive2.0.0

P-20 Seeker Missile

FQN: abl.​quest.​exp.​01.​makeb.​imperial.​world_arc.​hub_2.​a_cure_for_armageddon.​warhound_sam_launcher

P-20 Seeker Missile
none2.0.0

Pack Hunter

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​trash.​city_patrols.​pack_hunter

Pack Hunter
passive2.0.0

Package Deal

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​shadow_dealer.​logic.​counter_battledroid

Package Deal
3s2.0.0

Package Deal

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​shadow_dealer.​logic.​counter_assassin

Package Deal
3s2.0.0

Package Deal

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​shadow_dealer.​logic.​test_counter_assassin

Package Deal
50m 0s2.0.0

Package Deal

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​shadow_dealer.​logic.​test_counter_battledroid

Package Deal
50m 0s2.0.0

Parasitic Morrts

FQN: abl.​exp.​macrobinoculars.​roth.​multi.​quesh.​shroud_event_1.​stangg_morrt_throw

Parasitic Morrts
9s2.0.0

Patrol Team Down

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​trash.​city_infiltration_logic.​checkin_failure_timer

Patrol Team Down
none2.0.0

Personal Environmental Shield

Temporarily protects you from the effects of the sandstorm on Darvannis.

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​wraid.​shield.​consumable_shield

Personal Environmental Shield
5m 0s2.0.0

Phase Walk

Activating this ability marks your current location for 10 minutes. When this ability is activated again, if you are within 60 meters of the marked location, you instantly return to the marked location. Phase Walk goes on cooldown for 60 seconds when used to return to the marked location.

FQN: abl.​sith_inquisitor.​phase_walk

Phase Walk
1.5s2.0.0

Phase Walk

Activating this ability marks your current location for 10 minutes. When this ability is activated again, if you are within 60 meters of the marked location, you instantly return to the marked location. Phase Walk goes on cooldown for 60 seconds when used to return to the marked location.

FQN: abl.​jedi_consular.​phase_walk

Phase Walk
1.5s2.0.0

Pillar of Strength

Reduces the cooldown of Invincible by <<1>> seconds, increases the damage dealt by Backhand and Crushing Blow by <<2>>%, and reduces the cooldown of Retaliation by <<3[%d seconds/%d second/%d seconds]>>.

FQN: abl.​sith_warrior.​skill.​immortal.​pillar_of_strength

Pillar of Strength
passive2.0.0

Pistol Shot

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​warlords.​adds.​devaronian.​flurry

Pistol Shot
none2.0.0

Pistol Shot

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​warlords.​devaronian.​ranged_flurry

Pistol Shot
none2.0.0

Planting Bomb...

FQN: abl.​placeables.​exp.​01.​open_worlds.​class.​trooper.​elements_of_surprise.​planting_charges

Planting Bomb...
none2.0.0

Plasma Burst

Damaging attacks have a 30% chance to deal <<1>> additional elemental tech damage to the target. This effect can only occur once every 4.5 seconds.

FQN: abl.​itm.​relic.​onhit.​dps_damage_elemental.​artifact.​11x1l_pvp

Plasma Burst
passive2.0.0

Plasma Burst

Damaging attacks have a 30% chance to deal <<1>> additional elemental tech damage to the target. This effect can only occur once every 4.5 seconds, and shares this limit with similar damage-dealing effects. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​dps_damage_elemental.​artifact.​10x3g

Plasma Burst
passive2.0.0

Plasma Burst

Damaging attacks have a 30% chance to deal <<1>> additional elemental tech damage to the target. This effect can only occur once every 4.5 seconds.

FQN: abl.​itm.​relic.​onhit.​dps_damage_elemental.​artifact.​11x2g_pvp

Plasma Burst
passive2.0.0

Plasma Cell

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​shadow_dealer.​battledroid.​player_plasma_cell

Plasma Cell
50s2.0.0

Plasma Cell

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​shadow_dealer.​battledroid.​plasma_cell_shared

Plasma Cell
50s2.0.0

Plasma Cell

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​shadow_dealer.​battledroid.​plasma_cell

Plasma Cell
30s2.0.0

Plasma Cell

Load your rifle with a plasma powercell, giving all of your rifle attacks a chance to deal additional plasma damage over time. Only one Cell can be active at a time.

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​trash.​city_patrols.​plasma_cell

Plasma Cell
60s2.0.0

Plasma Probe

Deploys a plasma drone that does moderate damage over time to all nearby enemies for 15 seconds. NOTE - Balanced assuming the player will leave the AoE after 2 ticks.

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​trash.​city_patrols.​plama_probe

Plasma Probe
15s2.0.0

Plasma Probe

Deploys a plasma drone that does moderate damage over time to all nearby enemies for 15 seconds. NOTE - Balanced assuming the player will leave the AoE after 2 ticks.

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​shadow_dealer.​mercenaries.​plasma_probe

Plasma Probe
15s2.0.0

Poisoned

FQN: abl.​exp.​01.​makeb.​world.​republic.​hub_2.​for_the_record.​gas_trap

Poisoned
none2.0.0

Poisonous Kell Drake

Summons a small kell drake which will follow and passively observe you on your adventures.

FQN: abl.​itm.​vanity_pet.​dog.​kelldragon_v01a04

Poisonous Kell Drake
none2.0.0

Polarity Shift

Your connection to the Force shifts, granting 20% alacrity and immunity to pushback and interrupts for <<1>> seconds.

FQN: abl.​sith_inquisitor.​polarity_shift

Polarity Shift
2m 0s2.0.0

Portable Bunker

Increases the duration of Entrench by <<1>> seconds. In addition, when you enter cover after using Covered Escape, you gain Entrench for the first 3 seconds.

FQN: abl.​agent.​skill.​marksmanship.​portable_bunker

Portable Bunker
passive2.0.0

Portable Cryoban Tank

FQN: abl.​exp.​macrobinoculars.​roth.​multi.​belsavis.​shroud_event_2.​peej_cryotank_backpack

Portable Cryoban Tank
passive2.0.0

Portable Ray Shield

FQN: abl.​exp.​macrobinoculars.​roth.​multi.​nar_shaddaa.​shroud_finale.​bossfight_finalstage_shield

Portable Ray Shield
12s2.0.0

Potent Shadows

Force Potency and Shadow Stride build 3 Breaching Shadows, and exiting combat or activating Force Cloak in combat reduces the active cooldown of Force Potency by 60 seconds. Additionally, the critical damage dealt by Shadow Strike is increased by 30%.

FQN: abl.​jedi_consular.​skill.​infiltration.​potent_shadows

Potent Shadows
passive2.0.0

Pouncing Slash

FQN: abl.​exp.​excavation.​roth.​multi.​arcanum.​rakghoul_force_leap_attack

Pouncing Slash
12s2.0.0

Power Barrels

Reduces the heat generated by Power Shot by <<1>> and the cooldown of Unload by <<2>> seconds. Additionally increases the damage dealt by Rail Shot, Power Shot, Unload, and Thermal Detonator by <<3>>%.

FQN: abl.​bounty_hunter.​skill.​firebug.​power_barrels

Power Barrels
passive2.0.0

Power Boost

Increases Power by 395 for <<1[%d seconds/%d second/%d seconds]>>. Can not be activated in PvP areas.

FQN: abl.​itm.​relic.​onuse.​dps_power.​artifact.​10x3g

Power Boost
2m 0s2.0.0

Power Boost

Increases Power by 460 for <<1[%d seconds/%d second/%d seconds]>>. Can not be activated in PvP areas.

FQN: abl.​itm.​relic.​onuse.​dps_power.​artifact.​11x2l

Power Boost
2m 0s2.0.0

Power Boost

Increases Power by 425 for <<1[%d seconds/%d second/%d seconds]>>. Can not be activated in PvP areas.

FQN: abl.​itm.​relic.​onuse.​dps_power.​artifact.​11x1d

Power Boost
2m 0s2.0.0

Power Bracer

Increases the damage dealt by Rocket Punch, Incendiary Missile, and Thermal Detonator by <<1>>%.

FQN: abl.​bounty_hunter.​skill.​firebug.​power_bracer

Power Bracer
passive2.0.0

Power Launcher

Increases the damage dealt by Rail Shot, Tracer Missile, Heatseeker Missiles and Electro Net by <<1>>%.

FQN: abl.​bounty_hunter.​skill.​arsenal.​power_net

Power Launcher
passive2.0.0

Power of the Master

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​dread_master.​styrak.​final_burn_phase

Power of the Master
50m 0s2.0.0

Power Regulator Shield

While shielded the Power Regulator is immune to all damage and effects.

FQN: abl.​exp.​01.​makeb.​world_arc.​republic.​hub_1.​hitting_the_hutts.​generator.​shield

Power Regulator Shield
15s2.0.0

Power Shot

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​shadow_dealer.​mercenaries.​power_shot

Power Shot
6s2.0.0

Power Shot

Fire a single powerful blast at the target. Has a short cast time.

FQN: abl.​exp.​01.​makeb.​world_arc.​republic.​hub_1.​hitting_the_hutts.​grevin.​power_shot_caster

Power Shot
15s2.0.0

Power Shot

Fire a single powerful blast at the target. Has a short cast time.

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​trash.​city_patrols.​power_shot

Power Shot
6s2.0.0

Power Surge

Healing an ally or performing a damaging attack on an enemy both have a 30% chance to grant 595 Power for <<1>> seconds. This effect can only occur once every 20 seconds, and shares this limit with similar healing or damaging effects. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​dps_power.​artifact.​11x2g

Power Surge
passive2.0.0

Power Surge

Healing an ally or performing a damaging attack on an enemy both have a 30% chance to grant 550 Power for <<1>> seconds. This effect can only occur once every 20 seconds, and shares this limit with similar healing or damaging effects. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​dps_power.​artifact.​11x1g

Power Surge
passive2.0.0

Power Surge

Healing an ally or performing a damaging attack on an enemy both have a 30% chance to grant 435 Power for <<1>> seconds. This effect can only occur once every 20 seconds. Does not stack with other Serendipitous Assault effects.

FQN: abl.​itm.​relic.​onhit.​dps_power.​artifact.​11x2g_pvp

Power Surge
passive2.0.0

Power Surge

Healing an ally or performing a damaging attack on an enemy both have a 30% chance to grant 510 Power for <<1>> seconds. This effect can only occur once every 20 seconds, and shares this limit with similar healing or damaging effects. It will not trigger inside of PvP areas.

FQN: abl.​itm.​relic.​onhit.​dps_power.​artifact.​10x3g

Power Surge
passive2.0.0

Power Surge

Healing an ally or performing a damaging attack on an enemy both have a 30% chance to grant 410 Power for <<1>> seconds. This effect can only occur once every 20 seconds. Does not stack with other Serendipitous Assault effects.

FQN: abl.​itm.​relic.​onhit.​dps_power.​artifact.​11x1g_pvp

Power Surge
passive2.0.0

Powering Droids

FQN: abl.​exp.​macrobinoculars.​roth.​multi.​quesh.​shroud_event_1.​guard_droid.​charge_door_01

Powering Droids
none2.0.0

Powering Droids

FQN: abl.​exp.​macrobinoculars.​roth.​multi.​quesh.​shroud_event_1.​guard_droid.​charge_door_02

Powering Droids
none2.0.0

Praxon Echo

Activates the Praxon Echo, increasing movement speed based on the rank of your Speeder Piloting skill. <<1>>

FQN: abl.​player.​mount.​mtx.​speederbike.​hammerhead_teal_black

Praxon Echo
none2.0.0

Preparation

When you exit combat, the active cooldowns of Force Leap, Combat Focus, and Saber Throw are reduced by <<1>>%.

FQN: abl.​jedi_knight.​skill.​vigilance.​preparation

Preparation
passive2.0.0

Preparedness

Increases energy regeneration rate by 1 per second. Also makes Flash Bang blind up to 5 targets within 5 meters.

FQN: abl.​agent.​preparedness

Preparedness
passive2.0.0

Preparing to Fire

Toborro's Glittering Fury is preparing to fire Missile Strike.

FQN: abl.​exp.​01.​makeb.​world_arc.​republic.​hub_2.​taking_on_toborro.​glittering_fury.​prepare_missiles

Preparing to Fire
30s2.0.0

Press the Advantage

Reduces the cooldown of Sabotage by <<1>> seconds. In addition, activating Sabotage heals you for <<2>>% of your total health.

FQN: abl.​smuggler.​skill.​saboteur.​press_the_advantage

Press the Advantage
passive2.0.0

Primal Bite

FQN: abl.​exp.​excavation.​roth.​corellia.​rancor_superboss.​vorpal_bite

Primal Bite
10s2.0.0

Priority Transport: Makeb

Call a shuttle for priority transportation to Makeb.

FQN: abl.​mtx.​toy.​travel_to_makeb

Priority Transport: Makeb
24h 0m 0s2.0.0

Prohibited Medical Supplies

Grants a medium amount of reputation points.

FQN: abl.​reputation.​trophy.​cartel.​contraband.​contraband_trophy_medium

Prohibited Medical Supplies
none2.0.0

Projected Shield

FQN: abl.​exp.​01.​makeb.​mob.​poi014.​boss01.​support_droid.​shield

Projected Shield
60s2.0.0

Prototype Impeccable Medpac

Restores <<2>> health and an additional <<3>> health over <<1[%d/%d/%d]>> seconds. Only usable once per fight. Health restored scales by level up to level 60.

FQN: abl.​itm.​potion.​medpac.​biochem_prototype_medpac_tier10x1

Prototype Impeccable Medpac
1m 30s2.0.0

Prototype Mounted Turret

FQN: abl.​exp.​01.​makeb.​environment.​prototype.​mob.​bunker_gunner_turret

Prototype Mounted Turret
passive2.0.0

Prototype Mounted Turret

FQN: abl.​exp.​01.​makeb.​bonus.​area.​hostage_situation.​bunker_gunner_turret_buff

Prototype Mounted Turret
passive2.0.0

Prototype Nano-Infused Command Stim

Increases Presence by 197 for 120 minutes. Only one stimpack can be active at a time. This effect persists through defeat.

FQN: abl.​itm.​potion.​stimpack.​biochem_prototype_pre_tier10x1

Prototype Nano-Infused Command Stim
none2.0.0

Prototype Nano-Infused Fortitude Stim

Increases Endurance by 169 and Defense by 70 for 120 minutes. Only one stimpack can be active at a time. This effect persists through defeat.

FQN: abl.​itm.​potion.​stimpack.​biochem_artifact_end_tier10x1

Prototype Nano-Infused Fortitude Stim
none2.0.0

Prototype Nano-Infused Fortitude Stim

Increases Endurance by 154 and Defense by 63 for 120 minutes. Only one stimpack can be active at a time. This effect persists through defeat.

FQN: abl.​itm.​potion.​stimpack.​biochem_prototype_end_tier10x1

Prototype Nano-Infused Fortitude Stim
none2.0.0

Prototype Nano-Infused Might Stim

Increases Mastery by 169 and Power by 70 for 120 minutes. Only one stimpack can be active at a time. This effect persists through defeat.

FQN: abl.​itm.​potion.​stimpack.​biochem_artifact_str_tier10x1

Prototype Nano-Infused Might Stim
none2.0.0

Prototype Nano-Infused Might Stim

Increases Mastery by 154 and Power by 63 for 120 minutes. Only one stimpack can be active at a time. This effect persists through defeat.

FQN: abl.​itm.​potion.​stimpack.​biochem_prototype_str_tier10x1

Prototype Nano-Infused Might Stim
none2.0.0

Prototype Nano-Infused Reflex Stim

Increases Mastery by 154 and Power by 63 for 120 minutes. Only one stimpack can be active at a time. This effect persists through defeat.

FQN: abl.​itm.​potion.​stimpack.​biochem_prototype_agi_tier10x1

Prototype Nano-Infused Reflex Stim
none2.0.0

Prototype Nano-Infused Reflex Stim

Increases Mastery by 169 and Power by 70 for 120 minutes. Only one stimpack can be active at a time. This effect persists through defeat.

FQN: abl.​itm.​potion.​stimpack.​biochem_artifact_agi_tier10x1

Prototype Nano-Infused Reflex Stim
none2.0.0

Prototype Nano-Infused Resolve Stim

Increases Mastery by 154 and Power by 63 for 120 minutes. Only one stimpack can be active at a time. This effect persists through defeat.

FQN: abl.​itm.​potion.​stimpack.​biochem_prototype_wil_tier10x1

Prototype Nano-Infused Resolve Stim
none2.0.0

Prototype Nano-Infused Resolve Stim

Increases Mastery by 169 and Power by 70 for 120 minutes. Only one stimpack can be active at a time. This effect persists through defeat.

FQN: abl.​itm.​potion.​stimpack.​biochem_artifact_wil_tier10x1

Prototype Nano-Infused Resolve Stim
none2.0.0

Prototype Nano-Infused Skill Stim

Increases Mastery by 169 and Power by 70 for 120 minutes. Only one stimpack can be active at a time. This effect persists through defeat.

FQN: abl.​itm.​potion.​stimpack.​biochem_artifact_cun_tier10x1

Prototype Nano-Infused Skill Stim
none2.0.0

Prototype Nano-Infused Skill Stim

Increases Mastery by 154 and Power by 63 for 120 minutes. Only one stimpack can be active at a time. This effect persists through defeat.

FQN: abl.​itm.​potion.​stimpack.​biochem_prototype_cun_tier10x1

Prototype Nano-Infused Skill Stim
none2.0.0

Prototype Tactical Restoration Med Unit

Restores <<2>> health to you and your companion and an additional <<3>> health over <<1[%d/%d/%d]>> seconds. Only usable once per fight. Health restored scales by level up to level 60.

FQN: abl.​itm.​potion.​medpac.​biochem_target_prototype_medpac_tier10x1

Prototype Tactical Restoration Med Unit
1m 30s2.0.0

Prototype Two-Way Ray Shield

FQN: abl.​exp.​macrobinoculars.​roth.​multi.​nar_shaddaa.​shroud_finale.​bossfight_shroud_shield

Prototype Two-Way Ray Shield
none2.0.0

Proximity Check - Become Alerted

Ability for NPCs - will check to see if any hostiles are nearby, and if so, become "alerted" to them.

FQN: abl.​exp.​01.​makeb.​environment.​prototype.​mob.​perception_alerted

Proximity Check - Become Alerted
10s2.0.0

Proximity Check - Summon Reinforcements

Ability for NPCs - will check to see if any hostiles are nearby, and if so, summon reinforcements to attack them.

FQN: abl.​exp.​01.​makeb.​environment.​prototype.​mob.​perception_summon_reinforcements

Proximity Check - Summon Reinforcements
30s2.0.0

Pugnacious

Pugnacity immediately restores <<1[%d/%d/%d]>> energy when activated. Additionally reduces the cooldown of Pugnacity by <<2[%d/%d/%d]>> seconds.

FQN: abl.​smuggler.​skill.​dirty_fighting.​pugnacious

Pugnacious
passive2.0.0

Puissant Poultices

Increases the healing dealt by Slow-release Medpac and Kolto Cloud by <<1>>%. Additionally increases the duration of Kolto Cloud by <<2[%d seconds/%d second/%d seconds]>> and reduces the energy cost of Slow-release Medpac by <<3>>.

FQN: abl.​smuggler.​skill.​sawbones.​puissant_poultices

Puissant Poultices
passive2.0.0

Pulse Cannon

Sprays waves of ionizing energy at targets in a 10-meter cone, dealing <<1>> elemental damage over the duration.

FQN: abl.​exp.​01.​makeb.​world_arc.​republic.​hub_1.​hitting_the_hutts.​grevin.​pulse_cannon

Pulse Cannon
15s2.0.0

Pulse Engine

Direct damage attacks have a 75% chance to trigger Pulse Engine, which finishes the cooldown on Ion Wave or Ion Storm and causes your next Ion Wave or Ion Storm to deplete no energy cells and deal 50% more damage. This effect cannot occur more than once every 15 seconds.

FQN: abl.​trooper.​skill.​shield_specialist.​pulse_engine

Pulse Engine
passive2.0.0

Pump Action

Blast your target repeatedly with your scattergun, dealing heavy kinetic damage over 3 seconds.

FQN: abl.​exp.​01.​makeb.​world_arc.​imperial.​hub_2.​the_specialists.​rat_catcher.​pump_action

Pump Action
10s2.0.0

Purging Virus

FQN: abl.​exp.​01.​makeb.​world.​hub1.​imperial.​the_observer.​maintenance_probe_use_04

Purging Virus
none2.0.0

Purging Virus

FQN: abl.​exp.​01.​makeb.​world.​hub1.​imperial.​the_observer.​maintenance_probe_use_02

Purging Virus
none2.0.0

Purging Virus

FQN: abl.​exp.​01.​makeb.​world.​hub1.​imperial.​the_observer.​maintenance_probe_use

Purging Virus
none2.0.0

Purging Virus

FQN: abl.​exp.​01.​makeb.​world.​hub1.​imperial.​the_observer.​maintenance_probe_use_03

Purging Virus
none2.0.0

Purging Virus

FQN: abl.​exp.​01.​makeb.​world.​hub1.​imperial.​the_observer.​prototype.​probe_repair_console

Purging Virus
none2.0.0

Pushing Hovercart

FQN: abl.​exp.​01.​makeb.​environment.​prototype.​mob.​carry_crate_hovercart

Pushing Hovercart
none2.0.0

Pyro Shield

When activated, your Energy Shield has a <<1>>% chance to ignite in a blaze, lashing attackers for <<2>> elemental damage while it remains active. This effect cannot occur more than once each second.

FQN: abl.​bounty_hunter.​skill.​firebug.​pyro_shield

Pyro Shield
passive2.0.0

Quickening

Increases the duration of your Evasion by 1 second and your effective stealth level by 2. In addition, when you activate Exfiltrate, you gain Quickening, which makes your next Kolto Infusion activate instantly, cost no energy, and not require or consume Tactical Advantage. This effect cannot occur more than once every 10 seconds.

FQN: abl.​agent.​skill.​lethality.​quickening

Quickening
passive2.0.0

Radiation Leak

FQN: abl.​exp.​01.​makeb.​raid.​makeb_lair.​enemy.​boss.​golden_fury.​golden_fury.​radiation_charge

Radiation Leak
83h 20m 0s2.0.0

Radiation Poisoning

FQN: abl.​exp.​macrobinoculars.​roth.​multi.​nar_shaddaa.​shroud_finale.​exhaustion_reactor

Radiation Poisoning
none2.0.0

Radioactive Discharge

FQN: abl.​exp.​01.​makeb.​world_arc.​imperial.​hub_1.​stealing_thunder.​prototype_isotope_5_droid.​aoe_melee_knockback

Radioactive Discharge
20s2.0.0

Radius Indicator

FQN: abl.​world_design.​utility.​dev.​radius_indicator

Radius Indicator
none2.0.0

Rage Burst

FQN: abl.​exp.​excavation.​roth.​multi.​ilum.​finale.​tagriss_empowered_gt_burst

Rage Burst
9s2.0.0

Rage Choke

FQN: abl.​exp.​excavation.​roth.​multi.​ilum.​finale.​tagriss_empowered_choke

Rage Choke
24s2.0.0

Rage Lightning

FQN: abl.​exp.​excavation.​roth.​multi.​ilum.​finale.​tagriss_empowered_lightning_single

Rage Lightning
1.5s2.0.0

Rage Push

FQN: abl.​exp.​excavation.​roth.​multi.​ilum.​finale.​tagriss_empowered_mass_throw

Rage Push
6s2.0.0

Rage Tempest

FQN: abl.​exp.​excavation.​roth.​multi.​ilum.​finale.​tagriss_empowered_water_lightning_charge

Rage Tempest
none2.0.0

Rage Tempest

FQN: abl.​exp.​excavation.​roth.​multi.​ilum.​finale.​tagriss_empowered_water_lightning

Rage Tempest
3s2.0.0

Rail Shot

Fires a shot at the target that deals heavy damage. Only works against a vulnerable (stunned,sleeping, burning) target.

FQN: abl.​exp.​01.​makeb.​world_arc.​imperial.​hub_2.​the_specialists.​rat_catcher.​rail_shot

Rail Shot
6s2.0.0

Rail Shot

Fires a shot at the target that deals heavy damage. Only works against a vulnerable (stunned,sleeping, burning) target.

FQN: abl.​exp.​01.​makeb.​world_arc.​imperial.​hub_2.​the_specialists.​rat_catcher.​rail_shot_no_jetpack

Rail Shot
6s2.0.0

Rail Shot

Fires a shot at the target that deals heavy damage. Only works against a vulnerable (stunned,sleeping, burning) target.

FQN: abl.​exp.​01.​makeb.​world_arc.​imperial.​hub_2.​the_specialists.​qo_99.​rail_shot

Rail Shot
6s2.0.0

Rail Shot

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​trash.​city_patrols.​random_rail_shot

Rail Shot
15s2.0.0

Railgun

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​trash.​enforcer_droid.​railshot

Railgun
6s2.0.0

Railgun

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​trash.​reinforcer_droid.​railshot

Railgun
6s2.0.0

Railgun

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​shadow_dealer.​battledroid.​railshot

Railgun
6s2.0.0

Railgun

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​shadow_dealer.​battledroid.​player_railshot

Railgun
6s2.0.0

Rakghoul Pheromone Spray

FQN: abl.​exp.​macrobinoculars.​roth.​multi.​taris.​ambush_probe_summon_rakghouls

Rakghoul Pheromone Spray
21s2.0.0

Rakling Spawn

FQN: abl.​exp.​excavation.​roth.​multi.​arcanum.​rakghoul_spawn_raklings

Rakling Spawn
15s2.0.0

Rally Troops

FQN: abl.​npc.​ability.​unarmed.​rally_troops_enraged

Rally Troops
5s2.0.0

Rampage

Creature pounds the ground at melee range causing debris to fall from the cave ceiling and do AOE damage to surrounding area with a chance of knockdown.

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​bringing_down_the_hammer.​boss.​optional_boss.​ground_pound

Rampage
20s2.0.0

Random Rail Shot

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​trash.​rail_turret.​random_rail_shot_70m

Random Rail Shot
passive2.0.0

Random Rail Shot

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​trash.​rail_turret.​random_rail_shot

Random Rail Shot
passive2.0.0

Range Finders

Automatically uploads targeting data to nearby mobile artillery.

FQN: abl.​quest.​exp.​01.​makeb.​bonus_series.​imperial.​series_1.​inciting_incident.​range_finders

Range Finders
4.5s2.0.0

Ranged Attack

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​reek.​logic.​ranged_flurry

Ranged Attack
1.5s2.0.0

Ranged Attack

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​trash.​underworld_arms_trader.​ranged_flurry

Ranged Attack
none2.0.0

Ranged Attack

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​reek.​turret.​flurry

Ranged Attack
1.5s2.0.0

Ranged Attack

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​shadow_dealer.​battledroid.​flurry

Ranged Attack
1.5s2.0.0

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​trash.​mercenary_assault_gunner.​ranged_flurry

Ranged Attack
none2.0.0

Ranged Attack

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​shadow_dealer.​aklay.​flurry

Ranged Attack
1.5s2.0.0

Ranged Attack

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​trash.​enforcer_droid.​flurry

Ranged Attack
1.5s2.0.0

Ranged Attack

FQN: abl.​exp.​macrobinoculars.​roth.​multi.​intro.​bnk_droid_flurry

Ranged Attack
2.4s2.0.0

Ranged Attack

(Standard attack for Battle Droid)

FQN: abl.​exp.​01.​makeb.​raid.​makeb_lair.​enemy.​boss.​golden_fury.​battledroid_add.​flurry

Ranged Attack
1.5s2.0.0

Ranged Attack

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​the_tomb_opens.​boss.​corrupted_explorer.​flurry

Ranged Attack
none2.0.0

Ranged Attack

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​trash.​shady_customer.​ranged_flurry

Ranged Attack
none2.0.0

Ranged Attack

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​trash.​city_patrols.​ranged_healer_flurry

Ranged Attack
none2.0.0

Ranged Attack

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​trash.​reinforcer_droid.​flurry

Ranged Attack
1.5s2.0.0

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​trash.​mercenary_sniper.​ranged_flurry

Ranged Attack
none2.0.0

Ranged Attack

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​shadow_dealer.​battledroid.​player_flurry

Ranged Attack
1.5s2.0.0

Ranged Attack

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​colossus.​colossus.​flurry

Ranged Attack
none2.0.0

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​warlords.​human.​flurry

Ranged Attack
none2.0.0

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​dread_master.​companions.​ranged

Ranged Attack
none2.0.0

Ranged Attack

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​bringing_down_the_hammer.​boss.​mining_droid.​flurry

Ranged Attack
1.5s2.0.0

Ranged Attack

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​trash.​hardened_medtech_droid.​ranged_flurry

Ranged Attack
1.5s2.0.0

Ranged Attack

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​shadow_dealer.​aklay.​player_flurry

Ranged Attack
1.5s2.0.0

Ranged Attack

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​shadow_dealer.​mercenaries.​pistol_flurry

Ranged Attack
1.5s2.0.0

Ranged Attack

FQN: abl.​npc.​ability.​custom.​boss.​flashpoint.​bringing_down_the_hammer.​boss.​commandos.​medic_flurry

Ranged Attack
1.5s2.0.0

Ranged Attack

FQN: abl.​exp.​01.​makeb.​world_arc.​imperial.​hub_1.​stealing_thunder.​defense_turret.​flurry

Ranged Attack
1.5s2.0.0

Ranged Attack

FQN: abl.​exp.​macrobinoculars.​roth.​multi.​nar_shaddaa.​shroud_finale.​bnk_droid_flurry

Ranged Attack
2.4s2.0.0

Ranged Attack

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​trash.​cartel_combat_engineer.​ranged_flurry

Ranged Attack
none2.0.0

Ranged Attack

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​trash.​city_patrols.​flame_infused_tank_flurry

Ranged Attack
none2.0.0

Ranged Attack

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​trash.​city_patrols.​tech_junkie_flurry

Ranged Attack
none2.0.0

Ranged Attack

A series of ranged shots for an NPC

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​warlords.​adds.​human.​flurry

Ranged Attack
none2.0.0

Rapid Blast

FQN: abl.​exp.​01.​makeb.​raid.​makeb_lair.​enemy.​boss.​golden_fury.​golden_fury.​line_blast

Rapid Blast
6s2.0.0

Ravager

Increases damage dealt by Ravage by <<1>>%.

FQN: abl.​sith_warrior.​skill.​immortal.​ravager

Ravager
passive2.0.0

Ravager

Increases damage dealt by Ravage by <<1>>%.

FQN: abl.​sith_warrior.​skill.​rage.​ravager

Ravager
passive2.0.0

Ravaging Frenzy

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​trash.​dustwing_ravager.​ravaging_frenzy_marker

Ravaging Frenzy
passive2.0.0

Ravaging Frenzy

FQN: abl.​qtr.​1x6.​raid.​darvannis.​enemy.​trash.​dustwing_ravager.​ravaging_frenzy

Ravaging Frenzy
1.5s2.0.0

Ravaging Strikes

FQN: abl.​exp.​excavation.​roth.​multi.​arcanum.​dashade_special_ravage_channel

Ravaging Strikes
12s2.0.0

Ray-Shielded

FQN: abl.​exp.​macrobinoculars.​roth.​multi.​nar_shaddaa.​shroud_finale.​exhasution_droid_station_shield

Ray-Shielded
none2.0.0

Re-Attaching Lever

FQN: abl.​placeables.​exp.​macrobinoculars.​roth.​multi.​nar_shaddaa.​shroud_finale.​install_lever

Re-Attaching Lever
none2.0.0

Reactor Leak

FQN: abl.​exp.​support.​hoth.​shared.​warped_to_the_core.​exhaustion_ship_interior

Reactor Leak
none2.0.0

Ready for Anything

Upon entering cover, your stealth detection level begins to increase gradually, reaching up to 30 additional levels of stealth detection over the following 30 seconds. This effect ends when you leave cover.

FQN: abl.​smuggler.​ready_for_anything

Ready for Anything
passive2.0.0

Reconstructing

FQN: abl.​exp.​macrobinoculars.​roth.​republic.​coruscant.​droid_reconstruction

Reconstructing
1.5s2.0.0