1. Abilities
  2. operation
  3. iokath
  4. boss
  5. scyva
  6. adds
  7. purge_beam_emitter
  8. red_beam_unstack

Containment Destabilization

Containment Destabilization

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
Containment Destabilization
2
Containment Destabilization
3
Anomalous Entropy Unstack
4
stimpack
Handle Unblocked Unstack
5
Organ Failure
6
Containment Destabilization
  • [hidden] [0.5s]
    Effect #1

  • 1
    • When effect is applied

    Override target to:

    • AoE Cylinder
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 1
      - Direction = Target
      - Sort Type = Closest
      - Radius = 2m
      - Distance = 27m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is a player
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 2
    • When effect expires

    Only when the following conditions are met:

      • If CASTER does not have 1 or more effects with the tag tag.​abl.​operation.​iokath.​boss.​scyva.​adds.​purge_beam_emitter.​player_target_validation

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [hidden] [0.2s]
    Effect #2

  • 1
    • When effect expires

    Only when the following conditions are met:

      • <
        • If TARGET has an effect with the tag tag.​abl.​operation.​iokath.​boss.​scyva.​adds.​emergency_purge.​anomalous_entropy
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
    • Play appearance epp.operation.iokath.boss.scyva.adds.purge_beam_emitter.red_beam_fire_unstack, dependent on calling effect
  • 2
    • When effect expires

    Only when the following conditions are met:

      • If no previous subeffect met its conditions

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
    • Play appearance epp.operation.iokath.boss.scyva.adds.purge_beam_emitter.red_beam_fire, dependent on calling effect
  • 3
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.iokath.boss.scyva.adds.purge_beam_emitter.red_beam_fire, dependent on calling effect
  • [hidden] [3s]
    Anomalous Entropy Unstack

  • 2
    • When effect is applied

    Override target to:

    • Caster

    Perform the following actions:

    • Play appearance epp.operation.iokath.boss.scyva.adds.emergency_purge.anomalous_entropy_aoe, dependent on calling effect
    • Add effect #6 to TARGET from CASTER
  • [hidden] [1s]
    stimpack Handle Unblocked Unstack

  • 1
    • When effect is applied

    Override target to:

    • Primary Target

    Perform the following actions:

    • Play appearance epp.operation.iokath.boss.scyva.adds.purge_beam_emitter.blue_beam_fire, dependent on calling effect
  • 2
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 17
      - Sort Type = Closest
      - Radius = 40m

    Only when the following conditions are met:

      • <
        • If TARGET is a player
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • [hidden] [1s]
    Organ Failure

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to Story Mode

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.13
      - Standard Health Percent Min = (float) 0.13
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • If difficulty is set to Veteran or Master Mode

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.27
      - Standard Health Percent Min = (float) 0.27
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [hidden] [3s]
    Effect #6