1. Abilities
  2. flashpoint
  3. elom
  4. bosses
  5. boss3
  6. malgus
  7. group_pull

Cull the Weak

forcePull

Cull the Weak

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
forcePull
Cull the Weak
2
forcePull
Cull the Weak
3
forcePull
Cull the Weak
4
forcePull
Cull the Weak
  • [0s] [not displayed]
    forcePullEffect #2

  • 1
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If CASTER is positioned ≤ 25m to melee distance of TARGET
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 2
    • When effect is applied

    Only when the following conditions are met:

      • <
        • If CASTER is positioned 25m to 100m to melee distance of TARGET
        AND
        • If no previous subeffect met its conditions
        >

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • [hidden] [3s]
    forcePullEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Interrupt ability but do not prevent follow-up usage
    • Ballistic To Caster
      - Knockdown = (int) 1
      - Height = (float) 2
    • Play appearance epp.flashpoint.elom.bosses.boss3.group_pull, dependent on calling effect
  • [hidden] [3s]
    forcePullEffect #4

  • 1
    • When effect is applied

    Perform the following actions:

    • Interrupt ability but do not prevent follow-up usage
    • Ballistic Impulse, centered at caster, never knockdown, momentum = 4, 2° pitch, 0° yaw
    • Play appearance epp.flashpoint.elom.bosses.boss3.group_pull, dependent on calling effect