Abilities

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1,116 results found, showing first 1,000.

NameCooldownActivationAdded with

Abduct

FQN: abl.​operation.​deepstation.​boss.​lord_kanoth.​lord_kanoth.​abduct

Abduct
30s7.0.0

Absolver

Killing an enemy within 3 seconds of dealing damage with Vaulting Slash resets the cooldown of all damaging abillities and increases your critical hit chance by 40% for 6 seconds.

FQN: abl.​jedi_consular.​skill.​infiltration.​mods.​tier2.​absolver

Absolver
passive7.0.0

Abundant Justice

Damaging targets affected by Weaken Mind and Sever Force with Force in Balance spreads them to unaffected targets in the area of effect. Force in Balance applies Overwhelmed to targets it hits, increasing area attack damage they take by 10%. Shifted Balance applies Assailable to its target, increasing internal and elemental damage it takes by 7%.

FQN: abl.​jedi_consular.​skill.​balance.​abundant_justice

Abundant Justice
passive7.0.0

Accelerator

A short burst of speed.

FQN: abl.​exp.​04.​manaan.​world_arc.​republic.​mission_3.​polymorph.​speed_boost

Accelerator
5s7.0.0

Acquiring Energy

FQN: abl.​placeables.​exp.​04.​manaan.​world_arc.​republic.​mission_3.​take_energy

Acquiring Energy
none7.0.0

Activating

FQN: abl.​flashpoint.​elom.​bosses.​bonus_boss.​misc.​use_obelisk

Activating
none7.0.0

Activating

FQN: abl.​placeables.​galactic_seasons.​season_2.​infighting.​activate_low_medium

Activating
none7.0.0

Active Reload

Killing an enemy with Takedown resets the cooldown of Takedown and increases your damage by 5%. This effect stacks up to 3 times and lasts 10 seconds.

FQN: abl.​itm.​legendary.​age_smu.​sni_gun.​active_reload

Active Reload
passive7.0.0

Adjudicator

Each use of Strike and Zealous Strike reduces the active cooldown of Rebuke by 3 seconds. While Rebuke is active, it generates 1 focus whenever you are attacked. This effect cannot occur more than once every 2 seconds.

FQN: abl.​jedi_knight.​skill.​utility.​jedi_adjudicator

Adjudicator
passive7.0.0

Advanced Infantry Tactics

Increases the range of Ion Pulse, Tactical Surge, Flak Shell, Artillery Blitz, Cell Burst, and High Impace Bolt to 15 meters. In addition, Gut ticks decrease the cooldown of Balmorran Advanced Weaponry by 1 second. This effect can occur once every 10 seconds.

FQN: abl.​trooper.​skill.​tactics.​mods.​passive.​republic_ranger

Advanced Infantry Tactics
passive7.0.0

Advanced Scanning

Reduces the cooldown of Healing Scan by 1.5 seconds and the cooldown of Emergency Scan by 3 seconds.

FQN: abl.​itm.​legendary.​bh_tr.​mer_com.​advanced_scanning

Advanced Scanning
passive7.0.0

Advanced Shielding

When activating Energy Shield you gain Advanced Shielding, making your next Kolto Overload heal up to 45% health or your next Power Yield last for 15 seconds.

FQN: abl.​bounty_hunter.​skill.​advanced_prototype.​mods.​passive.​advanced_shielding

Advanced Shielding
passive7.0.0

Advanced Stealth

Gaining a Tactical Advantage with an attack that breaks stealth applies Active Stealth for <<1>> seconds. While you are in Active Stealth your chance to dodge melee and ranged attacks is increased by 200% and your next direct damage attack critically hits. Dealing or taking damage breaks Active Stealth.

FQN: abl.​agent.​skill.​concealment.​mods.​passive.​advanced_stealth

Advanced Stealth
passive7.0.0

Advanced Stealth

Gaining an Upper Hand with an attack that breaks stealth applies Active Stealth for <<1>> seconds. While you are in Active Stealth your chance to dodge melee and ranged attacks is increased by 200% and your next direct damage attack critically hits. Dealing or taking damage breaks Active Stealth.

FQN: abl.​smuggler.​skill.​scrapper.​mods.​passive.​advanced_stealth

Advanced Stealth
passive7.0.0

Advanced Yield

Increases the range of Flame Burst, Magnetic Blast, Shatter Slug, Deadly Onslaught, Energy Burst, and Rail Shot to 15 meters. In addition, Retractable Blade ticks decrease the cooldown of Power Yield by 1 second. This effect can occur once every 10 seconds.

FQN: abl.​bounty_hunter.​skill.​advanced_prototype.​mods.​passive.​advanced_yield

Advanced Yield
passive7.0.0

Aggressive Treatment

Toxic Haze heals any allies standing inside it.

FQN: abl.​itm.​legendary.​age_smu.​ope_sco.​aggressive_treatment

Aggressive Treatment
passive7.0.0

Aim Assist

Your critical hit chance is increased by 10% against targets affected by your Shock Charge.

FQN: abl.​smuggler.​skill.​saboteur.​mods.​tier3.​aim_assist

Aim Assist
passive7.0.0

Annihilation

FQN: abl.​flashpoint.​elom.​bosses.​boss3.​malgus.​cleave_attack_1

Annihilation
2.5s7.0.0

Annihilation

FQN: abl.​flashpoint.​elom.​bosses.​boss3.​malgus.​cleave_attack_3

Annihilation
2.5s7.0.0

Annihilation

FQN: abl.​flashpoint.​elom.​bosses.​boss3.​malgus.​cleave_attack_2

Annihilation
2.5s7.0.0

Antagonizing Assault

Increases the damage, critical hit chance, and threat of Warding Strike by 20%.

FQN: abl.​jedi_knight.​skill.​defense.​mods.​tier2.​antagnoizing_assault

Antagonizing Assault
passive7.0.0

Antagonizing Debris

Increases the damage, critical hit chance, and threat generated by Cascading Debris by 10%.

FQN: abl.​jedi_consular.​skill.​combat.​mods.​tier2.​antagonizing_debris

Antagonizing Debris
passive7.0.0

Antagonizing Volts

Increases the damage, critical hit chance, and threat generated by Depredating Volts by 10%.

FQN: abl.​sith_inquisitor.​skill.​darkness.​mods.​tier2.​antagonizing_volts

Antagonizing Volts
passive7.0.0

Armor Piercing Round

Fires a missile that explodes on contact, igniting the target for <<1>> elemental damage. In addition, Armor Piercing Round will apply assailiable to targets it damages. Assailiable targets take 7% more elemental and internal damage. Replaces Incendiary Round

FQN: abl.​trooper.​skill.​plasmatech.​mods.​tier3.​armor_piercing_round

Armor Piercing Round
15s7.0.0

Artful Cunning

Pugnacity's cooldown is reduced by 15 seconds. Pugnacity purges movement impairing effects and maxes out your Upper Hand.

FQN: abl.​smuggler.​skill.​ruffian.​mods.​passive.​artful_cunning

Artful Cunning
passive7.0.0

Assemble Explosive

Use scavenged parts to engineer a device capable of blasting open the cargo bay door

FQN: abl.​exp.​04.​manaan.​world_arc.​republic.​mission_1.​assemble_explosive

Assemble Explosive
none7.0.0

Atmospheric Debris

FQN: abl.​exp.​04.​manaan.​world_arc.​republic.​mission_4.​debris_hit

Atmospheric Debris
4s7.0.0

Balancing Field

Force in Balance gains an additional ability charge, allowing it to be used again before going on cooldown. Killing an enemy or activating Force Potency generates one charge.

FQN: abl.​jedi_consular.​skill.​serenity.​mods.​tier2.​balancing_field

Balancing Field
passive7.0.0

Ballast Point

Deflection grants Ballistic Immunity for 6 seconds, giving you immunity to movement impairing effects, knockdowns, and physics.

FQN: abl.​itm.​legendary.​inq_con.​sin_shad.​ballast_point

Ballast Point
passive7.0.0

Ballistic Redistribution

Critically hitting with a weapon attack restores 2 energy.

FQN: abl.​smuggler.​skill.​sharpshooter.​mods.​passive.​ballistic_redistribution

Ballistic Redistribution
passive7.0.0

Ballistic Redistribution

Critically hitting with a weapon attack restores 2 energy.

FQN: abl.​agent.​skill.​marksmanship.​mods.​passive.​ballistic_redistribution

Ballistic Redistribution
passive7.0.0

Balmorran Advanced Weaponry

Applies 5 stacks of Power Yield to you, each stack increases your armor by 40% and your damage done by 2% for 10 seconds. In addition, Cell Burst's critical hit chance is increased by 100%. Balmorran Advanced Weaponry instantly builds 4 Energy Lodes and getting critically hit while under Power Yield builds an Energy Lode. This effect can occur once every 2 seconds.

FQN: abl.​trooper.​skill.​tactics.​mods.​special.​balmorran_advanced_weaponry

Balmorran Advanced Weaponry
60s7.0.0

Basic Attack

FQN: abl.​flashpoint.​elom.​bosses.​bonus_boss.​battledroid.​melee_flurry

Basic Attack
2.5s7.0.0

Basic Attack

FQN: abl.​flashpoint.​elom.​bosses.​bonus_boss.​assassin_droid.​melee_flurry_p4

Basic Attack
2.5s7.0.0

Basic Attack

FQN: abl.​flashpoint.​elom.​bosses.​boss1.​flurry

Basic Attack
none7.0.0

Basic Attack

FQN: abl.​flashpoint.​elom.​bosses.​bonus_boss.​probe_droid.​ranged_flurry

Basic Attack
2.5s7.0.0

Basic Attack

FQN: abl.​flashpoint.​elom.​bosses.​bonus_boss.​battledroid.​melee_flurry_p4

Basic Attack
2.5s7.0.0

Basic Attack

FQN: abl.​flashpoint.​elom.​bosses.​bonus_boss.​probe_droid.​ranged_flurry_p4

Basic Attack
2.5s7.0.0

Basic Attack

FQN: abl.​flashpoint.​elom.​bosses.​bonus_boss.​assassin_droid.​melee_flurry

Basic Attack
2.5s7.0.0

Bastion of Light

Benevolence has a 50% chance to cause your Rejuvenate to tick twice.

FQN: abl.​jedi_consular.​skill.​seer.​mods.​tier2.​bastion_of_light

Bastion of Light
passive7.0.0

Befall

Dealing damage with Eradicate applies Befall to the target, increasing the critical hit chance of your periodic effects by 20%. Lasts for 10 seconds.

FQN: abl.​sith_inquisitor.​skill.​hatred.​mods.​tier3.​befall

Befall
passive7.0.0

Berserk Gore

Gore's critical hit chance is increased by 10% while Berserk is active and whenever Gore consumes a charge of Berserk its cooldown is reset.

FQN: abl.​sith_warrior.​skill.​carnage.​mods.​tier2.​berserk_gore

Berserk Gore
passive7.0.0

Berserker's Call

Reduces the cooldown of Frenzy by 15 seconds. Additionally, activating Berserk increases all damage dealt by 5% for <<1>> seconds.

FQN: abl.​itm.​legendary.​war_kni.​mar_sen.​berserkers_call

Berserker's Call
passive7.0.0

Blade Burst

Blade Storm does damage to additional enemies in a cone in front.

FQN: abl.​jedi_knight.​skill.​focus.​mods.​tier1.​blade_burst

Blade Burst
passive7.0.0

Blade Burst

Blade Storm does damage to additional enemies in a cone in front and slows them by 50% for 6 seconds.

FQN: abl.​jedi_knight.​skill.​mods.​tier1.​blade_burst

Blade Burst
passive7.0.0

Blast Protocol: Mern

FQN: abl.​operation.​deepstation.​boss.​ip_cpt.​ip_cpt.​bombs.​self_detonate

Blast Protocol: Mern
none7.0.0

Blastwave

FQN: abl.​operation.​deepstation.​boss.​lord_kanoth.​shockwave_apparition.​shockwave_forward

Blastwave
none7.0.0

Blazing Harpoon

Harpoon cable is engulfed in fire and places Blazing Harpoon on the target. This deals <<1>> elemental damage and slows the target over 6 seconds.

FQN: abl.​trooper.​skill.​plasmatech.​mods.​tier2.​blazing_harpoon

Blazing Harpoon
passive7.0.0

Bleeding Center

Activating Berserk immediately builds 4 Rage and critically hitting with periodic bleed damage builds 2 Fury, even during Berserk. This effect cannot occur more than once every 2 seconds.

FQN: abl.​sith_warrior.​skill.​annihilation.​mods.​passive.​bleeding_center

Bleeding Center
passive7.0.0

Bleeding Offense

Impale does <<1>> additional critical bleed damage when it hits and Impale's crititcal hit chance is increased by 20%.

FQN: abl.​sith_warrior.​skill.​vengeance.​mods.​tier3.​bleeding_offense

Bleeding Offense
passive7.0.0

Bleeding Pommel

Impale deals 10% additional damage and generates 1 rage for each of your periodic bleed effects on the target it hits.

FQN: abl.​sith_warrior.​skill.​vengeance.​mods.​tier3.​bleeding_pommel

Bleeding Pommel
passive7.0.0

Blood Fury

All melee damage attacks deal <<1>> additional bleed damage while Berserk is active. This damage does not consume a charge of Berserk and cannot occur more than once per second.

FQN: abl.​sith_warrior.​skill.​annihilation.​mods.​passive.​blood_fury

Blood Fury
passive7.0.0

Blood Rites

Bloodrage no longer generates rage. Instead, activating Bloodrage grants Blood Rites, increasing the critical hit chance of all your periodic bleed effects by 50% and generating 1 rage each time you critically hit with an internal bleed effect for 20 seconds.

FQN: abl.​sith_warrior.​skill.​vengeance.​mods.​passive.​blood_rites

Blood Rites
passive7.0.0

Blood Wave

Dealing damage with Rupture sends a wave out from your primary target, causing any of your bleeds on nearby targets deal damage.

FQN: abl.​sith_warrior.​skill.​annihilation.​mods.​tier3.​blood_wave

Blood Wave
passive7.0.0

Bloodbound

Critically hitting with a bleed effect reduces the cooldown of your Bloodrage by 1 second. Bloodrage purges movement imparing effects and heals you for 2% of your max health for each bleed effect it triggers, up to 20%.

FQN: abl.​sith_warrior.​skill.​vengeance.​mods.​passive.​bloodbound

Bloodbound
passive7.0.0

Bloodrage

Activating Enrage ruptures your bleeds on all targets within 10m of you, dealing a significant amount of damage and generating 6 rage.

FQN: abl.​sith_warrior.​skill.​vengeance.​mods.​special.​bloodrage

Bloodrage
passive7.0.0

Boiling Point

When activating Kolto Overload you gain Boiling Point. This allows your next Thermal Yield to gain an additional stack and return damage to attackers or your next Sonic Missile will heal allies and grant you 10% damage reduction.

FQN: abl.​bounty_hunter.​skill.​firebug.​mods.​passive.​boiling_point

Boiling Point
passive7.0.0

Branding Burst

Killing a target with direct burn damage while affected by Plasma Brand causes it to explode, hitting nearby targets.

FQN: abl.​jedi_knight.​skill.​vigilance.​mods.​tier2.​branding_burst

Branding Burst
passive7.0.0

Branding Smite

While Plasma Brand is on a target, the critical hit chance of all your burn attacks on that target are increased by 10%.

FQN: abl.​jedi_knight.​skill.​vigilance.​mods.​tier2.​branding_smite

Branding Smite
passive7.0.0

Bronze Season 10 Token Grant

Grants 37,500 Ranked PvP Reward Tokens.

FQN: abl.​itm.​loot.​pvp.​season14.​token_grant_bronze

Bronze Season 10 Token Grant
60s7.0.0

Brumal Thurrb

Calls your Brumal Thurrb mount. Movement speed increases based on the rank of your Speeder Piloting skill. <<1>>

FQN: abl.​player.​mount.​creature.​thurb.​a01_v04

Brumal Thurrb
none7.0.0

Brutal Impair

Brutal Shots deals 10% additional weapon damage and slows the target by 50% for 6 seconds.

FQN: abl.​smuggler.​skill.​ruffian.​mods.​tier2.​brutal_impair

Brutal Impair
passive7.0.0

Brutal Return

If Brutal Shots would reduce your Upper Hand to zero, it is refunded instead. This effect can only occur once every 10 seconds.

FQN: abl.​smuggler.​skill.​ruffian.​mods.​tier2.​brutal_return

Brutal Return
passive7.0.0

Burn Ward

Critically hitting with a burn attack reduces the cooldown of your Saber Ward by 1 second. Getting hit during Saber Ward allows you to use Dispatch or Whirling Blade. [TODO]

FQN: abl.​jedi_knight.​skill.​vigilance.​mods.​passive.​burn_ward

Burn Ward
passive7.0.0

Burning Barrage

Blade Barrage deals additional burning damage on each hit.

FQN: abl.​jedi_knight.​skill.​vigilance.​mods.​tier1.​burning_barrage

Burning Barrage
passive7.0.0

Burning Barrage

Blade Barrage deals additional burning damage on each hit.

FQN: abl.​jedi_knight.​skill.​watchman.​mods.​tier1.​burning_barrage

Burning Barrage
passive7.0.0

Burning Center

Activating Zen immediately builds 4 Focus and critically hitting with periodic burn damage builds 2 Centering, even during Zen. This effect cannot occur more than once every 2 seconds.

FQN: abl.​jedi_knight.​skill.​watchman.​mods.​passive.​burning_center

Burning Center
passive7.0.0

Burning Focus

Activating Combat Focus explodes your burns on all targets within 10m of you, dealing a significant amount of damage and generating 6 focus.

FQN: abl.​jedi_knight.​skill.​vigilance.​mods.​special.​burning_vengeance

Burning Focus
passive7.0.0

Burning Offense

Overhead Slash does <<1>> additional critical burn damage when it hits and Overhead Slash's critical hit chance is increased by 20%.

FQN: abl.​jedi_knight.​skill.​vigilance.​mods.​tier3.​burning_offense

Burning Offense
passive7.0.0

Burning Pommel

Overhead Slash deals 10% additional damage and generates 1 focus for each of your periodic burn effects on the target it hits.

FQN: abl.​jedi_knight.​skill.​vigilance.​mods.​tier3.​burning_pommel

Burning Pommel
passive7.0.0

Burning Zen

All melee damage attacks deal <<1>> additional burn damage while Zen is active. This damage does not consume a charge of Zen and cannot occur more than once per second.

FQN: abl.​jedi_knight.​skill.​watchman.​mods.​passive.​burning_zen

Burning Zen
passive7.0.0

Cacophonous Roar

FQN: abl.​flashpoint.​elom.​bosses.​boss1.​base_roar

Cacophonous Roar
20s7.0.0

Calculated Measures

Whenever you deal weapon damage to a target affected by your Interrogation Probe, the duration of your Systems Upgrade is extended by 1 second.

FQN: abl.​agent.​skill.​engineering.​mods.​tier3.​calculated_measures

Calculated Measures
passive7.0.0

Calculated Measures

Whenever you deal weapon damage to a target affected by your Shock Charge, the duration of your Sequence Break is extended by 1 second.

FQN: abl.​smuggler.​skill.​saboteur.​mods.​tier3.​calculated_measures

Calculated Measures
passive7.0.0

Cargo

FQN: abl.​exp.​04.​manaan.​world_arc.​imperial.​mission_2.​cargo_droid_crate

Cargo
passive7.0.0

Cargo

FQN: abl.​exp.​04.​manaan.​world_arc.​imperial.​mission_2.​cargo_droid

Cargo
passive7.0.0

Cascading Domination

Force Charge and Obliterate trigger Dominate, making your next Smash or Raging Burst used within <<1>> seconds an automatic critical hit. Smash and Raging Burst increase all damage dealt by 5% for <<1>> seconds after dealing damage. This effect cannot occur more than once every 8 seconds.

FQN: abl.​sith_warrior.​skill.​fury.​cascading_domination

Cascading Domination
passive7.0.0

Cataclysm

FQN: abl.​flashpoint.​elom.​bosses.​boss3.​malgus.​force_storm

Cataclysm
22.5s7.0.0

Cauterizing Brand

Increases initial damage of Plasma Brand by 50%

FQN: abl.​jedi_knight.​skill.​vigilance.​mods.​tier2.​cauterizing_brand

Cauterizing Brand
passive7.0.0

Cauterizing Focus

Cauterize applies trauma and refunds its focus when used while Zen is active. Trauma reduces the healing received by 20% for <<1[%d seconds/%d second/%d seconds]>>.

FQN: abl.​jedi_knight.​skill.​watchman.​mods.​tier3.​cauterizing_focus

Cauterizing Focus
passive7.0.0

Center Point

Sever Force has a 30% chance to deal damage up to 4 targets within 10 meters of the intial target.

FQN: abl.​jedi_consular.​skill.​balance.​mods.​tier3.​center_point

Center Point
passive7.0.0

Chained Cascade

Cascading Debris pummels nearby targets each time it deals damage.

FQN: abl.​jedi_consular.​skill.​combat.​mods.​tier2.​chained_cascade

Chained Cascade
passive7.0.0

Chained Volts

Depredating Volts arcs to nearby targets each time it deals damage.

FQN: abl.​sith_inquisitor.​skill.​darkness.​mods.​tier2.​chained_volts

Chained Volts
passive7.0.0

Champion's Precision

Activating Enrage, Bloodrage or Threatening Rage grants Champion's Precision, increasing your critical hit chance by 20% for 8 seconds.

FQN: abl.​itm.​legendary.​war_kni.​jug_gua.​champions_precision

Champion's Precision
passive7.0.0

Charge Burst

FQN: abl.​flashpoint.​elom.​bosses.​bonus_boss.​assassin_droid.​charge_burst

Charge Burst
10s7.0.0

Chemical Sightings

The armor penetration, critical hit chance, and critical hit damage of Wounding Shots is increased by 20% while Smuggler's Chems are active.

FQN: abl.​smuggler.​skill.​dirty_fighting.​mods.​tier3.​chemical_sightings

Chemical Sightings
passive7.0.0

Chilled Retribution

When activating Energy Shield you gain 25% movement speed and immunity from incapacitating effects for 6 seconds. In addition when taking damage from direct attacks your cooldown on Carbonize is reduced by 2 seconds. This can occur once every 3 seconds.

FQN: abl.​bounty_hunter.​skill.​firebug.​mods.​passive.​chilled_retribution

Chilled Retribution
passive7.0.0

Clarity

Project deals bonus damage to slowed targets and increases your movement speed by 20%.

FQN: abl.​jedi_consular.​skill.​telekinetics.​mods.​tier2.​clarity

Clarity
passive7.0.0

Clever Countermeasures

Increases the duration of Evasion by 2 seconds. In addition, activating Evasion grants a Tactical Advantage.

FQN: abl.​agent.​skill.​medic.​mods.​tier1.​clever_countermeasures

Clever Countermeasures
passive7.0.0

Clever Surrender

Increases the duration of Dodge by 2 seconds. In addition, activating Dodge grants an Upper Hand.

FQN: abl.​smuggler.​skill.​sawbones.​mods.​tier1.​clever_surrender

Clever Surrender
passive7.0.0

Cloak of Retribution

Each use of Assault and Battering Assault reduces the active cooldown of Cloak of Pain by 3 seconds. While Cloak of Pain is active, it generates 1 rage whenever you are attacked. This effect cannot occur more than once every 2 seconds.

FQN: abl.​sith_warrior.​skill.​utility.​cloak_of_retribution

Cloak of Retribution
passive7.0.0

Coalesced Lightning

FQN: abl.​flashpoint.​elom.​bosses.​boss3.​malgus.​force_lightning

Coalesced Lightning
20s7.0.0

Commendation

Grants 100 Shadow Syndicate reputation points.

FQN: abl.​reputation.​trophy.​shadow_syndicate.​trophy_small

Commendation
none7.0.0

Communicating

Grants 5 Shadow Syndicate and 5 Shadow Syndicate Enforcers to guard your Stronghold. This item is consumed on use.

FQN: abl.​event.​galactic_seasons.​season_2.​open_communicator_deco

Communicating
none7.0.0

Communicating with Fen Zeil

Grants access to the Mission "The Shadow of the Underworld".

FQN: abl.​companion.​instant_access.​fen_zeil.​mission_unlock

Communicating with Fen Zeil
none7.0.0

Communing

FQN: abl.​placeables.​flashpoint.​elom.​use_sith_obelisk

Communing
none7.0.0

Concentrated Fire

Activating Supercharged Gas makes your next Rail Shot, Mag Shot, or Emergency Scan critically hit or heal.

FQN: abl.​itm.​legendary.​bh_tr.​mer_com.​concentrated_fire

Concentrated Fire
passive7.0.0

Conflagrant Thurrb

Calls your Conflagrant Thurrb mount. Movement speed increases based on the rank of your Speeder Piloting skill. <<1>>

FQN: abl.​player.​mount.​creature.​thurb.​a01_v03

Conflagrant Thurrb
none7.0.0

Consuming Light

When a charge of Force Suppression would be consumed there is a 50% chance for a Force Suppression charge to not be consumed.

FQN: abl.​jedi_consular.​skill.​balance.​mods.​tier1.​consuming_light

Consuming Light
passive7.0.0

Containment Field

FQN: abl.​exp.​04.​manaan.​world_arc.​republic.​mission_3.​miniboss.​shield_beam

Containment Field
none7.0.0

Containment Field

FQN: abl.​exp.​04.​manaan.​world_arc.​republic.​mission_4.​dosk.​shield_beam_dosk

Containment Field
none7.0.0

Contracted Defense

Firing Heat Blast grants you a stack of Contracted Defense. This increases your shield chance by 1% per stack. In addition Flame Burst and Flame Sweep also generate a stack of Contracted Defense after firing the initial Heat Blast. If stacks fall off, Heat Blast will need to be refired in order for Flame Sweep and Flame Burst to build stacks. Max stack of 5.

FQN: abl.​bounty_hunter.​skill.​shield_tech.​mods.​tier3.​contracted_defense

Contracted Defense
passive7.0.0

Convection Barrier

When under the effect of deionized you gain 5% damage reduction.

FQN: abl.​sith_inquisitor.​skill.​lightning.​mods.​special.​deionized_damage_reduction

Convection Barrier
passive7.0.0

Coordination

Increases critical hit chance by 5%.

FQN: abl.​agent.​coordination_passive

Coordination
passive7.0.0

Coordination

Increases critical hit chance by 5%.

FQN: abl.​agent.​coordination_group_buff

Coordination
none7.0.0

Corrosive Defense

Corrosive Grenade deals 10% more initial damage and grants 2% damage reduction per target it hits for 10 seconds.

FQN: abl.​agent.​skill.​lethality.​mods.​tier3.​corrosive_defense

Corrosive Defense
passive7.0.0

Corrosive Impair

Cull deals 10% more weapon damage and slows the target by 50% for 6 seconds.

FQN: abl.​agent.​skill.​virulence.​mods.​tier3.​corrosive_impair

Corrosive Impair
passive7.0.0

Corrosive Impair

Corrosive Assault deals 10% additional weapon damage and slows the target by 50% for 6 seconds.

FQN: abl.​agent.​skill.​lethality.​mods.​tier2.​corrosive_impair

Corrosive Impair
passive7.0.0

Corrosive Refund

Corrosive Grenade refunds 2 energy for each target it hits.

FQN: abl.​agent.​skill.​lethality.​mods.​tier3.​corrosive_refund

Corrosive Refund
passive7.0.0

Corrosive Refund

Corrosive Grenade refunds 2 energy when dealing periodic damage with Corrosive Grenade.

FQN: abl.​agent.​skill.​virulence.​mods.​tier2.​corrosive_refund

Corrosive Refund
passive7.0.0

Corrosive Return

If Corrosive Assault would reduce your Tactical Advantage to zero, it is refunded instead. This effect can only occur once every 10 seconds.

FQN: abl.​agent.​skill.​lethality.​mods.​tier2.​corrosive_return

Corrosive Return
passive7.0.0

Corrosive Targeting

The armor penetration critical hit chance, and critical hit damage of Cull is increased by 20% while Integrated Toxins is active.

FQN: abl.​agent.​skill.​virulence.​mods.​tier3.​corrosive_sighting

Corrosive Targeting
passive7.0.0

Corrosive Technologies

Corrosive Grenade deals 10% more initial damage. In addition, Corrosive Grenade extends the duration of Integrated Toxins by 1 second for each target it hits.

FQN: abl.​agent.​skill.​virulence.​mods.​tier2.​corrosive_technologies

Corrosive Technologies
passive7.0.0

Corrupted Bastion

Innervate builds stacks of Corrupted Bastion, each stack increases the healing done by Dark Heal, Rally or Dark Infusion by 5% per stack. Max stacks 3.

FQN: abl.​sith_inquisitor.​skill.​corruption.​mods.​tier3.​corrupted_bastion

Corrupted Bastion
passive7.0.0

Corrupted Defense

Dealing critical damage with your damage over time abilites increases your damage reduction by 5% for <<1>> seconds. Stacks up to 3 times.

FQN: abl.​sith_inquisitor.​skill.​madness.​mods.​passive.​corrupted_defense

Corrupted Defense
passive7.0.0

Corruption Manifested

Fully corrupted by Sith energies

FQN: abl.​flashpoint.​elom.​bosses.​boss1.​phase_change_roar

Corruption Manifested
1m 40s7.0.0

Cortosis Weave Armor

Taking damage during Battle Focus reduces the cooldown on Infused Kolto Packs by 2 seconds. In addition taking direct damage builds a stack of Cortosis, increasing your damage reduction by 1%. Stacks up to 3 times. This effect can only occur once every 1.2 seconds.

FQN: abl.​trooper.​skill.​shield_specialist.​mods.​passive.​cortosis_weave_armor

Cortosis Weave Armor
passive7.0.0

Counter Attack

Shielding an attack grants Counter Attack, increasing the damage of Firestorm and Rail Shot by 10%. This effect can occur once every 10 seconds, lasts for 20 seconds, and is removed once you deal damage with Rail Shot.

FQN: abl.​bounty_hunter.​skill.​shield_tech.​mods.​tier1.​counter_attack

Counter Attack
passive7.0.0

Creeping End

Dealing damage with Creeping Terror reduces the cooldown of Recklessness by 2 seconds. This effect can only occur once every 3 seconds.

FQN: abl.​sith_inquisitor.​skill.​madness.​mods.​tier3.​creeping_end

Creeping End
passive7.0.0

Creeping Growth

FQN: abl.​operation.​deepstation.​boss.​lord_kanoth.​lord_kanoth.​creeping_growth_rel_helper

Creeping Growth
24s7.0.0

Creeping Growth

FQN: abl.​operation.​deepstation.​boss.​lord_kanoth.​lord_kanoth.​creeping_growth

Creeping Growth
24s7.0.0

Crippling Shot

Blasts the target, dealing <<1>> kinetic damage and immobilizing it, preventing it from moving or turning for <<2>> seconds. Grants Upper Hand.

FQN: abl.​smuggler.​skill.​scrapper.​mods.​tier3.​crippling_shot

Crippling Shot
15s7.0.0

Crippling Throw

Throws a knife at the target, dealing <<1>> kinetic damage and immobilizing it, preventing it from moving or turning for <<2>> seconds. Grants a Tactical Advantage.

FQN: abl.​agent.​skill.​concealment.​mods.​tier3.​crippling_throw

Crippling Throw
15s7.0.0

Crippling Wounds

Crippling Slice causes the next direct damage attack against the target critically hit. This effect lasts 10 seconds.

FQN: abl.​agent.​skill.​concealment.​mods.​tier3.​crippling_wounds

Crippling Wounds
passive7.0.0

Critical Augur

Force spending melee attacks now benefit from Force Potency and consume its stacks. You deal additional kinetic damage to targets you critically hit with melee attacks. This effect cannot happen more than once every 6 seconds.

FQN: abl.​jedi_consular.​skill.​infiltration.​mods.​passive.​critical_augur

Critical Augur
passive7.0.0

Critical Berserk

Activating Berserk causes your next direct damage attack to critically hit.

FQN: abl.​sith_warrior.​skill.​fury.​mods.​special.​intense_fury

Critical Berserk
passive7.0.0

Critical Bleeds

While Force Rend is on a target, the critical chance of all your bleed attacks on that target is increased by 10%.

FQN: abl.​sith_warrior.​skill.​annihilation.​mods.​tier2.​critical_bleeds

Critical Bleeds
passive7.0.0

Critical Blow

Crushing Blow critical chance and threat generated is increased by 20% and its cooldown is reduced by one second each time it critically hits.

FQN: abl.​sith_warrior.​skill.​immortal.​mods.​tier3.​critical_blow

Critical Blow
passive7.0.0

Critical Bomb

Shrap Bomb increases the critical hit chance of your periodic bleed effects to targets it affects by 20%.

FQN: abl.​smuggler.​skill.​ruffian.​mods.​tier3.​critical_bomb

Critical Bomb
passive7.0.0

Critical Cloud

For each subsequent target affected by Kolto Cloud, the critical hit chance of Kolto Cloud is increased by 10%.

FQN: abl.​smuggler.​skill.​sawbones.​mods.​tier3.​critical_cloud

Critical Cloud
passive7.0.0

Critical Compounds

Critically hitting with periodic damage generates 1 energy.

FQN: abl.​smuggler.​skill.​dirty_fighting.​mods.​passive.​critical_compounds

Critical Compounds
passive7.0.0

Critical Compounds

Critically hitting with periodic damage generates 1 energy.

FQN: abl.​agent.​skill.​virulence.​mods.​passive.​critical_compounds

Critical Compounds
passive7.0.0

Critical Conditions

Critically hitting with a burn effect reduces the cooldown of your Burning Focus by 1 second. Activating Burning Focus purges movement imparing effects and heals you for 2% of your max health for each burn effect it triggers, up to 20%.

FQN: abl.​jedi_knight.​skill.​vigilance.​mods.​passive.​critical_conditions

Critical Conditions
passive7.0.0

Critical Conditions

Critically hitting with a Force-based kinetic or energy attack reduces the cooldown of your Combat Focus by 1 second. Combat Focus purges movement imparing effects and triggers Felling Blow, which now stacks up to 2 times.

FQN: abl.​jedi_knight.​skill.​focus.​mods.​passive.​critical_conditions

Critical Conditions
passive7.0.0

Critical Defense

Critically hitting with a direct attack reduces the cooldown of your Threatening Focus by 1 second. Threatening Focus purges movement imparing effects and increases your melee and ranged defense chance by 10% for 10 seconds.

FQN: abl.​jedi_knight.​skill.​defense.​mods.​passive.​critical_defense

Critical Defense
passive7.0.0

Critical Grenade

Corrosive Grenade increases the critical hit chance of your periodic poison effects to targets it affects by 20%.

FQN: abl.​agent.​skill.​lethality.​mods.​tier3.​critical_grenade

Critical Grenade
passive7.0.0

Critical Grenade

Corrosive Grenade increases the critical hit damage of your periodic poison effects to targets it affects by 5%.

FQN: abl.​agent.​skill.​virulence.​mods.​tier2.​critical_grenade

Critical Grenade
passive7.0.0

Critical Interrogation

Your critical hit chance is increased by 10% against targets affected by your Interrogation Probe.

FQN: abl.​agent.​skill.​engineering.​mods.​tier3.​critical_interrogation

Critical Interrogation
passive7.0.0

Critical Melt

While Force Melt is on a target, the critical chance of all your burn attacks on that target is increased by 10%.

FQN: abl.​jedi_knight.​skill.​watchman.​mods.​tier2.​critical_melt

Critical Melt
passive7.0.0

Critical Movement

Periodic damage reduces the cooldown of Force Speed by 3 seconds. This effect can only occur once every 5 seconds.

FQN: abl.​sith_inquisitor.​skill.​madness.​mods.​tier3.​critical_movement

Critical Movement
passive7.0.0

Critical Nanotech

For each subsequent target affected by Recuperative Nanotech, the critical hit chance of Recuperative Nanotech is increased by 10%.

FQN: abl.​agent.​skill.​medic.​mods.​tier3.​critical_nanotech

Critical Nanotech
passive7.0.0

Critical Slash

Guardian Slash critical chance and threat generated is increased by 20% and its cooldown is reduced by one second each time it critically hits.

FQN: abl.​jedi_knight.​skill.​defense.​mods.​tier3.​critical_slash

Critical Slash
passive7.0.0

Critical Zen

Activating Zen causes your next direct damage attack to critically hit.

FQN: abl.​jedi_knight.​skill.​concentration.​mods.​special.​intense_focus

Critical Zen
passive7.0.0

Criticality

Your critical hit chance is increased by 25% during Berserk.

FQN: abl.​sith_warrior.​skill.​fury.​mods.​passive.​criticality

Criticality
passive7.0.0

Criticality

Your critical hit chance is increased by 25% during Zen.

FQN: abl.​jedi_knight.​skill.​concentration.​mods.​passive.​criticality

Criticality
passive7.0.0

Crushing Darkness

FQN: abl.​operation.​deepstation.​boss.​lord_valeo.​valeo.​flurry_ranged_impact

Crushing Darkness
none7.0.0

Crushing Darkness

FQN: abl.​operation.​deepstation.​boss.​lord_valeo.​valeo.​flurry_ranged

Crushing Darkness
3s7.0.0

Crushing Mark

Crushing Blow deals 40% more damage to taunted targets.

FQN: abl.​sith_warrior.​skill.​immortal.​mods.​tier3.​crushing_mark

Crushing Mark
passive7.0.0

Crushing Mark

Guardian Slash deals 40% more damage to taunted targets.

FQN: abl.​jedi_knight.​skill.​defense.​mods.​tier3.​crushing_mark

Crushing Mark
passive7.0.0

Crushing Rage

Dealing damage with Crushing Blow while Aegis Assault is active grants a barrier of protection to up to 8 allies within 10 meters for 6 seconds.

FQN: abl.​sith_warrior.​skill.​immortal.​mods.​tier3.​crushing_rage

Crushing Rage
passive7.0.0

Cull the Weak

FQN: abl.​flashpoint.​elom.​bosses.​boss3.​malgus.​group_pull

Cull the Weak
none7.0.0

Culling Wave

FQN: abl.​operation.​deepstation.​boss.​lord_valeo.​valeo.​culling_wave_aoe

Culling Wave
none7.0.0

Culling Wave

FQN: abl.​operation.​deepstation.​boss.​lord_valeo.​valeo.​culling_wave

Culling Wave
none7.0.0

Curbing Strategies

Quick Shot and Lacerating Blast reduce the movement speed of targets they damage by 40% for <<1[%d seconds/%d second/%d seconds]>>. In addition, Lacerating Blast deals 25% more damage.

FQN: abl.​smuggler.​skill.​mods.​tier1.​curbing_strategies

Curbing Strategies
passive7.0.0

Curbing Strategies

Overload Shot and Noxious Knives reduce the movement speed of targets they damage by 40% for <<1[%d seconds/%d second/%d seconds]>>. In addition, Noxious Knives deals 25% more damage.

FQN: abl.​agent.​skill.​mods.​tier1.​curbing_strategies

Curbing Strategies
passive7.0.0

Cyclonic Snare

FQN: abl.​exp.​04.​manaan.​world_arc.​republic.​mission_2.​dosk.​droid_pull_in

Cyclonic Snare
20s7.0.0

Dark Embrace

Thundering Blast causes Affliction to tick twice.

FQN: abl.​sith_inquisitor.​skill.​lightning.​mods.​tier3.​dark_embrace

Dark Embrace
passive7.0.0

Dark Forces

Each time you deal damage to a target you have mind controlled you restore 2 Force and heal for 2% of your maximum health.

FQN: abl.​sith_inquisitor.​skill.​darkness.​mods.​passive.​dark_forces

Dark Forces
passive7.0.0

Dark Power

Dark Heal has a 50% chance to cause your Resurgence to tick twice.

FQN: abl.​sith_inquisitor.​skill.​corruption.​mods.​tier2.​dark_power

Dark Power
passive7.0.0

Dark Resurgence

Innervate spreads your Resurgence up to 4 allies within 8 meters.

FQN: abl.​sith_inquisitor.​skill.​corruption.​mods.​tier3.​dark_resurgence

Dark Resurgence
passive7.0.0

Dark Speed

Dark heal increases the movement speed of the target by 50%.

FQN: abl.​sith_inquisitor.​skill.​corruption.​mods.​tier2.​gift_of_darkness

Dark Speed
passive7.0.0

Dark Synergy

Dealing damage with Raging Burst or Smash increases your critical hit chance and critical hit damage by 15% for <<1>> seconds. This effect cannot occur more than once every 8 seconds.

FQN: abl.​sith_warrior.​skill.​rage.​mods.​tier2.​dark_synergy

Dark Synergy
passive7.0.0

Dark Synergy

Dealing damage with Raging Burst or Smash increases your critical hit chance and critical hit damage by 15% for <<1>> seconds. This effect cannot occur more than once every 8 seconds.

FQN: abl.​sith_warrior.​skill.​fury.​mods.​tier2.​dark_synergy

Dark Synergy
passive7.0.0

Darkside Excitation

FQN: abl.​operation.​deepstation.​boss.​lord_valeo.​valeo.​darkside_excitation_aoe

Darkside Excitation
passive7.0.0

Darkside Excitation

FQN: abl.​operation.​deepstation.​boss.​lord_valeo.​darkside_excitation.​darkside_invoke_wave_aoe

Darkside Excitation
none7.0.0

Darkside Excitation

FQN: abl.​operation.​deepstation.​boss.​lord_valeo.​darkside_excitation.​darkside_excitation_sequence_manager

Darkside Excitation
16m 39s7.0.0

Darkside Excitation

FQN: abl.​operation.​deepstation.​boss.​lord_valeo.​darkside_excitation.​darkside_excitation_sequence_manager_phase_8

Darkside Excitation
16m 39s7.0.0

Darkside Excitation

FQN: abl.​operation.​deepstation.​boss.​lord_valeo.​darkside_excitation.​darkside_excitation_sequence_manager_phase_2

Darkside Excitation
16m 39s7.0.0

Darkside Perturbation

FQN: abl.​operation.​deepstation.​boss.​lord_valeo.​darkside_excitation.​darkside_perturbation

Darkside Perturbation
6s7.0.0

Darth Norok

FQN: abl.​exp.​04.​manaan.​world_arc.​imperial.​mission_4.​norok_follower.​norok_follower

Darth Norok
none7.0.0

Deadly Field

Death Field gains an additional ability charge, allowing it to be used again before going on cooldown. Killing an enemy or activating Recklessness generates one charge.

FQN: abl.​sith_inquisitor.​skill.​hatred.​mods.​tier2.​deadly_field

Deadly Field
passive7.0.0

Death Brand

Deals <<1>> single target internal damage and applies Deathmarks. Death Brand heals you for 50% of the damage it deals. Replaces Death Field.

FQN: abl.​sith_inquisitor.​skill.​madness.​mods.​tier1.​death_brand

Death Brand
15s7.0.0

Death Focus

Death Field restores 5 Force for each enemy hit and reduces the cooldown of Recklessness by 5 seconds for each hit.

FQN: abl.​sith_inquisitor.​skill.​hatred.​mods.​tier2.​death_focus

Death Focus
passive7.0.0

Death's Embrace

If a friendly player has Resurgence applied to them and are killed during the duration of Resurgence, your next Reanimation, Rally, or Dark Infusion is instant. In addition, when taking direct damage the cooldown on Force Barrier is reduced by 3 seconds and the cooldown on Extrication is reduced by 2 seconds. This effect can occur once every 5 seconds.

FQN: abl.​sith_inquisitor.​skill.​corruption.​mods.​passive.​deaths_embrace

Death's Embrace
passive7.0.0

Debilitating Slashes

Blade Barrage immobilizes the target for 3 seconds and generates 1 focus.

FQN: abl.​jedi_knight.​skill.​mods.​tier1.​debilitating_slashes

Debilitating Slashes
passive7.0.0

Decrypting Container

Contains access to the Alliance Alert "The Shadow of the Underworld" and an Encrypted Transmission for summoning Fen Zeil early.

FQN: abl.​companion.​instant_access.​fen_zeil.​container

Decrypting Container
none7.0.0

Deep Cuts

While Shatter is on a target, the crit chance of all your bleed attacks on that target is increased by 10%.

FQN: abl.​sith_warrior.​skill.​vengeance.​mods.​tier2.​deep_cuts

Deep Cuts
passive7.0.0

Deep Wounds

FQN: abl.​flashpoint.​elom.​bosses.​boss1.​bleed

Deep Wounds
none7.0.0

Defensive Armor

Shielding an attack grants Defensive Armor, increasing the damage of Ion Storm and High Impact Bolt by 10%. This effect can occur once every 10 seconds, lasts for 20 seconds, and is removed once you deal damage with High Impact Bolt.

FQN: abl.​trooper.​skill.​shield_specialist.​mods.​tier1.​defensive_armor

Defensive Armor
passive7.0.0

Defensive Assault

Warding Strike increases your damage reduction by an additional 2% when it deals damage.

FQN: abl.​jedi_knight.​skill.​defense.​mods.​tier2.​defensive_assault

Defensive Assault
passive7.0.0

Defensive Blast

Turbulence grants Defensive Blast, which increases your damage reduction by 5% for 18 seconds.

FQN: abl.​jedi_consular.​skill.​telekinetics.​mods.​passive.​defensive_blast

Defensive Blast
passive7.0.0

Defensive Flourish

Each time you deal damage with Blade Rush your damage reduction increases by 2%. Stacks up to 3 times and lasts for 6 seconds.

FQN: abl.​jedi_knight.​skill.​combat.​mods.​tier3.​defensive_flourish

Defensive Flourish
passive7.0.0

Defensive Stance

Each time you deal damage with Massacre your damage reduction increases by 2%. Stacks up to 3 times and lasts for 6 seconds.

FQN: abl.​sith_warrior.​skill.​carnage.​mods.​tier3.​defensive_stance

Defensive Stance
passive7.0.0

Defensive Stance

Dealing damage with Laceration applies a Defensive Stance to you, increasing your damage reduction by 5% per stack. Lasts for <<1>> seconds and stacks up to 3 times.

FQN: abl.​agent.​skill.​concealment.​mods.​tier2.​defensive_stance

Defensive Stance
passive7.0.0

Defensive Stance

Dealing damage with Sucker Punch applies a Defensive Stance to you, increasing your damage reduction by 5% per stack. Lasts for <<1>> seconds and stacks up to 3 times.

FQN: abl.​smuggler.​skill.​scrapper.​mods.​tier2.​defensive_stance

Defensive Stance
passive7.0.0

Degauss

FQN: abl.​operation.​deepstation.​boss.​watchdog.​watchdog.​degauss

Degauss
2m 0s7.0.0

Delegate

Don't do it all yourself.

FQN: abl.​event.​galactic_seasons.​season_2.​decoration.​underworld_syndicate.​syndicate.​emote_1

Delegate
none7.0.0

Demolition Sequence

FQN: abl.​exp.​04.​manaan.​world_arc.​republic.​mission_2.​dosk.​explosive_droid_self_destruct

Demolition Sequence
20s7.0.0

Destroying

FQN: abl.​placeables.​exp.​04.​manaan.​world_arc.​republic.​mission_1.​destroy_door

Destroying
none7.0.0

Destruction Ray

Squelch now deals all its periodic damage over 1 second.

FQN: abl.​jedi_consular.​skill.​serenity.​mods.​tier3.​destruction_ray

Destruction Ray
passive7.0.0

Destructive Wave

Fires a blast of telekinetic energy at the target, dealing <<1>> kinetic damage up to 3 enemies within 10 meters. Replaces Disturbance

FQN: abl.​jedi_consular.​skill.​balance.​mods.​tier2.​forceful_retribution

Destructive Wave
none7.0.0

Detonate Fire Probe

Signals a Fire Probe to detonate, destroying even hardened Nihrot growth in the tile under the probe, as well as the four adjacent tiles.

FQN: abl.​operation.​deepstation.​boss.​lord_kanoth.​player.​detonate_probe

Detonate Fire Probe
1.5s7.0.0

Devour

FQN: abl.​operation.​deepstation.​boss.​lord_valeo.​hulking_monstrosity.​flurry

Devour
2s7.0.0

Diabolical Laughter

FQN: abl.​operation.​deepstation.​boss.​lord_valeo.​valeo.​culling_wave_precast

Diabolical Laughter
60s7.0.0

Directional Growth

FQN: abl.​operation.​deepstation.​boss.​lord_kanoth.​lord_kanoth.​directional_growth

Directional Growth
45s7.0.0

Dirving Gore

Gore deals 10% additional damage per movement enhancing effect active on you and increases your movement speed by 10% for 10 seconds.

FQN: abl.​sith_warrior.​skill.​carnage.​mods.​tier2.​driving_gore

Dirving Gore
passive7.0.0

Discharge

FQN: abl.​operation.​deepstation.​boss.​watchdog.​watchdog.​discharge

Discharge
none7.0.0

Disconnect

Disconnect the remote droid control protocol.

FQN: abl.​exp.​04.​manaan.​world_arc.​republic.​mission_3.​polymorph.​disconnect

Disconnect
1.5s7.0.0

Discovering

Grants any combination of Mission Discovery: Scavenging and/or Mission Discovery: Slicing of varying Grade. These Mission Discoveries are high yield Gathering Crew Skill missions which can be completed by Companions.

FQN: abl.​itm.​loot.​login_reward.​md.​scav_slice

Discovering
none7.0.0

Discovering

Grants any combination of Mission Discovery: Diplomacy and/or Mission Discovery: Investigation of varying Grade. These Mission Discoveries are high yield Mission Crew Skill missions which can be completed by Companions.

FQN: abl.​itm.​loot.​login_reward.​md.​diplo_inves

Discovering
none7.0.0

Discovering

Grants any combination of Mission Discovery: Treasure Hunting and/or Mission Discovery: Underworld Trading of varying Grade. These Mission Discoveries are high yield Mission Crew Skill missions which can be completed by Companions.

FQN: abl.​itm.​loot.​login_reward.​md.​treasure_underworld

Discovering
none7.0.0

Discovering

Grants any combination of Mission Discovery: Archaeology and/or Mission Discovery: Bioanalysis of varying Grade. These Mission Discoveries are high yield Gathering Crew Skill missions which can be completed by Companions.

FQN: abl.​itm.​loot.​login_reward.​md.​arch_bio

Discovering
none7.0.0

Discrete Dealings

Subtlety is an art form in and of itself.

FQN: abl.​event.​galactic_seasons.​season_2.​decoration.​underworld_syndicate.​syndicate.​emote_0

Discrete Dealings
none7.0.0

Dismember

FQN: abl.​operation.​deepstation.​boss.​lord_valeo.​hulking_monstrosity.​dismember

Dismember
30s7.0.0

Dismount

Dismount from the turret.

FQN: abl.​operation.​deepstation.​boss.​lord_valeo.​player.​nuclear_torch_eject

Dismount
none7.0.0

Dispatcher

Activating Dual Saber Throw grants Dispatcher's Challenge, making your next Vicious Throw or Vicious Slash critically hit. Critically hitting with a weapon attack generates 1 rage. This effect cannot occur more than once every 3 seconds.

FQN: abl.​itm.​legendary.​war_kni.​mar_sen.​dispatcher

Dispatcher
passive7.0.0

Disproportionate Intrusion Response

FQN: abl.​operation.​deepstation.​boss.​ip_cpt.​ip_cpt.​boss_self_detonate

Disproportionate Intrusion Response
none7.0.0

Disruptor Rifle

Fires a shot that consumes all Power Screens to deal <<1>> elemental damage, and increase shield absorption by 25% for <<2>> seconds. This ability is only usable with 3 Power Screens, generates 25% additional threat, and does not respect the global cooldown. In addition it grants 3% shield chance and reduces the cooldown of Neural Jolt by 3 seconds. Replaces Energy Blast

FQN: abl.​trooper.​skill.​shield_specialist.​mods.​tier3.​disruptor_rifle

Disruptor Rifle
15s7.0.0

Dividing Shot

Killing a target during Wounding Shots resets the cooldown of Wounding Shots and deals bleed damage to nearby enemies if the target was affected by one of your bleeds.

FQN: abl.​smuggler.​skill.​dirty_fighting.​mods.​tier3.​dividing_shot

Dividing Shot
passive7.0.0

Dodge Stance

Surrender grants Dodge Stance, increasing your chance to dodge melee and ranged attacks by 200% and reducing the damage you take from Force and Tech attacks by 75% for <<1>> seconds. Additionally, activating Surrender resets the cooldown of Hightail It. Does not break Stealth.

FQN: abl.​smuggler.​skill.​dirty_fighting.​mods.​tier1.​dodge_stance

Dodge Stance
passive7.0.0

Dodge Stance

Surrender grants Dodge Stance, increasing your chance to dodge melee and ranged attacks by 200% and reducing the damage you take from Force and Tech attacks by 75% for <<1>> seconds. Additionally, activating Surrender resets the cooldown of Hightail It.

FQN: abl.​smuggler.​skill.​sharpshooter.​mods.​tier1.​dodge_stance

Dodge Stance
passive7.0.0

Dodge Stance

Surrender grants Dodge Stance, increasing your chance to dodge melee and ranged attacks by 200% and reducing the damage you take from Force and Tech attacks by 75% for <<1>> seconds. Additionally, activating Surrender resets the cooldown of Hightail It.

FQN: abl.​smuggler.​skill.​saboteur.​mods.​tier1.​dodge_stance

Dodge Stance
passive7.0.0

Domination

Critically hitting with a Force-based kinetic or energy attack reduces the cooldown of your Enrage by 1 second. Enrage purges movement imparing effects and triggers Dominate, which now stacks up to 2 times.

FQN: abl.​sith_warrior.​skill.​rage.​mods.​passive.​critical_conditions

Domination
passive7.0.0

Dormant Tremors

Telekinetic Wave applies Tremors to all targets it hits. The next Forcequake erupts the Tremors doing additional damage.

FQN: abl.​jedi_consular.​skill.​telekinetics.​mods.​tier1.​tremors

Dormant Tremors
passive7.0.0

Double Laze

Laze Target gets two charges.

FQN: abl.​agent.​skill.​marksmanship.​double_laze

Double Laze
passive7.0.0

Downfall

Dealing damage with Creeping Terror consumes two Deathmarks increasing the damage of Creeping Terror.

FQN: abl.​sith_inquisitor.​skill.​madness.​mods.​tier3.​down_fall

Downfall
passive7.0.0

Draining Center

Force Rend deals twice its initial damage whenever it consumes a stack of Berserk and heals you for 35% of the damage that it deals.

FQN: abl.​sith_warrior.​skill.​annihilation.​mods.​tier2.​draining_center

Draining Center
passive7.0.0

Drive

Increases your movement speed by 15%.

FQN: abl.​sith_warrior.​drive

Drive
passive7.0.0

Driving Gore

Swiftly moves towards the target, impaling them with both lightsabers for <<1>> weapon damage and hindering them for <<2>> seconds, preventing the use of high mobility actions and escapes. In addition, your movement speed is increased by 10% for 10 seconds. Replaces Gore.

FQN: abl.​sith_warrior.​skill.​carnage.​mods.​tier2.​gore_leap

Driving Gore
15s7.0.0

Driving Lance

Swiftly moves towards the target, spearing them with both lightsabers for <<1>> weapon damage and hindering them for <<2>> seconds, preventing the use of high mobility actions and escapes. In addition, your movement speed is increased by 10% for 10 seconds. Replaces Lance.

FQN: abl.​jedi_knight.​skill.​combat.​mods.​tier2.​lance_leap

Driving Lance
15s7.0.0

Driving Lance

Lance deals 10% additional damage per movement enhancing effect active on you and increases your movement speed by 10% for 10 seconds.

FQN: abl.​jedi_knight.​skill.​combat.​mods.​tier2.​driving_lance

Driving Lance
passive7.0.0

Drowning

Used from the drowning death exhaustion zone to revive at the nearest med center.

FQN: abl.​player.​revive_at_medcenter_after_drowning_no_impact_sfx

Drowning
none7.0.0

Durasteel Armor

Applies a stack of Durasteel Armor to you, increasing your armor by 40% and your damage done by 2% for 10 seconds. Whenever you take damage, an additional stack of Durasteel Armor is applied, up to 5 times. In addition, the energy cost of Plasma Flare and Ion Wave is reduced by 5%. This lasts up to 30 seconds.

FQN: abl.​trooper.​skill.​plasmatech.​mods.​special.​durasteel_armor

Durasteel Armor
60s7.0.0

Dusk Ward

Each time you consume a charge of Dark Ward the cooldown of Force Cloak is reduced by 2 seconds. If Dark Ward is broken by damage it reduces the accuracy of all nearby enemies by 20% for 6 seconds.

FQN: abl.​sith_inquisitor.​skill.​darkness.​mods.​tier3.​dusk_ward

Dusk Ward
passive7.0.0

Dusk Ward

Each time you consume a charge of Kinetic Ward the cooldown of Force Cloak is reduced by 2 seconds. If Kinetic Ward is broken by damage it reduces the accuracy of all nearby enemies by 20% for 6 seconds.

FQN: abl.​jedi_consular.​skill.​combat.​mods.​tier3.​dusk_ward

Dusk Ward
passive7.0.0

Dynamic Force

The cooldown of Recklessness is reduced by 15 seconds.

FQN: abl.​itm.​legendary.​inq_con.​dynamic_force

Dynamic Force
passive7.0.0

Easy Prey

When Retractable Blade ticks, you gain a stack of Easy Prey. Each stack increases the damage done by your next intial hit with Retractable Blade by 25%. Max stacks 4. This effect can only occur once every 3 seconds.

FQN: abl.​bounty_hunter.​skill.​advanced_prototype.​mods.​tier3.​easy_prey

Easy Prey
passive7.0.0

Efficacious Current

Reduce the force consumed by Static Barrier by 15 and reduces the duration of Deionized by 5 seconds. Additionally, increases the amount of damage absorbed by your Static Barrier by 10%.

FQN: abl.​sith_inquisitor.​skill.​corruption.​mods.​special.​efficacious_current

Efficacious Current
passive7.0.0

Efficient Probes

When Trauma Probe heals its target, there is a 25% chance it does not lose a charge.

FQN: abl.​trooper.​skill.​combat_medic.​mods.​efficient_probes

Efficient Probes
passive7.0.0

Efficient Shells

When Kolto Shell heals its target, there is a 25% chance it does not lose a charge.

FQN: abl.​bounty_hunter.​skill.​bodyguard.​mods.​efficient_shells

Efficient Shells
passive7.0.0

Efficient Systems

While Systems Upgrade is active, Explosive Probe, Interrogation Probe, and Plasma Probe deal 10% more damage and generate 1 energy whenever they deal damage. The energy generation effect cannot occur more than once per second.

FQN: abl.​agent.​skill.​engineering.​mods.​passive.​efficient_systems

Efficient Systems
passive7.0.0

Electric Shield

A shield surrounds the droid that does minor energy damage to all attackers. Effect can only occur once every 2 seconds.

FQN: abl.​flashpoint.​elom.​bosses.​boss2.​electric_shield

Electric Shield
30s7.0.0

Elite Vanguard

When activating Reactive Shield you gain 25% movement speed and immunity from incapacitating effects for 6 seconds. In addition when taking damage from direct attacks your cooldown on Neural Surge is reduced by 2 seconds. This can occur once every 3 seconds.

FQN: abl.​trooper.​skill.​plasmatech.​mods.​passive.​elite_vanguard

Elite Vanguard
passive7.0.0

Emergency Medscan

FQN: abl.​flashpoint.​elom.​companion.​force_heal

Emergency Medscan
3s7.0.0

Energized Blade

The cooldown of Reaping Strike is reduced by 6 seconds whenever you critically hit with a direct Force attack. Reaping Strike costs 10 additional Force.

FQN: abl.​sith_inquisitor.​skill.​deception.​mods.​tier2.​energized_blade

Energized Blade
passive7.0.0

Energized Blade

The cooldown of Vaulting Slash is reduced by 6 seconds whenever you critically hit with a direct Force attack. Vaulting Slash costs 10 additional Force.

FQN: abl.​jedi_consular.​skill.​infiltration.​mods.​tier2.​energized_blade

Energized Blade
passive7.0.0

Energized Project

Project's critical hit damage is increased by 50% and dealing damage with Project extends the duration of mind control by 3 seconds to targets already affected by your mind control.

FQN: abl.​jedi_consular.​skill.​combat.​mods.​tier1.​energized_project

Energized Project
passive7.0.0

Energized Shock

Shock's critical hit damage is increased by 50% and dealing damage with Shock extends the duration of mind control by 3 seconds to targets already affected by your mind control.

FQN: abl.​sith_inquisitor.​skill.​darkness.​mods.​tier1.​energized_shock

Energized Shock
passive7.0.0

Energized Volts

Depredating Volts deals 20% more damage to targets you have mind controlled and restores 5 Force whenever it deals damage to them.

FQN: abl.​sith_inquisitor.​skill.​darkness.​mods.​tier2.​energized_volts

Energized Volts
passive7.0.0

Energy Barrage

Blade Barrage deals additional force-based energy damage on each hit.

FQN: abl.​jedi_knight.​skill.​combat.​mods.​tier1.​energy_barrage

Energy Barrage
passive7.0.0

Energy Barrel

Increases energy cost of Penetrating Blasts by 10 energy and increases its critical hit damage and critical hit chance by 20%.

FQN: abl.​agent.​skill.​marksmanship.​mods.​tier3.​efficient_shots

Energy Barrel
passive7.0.0

Energy Barrels

Increases energy cost of Penetrating Rounds by 10 energy and increases its critical hit damage and critical hit chance by 20%.

FQN: abl.​smuggler.​skill.​sharpshooter.​mods.​tier3.​energy_barrels

Energy Barrels
passive7.0.0

Energy Regulators

You gain 1 energy per second while in cover.

FQN: abl.​itm.​legendary.​age_smu.​sni_gun.​energy_regulators

Energy Regulators
passive7.0.0

Energy Yield

Applies a stack of Energy Yield to you, increasing your armor by 40% and your damage done by 2% for 15 seconds. Whenever you take damage, an additional stack of Energy Yield is applied, up to 5 times. In addition, you gain a stack of Energy Heal. Each stack heals you for 6% of your health.

FQN: abl.​bounty_hunter.​skill.​shield_tech.​mods.​special.​energy_yield

Energy Yield
60s7.0.0

Enhanced Force Armor

Force Armor has its absorbtion increased by 10% and increases your healing recieved by 5%.

FQN: abl.​jedi_consular.​skill.​telekinetics.​mods.​passive.​enhanced_force_armor

Enhanced Force Armor
passive7.0.0

Enhanced Force Speed

Periodic damage reduces the cooldown of Force Speed by 3 seconds. This effect can only occur once every 5 seconds.

FQN: abl.​jedi_consular.​skill.​balance.​mods.​passive.​enhanced_force_speed

Enhanced Force Speed
passive7.0.0

Ensue

Dealing damage with Squelch applies Ensue to the target, increasing the critical hit chance of your periodic effects by 20%. Lasts for 10 seconds.

FQN: abl.​jedi_consular.​skill.​serenity.​mods.​tier3.​ensue

Ensue
passive7.0.0

Eradication Explosives

FQN: abl.​flashpoint.​elom.​bosses.​boss2.​grenade_on_target

Eradication Explosives
none7.0.0

Eradication Explosives

FQN: abl.​flashpoint.​elom.​bosses.​boss2.​grenade_on_target_create_aoe

Eradication Explosives
none7.0.0

Eradication Protocols

FQN: abl.​flashpoint.​elom.​bosses.​boss2.​grenade_follow_master

Eradication Protocols
40s7.0.0

Eradication Protocols

FQN: abl.​flashpoint.​elom.​bosses.​boss2.​grenade_follow

Eradication Protocols
40s7.0.0

Eradication Ray

Eradicate now deals all its periodic damage over 1 second.

FQN: abl.​sith_inquisitor.​skill.​hatred.​mods.​tier3.​eradication_ray

Eradication Ray
passive7.0.0

Eternal Torment

Creeping Terror has a 30% chance to deal damage up to 4 targets within 10 meters of the intial target.

FQN: abl.​sith_inquisitor.​skill.​madness.​mods.​tier3.​eternal_torment

Eternal Torment
passive7.0.0

Evasive Maneuvers

Countermeasures grants Evasive Maneuvers, increasing your chance to dodge melee and ranged attacks by 200% and reducing the damage you take from Force and Tech attacks by 75% for <<1>> seconds. Additionally, activating Countermeasures resets the cooldown of Covered Escape.

FQN: abl.​agent.​skill.​virulence.​mods.​tier1.​evasive_maneuvers

Evasive Maneuvers
passive7.0.0

Evasive Maneuvers

Countermeasures grants Evasive Maneuvers, increasing your chance to dodge melee and ranged attacks by 200% and reducing the damage you take from Force and Tech attacks by 75% for <<1>> seconds. Additionally, activating Countermeasures resets the cooldown of Covered Escape.

FQN: abl.​agent.​skill.​engineering.​mods.​tier1.​evasive_maneuvers

Evasive Maneuvers
passive7.0.0

Evasive Maneuvers

Countermeasures grants Evasive Maneuvers, increasing your chance to dodge melee and ranged attacks by 200% and reducing the damage you take from Force and Tech attacks by 75% for <<1>> seconds. Additionally, activating Countermeasures resets the cooldown of Covered Escape.

FQN: abl.​agent.​skill.​marksmanship.​mods.​tier1.​evasive_maneuver

Evasive Maneuvers
passive7.0.0

Eviscerating Force

FQN: abl.​flashpoint.​elom.​bosses.​boss3.​malgus.​void_zone

Eviscerating Force
passive7.0.0

Executioner Orbital Strike

Calls in support from Captain Vondral, dealing elemental damage over <<2[%d/%d/%d]>> seconds to all enemies within 8 meters of the targeted area. Can only be used outside

FQN: abl.​exp.​04.​manaan.​world_arc.​imperial.​mission_3.​orbital_strike

Executioner Orbital Strike
30s7.0.0

Explode

FQN: abl.​operation.​deepstation.​boss.​watchdog.​multibeam_array.​explode

Explode
none7.0.0

Explosive Refund

Shrap Bomb refunds 2 energy for each target it hits.

FQN: abl.​smuggler.​skill.​ruffian.​mods.​tier3.​explosive_refund

Explosive Refund
passive7.0.0

Explosive Reset

Killing an enemy resets Explosive Probe's cooldown.

FQN: abl.​agent.​skill.​engineering.​mods.​tier2.​explosive_refund

Explosive Reset
passive7.0.0

Explosive Yield

Explosive Fuel increases damage done by 20% while Ion Gas Cylinder is being utilized and increases damage reduction by 10% while Ion Gas Cylinder is not being utilized.

FQN: abl.​itm.​legendary.​bh_tr.​powertech.​explosive_yield

Explosive Yield
passive7.0.0

Extract Kolto

Gathers raw, unrefined kolto from seafloor deposits

FQN: abl.​exp.​04.​manaan.​world_arc.​republic.​bonus.​m3_b.​extract_kolto

Extract Kolto
none7.0.0

Extraction Plan

Fires a harpoon line that pulls the target to the Vanguard and generates a high amount of threat. In addition, the harpoon can also pull allies. Cannot be used on targets in cover. Replaces Harpoon.

FQN: abl.​trooper.​skill.​shield_specialist.​mods.​tier2.​friendly_harpoon

Extraction Plan
45s7.0.0

Extraction Plan

Fires a grapple line that pulls the target to the Bounty Hunter and generates a high amount of threat. In addition, grapple can also pull allies. Cannot be used on targets in cover. Replaces Grapple.

FQN: abl.​bounty_hunter.​skill.​shield_tech.​mods.​tier2.​friendly_grapple

Extraction Plan
45s7.0.0

Eye of the Storm

Fire out a burst of over charged lightning dealing <<1>> damage up to 3 enemies.

FQN: abl.​sith_inquisitor.​skill.​lightning.​mods.​tier2.​overloaded_strike

Eye of the Storm
none7.0.0

Far-Sight Instruments

Critically hitting with Clairvoyant Strike or a direct Force attack generates 10 Force and heals you by 1% of your max health. This effect cannot occor more than once per second.

FQN: abl.​jedi_consular.​skill.​infiltration.​mods.​passive.​far_sigh_instruments

Far-Sight Instruments
passive7.0.0

Fearless Victor

Whenever you use a rage spending damage ability, your melee damage is increased by 10% for 10 seconds.

FQN: abl.​itm.​legendary.​war_kni.​fearless_victor

Fearless Victor
passive7.0.0

Feral Pounce

FQN: abl.​flashpoint.​elom.​bosses.​boss1.​leap

Feral Pounce
30s7.0.0

Field Medic

Activating a healing ability has a 15% chance to grant Field Medic's Critical Bonus which causes your next Kolto Injection to be a critical. This effect can only occur once every 30 seconds. Only usable by Medicine Operative.

FQN: abl.​itm.​legendary.​age_smu.​ope_sco.​field_medic

Field Medic
passive7.0.0

Fighting Spirit

Dealing damage with Vicious Slash, Massacre and Sweeping Slash adds a Vicious Thirst stack to their target, stacking up to 5 times. Killing an enemy with Vicious Thirst stacks increases your damage by 3% per stack for 10 seconds.

FQN: abl.​itm.​legendary.​war_kni.​vicious_thirst

Fighting Spirit
passive7.0.0

Finish Them

Shock deals bonus damage and returns force when hitting targets affected by slows and increases your movement speed by 20%. This can only occur once every 8 seconds.

FQN: abl.​sith_inquisitor.​skill.​lightning.​mods.​tier2.​finish_them

Finish Them
passive7.0.0

Firefall

Activating Explosive Fuel gives you Firefall for the duration of Explosive Fuel. During this time, dealing damage with Searing Wave, Flame Burst, Magnetic Blast, Rocket Punch or Flaming Fist, Deadly Onslaught, Shatter Slug, and Flame Sweep builds stacks of Firefall. When Explosive Fuel ends, it detonates, dealing elemental damage to all enemies around that scales with Firefall stacks. After Firefall explodes, your abilities cost 50% less heat for 20 seconds.

FQN: abl.​itm.​legendary.​bh_tr.​powertech.​shock_trooper

Firefall
passive7.0.0

Fissile Fuel Cell

FQN: abl.​operation.​deepstation.​boss.​lord_valeo.​player.​fuel_drop_to_ground_on_death

Fissile Fuel Cell
none7.0.0

Flaming Wave

Dealing damage with Cauterize sends a wave out from your primary target, causing any of your burns on nearby targets to deal damage.

FQN: abl.​jedi_knight.​skill.​watchman.​mods.​tier3.​flaming_wave

Flaming Wave
passive7.0.0

Flourish Burst

The critical hit damage of Charged Burst is increased by 20%. Dealing damage to a target with Charged Burst inflicts trauma for <<1>> seconds, reducing all healing the target receives by 20%.

FQN: abl.​smuggler.​skill.​mods.​tier1.​flourish_burst

Flourish Burst
passive7.0.0

Focused Discipline (TODO)

Consuming a charge of Focused Defense triggers Riposte. Stacks build to buff a higher damage Riposte until its used.

FQN: abl.​jedi_knight.​skill.​focus.​mods.​tier4.​focused_defense_discipline

Focused Discipline (TODO)
passive7.0.0

Focused Fusion

Blood Sight's cooldown is extended by 30 seconds but its Smuggler's Chems effect lasts twice as long.

FQN: abl.​smuggler.​skill.​dirty_fighting.​mods.​passive.​focused_fusion

Focused Fusion
passive7.0.0

Focused Integration

Viral Targeting's cooldown is extended by 30 seconds but its Integrated Toxins effect lasts twice as long.

FQN: abl.​agent.​skill.​virulence.​mods.​passive.​focused_laze

Focused Integration
passive7.0.0

Focused Meditation

Each time you deal damage with a Force-based kinetic or energy attack, you generate 1 focus. Focus spending attacks have no cooldown during Combat Focus.

FQN: abl.​jedi_knight.​skill.​focus.​mods.​passive.​focused_meditation

Focused Meditation
passive7.0.0

Focused Meditation

Each time you deal damage with a force-based kinetic or energy attack, you generate 1 focus.

FQN: abl.​jedi_knight.​skill.​concentration.​mods.​passive.​focused_meditation

Focused Meditation
passive7.0.0

Focusing Strike

Focused Burst deals 15% more damage and applies Trauma to targets. Trauma reduces the healing received by 20% for <<1[%d seconds/%d second/%d seconds]>>.

FQN: abl.​jedi_knight.​skill.​focus.​mods.​tier2.​focusing_strike

Focusing Strike
passive7.0.0

Focusing Strike

Focused Burst deals 15% more damage and applies Trauma to targets. Trauma reduces the healing received by 20% for <<1[%d seconds/%d second/%d seconds]>>.

FQN: abl.​jedi_knight.​skill.​concentration.​mods.​tier2.​focusing_strike

Focusing Strike
passive7.0.0

Forbidden Knowledge

Dealing Damage with Chain Lightning build stacks of Forbidden Knowledge. Increasing the healing done by Unnatural Preservation and reducing its cooldown.

FQN: abl.​sith_inquisitor.​skill.​lightning.​mods.​tier1.​forbidden_knowledge

Forbidden Knowledge
passive7.0.0

Force Barrier

FQN: abl.​flashpoint.​elom.​bosses.​boss3.​malgus.​arena_barrier

Force Barrier
none7.0.0

Force Defense

Channeling Healing Trance grants a stack of Force Defense. Each stack grants 2% damage reduction per stack. Max of 3 stacks.

FQN: abl.​jedi_consular.​skill.​seer.​mods.​passive.​force_defense

Force Defense
passive7.0.0

Force Fracture

Lashes out at target with the power of the force, dealing <<1>> energy weapon damage and an additional <<2>> internal damage for each of your periodic bleed effects on the target. Replaces Rupture.

FQN: abl.​sith_warrior.​skill.​annihilation.​mods.​tier3.​force_lash

Force Fracture
none7.0.0

Force Fracture

Lashes out at target with the power of the force, dealing <<1>> energy damage and an additional <<2>> elemental damage for each of your periodic burn effects on the target. Replaces Cauterize.

FQN: abl.​jedi_knight.​skill.​watchman.​mods.​tier3.​force_lash

Force Fracture
none7.0.0

Force Magnetism

Force Cloak increases movement speed by 50%. Force Speed lasts 1 second longer and slows all enemies within 5 meters by 75% for 2.5 seconds when activated.

FQN: abl.​sith_inquisitor.​skill.​mods.​tier1.​force_magnetism

Force Magnetism
passive7.0.0

Force Magnetism

Force Cloak increases movement speed by 50%. Force Speed lasts 1 second longer and slows all enemies within 5 meters by 75% for 2.5 seconds when activated.

FQN: abl.​jedi_consular.​skill.​mods.​tier1.​force_magnetism

Force Magnetism
passive7.0.0

Force Might

Increases melee, ranged, Force and tech bonus damage and healing by 5%.

FQN: abl.​jedi_knight.​force_might_group_buff

Force Might
none7.0.0

Force Might

Increases melee, ranged, Force and tech bonus damage and healing by 5%.

FQN: abl.​jedi_knight.​force_might_passive

Force Might
passive7.0.0

Force Phase

Force Speed and Shadow Stride grants Force Phase, removing all movement-impairing effects and granting immunity to them for 2 seconds.

FQN: abl.​jedi_consular.​skill.​utility.​force_phase

Force Phase
passive7.0.0

Force Phase

Force Speed and Phantom Stride grants Force Phase, removing all movement-impairing effects and granting immunity to them for 2 seconds.

FQN: abl.​sith_inquisitor.​skill.​utility.​force_phase

Force Phase
passive7.0.0

Force Pull

Pulls the target towards the caster. Interrupts any action the target is currently engaged in. Does not work against targets in cover.

FQN: abl.​flashpoint.​elom.​bosses.​boss3.​malgus.​force_pull

Force Pull
18s7.0.0

Force Resistance

Elemental, Internal, Kinetic and Energy damage reduction is increased by 3%.

FQN: abl.​itm.​legendary.​inq_con.​sin_shad.​force_resistance

Force Resistance
passive7.0.0

Force Resistance

Elemental, Internal, Kinetic and Energy damage reduction is increased by 3%.

FQN: abl.​itm.​legendary.​war_kni.​jug_gua.​force_resistance

Force Resistance
passive7.0.0

Force Training

Melee and force attacks deal 3% more damage.

FQN: abl.​itm.​legendary.​inq_con.​sin_shad.​force_training

Force Training
passive7.0.0

Force Valor

Increases Mastery by 5% and internal and elemental damage reduction by 10%.

FQN: abl.​jedi_consular.​force_valor_passive

Force Valor
passive7.0.0

Force Valor

Increases Mastery by 5% and internal and elemental damage reduction by 10%.

FQN: abl.​jedi_consular.​force_valor_group_buff

Force Valor
none7.0.0

Force-Augmented Leap

Utilize the Force to propel yourself forward across the gap.

FQN: abl.​exp.​04.​manaan.​world_arc.​republic.​mission_4.​temp_force_leap

Force-Augmented Leap
none7.0.0

Forceful Retribution

Fires a blast of telekinetic energy at the target, dealing <<1>> kinetic damage up to 3 enemies.

FQN: abl.​jedi_consular.​skill.​telekinetics.​mods.​tier2.​forceful_retribution

Forceful Retribution
none7.0.0

Fortification

Increases Endurance by 5%.

FQN: abl.​trooper.​fortification_group_buff

Fortification
none7.0.0

Fortification

Increases Endurance by 5%.

FQN: abl.​trooper.​fortification_passive

Fortification
passive7.0.0

Fortify Ground

FQN: abl.​operation.​deepstation.​boss.​lord_kanoth.​lord_kanoth.​fortify_ground

Fortify Ground
12s7.0.0

Frenzied Blade

Massacre's critical chance is increased by 20%. Activating Massacre reduces the cooldown of Frenzy by 2 seconds.

FQN: abl.​sith_warrior.​skill.​carnage.​mods.​tier3.​frenzied_blade

Frenzied Blade
passive7.0.0

Frontline Solider

Firing Energy Blast grants you a stack of Frontline Solider. This increases your shield chance by 1% per stack. In addition Ion Pulse and Explosive Surge also generate a stack a of Frontline Solider. Max stack of 5.

FQN: abl.​trooper.​skill.​shield_specialist.​mods.​tier3.​frontline_solider

Frontline Solider
passive7.0.0

Frustrated Scream

FQN: abl.​qtr.​1x4.​raid.​asation.​enemy.​boss.​hypergate_terror.​difficulty_2.​hgt_inside.​hgt_inside_scream_frustration

Frustrated Scream
1.5s7.0.0

Frustrated Scream

FQN: abl.​qtr.​1x4.​raid.​asation.​enemy.​boss.​hypergate_terror.​difficulty_4.​hgt_inside.​hgt_inside_scream_frustration

Frustrated Scream
1.5s7.0.0

Fueled Corruption

Dark Infusion applies Fueled Corruption, which heals the target for <<1>> over 12 seconds.

FQN: abl.​sith_inquisitor.​skill.​corruption.​mods.​tier1.​fueled_corruption

Fueled Corruption
passive7.0.0

Full Auto

Fires a continuous stream of bolts that deal heavy damage spread across 4 seconds. Requires abl.npc.rifle.reload Requires rifle or cannon. Requires Ammo pool and Reload ability.

FQN: abl.​npc.​ability.​rifle.​full_auto_previz

Full Auto
9s7.0.0

Full Auto

FQN: abl.​npc.​ability.​rifle.​full_auto_previz_gate

Full Auto
10.5s7.0.0

Furious Discovery

Activating Obliterate builds an additional 4 Fury.

FQN: abl.​sith_warrior.​skill.​fury.​mods.​tier3.​furious_discovery

Furious Discovery
passive7.0.0

Furious Rumination

Each time you deal damage with a force-based kinetic or energy attack, you generate 1 rage.

FQN: abl.​sith_warrior.​skill.​fury.​mods.​passive.​furious_rumination

Furious Rumination
passive7.0.0

Gathering Storm

Force Speed makes your next direct Force attack deal 20% more damage and Force attacks deal 20% more damage while Polarity Shift is active.

FQN: abl.​itm.​legendary.​inq_con.​sorc_sage.​gathering_storm

Gathering Storm
passive7.0.0

Give Gift To Companion

Give this gift to Fen Zeil to instantly increase your Influence with him by 5,000. This gift is exclusive to Fen Zeil.

FQN: abl.​player.​give_gift.​seasons.​fen_zeil.​premium

Give Gift To Companion
none7.0.0

Give Gift To Companion

Give this gift to Fen Zeil to instantly increase your Influence with him by 10,000. This gift is exclusive to Fen Zeil.

FQN: abl.​player.​give_gift.​seasons.​fen_zeil.​prototype

Give Gift To Companion
none7.0.0

Give Gift To Companion

Give this gift to Fen Zeil to instantly increase your Influence with him by 15,000. This gift is exclusive to Fen Zeil.

FQN: abl.​player.​give_gift.​seasons.​fen_zeil.​artifact

Give Gift To Companion
none7.0.0

Give Gift To Companion

Give this gift to Fen Zeil to instantly increase your Influence with him by 20,000. This gift is exclusive to Fen Zeil.

FQN: abl.​player.​give_gift.​seasons.​fen_zeil.​legendary

Give Gift To Companion
none7.0.0

Gloom Ward

Each time you consume a charge of Dark Ward the cooldown of Mass Mind Control is reduced by 2 seconds. If Dark Ward is broken by damage it deals <<2>> damage to nearby targets, generates a high amount of threat and finishes the cooldowns of Discharge and Wither.

FQN: abl.​sith_inquisitor.​skill.​darkness.​mods.​tier3.​gloom_ward

Gloom Ward
passive7.0.0

Gloom Ward

Each time you consume a charge of Kinetic Ward the cooldown of Mass Mind Control is reduced by 2 seconds. If Kinetic Ward is broken by damage it deals <<2>> damage to nearby targets, generates a high amount of threat and finishes the cooldowns of Force Breach and Slow Time.

FQN: abl.​jedi_consular.​skill.​combat.​mods.​tier3.​gloom_ward

Gloom Ward
passive7.0.0

Gold Season 10 Token Grant

Grants 150,000 Ranked PvP Reward Tokens.

FQN: abl.​itm.​loot.​pvp.​season14.​token_grant_gold

Gold Season 10 Token Grant
60s7.0.0

Gouge

FQN: abl.​flashpoint.​elom.​bosses.​boss1.​master_buff_bleed

Gouge
15s7.0.0

Grappling...

Instantly uses the placeable and triggers the "On Use" hook.

FQN: abl.​placeables.​exp.​04.​manaan.​world_arc.​imperial.​mission_3.​grappler_vault_cast

Grappling...
none7.0.0

Grey Reaper's Fury

FQN: abl.​operation.​deepstation.​boss.​lord_valeo.​reaper.​find_target

Grey Reaper's Fury
1.5s7.0.0

Grey Reaper's Fury

FQN: abl.​operation.​deepstation.​boss.​lord_valeo.​reaper.​stat_mods

Grey Reaper's Fury
passive7.0.0

Growth Seed

FQN: abl.​operation.​deepstation.​boss.​lord_kanoth.​lord_kanoth.​growth_seed

Growth Seed
12s7.0.0

Guardian Focus

Dealing damage with Guardian Slash while Warding Strike is active grants a barrier of protection to up to 8 allies within 10 meters for 6 seconds.

FQN: abl.​jedi_knight.​skill.​defense.​mods.​tier3.​guardian_focus

Guardian Focus
passive7.0.0

Hair Trigger Protocol

FQN: abl.​operation.​deepstation.​boss.​watchdog.​watchdog.​hair_trigger

Hair Trigger Protocol
60m 0s7.0.0

Hair Trigger Protocol Violation

FQN: abl.​operation.​deepstation.​boss.​watchdog.​watchdog.​hair_trigger_protocol_violation

Hair Trigger Protocol Violation
1m 30s7.0.0

Hallowing

Killing an enemy or activating Force Potency resets the cooldowns of all melee attacks and Squelch and increases their damage by 10% for 20 seconds. Stacks up to 2 times.

FQN: abl.​jedi_consular.​skill.​serenity.​mods.​passive.​hallowing

Hallowing
passive7.0.0

Halted Offensive

Delivers an arc of lightning that deals <<1>> energy damage. Halted Offensive immoblizes the target for 0.5 seconds and slows the target by 50% for 6 seconds. Additionally, Halted Offensive overwhelms the target for 45 seconds. Overwhelmed targets take an additional 10% damage from area attacks. Replaces Chain Lightning.

FQN: abl.​sith_inquisitor.​skill.​lightning.​mods.​tier1.​halted_offensive

Halted Offensive
6s7.0.0

Hard Reset

Killing an enemy resets Explosive Charge's cooldown.

FQN: abl.​smuggler.​skill.​saboteur.​mods.​tier2.​hard_reset

Hard Reset
passive7.0.0

Harmonics

Force Potency grants 1 additional charge when activated.

FQN: abl.​jedi_consular.​skill.​infiltration.​harmonics

Harmonics
passive7.0.0

Harrowing Bellow

FQN: abl.​flashpoint.​elom.​bosses.​boss1.​energy_roar

Harrowing Bellow
20s7.0.0

Haste

Increases your movement speed by 15%.

FQN: abl.​jedi_knight.​haste

Haste
passive7.0.0

Haste

After casting Dark Infusion you are granted haste, making your next Dark Infusion instant. This effect can occur once every 10 seconds.

FQN: abl.​sith_inquisitor.​skill.​corruption.​mods.​tier1.​haste

Haste
passive7.0.0

Hastening Call

After casting Deliverance you are granted haste, making your next Deliverance instant. This effect can occur once every 10 seconds.

FQN: abl.​jedi_consular.​skill.​seer.​mods.​tier1.​hastening_call

Hastening Call
passive7.0.0

Healer's Edge

Having an Upper Hand increases all damage and healing dealt by 5%.

FQN: abl.​smuggler.​skill.​sawbones.​mods.​passive.​healers_edge

Healer's Edge
passive7.0.0

Heat Chain

Grappling Hook is engulfed in fire and places Heat Chain on the target. This deals <<1>> elemental damage and slows the target over 6 seconds.

FQN: abl.​bounty_hunter.​skill.​firebug.​mods.​tier2.​heat_chain

Heat Chain
passive7.0.0

Heat Release

Grants a stack of Heat Release for every target hit by Heat Blast. Each stack increases Shield Rating by 1%. Max stacks of 4 for 10 seconds. In addition targets are slowed by 20% for 6 seconds.

FQN: abl.​bounty_hunter.​skill.​shield_tech.​mods.​tier3.​heat_release

Heat Release
passive7.0.0

Heat Zone

When Energy Burst deals damage to a target, it hits up to 3 additional targets with Energy Burst's intial damage within 5 meters.

FQN: abl.​bounty_hunter.​skill.​advanced_prototype.​mods.​tier1.​heat_zone

Heat Zone
passive7.0.0

Heated Bolt

When you deal damage with Incendiary Round, your next High Impact Bolt applies Burning Bolt, dealing <<1>> elemental damage over 12 seconds. This effect can occur once every 10 seconds.

FQN: abl.​trooper.​skill.​plasmatech.​mods.​tier3.​heated_bolt

Heated Bolt
passive7.0.0

Heatstroke

Flaming Fist builds a stack of Heatstroke increasing the damage of your Combustible Gas Cylinder by 25% per stack. Lasts for <<1[%d seconds/%d second/%d seconds]>>. This effect can stack up to 4 times.

FQN: abl.​bounty_hunter.​skill.​firebug.​mods.​tier1.​heatstroke

Heatstroke
passive7.0.0

Heavy Flamethrower

Torches everything in a 10-meter cone with a flamethrower, dealing <<1>> elemental damage to up to 8 targets and generating 28 heat over the duration. Affected targets are impaired for 45 seconds, reducing their Force and Tech damage by 5%. Can not be interrupted. Replaces Firestorm.

FQN: abl.​bounty_hunter.​skill.​shield_tech.​mods.​tier1.​heavy_flamethrower

Heavy Flamethrower
18s7.0.0

Heavy Plasma Round

Shockstrike loads your weapon with overheated plasma, causing your next Plasma Flare or Ion Pulse to deal 30% more damage. This effect can only occur once every 30 seconds.

FQN: abl.​trooper.​skill.​plasmatech.​mods.​tier1.​heavy_plasma_round

Heavy Plasma Round
passive7.0.0

Heightened Blows

Force Leap and Zealous Leap trigger Felling Blow, making your next Force Sweep or Focused Burst used within <<1>> seconds an automatic critical hit. Force Sweep and Focused Burst increase all damage dealt by 5% for <<1>> seconds after dealing damage. This effect cannot occur more than once every 8 seconds.

FQN: abl.​jedi_knight.​skill.​concentration.​heightened_blows

Heightened Blows
passive7.0.0

High Impact Shot

Grants a stack of Impact for every target hit by Energy Blast. Each stack increases Shield Rating by 1%. Max stacks of 4 for 10 seconds. In addition targets are slowed by 20% for 6 seconds.

FQN: abl.​trooper.​skill.​shield_specialist.​mods.​tier3.​high_impact_shot

High Impact Shot
passive7.0.0

High Yield Explosives

Cell Burst grants you High Yield Explosives, increasing the damage of Ion Pulse or Assault Plastique by 4% per Energy Lode. Max stacks grant a 16% damage increase to Ion Pulse and Assault Plastique.

FQN: abl.​trooper.​skill.​tactics.​mods.​tier1.​high_yield_explosives

High Yield Explosives
passive7.0.0

Hold the Line

Grants <<1[%d seconds/%d second/%d seconds]>> of immunity from all movement-impairing effects, knockdowns and physics and increases movement speed by 75%.

FQN: abl.​trooper.​hold_the_line_vg

Hold the Line
35s7.0.0

Hothead

While Sequence Break is active, Explosive Charge, Shock Charge, and Incedniary Grenade deal 10% more damage and generate 1 energy whenever they deal damage. The energy generation effect cannot occur more than once per second.

FQN: abl.​smuggler.​skill.​saboteur.​mods.​passive.​hothead

Hothead
passive7.0.0

Hotshot

Increases the critical hit damage of Aimed Shot by 20%. Killing a target within 3 seconds after Aimed Shot critically hits the target resets the cooldown of Smuggler's Luck and Aimed Shot.

FQN: abl.​smuggler.​skill.​sharpshooter.​mods.​tier2.​hotshot

Hotshot
passive7.0.0

Hungering Force

The critical hit chance, critical hit damage, and life stolen of your periodic damage effects is increased by 10%. Whenever you are healed by a Hatred discipline effect, you generate 2 Force.

FQN: abl.​sith_inquisitor.​skill.​hatred.​mods.​passive.​hungering_force

Hungering Force
passive7.0.0

Hunter's Boon

Increases Endurance by 5%.

FQN: abl.​bounty_hunter.​hunters_boon_passive

Hunter's Boon
passive7.0.0

Hunter's Boon

Increases Endurance by 5%.

FQN: abl.​bounty_hunter.​hunters_boon_group_buff

Hunter's Boon
none7.0.0

Hutt Cartel: Gamorrean Disguise

Put on a Hutt Cartel: Gamorrean disguise.

FQN: abl.​event.​galactic_seasons.​season_2.​decoration.​underworld_syndicate.​apply_morph_gamorrean

Hutt Cartel: Gamorrean Disguise
30s7.0.0

HV-SRRA Cannon

Immune to knockback and physics inducing effects. Warning: High energy kinetic shock is converted to damage and may result in death. The high velocity supercritical salt reaction antimaterial, or HV-SSRAl Cannon utilizes an irresponbile combination of weapon grade fissile material diluted in a reactive brine ejected through a high pressure pump, creating a fission-fusion chain at the nozzle burning hotter than a stellar core. CAUTION: Manual operation may result in blurred vision, anxiety,physical discomfort, catastrophic irradiation, death, upset stomach, or temporary loss of hearing. Brought to you by Czerka.

FQN: abl.​operation.​deepstation.​boss.​lord_valeo.​player.​mount_nuclear_torch

HV-SRRA Cannon
3s7.0.0

HV-SRRA Cannon Narrow Jet

Creates an 8m length, 15 degree wide forward facing high energy jet capable of destroying the first object in its path. Consumes one unit of per second while active and deactivates if all fuel is consumed.

FQN: abl.​operation.​deepstation.​boss.​lord_valeo.​player.​nuclear_torch_fire

HV-SRRA Cannon Narrow Jet
6s7.0.0

HV-SRRA Fuel Cell

FQN: abl.​operation.​deepstation.​boss.​lord_valeo.​player.​collect_fuel_effect

HV-SRRA Fuel Cell
none7.0.0

Hydraulic Overrides

Grants <<1[%d seconds/%d second/%d seconds]>> of immunity from movement-impairing effects, knockdowns and physics and increases movement speed by 75%.

FQN: abl.​bounty_hunter.​hydraulic_overrides_powertech

Hydraulic Overrides
35s7.0.0

Impact Charge

Storm a distant target, dealing <<1>> kinetic damage, interrupting the target's current action and immobilizing the target for <<2[%d seconds/%d second/%d seconds]>>. Cannot be used against targets in cover. Impact Charge grants 2 charges of Static Surge, which makes Ion Pulse and Explosive Surge deplete no energy cells. In addition, up to 4 targets within 10 meters are immobilized.

FQN: abl.​trooper.​skill.​shield_specialist.​impact_charge

Impact Charge
15s7.0.0

Impact Explosives

Assault Plastique deals 50% more kinetic damage but no longer deals elemental damage, and Charged Bolts and Mag Bolt cannot detonate it early.

FQN: abl.​trooper.​skill.​assault_specialist.​mods.​impact_explosives

Impact Explosives
passive7.0.0

Impact Explosives

Thermal Detonator deals 50% more kinetic damage but no longer deals elemental damage, and Power Shot and Mag Shot cannot detonate it early.

FQN: abl.​bounty_hunter.​skill.​innovative_ordnance.​mods.​impact_explosives

Impact Explosives
passive7.0.0

Improved Targeting

Reduces the cooldown of Laze Target, Viral Targeting, and Targeting Systems by 15 seconds.

FQN: abl.​itm.​legendary.​age_smu.​sni_gun.​improved_targeting

Improved Targeting
passive7.0.0

Improvised Tech

Shrap Bomb deals 10% more initial damage. In addition, Shrap Bomb extends the duration of Smuggler's Chems by 1 second for each target it hits.

FQN: abl.​smuggler.​skill.​dirty_fighting.​mods.​tier2.​improvised_tech

Improvised Tech
passive7.0.0

In the Zone

Activating Pugnacity increases your healing done by 15% for 15 seconds.

FQN: abl.​smuggler.​skill.​sawbones.​mods.​passive.​in_the_zone

In the Zone
passive7.0.0

Incoming Turbulence

Turbulence increases the damage of your next Telekinetic Wave or Power of the Force by 10%.

FQN: abl.​jedi_consular.​skill.​telekinetics.​mods.​tier3.​incoming_turbulence

Incoming Turbulence
passive7.0.0

Indignant Rumination

Each time you deal damage with a Force-based kinetic or energy attack, you generate 1 rage. Rage spending attacks have no cooldown during Enrage.

FQN: abl.​sith_warrior.​skill.​rage.​mods.​passive.​indignant_rumination

Indignant Rumination
passive7.0.0

Inferno Protocol

FQN: abl.​operation.​deepstation.​boss.​ip_cpt.​ip_cpt.​enforcers.​inferno_cone

Inferno Protocol
8s7.0.0

Infesting Strike

FQN: abl.​operation.​deepstation.​boss.​lord_kanoth.​lord_kanoth.​infesting_strike

Infesting Strike
1.8s7.0.0

Infused Kolto Packs

Applies a stack of Tactical Armor to you, increasing your armor by 40% and your damage done by 2% for 15 seconds. Whenever you take damage, an additional stack of Tactical Armor is applied, up to 5 times. In addition, you gain a stack of Infused Kolto Packs. Each stack heals you for 6% of your health.

FQN: abl.​trooper.​skill.​shield_specialist.​mods.​special.​infused_kolto_packs

Infused Kolto Packs
60s7.0.0

Insulating Blast

Thundering Blast grants a stack of Insulating Blast, which increases your damage reduction by 5% for 18 seconds.

FQN: abl.​sith_inquisitor.​skill.​lightning.​mods.​tier3.​insulating_blast

Insulating Blast
passive7.0.0

Integrated Probes

Activating Advanced Medical Probe grants Integrated Probes for the next <<1[%d seconds/%d second/%d seconds]>>, increasing all healing you do by 5%.

FQN: abl.​trooper.​skill.​combat_medic.​mods.​integrated_probes

Integrated Probes
passive7.0.0

Integrated Scanning

Activating Healing Scan grants Integrated Scanning for the next <<1[%d seconds/%d second/%d seconds]>>, increasing all healing you do by 5%.

FQN: abl.​bounty_hunter.​skill.​bodyguard.​mods.​integrated_scanning

Integrated Scanning
passive7.0.0

Integrated Toxins

Viral Targeting grants Integrated Toxins to you after it is utilized, causing all poison effects to critically hit for <<1>> seconds.

FQN: abl.​agent.​skill.​virulence.​lingering_laze

Integrated Toxins
passive7.0.0

Intense Focus

Combat Focus generates 6 focus and increases movement speed by 50% for 6 seconds.

FQN: abl.​jedi_knight.​skill.​focus.​mods.​special.​intense_focus

Intense Focus
passive7.0.0

Intimidate

Display your prowess.

FQN: abl.​event.​galactic_seasons.​season_2.​decoration.​underworld_syndicate.​gamorrean.​emote_1

Intimidate
none7.0.0

Invert

FQN: abl.​operation.​deepstation.​boss.​watchdog.​watchdog.​invert

Invert
16s7.0.0

Jawa Intel

Increases the chance of obtaining Underworld Syndicate Plans from defeated enemies across the Galaxy for 60 real time minutes. Only one Jawa Intel can be active at a time. This effect persists through defeat.

FQN: abl.​event.​galactic_seasons.​season_2.​jawa_intel

Jawa Intel
none7.0.0

Jet Boost

Activate this compact, experimental limited-use jet booster to propel yourself forward.

FQN: abl.​exp.​04.​manaan.​world_arc.​republic.​mission_4.​temp_jetpack

Jet Boost
none7.0.0

Jugular

When the bleed effect from Retractable Blade is refreshed, the target takes <<1>> bonus kinetic damage.

FQN: abl.​bounty_hunter.​skill.​advanced_prototype.​mods.​tier3.​jugular

Jugular
passive7.0.0

Juyo Melt

Force Melt immediately maxes out your Juyo stacks and generates 10 Centering.

FQN: abl.​jedi_knight.​skill.​watchman.​mods.​tier2.​juyo_melt

Juyo Melt
passive7.0.0

Juyo Rend

Force Rend immediately maxes out your Juyo stacks and generates 10 Fury.

FQN: abl.​sith_warrior.​skill.​annihilation.​mods.​tier2.​juyo_rend

Juyo Rend
passive7.0.0

Kai Zykken's MK-90 Holo-Log

Activates Kai Zykken's MK-90 Holo-Log, increasing movement speed based on the rank of your Speeder Piloting skill. <<1>>

FQN: abl.​player.​mount.​event.​pts.​kz_hololog

Kai Zykken's MK-90 Holo-Log
none7.0.0

Keeper of Peace

Heals up to two friendly target for <<1>> health. Replaces Deliverance.

FQN: abl.​jedi_consular.​skill.​seer.​mods.​tier1.​keeper_of_peace

Keeper of Peace
none7.0.0

Kill Streak

Critical hit damage is increased by 20%. Killing an enemy while Sequence Break is active resets the cooldown of Target Hack.

FQN: abl.​smuggler.​skill.​saboteur.​mods.​passive.​kill_streak

Kill Streak
passive7.0.0

Kill Zone

When Cell Burst deals damage to a target, it hits up to 3 additional targets with Cell Burst's intial damage within 5 meters.

FQN: abl.​trooper.​skill.​tactics.​mods.​tier1.​kill_zone

Kill Zone
passive7.0.0

Kinetic Barrage

Blade Barrage deals additional force kinetic damage on each hit.

FQN: abl.​jedi_knight.​skill.​concentration.​mods.​tier1.​kinetic_barrage

Kinetic Barrage
passive7.0.0

Kinetic Barrage

Blade Barrage deals additional force kinetic damage on each hit.

FQN: abl.​jedi_knight.​skill.​defense.​mods.​tier1.​kinetic_barrage

Kinetic Barrage
passive7.0.0

Kinetic Barrage

Blade Barrage deals additional force kinetic damage on each hit.

FQN: abl.​jedi_knight.​skill.​combat.​mods.​tier1.​kinetic_barrage

Kinetic Barrage
passive7.0.0

Kinetic Barrage

Blade Barrage deals additional force kinetic damage on each hit.

FQN: abl.​jedi_knight.​skill.​focus.​mods.​tier1.​kinetic_barrage

Kinetic Barrage
passive7.0.0

Kinetic Blades

FQN: abl.​operation.​deepstation.​boss.​lord_valeo.​valeo.​flurry_main

Kinetic Blades
1s7.0.0

Kinetic Cascade

Cascading Debris deals 20% more damage to targets you have mind controlled and restores 5 Force whenever it deals damage to them.

FQN: abl.​jedi_consular.​skill.​combat.​mods.​tier2.​kinetic_cascade

Kinetic Cascade
passive7.0.0

Kinetic Pulse

FQN: abl.​operation.​deepstation.​boss.​lord_valeo.​valeo.​kinetic_pulse_aoe

Kinetic Pulse
none7.0.0

Kinetic Pulse

FQN: abl.​operation.​deepstation.​boss.​lord_valeo.​valeo.​kinetic_pulse

Kinetic Pulse
25s7.0.0

Kinetic Surge

Increases your movement speed by 15% and your effective stealth level by 10. Activating Project, Psychokinetic Blast, or Squelch increases your movement speed by 50% for <<1[%d seconds/%d second/%d seconds]>>. This effect cannot occur more than once every 18 seconds.

FQN: abl.​jedi_consular.​skill.​utility.​kinetic_surge

Kinetic Surge
passive7.0.0

Kolto Burst

Kolto Injection heals up to 8 allies within 8 meters of you for <<1>> when used on yourself.

FQN: abl.​agent.​skill.​medic.​mods.​tier2.​kolto_burst

Kolto Burst
passive7.0.0

Kolto Burst

Release a burst of kolto that heals nearby friendly targets

FQN: abl.​exp.​04.​manaan.​world_arc.​republic.​bonus.​m3_b.​heal_creatures

Kolto Burst
none7.0.0

Kolto Mark

The initial target of Kolto Cloud receives 10% increased healing from you for the duration of Kolto Cloud.

FQN: abl.​smuggler.​skill.​sawbones.​mods.​tier3.​kolto_mark

Kolto Mark
passive7.0.0

Kolto Probe

Summons a droid that heals the friendly target for 15 seconds.

FQN: abl.​exp.​04.​manaan.​world_arc.​republic.​bonus.​m1_a.​kolto_probe

Kolto Probe
4.5s7.0.0

Kolto Stim

Kolto Injection heals for 10% more and when used on yourself grants an additional Tactical Advantage.

FQN: abl.​agent.​skill.​medic.​mods.​tier2.​kolto_stim

Kolto Stim
passive7.0.0

Kolto Wave

FQN: abl.​exp.​04.​manaan.​world_arc.​republic.​mission_4.​dosk.​use_kolto_tank

Kolto Wave
none7.0.0

Large Commendation

Grants 500 Shadow Syndicate reputation points.

FQN: abl.​reputation.​trophy.​shadow_syndicate.​trophy_large

Large Commendation
none7.0.0

Lateral Growth

FQN: abl.​operation.​deepstation.​boss.​lord_kanoth.​lord_kanoth.​lateral_growth_player_targeted

Lateral Growth
45s7.0.0

Lazer Focus

Dealing damage has a 50% chance to reduce Laze Target's cooldown by 2 seconds.

FQN: abl.​agent.​skill.​marksmanship.​mods.​passive.​lazer_focus

Lazer Focus
passive7.0.0

Lazer Targeting

Increases the critical hit damage of Explosive Probe by 20%.

FQN: abl.​agent.​skill.​engineering.​mods.​tier2.​lazer_targeting

Lazer Targeting
passive7.0.0

Leap

Leaps to the target, immobilizing it for 1.5 seconds and dealing low damage.

FQN: abl.​npc.​ability.​saber.​leap_tech

Leap
30s7.0.0

Leaping Strike

Executes an acrobatic attack that leaps towards the target, dealing <<1>> weapon damage and immobilizing them for 3 seconds. Replaces Overhead Slash and triggers any of its effects.

FQN: abl.​jedi_knight.​skill.​vigilance.​mods.​tier3.​leaping_strike

Leaping Strike
15s7.0.0

Leveraged Offense

Having Upper Hand increases your critical hit chance and all damage and healing dealt by 5%.

FQN: abl.​smuggler.​skill.​ruffian.​mods.​passive.​leveraged_offense

Leveraged Offense
passive7.0.0

Light Forces

Each time you deal damage to a target you have mind controlled you restore 2 Force and heal for 2% of your maximum health.

FQN: abl.​jedi_consular.​skill.​combat.​mods.​passive.​light_forces

Light Forces
passive7.0.0

Lightning

FQN: abl.​operation.​deepstation.​boss.​lord_kanoth.​lord_kanoth.​lightning

Lightning
none7.0.0

Lightning Critical

Force spending melee attacks now benefit from Recklessness and consume its stacks. You deal additional energy damage to targets you critically hit with melee attacks. This effect cannot happen more than once every 6 seconds.

FQN: abl.​sith_inquisitor.​skill.​deception.​mods.​passive.​lightning_critical

Lightning Critical
passive7.0.0

Lightning Engine

Critically hitting with Voltaic Slash or a direct Force attack generates 10 Force and heals you by 1% of your max health. This effect cannot occor more than once per second.

FQN: abl.​sith_inquisitor.​skill.​deception.​mods.​passive.​lightning_engine

Lightning Engine
passive7.0.0

Lingering Heat

Energy Burst applies an additional burn dealing <<1>> elemental damage over 12 seconds.

FQN: abl.​bounty_hunter.​skill.​advanced_prototype.​mods.​tier1.​lingering_heat

Lingering Heat
passive7.0.0

Locked and Loaded

Ranged and tech damage is increased by 5%.

FQN: abl.​itm.​legendary.​age_smu.​locked_and_loaded

Locked and Loaded
passive7.0.0

Longing Force

The critical hit chance, critical hit damage, and life stolen of your periodic damage effects is increased by 10%. Whenever you are healed by a Serenity discipline effect, you generate 2 Force.

FQN: abl.​jedi_consular.​skill.​serenity.​mods.​passive.​longing_force

Longing Force
passive7.0.0

Lord Valeo

FQN: abl.​operation.​deepstation.​boss.​lord_valeo.​valeo.​stat_mods

Lord Valeo
passive7.0.0

Lucky Draw

Whenever Penetrating Rounds deals damage, the cooldown of Smuggler's Luck is reduced by 2 seconds.

FQN: abl.​smuggler.​skill.​sharpshooter.​mods.​tier3.​lucky_draw

Lucky Draw
passive7.0.0

Lucky Shots

Increases critical hit chance by 5%.

FQN: abl.​smuggler.​lucky_shots_passive

Lucky Shots
passive7.0.0

Lucky Shots

Increases critical hit chance by 5%.

FQN: abl.​smuggler.​lucky_shots_group_buff

Lucky Shots
none7.0.0

Lucky Thoughts

Dealing damage has a 50% chance to reduce the cooldown of Smuggler's Luck by 2 seconds.

FQN: abl.​smuggler.​skill.​sharpshooter.​mods.​passive.​lucky_thoughts

Lucky Thoughts
passive7.0.0

Lunge

FQN: abl.​operation.​deepstation.​boss.​lord_valeo.​hulking_monstrosity.​leap

Lunge
12s7.0.0

Lurking Horrors

FQN: abl.​operation.​deepstation.​boss.​lord_valeo.​environment.​train_hazard

Lurking Horrors
none7.0.0

Lurking Horrors

FQN: abl.​operation.​deepstation.​boss.​lord_valeo.​environment.​train_hazard_ring_out

Lurking Horrors
none7.0.0

Major Darkside Excitation

FQN: abl.​operation.​deepstation.​boss.​lord_valeo.​darkside_excitation.​darkside_excitation_sequence_manager_phase_4

Major Darkside Excitation
40s7.0.0

Major Fracture

Increases initial damage of Shatter by 50%.

FQN: abl.​sith_warrior.​skill.​vengeance.​mods.​tier2.​major_fracture

Major Fracture
passive7.0.0

Malevolent Roar

FQN: abl.​operation.​deepstation.​boss.​lord_valeo.​shadow_of_hatred.​shadow_of_hatred_precast

Malevolent Roar
60s7.0.0

Malgus's Command Chamber

Activates Malgus's Command Chamber, increasing movement speed based on the rank of your Speeder Piloting skill. Use the Mount Flourish Key binding to activate this mount's flourish. <<1>>

FQN: abl.​player.​mount.​malgus_command_center

Malgus's Command Chamber
none7.0.0

Maliciousness

Killing an enemy or activating Recklessness resets the cooldowns of all melee attacks and Eradicate and increases their damage by 10% for 20 seconds. Stacks up to 2 times.

FQN: abl.​sith_inquisitor.​skill.​hatred.​mods.​passive.​maliciousness

Maliciousness
passive7.0.0

Mandalorian Armaments

When Shoulder Cannon is put on cooldown, it applies Autocannon to you for 60 seconds, firing a rocket at your current target whenever you deal direct damage. This additional rocket can fire once every 10 seconds.

FQN: abl.​itm.​legendary.​bh_tr.​powertech.​mandalorian_armaments

Mandalorian Armaments
passive7.0.0

Mandalorian Iron

Taking damage during Explosive Fuel reduces the cooldown on Energy Yield by 2 seconds. In addition taking direct damage builds a stack of Mandalorian Iron, increasing your damage reduction by 1%. Stacks up to 3 times. This effect can occur once every 1.2 seconds.

FQN: abl.​bounty_hunter.​skill.​shield_tech.​mods.​passive.​mandalorian_iron

Mandalorian Iron
passive7.0.0

Mandalorian Warhead

Fires a missile that explodes on contact, igniting the target for <<1>> elemental damage. In addition, Mandalorian Warhead will now make targets assailiable, increasing the elemental and internal damage the targets take by 7%. Replaces Incendiary Missile

FQN: abl.​bounty_hunter.​skill.​firebug.​mods.​tier3.​mandalorian_warhead

Mandalorian Warhead
15s7.0.0

Manhunter

Grapple gets two charges and finishes the cooldown of Rocket Punch and Flaming Fist.

FQN: abl.​bounty_hunter.​second_contract

Manhunter
passive7.0.0

Mark of Power

Increases Mastery by 5%, internal and elemental damage reduction by 10%.

FQN: abl.​sith_inquisitor.​mark_of_power_passive

Mark of Power
passive7.0.0

Mark of Power

Increases Mastery by 5% and internal and elemental damage reduction by 10%.

FQN: abl.​sith_inquisitor.​mark_of_power_group_buff

Mark of Power
none7.0.0

Marked Assault

Warding Strike deals 50% more damage to taunted targets.

FQN: abl.​jedi_knight.​skill.​defense.​mods.​tier2.​marked_assault

Marked Assault
passive7.0.0

Marked Focus

Dealing direct damage to taunted targets generates 1 focus and heals you for 1% of your maximum health. This effect can occur once every second.

FQN: abl.​jedi_knight.​skill.​defense.​mods.​passive.​marked_focus

Marked Focus
passive7.0.0

Marked For Death

Dealing direct damage to taunted targets generates 1 rage. This effect can occur once every second.

FQN: abl.​sith_warrior.​skill.​immortal.​mods.​passive.​marked_for_death

Marked For Death
passive7.0.0

Mass Execution

FQN: abl.​operation.​deepstation.​boss.​lord_valeo.​valeo.​mass_execution

Mass Execution
3m 0s7.0.0

Mass Execution

FQN: abl.​operation.​deepstation.​boss.​lord_valeo.​valeo.​mass_execution_gtae

Mass Execution
none7.0.0

Mastery Surge

Healing an ally or damaging an enemy has a 30% chance to grant 5,232 Mastery for <<1>> seconds. This effect can only occur once every <<2>> seconds.

FQN: abl.​itm.​relic.​onhit.​primary_stat.​rating.​366

Mastery Surge
passive7.0.0

Maul

FQN: abl.​operation.​deepstation.​boss.​lord_valeo.​swarm.​grey_swarm_leap

Maul
6s7.0.0

Maul

FQN: abl.​operation.​deepstation.​boss.​lord_valeo.​reaper.​flurry

Maul
1s7.0.0

Maul Spike

Dealing damage with Maul from stealth stuns the target for 2 seconds. Standard and weak enemies are knocked down.

FQN: abl.​sith_inquisitor.​skill.​mods.​tier1.​maul_spike

Maul Spike
passive7.0.0

MD-CH1 Droid

Summons a small scout droid which will follow and passively observe you on your adventures.

FQN: abl.​itm.​vanity_pet.​scoutdroid.​mdr_ch1

MD-CH1 Droid
none7.0.0

Medical Burst

Underworld Medicine heals up to 8 allies within 8 meters of you for <<1>> when used on yourself.

FQN: abl.​smuggler.​skill.​sawbones.​mods.​tier2.​medical_burst

Medical Burst
passive7.0.0

Medium Commendation

Grants 250 Shadow Syndicate reputation points.

FQN: abl.​reputation.​trophy.​shadow_syndicate.​trophy_medium

Medium Commendation
none7.0.0

Melee Attack

FQN: abl.​operation.​deepstation.​boss.​watchdog.​watchdog.​melee_attack

Melee Attack
none7.0.0

Melee Swipe

FQN: abl.​operation.​deepstation.​boss.​watchdog.​watchdog.​melee_swipe

Melee Swipe
4.5s7.0.0

Melting Center

Force Melt deals twice its initial damage whenever it consumes a stack of Zen and heals you for 35% of the damage that it deals.

FQN: abl.​jedi_knight.​skill.​watchman.​mods.​tier2.​melting_center

Melting Center
passive7.0.0

Mental Disparity

Dealing damage with Turbulence ticks Weaken Mind.

FQN: abl.​jedi_consular.​skill.​telekinetics.​mods.​tier3.​mental_disparity

Mental Disparity
passive7.0.0

MGGS

FQN: abl.​placeables.​exp.​04.​manaan.​world_arc.​imperial.​mission_3.​grappler_vault

MGGS
none7.0.0

Mini Shield

Activating Shield Probe creates an absorb shield around each ally within 5 meters, lasting up to <<1[%d seconds/%d second/%d seconds]>> and absorbing <<2>> damage.

FQN: abl.​itm.​legendary.​age_smu.​mini_shield

Mini Shield
passive7.0.0

Mini-Blaster

Converts submersible droid power reserves into a powerful blast

FQN: abl.​exp.​04.​manaan.​world_arc.​republic.​mission_3.​polymorph.​mini_blaster

Mini-Blaster
3s7.0.0

Missile Assault

FQN: abl.​flashpoint.​elom.​bosses.​bonus_boss.​battledroid.​missile_volley

Missile Assault
15s7.0.0

Missile Assault

FQN: abl.​exp.​04.​manaan.​world_arc.​republic.​mission_4.​dosk.​missile_volley

Missile Assault
20s7.0.0

Missile Impact

FQN: abl.​exp.​04.​manaan.​world_arc.​republic.​mission_4.​missile_damage

Missile Impact
none7.0.0

Modulation Laser

FQN: abl.​operation.​deepstation.​boss.​ip_cpt.​ip_cpt.​hazards.​wall.​wall_beam

Modulation Laser
8s7.0.0

Mortar Volley

Launches a volley of mortar shells at the target area, dealing kinetic damage to up to 5 targets within 5 meters over the duration.

FQN: abl.​exp.​04.​manaan.​world_arc.​republic.​mission_4.​dosk_droid.​mortar_channel

Mortar Volley
15s7.0.0

Mountain Ranphyx

Calls your Mountain Ranphyx mount. Movement speed increases based on the rank of your Speeder Piloting skill. <<1>>

FQN: abl.​player.​mount.​creature.​ranphyx.​a01_v01

Mountain Ranphyx
none7.0.0

Mounting HV-SRRA Cannon

FQN: abl.​placeables.​operation.​deepstation.​lord_valeo.​mount_nuclear_torch

Mounting HV-SRRA Cannon
none7.0.0

Multibeam

FQN: abl.​operation.​deepstation.​boss.​watchdog.​multibeam_array.​multibeam_shot_neg

Multibeam
none7.0.0

Multibeam

FQN: abl.​operation.​deepstation.​boss.​watchdog.​multibeam_array.​multibeam

Multibeam
none7.0.0

Multibeam

FQN: abl.​operation.​deepstation.​boss.​watchdog.​multibeam_array.​multibeam_shot_pos

Multibeam
none7.0.0

Multibeam Array

FQN: abl.​operation.​deepstation.​boss.​watchdog.​watchdog.​multibeam_array

Multibeam Array
60s7.0.0

Murderous Rage

FQN: abl.​operation.​deepstation.​boss.​lord_valeo.​reaper.​combo_attack_2

Murderous Rage
8s7.0.0

Mysteries of the Force

Dealing damage with Telekinetic Wave builds stacks of Mysteries of the Force. Increasing the healing done by Force Mend and reducing its cooldown.

FQN: abl.​jedi_consular.​skill.​telekinetics.​mods.​tier1.​mysteries_of_the_force

Mysteries of the Force
passive7.0.0

Nano Mark

Initial target of Recuperative Nanotech receives 10% increased healing from you for the duration of Recuperative Nanotech.

FQN: abl.​agent.​skill.​medic.​mods.​tier3.​nano_mark

Nano Mark
passive7.0.0

Nanotech Stim

For each target affected by Recuperative Nanotech, the cooldown of Stim Boost is reduced by 2 seconds.

FQN: abl.​agent.​skill.​medic.​mods.​tier3.​nanotech_stim

Nanotech Stim
passive7.0.0

Natatorial Thurrb

Calls your Natatorial Thurrb mount. Movement speed increases based on the rank of your Speeder Piloting skill. <<1>>

FQN: abl.​player.​mount.​creature.​thurb.​a01_v02

Natatorial Thurrb
none7.0.0

Negative PMX4 Bomb

FQN: abl.​operation.​deepstation.​boss.​watchdog.​watchdog.​polarity_bomb_negative

Negative PMX4 Bomb
none7.0.0

Negative PMX4 Bomb (Detached)

FQN: abl.​operation.​deepstation.​boss.​watchdog.​watchdog.​polarity_bomb_detached_negative

Negative PMX4 Bomb (Detached)
none7.0.0

Neighborly Probes

When Trauma Probe heals its target, it also heals up to two additional friendly targets within 5 meters for <<1>>.

FQN: abl.​trooper.​skill.​combat_medic.​mods.​neighborly_probes

Neighborly Probes
passive7.0.0

Nihrot Empowerment

FQN: abl.​operation.​deepstation.​boss.​lord_kanoth.​lord_kanoth.​nihrot_empowerment

Nihrot Empowerment
passive7.0.0

Nihrot Growth

FQN: abl.​operation.​deepstation.​boss.​lord_kanoth.​nihrot.​growth_damage

Nihrot Growth
none7.0.0

Nihrot Suppression Device

Throw a grenade at a target location that burns away a patch of Nihrot where it lands. Cannot burn away Hardened Nihrot.

FQN: abl.​operation.​deepstation.​boss.​lord_kanoth.​player.​grenade

Nihrot Suppression Device
12s7.0.0

Nimble Master

Activating Saber Ward grants Nimble Master, increasing your movement speed by 100% for the duration of Saber Ward.

FQN: abl.​itm.​legendary.​war_kni.​nimble_master

Nimble Master
passive7.0.0

No Escape

FQN: abl.​operation.​deepstation.​boss.​lord_valeo.​valeo.​leap_to_target_range_close

No Escape
4s7.0.0

Note of Appreciation

Grants 25 Shadow Syndicate reputation points.

FQN: abl.​reputation.​trophy.​shadow_syndicate.​trophy_scraps

Note of Appreciation
none7.0.0

Nutrient Rich Technologies

For each target affected by Kolto Cloud, the cooldown of Pugnacity is reduced by 2 seconds.

FQN: abl.​smuggler.​skill.​sawbones.​mods.​tier3.​nutrient_tech

Nutrient Rich Technologies
passive7.0.0

Obfuscating Speed

Increases your movement speed by 15% and your effective stealth level by 10. Activating Shock, Ball Lightning, or Eradicate increases your movement speed by 50% for <<1[%d seconds/%d second/%d seconds]>>. This effect cannot occur more than once every 18 seconds.

FQN: abl.​sith_inquisitor.​skill.​utility.​obfuscating_speed

Obfuscating Speed
passive7.0.0

Obliteration

Killing an enemy within 3 seconds of dealing damage with Obliterate resets the cooldown of Obliterate, Smash, and Raging Burst and increases their damage by 25% for <<1>>. This effect can only occur once every 6 seconds.

FQN: abl.​sith_warrior.​skill.​fury.​mods.​tier3.​obliteration

Obliteration
passive7.0.0

Obliteration

Killing an enemy within 3 seconds of dealing damage with Obliterate resets the cooldown of Obliterate, Smash, and Raging Burst and increases their damage by 25% for <<1>> seconds. This effect can only occur once every 6 seconds.

FQN: abl.​sith_warrior.​skill.​rage.​mods.​tier3.​obliteration

Obliteration
passive7.0.0

Obliteration Laser

FQN: abl.​flashpoint.​elom.​bosses.​boss2.​laser_hostile_npcs

Obliteration Laser
none7.0.0

Obliteration Protocols

FQN: abl.​flashpoint.​elom.​bosses.​boss2.​select_lasers

Obliteration Protocols
35s7.0.0

Observation Mode

FQN: abl.​operation.​deepstation.​boss.​ip_cpt.​ip_cpt.​boss_invuln_shield

Observation Mode
15s7.0.0

Off Balance

Targets hit by Turbulence are immobilized for 2 seconds.

FQN: abl.​jedi_consular.​skill.​telekinetics.​mods.​tier3.​off_balance

Off Balance
passive7.0.0

Off Balance

Thundering Blast immobilizes targets for 2 seconds. This can occur once every 9 seconds.

FQN: abl.​sith_inquisitor.​skill.​lightning.​mods.​tier3.​off_balance

Off Balance
passive7.0.0

One with the Force

Charges of Force Suppression heal the caster for 1% of their health when they are consumed. This effect can occur once every 3 seconds.

FQN: abl.​jedi_consular.​skill.​balance.​mods.​tier1.​one_with_the_force

One with the Force
passive7.0.0

Open Container

Contains 5 Rakghoul DNA, 4 Bounty Contracts, and 3 Gray Helix Components.

FQN: abl.​itm.​loot.​login_reward.​subscriber.​event_box

Open Container
none7.0.0

Open Flame

Flaming Fist deals damage up to 4 enemies within 5 meters of the primary target.

FQN: abl.​bounty_hunter.​skill.​firebug.​mods.​tier1.​open_flame

Open Flame
passive7.0.0

Over Whelming Force

Shock and Lightning Strike have 25% chance to grant Over Whelming Force. Making your next Crushing Darkness or Demolish critically hit.

FQN: abl.​sith_inquisitor.​skill.​madness.​mods.​passive.​over_whelming_force

Over Whelming Force
passive7.0.0

Over Whelming Force

Shock, Lightning Strike, and Lightning Bolt have 25% chance to grant Over Whleming Force. Making your next Crushing Darkness critically hit. This effect can occur once every 18 seconds.

FQN: abl.​sith_inquisitor.​skill.​lightning.​mods.​passives.​over_whelming_force

Over Whelming Force
passive7.0.0

Overcharged Barrier

Increases the absorbtion of Static Barrier. In addition healing recieved is increased by 5%.

FQN: abl.​sith_inquisitor.​skill.​lightning.​mods.​passives.​over_charged_barrier

Overcharged Barrier
passive7.0.0

Overcharged Cells

Priming Shot, Thermal Detonator, and Healing Scan generate 3 Supercharges. This effect cannot occur more than once every 15 seconds.

FQN: abl.​itm.​legendary.​bh_tr.​mer_com.​random_charge

Overcharged Cells
passive7.0.0

Overload Protocol

FQN: abl.​operation.​deepstation.​boss.​ip_cpt.​ip_cpt.​enforcers.​overload_cone

Overload Protocol
8s7.0.0

Overloaded Strike

Overloaded Strike hits up to two additional targets within 10 meters dealing <<1>> damage to both targets. Replaces Lightning Strike.

FQN: abl.​sith_inquisitor.​skill.​madness.​mods.​tier2.​overloaded_strike

Overloaded Strike
none7.0.0

Overwhelming Slashes

Ravage immobilizes the target for 3 seconds and generates 1 rage.

FQN: abl.​sith_warrior.​skill.​mods.​tier1.​overwhelming_slashes

Overwhelming Slashes
passive7.0.0

Pass Fissile Fuel Container

Throw a container of fissile fuel to a friendly unit at the end of the channel druation.If the recipient attempts to move before catching the canister they will instead drop the fuel, causing it to explode.

FQN: abl.​operation.​deepstation.​boss.​lord_valeo.​player.​fuel_pass_nightmare

Pass Fissile Fuel Container
none7.0.0

Pass Fissile Fuel Container

Throw a container of fissile fuel to a friendly unit at the end of the channel druation.

FQN: abl.​operation.​deepstation.​boss.​lord_valeo.​player.​fuel_pass

Pass Fissile Fuel Container
none7.0.0

Path of Ruin

FQN: abl.​operation.​deepstation.​boss.​lord_valeo.​valeo.​leap_to_target_aoe

Path of Ruin
none7.0.0

Path of Ruin

FQN: abl.​operation.​deepstation.​boss.​lord_valeo.​valeo.​leap_to_target

Path of Ruin
45s7.0.0

Payday

Fires a shot that consumes all Heat Screens to deal <<1>> elemental damage, and increase shield absorption by 25% for <<2>> seconds. This ability is only usable with 3 Heat Screens, generates 25% additional threat, and does not respect the global cooldown. In addition it grants 3% shield chance and reduces the cooldown of Neural Dart by 3 seconds. Replaces Heat Blast.

FQN: abl.​bounty_hunter.​skill.​shield_tech.​mods.​tier3.​payday

Payday
15s7.0.0

Penetrating Rounds

Increases the armor penetration of Penetrating Blasts by 20% and Penetrating Blasts now immobilizes targets for the duration of the channel.

FQN: abl.​agent.​skill.​marksmanship.​mods.​tier3.​penetrating_rounds

Penetrating Rounds
passive7.0.0

Penetrating Slash

Increases the armor penetration and critical hit chance of Reaping Strike by 20%.

FQN: abl.​sith_inquisitor.​skill.​deception.​mods.​tier2.​penetrating_slash

Penetrating Slash
passive7.0.0

Penetrating Slash

Increases the armor penetration and critical hit chance of Vaulting Slash by 20%.

FQN: abl.​jedi_consular.​skill.​infiltration.​mods.​tier2.​penetrating_slash

Penetrating Slash
passive7.0.0

Penetrating Strategies

Increaes the armor penetration, critical hit chance, and critical hit damage of Corrosive Assault by 10%.

FQN: abl.​agent.​skill.​lethality.​mods.​tier2.​penetrating_strategies

Penetrating Strategies
passive7.0.0

Penetrating Strategies

Increases the armor penetration, critical hit chance, and critical hit damage of Brutal Shots by 10%.

FQN: abl.​smuggler.​skill.​ruffian.​mods.​tier2.​penetrating_strategies

Penetrating Strategies
passive7.0.0

Perforation Shot

FQN: abl.​flashpoint.​elom.​bosses.​bonus_boss.​assassin_droid.​snipe

Perforation Shot
12s7.0.0

Personal Vehicle

FQN: abl.​player.​mount.​executable.​gs_triumbra_fast_base

Personal Vehicle
none7.0.0

Pervasive Balance

Force in Balance deals 15% more damage and increases your armor penetration by 12.5% for each target it hits for 10 seconds.

FQN: abl.​jedi_consular.​skill.​serenity.​mods.​tier2.​pervasive_balance

Pervasive Balance
passive7.0.0

Pervasive Death

Death Field deals 15% more damage and increases your armor penetration by 12.5% for each target it hits for 10 seconds.

FQN: abl.​sith_inquisitor.​skill.​hatred.​mods.​tier2.​penetrating_death

Pervasive Death
passive7.0.0

Pestilence

Damaging targets affected by Affliction and Creeping Terror with Death Field spreads them to unaffected targets in the area of effect. Death Field applies Overwhelmed to targets it hits, increasing area attack damage they take by 10%. Death Brand applies Assailable to its target, increasing internal and elemental damage it takes by 7%.

FQN: abl.​sith_inquisitor.​skill.​madness.​pestilence

Pestilence
passive7.0.0

Piercing Gore

Gore deals additional damage to up to 8 enemies in a cone behind the primary target.

FQN: abl.​sith_warrior.​skill.​carnage.​mods.​tier2.​piercing_gore

Piercing Gore
passive7.0.0

Piercing Rounds

Increases the armor penetration of Penetrating Rounds by 20% and Penetrating Rounds now immobilizes targets for the duration of the channel.

FQN: abl.​smuggler.​skill.​sharpshooter.​mods.​tier3.​piercing_rounds

Piercing Rounds
passive7.0.0

Plague Master

Shock finishes off all your directly applied damage over time effects at once, dealing their remaining damage. The cooldown for Shock is increased by 12 seconds.

FQN: abl.​sith_inquisitor.​skill.​madness.​mods.​tier2.​finish_them_madness

Plague Master
passive7.0.0

Plasma Orb

FQN: abl.​exp.​04.​manaan.​world_arc.​republic.​mission_2.​dosk.​droid_power_shot

Plasma Orb
10s7.0.0

Plasma Ray

FQN: abl.​flashpoint.​elom.​bosses.​bonus_boss.​probe_droid.​plasma_beam

Plasma Ray
8s7.0.0

PMX4 Bomb Detonation (Major)

FQN: abl.​operation.​deepstation.​boss.​watchdog.​watchdog.​polarity_bomb_detonation_opposite

PMX4 Bomb Detonation (Major)
none7.0.0

PMX4 Bomb Detonation (Minor)

FQN: abl.​operation.​deepstation.​boss.​watchdog.​watchdog.​polarity_bomb_detonation_debuff

PMX4 Bomb Detonation (Minor)
none7.0.0

PMX4 Bomb Detonation (Minor)

FQN: abl.​operation.​deepstation.​boss.​watchdog.​watchdog.​polarity_bomb_detonation_like

PMX4 Bomb Detonation (Minor)
none7.0.0

PMX4 Polarized Proximity Bombs

FQN: abl.​operation.​deepstation.​boss.​watchdog.​watchdog.​polarity_bomb_launch

PMX4 Polarized Proximity Bombs
10s7.0.0

PMX4 Polarized Proximity Bombs

FQN: abl.​operation.​deepstation.​boss.​watchdog.​watchdog.​polarity_bomb_launch_assignment

PMX4 Polarized Proximity Bombs
none7.0.0

Pneumatic Punch

FQN: abl.​exp.​04.​manaan.​world_arc.​republic.​mission_2.​dosk.​droid_melee_flurry

Pneumatic Punch
none7.0.0

Pointman

Dealing damage with Ion Storm grants you a stack of Point Man for each enemy you hit, increasing the damage of your Tech and Elemental attacks by 3% per stack. Lasts for 10 seconds and stacks up to 8 times.

FQN: abl.​trooper.​skill.​shield_specialist.​mods.​tier1.​pointman

Pointman
passive7.0.0

Polarized Beam

FQN: abl.​operation.​deepstation.​boss.​watchdog.​watchdog.​polarized_beam

Polarized Beam
0.5s7.0.0

Polarizing

Polarity Shift increases the healing done of Innervate by 3%.

FQN: abl.​sith_inquisitor.​skill.​corruption.​mods.​tier3.​polarized

Polarizing
passive7.0.0

Positive PMX4 Bomb

FQN: abl.​operation.​deepstation.​boss.​watchdog.​watchdog.​polarity_bomb_positive

Positive PMX4 Bomb
none7.0.0

Positive PMX4 Bomb (Detached)

FQN: abl.​operation.​deepstation.​boss.​watchdog.​watchdog.​polarity_bomb_detached_positive

Positive PMX4 Bomb (Detached)
none7.0.0

Potent Defense

Consuming a charge of Force Potency grants you and nearby allies Potent Defense, increasing damage reduction by 5% per stack. Potent Defense stacks up to 3 times and lasts <<1>> seconds.

FQN: abl.​jedi_consular.​skill.​combat.​mods.​passive.​potent_defense

Potent Defense
passive7.0.0

Potent Perception

Clairvoyant Strike deals 10% more damage and reduces the cooldown of Force Potency by 5 seconds whenever it deals damage.

FQN: abl.​jedi_consular.​skill.​infiltration.​mods.​tier3.​potent_perception

Potent Perception
passive7.0.0

Potent Resolve

Mental Alacrity increases the healing done of Healing Trance by 3%.

FQN: abl.​jedi_consular.​skill.​seer.​mods.​tier3.​potent_resolve

Potent Resolve
passive7.0.0

Potent Serenity

Critically hitting with periodic damage reduces the cooldown of Force Potency by 2 seconds.

FQN: abl.​jedi_consular.​skill.​serenity.​potent_serenity

Potent Serenity
passive7.0.0

Pounce of Pursuit

FQN: abl.​operation.​deepstation.​boss.​watchdog.​watchdog.​pounce

Pounce of Pursuit
2s7.0.0

Power Burst

Energy Burst grants you Power Burst, increasing the damage of Flame Burst or Thermal Detonator by 4% per Energy Lode. Max stacks grant a 16% damage increase to Flame Burst or Thermal Detonator.

FQN: abl.​bounty_hunter.​skill.​advanced_prototype.​mods.​tier1.​power_burst

Power Burst
passive7.0.0

Power of the Force

Sends a wave of telekinetic energy that deals <<1>> kinetic damage to up to a single target. Additionally, Power of the Force immobilizes all affected targets for 0.5 seconds and slows all affected targets by 50% for 6 seconds. Additionally, Power of the Force overwhelms its targets for 45 seconds. Overwhelmed targets take an additional 10% damage from area attacks. Replaces Telekinetic Wave

FQN: abl.​jedi_consular.​skill.​telekinetics.​mods.​tier1.​power_of_the_force

Power of the Force
6s7.0.0

Power Punch

FQN: abl.​exp.​04.​manaan.​world_arc.​republic.​mission_3.​miniboss.​power_punch

Power Punch
10s7.0.0

Power Re-coupler

Reconfigures power conduit flow specifications. Requires proximity to targeted power source

FQN: abl.​exp.​04.​manaan.​world_arc.​republic.​mission_3.​remote_droid_reroute

Power Re-coupler
none7.0.0

Power Surge

Healing an ally or damaging an enemy has a 30% chance to grant 5,232 Power for <<1>> seconds. This effect can only occur once every <<2>> seconds.

FQN: abl.​itm.​relic.​onhit.​dps_power.​rating.​366

Power Surge
passive7.0.0

Power Yield

Applies 5 stacks of Power Yield to you, each stack increases your armor by 40% and your damage done by 2% for 10 seconds. In addition Energy Burst's critical hit chance is increased by 100%. Power Yield instantly builds 4 Energy Lodes and getting critically hit while under Power Yield builds an Energy Lode. This effect can occur once every 2 seconds.

FQN: abl.​bounty_hunter.​skill.​advanced_prototype.​mods.​special.​power_yield

Power Yield
60s7.0.0

Powerlode

Energy Burst's critical hit chance is increased by 100%. Power Yield instantly builds 4 Energy Lodes and getting critically hit while under Power Yield builds an Energy Lode.

FQN: abl.​bounty_hunter.​skill.​advanced_prototype.​powerlode

Powerlode
passive7.0.0

Powerlode

Energy Burst's critical hit chance is increased by 100%. Power Yield instantly builds 4 Energy Lodes and getting critically hit while under Power Yield builds an Energy Lode.

FQN: abl.​trooper.​skill.​tactics.​powerlode

Powerlode
passive7.0.0

Preservation Armor

When under the effect of Force Imbalanced you gain 5% damage reduction.

FQN: abl.​jedi_consular.​skill.​telekinetics.​mods.​special.​preservation_armor

Preservation Armor
passive7.0.0

Primary Weaponry

FQN: abl.​operation.​deepstation.​boss.​ip_cpt.​ip_cpt.​enforcers.​enforcer_flurry

Primary Weaponry
none7.0.0

Primed Det Packs

Incendiary Round deals damage up to 4 targets and applies a detonator to each target it hits. When the targets are hit by Ion Wave each detonator explodes dealing damage to each target.

FQN: abl.​trooper.​skill.​plasmatech.​mods.​tier3.​primed_det_packs

Primed Det Packs
passive7.0.0

Primed Ignition

Flaming Fist charges your vambrace with volatile fuel, causing your next Immolate or Flame Burst to deal 30% more damage. This effect can only occur once every 30 seconds.

FQN: abl.​bounty_hunter.​skill.​firebug.​mods.​tier1.​primed_ignition

Primed Ignition
passive7.0.0

Primed Rail Shot

When you deal damage with Incendiary Missile, your next Rail Shot applies Burning Shot, dealing <<1>> elemental damage over 12 seconds. This effect can occur once every 10 seconds.

FQN: abl.​bounty_hunter.​skill.​firebug.​mods.​tier3.​primed_immolation

Primed Rail Shot
passive7.0.0

Projected Scream

Force Scream does damage to additional enemies in a cone in front and slows them by 50% for 6 seconds.

FQN: abl.​sith_warrior.​skill.​mods.​tier1.​projected_scream

Projected Scream
passive7.0.0

Promoting Fen Zeil

Bestow your vast knowledge upon Fen Zeil, instantly making him Influence Rank 50.

FQN: abl.​player.​give_gift.​seasons.​fen_zeil.​compendium

Promoting Fen Zeil
none7.0.0

Proximity Blasters

FQN: abl.​flashpoint.​elom.​bosses.​boss2.​phase_3_flurry

Proximity Blasters
2s7.0.0

Proximity Warning

Activate vocalization unit to warn nearby beings of your presence.

FQN: abl.​exp.​04.​manaan.​world_arc.​republic.​mission_3.​polymorph.​sonar_honk

Proximity Warning
5s7.0.0

Pulse Cannon

Shocks everything in a 10-meter cone with a Pulse Cannon, dealing <<1>> elemental damage to up to 8 targets and depleting 28 energy cells over the duration. Affected targets are impaired for 45 seconds, reducing their Force and Tech damage by 5%. Can not be interrupted. Replaces Ion Storm

FQN: abl.​trooper.​skill.​shield_specialist.​mods.​tier1.​pulse_cannon

Pulse Cannon
18s7.0.0

Puncture

Lance deals additional damage to up to 8 enemies in a cone behind the primary target.

FQN: abl.​jedi_knight.​skill.​combat.​mods.​tier2.​puncture

Puncture
passive7.0.0

Quick Countermeasures

Reduces the cooldown of Evasion by 15 seconds. While Evasion is active, your movement speed is increased by 100% and the damage you take from area effects is reduced by 60%.

FQN: abl.​agent.​skill.​concealment.​mods.​tier1.​quick_countermeasures

Quick Countermeasures
passive7.0.0

Quick Countermeasures [todo]

Reduces the cooldown of Evasion by 15 seconds. In addition, activating Evasion lowers threat and grants a Tactical Advantage.

FQN: abl.​agent.​skill.​mods.​tier1.​quick_countermeasures

Quick Countermeasures [todo]
passive7.0.0

Quickness

Dealing damage with an Ataru Form strike reduces the cooldown of focus spending offensive abilities by 1 second. This effect can only occur once every second. In addition, Ataru Form deals 3% more damage.

FQN: abl.​jedi_knight.​skill.​combat.​mods.​passive.​quickness

Quickness
passive7.0.0

Quickness

Dealing damage with an Ataru Form strike reduces the cooldown of rage spending offensive abilities by 1 second. This effect can only occur once every second. In addition, Ataru Form deals 3% more damage.

FQN: abl.​sith_warrior.​skill.​carnage.​mods.​passive.​quickness

Quickness
passive7.0.0

Rage Engine

Activating Obliterate reduces the cooldown of Enrage by 3 seconds.

FQN: abl.​sith_warrior.​skill.​rage.​mods.​tier3.​rage_engine

Rage Engine
passive7.0.0

Rally

Heals up to two friendly targets for <<1>> health. Replaces Dark Infusion.

FQN: abl.​sith_inquisitor.​skill.​corruption.​mods.​tier1.​rally

Rally
none7.0.0

Reactivation Protocols Aurek

FQN: abl.​flashpoint.​elom.​bosses.​boss2.​spawn_adds

Reactivation Protocols Aurek
30s7.0.0

Reactivation Protocols Besh

FQN: abl.​flashpoint.​elom.​bosses.​boss2.​spawn_adds_group_2

Reactivation Protocols Besh
30s7.0.0

Reactivation Protocols Cresh

FQN: abl.​flashpoint.​elom.​bosses.​boss2.​spawn_adds_group_3

Reactivation Protocols Cresh
30s7.0.0

Reactive Missile

When receiving redirected damage from guard, the cooldown on sonic missile is decreased by 2 seconds. This effect can only occur once every 3 seconds.

FQN: abl.​bounty_hunter.​skill.​shield_tech.​mods.​passive.​reactive_missile

Reactive Missile
passive7.0.0

Reactive Plating

When activating Adrenaline Rush you gain Reactive Plating. This allows your next Durasteel Armor to gain an additional stack and return damage to attackers or your next Sonic Round will heal allies and grant you 10% damage reduction.

FQN: abl.​trooper.​skill.​plasmatech.​mods.​passive.​reactive_plating

Reactive Plating
passive7.0.0

Reactive Round

When receiving redirected damage from guard, the cooldown on Sonic Round is decreased by 2 seconds. This effect can only occur once every 3 seconds.

FQN: abl.​trooper.​skill.​shield_specialist.​mods.​passive.​reactive_round

Reactive Round
passive7.0.0

Reactive Substance

Kolto Injection applies a reactive substance to the target for <<1>> seconds. If the target is dealt damage during this time, they heal for <<2>> and the effect is removed. Stacks up to 2 times.

FQN: abl.​agent.​skill.​medic.​mods.​tier2.​defensive_injection

Reactive Substance
passive7.0.0

Reactive Substance

Underworld Medicine applies a reactive substance to the target for <<1>> seconds. If the target is dealt damage during this time, they heal for <<2>> and the effect is removed. Stacks up to 2 times.

FQN: abl.​smuggler.​skill.​sawbones.​mods.​tier2.​defensive_medicine

Reactive Substance
passive7.0.0

Reaper

Killing an enemy within 3 seconds of dealing damage with Reaping Strike resets the cooldown of all damaging abillities and increases your critical hit chance by 40% for 6 seconds.

FQN: abl.​sith_inquisitor.​skill.​deception.​mods.​tier2.​reaper

Reaper
passive7.0.0

Reckless Defense

Consuming a charge of Recklessness grants you and nearby allies Reckless Defense, increasing damage reduction by 5% per stack. Reckless Defense stacks up to 3 times and lasts <<1>> seconds.

FQN: abl.​sith_inquisitor.​skill.​darkness.​mods.​passive.​reckless_defense

Reckless Defense
passive7.0.0

Reckless Guile

Recklessness grants 1 additional charge when activated.

FQN: abl.​sith_inquisitor.​skill.​deception.​temerity

Reckless Guile
passive7.0.0

Reckless Hatred

Critically hitting with periodic damage reduces the cooldown of Recklessness by 2 seconds.

FQN: abl.​sith_inquisitor.​skill.​hatred.​reckless_hatred

Reckless Hatred
passive7.0.0

Reckless Voltage

Voltaic Slash deals 10% more damage and reduces the cooldown of Recklessness by 5 seconds whenever it deals damage.

FQN: abl.​sith_inquisitor.​skill.​deception.​mods.​tier3.​reckless_voltage

Reckless Voltage
passive7.0.0

Refraction Array

FQN: abl.​operation.​deepstation.​boss.​ip_cpt.​ip_cpt.​laser_array

Refraction Array
6s7.0.0

Refraction Array

FQN: abl.​operation.​deepstation.​boss.​ip_cpt.​ip_cpt.​laser_array_p6

Refraction Array
3s7.0.0

Rejuvenating Aura

Healing Trance spreads your Rejuvenate up to 4 allies within 8 meters.

FQN: abl.​jedi_consular.​skill.​seer.​mods.​tier3.​rejuvenating_aura

Rejuvenating Aura
passive7.0.0

Releasing...

FQN: abl.​placeables.​release.​release_typing_mid_medium

Releasing...
none7.0.0

Relentless Ambush

The energy cost of Ambush is reduced by 5. Each use of Ambush grants Relentless Ambush, lowering the cooldown of your next Ambush by 1.5 seconds. Stacks up to 3 times.

FQN: abl.​agent.​skill.​marksmanship.​mods.​tier2.​relentless_ambush

Relentless Ambush
passive7.0.0

Relentless Assault

FQN: abl.​flashpoint.​elom.​bosses.​boss3.​malgus.​teleport_strike_damage

Relentless Assault
35s7.0.0

Relentless Assault

FQN: abl.​flashpoint.​elom.​bosses.​boss3.​malgus.​teleport_strike_aoe

Relentless Assault
none7.0.0

Relentless Assault

Elemental attacks deal 5% more damage to bleeding targets, and periodic effects deal 30% more damage to targets below 30% max health. In addition, once every 10 seconds, gaining a stack of Supercharge grants Relentless Assault, increasing your critical chance by 10% for <<1>> seconds.

FQN: abl.​trooper.​skill.​assault_specialist.​relentless_assault

Relentless Assault
passive7.0.0

Relentless Assault

FQN: abl.​flashpoint.​elom.​bosses.​boss3.​malgus.​teleport_strike_leaps

Relentless Assault
none7.0.0

Relentless Assault

FQN: abl.​flashpoint.​elom.​bosses.​boss3.​malgus.​teleport_strike_dmg

Relentless Assault
35s7.0.0

Relentless Assault

FQN: abl.​flashpoint.​elom.​bosses.​boss3.​malgus.​teleport_strike_setup

Relentless Assault
45s7.0.0

Relentless Assault

FQN: abl.​flashpoint.​elom.​bosses.​boss3.​malgus.​teleport_strike

Relentless Assault
none7.0.0

Relentless Blades

Laceration no longer costs energy, deals 10% more damage and slows the target by 50% for 6 seconds.

FQN: abl.​agent.​skill.​concealment.​mods.​tier2.​relentless_blades

Relentless Blades
passive7.0.0

Relentless Fists

Sucker Punch no longer costs energy, deals 10% more damage and slows the target by 50% for 6 seconds.

FQN: abl.​smuggler.​skill.​scrapper.​mods.​tier2.​relentless_fists

Relentless Fists
passive7.0.0

Relentless Ordnance

Elemental attacks deal 5% more damage to bleeding targets, and periodic effects deal 30% more damage to targets below 30% max health. In addition, once every 10 seconds, gaining a stack of Supercharge grants Relentless Ordnance, increasing your critical chance by 10% for <<1>> seconds.

FQN: abl.​bounty_hunter.​skill.​innovative_ordnance.​relentless_ordnance

Relentless Ordnance
passive7.0.0

Relentless Shots

The energy cost of Aimed Shot is reduced by 5. Each use of Aimed Shot grants Relentless Shots lowering the cooldown of your next Aimed Shot by 1.5 seconds. Stacks up to 3 times.

FQN: abl.​smuggler.​skill.​sharpshooter.​mods.​tier2.​relentless_shots

Relentless Shots
passive7.0.0

Remote Submersible Droid

Piloting a remote droid.

FQN: abl.​exp.​04.​manaan.​world_arc.​republic.​mission_3.​polymorph.​passive

Remote Submersible Droid
passive7.0.0

Repair Droid

Making field repairs to a nearby combat unit.

FQN: abl.​flashpoint.​elom.​trash.​droid.​probe.​repair

Repair Droid
5s7.0.0

Repel

FQN: abl.​operation.​deepstation.​boss.​lord_kanoth.​lord_kanoth.​repel

Repel
30s7.0.0

Reserved Cables

Harpoon gets two charges and finishes the cooldown of Stockstrike.

FQN: abl.​trooper.​reserved_cables

Reserved Cables
passive7.0.0

Residual Globule

FQN: abl.​bounty_hunter.​skill.​bodyguard.​mods.​residual_globules_gtaoe

Residual Globule
none7.0.0

Residual Globule

FQN: abl.​trooper.​skill.​combat_medic.​mods.​residual_globules_gtaoe

Residual Globule
none7.0.0

Residual Globules

Healing a friendly target with Healing Scan leaves behind a Residual Globule for <<1[%d seconds/%d second/%d seconds]>>. A different friendly target can move into the Residual Globule and be healed for <<2>>.

FQN: abl.​bounty_hunter.​skill.​bodyguard.​mods.​residual_globules

Residual Globules
passive7.0.0

Residual Globules

Healing a friendly target with Advanced Medical Probe leaves behind a Residual Globule for <<1[%d seconds/%d second/%d seconds]>>. A different friendly target can move into the Residual Globule and be healed for <<2>>.

FQN: abl.​trooper.​skill.​combat_medic.​mods.​residual_globules

Residual Globules
passive7.0.0

Resilient Powerbase

Activating Force Barrier puts a barrier on nearby allies, absorbing <<1>> damage for up to <<2>> seconds and granting them an additional 25% elemental damage reduction while active.

FQN: abl.​itm.​legendary.​inq_con.​sorc_sage.​empowered_restorer

Resilient Powerbase
passive7.0.0

Resonance Shielding

FQN: abl.​operation.​deepstation.​boss.​ip_cpt.​ip_cpt.​bombs.​invuln_shield

Resonance Shielding
none7.0.0

Resurging Power

Healing Trance builds stacks of Resurging Power, each stack increases the healing done by Benevolence, Keeper of Peace, or Deliverance by 5% per stack. Stacks up to 3 times.

FQN: abl.​jedi_consular.​skill.​seer.​mods.​tier3.​resurging_power

Resurging Power
passive7.0.0

Retaliator

Retaliation has no cooldown.

FQN: abl.​itm.​legendary.​war_kni.​jug_gua.​retaliator

Retaliator
passive7.0.0

Retargeting

Whenever Penetrating Blasts deals damage, the cooldown of Laze Target is reduced by 2 seconds.

FQN: abl.​agent.​skill.​marksmanship.​mods.​tier3.​retargeting

Retargeting
passive7.0.0

Retracted Refresh

When the bleed effect from Retractable Blade is refreshed, you deal additional damage to 4 targets within 5 meters.

FQN: abl.​bounty_hunter.​skill.​advanced_prototype.​mods.​tier3.​retracted_refresh

Retracted Refresh
passive7.0.0

Returning Light

Dealing damage with Sever Force reduces the cooldown of Force Potency by 2 seconds. This effect can only occur once every 3 seconds.

FQN: abl.​jedi_consular.​skill.​balance.​mods.​tier3.​returning_light

Returning Light
passive7.0.0

Revitalize

While Resurgence is active on a target, it has a 15% chance to spontaneously heal the target whenever the target receives non-Resurgence healing from you.

FQN: abl.​itm.​legendary.​inq_con.​sorc_sage.​revitalize

Revitalize
passive7.0.0

Ricochet Rounds

When the bleed effect from Gut is refreshed, you deal additional damage to 4 targets within 5 meters.

FQN: abl.​trooper.​skill.​tactics.​mods.​tier3.​ricochet_rounds

Ricochet Rounds
passive7.0.0

Rising Phoenix

Jet to a distant target, dealing <<1>> kinetic damage, interrupting the target's current action and immobilizing the target for <<2[%d seconds/%d second/%d seconds]>>. In addition, up to 4 targets within 10 meters are immobilized. Cannot be used against targets in cover. In addition, Rising Phoenix grants 2 charges of Flame Surge, which makes your Flame Burst and Flame Sweep generate no heat.

FQN: abl.​bounty_hunter.​skill.​shield_tech.​rising_phoenix

Rising Phoenix
15s7.0.0

Roll Knife

Laceration's critical hit chance is increased by 10%. Activating Laceration reduces Stim Boost's cooldown by 10 seconds.

FQN: abl.​agent.​skill.​concealment.​mods.​tier2.​roll_knife

Roll Knife
passive7.0.0

Rolling Fists

Sucker Punch's critical hit chance is increased by 10%. Activating Sucker Punch reduces Pugnacity's cooldown by 10 seconds.

FQN: abl.​smuggler.​skill.​scrapper.​mods.​tier2.​rolling_fists

Rolling Fists
passive7.0.0

Ruin

Whenever a target affected by your Eradicate dies, it bounces to the nearest target, instantly dealing its initial damage and priming the target for being Eradicated, causing Eradicate to deal an additional 25% damage on initial hit.

FQN: abl.​sith_inquisitor.​skill.​hatred.​mods.​tier3.​bouncing_eradicate

Ruin
passive7.0.0

Rupturing Rage

Rupture applies trauma and refunds its rage when used while Berserk is active. Trauma reduces the healing received by 20% for <<1[%d seconds/%d second/%d seconds]>>.

FQN: abl.​sith_warrior.​skill.​annihilation.​mods.​tier3.​rupturing_rage

Rupturing Rage
passive7.0.0

Rush Down

Massacre deals 10% additional damage for each movement enhancing effect you've applied to yourself.

FQN: abl.​sith_warrior.​skill.​carnage.​mods.​tier3.​rush_down

Rush Down
passive7.0.0

Rush Down

Blade Rush deals 10% additional damage for each movement enhancing effect you've applied to yourself.

FQN: abl.​jedi_knight.​skill.​combat.​mods.​tier3.​rush_down

Rush Down
passive7.0.0

Savage

FQN: abl.​flashpoint.​elom.​bosses.​boss1.​savage

Savage
16s7.0.0

Savage Leap

FQN: abl.​operation.​deepstation.​boss.​lord_valeo.​reaper.​combo_attack_1

Savage Leap
12s7.0.0

Scanning for Datastream...

Scanning for narrow-beam burst datastream.

FQN: abl.​exp.​04.​manaan.​world_arc.​republic.​mission_3.​macro_binoculars

Scanning for Datastream...
4.5s7.0.0

Scatter Shot

FQN: abl.​operation.​deepstation.​boss.​ip_cpt.​ip_cpt.​turrets.​small_turret_lasers

Scatter Shot
2.5s7.0.0

Screeching Halt

FQN: abl.​operation.​deepstation.​boss.​lord_valeo.​valeo.​halting_train_main

Screeching Halt
1m 10s7.0.0

Scrounging

Shrap Bomb refunds 2 energy when dealing periodic damage with Shrap Bomb.

FQN: abl.​smuggler.​skill.​dirty_fighting.​mods.​tier2.​scrounging

Scrounging
passive7.0.0

Searing Meditation

Burning Focus no longer generates Focus. Instead, activating Burning Focus grants Searing Meditation, increases the critical hit chance of all your periodic burn effects by 50% and generating 1 focus each time you critically hit with an elemental burn effect for 20 seconds.

FQN: abl.​jedi_knight.​skill.​vigilance.​mods.​passive.​searing_meditation

Searing Meditation
passive7.0.0

Seed of Echoes

FQN: abl.​operation.​deepstation.​boss.​lord_kanoth.​lord_kanoth.​echo_seed

Seed of Echoes
18s7.0.0

Seething Defense

Activating Obliterate puts a mini ward on yourself, which absorbs <<2>> damage. Lasts up to <<1>> seconds.

FQN: abl.​sith_warrior.​skill.​rage.​mods.​tier3.​seething_defense

Seething Defense
passive7.0.0

Seething Defense

Activating Obliterate puts a mini ward on yourself, which absorbs <<2>> damage. Lasts up to <<1>> seconds.

FQN: abl.​sith_warrior.​skill.​fury.​mods.​tier3.​seething_defense

Seething Defense
passive7.0.0

Sequence Break

Activating Target Hack grants Sequence Break to you, increasing the damage of all your Explosive Charges, Shock Charges, and Incendiary Grenades by 10% for <<1>> seconds.

FQN: abl.​smuggler.​skill.​saboteur.​sequence_break

Sequence Break
passive7.0.0

Sequential Targeting

Increases the critical hit damage of Explosive Charge by 20%.

FQN: abl.​smuggler.​skill.​saboteur.​mods.​tier2.​sequential_targeting

Sequential Targeting
passive7.0.0

Serene Balance

Force in Balance restores 5 Force for each enemy hit and reduces the cooldown of Force Potency by 5 seconds for each hit.

FQN: abl.​jedi_consular.​skill.​serenity.​mods.​tier2.​serene_balance

Serene Balance
passive7.0.0

Serrated Blade

When the bleed effect from Gut is refreshed, the target takes <<1>> bonus kinetic damage.

FQN: abl.​trooper.​skill.​tactics.​mods.​tier3.​sandman

Serrated Blade
passive7.0.0

Setup Shot

Shank Shot causes the next direct damage attack against the target critically hit. This effect lasts 10 seconds.

FQN: abl.​smuggler.​skill.​scrapper.​mods.​tier3.​setup_shot

Setup Shot
passive7.0.0

Shadow of Hatred

FQN: abl.​operation.​deepstation.​boss.​lord_valeo.​shadow_of_hatred.​shadow_of_hatred_ground_position

Shadow of Hatred
60s7.0.0

Shadow of Hatred

FQN: abl.​operation.​deepstation.​boss.​lord_valeo.​shadow_of_hatred.​shadow_of_hatred

Shadow of Hatred
60s7.0.0

Shadow Spike

Dealing damage with Shadow Strike from stealth stuns the target for 2 seconds. Standard and weak enemies are knocked down.

FQN: abl.​jedi_consular.​skill.​mods.​tier1.​shadow_spike

Shadow Spike
passive7.0.0

Shadow Syndicate: DX-TX Disguise

Put on a Shadow Syndicate: DX-TX disguise.

FQN: abl.​event.​galactic_seasons.​season_2.​decoration.​underworld_syndicate.​apply_morph_dxtx

Shadow Syndicate: DX-TX Disguise
30s7.0.0

Shadow Syndicate: Vaarko Disguise

Put on a Shadow Syndicate: Vaarko disguise.

FQN: abl.​event.​galactic_seasons.​season_2.​decoration.​underworld_syndicate.​apply_morph_vaarko

Shadow Syndicate: Vaarko Disguise
30s7.0.0

Shadowcraft

Using Phantom Stride from stealth grants Shadowcraft, increasing your critical hit chance by 100% for <<1>> seconds. Force Cloak resets the cooldown of Phantom Stride.

FQN: abl.​itm.​legendary.​inq_con.​sin_shad.​shadowcraft

Shadowcraft
passive7.0.0

Sharp Objects

Shrap Bomb increases the critical hit damage of your periodic bleed effects to targets it affects by 5%.

FQN: abl.​smuggler.​skill.​dirty_fighting.​mods.​tier2.​sharp_objects

Sharp Objects
passive7.0.0

Shatter Burst

Killing a target with direct bleed damage while affected by Shatter causes it to explode, hitting nearby targets.

FQN: abl.​sith_warrior.​skill.​vengeance.​mods.​tier2.​shatter_burst

Shatter Burst
passive7.0.0

Shatter Connection

Dealing damage with Sever Force shatters the connection to the Force of the target, consuming two stacks of Force Suppression and dealing increased damage.

FQN: abl.​jedi_consular.​skill.​balance.​mods.​tier3.​shattered_connection

Shatter Connection
passive7.0.0

Shatter Knockback

FQN: abl.​operation.​deepstation.​boss.​lord_kanoth.​player.​entrance_displacement

Shatter Knockback
none7.0.0

Shatter Snipe

The critical hit damage of Snipe is increased by 20%. Dealing damage to a target with Snipe inflicts trauma for <<1>> seconds, reducing all healing the target receives by 20%.

FQN: abl.​agent.​skill.​mods.​tier1.​shatter_snipe

Shatter Snipe
passive7.0.0

Shell Shield

When Kolto Shell heals its target, the target will gain a Shell Shield, which lasts up to <<2[%d seconds/%d second/%d seconds]>> and absorbs up to <<1>> damage. This effect cannot occur more than once every <<3[%d seconds/%d second/%d seconds]>>.

FQN: abl.​bounty_hunter.​skill.​bodyguard.​mods.​shell_shield

Shell Shield
passive7.0.0

Shielded

FQN: abl.​flashpoint.​elom.​bosses.​boss2.​invulnerability

Shielded
passive7.0.0

Shifted Balance

Deals <<1>> single target internal damage and applies Force Suppression. Shifted Balance heals you for 50% of the damage dealt. Replaces Force in Balance.

FQN: abl.​jedi_consular.​skill.​balance.​mods.​tier1.​shifted_balance

Shifted Balance
15s7.0.0

Shock Apparition

FQN: abl.​operation.​deepstation.​boss.​lord_kanoth.​lord_kanoth.​shock_apparition

Shock Apparition
45s7.0.0

Shock Apparition Wave

FQN: abl.​operation.​deepstation.​boss.​lord_kanoth.​lord_kanoth.​spawn_shock_apparition

Shock Apparition Wave
45s7.0.0

Shock Apparition Wave

FQN: abl.​operation.​deepstation.​boss.​lord_kanoth.​lord_kanoth.​shock_apparition_wave

Shock Apparition Wave
45s7.0.0

Shock Trooper

Flaming Fist and Rocket Punch's heat is reduced by 4. Flaming Fist, Magnetic Blast and Heat Blast increase damage dealt by 10% for 15 seconds. Cannot occur more than once every 30 seconds.

FQN: abl.​itm.​legendary.​bh_tr.​powertech.​combat_tech

Shock Trooper
passive7.0.0

Shock Whip

FQN: abl.​exp.​04.​manaan.​world_arc.​republic.​mission_3.​miniboss.​shock_whip

Shock Whip
10s7.0.0

Shocking Blast

Thermal Grenade and Sabotage deal 20% more damage to targets affected by Shock Charge.

FQN: abl.​smuggler.​skill.​saboteur.​mods.​tier3.​shocking_blast

Shocking Blast
passive7.0.0

Shocking Blast

Fragmentation Grenade and EMP Discharge deal 20% more damage to targets affected by Interrogation Probe.

FQN: abl.​agent.​skill.​engineering.​mods.​tier3.​multinterrogate

Shocking Blast
passive7.0.0

Shockwave

FQN: abl.​operation.​deepstation.​boss.​lord_kanoth.​shockwave_apparition.​shockwave_pbae

Shockwave
none7.0.0

Shrap Defense

Shrap Bomb deals 10% more initial damage and grants 2% damage reduction per target it hits for 10 seconds.

FQN: abl.​smuggler.​skill.​ruffian.​mods.​tier3.​shrap_defense

Shrap Defense
passive7.0.0

Shrap Shot

Aimed Shot deals splash damage to nearby targets and slows them by 30% for 6 seconds.

FQN: abl.​smuggler.​skill.​sharpshooter.​mods.​tier2.​shrap_shot

Shrap Shot
passive7.0.0

Shrap Shot

Ambush deals splash damage to nearby targets and slows them by 30% for 6 seconds.

FQN: abl.​agent.​skill.​marksmanship.​mods.​tier2.​shrap_shot

Shrap Shot
passive7.0.0

Shredding Strike

FQN: abl.​operation.​deepstation.​boss.​lord_valeo.​swarm.​grey_swarm_flurry

Shredding Strike
1s7.0.0

Silver Season 10 Token Grant

Grants 75,000 Ranked PvP Reward Tokens.

FQN: abl.​itm.​loot.​pvp.​season14.​token_grant_silver

Silver Season 10 Token Grant
60s7.0.0

Sinister Grin

FQN: abl.​operation.​deepstation.​boss.​lord_valeo.​valeo.​halting_train_precast

Sinister Grin
10s7.0.0

Skewering Strike

Leaps to the target, impaling it for <<1>> weapon damage and immobilizing them for 3 seconds. Replaces Impale and triggers any of its effects.

FQN: abl.​sith_warrior.​skill.​vengeance.​mods.​tier3.​skewering_strike

Skewering Strike
15s7.0.0

Slicing...

Uses the placeable and triggers the "On Use" hook.

FQN: abl.​placeables.​galactic_seasons.​season_2.​infighting.​type_slicing_long_ooc

Slicing...
none7.0.0

Sly Countermeasures

Increases the duration of Evasion by 2 seconds. While Evasion is active, the damage you take from area effects is reduced by 60%.

FQN: abl.​agent.​skill.​lethality.​mods.​tier1.​sly_countermeasures

Sly Countermeasures
passive7.0.0

Sly Surrender

Increases the duration of Dodge by 2 seconds. While Dodge is active, the damage you take from area effects is reduced by 60%.

FQN: abl.​smuggler.​skill.​ruffian.​mods.​tier1.​sly_surrender

Sly Surrender
passive7.0.0

Smite

Whenever a target affected by your Squelch dies, it bounces to the nearest target, instantly dealing its initial damage and priming the target for being Smited, causing Squelch to deal an additional 25% damage on initial hit.

FQN: abl.​jedi_consular.​skill.​serenity.​mods.​tier3.​smite

Smite
passive7.0.0

Smuggler's Chems

Blood Sights grants Smuggler's Chems to you after it is utilized, and causing all bleed effects to critically hit for <<1>> seconds.

FQN: abl.​smuggler.​skill.​dirty_fighting.​smugglers_chems

Smuggler's Chems
passive7.0.0

Smuggler's Luck

Smuggler's Luck gets two charges.

FQN: abl.​smuggler.​skill.​sharpshooter.​double_luck

Smuggler's Luck
passive7.0.0

Snaring Slash

Vicious Slash, Massacre and Ravage slow targets they hit by 50% for 10 seconds.

FQN: abl.​sith_warrior.​skill.​mods.​tier1.​snaring_slash

Snaring Slash
passive7.0.0

Snaring Slash

Slash, Blade Rush and Blade Barrage slow targets they hit by 50% for 10 seconds.

FQN: abl.​jedi_knight.​skill.​mods.​tier1.​snaring_slash

Snaring Slash
passive7.0.0

SoroSuub ST-13

Activates the SoroSuub ST-13, increasing movement speed based on the rank of your Speeder Piloting skill. <<1>>

FQN: abl.​player.​mount.​galactic_seasons.​season2.​speederbike.​vectron_st13

SoroSuub ST-13
none7.0.0

Splashing Shells

When Kolto Shell heals its target, it also heals up to two additional friendly targets within 5 meters for <<1>>.

FQN: abl.​bounty_hunter.​skill.​bodyguard.​mods.​splashing_shells

Splashing Shells
passive7.0.0

Squad Leader

Whenever you take damage with Energy Shield, a weaker shield is applied to nearby allies for <<1>> seconds.

FQN: abl.​itm.​legendary.​bh_tr.​squad_leader

Squad Leader
passive7.0.0

Staggering Salvo

FQN: abl.​flashpoint.​elom.​bosses.​bonus_boss.​battledroid.​stun_cone

Staggering Salvo
8s7.0.0

Stalker Protocol

FQN: abl.​operation.​deepstation.​boss.​watchdog.​watchdog.​stalker_protocol

Stalker Protocol
5m 0s7.0.0

Stim Burst

Activating Stim Boost increases your healing done by 15% for 15 seconds.

FQN: abl.​agent.​skill.​medic.​mods.​passive.​stim_burst

Stim Burst
passive7.0.0

Strategic Surrender

Reduces the cooldown of Dodge by 15 seconds. While Dodge is active, your movement speed is increased by 100% and the damage you take from area effects is reduced by 60%.

FQN: abl.​smuggler.​skill.​scrapper.​mods.​tier1.​strategic_surrender

Strategic Surrender
passive7.0.0

Subjugate

Raging Burst unleashes a burst of energy around the primary target dealing <<1>> kinetic damage to nearby enemies.

FQN: abl.​sith_warrior.​skill.​fury.​mods.​tier2.​subjugate

Subjugate
passive7.0.0

Subjugate

Raging Burst unleashes a burst of energy around the primary target dealing <<1>> kinetic damage to nearby enemies.

FQN: abl.​sith_warrior.​skill.​rage.​mods.​tier2.​subjugate

Subjugate
passive7.0.0

Supercommando

Activating Power Yield, Thermal Yield, or Energy Yield grants a shield that absorbs <<2>> damage. Lasts up to <<1[%d seconds/%d second/%d seconds]>>.

FQN: abl.​itm.​legendary.​bh_tr.​powertech.​emergency_power

Supercommando
passive7.0.0

Supercritical Reaction

FQN: abl.​operation.​deepstation.​boss.​lord_valeo.​player.​fuel_on_ground_timeout_explosion

Supercritical Reaction
none7.0.0

Superheated Cells

Cell Burst applies an additional burn dealing <<1>> elemental damage over 12 seconds.

FQN: abl.​trooper.​skill.​tactics.​mods.​tier1.​superheated_cells

Superheated Cells
passive7.0.0

Suppressive Current

Chain Lightning applies suppressive current to all targets it hits. The next Force Storm detonates the current doing additional damage.

FQN: abl.​sith_inquisitor.​skill.​lightning.​mods.​tier1.​suppresive_current

Suppressive Current
passive7.0.0

Suppressive Heat

Shockstrike builds a stack of Suppressive Heat increasing the damage of your Plasma Cell by 25% per stack. Lasts for <<1[%d seconds/%d second/%d seconds]>>. This effect can stack up to 4 times.

FQN: abl.​trooper.​skill.​plasmatech.​mods.​tier1.​suppressive_heat

Suppressive Heat
passive7.0.0

Supreme Darkside Excitation

FQN: abl.​operation.​deepstation.​boss.​lord_valeo.​darkside_excitation.​darkside_excitation_sequence_manager_phase_6

Supreme Darkside Excitation
16m 39s7.0.0

Sustained Aura

Deliverance applies Sustained Aura, which heals the target for <<1>> over 12 seconds.

FQN: abl.​jedi_consular.​skill.​seer.​mods.​tier1.​sustained_aura

Sustained Aura
passive7.0.0

Sustained Corruption

When a Deathmark is consumed you are healed for 1% of your maximum health.

FQN: abl.​sith_inquisitor.​skill.​madness.​mods.​tier1.​sustained_corruption

Sustained Corruption
passive7.0.0

Sweep

FQN: abl.​operation.​deepstation.​boss.​lord_kanoth.​lord_kanoth.​sweep

Sweep
60m 0s7.0.0

Swiftness

Critically hitting increases your movement speed by 5% and your critical hit chance by 5%. Lasts for 6 seconds and stacks up to 5 times.

FQN: abl.​sith_warrior.​skill.​carnage.​mods.​passive.​swiftness

Swiftness
passive7.0.0

Swiftness

Critically hitting increases your movement speed by 5% and your critical hit chance by 5%. Lasts for 6 seconds and stacks up to 5 times.

FQN: abl.​jedi_knight.​skill.​combat.​mods.​passive.​swiftness

Swiftness
passive7.0.0

Syndicate Disguise

FQN: abl.​event.​galactic_seasons.​season_2.​syndicate_disguise_nar_exachange

Syndicate Disguise
none7.0.0

Syndicate Disguise

FQN: abl.​event.​galactic_seasons.​season_2.​syndicate_disguise

Syndicate Disguise
none7.0.0

System Kick

When Explosive Probe deals damage it extends your Systems Upgrade by 5 seconds if active and reduces the target's ranged and tech accuracy by 20% for <<1>> seconds. Operation bosses do not have their accuracy reduced.

FQN: abl.​agent.​skill.​engineering.​mods.​tier2.​impairing_blast

System Kick
passive7.0.0

Systems Upgrade

Activating Targeting Systems grants Systems Upgrade to you, increasing the damage of all your Explosive Probes, Interrogation Probes, and Plasma Probes by 10% for <<1>> seconds.

FQN: abl.​agent.​skill.​engineering.​systems_upgrade

Systems Upgrade
passive7.0.0

Tactical Critical

Critically hitting with a direct damage attack applies Tactical Critical to you, which increases your critical hit chance by 2% per stack. Stacks up to 5 times and lasts 8 seconds. Activating Stim Boost purges movement based effects and grants 5 stacks of Tactical Critical.

FQN: abl.​agent.​skill.​concealment.​mods.​passive.​tactical_critical

Tactical Critical
passive7.0.0

Tactical Effectiveness

Having a Tactical Advantage increases all damage and healing dealt by 5%.

FQN: abl.​agent.​skill.​medic.​mods.​passive.​tactical_effectiveness

Tactical Effectiveness
passive7.0.0

Tactical Knife

When Gut ticks, you gain a stack of Tactical Draw. Each stack increases the damage done by your next intial hit with Gut by 25%. Max stacks 4. This effect can only occur once every 3 seconds.

FQN: abl.​trooper.​skill.​tactics.​mods.​tier3.​tactical_knife

Tactical Knife
passive7.0.0

Tactical Offense

Having a Tactical Advantage increases your critical hit chance and all damage and healing dealt by 5%.

FQN: abl.​agent.​skill.​lethality.​mods.​passive.​tactical_offense

Tactical Offense
passive7.0.0

Tactical Stims

Stim Boost's cooldown is reduced by 15 seconds. Activating Stim Boost purges movement impairing effects and maxes out your Tactical Advantage.

FQN: abl.​agent.​skill.​lethality.​mods.​passive.​tactical_stims

Tactical Stims
passive7.0.0

Tactical Strike

Shockstrike deals damage up to 4 enemies within 5 meters of the primary target.

FQN: abl.​trooper.​skill.​plasmatech.​mods.​tier1.​tactical_strike

Tactical Strike
passive7.0.0

Tactician

Gaining a Tactical Advantage increases your critical chance by 10% for <<1[%d seconds/%d second/%d seconds]>>.

FQN: abl.​itm.​legendary.​age_smu.​ope_sco.​tactician

Tactician
passive7.0.0

Tacticians Focus

Dealing critical damage with Veiled Strike or Lethal Strike grants Tactician's Focus, making your next Laceration or Corrosive Assault critically hit. This effect can't occur more than once every 30 seconds.

FQN: abl.​itm.​legendary.​age_smu.​ope_sco.​tacticians_focus

Tacticians Focus
passive7.0.0

Target Eliminator

Heatseeker Missiles and Serrated Shot increase damage dealt by 2% for <<1>> seconds. Cannot occur more than once every 30 seconds.

FQN: abl.​itm.​legendary.​bh_tr.​mer_com.​target_eliminator

Target Eliminator
passive7.0.0

Target Rich Environment

Dealing damage with Firestorm grants you a stack of Target Rich Environment for each enemy you hit, increasing the damage of your Tech and Elemental attacks by 3% per stack. Lasts for 10 seconds and stacks up to 8 times.

FQN: abl.​bounty_hunter.​skill.​shield_tech.​mods.​tier1.​target_rich_enviroment

Target Rich Environment
passive7.0.0

Targeted Ambush

Increases the critical hit damage of Ambush by 20%. Killing a target within 3 seconds after Ambush critically hits the target resets the cooldown of Laze Target and Ambush.

FQN: abl.​agent.​skill.​marksmanship.​mods.​tier2.​targeted_ambush

Targeted Ambush
passive7.0.0

Targeted Assault

Aegis Assault deals 50% more damage to taunted targets.

FQN: abl.​sith_warrior.​skill.​immortal.​mods.​tier2.​targeted_assault

Targeted Assault
passive7.0.0

Targeted Watchdog Protocol

FQN: abl.​operation.​deepstation.​boss.​watchdog.​watchdog.​watchdog_protocol_targeted

Targeted Watchdog Protocol
2m 0s7.0.0

Targeting Beam

Critical hit damage is increased by 20%. Killing an enemy while Systems Upgrade is active resets the cooldown of Targeting Systems.

FQN: abl.​agent.​skill.​engineering.​mods.​passive.​targeting_beam

Targeting Beam
passive7.0.0

Taunting Strike

Increases the damage, critical hit chance, and threat of Aegis Assault by 20%.

FQN: abl.​sith_warrior.​skill.​immortal.​mods.​tier2.​sithari_strike

Taunting Strike
passive7.0.0

Teachings of Rajivari

Project finishes off all your directly applied damage over time effects at once, dealing their remaining damage. The cooldown for Project is increased by 12 seconds.

FQN: abl.​jedi_consular.​skill.​balance.​mods.​tier2.​halt_aggression

Teachings of Rajivari
passive7.0.0

Telekinetic Barrage

FQN: abl.​flashpoint.​elom.​bosses.​boss3.​malgus.​throw_object_gtaoe

Telekinetic Barrage
30s7.0.0

Telekinetic Barrage

FQN: abl.​flashpoint.​elom.​bosses.​boss3.​malgus.​throw_object_with_persist

Telekinetic Barrage
35s7.0.0

Tellurian Thurrb

Calls your Tellurian Thurrb mount. Movement speed increases based on the rank of your Speeder Piloting skill. <<1>>

FQN: abl.​player.​mount.​creature.​thurb.​a01_v01

Tellurian Thurrb
none7.0.0

Terminus Protocol

FQN: abl.​flashpoint.​elom.​bosses.​boss2.​final_phase_laser_aoe

Terminus Protocol
none7.0.0

Terminus Protocol

FQN: abl.​flashpoint.​elom.​bosses.​boss2.​final_phase_laser

Terminus Protocol
10s7.0.0

The Best Defense

Shank Shot now steals life from the target, healing you for 100% of the damage it deals and causing the target to deal 20% less damage to you for 6 seconds.

FQN: abl.​smuggler.​skill.​scrapper.​mods.​tier3.​best_defense

The Best Defense
passive7.0.0

The Best Defense

Crippling Slice now steals life from the target, healing you for 100% of the damage it deals and causing the target to deal 20% less damage to you for 6 seconds.

FQN: abl.​agent.​skill.​concealment.​mods.​tier3.​best_defense

The Best Defense
passive7.0.0

The Conductor

FQN: abl.​operation.​deepstation.​boss.​lord_valeo.​valeo.​the_conductor

The Conductor
none7.0.0

The Missiles

FQN: abl.​operation.​deepstation.​boss.​watchdog.​watchdog.​missiles_raidwide

The Missiles
10s7.0.0

The Reaping

FQN: abl.​operation.​deepstation.​boss.​lord_valeo.​reaper.​combo_attack_3_ko

The Reaping
1s7.0.0

There is no Death

If a friendly player has Rejuvenate applied to them and are killed during the duration of Rejuvenate, your next Revival, Rally, or Deliverance is instant. In addition, when taking direct damage the cooldown on Force Barrier is reduced by 3 seconds and the cooldown on Rescue is reduced by 2 seconds. This effect can occur once every 5 seconds.

FQN: abl.​jedi_consular.​skill.​seer.​mods.​passive.​there_is_no_death

There is no Death
passive7.0.0

Thermal Deployer

High-powered launcher that can deploy the second most powerful and feared explosive in the galaxy (the Thermal Destroyer) over long distances.

FQN: abl.​exp.​04.​manaan.​world_arc.​republic.​mission_2.​temp_grenade

Thermal Deployer
6s7.0.0

Thermal Yield

Applies a stack of Power Yield to you, increasing your armor by 40% and your damage done by 2% for 10 seconds. Whenever you take damage, an additional stack of Power Yield is applied, up to 5 times.In addition, the heat cost of Immolate and Searing Wave is reduced by 5%. This lasts up to 30 seconds.

FQN: abl.​bounty_hunter.​skill.​firebug.​mods.​special.​thermal_yield

Thermal Yield
60s7.0.0

Threaten

Ensure they understand your position...and theirs.

FQN: abl.​event.​galactic_seasons.​season_2.​decoration.​underworld_syndicate.​gamorrean.​emote_2

Threaten
none7.0.0

Threaten

Ensure they understand your position...and theirs.

FQN: abl.​event.​galactic_seasons.​season_2.​decoration.​underworld_syndicate.​syndicate.​emote_2

Threaten
none7.0.0

Threatening Focus

Activating Combat Focus generates focus, reduces the cooldown of all your taunts by 5 seconds and damages all taunted targets around you.

FQN: abl.​jedi_knight.​skill.​defense.​mods.​special.​threatening_focus

Threatening Focus
passive7.0.0

Through Strength

Aegis Assault increases your damage reduction by an additional 2% when it deals damage.

FQN: abl.​sith_warrior.​skill.​immortal.​mods.​tier2.​through_strength

Through Strength
passive7.0.0

Thunder and Lightning

Thundering Blast causes your next Chain Lightning or Halted Offensive to deal 10% more damage.

FQN: abl.​sith_inquisitor.​skill.​lightning.​mods.​tier3.​thunder_lightning

Thunder and Lightning
passive7.0.0

Transcendence

Applies Transcendence to you and your group members within 40 meters, increasing movement speed by 50% and melee and ranged defense by 10%. Lasts <<1[%d/%d/%d]>> seconds.

FQN: abl.​jedi_knight.​transcendence_cooldown

Transcendence
30s7.0.0

Trapper

Toxic Haze refunds a Tactical Advantage and it no longer costs energy.

FQN: abl.​itm.​legendary.​age_smu.​ope_sco.​trapper

Trapper
passive7.0.0

Trauma Shield

When Trauma Probe heals its target, the target will gain a Trauma Shield, which lasts up to <<2[%d seconds/%d second/%d seconds]>> and absorbs up to <<1>> damage. This effect cannot occur more than once every <<3[%d seconds/%d second/%d seconds]>>.

FQN: abl.​trooper.​skill.​combat_medic.​mods.​trauma_shield

Trauma Shield
passive7.0.0

Trick Skip

When Explosive Charge deals damage it extends your Sequence Break by 5 seconds if active and reduces the target's ranged and tech accuracy by 20% for <<1>> seconds. Operation bosses do not have their accuracy reduced.

FQN: abl.​smuggler.​skill.​saboteur.​mods.​tier2.​trick_skip

Trick Skip
passive7.0.0

Triggered Pounce

FQN: abl.​operation.​deepstation.​boss.​watchdog.​watchdog.​triggered_pounce

Triggered Pounce
none7.0.0

Triggered Pounce

FQN: abl.​operation.​deepstation.​boss.​watchdog.​watchdog.​triggered_retarget

Triggered Pounce
none7.0.0

Triumbra

Activates Triumbra. Triumbra's advanced turbine combustion improves the base movement speed from 90% to 110% without requiring knowledge of Improved Speeder Piloting I-III. Movement speed is further increased based on the rank of your Speeder Piloting skill past Improved Speeder Piloting III. Speeder Piloting Rank I: 110% Speeder Piloting Rank II: 110% Speeder Piloting Rank III: 110% Speeder Piloting Rank IV: 120% Speeder Piloting Rank V: 130%

FQN: abl.​player.​mount.​galactic_seasons.​season2.​speederbike.​triumbra

Triumbra
none7.0.0

Twilight Ward

Each time you consume a charge of Dark Ward the cooldown of Recklessness is decreased by 2 seconds. If Dark Ward is broken by damage it grants 1 charge of Recklessness to you.

FQN: abl.​sith_inquisitor.​skill.​darkness.​mods.​tier3.​twilight_ward

Twilight Ward
passive7.0.0

Twilight Ward

Each time you consume a charge of Kinetic Ward the cooldown of Force Potency is decreased by 2 seconds. If Kinetic Ward is broken by damage it grants 1 charge of Force Potency to you.

FQN: abl.​jedi_consular.​skill.​combat.​mods.​tier3.​twilight_ward

Twilight Ward
passive7.0.0

Underworld Tactics

Underworld Medicine heals for 10% more and when used on yourself grants an additional Upper Hand.

FQN: abl.​smuggler.​skill.​sawbones.​mods.​tier2.​underworld_tactics

Underworld Tactics
passive7.0.0

Unending Wrath

FQN: abl.​flashpoint.​elom.​bosses.​boss3.​malgus.​phase_3_transition

Unending Wrath
1m 40s7.0.0

Unfettered Rage

FQN: abl.​flashpoint.​elom.​bosses.​boss3.​malgus.​unfettered_rage

Unfettered Rage
passive7.0.0

Unhindered Resolve

Channeling Innervate grants a stack of Unhindered Resolve. Each stack grants 2% damage reduction per stack. Max of 3 stacks.

FQN: abl.​sith_inquisitor.​skill.​corruption.​mods.​passive.​unhindered_resolve

Unhindered Resolve
passive7.0.0

Unified Bronze Battle Flag of Recognition

Target a fallen enemy player in recognition of their skills or of your victory. Awarded for your bronze performance in Season 14.

FQN: abl.​pvp.​ranked.​season14.​flag_bronze

Unified Bronze Battle Flag of Recognition
60s7.0.0

Unified Gold Battle Flag of Recognition

Target a fallen enemy player in recognition of their skills or of your victory. Awarded for your golden performance in Season 14.

FQN: abl.​pvp.​ranked.​season14.​flag_gold

Unified Gold Battle Flag of Recognition
60s7.0.0

Unified Silver Battle Flag of Recognition

Target a fallen enemy player in recognition of their skills or of your victory. Awarded for your silver performance in Season 14.

FQN: abl.​pvp.​ranked.​season14.​flag_silver

Unified Silver Battle Flag of Recognition
60s7.0.0

Unmatched Haste

The duration of Polarity Shift is increased by 5 seconds, and using Force Speed reduces the active cooldown of Polarity Shift by 5 seconds.

FQN: abl.​itm.​legendary.​inq_con.​sorc_sage.​unmatched_haste

Unmatched Haste
passive7.0.0

Unnatural Might

Increases melee, ranged, Force and tech bonus damage and healing by 5%.

FQN: abl.​sith_warrior.​unnatural_might_passive

Unnatural Might
passive7.0.0

Unnatural Might

Increases melee, ranged, Force and tech bonus damage and healing by 5%.

FQN: abl.​sith_warrior.​unnatural_might_group_buff

Unnatural Might
none7.0.0

Unrelenting Affliction

When a Deathmark is consumed there is a 50% chance for a Deathmark to not be consumed.

FQN: abl.​sith_inquisitor.​skill.​madness.​mods.​tier1.​unrelenting_affliction

Unrelenting Affliction
passive7.0.0

Unrelenting Focus

Activating Enrage generates rage, reduces the cooldown of all your taunts by 5 seconds and damages all taunted targets around you.

FQN: abl.​sith_warrior.​skill.​immortal.​mods.​special.​unrelenting_rage

Unrelenting Focus
passive7.0.0

Unrelenting Rage

Raging Burst deals 15% more damage and applies Trauma to targets. Trauma reduces the healing received by 20% for <<1[%d seconds/%d second/%d seconds]>>.

FQN: abl.​sith_warrior.​skill.​fury.​mods.​tier2.​unrelenting_rage

Unrelenting Rage
passive7.0.0

Unrelenting Rage

Raging Burst deals 15% more damage and applies Trauma to targets. Trauma reduces the healing received by 20% for <<1[%d seconds/%d second/%d seconds]>>.

FQN: abl.​sith_warrior.​skill.​rage.​mods.​tier2.​unrelenting_rage

Unrelenting Rage
passive7.0.0

Unstable Core

FQN: abl.​flashpoint.​elom.​bosses.​boss2.​explosive_droid_descriptor

Unstable Core
passive7.0.0

Unstable Focus

Focused Burst unleashes a burst of energy around the primary target dealing <<1>> kinetic damage to nearby enemies.

FQN: abl.​jedi_knight.​skill.​concentration.​mods.​tier2.​unstable_focus

Unstable Focus
passive7.0.0

Unstable Focus

Focused Burst unleashes a burst of energy around the primary target dealing <<1>> kinetic damage to nearby enemies.

FQN: abl.​jedi_knight.​skill.​focus.​mods.​tier2.​unstable_focus

Unstable Focus
passive7.0.0

Unstable Rage

Enrage generates 6 rage and increases movement speed by 50% for 6 seconds.

FQN: abl.​sith_warrior.​skill.​rage.​mods.​special.​unstable_rage

Unstable Rage
passive7.0.0

Upper Critical

Critically hitting with a direct damage attack applies Upper Critical to you, which increases your critical hit chance by 2% per stack. Stacks up to 5 times and lasts 8 seconds. Activating Pugnacity purges movement based effects and grants 5 stacks of Upper Critical.

FQN: abl.​smuggler.​skill.​scrapper.​mods.​passive.​upper_critical

Upper Critical
passive7.0.0

Valor Blade

Blade Rush's critical chance is increased by 20%. Activating Blade Rush reduces the cooldown of Valorous Call by 2 seconds.

FQN: abl.​jedi_knight.​skill.​combat.​mods.​tier3.​valor_blade

Valor Blade
passive7.0.0

Vertical Growth

FQN: abl.​operation.​deepstation.​boss.​lord_kanoth.​lord_kanoth.​vertical_growth_player_targeted

Vertical Growth
45s7.0.0

Vestments of Wrath

FQN: abl.​operation.​deepstation.​boss.​lord_valeo.​valeo.​hardening_chitin

Vestments of Wrath
passive7.0.0

Veteran Ranger

Each Shoulder Cannon rocket has a 50% chance to trigger an additional rocket.

FQN: abl.​itm.​legendary.​bh_tr.​powertech.​veteran_ranger

Veteran Ranger
passive7.0.0

Vision Engine

Clairvoyance stacks built by Clairvoyant Strike increases your critical hit chance by 10% per stack.

FQN: abl.​jedi_consular.​skill.​infiltration.​mods.​tier3.​vision_engine

Vision Engine
passive7.0.0

Visionary Defense

Clairvoyance stacks built by Clairvoyant Strike increases your damage reduction by 5% per stack. In addition, Clairvoyant Strike slows its target by 50% for 6 seconds.

FQN: abl.​jedi_consular.​skill.​infiltration.​mods.​tier3.​visionary_defense

Visionary Defense
passive7.0.0

Volatile Inferno Grenade

FQN: abl.​exp.​04.​manaan.​world_arc.​republic.​mission_2.​grant_grenades

Volatile Inferno Grenade
none7.0.0

Voltaic Defense

Voltage stacks built by Voltaic Slash increases your damage reduction by 5% per stack. In addition, Voltaic Slash slows its target by 50% for 6 seconds.

FQN: abl.​sith_inquisitor.​skill.​deception.​mods.​tier3.​voltaic_defense

Voltaic Defense
passive7.0.0

Voltaic Engine

Voltage stacks built by Voltaic Slash increases your critical hit chance by 10% per stack.

FQN: abl.​sith_inquisitor.​skill.​deception.​mods.​tier3.​voltaic_engine

Voltaic Engine
passive7.0.0

Voltaic Probe

FQN: abl.​flashpoint.​elom.​bosses.​bonus_boss.​probe_droid.​sticky_grenade

Voltaic Probe
15s7.0.0

Walled Garden

FQN: abl.​operation.​deepstation.​boss.​lord_kanoth.​lord_kanoth.​walled_garden

Walled Garden
60m 0s7.0.0

War Machine

When activating Reactive Shield you gain War Machine, making your next Adrenaline Rush heal up to 45% health or your next Balmorran Advanced Weaponry last for 15 seconds.

FQN: abl.​trooper.​skill.​tactics.​mods.​passive.​war_machine

War Machine
passive7.0.0

War Machine

Force Charge grants Unremitting, granting immunity to movement-impairing effects and effects that push or pull you around for <<1>> seconds. In addition, Force Charge enables your next Vicious Throw or Hew to be used against a target with any percentage of health. Lasts up to <<1[%d seconds/%d second/%d seconds]>>.

FQN: abl.​sith_warrior.​skill.​utility.​war_machine

War Machine
passive7.0.0

War Machine

Critically hitting with a direct attack reduces the cooldown of your Threatening Rage by 1 second. Threatening Rage purges movement imparing effects and increases your melee and ranged defense chance by 10% for 10 seconds.

FQN: abl.​sith_warrior.​skill.​immortal.​mods.​passive.​critical_defense

War Machine
passive7.0.0

War Master

Force Charge grants Unstoppable, granting immunity to movement-impairing effects and effects that push or pull you around for <<1>> seconds. In addition, Force Charge enables your next Vicious Throw or Hew to be used against a target with any percentage of health.

FQN: abl.​sith_inquisitor.​skill.​utility.​war_master

War Master
passive7.0.0

War Master

Force Leap grants Unremitting granting immunity to interrupts, stuns, knockdowns, incapacitating and movement-impairing effects, and effects that push or pull you around for <<1>> seconds. Additionally, during this time, damage reduction is increased by 20%. for <<1>> seconds.

FQN: abl.​jedi_knight.​skill.​utility.​war_master

War Master
passive7.0.0

War Master

Force Charge grants Unstoppable, granting immunity to interrupts, stuns, knockdowns, incapacitating and movement-impairing effects, and effects that push or pull you around for <<1>> seconds. Additionally, during this time, damage reduction is increased by 20%. for <<1>> seconds.

FQN: abl.​sith_warrior.​skill.​utility.​war_master

War Master
passive7.0.0

War Master

Getting attacked reduces the active cooldown of Force Leap by 1 second. This effect cannot occur more than once every 1.5 seconds. Force Leap grants Unremitting, granting immunity to movement-impairing effects and effects that push or pull you around for <<1>> seconds.

FQN: abl.​jedi_knight.​skill.​mods.​tier1.​war_master

War Master
passive7.0.0

Warden of the Force

Dealing critical damage with your damage over time abilites increases your damage reduction by 5% for <<1>> seconds. Stacks up to 3 times.

FQN: abl.​jedi_consular.​skill.​balance.​mods.​passive.​warden_of_the_order

Warden of the Force
passive7.0.0

Warmup

FQN: abl.​operation.​deepstation.​boss.​watchdog.​multibeam_array.​warmup

Warmup
60s7.0.0

Watchdog Protocol

FQN: abl.​operation.​deepstation.​boss.​watchdog.​watchdog.​watchdog_protocol

Watchdog Protocol
2m 0s7.0.0

Watchdog Protocol (Hair Trigger)

FQN: abl.​operation.​deepstation.​boss.​watchdog.​watchdog.​hair_trigger_protocol_watched

Watchdog Protocol (Hair Trigger)
1m 30s7.0.0

Watchdog Protocol (Negative)

FQN: abl.​operation.​deepstation.​boss.​watchdog.​watchdog.​watchdog_protocol_negative

Watchdog Protocol (Negative)
1m 30s7.0.0

Watchdog Protocol (Positive)

FQN: abl.​operation.​deepstation.​boss.​watchdog.​watchdog.​watchdog_protocol_positive

Watchdog Protocol (Positive)
1m 30s7.0.0

Watchdog Protocol Violation

FQN: abl.​operation.​deepstation.​boss.​watchdog.​watchdog.​watchdog_protocol_violation

Watchdog Protocol Violation
1m 30s7.0.0

Watchdog Protocol Violation

FQN: abl.​operation.​deepstation.​boss.​watchdog.​watchdog.​triggered

Watchdog Protocol Violation
1m 30s7.0.0

Whistling Birds

Incendiary Missile deals damage up to 4 targets and applies a detonator to each target it hits. When the targets are hit by Searing Wave each detonator explodes dealing damage to each target.

FQN: abl.​bounty_hunter.​skill.​firebug.​mods.​tier3.​whistling_birds

Whistling Birds
passive7.0.0

Wicked Grin

FQN: abl.​operation.​deepstation.​boss.​lord_valeo.​valeo.​kinetic_pulse_teleport_precast

Wicked Grin
10s7.0.0

Wild Rake

FQN: abl.​flashpoint.​elom.​bosses.​boss1.​front_swipes

Wild Rake
4s7.0.0

Winnow

Killing a target during Cull resets the cooldown of Cull and deals poison damage to nearby enemies if the target was affected by one of your poisons.

FQN: abl.​agent.​skill.​virulence.​mods.​tier3.​winnow

Winnow
passive7.0.0

Wounding Impair

Wounding Shots deals 10% more weapon damage and slows the target by 50% for 6 seconds.

FQN: abl.​smuggler.​skill.​dirty_fighting.​mods.​tier3.​wounding_impair

Wounding Impair
passive7.0.0

Zealous Annihilation

Killing an enemy within 3 seconds of dealing damage with Zealous Leap resets the cooldown of Zealous Leap, Force Sweep, and Focused Burst and increases their damage by 25% for <<1>> seconds. This effect can only occur once every 6 seconds.

FQN: abl.​jedi_knight.​skill.​concentration.​mods.​tier3.​zealous_annihilation

Zealous Annihilation
passive7.0.0

Zealous Annihilation

Killing an enemy within 3 seconds of dealing damage with Zealous Leap resets the cooldown of Zealous Leap, Force Sweep, and Focused Burst and increases their damage by 25% for <<1>> seconds. This effect can only occur once every 6 seconds.

FQN: abl.​jedi_knight.​skill.​focus.​mods.​tier3.​zealous_annihilation

Zealous Annihilation
passive7.0.0

Zealous Defense

Activating Zealous Leap puts a mini ward on yourself, which absorbs <<2>> damage. Lasts up to <<1>> seconds.

FQN: abl.​jedi_knight.​skill.​concentration.​mods.​tier3.​zealous_defense

Zealous Defense
passive7.0.0

Zealous Defense

Activating Zealous Leap puts a mini ward on yourself, which absorbs <<2>> damage. Lasts up to <<1>> seconds.

FQN: abl.​jedi_knight.​skill.​focus.​mods.​tier3.​zealous_defense

Zealous Defense
passive7.0.0

Zealous Discovery

Activating Zealous Leap reduces the cooldown of Combat Focus by 3 seconds.

FQN: abl.​jedi_knight.​skill.​focus.​mods.​tier3.​zealous_discovery

Zealous Discovery
passive7.0.0

Zealous Revelation

Activating Zealous Leap builds an additional 4 Centering.

FQN: abl.​jedi_knight.​skill.​concentration.​mods.​tier3.​zealous_discovery

Zealous Revelation
passive7.0.0

Zen Lance

Lance's critical hit chance is increased by 10% while Zen is active and whenever Lance consumes a charge of Zen its cooldown is reset.

FQN: abl.​jedi_knight.​skill.​combat.​mods.​tier2.​zen_lance

Zen Lance
passive7.0.0

Zenith

Dealing damage with Focused Burst or Force Sweep increases your critical hit chance and critical hit damage by 15% for <<1>> seconds. This effect cannot occur more than once every 8 seconds.

FQN: abl.​jedi_knight.​skill.​focus.​mods.​tier2.​zenith

Zenith
passive7.0.0

Zenith

Dealing damage with Focused Burst or Force Sweep increases your critical hit chance and critical hit damage by 15% for <<1>> seconds. This effect cannot occur more than once every 8 seconds.

FQN: abl.​jedi_knight.​skill.​concentration.​mods.​tier2.​zenith

Zenith
passive7.0.0

[activation_tracker]

FQN: abl.​flashpoint.​elom.​bosses.​bonus_boss.​debuffs.​activation_tracker

[activation_tracker]
none7.0.0

[adds_passive]

FQN: abl.​flashpoint.​elom.​bosses.​boss2.​adds_passive

[adds_passive]
passive7.0.0

[add_health_reduction]

FQN: abl.​flashpoint.​elom.​bosses.​bonus_boss.​adds.​add_health_reduction

[add_health_reduction]
passive7.0.0

[assassin_passive]

FQN: abl.​flashpoint.​elom.​bosses.​boss2.​adds.​standard.​assassin_passive

[assassin_passive]
passive7.0.0

[assassin_passive]

FQN: abl.​flashpoint.​elom.​bosses.​boss2.​adds.​elite.​assassin_passive

[assassin_passive]
passive7.0.0

[assassin_passive]

FQN: abl.​flashpoint.​elom.​bosses.​boss2.​adds.​strong.​assassin_passive

[assassin_passive]
passive7.0.0

[attack_wave_manager]

FQN: abl.​operation.​deepstation.​boss.​lord_valeo.​valeo.​attack_wave_manager

[attack_wave_manager]
passive7.0.0

[authorize_snipe]

FQN: abl.​flashpoint.​elom.​bosses.​bonus_boss.​assassin_droid.​authorize_snipe

[authorize_snipe]
none7.0.0

[bark_controller]

FQN: abl.​companion.​unique.​adon.​bark_controller

[bark_controller]
passive7.0.0

[bark_controller]

FQN: abl.​companion.​unique.​galactic_seasons.​fen_zeil.​bark_controller

[bark_controller]
passive7.0.0

[battledroid_passive]

FQN: abl.​flashpoint.​elom.​bosses.​boss2.​adds.​strong.​battledroid_passive

[battledroid_passive]
passive7.0.0

[battledroid_passive]

FQN: abl.​flashpoint.​elom.​bosses.​boss2.​adds.​elite.​battledroid_passive

[battledroid_passive]
passive7.0.0

[battledroid_passive]

FQN: abl.​flashpoint.​elom.​bosses.​boss2.​adds.​standard.​battledroid_passive

[battledroid_passive]
passive7.0.0

[bleeds_dispel]

FQN: abl.​flashpoint.​elom.​bosses.​boss1.​bleeds_dispel

[bleeds_dispel]
none7.0.0

[bombing_run]

FQN: abl.​exp.​04.​manaan.​world_arc.​republic.​mission_4.​bombing_run

[bombing_run]
none7.0.0

[bombing_run_limiter]

FQN: abl.​exp.​04.​manaan.​world_arc.​republic.​mission_4.​bombing_run_limiter

[bombing_run_limiter]
none7.0.0

[bombing_run_rando]

FQN: abl.​exp.​04.​manaan.​world_arc.​republic.​mission_4.​bombing_run_rando

[bombing_run_rando]
5s7.0.0

[bomb_passive]

FQN: abl.​operation.​deepstation.​boss.​ip_cpt.​ip_cpt.​bombs.​bomb_passive

[bomb_passive]
passive7.0.0

[bomb_set_1]

FQN: abl.​operation.​deepstation.​boss.​ip_cpt.​ip_cpt.​bombs.​bomb_set_1

[bomb_set_1]
1m 30s7.0.0

[bomb_set_2]

FQN: abl.​operation.​deepstation.​boss.​ip_cpt.​ip_cpt.​bombs.​bomb_set_2

[bomb_set_2]
1m 30s7.0.0

[bomb_set_3]

FQN: abl.​operation.​deepstation.​boss.​ip_cpt.​ip_cpt.​bombs.​bomb_set_3

[bomb_set_3]
1m 30s7.0.0

[bomb_set_4]

FQN: abl.​operation.​deepstation.​boss.​ip_cpt.​ip_cpt.​bombs.​bomb_set_4

[bomb_set_4]
1m 30s7.0.0

[boss_difficulty_passive]

FQN: abl.​operation.​deepstation.​boss.​ip_cpt.​ip_cpt.​boss_difficulty_passive

[boss_difficulty_passive]
passive7.0.0

[boss_passive]

FQN: abl.​operation.​deepstation.​boss.​ip_cpt.​ip_cpt.​boss_passive

[boss_passive]
passive7.0.0

[boss_passive]

FQN: abl.​flashpoint.​elom.​bosses.​bonus_boss.​battledroid.​boss_passive

[boss_passive]
passive7.0.0

[boss_passive]

FQN: abl.​flashpoint.​elom.​bosses.​bonus_boss.​probe_droid.​boss_passive

[boss_passive]
passive7.0.0

[boss_passive]

FQN: abl.​flashpoint.​elom.​bosses.​bonus_boss.​assassin_droid.​boss_passive

[boss_passive]
passive7.0.0

[boss_phase_helper]

FQN: abl.​operation.​deepstation.​boss.​ip_cpt.​ip_cpt.​boss_phase_helper

[boss_phase_helper]
none7.0.0

[brace_vs_wind]

FQN: abl.​exp.​04.​manaan.​world_arc.​republic.​mission_4.​brace_vs_wind

[brace_vs_wind]
none7.0.0

[broadcast_icon_1]

FQN: abl.​operation.​deepstation.​boss.​ip_cpt.​ip_cpt.​bombs.​broadcast_icon_1

[broadcast_icon_1]
none7.0.0

[broadcast_icon_2]

FQN: abl.​operation.​deepstation.​boss.​ip_cpt.​ip_cpt.​bombs.​broadcast_icon_2

[broadcast_icon_2]
none7.0.0

[broadcast_icon_3]

FQN: abl.​operation.​deepstation.​boss.​ip_cpt.​ip_cpt.​bombs.​broadcast_icon_3

[broadcast_icon_3]
none7.0.0

[broadcast_icon_4]

FQN: abl.​operation.​deepstation.​boss.​ip_cpt.​ip_cpt.​bombs.​broadcast_icon_4

[broadcast_icon_4]
none7.0.0

[buff_for_support_droid]

FQN: abl.​flashpoint.​bolster.​buff_for_support_droid

[buff_for_support_droid]
none7.0.0

[call_assassin_add]

FQN: abl.​exp.​04.​manaan.​world_arc.​republic.​mission_4.​dosk.​call_assassin_add

[call_assassin_add]
10m 0s7.0.0

[call_explosive_adds]

FQN: abl.​exp.​04.​manaan.​world_arc.​republic.​mission_4.​dosk.​call_explosive_adds

[call_explosive_adds]
10s7.0.0

[call_shield_adds]

FQN: abl.​exp.​04.​manaan.​world_arc.​republic.​mission_4.​dosk.​call_shield_adds

[call_shield_adds]
10m 0s7.0.0

[check_debuffs_on_pull]

FQN: abl.​flashpoint.​elom.​bosses.​bonus_boss.​debuffs.​check_debuffs_on_pull

[check_debuffs_on_pull]
none7.0.0

[clean_effects]

FQN: abl.​operation.​deepstation.​boss.​lord_kanoth.​utility.​clean_effects

[clean_effects]
none7.0.0

[cleaving_attack]

FQN: abl.​flashpoint.​elom.​bosses.​boss3.​malgus.​cleaving_attack

[cleaving_attack]
none7.0.0

[code_success_tracker]

FQN: abl.​operation.​deepstation.​boss.​ip_cpt.​ip_cpt.​bombs.​code_success_tracker

[code_success_tracker]
none7.0.0

[cold]

FQN: abl.​exp.​04.​manaan.​world.​dailies.​shared.​kolto_creation.​cold

[cold]
none7.0.0

[complete]

FQN: abl.​exp.​04.​manaan.​world.​dailies.​shared.​kolto_creation.​complete

[complete]
none7.0.0

[consoles_destroyed_tracker]

FQN: abl.​flashpoint.​elom.​bosses.​boss2.​consoles_destroyed_tracker

[consoles_destroyed_tracker]
none7.0.0

[console_destroyer_ignore_companions]

FQN: abl.​flashpoint.​elom.​bosses.​boss2.​console_destroyer_ignore_companions

[console_destroyer_ignore_companions]
passive7.0.0

[console_destroyer_passive]

FQN: abl.​flashpoint.​elom.​bosses.​boss2.​console_destroyer_passive

[console_destroyer_passive]
passive7.0.0

[console_destroyer_story_immobilize]

FQN: abl.​flashpoint.​elom.​bosses.​boss2.​console_destroyer_story_immobilize

[console_destroyer_story_immobilize]
passive7.0.0

[console_npc_self_instakill]

FQN: abl.​flashpoint.​elom.​bosses.​boss2.​console_npc_self_instakill

[console_npc_self_instakill]
none7.0.0

[core_invuln_dispel]

FQN: abl.​flashpoint.​elom.​bosses.​boss2.​core_invuln_dispel

[core_invuln_dispel]
none7.0.0

[culling_wave_mark_target]

FQN: abl.​operation.​deepstation.​boss.​lord_valeo.​valeo.​culling_wave_mark_target

[culling_wave_mark_target]
none7.0.0

[damage_resistance]

FQN: abl.​flashpoint.​elom.​bosses.​bonus_boss.​assassin_droid.​damage_resistance

[damage_resistance]
passive7.0.0

[damage_resistance]

FQN: abl.​flashpoint.​elom.​bosses.​bonus_boss.​battledroid.​damage_resistance

[damage_resistance]
passive7.0.0

[damage_resistance]

FQN: abl.​flashpoint.​elom.​bosses.​bonus_boss.​probe_droid.​damage_resistance

[damage_resistance]
passive7.0.0

[darkside_excitation_manager]

FQN: abl.​operation.​deepstation.​boss.​lord_valeo.​valeo.​darkside_excitation_manager

[darkside_excitation_manager]
none7.0.0

[darkside_invoke_wave]

FQN: abl.​operation.​deepstation.​boss.​lord_valeo.​darkside_excitation.​darkside_invoke_wave

[darkside_invoke_wave]
none7.0.0

[darkside_invoke_wave_def]

FQN: abl.​operation.​deepstation.​boss.​lord_valeo.​darkside_excitation.​darkside_invoke_wave_def

[darkside_invoke_wave_def]
none7.0.0

[darkside_invoke_wave_fast]

FQN: abl.​operation.​deepstation.​boss.​lord_valeo.​darkside_excitation.​darkside_invoke_wave_fast

[darkside_invoke_wave_fast]
none7.0.0

[darkside_invoke_wave_fast_def]

FQN: abl.​operation.​deepstation.​boss.​lord_valeo.​darkside_excitation.​darkside_invoke_wave_fast_def

[darkside_invoke_wave_fast_def]
none7.0.0

[darkside_perturbation_token_manager]

FQN: abl.​operation.​deepstation.​boss.​lord_valeo.​darkside_excitation.​darkside_perturbation_token_manager

[darkside_perturbation_token_manager]
passive7.0.0

[darkside_position_registration]

FQN: abl.​operation.​deepstation.​boss.​lord_valeo.​darkside_excitation.​darkside_position_registration

[darkside_position_registration]
none7.0.0

[darkside_singlet]

FQN: abl.​operation.​deepstation.​boss.​lord_valeo.​darkside_excitation.​darkside_singlet

[darkside_singlet]
none7.0.0

[debris_passive]

FQN: abl.​exp.​04.​manaan.​world_arc.​republic.​mission_4.​debris_passive

[debris_passive]
10m 0s7.0.0

[destroy_console]

FQN: abl.​flashpoint.​elom.​bosses.​boss2.​destroy_console

[destroy_console]
passive7.0.0

[disappear]

FQN: abl.​operation.​deepstation.​boss.​lord_kanoth.​shockwave_apparition.​disappear

[disappear]
none7.0.0

[dispel]

FQN: abl.​exp.​04.​manaan.​world.​dailies.​shared.​kolto_creation.​dispel

[dispel]
none7.0.0

[dispel_ammo_buffs]

FQN: abl.​exp.​04.​manaan.​world_arc.​republic.​bonus.​m3_b.​dispel_ammo_buffs

[dispel_ammo_buffs]
none7.0.0

[dispel_arena_barrer]

FQN: abl.​flashpoint.​elom.​bosses.​boss3.​malgus.​dispel_arena_barrer

[dispel_arena_barrer]
none7.0.0

[dispel_assemble]

FQN: abl.​exp.​04.​manaan.​world_arc.​republic.​mission_1.​dispel_assemble

[dispel_assemble]
none7.0.0

[dispel_brace]

FQN: abl.​exp.​04.​manaan.​world_arc.​republic.​mission_4.​dispel_brace

[dispel_brace]
none7.0.0

[dispel_buff_for_support_droid]

FQN: abl.​flashpoint.​bolster.​dispel_buff_for_support_droid

[dispel_buff_for_support_droid]
none7.0.0

[dispel_debuffs]

FQN: abl.​flashpoint.​elom.​bosses.​bonus_boss.​debuffs.​dispel_debuffs

[dispel_debuffs]
none7.0.0

[dispel_door_buff]

FQN: abl.​exp.​04.​manaan.​world_arc.​republic.​mission_3.​dispel_door_buff

[dispel_door_buff]
none7.0.0

[dispel_grenades]

FQN: abl.​exp.​04.​manaan.​world_arc.​republic.​mission_2.​dispel_grenades

[dispel_grenades]
none7.0.0

[dispel_jetpack]

FQN: abl.​exp.​04.​manaan.​world_arc.​republic.​mission_4.​dispel_jetpack

[dispel_jetpack]
none7.0.0

[dispel_lana_follower]

FQN: abl.​flashpoint.​elom.​companions.​dispel_lana_follower

[dispel_lana_follower]
none7.0.0

[dispel_norok_follower]

FQN: abl.​exp.​04.​manaan.​world_arc.​imperial.​mission_4.​norok_follower.​dispel_norok_follower

[dispel_norok_follower]
none7.0.0

[dispel_rivix_follower]

FQN: abl.​flashpoint.​elom.​companions.​dispel_rivix_follower

[dispel_rivix_follower]
none7.0.0

[dispel_tau_follower]

FQN: abl.​flashpoint.​elom.​companions.​dispel_tau_follower

[dispel_tau_follower]
none7.0.0

[dispel_temp_abls]

FQN: abl.​exp.​04.​manaan.​world_arc.​republic.​mission_3.​polymorph.​dispel_temp_abls

[dispel_temp_abls]
none7.0.0

[dispel_temp_abls]

FQN: abl.​exp.​04.​manaan.​world_arc.​republic.​bonus.​m1_a.​dispel_temp_abls

[dispel_temp_abls]
none7.0.0

[dispel_temp_abls]

FQN: abl.​exp.​04.​manaan.​world_arc.​republic.​bonus.​m3_b.​dispel_temp_abls

[dispel_temp_abls]
none7.0.0

[dispel_temp_abls]

FQN: abl.​exp.​04.​manaan.​world_arc.​republic.​mission_4.​dispel_temp_abls

[dispel_temp_abls]
none7.0.0

[door_open_buff]

FQN: abl.​exp.​04.​manaan.​world_arc.​republic.​mission_3.​door_open_buff

[door_open_buff]
none7.0.0

[dosk_passive]

FQN: abl.​exp.​04.​manaan.​world_arc.​republic.​mission_4.​dosk.​dosk_passive

[dosk_passive]
passive7.0.0

[droid_call_adds]

FQN: abl.​exp.​04.​manaan.​world_arc.​republic.​mission_2.​dosk.​droid_call_adds

[droid_call_adds]
15s7.0.0

[droid_passive]

FQN: abl.​exp.​04.​manaan.​world_arc.​republic.​mission_2.​dosk.​droid_passive

[droid_passive]
passive7.0.0

[dummy_empty]

FQN: abl.​operation.​deepstation.​boss.​lord_kanoth.​utility.​dummy_empty

[dummy_empty]
none7.0.0

[edge_growth]

FQN: abl.​operation.​deepstation.​boss.​lord_kanoth.​lord_kanoth.​edge_growth

[edge_growth]
none7.0.0

[edge_growth]

FQN: abl.​operation.​deepstation.​boss.​lord_kanoth.​utility.​edge_growth

[edge_growth]
none7.0.0

[enforcer_passive]

FQN: abl.​operation.​deepstation.​boss.​ip_cpt.​ip_cpt.​enforcers.​enforcer_passive

[enforcer_passive]
passive7.0.0

[explosive_droid_acquire_target]

FQN: abl.​exp.​04.​manaan.​world_arc.​republic.​mission_2.​dosk.​explosive_droid_acquire_target

[explosive_droid_acquire_target]
20s7.0.0

[explosive_droid_passive]

FQN: abl.​exp.​04.​manaan.​world_arc.​republic.​mission_2.​dosk.​explosive_droid_passive

[explosive_droid_passive]
passive7.0.0

[floor_alternating_1a]

FQN: abl.​operation.​deepstation.​boss.​ip_cpt.​ip_cpt.​floor_patterns.​floor_alternating_1a

[floor_alternating_1a]
2m 0s7.0.0

[floor_alternating_1b]

FQN: abl.​operation.​deepstation.​boss.​ip_cpt.​ip_cpt.​floor_patterns.​floor_alternating_1b

[floor_alternating_1b]
2m 0s7.0.0

[floor_circle]

FQN: abl.​operation.​deepstation.​boss.​ip_cpt.​ip_cpt.​floor_patterns.​floor_circle

[floor_circle]
2m 0s7.0.0

[floor_col_a]

FQN: abl.​operation.​deepstation.​boss.​ip_cpt.​ip_cpt.​floor_patterns.​floor_col_a

[floor_col_a]
2m 0s7.0.0

[floor_col_a_and_col_b]

FQN: abl.​operation.​deepstation.​boss.​ip_cpt.​ip_cpt.​floor_patterns.​floor_col_a_and_col_b

[floor_col_a_and_col_b]
2m 0s7.0.0

[floor_col_a_and_col_d]

FQN: abl.​operation.​deepstation.​boss.​ip_cpt.​ip_cpt.​floor_patterns.​floor_col_a_and_col_d

[floor_col_a_and_col_d]
2m 0s7.0.0

[floor_col_b_and_col_c]

FQN: abl.​operation.​deepstation.​boss.​ip_cpt.​ip_cpt.​floor_patterns.​floor_col_b_and_col_c

[floor_col_b_and_col_c]
2m 0s7.0.0

[floor_col_c_and_col_d]

FQN: abl.​operation.​deepstation.​boss.​ip_cpt.​ip_cpt.​floor_patterns.​floor_col_c_and_col_d

[floor_col_c_and_col_d]
2m 0s7.0.0

[floor_col_d]

FQN: abl.​operation.​deepstation.​boss.​ip_cpt.​ip_cpt.​floor_patterns.​floor_col_d

[floor_col_d]
2m 0s7.0.0

[floor_row_1]

FQN: abl.​operation.​deepstation.​boss.​ip_cpt.​ip_cpt.​floor_patterns.​floor_row_1

[floor_row_1]
2m 0s7.0.0

[floor_row_1_and_col_d]

FQN: abl.​operation.​deepstation.​boss.​ip_cpt.​ip_cpt.​floor_patterns.​floor_row_1_and_col_d

[floor_row_1_and_col_d]
2m 0s7.0.0

[floor_row_1_and_row_2]

FQN: abl.​operation.​deepstation.​boss.​ip_cpt.​ip_cpt.​floor_patterns.​floor_row_1_and_row_2

[floor_row_1_and_row_2]
2m 0s7.0.0

[floor_row_1_and_row_4]

FQN: abl.​operation.​deepstation.​boss.​ip_cpt.​ip_cpt.​floor_patterns.​floor_row_1_and_row_4

[floor_row_1_and_row_4]
2m 0s7.0.0

[floor_row_1_col_a]

FQN: abl.​operation.​deepstation.​boss.​ip_cpt.​ip_cpt.​hazards.​floor.​floor_row_1_col_a

[floor_row_1_col_a]
none7.0.0

[floor_row_1_col_b]

FQN: abl.​operation.​deepstation.​boss.​ip_cpt.​ip_cpt.​hazards.​floor.​floor_row_1_col_b

[floor_row_1_col_b]
none7.0.0

[floor_row_1_col_c]

FQN: abl.​operation.​deepstation.​boss.​ip_cpt.​ip_cpt.​hazards.​floor.​floor_row_1_col_c

[floor_row_1_col_c]
none7.0.0

[floor_row_1_col_d]

FQN: abl.​operation.​deepstation.​boss.​ip_cpt.​ip_cpt.​hazards.​floor.​floor_row_1_col_d

[floor_row_1_col_d]
none7.0.0

[floor_row_2_and_col_c]

FQN: abl.​operation.​deepstation.​boss.​ip_cpt.​ip_cpt.​floor_patterns.​floor_row_2_and_col_c

[floor_row_2_and_col_c]
2m 0s7.0.0

[floor_row_2_and_row_3]

FQN: abl.​operation.​deepstation.​boss.​ip_cpt.​ip_cpt.​floor_patterns.​floor_row_2_and_row_3

[floor_row_2_and_row_3]
2m 0s7.0.0

[floor_row_2_col_a]

FQN: abl.​operation.​deepstation.​boss.​ip_cpt.​ip_cpt.​hazards.​floor.​floor_row_2_col_a

[floor_row_2_col_a]
none7.0.0

[floor_row_2_col_b]

FQN: abl.​operation.​deepstation.​boss.​ip_cpt.​ip_cpt.​hazards.​floor.​floor_row_2_col_b

[floor_row_2_col_b]
none7.0.0

[floor_row_2_col_c]

FQN: abl.​operation.​deepstation.​boss.​ip_cpt.​ip_cpt.​hazards.​floor.​floor_row_2_col_c

[floor_row_2_col_c]
none7.0.0

[floor_row_2_col_d]

FQN: abl.​operation.​deepstation.​boss.​ip_cpt.​ip_cpt.​hazards.​floor.​floor_row_2_col_d

[floor_row_2_col_d]
none7.0.0

[floor_row_3_and_col_b]

FQN: abl.​operation.​deepstation.​boss.​ip_cpt.​ip_cpt.​floor_patterns.​floor_row_3_and_col_b

[floor_row_3_and_col_b]
2m 0s7.0.0

[floor_row_3_and_row_4]

FQN: abl.​operation.​deepstation.​boss.​ip_cpt.​ip_cpt.​floor_patterns.​floor_row_3_and_row_4

[floor_row_3_and_row_4]
2m 0s7.0.0

[floor_row_3_col_a]

FQN: abl.​operation.​deepstation.​boss.​ip_cpt.​ip_cpt.​hazards.​floor.​floor_row_3_col_a

[floor_row_3_col_a]
none7.0.0

[floor_row_3_col_b]

FQN: abl.​operation.​deepstation.​boss.​ip_cpt.​ip_cpt.​hazards.​floor.​floor_row_3_col_b

[floor_row_3_col_b]
none7.0.0

[floor_row_3_col_c]

FQN: abl.​operation.​deepstation.​boss.​ip_cpt.​ip_cpt.​hazards.​floor.​floor_row_3_col_c

[floor_row_3_col_c]
none7.0.0

[floor_row_3_col_d]

FQN: abl.​operation.​deepstation.​boss.​ip_cpt.​ip_cpt.​hazards.​floor.​floor_row_3_col_d

[floor_row_3_col_d]
none7.0.0

[floor_row_4]

FQN: abl.​operation.​deepstation.​boss.​ip_cpt.​ip_cpt.​floor_patterns.​floor_row_4

[floor_row_4]
2m 0s7.0.0

[floor_row_4_and_col_a]

FQN: abl.​operation.​deepstation.​boss.​ip_cpt.​ip_cpt.​floor_patterns.​floor_row_4_and_col_a

[floor_row_4_and_col_a]
2m 0s7.0.0

[floor_row_4_col_a]

FQN: abl.​operation.​deepstation.​boss.​ip_cpt.​ip_cpt.​hazards.​floor.​floor_row_4_col_a

[floor_row_4_col_a]
none7.0.0

[floor_row_4_col_b]

FQN: abl.​operation.​deepstation.​boss.​ip_cpt.​ip_cpt.​hazards.​floor.​floor_row_4_col_b

[floor_row_4_col_b]
none7.0.0

[floor_row_4_col_c]

FQN: abl.​operation.​deepstation.​boss.​ip_cpt.​ip_cpt.​hazards.​floor.​floor_row_4_col_c

[floor_row_4_col_c]
none7.0.0

[floor_row_4_col_d]

FQN: abl.​operation.​deepstation.​boss.​ip_cpt.​ip_cpt.​hazards.​floor.​floor_row_4_col_d

[floor_row_4_col_d]
none7.0.0

[floor_square_upleft_downright]

FQN: abl.​operation.​deepstation.​boss.​ip_cpt.​ip_cpt.​floor_patterns.​floor_square_upleft_downright

[floor_square_upleft_downright]
2m 0s7.0.0

[floor_square_upright_downleft]

FQN: abl.​operation.​deepstation.​boss.​ip_cpt.​ip_cpt.​floor_patterns.​floor_square_upright_downleft

[floor_square_upright_downleft]
2m 0s7.0.0

[floor_x]

FQN: abl.​operation.​deepstation.​boss.​ip_cpt.​ip_cpt.​floor_patterns.​floor_x

[floor_x]
2m 0s7.0.0

[force_skewer]

FQN: abl.​sith_warrior.​skill.​vengeance.​mods.​tier3.​force_skewer

[force_skewer]
passive7.0.0

[force_skewer]

FQN: abl.​jedi_knight.​skill.​vigilance.​mods.​tier3.​force_skewer

[force_skewer]
passive7.0.0

[grant_abilities]

FQN: abl.​operation.​deepstation.​boss.​lord_kanoth.​player.​grant_abilities

[grant_abilities]
none7.0.0

[grant_assemble_device]

FQN: abl.​exp.​04.​manaan.​world_arc.​republic.​mission_1.​grant_assemble_device

[grant_assemble_device]
none7.0.0

[grant_extract_kolto]

FQN: abl.​exp.​04.​manaan.​world_arc.​republic.​bonus.​m3_b.​grant_extract_kolto

[grant_extract_kolto]
none7.0.0

[grant_force_leap]

FQN: abl.​exp.​04.​manaan.​world_arc.​republic.​mission_4.​grant_force_leap

[grant_force_leap]
none7.0.0

[grant_heal_creature]

FQN: abl.​exp.​04.​manaan.​world_arc.​republic.​bonus.​m3_b.​grant_heal_creature

[grant_heal_creature]
none7.0.0

[grant_jetpack]

FQN: abl.​exp.​04.​manaan.​world_arc.​republic.​mission_4.​grant_jetpack

[grant_jetpack]
none7.0.0

[grant_kolto_probe]

FQN: abl.​exp.​04.​manaan.​world_arc.​republic.​bonus.​m1_a.​grant_kolto_probe

[grant_kolto_probe]
none7.0.0

[grant_lana_follower]

FQN: abl.​flashpoint.​elom.​companions.​grant_lana_follower

[grant_lana_follower]
none7.0.0

[grant_rivix_follower]

FQN: abl.​flashpoint.​elom.​companions.​grant_rivix_follower

[grant_rivix_follower]
none7.0.0

[grant_tau_follower]

FQN: abl.​flashpoint.​elom.​companions.​grant_tau_follower

[grant_tau_follower]
none7.0.0

[grant_temp_ability]

FQN: abl.​exp.​04.​manaan.​world_arc.​imperial.​mission_3.​grant_temp_ability

[grant_temp_ability]
none7.0.0

[grant_temp_abls]

FQN: abl.​exp.​04.​manaan.​world_arc.​republic.​mission_3.​polymorph.​grant_temp_abls

[grant_temp_abls]
none7.0.0

[grant_temp_reroute]

FQN: abl.​exp.​04.​manaan.​world_arc.​republic.​mission_3.​polymorph.​grant_temp_reroute

[grant_temp_reroute]
none7.0.0

[grenade_ammo]

FQN: abl.​exp.​04.​manaan.​world_arc.​republic.​mission_2.​grenade_ammo

[grenade_ammo]
passive7.0.0

[growth_controller]

FQN: abl.​operation.​deepstation.​boss.​lord_kanoth.​nihrot_initial.​growth_controller

[growth_controller]
none7.0.0

[growth_controller]

FQN: abl.​operation.​deepstation.​boss.​lord_kanoth.​nihrot.​growth_controller

[growth_controller]
none7.0.0

[growth_seed_test]

FQN: abl.​operation.​deepstation.​boss.​lord_kanoth.​utility.​growth_seed_test

[growth_seed_test]
none7.0.0

[growth_signal_clear]

FQN: abl.​operation.​deepstation.​boss.​lord_kanoth.​nihrot.​growth_signal_clear

[growth_signal_clear]
none7.0.0

[growth_signal_clear_hardened]

FQN: abl.​operation.​deepstation.​boss.​lord_kanoth.​nihrot.​growth_signal_clear_hardened

[growth_signal_clear_hardened]
none7.0.0

[growth_signal_growth]

FQN: abl.​operation.​deepstation.​boss.​lord_kanoth.​nihrot.​growth_signal_growth

[growth_signal_growth]
none7.0.0

[growth_signal_growth_can_harden_if_grown]

FQN: abl.​operation.​deepstation.​boss.​lord_kanoth.​nihrot.​growth_signal_growth_can_harden_if_grown

[growth_signal_growth_can_harden_if_grown]
none7.0.0

[growth_signal_hardened]

FQN: abl.​operation.​deepstation.​boss.​lord_kanoth.​nihrot.​growth_signal_hardened

[growth_signal_hardened]
none7.0.0

[halting_train_add_tracker]

FQN: abl.​daily_area.​ossus.​world_boss.​geonosian_swarm_lord.​swarm_lord.​halting_train_add_tracker

[halting_train_add_tracker]
none7.0.0

[has_icon_1]

FQN: abl.​operation.​deepstation.​boss.​ip_cpt.​ip_cpt.​bombs.​has_icon_1

[has_icon_1]
none7.0.0

[has_icon_2]

FQN: abl.​operation.​deepstation.​boss.​ip_cpt.​ip_cpt.​bombs.​has_icon_2

[has_icon_2]
none7.0.0

[has_icon_3]

FQN: abl.​operation.​deepstation.​boss.​ip_cpt.​ip_cpt.​bombs.​has_icon_3

[has_icon_3]
none7.0.0

[has_icon_4]

FQN: abl.​operation.​deepstation.​boss.​ip_cpt.​ip_cpt.​bombs.​has_icon_4

[has_icon_4]
none7.0.0

[has_jetpack_buff]

FQN: abl.​exp.​04.​manaan.​world_arc.​republic.​mission_4.​has_jetpack_buff

[has_jetpack_buff]
none7.0.0

[hazard_active]

FQN: abl.​operation.​deepstation.​boss.​ip_cpt.​ip_cpt.​hazards.​floor.​hazard_active

[hazard_active]
none7.0.0

[hazard_npc_passive]

FQN: abl.​operation.​deepstation.​boss.​ip_cpt.​ip_cpt.​hazards.​hazard_npc_passive

[hazard_npc_passive]
passive7.0.0

[hazard_warning]

FQN: abl.​operation.​deepstation.​boss.​ip_cpt.​ip_cpt.​hazards.​floor.​hazard_warning

[hazard_warning]
none7.0.0

[hot]

FQN: abl.​exp.​04.​manaan.​world.​dailies.​shared.​kolto_creation.​hot

[hot]
none7.0.0

[induce_conductor_state_acceleration_frame]

FQN: abl.​operation.​deepstation.​boss.​lord_valeo.​valeo.​utility.​induce_conductor_state_acceleration_frame

[induce_conductor_state_acceleration_frame]
none7.0.0

[induce_conductor_state_deceleration_frame]

FQN: abl.​operation.​deepstation.​boss.​lord_valeo.​valeo.​utility.​induce_conductor_state_deceleration_frame

[induce_conductor_state_deceleration_frame]
none7.0.0

[induce_conductor_state_suspend_frame]

FQN: abl.​operation.​deepstation.​boss.​lord_valeo.​valeo.​utility.​induce_conductor_state_suspend_frame

[induce_conductor_state_suspend_frame]
none7.0.0

[induce_culling_wave]

FQN: abl.​operation.​deepstation.​boss.​lord_valeo.​valeo.​utility.​induce_culling_wave

[induce_culling_wave]
none7.0.0

[induce_first_halting_train]

FQN: abl.​operation.​deepstation.​boss.​lord_valeo.​valeo.​utility.​induce_first_halting_train

[induce_first_halting_train]
none7.0.0

[induce_loco_transition_cycle]

FQN: abl.​operation.​deepstation.​boss.​lord_valeo.​valeo.​utility.​induce_loco_transition_cycle

[induce_loco_transition_cycle]
none7.0.0

[induce_phase_increment]

FQN: abl.​operation.​deepstation.​boss.​lord_valeo.​valeo.​utility.​induce_phase_increment

[induce_phase_increment]
none7.0.0

[inferno_enforcer_shield]

FQN: abl.​operation.​deepstation.​boss.​ip_cpt.​ip_cpt.​enforcers.​inferno_enforcer_shield

[inferno_enforcer_shield]
none7.0.0

[initiate_conductor_relationship]

FQN: abl.​operation.​deepstation.​boss.​lord_valeo.​valeo.​utility.​initiate_conductor_relationship

[initiate_conductor_relationship]
none7.0.0

[initiatilize_fight]

FQN: abl.​operation.​deepstation.​boss.​lord_valeo.​valeo.​initiatilize_fight

[initiatilize_fight]
none7.0.0

[injure_creature]

FQN: abl.​exp.​04.​manaan.​world_arc.​republic.​bonus.​m3_b.​injure_creature

[injure_creature]
none7.0.0

[invis_listener]

FQN: abl.​flashpoint.​elom.​bosses.​boss3.​malgus.​invis_listener

[invis_listener]
passive7.0.0

[invulnerability_dispel]

FQN: abl.​flashpoint.​elom.​bosses.​boss2.​invulnerability_dispel

[invulnerability_dispel]
none7.0.0

[kinetic_pulse_precast]

FQN: abl.​operation.​deepstation.​boss.​lord_valeo.​valeo.​kinetic_pulse_precast

[kinetic_pulse_precast]
60s7.0.0

[knockback]

FQN: abl.​exp.​04.​manaan.​world_arc.​republic.​mission_3.​knockback

[knockback]
none7.0.0

[kolto_ammo]

FQN: abl.​exp.​04.​manaan.​world_arc.​republic.​bonus.​m3_b.​kolto_ammo

[kolto_ammo]
none7.0.0

[laser_activation]

FQN: abl.​flashpoint.​elom.​bosses.​boss2.​laser_activation

[laser_activation]
25s7.0.0

[laser_dmg_debuff]

FQN: abl.​flashpoint.​elom.​bosses.​boss2.​laser_dmg_debuff

[laser_dmg_debuff]
none7.0.0

[laser_ground_target]

FQN: abl.​flashpoint.​elom.​bosses.​boss2.​laser_ground_target

[laser_ground_target]
none7.0.0

[laser_npc_passive]

FQN: abl.​flashpoint.​elom.​bosses.​boss2.​laser_npc_passive

[laser_npc_passive]
passive7.0.0

[last_leap_target_tracker]

FQN: abl.​flashpoint.​elom.​bosses.​boss1.​last_leap_target_tracker

[last_leap_target_tracker]
15s7.0.0

[last_teleport_target]

FQN: abl.​flashpoint.​elom.​bosses.​boss3.​malgus.​last_teleport_target

[last_teleport_target]
none7.0.0

[last_teleport_target_tracker]

FQN: abl.​flashpoint.​elom.​bosses.​boss3.​malgus.​last_teleport_target_tracker

[last_teleport_target_tracker]
none7.0.0

[legacy_of_agony]

FQN: abl.​flashpoint.​elom.​bosses.​bonus_boss.​debuffs.​legacy_of_agony

[legacy_of_agony]
none7.0.0

[legacy_of_entropy]

FQN: abl.​flashpoint.​elom.​bosses.​bonus_boss.​debuffs.​legacy_of_entropy

[legacy_of_entropy]
none7.0.0

[legacy_of_indolence]

FQN: abl.​flashpoint.​elom.​bosses.​bonus_boss.​debuffs.​legacy_of_indolence

[legacy_of_indolence]
none7.0.0

[legacy_of_parsimony]

FQN: abl.​flashpoint.​elom.​bosses.​bonus_boss.​debuffs.​legacy_of_parsimony

[legacy_of_parsimony]
none7.0.0

[listen_for_icon_1]

FQN: abl.​operation.​deepstation.​boss.​ip_cpt.​ip_cpt.​bombs.​listen_for_icon_1

[listen_for_icon_1]
none7.0.0

[listen_for_icon_2]

FQN: abl.​operation.​deepstation.​boss.​ip_cpt.​ip_cpt.​bombs.​listen_for_icon_2

[listen_for_icon_2]
none7.0.0

[listen_for_icon_3]

FQN: abl.​operation.​deepstation.​boss.​ip_cpt.​ip_cpt.​bombs.​listen_for_icon_3

[listen_for_icon_3]
none7.0.0

[listen_for_icon_4]

FQN: abl.​operation.​deepstation.​boss.​ip_cpt.​ip_cpt.​bombs.​listen_for_icon_4

[listen_for_icon_4]
none7.0.0

[location_markup_c]

FQN: abl.​operation.​deepstation.​boss.​lord_kanoth.​nihrot.​location_markup_c

[location_markup_c]
none7.0.0

[location_markup_nw]

FQN: abl.​operation.​deepstation.​boss.​lord_kanoth.​nihrot.​location_markup_nw

[location_markup_nw]
none7.0.0

[location_markup_se]

FQN: abl.​operation.​deepstation.​boss.​lord_kanoth.​nihrot.​location_markup_se

[location_markup_se]
none7.0.0

[loco_manager]

FQN: abl.​operation.​deepstation.​boss.​lord_valeo.​valeo.​loco_manager

[loco_manager]
none7.0.0

[loot_chest_destroy_self]

FQN: abl.​flashpoint.​elom.​bosses.​boss2.​loot_chest_destroy_self

[loot_chest_destroy_self]
none7.0.0

[marker_passive]

FQN: abl.​operation.​deepstation.​boss.​lord_valeo.​darkside_excitation.​marker_passive

[marker_passive]
passive7.0.0

[marker_passive]

FQN: abl.​operation.​deepstation.​boss.​lord_valeo.​shadow_of_hatred.​marker_passive

[marker_passive]
passive7.0.0

[master_entropy_stacking]

FQN: abl.​flashpoint.​elom.​bosses.​bonus_boss.​debuffs.​master_entropy_stacking

[master_entropy_stacking]
20s7.0.0

[master_finale]

FQN: abl.​flashpoint.​elom.​bosses.​bonus_boss.​probe_droid.​master_finale

[master_finale]
none7.0.0

[master_finale]

FQN: abl.​flashpoint.​elom.​bosses.​bonus_boss.​assassin_droid.​master_finale

[master_finale]
none7.0.0

[master_finale]

FQN: abl.​flashpoint.​elom.​bosses.​bonus_boss.​battledroid.​master_finale

[master_finale]
none7.0.0

[master_finale]

FQN: abl.​flashpoint.​elom.​bosses.​bonus_boss.​debuffs.​master_finale

[master_finale]
none7.0.0

[mdr_ch1_passive]

FQN: abl.​itm.​vanity_pet.​scoutdroid.​mdr_ch1_passive

[mdr_ch1_passive]
passive7.0.0

[mini_blaster_ammo]

FQN: abl.​exp.​04.​manaan.​world_arc.​republic.​mission_3.​polymorph.​mini_blaster_ammo

[mini_blaster_ammo]
none7.0.0

[mixture_finished]

FQN: abl.​exp.​04.​manaan.​world.​dailies.​shared.​kolto_creation.​mixture_finished

[mixture_finished]
none7.0.0