Damage Percent On Spawn Static Template
Damage Percent On Spawn Static Template
FUNCTION: Damages an NPC for a random standard percentage damage on spawn. We do not have the functionality to do a random percent damage, so the only recourse we have is using random standard percentage. Please keep in mind these values are not equivalent to actual percentages.
To change the value on a cloned version of this, change the StandardHealthPercentMin and Max to a range of values in decimal percent format. (i.e., 0.25 to 0.50).
APPROVED TEMPLATE 2/23/2011
Attributes
Type: | passive |
Activation time: | instant |
Target type: | Self |
AI type: | None |
Metadata
Contained since: | Patch 1.1.0 |
Global ID: | 16141163079770177839 |
Combat log ID: | 1602177420230656 |
FQN: | abl. |
Star Wars name: | Damage Percent On Spawn Static Template |
Other languages: | Statische Vorlage für Schadensprozent bei Einstieg Texte non valide - DNT |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
- [hidden] [does not expire]
Effect #1Slot: Other (not visible) Duration: passive On death: Effect is removed # occurrences: 0 Global ID: 16141054699083228404 FQN: abl. world_ design. templates. damage_ percent_ on_ spawn. dpos_ random_ template/0/1 - 1
- When effect is applied
Perform the following actions:
- Damage
- Damage Type = (int) 5
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 0.5
- Standard Health Percent Min = (float) 0.25
- Damage Modifier = (float) 0