Dance Off!
Dance Off!
Take it to the next level! Warning! If they're not already in a groove, this will likely embarrass them!
Attributes
| Type: | active |
| Activation time: | 5s channel |
| Target type: | Friendly |
| AI type: | None |
Metadata
| Contained since: | PTS 8.0 #1 |
| Global ID: | 16141024627316644684 |
| Combat log ID: | 4976741814632448 |
| FQN: | abl. |
| Star Wars name: | Dance Off! |
| Other languages: | [Dance Off!] [Dance Off!] |
| Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [hidden] [does not expire]
Effect #1Slot: Buff Duration: during channel (5s) On death: Effect is removed Tick rate: 1s (5 ticks) # occurrences: 1 Hydra script: hyd. dynamic_ events. ryloth. city_ hub. band_ together_ 1. inst_ quest_ scripting Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1
Global ID: 16141156763044123482 FQN: abl. dynamic_ events. ryloth. city_ hub. band_ together_ 1. eab_ dance_ off/5/1 - Set Stack Limit
- 1
- When effect ticks the 1st time
Override target to:
- Caster
Perform the following actions:
- Play appearance epp.
itm. usable. dance_party_end
- 2
- When effect ticks the 2nd time
Override target to:
- Caster
Perform the following actions:
- Play appearance epp.
emote. beckon
- [0s] [not displayed]
Effect #2Slot: Buff Duration: instant # occurrences: 0 Conditions: - Can only be called by other effects
Global ID: 16141160061579007555 FQN: abl. dynamic_ events. ryloth. city_ hub. band_ together_ 1. eab_ dance_ off/5/2 - 1
- When effect is applied
Only when the following conditions are met:
- <
- If TARGET has one effect from
Groovin'Groovin'
Found their groove!
FQN: abl.dynamic_events.ryloth.city_hub.band_together_1.party_effects.party_hype_3
- If no previous subeffect met its conditions
- If TARGET has one effect from
Perform the following actions:
- Execute ability
Dance Off! from CASTER to TARGETDance Off!
Oh, it's ON.
FQN: abl.dynamic_events.ryloth.city_hub.band_together_1.party_effects.start_dance_off
- Execute ability
Game Face from TARGET to TARGETGame Face
Waiting to see what you've got.
FQN: abl.dynamic_events.ryloth.city_hub.band_together_1.party_effects.game_face
- 2
- When effect is applied
Only when the following conditions are met:
- <
- If TARGET has one effect from
Feelin' ItFeelin' It
Getting into it a little bit!
FQN: abl.dynamic_events.ryloth.city_hub.band_together_1.party_effects.party_hype_2
- If no previous subeffect met its conditions
- If TARGET has one effect from
Perform the following actions:
- Add effect #3 to TARGET from TARGET
- 3
- When effect is applied
Only when the following conditions are met:
- <
- If TARGET has one effect from
InterestedInterested
Curious about the hubub.
FQN: abl.dynamic_events.ryloth.city_hub.band_together_1.party_effects.party_hype_1
- If no previous subeffect met its conditions
- If TARGET has one effect from
Perform the following actions:
- Add effect #3 to TARGET from TARGET
- [hidden] [3s]
Effect #3Slot: Buff Duration: 3s On death: Effect is removed # occurrences: 1 Hydra script: hyd. dynamic_ events. ryloth. city_ hub. band_ together_ 1. inst_ crowd_ member Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 3s
- Max Duration = (time) 3s
Conditions: - Can only be called by other effects
Global ID: 16141158962067378236 FQN: abl. dynamic_ events. ryloth. city_ hub. band_ together_ 1. eab_ dance_ off/5/3 - Set Stack Limit
- 1
- When effect is applied
Perform the following actions:
- Execute ability
Embarrased from TARGET to TARGETEmbarrased
Not really feelin' the vibes.
FQN: abl.dynamic_events.ryloth.city_hub.band_together_1.party_effects.party_hype_0
- Play appearance epp.
emote. , dependent on calling effectsorry - Execute hydra hook Move2