1. Abilities
  2. qtr
  3. 1x4
  4. raid
  5. asation
  6. enemy
  7. boss
  8. dread_guards
  9. zlogic
  10. assassin
  11. death_covenant

Death Covenant

darkmeditation

Death Covenant

Attributes

Conditions

Metadata

Users

Used by
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_3.boss.dread_guard.dread_guard_02
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_1.boss.dread_guard.dread_guard_02
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_2.boss.dread_guard.dread_guard_02
  • class.npc.qtr.1x4.raid.asation.enemy.difficulty_4.boss.dread_guard.dread_guard_02

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
darkmeditationDeath Covenant – When the target dies, any Dread Guard Commanders in the area are fully healed.
2
darkmeditation
Death Covenant
  • [does not expire]
    darkmeditationDeath Covenant
    When the target dies, any Dread Guard Commanders in the area are fully healed.

  • 1
    • Just before NPC with this effect dies

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 2
      - Sort Type = Closest
      - Radius = 70m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET has an effect with the tag tag.​abl.​qtr.​1x4.​raid.​asation.​enemy.​boss.​dread_guards.​sorcerer.​is_sorcerer or tag.​abl.​qtr.​1x4.​raid.​asation.​enemy.​boss.​dread_guards.​marauder.​is_marauder
        >

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [hidden] [0s]
    darkmeditationEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 3
      - Travel Speed = (float) 2
      - Travel Time = (time) 0s
    • Play appearance epp.qtr.1x4.raid.asation.boss.dread_guards.assassin.kill_order_enforcer.empowering_stream, dependent on calling effect
  • 2
    • When projectile completed travel and hit target

    Only when the following conditions are met:

      • If TARGET is alive

    Perform the following actions:

    • Heal the TARGET with Force for (100% of its HP), causing no threat