1. Abilities
  2. operation
  3. yavin_4
  4. enemy
  5. boss
  6. companions
  7. adds
  8. mando
  9. death_from_above

Death from Above

deathFromAbove

Death from Above

Attributes

Conditions

Metadata

Users

Used by
  • class.npc.operation.yavin_4.enemy.boss.companions.add_mando

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
deathFromAbove
Death from Above
2
deathFromAbove
Death from Above
  • [hidden] [does not expire]
    deathFromAboveEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.bounty_hunter.death_from_above.jet_engage
    • Grant Immunity
      - Ability Spec = 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
      - Tags: tag.abl.debuff.interrupt
  • 2
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp.operation.yavin_4.boss.companions.adds.mando.death_from_above_end
  • 3
    • When effect ticks the 1st time
    • When effect ticks the 3rd time
    • When effect ticks the 5th time

    Perform the following actions:

    • Play appearance epp.bounty_hunter.death_from_above.missile_left_v2
  • 4
    • When effect ticks the 2nd time
    • When effect ticks the 4th time
    • When effect ticks the 6th time

    Perform the following actions:

    • Play appearance epp.bounty_hunter.death_from_above.missile_right_v2
  • 5
    • When effect ticks

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [hidden] [0s]
    deathFromAboveEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 6
      - Travel Time = (time) 0s
  • 2
    • When projectile completed travel and hit target

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 8
      - Sort Type = Closest
      - Radius = 4.7m

    Only when the following conditions are met:

      • <
        • If TARGET is an enemy
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.15
      - Standard Health Percent Min = (float) 0.15
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • [2s]
    thrownKnockdown
    Unable to act.

  • 1
    • When effect is applied

    Perform the following actions:

    • Stun the TARGET
    • Ballistic Impulse, centered at ground target, immediately knockdown, momentum = 1, 85° pitch, 0° yaw