1. Abilities
  2. operation
  3. oricon
  4. palace
  5. boss
  6. dread_council
  7. tyrans
  8. death_mark

Death Mark

deathfield

Death Mark

Attributes

Conditions

Metadata

Users

Used by
  • class.npc.operation.oricon.palace.boss.dread_master_council.dread_master_tyrans

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
deathfield
Death Mark
2
deathfield
Death Mark
3
deathfield
Death Mark
4
deathfield
Death Mark
5
deathfield
Death Mark
6
humanskullImminent Death – Your death is imminent.
7
humancorpseApproaching Death – Your death is approaching.
8
humanmaleheadLooming Death – Your death is looming.
9
wrappedcorpseExpected Death – Your death is expected.
  • [hidden] [1s]
    deathfieldEffect #1

  • 1
    • When effect ticks the 1st time

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 2
    • When effect ticks the 4th time

    Only when the following conditions are met:

      • If difficulty is any of 8-man VM, 16-man SM, 16-man VM

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 3
    • When effect ticks the 6th time

    Only when the following conditions are met:

      • If difficulty is any of 8-man VM, 16-man SM, 16-man VM

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • 4
    • When effect ticks the 8th time

    Only when the following conditions are met:

      • If difficulty is any of 8-man VM, 16-man SM, 16-man VM

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • [0s] [not displayed]
    deathfieldEffect #2

  • 1
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) false
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) false

    Only when the following conditions are met:

      • <
        • If TARGET is a player
        AND
        • If TARGET is alive
        AND
        • If TARGET is not one of these classes:
          - 16141067128654459200
          - 16140939761890536394
          - 16141111589108060476
          - 16140905232405801950
          - 16141067119934185414
          - 16141067504602942620
        AND
        • If TARGET does not have any effect with the tag tag.​abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​secret.​death_mark_1
        >

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
  • 2
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) false
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) false

    Only when the following conditions are met:

      • <
        • If TARGET is a player
        AND
        • If TARGET is alive
        AND
        • If TARGET does not have any effect with the tag tag.​abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​secret.​death_mark_1
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Add effect #6 to TARGET from CASTER
  • [0s] [not displayed]
    deathfieldEffect #3

  • 1
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) false
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) false

    Only when the following conditions are met:

      • <
        • If TARGET is a player
        AND
        • If TARGET is alive
        AND
        • If TARGET is not one of these classes:
          - 16141067128654459200
          - 16140939761890536394
          - 16141111589108060476
          - 16140905232405801950
          - 16141067119934185414
          - 16141067504602942620
        AND
        • If TARGET does not have any effect with the tag tag.​abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​secret.​death_mark_1
        >

    Perform the following actions:

    • Add effect #7 to TARGET from CASTER
  • 2
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) false
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) false

    Only when the following conditions are met:

      • <
        • If TARGET is a player
        AND
        • If TARGET is alive
        AND
        • If TARGET does not have any effect with the tag tag.​abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​secret.​death_mark_1
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Add effect #8 to TARGET from CASTER
  • [0s] [not displayed]
    deathfieldEffect #4

  • 1
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) false
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) false

    Only when the following conditions are met:

      • <
        • If TARGET is a player
        AND
        • If TARGET is alive
        AND
        • If TARGET is not one of these classes:
          - 16141067128654459200
          - 16140939761890536394
          - 16141111589108060476
          - 16140905232405801950
          - 16141067119934185414
          - 16141067504602942620
        AND
        • If TARGET does not have any effect with the tag tag.​abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​secret.​death_mark_1
        >

    Perform the following actions:

    • Add effect #8 to TARGET from CASTER
  • 2
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) false
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) false

    Only when the following conditions are met:

      • <
        • If TARGET is a player
        AND
        • If TARGET is alive
        AND
        • If TARGET does not have any effect with the tag tag.​abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​secret.​death_mark_1
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Add effect #8 to TARGET from CASTER
  • [0s] [not displayed]
    deathfieldEffect #5

  • 1
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) false
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) false

    Only when the following conditions are met:

      • <
        • If TARGET is a player
        AND
        • If TARGET is alive
        AND
        • If TARGET is not one of these classes:
          - 16141067128654459200
          - 16140939761890536394
          - 16141111589108060476
          - 16140905232405801950
          - 16141067119934185414
          - 16141067504602942620
        AND
        • If TARGET does not have any effect with the tag tag.​abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​secret.​death_mark_1
        >

    Perform the following actions:

    • Add effect #9 to TARGET from CASTER
  • 2
    • When effect is applied

    Override target to:

    • Random Enemy
      - Ignore Current = (bool) false
      - Ignore NPC = (bool) false
      - Ignore PC = (bool) false
      - Ignore CC = (bool) false

    Only when the following conditions are met:

      • <
        • If TARGET is a player
        AND
        • If TARGET is alive
        AND
        • If TARGET does not have any effect with the tag tag.​abl.​qtr.​1x6.​raid.​darvannis.​enemy.​boss.​secret.​death_mark_1
        AND
        • If previous subeffect did not meet all conditions
        >

    Perform the following actions:

    • Add effect #9 to TARGET from CASTER
  • [5s]
    humanskullImminent Death
    Your death is imminent.

  • 1
    • When effect expires

    Only when the following conditions are met:

      • If difficulty is set to Story Mode

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0.5
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 2
    • When effect expires

    Only when the following conditions are met:

      • If difficulty is set to Veteran or Master Mode

    Perform the following actions:

    • Instantly kill the TARGET
  • [7s]
    humancorpseApproaching Death
    Your death is approaching.

  • 1
    • When effect expires

    Only when the following conditions are met:

      • If difficulty is set to Story Mode

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0.5
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 2
    • When effect expires

    Only when the following conditions are met:

      • If difficulty is set to Veteran or Master Mode

    Perform the following actions:

    • Instantly kill the TARGET
  • [10s]
    humanmaleheadLooming Death
    Your death is looming.

  • 1
    • When effect expires

    Only when the following conditions are met:

      • If difficulty is set to Story Mode

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0.5
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 2
    • When effect expires

    Only when the following conditions are met:

      • If difficulty is set to Veteran or Master Mode

    Perform the following actions:

    • Instantly kill the TARGET
  • [13s]
    wrappedcorpseExpected Death
    Your death is expected.

  • 1
    • When effect expires

    Only when the following conditions are met:

      • If difficulty is set to Story Mode

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0.5
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
  • 2
    • When effect expires

    Only when the following conditions are met:

      • If difficulty is set to Veteran or Master Mode

    Perform the following actions:

    • Instantly kill the TARGET