1. Abilities
  2. qtr
  3. 1x1
  4. raid
  5. karaggas_palace
  6. enemy
  7. boss
  8. boss_2_bh
  9. sorno
  10. difficulty_1
  11. super_dfa

Death Rain

deathFromAbove

Death Rain

Attributes

Conditions

Metadata

Used by

Used by
  • Class 16140942958070792942

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
deathFromAbove
Death Rain
2
deathFromAbove
Death Rain
  • [hidden] [does not expire]
    deathFromAboveEffect #1

    • On Apply

    Perform the following actions:

    • Play appearance epp . qtr . 1x1 . raid . karaggas_palace . enemy . boss . boss_2_bh . sorno . death_rain . missile_channel
    • When effect is applied

    Perform the following actions:

    • Play appearance epp . qtr . 1x1 . raid . karaggas_palace . enemy . boss . boss_2_bh . sorno . death_rain . precast_gtaoe, dependent on calling effect
    • When effect ticks

    Perform the following actions:

    • Play appearance epp . qtr . 1x1 . raid . karaggas_palace . enemy . boss . boss_2_bh . sorno . death_rain . missile_left, dependent on calling effect
    • Add effect #2 to TARGET from TARGET
    • Just before this effect is removed

    Perform the following actions:

    • Play appearance epp . qtr . 1x1 . raid . karaggas_palace . enemy . boss . boss_2_bh . sorno . death_rain . missiles_end, dependent on calling effect
  • [hidden] [0s]
    deathFromAboveEffect #2

    • On Apply

    Perform the following actions:

    • Invoke Projectile
      - Determine Hit = (bool) false
      - Timed Projectile = (bool) false
      - Hit Checked = (bool) false
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) false
      - Slot = (int) 5
      - Spell Type = (int) 1
      - Travel Speed = (float) 6
      - Travel Time = (time) 0s
    • When projectile completed travel and hit target
    • [target override]

    Only when the following conditions are met:

      • <
        • If target is an enemy
        AND
        • If PRIMARY TARGET is alive
        >

    Perform the following actions:

    • Spell Damage
      - Unknown (609) = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.11
      - Standard Health Percent Min = (float) 0.1
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0