[DEBUG]Adaptive Damage Mod (Positive)
[DEBUG]Adaptive Damage Mod (Positive)
Attributes
| Type: | active |
| Activation time: | instant |
| Target type: | Any |
| AI type: | Buff |
Metadata
| Contained since: | Patch 6.0.0 |
| Global ID: | 16141174518364168815 |
| Combat log ID: | 4170039582261248 |
| FQN: | abl. |
| Star Wars name: | [DEBUG]Adaptive Damage Mod (Positive) |
| Other languages: | [DEBUG] Adaptiver Schadensmodifikator (positiv) [DÉBUG] Modificateur de dégâts adaptable (positif) |
| Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [does not expire]
[DEBUG]Adaptive Damage Mod (Positive)
Global damage modifier increased by .01 per stack.Slot: Buff Duration: passive On death: Effect is removed Initial stacks: 1 Max stacks: 1,000 # occurrences: 1 Initializers: - Set Stack Limit
- Is By Tag = (bool) false
- Is Per Caster = (bool) false
- Is Multi Target = (bool) false
- Relevant Tags = (string)
- Max Stack Count = (int) 1 - Set Scales with Charges
Conditions: - If TARGET does not have one effect from
[DEBUG]Adaptive Damage Mod (Negative)[DEBUG]Adaptive Damage Mod (Negative)
FQN: abl.world_design.utility.modify_damage.stacking_nerf
Global ID: 16141030486501811505 FQN: abl. world_ design. utility. modify_ damage. stacking_ buff/4/1 - Set Stack Limit
- 1
- When effect is applied
- When stacks of this effect increase
Perform the following actions:
- Modify stat Damage Done Modifier (Percentage), increase by 0.01
- 2
- When PC/NPC receives an effect from
[DEBUG]Adaptive Damage Mod (Negative)[DEBUG]Adaptive Damage Mod (Negative)
FQN: abl.world_design.utility.modify_damage.stacking_nerf
Perform the following actions:
- Modify Charges
- Tag = (string)
- Ability Spec = 0
- Amount Max = (float) -1
- Amount Min = (float) -1
- Amount Percent = (float) 0
- When PC/NPC receives an effect from
- [hidden] [0.2s]
Effect #2Slot: Buff Duration: 0.2s On death: Effect is removed # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 0.2s
- Max Duration = (time) 0.2s
Conditions: Global ID: 16141033785036697112 FQN: abl. world_ design. utility. modify_ damage. stacking_ buff/4/2 - Set Duration