1. Abilities
  2. flashpoint
  3. corellia
  4. republic
  5. enemy
  6. boss
  7. boss_2
  8. adds
  9. jumptrooper_electro_harpoon

Decelerate Beam

ionclip

Decelerate Beam

Attributes

Conditions

Metadata

Used by

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
ionclip
Decelerate Beam
2
ionclipDecelerate Beam – Movement speed decreased.
3
ionclip
Decelerate Beam
  • [0s] [not displayed]
    ionclipEffect #1

    • On Apply
    • [target override]

    Only when the following conditions are met:

      • If difficulty is set to 8-man

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
  • [does not expire]
    ionclipDecelerate Beam
    Movement speed decreased.

    • When effect ticks

    Only when the following conditions are met:

      • If difficulty is set to 16-man

    Perform the following actions:

    • Stun the TARGET
    • Add effect #3 to TARGET from TARGET
    • When effect ticks the 2th time

    Only when the following conditions are met:

      • If difficulty is set to 16-man

    Perform the following actions:

    • Remove this effect
    • When effect is applied
    • When effect is refreshed
    • When effect ticks

    Only when the following conditions are met:

      • If difficulty is set to 8-man

    Perform the following actions:

    • Stun the TARGET
    • Add effect #3 to TARGET from TARGET
    • On Apply

    Perform the following actions:

    • Play appearance epp . flashpoint . corellia . republic . enemy . boss . boss_2 . adds . harpoon_cable_fire, dependent on calling effect
    • On Apply

    Perform the following actions:

    • Play appearance epp . trooper . electro_net . debuff_player, dependent on calling effect
  • [0s] [not displayed]
    ionclipEffect #3

    • On Apply

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET is a player
        AND
        • If difficulty is set to 16-man
        >

    Perform the following actions:

    • Spell Damage
      - Unknown (609) = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.04
      - Standard Health Percent Min = (float) 0.04
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
    • On Apply

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET is a player
        AND
        • If difficulty is set to 8-man SM
        >

    Perform the following actions:

    • Spell Damage
      - Unknown (609) = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.04
      - Standard Health Percent Min = (float) 0.04
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
    • On Apply

    Only when the following conditions are met:

      • <
        • If PRIMARY TARGET is a player
        AND
        • If difficulty is set to 8-man HM
        >

    Perform the following actions:

    • Spell Damage
      - Unknown (609) = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.04
      - Standard Health Percent Min = (float) 0.04
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0