1. Abilities
  2. exp
  3. 01
  4. makeb
  5. bonus
  6. area
  7. hostage_situation
  8. tank_1_charged_knockback

Defensive Systems

telekineticblast

Defensive Systems

Attributes

Conditions

Metadata

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
telekineticblast
Defensive Systems
2
telekineticblast
Defensive Systems
3
telekineticblast
Defensive Systems
  • [0s] [not displayed]
    telekineticblastEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • [0s] [not displayed]
    telekineticblastEffect #2

  • 1
    • When effect is applied

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 30
      - Sort Type = Closest
      - Radius = 17m

    Only when the following conditions are met:

      • <
        • If TARGET is a player
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 2
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.55
      - Standard Health Percent Min = (float) 0.55
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 1
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Ballistic Impulse, centered at caster, never knockdown, momentum = 3, 45° pitch, 0° yaw
  • [0s] [not displayed]
    telekineticblastEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.exp.01.makeb.bonus.area.hostage_situation.tanks_charge_up_cast