1. Abilities
  2. operation
  3. iokath
  4. trash
  5. beam_emitter_node
  6. passive_emitter

Deflection Array

spvp_enginepower

Deflection Array

Attributes

Conditions

Metadata

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
spvp_enginepowerDeflection Array – Periodically fires a beam forward extending 70m. The direction of the beam emission cannot be changed.
2
spvp_enginepower
Immobilize
  • [does not expire]
    spvp_enginepowerDeflection Array
    Periodically fires a beam forward extending 70m. The direction of the beam emission cannot be changed.

  • 1
    • When effect ticks

    Perform the following actions:

    • Create Area Effect
      - Use Target Bounding Volume = (bool) true
      - Expire On Effect Removal = (bool) true
      - InitialPositionOffsetRelative = (bool) false
      - InitialPosition_Type = (string) aoePositionOptionType_Entity
      - InitialPosition_EntityType = (string) aoeTarget_Caster
      - InitialPosition_X_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialPosition_Y_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialPosition_Z_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Type = (string) aoeOrientationOptionType_EntityFacing
      - InitialOrientation_FacingEntityType = (string) aoeTarget_Caster
      - Shape Type = (string) aoeCylinder
      - Target Conditions = (string) aoeTargetCondition_IsAlive
      - InitialOrientation_Pitch_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Yaw_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Roll_ScalarType = (string) aoeScalarType_LiteralValue
      - Radius_ScalarType = (string) aoeScalarType_LiteralValue
      - Height_ScalarType = (string) aoeScalarType_LiteralValue
      - Area Effect Tag = (string)
      - Ability Caster = (string) aoeAbilityCaster_Caster
      - Ability Target = (string) aoeAbilityTarget_Target
      - Looping Vfx = (string) operations/iokath/boss/scyva/fx_boss_scyva_deconstruct_impact_01
      - LocalRotationType = (string) aoeRotation_None
      - LoopingVfxSource = (string) aoeVfxEntity_AreaEffect
      - LoopingVfxPlaystyle = (string) aoeVfx_PlayAtPosition
      - Ability Spec =

      Deflection Array

      FQN: abl.​operation.​iokath.​trash.​deflection_droid_izax.​deflection_node_1

      Deflection Array

      - Min Tick Count = (int) 1
      - Max Tick Count = (int) 1
      - Tick Rate = (float) 4
      - Min Lifespan = (float) 5
      - Max Lifespan = (float) 5
      - InitialPosition_X_Value = (float) 0
      - InitialPosition_Y_Value = (float) 0
      - InitialPosition_Z_Value = (float) 0
      - InitialOrientation_Pitch_Value = (float) 0
      - InitialOrientation_Yaw_Value = (float) 0
      - InitialOrientation_Roll_Value = (float) 0
      - Radius_Value = (float) 0.1
      - Height_Value = (float) 7
      - Min Distance = (float) 0.1
      - First Tick Delay = (float) 1
  • 2
    • When effect is applied

    Perform the following actions:

    • Associate 0 with 100% HP
  • 3
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.iokath.trash.beam_emitter.passive, dependent on calling effect
  • [hidden] [does not expire]
    spvp_enginepower Immobilize

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize and prevent rotation