1. Abilities
  2. operation
  3. dxun
  4. boss
  5. holding_pens
  6. felshade
  7. flurry_in_dark

Devour

dazingshot

Devour

Attributes

Conditions

Metadata

Used by

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
dazingshot
Devour
2
dazingshotSavage Claws – Periodically taking internal damage. The razor-like claws of the Felstalker tear through flesh and armor effortlessly.
  • [0s] [not displayed]
    dazingshotEffect #1

    • On Apply
    • [target override]

    Only when the following conditions are met:

      • <
        • If target is an enemy
        AND
        • If PRIMARY TARGET is alive
        >

    Perform the following actions:

    • Weapon Damage
      - Is Special Ability = (bool) false
      - Ignore Dual Wield Modifier = (bool) false
      - Unknown (609) = (bool) false
      - Flurry Blows Min = (int) 3
      - Flurry Blows Max = (int) 3
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.26
      - Standard Health Percent Min = (float) 0.24
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Int(5)
    • On Apply
    • [target override]

    Only when the following conditions are met:

    Perform the following actions:

    • Add effect #2 to TARGET from PRIMARY TARGET
  • [15s]
    dazingshotSavage Claws
    Periodically taking internal damage. The razor-like claws of the Felstalker tear through flesh and armor effortlessly.

    • When effect is applied
    • When effect ticks

    Perform the following actions:

    • Spell Damage
      - Unknown (609) = (bool) false
      - Damage Type = (int) 4
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0.01
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
      - Standard Health Percent Min = (float) 0
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0