Draining Strike
Draining Strike
Your creature strikes at the target and delivers a powerful attack, dealing <<1>> weapon damage, heals for 25% of damage dealt and generates a moderate amount of threat.
Attributes
Type: | active |
Activation time: | instant |
Target type: | Attackable |
AI type: | Attack |
Metadata
Contained since: | Patch 5.0.0 |
Global ID: | 16141168716130298411 |
Combat log ID: | 3845791026249728 |
FQN: | abl. |
Star Wars name: | Draining Strike |
Other languages: | Zehrender Schlag Frappe drainante |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
- [0s] [not displayed]
Effect #1Slot: Debuff Duration: instant # occurrences: 0 Global ID: 16140961998488464215 FQN: abl. companion. unique. mtx. klor_ slug. tank. single_ target_ attack/4/1 - 1
- When effect is applied
Only when the following conditions are met:
- If CASTER does not have 1 or more effects with the tag tag.abl.companion.tanks_momentum
Perform the following actions:
- Play appearance epp.
creature. , dependent on calling effectklorslug. giant. flurry - Weapon Damage
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) true
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0.5
- Standard Health Percent Max = (float) 0.164
- Standard Health Percent Min = (float) 0.164
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) 0.09
- Coefficient = (float) 1.64
- Health Steal Percentage = (float) 0.25
- Slots = Primary Melee
- 2
- When effect is applied
Only when the following conditions are met:
- If CASTER has an effect with the tag tag.abl.companion.tanks_momentum
Perform the following actions:
- Play appearance epp.
creature. , dependent on calling effectklorslug. giant. flurry - Weapon Damage
- Is Special Ability = (bool) true
- Ignore Dual Wield Modifier = (bool) true
- Disable Crit Roll = (bool) false
- Flurry Blows Min = (int) 1
- Flurry Blows Max = (int) 1
- Level Cap = (int) 0
- Threat Percent = (float) 0.5
- Standard Health Percent Max = (float) 0.164
- Standard Health Percent Min = (float) 0.164
- Amount Modifier Fixed Max = (float) 0
- Amount Modifier Fixed Min = (float) 0
- Amount Modifier Percent = (float) 0.09
- Coefficient = (float) 1.64
- Health Steal Percentage = (float) 0.5
- Slots = Primary Melee