1. Abilities
  2. operation
  3. oricon
  4. palace
  5. boss
  6. bestia
  7. bestia
  8. force_charge

Dread Charge

forceCharge

Dread Charge

Jumps to a distant target, dealing weapon damage, immobilizing the target for 2 seconds, and interrupting the target's current action. Cannot be used against targets in cover.

Attributes

Conditions

Metadata

Users

Used by
  • class.npc.operation.oricon.palace.boss.dread_master_bestia.dread_master_bestia

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
forceCharge
Dread Charge
2
forceCharge
Dread Charge
3
immobilizedImmobilized – Unable to move.
4
forceCharge
Dread Charge
  • [0s] [not displayed]
    forceChargeEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Teleport To Target
    • Weapon Damage
      - Is Special Ability = (bool) true
      - Ignore Dual Wield Modifier = (bool) true
      - Disable Crit Roll = (bool) false
      - Flurry Blows Min = (int) 1
      - Flurry Blows Max = (int) 1
      - Level Cap = (int) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.28
      - Standard Health Percent Min = (float) 0.28
      - Amount Modifier Fixed Max = (float) 0
      - Amount Modifier Fixed Min = (float) 0
      - Amount Modifier Percent = (float) -1
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Slots = Primary Melee
    • Play appearance epp.operation.oricon.palace.boss.bestia.force_charge.cast_instant
    • Add effect #2 to TARGET from CASTER, Combat Math Only
    • Add effect #3 to TARGET from CASTER, Combat Math Only
  • [0s] [not displayed]
    forceChargeEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Interrupt ability and prevent usage for 1s
  • [2s]
    immobilizedImmobilized
    Unable to move.

  • 1
    • When effect is applied

    Perform the following actions:

    • Immobilize but allow rotation
    • Play appearance epp.agent.leg_shot.debuff, dependent on calling effect
  • [hidden] [5s]
    forceChargeEffect #4