1. Abilities
  2. operation
  3. oricon
  4. palace
  5. boss
  6. bestia
  7. bestia
  8. ranged_gtaoe_attack

Dread Pool

deathfield

Dread Pool

Summons a pool of Force energy at a target location, dealing elemental damage to enemies that remain within the pool.

Attributes

Conditions

Metadata

Users

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
deathfield
Dread Pool
2
deathfield
Dread Pool
3
deathfield
Dread Pool
  • [hidden] [3s]
    deathfieldEffect #1

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.oricon.palace.boss.bestia.ranged_gtaoe_attack.cast_instant, dependent on calling effect
  • 2
    • When effect expires

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 3
    • When CASTER exits combat
    • When character receives an effect with tags tag.abl.buff.stealth

    Perform the following actions:

    • Remove this effect
  • [hidden] [60s]
    deathfieldEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.oricon.palace.boss.bestia.ranged_gtaoe_attack.pool_active, dependent on calling effect
  • 2
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) false
      - Max Targets = (int) 16
      - Sort Type = Closest
      - Radius = 3.9m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is an enemy
        >

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 3
    • When CASTER exits combat
    • When character receives an effect with tags tag.abl.buff.stealth

    Perform the following actions:

    • Remove this effect
  • [0s] [not displayed]
    deathfieldEffect #3

  • 1
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.operation.oricon.palace.boss.bestia.ranged_gtaoe_attack.damage_target, dependent on calling effect
    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 3
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.2
      - Standard Health Percent Min = (float) 0.2
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0