Droid Detonation Device
Droid Detonation Device
Use to detonate sabotaged probe and maintanance droids.
Attributes
Type: | active |
Activation time: | instant |
Target type: | Any |
AI type: | Attack |
Metadata
Contained since: | Patch 1.1.0 |
Global ID: | 16141083617723412915 |
Combat log ID: | 1681329372528640 |
FQN: | abl. |
Star Wars name: | Droid Detonation Device |
Other languages: | Droiden-Detonationsgerät Appareil de détonation de droïde |
Other sites: | TORCommunity |
Users
Related effects, buffs and debuffs
Please click on an effect below to view its details.
- [0s] [not displayed]
Effect #1Slot: Debuff Duration: instant # occurrences: 0 Global ID: 16141029704744627203 FQN: abl. quest. location. open_ worlds. class. act_ 3. jedi_ consular. shattering. droid_ detonation_ device/0/1 - 1
- When effect is applied
Perform the following actions:
- Instantly kill the TARGET
- Play appearance epp.
quest. , dependent on calling effectlocation. open_worlds. class. act_3. jedi_consular. shattering. droid_detonation_device
- 2
- Just before NPC with this effect dies
Perform the following actions:
- Add effect #2 to TARGET from CASTER
- [hidden] [3s]
Effect #2Slot: Debuff Duration: 3s On death: Effect is removed # occurrences: 0 Initializers: - Set Duration
- Is Hidden = (bool) false
- Is Real Time = (bool) false
- Is Short Duration Persist = (bool) false
- Toughness = (int) 3
- Duration = (time) 3s
- Max Duration = (time) 3s
Target overrides: - [target override] AoE Sphere
- AOE Include Phase Players = (bool) false
- Max Targets = (int) 20
- Sort Type = Closest
- Radius = 6m
Global ID: 16141028605233000398 FQN: abl. quest. location. open_ worlds. class. act_ 3. jedi_ consular. shattering. droid_ detonation_ device/0/2 - Set Duration
- 1
- When effect is applied
Only when the following conditions are met:
- <
- If TARGET is an enemy
- If TARGET is alive
Perform the following actions:
- Play appearance epp.
bounty_hunter. , dependent on calling effectmissile_blast. missile_blast_splash_damage - Ballistic Impulse, centered at target, immediately knockdown, momentum = 1, 15° pitch, 0° yaw
- Damage
- Damage Type = (int) 3
- Level Cap = (int) 0
- Amount Max = (float) 0
- Amount Min = (float) 0
- Amount Percent = (float) 0
- Threat Percent = (float) 0
- Standard Health Percent Max = (float) 2.1
- Standard Health Percent Min = (float) 1.4
- Damage Modifier = (float) 0