1. Abilities
  2. operation
  3. enigma
  4. boss
  5. force_user
  6. duality
  7. duality_boss_passive

Duality Passive

becomevanished

Duality Passive

Attributes

Conditions

Metadata

Users

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
becomevanished
Duality Passive
2
becomevanished
Duality Passive
3
coolhead
Create Area Effect Passive
4
becomevanished
Boss Passive Duality Controller
5
belt_high_big
Player Passive Duality Controller
6
mediationShifting Alignment – The Boss has recently switched sides and temporarily won't switch again ( to prevent riding the line mistakes or weird pathing)
7
5
mentalacuityRadiance's Claim – The Light side has left its mark on the boss. When this reaches 3 stacks the boss will no longer lose their Light side stacks, the cooldown of Venn Diagram will be reduced and will continue to use it on the Dark side.
8
5
mentalblockShadow's Claim – The Dark side has left a permanent mark on the boss. When this reaches 3 stacks the boss will no longer lose their Dark side stacks, the cooldown of Freeze Tag will be reduced and will continue to use it on the Light side.
9
coolheadRadiant Schism – The Light side has left its mark on the boss. The boss will no longer lose their Light side stacks, the cooldown of Venn Diagram is reduced and will continue to be used on the Dark side.
10
identifyweaknessShadow Schism – The Dark side has left its mark on the boss. The boss will no longer lose their Dark side stacks, the cooldown of Freeze Tag is reduced and will continue to be used on the Light side.
11
becomevanished
Duality Passive
12
becomevanished
Remnant spawner light
13
becomevanished
Remnant spawner dark
14
becomevanished
Initial remnant blocker
  • [hidden] [does not expire]
    becomevanishedEffect #1

  • 1
    • When CASTER enters combat

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
    • Add effect #14 to TARGET from CASTER
  • [hidden] [does not expire]
    becomevanishedEffect #2

  • 1
    • When effect is applied

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • 2
    • When effect ticks

    Perform the following actions:

    • Add effect #4 to TARGET from CASTER
  • 3
    • When effect ticks

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 10
      - Sort Type = Closest
      - Radius = 100m

    Only when the following conditions are met:

      • <
        • If TARGET is alive
        AND
        • If TARGET is a player
        >

    Perform the following actions:

    • Add effect #5 to TARGET from CASTER
  • [hidden] [does not expire]
    coolheadCreate Area Effect Passive

  • 1
    • When effect is applied

    Perform the following actions:

    • Create Area Effect
      - Use Target Bounding Volume = (bool) true
      - Expire On Effect Removal = (bool) true
      - LocalRotation_DisablePitch = (bool) false
      - InitialPosition_Type = (string) aoePositionOptionType_WorldCoordinates
      - InitialPosition_X_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialPosition_Y_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialPosition_Z_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Type = (string) aoeOrientationOptionType_WorldCoordinates
      - Shape Type = (string) aoeBox
      - Target Conditions = (string)
      - InitialOrientation_Pitch_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Yaw_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Roll_ScalarType = (string) aoeScalarType_LiteralValue
      - Width_ScalarType = (string) aoeScalarType_LiteralValue
      - Height_ScalarType = (string) aoeScalarType_LiteralValue
      - Depth_ScalarType = (string) aoeScalarType_LiteralValue
      - Area Effect Tag = (string)
      - Ability Caster = (string) aoeAbilityCaster_Caster
      - Ability Target = (string) aoeAbilityTarget_Target
      - Looping Vfx = (string) operations/enigma/force_user/room_split_vfx
      - On Tick Vfx = (string)
      - LocalRotationType = (string) aoeRotation_None
      - LoopingVfxSource = (string) aoeVfxEntity_AreaEffect
      - LoopingVfxSourceBone = (string)
      - LoopingVfxPlaystyle = (string) aoeVfx_PlayAtPosition
      - OnTickVfxPlaystyle = (string) aoeVfx_None
      - Effect Number = (int) 0
      - Ability Spec =

      Light Presence

      FQN: abl.​operation.​enigma.​boss.​force_user.​duality.​presence_jedi

      Light Presence

      - Min Tick Count = (int) 1
      - Max Tick Count = (int) 1
      - Area Effect Axis Alignment Y = (int) 1
      - Area Effect Axis Alignment Z = (int) 1
      - Tick Rate = (float) 0.5
      - Min Lifespan = (float) 4,200
      - Max Lifespan = (float) 4,200
      - InitialPosition_X_Value = (float) -33.349999
      - InitialPosition_Y_Value = (float) 17.3834
      - InitialPosition_Z_Value = (float) -35.200001
      - InitialOrientation_Pitch_Value = (float) 0
      - InitialOrientation_Yaw_Value = (float) 0
      - InitialOrientation_Roll_Value = (float) 0
      - Width_Value = (float) 4.8
      - Height_Value = (float) 2
      - Depth_Value = (float) 9
      - Min Distance = (float) 0
      - First Tick Delay = (float) 3
      - LoopingVfxLocalScale_X = (float) 1
      - LoopingVfxLocalScale_Y = (float) 1
      - LoopingVfxLocalScale_Z = (float) 1
      - OnTickVfxLocalScale_X = (float) 1
      - OnTickVfxLocalScale_Y = (float) 1
      - OnTickVfxLocalScale_Z = (float) 1
    • Create Area Effect
      - Use Target Bounding Volume = (bool) true
      - Expire On Effect Removal = (bool) true
      - LocalRotation_DisablePitch = (bool) false
      - InitialPosition_Type = (string) aoePositionOptionType_WorldCoordinates
      - InitialPosition_X_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialPosition_Y_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialPosition_Z_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Type = (string) aoeOrientationOptionType_WorldCoordinates
      - Shape Type = (string) aoeBox
      - Target Conditions = (string)
      - InitialOrientation_Pitch_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Yaw_ScalarType = (string) aoeScalarType_LiteralValue
      - InitialOrientation_Roll_ScalarType = (string) aoeScalarType_LiteralValue
      - Width_ScalarType = (string) aoeScalarType_LiteralValue
      - Height_ScalarType = (string) aoeScalarType_LiteralValue
      - Depth_ScalarType = (string) aoeScalarType_LiteralValue
      - Area Effect Tag = (string)
      - Ability Caster = (string) aoeAbilityCaster_Caster
      - Ability Target = (string) aoeAbilityTarget_Target
      - Looping Vfx = (string) operations/enigma/force_user/room_split_vfx_dark
      - On Tick Vfx = (string)
      - LocalRotationType = (string) aoeRotation_None
      - LoopingVfxSource = (string) aoeVfxEntity_AreaEffect
      - LoopingVfxSourceBone = (string)
      - LoopingVfxPlaystyle = (string) aoeVfx_PlayAtPosition
      - OnTickVfxPlaystyle = (string) aoeVfx_None
      - Effect Number = (int) 0
      - Ability Spec =

      Dark Presence

      FQN: abl.​operation.​enigma.​boss.​force_user.​duality.​presence_sith

      Dark Presence

      - Min Tick Count = (int) 1
      - Max Tick Count = (int) 1
      - Area Effect Axis Alignment Y = (int) 1
      - Area Effect Axis Alignment Z = (int) 1
      - Tick Rate = (float) 0.5
      - Min Lifespan = (float) 4,200
      - Max Lifespan = (float) 4,200
      - InitialPosition_X_Value = (float) -38.150002
      - InitialPosition_Y_Value = (float) 17.3834
      - InitialPosition_Z_Value = (float) -35.200001
      - InitialOrientation_Pitch_Value = (float) 0
      - InitialOrientation_Yaw_Value = (float) 0
      - InitialOrientation_Roll_Value = (float) 0
      - Width_Value = (float) 4.8
      - Height_Value = (float) 2
      - Depth_Value = (float) 9
      - Min Distance = (float) 0
      - First Tick Delay = (float) 3
      - LoopingVfxLocalScale_X = (float) 1
      - LoopingVfxLocalScale_Y = (float) 1
      - LoopingVfxLocalScale_Z = (float) 1
      - OnTickVfxLocalScale_X = (float) 1
      - OnTickVfxLocalScale_Y = (float) 1
      - OnTickVfxLocalScale_Z = (float) 1
  • 2
    • When CASTER exits combat

    Perform the following actions:

    • Remove this effect
  • [hidden] [5s]
    becomevanishedBoss Passive Duality Controller

  • 1
    • When character receives an effect with tags tag.abl.operation.enigma.boss.force_user.duality.boss_jedi_presence

    Only when the following conditions are met:

      • If CASTER does not have 1 or more effects with the tag tag.​abl.​operation.​enigma.​boss.​force_user.​duality.​boss_side_switch_lockout or tag.​abl.​operation.​enigma.​boss.​force_user.​duality.​boss_jedi_stack_ticker

    Perform the following actions:

  • 2
    • When character receives an effect with tags tag.abl.operation.enigma.boss.force_user.duality.boss_sith_presence

    Only when the following conditions are met:

      • If CASTER does not have 1 or more effects with the tag tag.​abl.​operation.​enigma.​boss.​force_user.​duality.​boss_sith_stack_ticker or tag.​abl.​operation.​enigma.​boss.​force_user.​duality.​boss_side_switch_lockout

    Perform the following actions:

  • [hidden] [5s]
    belt_high_bigPlayer Passive Duality Controller

  • 1
    • When character receives an effect with tags tag.abl.operation.enigma.boss.force_user.duality.player_jedi_presence

    Only when the following conditions are met:

      • If CASTER does not have 1 or more effects with the tag tag.​abl.​operation.​enigma.​boss.​force_user.​duality.​sith_focus_target or tag.​abl.​operation.​enigma.​boss.​force_user.​duality.​player_jedi_stack_ticker or tag.​abl.​operation.​enigma.​boss.​force_user.​duality.​jedi_focus_target

    Perform the following actions:

  • 2
    • When character receives an effect with tags tag.abl.operation.enigma.boss.force_user.duality.player_sith_presence

    Only when the following conditions are met:

      • If CASTER does not have 1 or more effects with the tag tag.​abl.​operation.​enigma.​boss.​force_user.​duality.​sith_focus_target or tag.​abl.​operation.​enigma.​boss.​force_user.​duality.​player_sith_stack_ticker or tag.​abl.​operation.​enigma.​boss.​force_user.​duality.​jedi_focus_target

    Perform the following actions:

  • [4s]
    mediationShifting Alignment
    The Boss has recently switched sides and temporarily won't switch again ( to prevent riding the line mistakes or weird pathing)

  • [3605s]
    mentalacuityRadiance's Claim
    The Light side has left its mark on the boss. When this reaches 3 stacks the boss will no longer lose their Light side stacks, the cooldown of Venn Diagram will be reduced and will continue to use it on the Dark side.

  • 1
    • When stacks of this effect increase

    Only when the following conditions are met:

      • Has Effect At Charge Count
        - Negated = (bool) false
        - Actor = (int) 2
        - Count = (int) 3
        - Ability Spec = 0
        - Comparison = (int) 6
        - From Actor = NONE
        - Tags: tag.abl.operation.enigma.boss.force_user.duality.boss_jedi_perm_stack

    Perform the following actions:

    • Add effect #9 to TARGET from CASTER
  • [3605s]
    mentalblockShadow's Claim
    The Dark side has left a permanent mark on the boss. When this reaches 3 stacks the boss will no longer lose their Dark side stacks, the cooldown of Freeze Tag will be reduced and will continue to use it on the Light side.

  • 1
    • When stacks of this effect increase

    Only when the following conditions are met:

      • Has Effect At Charge Count
        - Negated = (bool) false
        - Actor = (int) 2
        - Count = (int) 3
        - Ability Spec = 0
        - Comparison = (int) 6
        - From Actor = NONE
        - Tags: tag.abl.operation.enigma.boss.force_user.duality.boss_sith_perm_stack

    Perform the following actions:

    • Add effect #10 to TARGET from CASTER
  • [3605s]
    coolheadRadiant Schism
    The Light side has left its mark on the boss. The boss will no longer lose their Light side stacks, the cooldown of Venn Diagram is reduced and will continue to be used on the Dark side.

  • 1
    • When effect is applied

    Perform the following actions:

  • [3605s]
    identifyweaknessShadow Schism
    The Dark side has left its mark on the boss. The boss will no longer lose their Dark side stacks, the cooldown of Freeze Tag is reduced and will continue to be used on the Light side.

  • 1
    • When effect is applied

    Perform the following actions:

  • [hidden] [1s]
    becomevanishedEffect #11

  • 1
    • When effect expires

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 70m

    Only when the following conditions are met:

      • <
        • If CASTER does not have 1 or more effects with the tag tag.​abl.​operation.​enigma.​boss.​force_user.​timing.​start_fight_remnant_blocker
        AND
        • If CASTER has an effect with the tag tag.​abl.​operation.​enigma.​boss.​force_user.​duality.​boss_jedi_presence
        AND
        • If TARGET is a player
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #12 to TARGET from TARGET
  • 2
    • When effect expires

    Override target to:

    • AoE Sphere
      - AOE Include Phase Players = (bool) true
      - Max Targets = (int) 1
      - Sort Type = Closest
      - Radius = 70m

    Only when the following conditions are met:

      • <
        • If CASTER does not have 1 or more effects with the tag tag.​abl.​operation.​enigma.​boss.​force_user.​timing.​start_fight_remnant_blocker
        AND
        • If CASTER has an effect with the tag tag.​abl.​operation.​enigma.​boss.​force_user.​duality.​boss_sith_presence
        AND
        • If TARGET is a player
        AND
        • If TARGET is alive
        >

    Perform the following actions:

    • Add effect #13 to TARGET from TARGET
  • [5s]
    becomevanishedRemnant spawner light

  • 1
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook light_side_remnant_spawn (object self = Target's effects)
    • Custom system_debug, #2 = spawn dark
  • [hidden] [5s]
    becomevanishedRemnant spawner dark

  • 1
    • When effect is applied

    Perform the following actions:

    • Execute hydra hook dark_side_remnant_spawn (object self = Target's effects)
    • Custom system_debug, #2 = spawn light
  • [hidden] [does not expire]
    becomevanishedInitial remnant blocker