1. Abilities
  2. itm
  3. tactical
  4. sow
  5. inq_con
  6. sin_shad
  7. dec_inf
  8. dmg_sust_01

Electrifying Bolts

abl_si_as_ball_lightning

Electrifying Bolts

When Ball Lightning deals damage, it causes its target to become electrified, dealing <<1>> energy damage over <<2>> seconds.

Attributes

Conditions

Metadata

Used by

Triggered by equipping an item (2)

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_si_as_ball_lightning
Electrifying Bolts
2
abl_si_as_ball_lightningBurning Bolts – Target is burning.
3
abl_jc_sh_psychokinetic_blastEnergy Breach – Target is taking periodic energy damage.
  • [hidden] [does not expire]
    abl_si_as_ball_lightningEffect #1

    • When NPC with this effect deals damage (weapon mode 1)
    • [target override]

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
    • When NPC with this effect deals damage (weapon mode 1)
    • [target override]

    Perform the following actions:

    • Add effect #3 to TARGET from TARGET
  • [6s]
    abl_si_as_ball_lightningBurning Bolts
    Target is burning.

    • When effect ticks

    Perform the following actions:

    • Spell Damage
      - Unknown (609) = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.031
      - Standard Health Percent Min = (float) 0.031
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.31
      - Health Steal Percentage = (float) 0
    • Play appearance epp . sith_inquisitor . discharge . shock, dependent on calling effect
    • When effect is applied

    Perform the following actions:

    • Play appearance epp . sith_inquisitor . discharge . shock, dependent on calling effect
  • [6s]
    abl_jc_sh_psychokinetic_blastEnergy Breach
    Target is taking periodic energy damage.

    • When effect ticks

    Perform the following actions:

    • Spell Damage
      - Unknown (609) = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.031
      - Standard Health Percent Min = (float) 0.031
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.31
      - Health Steal Percentage = (float) 0
    • Play appearance epp . jedi_consular . force_breach . target_hit, dependent on calling effect
    • When effect is applied

    Perform the following actions:

    • Play appearance epp . jedi_consular . force_breach . target_hit, dependent on calling effect