1. Abilities
  2. itm
  3. tactical
  4. sow
  5. inq_con
  6. sin_shad
  7. dec_inf
  8. dmg_sust_01

Electrifying Bolts

abl_si_as_ball_lightning

Electrifying Bolts

When Ball Lightning deals damage, it causes its target to become electrified, dealing <<1>> energy damage over <<2>> seconds.

Attributes

Conditions

Metadata

Users

Triggered by equipping an item (2)

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
abl_si_as_ball_lightning
Electrifying Bolts
2
abl_si_as_ball_lightningBurning Bolts – Periodic energy damage.
3
abl_jc_sh_psychokinetic_blastCrushing Breach – Periodic kinetic damage.
  • [hidden] [does not expire]
    abl_si_as_ball_lightningEffect #1

  • 1
    • When character deals damage with tags tag.abl.sith_inquisitor.ball_lightning that does not get redirected, not more than every 1s

    Override target to:

    • Trigger Target

    Perform the following actions:

    • Add effect #2 to TARGET from CASTER
  • 2
    • When character deals damage with tags tag.abl.jedi_consular.psychokinetic_blast that does not get redirected, not more than every 1s

    Override target to:

    • Trigger Target

    Perform the following actions:

    • Add effect #3 to TARGET from CASTER
  • [6s]
    abl_si_as_ball_lightningBurning Bolts
    Periodic energy damage.

  • 1
    • When effect ticks
    • When effect is refreshed

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 2
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.052
      - Standard Health Percent Min = (float) 0.052
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.52
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Play appearance epp.sith_inquisitor.discharge.shock, dependent on calling effect
  • 2
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.sith_inquisitor.discharge.shock, dependent on calling effect
  • [6s]
    abl_jc_sh_psychokinetic_blastCrushing Breach
    Periodic kinetic damage.

  • 1
    • When effect ticks
    • When effect is refreshed

    Perform the following actions:

    • Spell Damage
      - Disable Crit Roll = (bool) false
      - Damage Type = (int) 1
      - Slot = (int) 1
      - Spell Type = (int) 3
      - Level Cap = (int) 0
      - Amount Max = (float) 0
      - Amount Min = (float) 0
      - Amount Percent = (float) 0
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0.052
      - Standard Health Percent Min = (float) 0.052
      - Amount Modifier Percent = (float) 0
      - Coefficient = (float) 0.52
      - Health Steal Percentage = (float) 0
      - Standard Rating Percent Min = (float) 0
      - Standard Rating Percent Max = (float) 0
    • Play appearance epp.jedi_consular.force_breach.target_hit, dependent on calling effect
  • 2
    • When effect is applied

    Perform the following actions:

    • Play appearance epp.jedi_consular.force_breach.target_hit, dependent on calling effect