1. Abilities
  2. qtr
  3. 1x4
  4. raid
  5. asation
  6. enemy
  7. boss
  8. dread_guards
  9. zlogic
  10. marauder
  11. lightning_chain_empower_channel

Empowered Barrier

forcearmor

Empowered Barrier

Attributes

Conditions

Metadata

Used by

Related effects, buffs and debuffs

Please click on an effect below to view its details.

Ability activation
1
forcearmorEmpowered Barrier – Cannot be damaged.
2
cc_aggressiveTaunt Immunity – Immune to taunts.
3
forcearmor
Empowered Barrier
4
forcearmor
Empowered Barrier
5
shockJolted – Stunned by channel interruption.
6
forcearmor
Empowered Barrier
7
forcearmor
Empowered Barrier
  • [does not expire]
    forcearmorEmpowered Barrier
    Cannot be damaged.

    • On Apply

    Perform the following actions:

    • Play appearance epp . qtr . 1x4 . raid . asation . boss . dread_guards . marauder . empowered_barrier . shield, dependent on calling effect
    • On Apply

    Only when the following conditions are met:

      • If difficulty is not set to Nightmare Mode

    Perform the following actions:

    • Grant Immunity
      - Tag = (string)
      - Ability Spec = (int) 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
    • On Apply

    Only when the following conditions are met:

      • If difficulty is set to Nightmare Mode

    Perform the following actions:

    • Add effect #7 to TARGET from PRIMARY TARGET
    • On Apply
    • [target override]

    Perform the following actions:

    • Add effect #2 to TARGET from TARGET
    • When effect is applied
    • When effect ticks

    Perform the following actions:

    • Add effect #3 to TARGET from TARGET
    • Just before this effect is removed

    Perform the following actions:

    • Add effect #6 to TARGET from TARGET
    • Add effect #4 to TARGET from TARGET
    • When NPC with this effect receives an effect with tags 4180079936000782588

    Perform the following actions:

    • Remove this effect
  • [does not expire]
    cc_aggressiveTaunt Immunity
    Immune to taunts.

    • On Apply

    Perform the following actions:

    • Grant Immunity
      - Ability Spec = (int) 0
      - Damage Type List = Int(5)
      - Damage Channel List = Int(1)
    • Just before this effect is removed

    Perform the following actions:

    • Add effect #5 to TARGET from TARGET
  • [0s] [not displayed]
    forcearmorEffect #3

    • On Apply

    Perform the following actions:

    • Taunt
      - Duration = (time) 1s
    • When NPC with this effect receives an effect with tags 4180079936000782588

    Perform the following actions:

    • Remove this effect
  • [hidden] [2s]
    forcearmorEffect #4

    • On Apply

    Perform the following actions:

    • Execute Hydra Hook
      - Event Name = (string) SafeSetAW1
      - Object Self = (int) 1
    • Ability Interrupt
      - Duration = (time) 1s
  • [2s]
    shockJolted
    Stunned by channel interruption.

    • On Apply

    Perform the following actions:

    • Play appearance epp . qtr . 1x4 . raid . asation . boss . dread_guards . marauder . empowered_barrier . interrupted_stun, dependent on calling effect
    • Stun the TARGET
  • [0s] [not displayed]
    forcearmorEffect #6

    • On Apply
    • [target override]

    Only when the following conditions are met:

      • <
        • If difficulty is not set to Nightmare Mode
        AND
        • If difficulty is set to Hard or Nightmare Mode
        AND
        • If PRIMARY TARGET has an effect with the tag tag.​abl.​qtr.​1x4.​raid.​asation.​enemy.​boss.​dread_guards.​sorcerer.​is_sorcerer
        >

    Perform the following actions:

    • Cooldown
      - Ignore Alacrity = (bool) false
      - Timer Spec = (int) 16141123309319383461
      - Duration = (time) 47.5s
    • Cooldown
      - Ignore Alacrity = (bool) false
      - Timer Spec = (int) 16140901460631320125
      - Duration = (time) 20s
    • Dispel all effects
    • On Apply
    • [target override]

    Only when the following conditions are met:

      • <
        • If difficulty is set to Nightmare Mode
        AND
        • If difficulty is set to Hard or Nightmare Mode
        AND
        • If PRIMARY TARGET has an effect with the tag tag.​abl.​qtr.​1x4.​raid.​asation.​enemy.​boss.​dread_guards.​sorcerer.​is_sorcerer
        >

    Perform the following actions:

    • Cooldown
      - Ignore Alacrity = (bool) false
      - Timer Spec = (int) 16141123309319383461
      - Duration = (time) 40s
    • Cooldown
      - Ignore Alacrity = (bool) false
      - Timer Spec = (int) 16140901460631320125
      - Duration = (time) 15s
    • Dispel all effects
    • On Apply
    • [target override]

    Only when the following conditions are met:

      • <
        • If difficulty is set to Story Mode
        AND
        • If PRIMARY TARGET has an effect with the tag tag.​abl.​qtr.​1x4.​raid.​asation.​enemy.​boss.​dread_guards.​sorcerer.​is_sorcerer
        >

    Perform the following actions:

    • Cooldown
      - Ignore Alacrity = (bool) false
      - Timer Spec = (int) 16141123309319383461
      - Duration = (time) 30s
  • [hidden] [does not expire]
    forcearmorEffect 2989877058601402

    • On Pre Damage TakenIgnore Redirected Damage = ???Tags = ???Tag Exclusions = ???Damage Type = ???Weapon Mode = ???Spell Type = ???Proc Chance Percent = ???Rate Limit Interval = ???Initial Delay = ???
    • [target override]

    Perform the following actions:

    • Reflect Damage
      - Absorb Damage = (bool) true
      - Reflect Melee = (bool) true
      - Reflect Ranged = (bool) true
      - Reflect Force = (bool) true
      - Reflect Tech = (bool) true
      - Cap Damage = (bool) false
      - Amount Percent = (float) 1
      - Threat Percent = (float) 0
      - Standard Health Percent Max = (float) 0
    • On Pre Damage TakenIgnore Redirected Damage = ???Tags = ???Tag Exclusions = ???Damage Type = ???Weapon Mode = ???Spell Type = ???Proc Chance Percent = ???Rate Limit Interval = ???Initial Delay = ???
    • [target override]

    Perform the following actions:

    • Play appearance epp . qtr . 1x4 . raid . asation . boss . dread_guards . marauder . empowered_barrier . reflect_proc, dependent on calling effect